2026-04-17 - 2026-10-17

Overview

0 Active Pull Requests
142 Active Issues
Excluding merges, 1 author has pushed 487 commits to main and 489 commits to all branches. On main, 1070 files have changed and there have been 292337 additions and 82082 deletions.

124 Issues closed from 2 users

Closed #112 Attention rows and the provisioning summary lose the spaces around "·" 2026-10-17 11:12:52 -04:00

Closed #98 Viewer requests trigger GitHub lookups and host log reads (plugin updates, chat) 2026-10-17 11:12:51 -04:00

Closed #63 Login rate limiting lets anyone lock everyone out of the dashboard 2026-10-17 11:12:50 -04:00

Closed #106 "Activity log" is named for everything but mostly holds host operations 2026-10-17 10:19:17 -04:00

Closed #121 Counts skip plural() and a few labels read awkwardly 2026-10-17 10:09:27 -04:00

Closed #120 Internal values show through in the UI 2026-10-17 10:09:26 -04:00

Closed #153 Remove standalone Activity log page 2026-10-17 09:44:17 -04:00

Closed #155 Completed rebuild leaves EC targeting an obsolete instance generation 2026-10-14 12:47:20 -04:00

Closed #154 Rebuilds leave servers offline when repeated artifact downloads time out 2026-10-14 12:47:19 -04:00

Closed #152 Private bank configuration is incorrectly flagged as drift and targeted for reconciliation 2026-10-13 14:47:40 -04:00

Closed #146 Electric Cherry has no bank balance store, so the in-game bank commands can't keep points between matches 2026-10-12 23:03:26 -04:00

Closed #150 Survival server cards misleadingly show “Current map: TranZit” 2026-10-12 23:03:25 -04:00

Closed #149 Beta healthy-minute progress resets while servers remain healthy 2026-10-12 23:03:24 -04:00

Closed #148 Servers briefly become unhealthy after the last player leaves 2026-10-12 23:03:22 -04:00

Closed #143 Configs, Scripts and Plugins scroll sideways on phones 2026-10-12 23:03:20 -04:00

Closed #97 Host credentials can rotate themselves without an admin request, locking out the real agent 2026-10-12 23:03:19 -04:00

Closed #147 Show total score in match results when available, with a historical balance fallback 2026-10-12 18:52:11 -04:00

Closed #144 Telemetry reports carry no match identity, so lost or late reports mislabel and split matches 2026-10-12 10:23:34 -04:00

Closed #126 overflow-wrap: anywhere splits words in narrow table columns 2026-10-10 20:16:52 -04:00

Closed #130 Layouts switch at 16 different screen widths, so pages reflow in several steps 2026-10-10 20:16:51 -04:00

Closed #131 Preparing and Empty sections still group single cards under game headings 2026-10-10 20:16:50 -04:00

Closed #136 Matches stay "In progress" with a growing time after their server stops reporting 2026-10-10 20:16:49 -04:00

Closed #142 Metrics has no player trend, so it can't show unique or new players over the selected range 2026-10-10 18:54:57 -04:00

Closed #102 The 256 MiB migration-memory test runs beside other tests and can push them past their timeout 2026-10-10 18:41:03 -04:00

Closed #140 Autoscaling guide sends operators to Metrics for measurements it doesn't show 2026-10-10 18:41:02 -04:00

Closed #141 Metrics says history is kept for 31 days regardless of the retention setting 2026-10-10 18:41:02 -04:00

Closed #139 Instances tab lists every reused autoscaling lobby name as its own history 2026-10-10 16:51:15 -04:00

Closed #138 Metrics ignores match records, so it can't show matches started or group sizes per map 2026-10-10 16:31:38 -04:00

Closed #137 Metrics is built for a fixed lineup, so its headline, capacity card and hosting advice misread an autoscaled fleet 2026-10-10 16:07:26 -04:00

Closed #75 Replace ad-hoc migrations with ordered PRAGMA user_version migrations 2026-10-10 00:39:02 -04:00

Closed #110 Most form controls skip the shared Select and Input components 2026-10-10 00:36:45 -04:00

Closed #115 In-progress matches have no link and show "—" for duration 2026-10-10 00:27:18 -04:00

Closed #127 Provisioning shows every filter on phones 2026-10-10 00:27:18 -04:00

Closed #64 Agent auto-updater trusts the controller, giving it root on every host 2026-10-09 23:18:34 -04:00

Closed #104 Date-range filters always show blank, even on the default 2026-10-09 20:12:35 -04:00

Closed #132 The docs don't say to compress HTML and API responses at the proxy 2026-10-09 20:12:35 -04:00

Closed #135 Development guide misses two setup steps 2026-10-09 20:12:35 -04:00

Closed #93 Operators can launch any Docker image cached on a host, not just admin-prepared runtimes 2026-10-09 19:15:22 -04:00

Closed #94 Request bodies have no size limit, so one operator request can exhaust controller memory 2026-10-09 17:21:11 -04:00

Closed #74 Telemetry endpoint lacks body size and field length limits 2026-10-09 17:19:37 -04:00

Closed #76 Process-wide prepared statement cache can leak statement modes between callers 2026-10-09 17:18:41 -04:00

Closed #72 Restrict expensive viewer endpoints (/api/drift, GitHub release lookup) 2026-10-09 17:17:40 -04:00

Closed #101 Two tests compare 1 MiB buffers with toEqual and can time out in CI 2026-10-09 17:17:05 -04:00

Closed #91 Remove the unused launch-from-recipe path in DeployServerDialog 2026-10-09 16:41:21 -04:00

Closed #95 Login refuses a third concurrent password check and tells the user to wait 15 minutes 2026-10-09 16:41:08 -04:00

Closed #100 Add a CI workflow that runs the checks and tests on every push 2026-10-09 16:17:58 -04:00

Closed #77 Add formatting and linting (Prettier and ESLint) 2026-10-09 16:02:46 -04:00

Closed #99 Viewers can read global fleet settings, which the docs say are admin-only 2026-10-09 16:02:46 -04:00

Closed #88 Provisioning job page is padded with empty rows and explanatory copy 2026-10-09 15:00:00 -04:00

Closed #87 Launch files card repeats its selection status four times and holds an unrelated launch action 2026-10-09 14:59:59 -04:00

Closed #71 Live event streams ignore backpressure 2026-10-09 12:49:44 -04:00

Closed #65 Failed first boot leaves background workers off until restart 2026-10-09 12:49:43 -04:00

Closed #66 Unhandled rejection in status fanout timer can crash the controller 2026-10-09 12:49:43 -04:00

Closed #86 Provisioning job page header is crowded and phones show the basic facts last 2026-10-09 12:24:56 -04:00

Closed #84 Provisioning job page has two back links that point to different places 2026-10-09 11:51:29 -04:00

Closed #83 Successful provisioning operations show every passed check in full 2026-10-09 11:51:28 -04:00

Closed #82 Provisioning job page shows the same progress four or five times 2026-10-09 11:51:27 -04:00

Closed #79 Autoscaling lifecycle test fails about half the time on a same-millisecond timestamp race 2026-10-09 11:51:26 -04:00

Closed #80 Failed provisioning operations show their last step as Waiting and in progress 2026-10-09 10:43:38 -04:00

Closed #81 Provisioning failures hide the failing check far below the outcome 2026-10-09 10:14:00 -04:00

Closed #89 Provisioning step timing is invisible because every timestamp is relative 2026-10-09 10:12:00 -04:00

Closed #90 Provisioning check values are shown without units 2026-10-09 10:12:00 -04:00

Closed #85 Finished provisioning operations show live fleet capacity 2026-10-09 10:11:59 -04:00

Closed #78 Remove stray debug files and stale generated agent copy 2026-10-08 18:07:56 -04:00

Closed #70 Resolve npm audit advisories (devalue high severity in server bundle) 2026-10-08 18:07:55 -04:00

Closed #59 Shouldn't the source for such a task be maintenancy or recovery? 2026-10-08 17:36:32 -04:00

Closed #62 Chat collection stores every server's log tail every 15s, faster than cleanup can delete it 2026-10-08 17:34:37 -04:00

Closed #61 Raw RCON replies (including player IPs) are exposed to every viewer 2026-10-08 16:50:37 -04:00

Closed #31 dont count as game played if left same round joined 2026-10-08 16:13:56 -04:00

Closed #58 make max lobbies for a map in a collection 15 rather than 20 2026-10-08 16:09:34 -04:00

Closed #57 make collections cancelable 2026-10-08 14:16:58 -04:00

Closed #56 how much memory are we reserving per host? 2026-10-04 23:33:09 -04:00

Closed #55 maintenance watchers should be supressed during provisioning 2026-10-01 12:20:26 -04:00

Closed #54 Check Message 2026-09-28 10:21:40 -04:00

Closed #53 Clarify "Stored, not validated" in Keys 2026-09-28 10:17:53 -04:00

Closed #52 Collection Launches and history should be moved to collections 2026-09-28 10:09:55 -04:00

Closed #20 player graph 2026-09-27 23:47:47 -04:00

Closed #47 Investigate how active time can be lower than match time 2026-09-27 23:29:32 -04:00

Closed #36 block destruction of server linked to active beta 2026-09-27 23:21:21 -04:00

Closed #21 999ms = connecting 2026-09-27 23:13:35 -04:00

Closed #43 Modify Empty Fleet Text 2026-09-27 23:09:57 -04:00

Closed #28 updating a script causes rcon unreachable 2026-09-27 23:06:37 -04:00

Closed #16 deleted servers shouldn't necessarily be forgotten 2026-09-27 22:19:47 -04:00

Closed #51 These settings should be in the web UI settings rather than docker-compose 2026-09-27 16:12:04 -04:00

Closed #48 Matches Stuck In Progress 2026-09-27 16:05:20 -04:00

Closed #49 add actions to repo 2026-09-27 15:45:54 -04:00

Closed #44 Bug: Clicking browse blueprints from empty fleet page takes you just to deployments 2026-09-27 15:45:30 -04:00

Closed #45 Verify Komodo health needs to actually check deployment status 2026-09-27 15:35:59 -04:00

Closed #50 rely less on RCON 2026-09-27 15:35:53 -04:00

Closed #38 Change Drift 2026-09-27 15:16:32 -04:00

Closed #40 Create Operations > Watchdog 2026-09-27 15:16:26 -04:00

Closed #46 Rename Blueprints to Collections 2026-09-27 14:51:04 -04:00

Closed #39 Change Deployments To Provisioning 2026-09-27 14:46:56 -04:00

Closed #42 Modify Blueprint Deployment Options 2026-09-27 13:36:44 -04:00

Closed #41 Modify Blueprint Deployment UI 2026-09-27 11:11:08 -04:00

Closed #17 Link to IW4MAdmin 2026-09-22 09:14:48 -04:00

Closed #2 log watchdog 2026-09-21 21:55:39 -04:00

Closed #37 support for plutonium updates 2026-09-21 19:36:11 -04:00

Closed #35 Metrics 2026-09-21 18:23:31 -04:00

Closed #30 mark server as reset after game_end 2026-09-20 21:23:26 -04:00

Closed #3 player timer, match timer 2026-09-20 09:28:05 -04:00

Closed #7 4th player cut off 2026-09-20 09:20:24 -04:00

Closed #23 chat log 2026-09-20 09:20:19 -04:00

Closed #29 provisioning servers should be marked as "provisioning" 2026-09-19 22:59:34 -04:00

Closed #33 move current operations into history 2026-09-19 22:47:31 -04:00

Closed #32 add heartbeat 2026-09-19 22:05:07 -04:00

Closed #25 pull match time from telemetry 2026-09-19 21:46:46 -04:00

Closed #12 show config as the modification instead of accepting .cfg to update 2026-09-19 21:46:38 -04:00

Closed #13 don't allow game for selection if baseline config exists already 2026-09-19 21:46:32 -04:00

Closed #24 change roster to leaderboard, make additional fields 2026-09-19 21:46:25 -04:00

Closed #15 rolling back doesn't ensure state 2026-09-18 00:36:53 -04:00

Closed #14 ignore open beta files for drift 2026-09-18 00:36:44 -04:00

Closed #9 beta gate - wait for round x 2026-09-18 00:36:36 -04:00

Closed #5 prettier server title 2026-09-17 17:37:00 -04:00

Closed #22 don't rely on rcon until komodo healthy 2026-09-17 17:30:35 -04:00

Closed #18 Transition away from current server discovery 2026-09-17 17:30:31 -04:00

Closed #27 rename server keys to keys 2026-09-17 17:21:50 -04:00

Closed #26 rename deployments to campaigns, add server deployments 2026-09-17 16:52:00 -04:00

Closed #11 configs and plugins marked as scripts 2026-09-17 16:29:53 -04:00

Closed #4 current round 2026-09-17 15:35:27 -04:00

Closed #19 space out deployments to avoid herd 2026-09-17 13:43:06 -04:00

Closed #1 keep 1000+ lines of console.log 2026-09-12 23:33:17 -04:00

Closed #10 ignore dedicated.cfg 2026-09-12 23:32:49 -04:00

Closed #8 auto refresh 2026-09-12 23:32:15 -04:00

142 Issues created by 2 users

Opened #1 keep 1000+ lines of console.log 2026-09-12 13:36:50 -04:00

Opened #2 log watchdog 2026-09-12 13:36:56 -04:00

Opened #3 player timer, match timer 2026-09-12 13:37:22 -04:00

Opened #4 current round 2026-09-12 13:37:26 -04:00

Opened #5 prettier server title 2026-09-12 13:39:40 -04:00

Opened #7 4th player cut off 2026-09-12 18:49:36 -04:00

Opened #8 auto refresh 2026-09-12 20:45:20 -04:00

Opened #9 beta gate - wait for round x 2026-09-12 22:27:48 -04:00

Opened #10 ignore dedicated.cfg 2026-09-12 22:29:53 -04:00

Opened #11 configs and plugins marked as scripts 2026-09-12 22:31:47 -04:00

Opened #12 show config as the modification instead of accepting .cfg to update 2026-09-12 22:37:44 -04:00

Opened #13 don't allow game for selection if baseline config exists already 2026-09-12 22:42:22 -04:00

Opened #14 ignore open beta files for drift 2026-09-13 00:04:54 -04:00

Opened #15 rolling back doesn't ensure state 2026-09-13 00:06:46 -04:00

Opened #16 deleted servers shouldn't necessarily be forgotten 2026-09-13 21:39:16 -04:00

Opened #17 Link to IW4MAdmin 2026-09-14 06:42:46 -04:00

Opened #18 Transition away from current server discovery 2026-09-14 06:45:18 -04:00

Opened #19 space out deployments to avoid herd 2026-09-14 21:26:24 -04:00

Opened #20 player graph 2026-09-14 22:25:48 -04:00

Opened #21 999ms = connecting 2026-09-17 11:18:25 -04:00

Opened #22 don't rely on rcon until komodo healthy 2026-09-17 11:53:17 -04:00

Opened #23 chat log 2026-09-17 11:54:41 -04:00

Opened #24 change roster to leaderboard, make additional fields 2026-09-17 11:55:22 -04:00

Opened #25 pull match time from telemetry 2026-09-17 11:56:59 -04:00

Opened #26 rename deployments to campaigns, add server deployments 2026-09-17 11:58:10 -04:00

Opened #27 rename server keys to keys 2026-09-17 16:52:08 -04:00

Opened #28 updating a script causes rcon unreachable 2026-09-18 09:39:10 -04:00

Opened #29 provisioning servers should be marked as "provisioning" 2026-09-19 20:47:24 -04:00

Opened #30 mark server as reset after game_end 2026-09-19 21:15:48 -04:00

Opened #31 dont count as game played if left same round joined 2026-09-19 21:17:28 -04:00

Opened #32 add heartbeat 2026-09-19 21:45:42 -04:00

Opened #33 move current operations into history 2026-09-19 22:12:43 -04:00

Opened #34 telemetry - player_join, player_leave 2026-09-19 22:48:17 -04:00

Opened #35 Metrics 2026-09-20 09:21:44 -04:00

Opened #36 block destruction of server linked to active beta 2026-09-21 18:23:49 -04:00

Opened #37 support for plutonium updates 2026-09-21 18:23:57 -04:00

Opened #38 Change Drift 2026-09-21 21:47:05 -04:00

Opened #39 Change Deployments To Provisioning 2026-09-21 21:49:53 -04:00

Opened #40 Create Operations > Watchdog 2026-09-21 21:54:08 -04:00

Opened #41 Modify Blueprint Deployment UI 2026-09-21 21:58:03 -04:00

Opened #42 Modify Blueprint Deployment Options 2026-09-21 21:59:37 -04:00

Opened #43 Modify Empty Fleet Text 2026-09-21 22:01:09 -04:00

Opened #44 Bug: Clicking browse blueprints from empty fleet page takes you just to deployments 2026-09-21 22:01:42 -04:00

Opened #45 Verify Komodo health needs to actually check deployment status 2026-09-21 22:07:38 -04:00

Opened #46 Rename Blueprints to Collections 2026-09-21 22:11:52 -04:00

Opened #47 Investigate how active time can be lower than match time 2026-09-22 09:09:39 -04:00

Opened #48 Matches Stuck In Progress 2026-09-22 09:12:54 -04:00

Opened #49 add actions to repo 2026-09-22 14:28:03 -04:00

Opened #50 rely less on RCON 2026-09-22 18:19:09 -04:00

Opened #51 These settings should be in the web UI settings rather than docker-compose 2026-09-23 18:38:51 -04:00

Opened #52 Collection Launches and history should be moved to collections 2026-09-27 23:44:23 -04:00

Opened #53 Clarify "Stored, not validated" in Keys 2026-09-27 23:47:41 -04:00

Opened #54 Check Message 2026-09-27 23:51:11 -04:00

Opened #55 maintenance watchers should be supressed during provisioning 2026-10-01 11:44:51 -04:00

Opened #56 how much memory are we reserving per host? 2026-10-04 23:27:14 -04:00

Opened #57 make collections cancelable 2026-10-07 14:03:57 -04:00

Opened #58 make max lobbies for a map in a collection 15 rather than 20 2026-10-07 14:04:18 -04:00

Opened #59 Shouldn't the source for such a task be maintenancy or recovery? 2026-10-08 14:16:48 -04:00

Opened #60 Have autoscaling just respect the start, restart, etc limits 2026-10-08 15:13:16 -04:00

Opened #61 Raw RCON replies (including player IPs) are exposed to every viewer 2026-10-08 16:33:28 -04:00

Opened #62 Chat collection stores every server's log tail every 15s, faster than cleanup can delete it 2026-10-08 16:33:29 -04:00

Opened #63 Login rate limiting lets anyone lock everyone out of the dashboard 2026-10-08 16:33:29 -04:00

Opened #64 Agent auto-updater trusts the controller, giving it root on every host 2026-10-08 16:33:29 -04:00

Opened #65 Failed first boot leaves background workers off until restart 2026-10-08 16:33:29 -04:00

Opened #66 Unhandled rejection in status fanout timer can crash the controller 2026-10-08 16:33:29 -04:00

Opened #67 Port 3000 is published on all interfaces and HTTPS checks trust config, not the connection 2026-10-08 16:33:30 -04:00

Opened #68 Harden game containers (cap-drop, no-new-privileges, pids and memory limits) 2026-10-08 16:33:30 -04:00

Opened #70 Resolve npm audit advisories (devalue high severity in server bundle) 2026-10-08 16:33:30 -04:00

Opened #71 Live event streams ignore backpressure 2026-10-08 16:33:31 -04:00

Opened #72 Restrict expensive viewer endpoints (/api/drift, GitHub release lookup) 2026-10-08 16:33:31 -04:00

Opened #73 Public leaderboard API has no rate limit and can't be cached 2026-10-08 16:33:31 -04:00

Opened #74 Telemetry endpoint lacks body size and field length limits 2026-10-08 16:33:31 -04:00

Opened #75 Replace ad-hoc migrations with ordered PRAGMA user_version migrations 2026-10-08 16:33:32 -04:00

Opened #76 Process-wide prepared statement cache can leak statement modes between callers 2026-10-08 16:33:32 -04:00

Opened #77 Add formatting and linting (Prettier and ESLint) 2026-10-08 16:33:32 -04:00

Opened #78 Remove stray debug files and stale generated agent copy 2026-10-08 16:33:32 -04:00

Opened #79 Autoscaling lifecycle test fails about half the time on a same-millisecond timestamp race 2026-10-08 18:08:54 -04:00

Opened #80 Failed provisioning operations show their last step as Waiting and in progress 2026-10-08 19:11:21 -04:00

Opened #81 Provisioning failures hide the failing check far below the outcome 2026-10-08 19:11:21 -04:00

Opened #82 Provisioning job page shows the same progress four or five times 2026-10-08 19:11:21 -04:00

Opened #83 Successful provisioning operations show every passed check in full 2026-10-08 19:11:21 -04:00

Opened #84 Provisioning job page has two back links that point to different places 2026-10-08 19:11:22 -04:00

Opened #85 Finished provisioning operations show live fleet capacity 2026-10-08 19:11:22 -04:00

Opened #86 Provisioning job page header is crowded and phones show the basic facts last 2026-10-08 19:11:23 -04:00

Opened #87 Launch files card repeats its selection status four times and holds an unrelated launch action 2026-10-08 19:11:23 -04:00

Opened #88 Provisioning job page is padded with empty rows and explanatory copy 2026-10-08 19:11:23 -04:00

Opened #89 Provisioning step timing is invisible because every timestamp is relative 2026-10-08 19:11:23 -04:00

Opened #90 Provisioning check values are shown without units 2026-10-08 19:11:24 -04:00

Opened #91 Remove the unused launch-from-recipe path in DeployServerDialog 2026-10-09 15:01:55 -04:00

Opened #92 Installer exposes the enrollment token on the command line, and upgrade reruns leave it valid 2026-10-09 15:31:05 -04:00

Opened #93 Operators can launch any Docker image cached on a host, not just admin-prepared runtimes 2026-10-09 15:31:06 -04:00

Opened #94 Request bodies have no size limit, so one operator request can exhaust controller memory 2026-10-09 15:31:06 -04:00

Opened #95 Login refuses a third concurrent password check and tells the user to wait 15 minutes 2026-10-09 15:31:07 -04:00

Opened #96 Add Content-Security-Policy and HSTS headers 2026-10-09 15:31:08 -04:00

Opened #97 Host credentials can rotate themselves without an admin request, locking out the real agent 2026-10-09 15:31:09 -04:00

Opened #98 Viewer requests trigger GitHub lookups and host log reads (plugin updates, chat) 2026-10-09 15:31:09 -04:00

Opened #99 Viewers can read global fleet settings, which the docs say are admin-only 2026-10-09 15:31:10 -04:00

Opened #100 Add a CI workflow that runs the checks and tests on every push 2026-10-09 15:37:29 -04:00

Opened #101 Two tests compare 1 MiB buffers with toEqual and can time out in CI 2026-10-09 16:56:20 -04:00

Opened #102 The 256 MiB migration-memory test runs beside other tests and can push them past their timeout 2026-10-09 19:04:22 -04:00

Opened #104 Date-range filters always show blank, even on the default 2026-10-09 19:55:26 -04:00

Opened #106 "Activity log" is named for everything but mostly holds host operations 2026-10-09 19:55:29 -04:00

Opened #110 Most form controls skip the shared Select and Input components 2026-10-09 19:55:35 -04:00

Opened #112 Attention rows and the provisioning summary lose the spaces around "·" 2026-10-09 19:55:37 -04:00

Opened #115 In-progress matches have no link and show "—" for duration 2026-10-09 19:55:41 -04:00

Opened #120 Internal values show through in the UI 2026-10-09 19:55:48 -04:00

Opened #121 Counts skip plural() and a few labels read awkwardly 2026-10-09 19:55:49 -04:00

Opened #126 overflow-wrap: anywhere splits words in narrow table columns 2026-10-09 19:55:54 -04:00

Opened #127 Provisioning shows every filter on phones 2026-10-09 19:55:55 -04:00

Opened #130 Layouts switch at 16 different screen widths, so pages reflow in several steps 2026-10-09 19:55:59 -04:00

Opened #131 Preparing and Empty sections still group single cards under game headings 2026-10-09 19:55:59 -04:00

Opened #132 The docs don't say to compress HTML and API responses at the proxy 2026-10-09 19:56:00 -04:00

Opened #135 Development guide misses two setup steps 2026-10-09 19:56:01 -04:00

Opened #136 Matches stay "In progress" with a growing time after their server stops reporting 2026-10-10 00:48:25 -04:00

Opened #137 Metrics is built for a fixed lineup, so its headline, capacity card and hosting advice misread an autoscaled fleet 2026-10-10 14:33:49 -04:00

Opened #138 Metrics ignores match records, so it can't show matches started or group sizes per map 2026-10-10 14:33:49 -04:00

Opened #139 Instances tab lists every reused autoscaling lobby name as its own history 2026-10-10 14:33:49 -04:00

Opened #140 Autoscaling guide sends operators to Metrics for measurements it doesn't show 2026-10-10 14:33:49 -04:00

Opened #141 Metrics says history is kept for 31 days regardless of the retention setting 2026-10-10 14:33:50 -04:00

Opened #142 Metrics has no player trend, so it can't show unique or new players over the selected range 2026-10-10 18:35:40 -04:00

Opened #143 Configs, Scripts and Plugins scroll sideways on phones 2026-10-10 20:38:09 -04:00

Opened #144 Telemetry reports carry no match identity, so lost or late reports mislabel and split matches 2026-10-12 00:39:59 -04:00

Opened #145 Achievements 2026-10-12 01:25:31 -04:00

Opened #146 Electric Cherry has no bank balance store, so the in-game bank commands can't keep points between matches 2026-10-12 10:14:36 -04:00

Opened #147 Show total score in match results when available, with a historical balance fallback 2026-10-12 16:01:54 -04:00

Opened #148 Servers briefly become unhealthy after the last player leaves 2026-10-12 18:37:01 -04:00

Opened #149 Beta healthy-minute progress resets while servers remain healthy 2026-10-12 18:41:30 -04:00

Opened #150 Survival server cards misleadingly show “Current map: TranZit” 2026-10-12 19:23:35 -04:00

Opened #151 Add persistent AFK reserves, gameplay rewards, and atomic bank-to-time purchases 2026-10-12 19:59:54 -04:00

Opened #152 Private bank configuration is incorrectly flagged as drift and targeted for reconciliation 2026-10-12 22:18:16 -04:00

Opened #153 Remove standalone Activity log page 2026-10-13 15:26:01 -04:00

Opened #154 Rebuilds leave servers offline when repeated artifact downloads time out 2026-10-14 00:16:35 -04:00

Opened #155 Completed rebuild leaves EC targeting an obsolete instance generation 2026-10-14 08:12:05 -04:00

Opened #157 On a phone, a case's player, restrictions and follow-up review are 7–9 screens down 2026-10-17 21:12:26 -04:00

Opened #158 Case queue cards show only the GUID, hide priority, and split their badges 2026-10-17 21:12:28 -04:00

Opened #159 Archived evidence uses about 120 px per chat line, so short excerpts fill whole screens 2026-10-17 21:12:31 -04:00

Opened #160 Case queue controls repeat the same shortcuts and push the first case 1.8 screens down on a phone 2026-10-17 21:12:34 -04:00

Opened #161 A possible duplicate case is hidden in the collapsed "Other cases for this player" list 2026-10-17 21:12:35 -04:00

Opened #162 Opening a case from the queue requires a typed GUID and can't set priority or assignee 2026-10-17 21:12:36 -04:00

Opened #163 Case restrictions appear twice, under both Linked actions and Linked restrictions 2026-10-17 21:12:37 -04:00

Opened #164 Case timeline shows the follow-up date in raw UTC and priorities as internal values 2026-10-17 21:12:38 -04:00

Opened #165 Enforcement coverage lists every server in the game on every case page 2026-10-17 21:12:39 -04:00