2026-10-10 - 2026-10-17
Overview
18 Issues closed from 1 user
Closed
#112 Attention rows and the provisioning summary lose the spaces around "·"
Closed
#98 Viewer requests trigger GitHub lookups and host log reads (plugin updates, chat)
Closed
#63 Login rate limiting lets anyone lock everyone out of the dashboard
Closed
#106 "Activity log" is named for everything but mostly holds host operations
Closed
#121 Counts skip plural() and a few labels read awkwardly
Closed
#120 Internal values show through in the UI
Closed
#153 Remove standalone Activity log page
Closed
#155 Completed rebuild leaves EC targeting an obsolete instance generation
Closed
#154 Rebuilds leave servers offline when repeated artifact downloads time out
Closed
#152 Private bank configuration is incorrectly flagged as drift and targeted for reconciliation
Closed
#146 Electric Cherry has no bank balance store, so the in-game bank commands can't keep points between matches
Closed
#150 Survival server cards misleadingly show “Current map: TranZit”
Closed
#149 Beta healthy-minute progress resets while servers remain healthy
Closed
#148 Servers briefly become unhealthy after the last player leaves
Closed
#143 Configs, Scripts and Plugins scroll sideways on phones
Closed
#97 Host credentials can rotate themselves without an admin request, locking out the real agent
Closed
#147 Show total score in match results when available, with a historical balance fallback
Closed
#144 Telemetry reports carry no match identity, so lost or late reports mislabel and split matches
21 Issues created by 2 users
Opened
#144 Telemetry reports carry no match identity, so lost or late reports mislabel and split matches
Opened
#145 Achievements
Opened
#146 Electric Cherry has no bank balance store, so the in-game bank commands can't keep points between matches
Opened
#147 Show total score in match results when available, with a historical balance fallback
Opened
#148 Servers briefly become unhealthy after the last player leaves
Opened
#149 Beta healthy-minute progress resets while servers remain healthy
Opened
#150 Survival server cards misleadingly show “Current map: TranZit”
Opened
#151 Add persistent AFK reserves, gameplay rewards, and atomic bank-to-time purchases
Opened
#152 Private bank configuration is incorrectly flagged as drift and targeted for reconciliation
Opened
#153 Remove standalone Activity log page
Opened
#154 Rebuilds leave servers offline when repeated artifact downloads time out
Opened
#155 Completed rebuild leaves EC targeting an obsolete instance generation
Opened
#157 On a phone, a case's player, restrictions and follow-up review are 7–9 screens down
Opened
#158 Case queue cards show only the GUID, hide priority, and split their badges
Opened
#159 Archived evidence uses about 120 px per chat line, so short excerpts fill whole screens
Opened
#160 Case queue controls repeat the same shortcuts and push the first case 1.8 screens down on a phone
Opened
#161 A possible duplicate case is hidden in the collapsed "Other cases for this player" list
Opened
#162 Opening a case from the queue requires a typed GUID and can't set priority or assignee
Opened
#163 Case restrictions appear twice, under both Linked actions and Linked restrictions
Opened
#164 Case timeline shows the follow-up date in raw UTC and priorities as internal values
Opened
#165 Enforcement coverage lists every server in the game on every case page
1 Unresolved Conversation
Open
#73
Public leaderboard API has no rate limit and can't be cached