2026-10-10 - 2026-10-17

Overview

0 Active Pull Requests
29 Active Issues
Excluding merges, 1 author has pushed 58 commits to main and 58 commits to all branches. On main, 380 files have changed and there have been 36605 additions and 3243 deletions.

18 Issues closed from 1 user

Closed #112 Attention rows and the provisioning summary lose the spaces around "·" 2026-10-17 11:12:52 -04:00

Closed #98 Viewer requests trigger GitHub lookups and host log reads (plugin updates, chat) 2026-10-17 11:12:51 -04:00

Closed #63 Login rate limiting lets anyone lock everyone out of the dashboard 2026-10-17 11:12:50 -04:00

Closed #106 "Activity log" is named for everything but mostly holds host operations 2026-10-17 10:19:17 -04:00

Closed #121 Counts skip plural() and a few labels read awkwardly 2026-10-17 10:09:27 -04:00

Closed #120 Internal values show through in the UI 2026-10-17 10:09:26 -04:00

Closed #153 Remove standalone Activity log page 2026-10-17 09:44:17 -04:00

Closed #155 Completed rebuild leaves EC targeting an obsolete instance generation 2026-10-14 12:47:20 -04:00

Closed #154 Rebuilds leave servers offline when repeated artifact downloads time out 2026-10-14 12:47:19 -04:00

Closed #152 Private bank configuration is incorrectly flagged as drift and targeted for reconciliation 2026-10-13 14:47:40 -04:00

Closed #146 Electric Cherry has no bank balance store, so the in-game bank commands can't keep points between matches 2026-10-12 23:03:26 -04:00

Closed #150 Survival server cards misleadingly show “Current map: TranZit” 2026-10-12 23:03:25 -04:00

Closed #149 Beta healthy-minute progress resets while servers remain healthy 2026-10-12 23:03:24 -04:00

Closed #148 Servers briefly become unhealthy after the last player leaves 2026-10-12 23:03:22 -04:00

Closed #143 Configs, Scripts and Plugins scroll sideways on phones 2026-10-12 23:03:20 -04:00

Closed #97 Host credentials can rotate themselves without an admin request, locking out the real agent 2026-10-12 23:03:19 -04:00

Closed #147 Show total score in match results when available, with a historical balance fallback 2026-10-12 18:52:11 -04:00

Closed #144 Telemetry reports carry no match identity, so lost or late reports mislabel and split matches 2026-10-12 10:23:34 -04:00

21 Issues created by 2 users

Opened #144 Telemetry reports carry no match identity, so lost or late reports mislabel and split matches 2026-10-12 00:39:59 -04:00

Opened #145 Achievements 2026-10-12 01:25:31 -04:00

Opened #146 Electric Cherry has no bank balance store, so the in-game bank commands can't keep points between matches 2026-10-12 10:14:36 -04:00

Opened #147 Show total score in match results when available, with a historical balance fallback 2026-10-12 16:01:54 -04:00

Opened #148 Servers briefly become unhealthy after the last player leaves 2026-10-12 18:37:01 -04:00

Opened #149 Beta healthy-minute progress resets while servers remain healthy 2026-10-12 18:41:30 -04:00

Opened #150 Survival server cards misleadingly show “Current map: TranZit” 2026-10-12 19:23:35 -04:00

Opened #151 Add persistent AFK reserves, gameplay rewards, and atomic bank-to-time purchases 2026-10-12 19:59:54 -04:00

Opened #152 Private bank configuration is incorrectly flagged as drift and targeted for reconciliation 2026-10-12 22:18:16 -04:00

Opened #153 Remove standalone Activity log page 2026-10-13 15:26:01 -04:00

Opened #154 Rebuilds leave servers offline when repeated artifact downloads time out 2026-10-14 00:16:35 -04:00

Opened #155 Completed rebuild leaves EC targeting an obsolete instance generation 2026-10-14 08:12:05 -04:00

Opened #157 On a phone, a case's player, restrictions and follow-up review are 7–9 screens down 2026-10-17 21:12:26 -04:00

Opened #158 Case queue cards show only the GUID, hide priority, and split their badges 2026-10-17 21:12:28 -04:00

Opened #159 Archived evidence uses about 120 px per chat line, so short excerpts fill whole screens 2026-10-17 21:12:31 -04:00

Opened #160 Case queue controls repeat the same shortcuts and push the first case 1.8 screens down on a phone 2026-10-17 21:12:34 -04:00

Opened #161 A possible duplicate case is hidden in the collapsed "Other cases for this player" list 2026-10-17 21:12:35 -04:00

Opened #162 Opening a case from the queue requires a typed GUID and can't set priority or assignee 2026-10-17 21:12:36 -04:00

Opened #163 Case restrictions appear twice, under both Linked actions and Linked restrictions 2026-10-17 21:12:37 -04:00

Opened #164 Case timeline shows the follow-up date in raw UTC and priorities as internal values 2026-10-17 21:12:38 -04:00

Opened #165 Enforcement coverage lists every server in the game on every case page 2026-10-17 21:12:39 -04:00

1 Unresolved Conversation