Compare commits

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163 Commits
Author SHA1 Message Date
josh 0f05be3a59 Acknowledge Discord interactions before database work
CI / checks (push) Failing after 7m33s
2026-10-18 18:40:46 -04:00
josh d715173719 Adjust Discord publication and lobby capacity defaults
CI / checks (push) Failing after 7m21s
2026-10-18 17:23:50 -04:00
josh fd00ef5357 Add native Discord boards and availability alerts
CI / checks (push) Failing after 7m41s
2026-10-18 16:55:49 -04:00
josh f2b2541b46 Compact archived evidence transcripts (Refs #159)
CI / checks (push) Failing after 7m22s
2026-10-18 16:20:29 -04:00
josh a7f1c65d17 Separate moderation case status from decisions
CI / checks (push) Failing after 7m24s
2026-10-17 21:30:43 -04:00
josh 48653af3dc Index moderation case references for database integrity checks
CI / checks (push) Successful in 7m31s
2026-10-17 20:14:48 -04:00
josh 870f13b150 Capture team chat and expose moderation match archives 2026-10-17 20:11:49 -04:00
josh b678de2f6f Add case follow-up queues and personal update notifications 2026-10-17 20:00:13 -04:00
josh 90b94911c5 Add related cases and duplicate review suggestions 2026-10-17 19:52:50 -04:00
josh 428aefdf24 Add structured moderation assessments with revision history 2026-10-17 19:47:28 -04:00
josh aca728b557 Link prior moderation actions to case decisions 2026-10-17 19:42:05 -04:00
josh ef96a2c308 Preserve conversation excerpts and deduplicate case evidence 2026-10-17 19:35:52 -04:00
josh 83f1c91877 Sign agent 1.12.0 release (Refs #151)
CI / checks (push) Successful in 6m54s
2026-10-17 19:15:08 -04:00
josh 59f88ac33d Add AFK account and session overview (Refs #151)
CI / checks (push) Successful in 7m19s
2026-10-17 17:52:03 -04:00
josh d723f23d67 Add persistent AFK reserves and recovery (Refs #151)
CI / checks (push) Successful in 7m7s
2026-10-17 16:57:26 -04:00
josh 7f2205e9c4 Expand moderation case workflows
CI / checks (push) Successful in 6m49s
2026-10-17 16:19:33 -04:00
josh 4501eba873 Prevent cross-address login lockouts (Refs #63)
CI / checks (push) Successful in 6m30s
2026-10-17 10:55:28 -04:00
josh f3b9699317 Restrict plugin lookups and reuse cached chat reads (Refs #98) 2026-10-17 10:31:13 -04:00
josh b9bc897d6e Fix separator spacing in attention and provisioning summaries (Refs #112) 2026-10-17 10:20:37 -04:00
josh 2e6eb0bdb0 Use friendly UI labels and release feedback (Refs #120)
CI / checks (push) Successful in 6m39s
2026-10-17 09:54:01 -04:00
josh d93a766578 Fix count and status wording (Refs #121) 2026-10-17 09:48:42 -04:00
josh ba9bed6a0d Fix release version labels across deployment views 2026-10-17 09:45:53 -04:00
josh b5037a70fe Fix mobile overflow and touch targets
CI / checks (push) Successful in 6m41s
2026-10-16 17:48:06 -04:00
josh 4e04191330 Sign agent 1.11.0 release
CI / checks (push) Successful in 6m53s
2026-10-16 15:02:18 -04:00
josh 8b372fa2c1 Add player moderation workflows and game integration
CI / checks (push) Successful in 7m27s
2026-10-15 21:33:50 -04:00
josh c91d49c298 Add moderation permissions and durable player records 2026-10-15 21:06:08 -04:00
josh c1758cce25 Wait for round two before adding spare lobbies
CI / checks (push) Successful in 7m20s
2026-10-15 20:40:03 -04:00
josh 68616327ec Add all eligible files to beta setup
CI / checks (push) Successful in 5m59s
2026-10-14 19:47:31 -04:00
josh 1fc329b123 Hide promoted files from beta picker
CI / checks (push) Successful in 6m11s
2026-10-14 19:43:29 -04:00
josh 428df7f03a Exclude inactive hosts from capacity history
CI / checks (push) Successful in 6m13s
2026-10-14 19:31:26 -04:00
josh be7f6c77c1 Sign agent 1.10.1 release (Refs #155)
CI / checks (push) Successful in 6m13s
2026-10-14 12:38:02 -04:00
josh dedf15d9af Fix rebuild generation reconciliation (Refs #155) 2026-10-14 12:36:32 -04:00
josh 61dbfb2c5f Reuse verified artifacts during rebuilds (Refs #154) 2026-10-14 11:56:24 -04:00
josh 171f657876 Add host temperature telemetry and history 2026-10-13 23:39:04 -04:00
josh 09396ab584 Remove redundant account menu items
CI / checks (push) Successful in 6m31s
2026-10-13 16:47:37 -04:00
josh eceb38a6bc Remove standalone Activity log page (Refs #153) 2026-10-13 15:39:05 -04:00
josh 82e07ea33e Add optional 30-day remembered sessions
CI / checks (push) Successful in 6m29s
2026-10-13 14:42:53 -04:00
josh e85dc58130 Add Bank accounts, transactions, and pending transfer views
CI / checks (push) Successful in 7m50s
2026-10-13 11:50:26 -04:00
josh d6147077d7 Sign agent 1.9.3 release (Refs #152)
CI / checks (push) Successful in 22m32s
2026-10-12 23:33:47 -04:00
josh d9fa15cdf6 Protect private bank configuration from drift reconciliation (Refs #152) 2026-10-12 23:32:20 -04:00
josh 4e3df81786 Fix lifecycle simulation in script scope tests 2026-10-12 23:14:00 -04:00
josh 2932b74f55 Add signed agent 1.9.2 release manifest
CI / checks (push) Failing after 5m28s
2026-10-12 22:56:25 -04:00
josh 537b9841a7 Rebuild beta and campaign file activations 2026-10-12 22:52:58 -04:00
josh fa0baa8db5 Add signed agent release manifest
CI / checks (push) Successful in 5m33s
2026-10-12 22:25:10 -04:00
josh 54f4301994 Fix public bank endpoint rollout (Refs josh/tws-zombies-scripts#13) 2026-10-12 22:20:45 -04:00
josh 95160de5b4 Exempt admins and super viewers from auth rate limits
CI / checks (push) Successful in 5m40s
2026-10-12 22:01:03 -04:00
josh 0a98ea319c Sign packaged agent release
CI / checks (push) Successful in 5m30s
2026-10-12 20:50:26 -04:00
josh d14c6a7ff4 Provision instance bank credentials automatically (Refs #146) 2026-10-12 20:44:01 -04:00
josh e071e5b574 Add persistent cross-game player bank (Refs #146) 2026-10-12 20:21:58 -04:00
josh bcd3b99ee4 Fix variant-aware fleet card map labels (Refs #150)
CI / checks (push) Successful in 5m47s
2026-10-12 19:55:26 -04:00
josh 106d3a5ded Fix library page overflow on mobile. Refs #143
CI / checks (push) Successful in 5m30s
2026-10-12 19:21:22 -04:00
josh 1b908f891f Require administrator-requested host credential rotation (Refs #97)
CI / checks (push) Successful in 5m24s
2026-10-12 19:13:29 -04:00
josh 272055a1ed Cover beta health continuity and readiness boundaries (Refs #149)
CI / checks (push) Successful in 5m29s
2026-10-12 19:09:27 -04:00
josh f91ec4d152 Preserve health during empty-server monitoring handoff (Refs #148) 2026-10-12 19:02:54 -04:00
josh 2f52dcb1ef Require release versions for script uploads
CI / checks (push) Successful in 5m26s
2026-10-12 18:46:57 -04:00
josh ffda04f276 Show recorded match score totals with legacy fallback (Refs #147)
CI / checks (push) Successful in 5m22s
2026-10-12 16:13:48 -04:00
josh 81fa35b792 Show only the status badge in provisioning rows
CI / checks (push) Successful in 5m15s
2026-10-12 16:05:33 -04:00
josh c296769b33 Align provisioning UI with lifecycle states
CI / checks (push) Successful in 5m37s
2026-10-12 15:52:34 -04:00
josh 6059ebf2a5 Store cumulative player scores alongside balances
CI / checks (push) Successful in 6m27s
2026-10-12 13:57:34 -04:00
josh 76325b99ad Document first-report ordering limitation (Refs #144)
CI / checks (push) Successful in 5m33s
2026-10-12 10:28:44 -04:00
josh 785cc4616b Fix keyed telemetry match attribution (Refs #144)
CI / checks (push) Successful in 5m26s
2026-10-12 00:58:05 -04:00
josh 4ea291d305 Add Super Viewer read-only administrator role
CI / checks (push) Successful in 5m40s
2026-10-11 23:30:40 -04:00
josh 253d47300c Fix word wrapping in narrow table columns (Refs #126)
CI / checks (push) Successful in 5m1s
2026-10-10 19:49:38 -04:00
josh d2b2958700 Standardize responsive breakpoints (Refs #130)
CI / checks (push) Successful in 5m20s
2026-10-10 19:44:55 -04:00
josh 7442c6fd15 Flatten compact fleet sections (Refs #131)
CI / checks (push) Successful in 5m11s
2026-10-10 19:36:16 -04:00
josh 03e2d08a38 Fix stale match liveness and stop handling (Refs #136)
CI / checks (push) Successful in 5m15s
2026-10-10 19:30:51 -04:00
josh e3e740cea3 Add unique and new player metrics (Refs #142)
CI / checks (push) Successful in 4m53s
2026-10-10 18:47:56 -04:00
josh 7fcf1cded2 Run migration memory tests after the main suite (Refs #102)
CI / checks (push) Successful in 4m57s
2026-10-10 18:15:55 -04:00
josh d6041e40ef Show configured metrics retention (Refs #141) 2026-10-10 17:57:02 -04:00
josh 528ed7f37a Add autoscaling outcomes to Metrics (Refs #140) 2026-10-10 17:51:31 -04:00
josh 0bfda267ec Replace unused server metrics with a count (Refs #139)
CI / checks (push) Successful in 4m51s
2026-10-10 16:55:28 -04:00
josh aebfc7a783 Replace instance metrics with map lobby counts (Refs #139)
CI / checks (push) Successful in 4m55s
2026-10-10 16:40:07 -04:00
josh 616b1937ed Show match demand in metrics (Refs #138)
CI / checks (push) Successful in 4m44s
2026-10-10 16:26:32 -04:00
josh ea932ec563 Preserve shortage signals during global pause (Refs #137)
CI / checks (push) Successful in 4m47s
2026-10-10 16:11:24 -04:00
josh 33da4482a6 Make metrics reflect autoscaling policies (Refs #137)
CI / checks (push) Successful in 4m49s
2026-10-10 14:48:52 -04:00
josh bd34c3c9e7 Show profiles for players without qualifying matches
CI / checks (push) Successful in 4m56s
2026-10-10 13:50:53 -04:00
josh cc9c10226e Use shared form controls and enforce UI patterns (Refs #110)
CI / checks (push) Successful in 4m51s
2026-10-10 00:19:48 -04:00
josh 8d1bb69591 Use ordered SQLite migrations (Refs #75)
CI / checks (push) Successful in 5m6s
2026-10-10 00:01:18 -04:00
josh a0663e43b8 Show live match links and elapsed time (Refs #115)
CI / checks (push) Successful in 5m0s
2026-10-09 23:47:46 -04:00
josh 3e0b4db736 Collapse provisioning filters on phones (Refs #127)
CI / checks (push) Successful in 5m55s
2026-10-09 23:42:06 -04:00
josh 44e755a166 Publish signed agent release (Refs #64)
CI / checks (push) Successful in 4m51s
2026-10-09 23:08:12 -04:00
josh a93ddb5ef9 Refresh agent signing keys from repository (Refs #64) 2026-10-09 21:39:03 -04:00
josh 6f71822d41 Require signed agent releases (Refs #64) 2026-10-09 20:36:18 -04:00
josh df0d395138 Document proxy compression for HTML and JSON. Refs #132
CI / checks (push) Successful in 4m52s
2026-10-09 20:05:47 -04:00
josh b09aff80b2 Document fixture setup and production startup (Refs #135) 2026-10-09 20:04:43 -04:00
josh 61d4c25ce6 Fix date-range filter selections (Refs #104) 2026-10-09 20:03:08 -04:00
josh ce6dba17e6 Preserve fleet match timing across empty telemetry
CI / checks (push) Successful in 4m46s
2026-10-09 19:41:55 -04:00
josh d1f581d6a8 Verify prepared runtime IDs at launch (Refs #93) 2026-10-09 19:18:54 -04:00
josh 596b160be3 Restrict launches to prepared runtimes (Refs #93)
CI / checks (push) Successful in 4m53s
2026-10-09 17:15:15 -04:00
josh f0afd6de67 Bound telemetry player identities (Refs #74)
CI / checks (push) Successful in 4m48s
2026-10-09 17:08:55 -04:00
josh bd16737dd8 Remove shared prepared statement cache (Refs #76)
CI / checks (push) Successful in 4m40s
2026-10-09 17:05:06 -04:00
josh 4c1f2cdb8f Speed up large buffer assertions (Refs #101) 2026-10-09 16:58:41 -04:00
josh 15fb90200a Restrict expensive viewer endpoints (Refs #72)
CI / checks (push) Successful in 4m45s
2026-10-09 16:57:22 -04:00
josh 9eb3aa84c3 Bound request bodies and artifact uploads (Refs #94)
CI / checks (push) Successful in 4m34s
2026-10-09 16:52:37 -04:00
josh 8fcb8312a3 Remove unused launch-from-recipe dialog path (Refs #91)
CI / checks (push) Successful in 4m36s
2026-10-09 16:36:03 -04:00
josh 4059fc30d6 Queue password checks and shorten busy retries (Refs #95)
CI / checks (push) Successful in 4m36s
2026-10-09 16:34:32 -04:00
josh 5cf284f413 Add Gitea CI checks and builds (Refs #100)
CI / checks (push) Successful in 5m19s
2026-10-09 16:09:00 -04:00
josh 16469e2d43 Add Prettier and ESLint tooling (Refs #77) 2026-10-09 15:56:13 -04:00
josh 8ed059b8d3 Restrict fleet settings reads to administrators (Refs #99) 2026-10-09 15:33:34 -04:00
josh 967b2a1c8a Trim provisioning job details (Refs #88) 2026-10-09 14:55:24 -04:00
josh 15ab41d4a2 Simplify launch files history card (Refs #87) 2026-10-09 14:31:59 -04:00
josh da623e8409 Limit provisioning step timing to progress and evidence 2026-10-09 14:27:51 -04:00
josh deb2d21f29 Bound live event stream queues (Refs #71) 2026-10-09 12:41:23 -04:00
josh 0abe5ba820 Retry incomplete controller startup (Refs #65) 2026-10-09 12:35:26 -04:00
josh 96d21d0514 Handle status fanout rejections (Refs #66) 2026-10-09 12:33:15 -04:00
josh ff589afe5e Keep held provisioning recovery current (Refs #86) 2026-10-09 12:29:33 -04:00
josh 56b4043b6e Simplify provisioning operation details (Refs #86) 2026-10-09 12:17:35 -04:00
josh c443ffa0dc Fix provisioning detail breadcrumbs (Refs #84) 2026-10-09 11:43:07 -04:00
josh 43c1a32065 Collapse passed provisioning checks (Refs #83) 2026-10-09 11:32:23 -04:00
josh 485a73c422 Consolidate provisioning progress and evidence (Refs #82) 2026-10-09 11:18:33 -04:00
josh 40ad5f01a9 Fix autoscaling lifecycle test timestamp race (Refs #79) 2026-10-09 11:05:21 -04:00
josh 29c2e3ba00 Fix failed provisioning progress states (Refs #80) 2026-10-09 10:21:02 -04:00
josh dbbe3749e2 Show provisioning timestamps and step offsets (Refs #89) 2026-10-09 10:05:12 -04:00
josh 6128a137cc Format provisioning check values with units (Refs #90) 2026-10-09 09:58:06 -04:00
josh cdc400c6bb Hide live capacity for inactive provisioning operations (Refs #85) 2026-10-09 09:55:36 -04:00
josh 4f5725ee74 Patch vulnerable build and runtime dependencies (Refs #70) 2026-10-08 17:53:52 -04:00
josh e9be3f7177 Refresh agent assets on dev startup and remove debug files (Refs #78) 2026-10-08 17:39:32 -04:00
josh c10f602e8e Read chat logs incrementally and drain retention (Refs #62) 2026-10-08 17:28:49 -04:00
josh 0cc4498b53 Protect RCON diagnostics and redact player addresses (Refs #61) 2026-10-08 16:47:34 -04:00
josh 29d2d9634c Require linked issue references in commit messages 2026-10-08 16:35:52 -04:00
josh d8fb7e1d66 Show provisioning requesters and reserve Maxis for system actions 2026-10-08 16:19:49 -04:00
josh 2b155ded8f Clarify provisioning source labels and filters 2026-10-08 16:16:56 -04:00
josh a18635fb78 Exclude same-round departures from games played 2026-10-08 16:12:13 -04:00
josh 63e084e38f Limit collection targets to 15 lobbies per map 2026-10-08 16:09:12 -04:00
josh dd29b41f95 Allow manual fleet actions while autoscaling is paused 2026-10-08 14:47:14 -04:00
josh 62e3397d5c Keep lower-numbered lobbies during autoscaling 2026-10-08 14:41:22 -04:00
josh c4e2ff4384 Reconcile rebuilds interrupted before replacement creation 2026-10-08 14:24:52 -04:00
josh e01b143a09 Offer rebuild retry for failed creation commands 2026-10-08 14:05:38 -04:00
josh 511f090552 Report safe diagnostics for unexpected agent failures 2026-10-08 14:00:13 -04:00
josh b3fa486886 Rebuild missing containers during maintenance recovery 2026-10-08 13:33:01 -04:00
josh 368e457dc6 Recover unhealthy containers during create and rebuild 2026-10-08 13:08:33 -04:00
josh 012cd51a66 Add safe manual instance rebalancing 2026-10-08 12:37:56 -04:00
josh 26de43639f Sort active provisioning jobs by progress 2026-10-08 12:09:18 -04:00
josh a33b897cd0 Use the 95th percentile for startup capacity 2026-10-08 11:36:57 -04:00
josh 8863e8a882 Preserve runtime passwords when revalidating launch files 2026-10-08 11:31:26 -04:00
josh f8942c732a Account for runtime RCON passwords in config drift 2026-10-08 03:07:49 -04:00
josh 8de9247ff2 Show map rankings for player personal records 2026-10-08 00:32:32 -04:00
josh 3b270f79a7 Remove Plutonium versions link from servers page 2026-10-08 00:24:38 -04:00
josh aab0b79c64 Remove empty lobby summary from servers page 2026-10-08 00:23:56 -04:00
josh 940be2221d Default server grouping to game 2026-10-08 00:23:07 -04:00
josh b42cbf1894 Default leaderboard to all maps 2026-10-08 00:22:10 -04:00
josh 2f67482521 Record usernames for manual provisioning requests 2026-10-08 00:15:19 -04:00
josh 6a897df716 Resolve stored blob references when reading agent files 2026-10-08 00:09:53 -04:00
josh 592e829fec Allow rebuilds on autoscaling-managed servers 2026-10-08 00:01:31 -04:00
josh e514d21b74 Default lobby cards to four-player capacity 2026-10-07 23:53:01 -04:00
josh 92c50e62a1 Add fleet action dialog with server selection 2026-10-07 23:41:45 -04:00
josh 7e552b700a Remove create server button from provisioning 2026-10-07 23:33:17 -04:00
josh 584084c09c Exclude maintenance history from activity log 2026-10-07 23:31:21 -04:00
josh c0c34d8735 Exclude restart operations from activity log 2026-10-07 23:23:11 -04:00
josh 58375e6db0 Separate provisioning jobs from activity log 2026-10-07 23:15:55 -04:00
josh a223180835 Remove T6 Grief and Turned map selections 2026-10-07 22:49:01 -04:00
josh 6146bef51d Show fresh player capacity on Fleet cards 2026-10-07 20:16:42 -04:00
josh 5b3e8cb1a3 Restore reproducible isolated UI fixtures 2026-10-07 20:08:02 -04:00
josh 70185eb98c Make UI language, timestamps and live feedback consistent 2026-10-07 19:46:40 -04:00
josh 0ed3cd6b47 Standardize UI typography, charts and empty states 2026-10-07 19:40:02 -04:00
josh 05bdeaf624 Unify retained operation history in Activity 2026-10-07 19:30:38 -04:00
josh c39563daef Clarify server actions and group maintenance failures 2026-10-07 19:21:53 -04:00
josh bcecc42dd1 Focus player records and add squad leaderboards 2026-10-07 19:14:33 -04:00
josh bab78038dc Group settings with explicit modes and one save action 2026-10-07 19:06:56 -04:00
josh e4f37f6964 Add sidebar navigation and global command search 2026-10-07 18:59:39 -04:00
josh 9999e80226 Rebuild Fleet around attention and compact live matches 2026-10-07 18:52:26 -04:00
josh e35b84475d Clarify UI status and remove noisy live regions 2026-10-07 18:47:02 -04:00
josh 45e9bcd4ce Compact autoscaling lobby rows and observation times 2026-10-07 16:47:35 -04:00
936 changed files with 155529 additions and 27812 deletions
+4
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@@ -10,3 +10,7 @@ archive
*.log
test-fixtures
data
# Offline release signing material must never enter the build context.
**/.gnupg
**/private-keys-v1.d
**/secring.gpg
+18
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@@ -1,5 +1,14 @@
# Controller URL: use HTTPS with a trusted certificate for enrolled hosts.
EC_PUBLIC_URL=https://electric-cherry.example.com
# Client addresses for login throttling behind a trusted reverse proxy.
# Leave ADDRESS_HEADER empty for direct connections. Enable only when all access
# goes through a proxy that replaces untrusted forwarding headers.
# For one trusted proxy using X-Forwarded-For:
# ADDRESS_HEADER=x-forwarded-for
# XFF_DEPTH=1
# Set XFF_DEPTH to the number of trusted proxy hops; see the access guide.
ADDRESS_HEADER=
XFF_DEPTH=1
# Generate separate secrets with: openssl rand -hex 32
# Setup token authorizes creation of the first administrator only. Remove it
# after setup. Never reuse the telemetry token as a setup or host credential.
@@ -7,6 +16,15 @@ EC_SETUP_TOKEN=
# Game reporters send Authorization: Bearer <token> or X-EC-Telemetry-Token.
# Telemetry ingestion is disabled until a token of at least 32 chars is set.
EC_TELEMETRY_TOKEN=
# Optional native Discord companion. Keep these in the controller environment;
# enable the integration and optionally exclude servers under Admin → Discord.
# The application ID and public key are in the Discord Developer Portal.
# The bot token is a secret: never put it in channel messages or screenshots.
EC_DISCORD_APPLICATION_ID=
EC_DISCORD_PUBLIC_KEY=
EC_DISCORD_BOT_TOKEN=
# Bank credentials are generated and injected automatically per native instance.
EC_BANK_MAX_BALANCE=250000
# Persistent SQLite metadata, game-file storage, and beta archives.
# For an existing deployment, retain its original data directory.
EC_DATA_DIR=/root/zombies/.electric-cherry
+41
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@@ -0,0 +1,41 @@
name: CI
on: [push, pull_request]
jobs:
checks:
runs-on: ubuntu-latest
container:
image: node:22-bookworm
steps:
- name: Check out repository
uses: https://github.com/actions/checkout@v4
with:
persist-credentials: false
- name: Install Python and native build tools
run: |
apt-get update
apt-get install -y --no-install-recommends python3 make g++ gpg gpg-agent gpgv
- name: Install dependencies
run: npm ci
# Generates the SvelteKit config required by tests in a fresh checkout.
- name: Check styles and types
run: npm run check
- name: Check formatting and lint
run: npm run lint
- name: Run application tests
# Bound resource use for database-heavy fixtures on shared runners.
env:
VITEST_MAX_WORKERS: '2'
run: npm test
- name: Run agent tests
run: npm run test:agent
- name: Build production bundles
run: npm run build
+5
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@@ -0,0 +1,5 @@
# Prettier also respects .gitignore.
package-lock.json
# Generated by agent/package_release.py, including its checksum manifest.
static/agent/
+14
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@@ -0,0 +1,14 @@
{
"useTabs": false,
"tabWidth": 4,
"singleQuote": true,
"trailingComma": "none",
"printWidth": 100,
"plugins": ["prettier-plugin-svelte"],
"overrides": [
{
"files": "*.svelte",
"options": { "parser": "svelte" }
}
]
}
+1
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@@ -7,3 +7,4 @@
- Keep unrelated features or fixes in separate commits. If a request includes two unrelated features, complete, validate, and commit each one before starting the next.
- Stage only changes belonging to the current task. Leave unrelated pre-existing changes out of the commit.
- Use a concise commit message that describes the change.
- When the user links a repository issue, reference its issue number in the corresponding commit message (for example, `Refs #59`).
+1
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@@ -32,6 +32,7 @@ RUN chmod +x /entrypoint.sh
ENV NODE_ENV=production
ENV PORT=3000
ENV HOST=0.0.0.0
# Legacy host imports stream whole game files; buffering routes enforce their own caps.
ENV BODY_SIZE_LIMIT=Infinity
ENV SQLITE_TMPDIR=/data/.sqlite-tmp
EXPOSE 3000
+10 -6
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@@ -7,15 +7,16 @@ a small Python agent.
![Fleet overview showing sample T5 and T6 lobbies, player counts, and match rounds](docs/assets/fleet.png)
*Fleet overview with sample data.*
_Fleet overview with sample data._
## Features
- Launch individual servers or saved collections of maps and lobbies.
- Monitor players, host capacity, match history, and leaderboards.
- Moderate players with scoped restrictions, live actions, preserved evidence and review history.
- Manage scripts, plugins, and configuration with beta testing and rollback.
- Queue maintenance around active games and scale spare lobbies with opt-in policies.
- Control access with administrator, operator, and viewer accounts.
- Control access with administrator, moderator, operator, and read-only accounts.
## Getting started
@@ -39,9 +40,9 @@ Open the dashboard and create your first administrator with the setup token.
Remove the token from `.env` afterward and recreate the controller with
`docker compose up -d`.
1. Upload your T5 or T6 folder, including DLC, under **Library → Game Files**.
1. Upload your T5 or T6 folder, including DLC, under **Releases → Game files**.
2. Add a machine under **Fleet → Hosts** and run its generated enrollment command.
3. Save your Plutonium keys under **Administration → Keys**.
3. Save your Plutonium keys under **Admin → Keys**.
4. Wait for host setup to finish, then launch a server or collection.
See the [setup guide](docs/guides/getting-started.md) for telemetry, storage,
@@ -58,11 +59,10 @@ doesn't need a Docker socket or direct access to your game-server files.
## Development
The controller uses SvelteKit, TypeScript, and SQLite. The host agent uses the
Python 3 standard library. For local development, install Node.js 22 and Python 3:
Python 3 standard library. For local development, install Node.js 22.13+ and Python 3:
```sh
npm ci
npm run agent:package
export EC_SETUP_TOKEN=$(openssl rand -hex 32)
export BETA_ARCHIVE_DIR=./data/beta-archive
EC_AUTH_ALLOW_HTTP=true npm run dev
@@ -70,10 +70,14 @@ EC_AUTH_ALLOW_HTTP=true npm run dev
Open `http://localhost:3000` and use the setup token from your shell. The local
database defaults to `./data/cherry.db`; keep it separate from production data.
`npm run dev` packages the downloadable agent before starting the server.
```sh
npm run lint
npm run check
npm test
npm run test:agent
npm run build
```
Run `npm run format` to apply the repository's Prettier formatting.
+106
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@@ -0,0 +1,106 @@
# Agent changelog
## 2026-10-17
### 1.12.0 — Recover AFK reservations before teardown (EC #151)
- Advertise `afk.settlement` and drain durable AFK decisions only after confirming
the game process has stopped. Removal, rebuild and creation cancellation retain
runtime storage until the controller acknowledges every recovery decision.
- Authenticate recovery with the assigned host and unfinished teardown operation;
never follow a journal URL or use a retired game credential. Keep uncertain
crash durations distinct from confirmed consumption.
- Deploy before enabling the matching AFK scripts/plugins. Package and offline-sign
the release before publication; no deployment or signing is performed here.
## 2026-10-15
### 1.11.0 — Private player moderation configuration
- Advertise `moderation.configure` and accept separate generation-bound game
credentials through private create/rebuild configuration or the typed
`instance.configure-moderation` operation. Existing servers preserve startup
through a fixed include in their verified private bank configuration; servers
without a verified bootstrap require rebuilding.
- Keep moderation credentials out of file reads, logs, manifests, staged changes,
shared recipes and operation receipts. Configure loads only the fixed private
file, never restarts gameplay, and does not replay RCON after an unknown result.
- Controller coverage remains unavailable until the game moderation runtime
connects and reports its capabilities. Older agents retain normal launches.
- Package release artifacts for offline signing before publication; do not
publish unsigned artifacts.
## 2026-10-14
### 1.10.1 — Retain verified rebuild artifacts (EC #154)
- Retain the complete verified replacement file set before stopping the current
container, including inline files and private bank configuration, within the
existing 64 MiB operation limit. Staged-file comparison, replacement validation
and writing reuse those bytes without further artifact downloads.
- Keep prepared bytes local to the operation. Failed and held attempts discard
their files; later operations prepare a fresh set. Immutable specifications,
journal requests and container identity labels remain unchanged.
- Preserve checksum, path, per-file size, player-safety, bank-settlement and
generation checks. Add regressions for preflight failures, lost connectivity
after preflight, file-set limits and operation isolation.
- Package release artifacts for offline signing before publication. No protocol
change or controller migration is required.
## 2026-10-13
### 1.10.0 — Host temperature telemetry
- Read supported Linux hwmon CPU package/core, AMD physical die/CCD, NVMe and
Intel PCH temperatures with the Python standard library. Sensor failures,
faults and disabled inputs are skipped independently; unsupported hosts report
an empty list. AMD Tctl control offsets are excluded from physical readings.
- Include labeled, bounded sensors in heartbeats with the `host.temperatures`
capability. Physical device/channel identities survive hwmon renumbering.
- The controller shows current CPU readings and expandable sensor details, and
adds temperature history to Capacity. Fleet history has one CPU line per host;
individual hosts can add NVMe composite and chipset lines. History retains
minute peaks using the host-resource retention setting; missing data stays
unavailable and no thermal alerts or placement rules are introduced.
- Adds database migration 23. Existing agents remain compatible. Release
artifacts are packaged and the stale signature is removed. Offline signing
and host rollout are still required; neither was performed here.
## 2026-10-12
### 1.9.3 — Protect private bank configuration (EC #152)
- Exclude the generated bank config from file manifests and reject file reads,
staged changes, stale activations, rollback snapshots and log reads targeting
it. Creation and rebuilding still inject the private instance credential.
- Package and offline-sign this release, then update agents before resuming
drift recovery. Old private-file stages fail safely and require a fresh plan.
### 1.9.1 — Public game-bank endpoint
- Companion to [TWS scripts #13](https://gitea.thewrightserver.net/josh/tws-zombies-scripts/issues/13).
In `agent/ec_agent.py`, stop generating `tws_bank_url` in
`electric_cherry_bank.cfg`; continue injecting the private per-instance token.
Launch configuration still supplies `tws_server_id`. The host's enrolled
controller address and authentication remain unchanged.
- Recognize journals for `https://ec.thewrightserver.net/api/bank` and the legacy
bank URL derived from the enrolled controller. Reject other URLs and preserve
unresolved storage. Settlement still goes only through the enrolled controller's
authenticated, operation- and instance-scoped API. Original transaction IDs and
commit/cancel decisions are preserved across lost replies and retries.
- Compatibility: pair with T5/T6 bank scripts `2.0.0` and existing TWS plugins
`1.1.0+`. No new Python dependency, controller migration or protocol change.
Old scripts still fall back to the public endpoint when the dvar is absent.
- Deployment: package and offline-sign the release, update/restart host agents,
then rebuild through EC when a server's bank endpoint changes. Rebuild stops
the game and drains old decisions before starting the replacement or deleting
storage. An endpoint that already matches needs only a map restart for the
script update. Follow the [bank rollout procedure](../docs/guides/bank.md#upgrading-from-a-controller-derived-game-endpoint).
Packaging refreshes `static/agent/ec-agent.py` and `manifest.json` and removes
the old signature; a new offline signature is required before publishing.
No signing or deployment was performed.
- Regression coverage in `agent/tests/test_agent.py`: generated credentials,
public and legacy journals for both games, rebuild/removal, lost replies,
agent restart, unchanged identities and rejection of untrusted endpoints.
Live Windows/Plutonium endpoint migration and signed host rollout remain to
be validated.
+750 -49
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+82 -32
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@@ -19,13 +19,16 @@ import re
import stat
import subprocess
import sys
import tempfile
import time
import urllib.parse
import urllib.request
import uuid
UPDATER_PROTOCOL_VERSION = 1
UPDATER_PROTOCOL_VERSION = 2
AGENT_CONFIG = Path("/etc/electric-cherry/agent.json")
# This repository is the trust authority, independent of controller configuration.
RELEASE_KEY_URL = "https://gitea.thewrightserver.net/josh/electric-cherry/raw/branch/main/agent/release-signing.gpg"
AGENT_EXECUTABLE = Path("/usr/local/libexec/electric-cherry-agent.py")
UNINSTALL_EXECUTABLE = Path("/usr/local/libexec/electric-cherry-uninstall.py")
UNINSTALL_REQUEST = Path("/etc/electric-cherry/decommission.json")
@@ -36,6 +39,8 @@ UPDATE_STATUS = Path("/etc/electric-cherry/update-status.json")
AGENT_HEALTH = Path("/etc/electric-cherry/agent-health.json")
AGENT_SERVICE = "electric-cherry-agent.service"
MAX_MANIFEST = 16 * 1024
MAX_SIGNATURE = 16 * 1024
MAX_KEYRING = 256 * 1024
MAX_SOURCE = 8 * 1024 * 1024
HEALTH_TIMEOUT = 90
VERSION_RE = re.compile(r"^(0|[1-9][0-9]{0,8})\.(0|[1-9][0-9]{0,8})\.(0|[1-9][0-9]{0,8})$")
@@ -150,6 +155,72 @@ def source_version(source):
return declarations[0]
def fetch_url(url, limit, source):
request = urllib.request.Request(url, headers={"User-Agent": "electric-cherry-updater/2", "Cache-Control": "no-cache"})
class NoRedirect(urllib.request.HTTPRedirectHandler):
def redirect_request(self, req, fp, code, msg, headers, newurl):
raise ContactError("Agent release redirects are not allowed")
try:
with urllib.request.build_opener(NoRedirect()).open(request, timeout=25) as response:
if response.status != 200:
raise ContactError(f"The {source} did not return a complete download")
length = response.headers.get("Content-Length")
if length is not None and (not length.isdecimal() or int(length) > limit):
raise IntegrityError(f"The {source} exceeds its download size limit")
chunks, total = [], 0
deadline = time.monotonic() + 120
while True:
if time.monotonic() >= deadline:
raise ContactError(f"The {source} download timed out")
# HTTPResponse.read1 performs one socket read. read(n) can
# wait indefinitely for n bytes from a trickling server.
block = response.read1(min(64 * 1024, limit + 1 - total))
if not block:
break
total += len(block)
if total > limit:
raise IntegrityError(f"The {source} exceeds its download size limit")
chunks.append(block)
if length is not None and total != int(length):
raise ContactError(f"The {source} download was interrupted")
return b"".join(chunks)
except (OSError, ValueError, http.client.HTTPException):
raise ContactError(f"The {source} is unavailable; the running agent was left unchanged") from None
def fetch_release_key():
# Fetch afresh before every release check, including checks with no new
# version. There is deliberately no persistent keyring or offline fallback.
key = fetch_url(RELEASE_KEY_URL, MAX_KEYRING, "release-signing repository")
if not key:
raise IntegrityError("The release-signing repository returned an empty keyring")
return key
def verify_release_signature(manifest, signature, public_key):
if not public_key or len(public_key) > MAX_KEYRING:
raise IntegrityError("The repository release-signing keyring is empty or too large")
if not signature:
raise IntegrityError("The controller release requires a detached manifest signature")
trusted(UPDATE_DIR, directory=True)
# An isolated home excludes any ambient GnuPG keyring or configuration.
# The exact downloaded bytes are verified before manifest JSON is parsed.
with tempfile.TemporaryDirectory(prefix="verify-", dir=UPDATE_DIR) as temporary:
home = Path(temporary)
keyring = home / "release-signing.gpg"
keyring.write_bytes(public_key)
manifest_path = home / "manifest.json"
signature_path = home / "manifest.json.sig"
manifest_path.write_bytes(manifest)
signature_path.write_bytes(signature)
try:
result = subprocess.run(["gpgv", "--homedir", str(home), "--keyring", str(keyring), str(signature_path), str(manifest_path)], stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, timeout=30, check=False)
except (OSError, subprocess.TimeoutExpired):
raise IntegrityError("Release signature verification is unavailable; install or repair gpgv on this host") from None
if result.returncode:
raise IntegrityError("The release manifest signature is invalid or is not signed by a trusted release key")
@contextlib.contextmanager
def exclusive_lock(path):
trusted(path, missing=True)
@@ -242,40 +313,19 @@ class Updater:
return state
def fetch(self, path, limit):
request = urllib.request.Request(self.installation["controller"] + path, headers={"User-Agent": "electric-cherry-updater/1"})
class NoRedirect(urllib.request.HTTPRedirectHandler):
def redirect_request(self, req, fp, code, msg, headers, newurl):
raise ContactError("Agent release redirects are not allowed")
try:
with urllib.request.build_opener(NoRedirect()).open(request, timeout=25) as response:
if response.status != 200:
raise ContactError("The controller did not return a complete agent release")
length = response.headers.get("Content-Length")
if length is not None and (not length.isdecimal() or int(length) > limit):
raise IntegrityError("The controller release exceeds its download size limit")
chunks, total = [], 0
deadline = time.monotonic() + 120
while True:
if time.monotonic() >= deadline:
raise ContactError("The controller release download timed out")
# HTTPResponse.read1 performs one socket read. read(n) can
# wait indefinitely for n bytes from a trickling server.
block = response.read1(min(64 * 1024, limit + 1 - total))
if not block:
break
total += len(block)
if total > limit:
raise IntegrityError("The controller release exceeds its download size limit")
chunks.append(block)
if length is not None and total != int(length):
raise ContactError("The controller release download was interrupted")
return b"".join(chunks)
except (OSError, ValueError, http.client.HTTPException):
raise ContactError("The controller release is unavailable; the running agent was left unchanged") from None
return fetch_url(self.installation["controller"] + path, limit, "controller release")
def manifest(self):
public_key = fetch_release_key()
manifest = self.fetch("/api/agent/release/manifest.json", MAX_MANIFEST)
try:
value = json.loads(self.fetch("/api/agent/release/manifest.json", MAX_MANIFEST))
signature = self.fetch("/api/agent/release/manifest.json.sig", MAX_SIGNATURE)
except ContactError:
raise IntegrityError("The controller release signature is unavailable; a signed release is required") from None
self.ensure_directory()
verify_release_signature(manifest, signature, public_key)
try:
value = json.loads(manifest)
except (ValueError, UnicodeError):
raise IntegrityError("The controller release manifest is invalid") from None
if not isinstance(value, dict) or type(value.get("protocolVersion")) is not int or value["protocolVersion"] != 1 or value.get("platform") != "debian-amd64":
+46 -6
View File
@@ -33,7 +33,7 @@ command -v systemctl >/dev/null || { echo 'systemd is required.' >&2; exit 1; }
export DEBIAN_FRONTEND=noninteractive
apt-get update -qq
apt-get install -y --no-install-recommends ca-certificates curl python3 util-linux
apt-get install -y --no-install-recommends ca-certificates curl python3 util-linux gpgv
installation_preflight() {
if [ "$existing_enrollment" = true ] && [ ! -f /etc/electric-cherry/agent.json ]; then
echo 'The existing enrollment disappeared during installation. Stop and inspect host deletion before trying again.' >&2
@@ -142,7 +142,7 @@ PY
if [ -f /etc/electric-cherry/agent.json ]; then existing_enrollment=true; fi
if [ -d "$data_dir" ]; then existing_data_root=true; fi
installation_preflight
temporary_dir=$(mktemp -d)
temporary_dir=$(mktemp -d /tmp/electric-cherry-install.XXXXXXXXXX)
updater_timer_was_active=false
update_lock_held=false
activity_lock_held=false
@@ -167,21 +167,61 @@ installation_cleanup() {
exit "$ec_install_status"
}
trap installation_cleanup EXIT
# INSTALLATION_TRUST: always fetch directly from the repository, never the controller.
key_status=$(curl --proto '=https' --tlsv1.2 --fail --silent --show-error \
--connect-timeout 25 --max-time 120 --max-filesize 262144 \
--header 'Cache-Control: no-cache' --write-out '%{http_code}' \
'https://gitea.thewrightserver.net/josh/electric-cherry/raw/branch/main/agent/release-signing.gpg' \
-o "$temporary_dir/release-signing.gpg")
[ "$key_status" = 200 ] && [ -s "$temporary_dir/release-signing.gpg" ] || {
echo 'The release-signing repository did not return a public key. Installation stopped.' >&2
exit 1
}
# INSTALLATION_TRUST_END
controller="${controller%/}"
curl --proto '=https' --tlsv1.2 --fail --silent --show-error "$controller/api/agent/release/manifest.json" -o "$temporary_dir/manifest.json"
curl --proto '=https' --tlsv1.2 --fail --silent --show-error "$controller/api/agent/release/manifest.json.sig" -o "$temporary_dir/manifest.json.sig"
curl --proto '=https' --tlsv1.2 --fail --silent --show-error "$controller/api/agent/release/ec-agent.py" -o "$temporary_dir/ec-agent.py"
curl --proto '=https' --tlsv1.2 --fail --silent --show-error "$controller/api/agent/release/ec-agent-update.py" -o "$temporary_dir/ec-agent-update.py"
python3 - "$temporary_dir/manifest.json" "$temporary_dir/ec-agent.py" "$temporary_dir/ec-agent-update.py" <<'PY'
python3 - "$temporary_dir/manifest.json" "$temporary_dir/ec-agent.py" "$temporary_dir/ec-agent-update.py" "$temporary_dir/release-signing.gpg" <<'PY'
# INSTALLATION_RELEASE: check both downloads before installing or executing either.
import ast, hashlib, json, pathlib, re, sys
manifest = json.loads(pathlib.Path(sys.argv[1]).read_text())
import ast, hashlib, json, pathlib, re, stat, subprocess, sys, tempfile
manifest_path = pathlib.Path(sys.argv[1])
manifest_bytes = manifest_path.read_bytes()
signature = manifest_path.with_name('manifest.json.sig')
keyring = pathlib.Path(sys.argv[4])
# The key lives in our private root-owned mktemp directory under sticky /tmp.
# /tmp itself is intentionally writable; require protection of the directory
# and file we created, rather than accepting a pre-existing host keyring.
for path in (keyring.parent, keyring):
info = path.lstat()
expected_type = stat.S_ISREG if path == keyring else stat.S_ISDIR
if not expected_type(info.st_mode) or info.st_uid != 0 or info.st_mode & 0o022:
raise SystemExit('Release signing key must be a regular root-owned file in protected directories.')
if not 0 < keyring.stat().st_size <= 256 * 1024:
raise SystemExit('Repository public key is empty or exceeds its size limit.')
if len(manifest_bytes) > 16 * 1024 or signature.stat().st_size > 16 * 1024:
raise SystemExit('Release signing metadata exceeds its size limit.')
try:
with tempfile.TemporaryDirectory(prefix='gpgv-', dir=manifest_path.parent) as home:
verified = subprocess.run(['gpgv', '--homedir', home, '--keyring', str(keyring),
str(signature), '-'], input=manifest_bytes,
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL,
timeout=30, check=False)
except (OSError, subprocess.TimeoutExpired):
raise SystemExit('Release signature verification requires a working gpgv installation.') from None
if verified.returncode:
raise SystemExit('Release signature verification failed. The installed agent was left unchanged.')
manifest = json.loads(manifest_bytes)
if not isinstance(manifest, dict):
raise SystemExit('Unsupported agent or updater release manifest.')
agent = pathlib.Path(sys.argv[2]).read_bytes()
updater = pathlib.Path(sys.argv[3]).read_bytes()
if hashlib.sha256(agent).hexdigest() != manifest.get('sha256'):
raise SystemExit('Agent release checksum verification failed.')
if hashlib.sha256(updater).hexdigest() != manifest.get('updaterSha256'):
raise SystemExit('Updater release checksum verification failed.')
if manifest.get('platform') != 'debian-amd64' or manifest.get('protocolVersion') != 1 or manifest.get('updaterProtocolVersion') != 1:
if manifest.get('platform') != 'debian-amd64' or type(manifest.get('protocolVersion')) is not int or manifest['protocolVersion'] != 1 or type(manifest.get('updaterProtocolVersion')) is not int or manifest['updaterProtocolVersion'] != 2:
raise SystemExit('Unsupported agent or updater release manifest.')
versions = [node.value.value for node in ast.parse(agent).body
if isinstance(node, ast.Assign) and any(isinstance(target, ast.Name) and target.id == 'VERSION' for target in node.targets)
+26 -10
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@@ -5,14 +5,11 @@ import hashlib
import json
from pathlib import Path
import re
import shutil
def package(source, target):
"""Read version metadata without importing or executing release code."""
source, target = Path(source), Path(target)
agent = (source / "ec_agent.py").read_bytes()
updater = (source / "ec_agent_update.py").read_bytes()
def manifest_bytes(agent, updater, installer):
"""Return the deterministic bytes signed by the offline release signer."""
# Inspect source without importing or executing release code.
versions = [node.value.value for node in ast.parse(agent).body
if isinstance(node, ast.Assign) and any(isinstance(name, ast.Name) and name.id == "VERSION" for name in node.targets)
and isinstance(node.value, ast.Constant) and isinstance(node.value.value, str)]
@@ -21,14 +18,33 @@ def package(source, target):
compile(agent, "ec_agent.py", "exec")
compile(updater, "ec_agent_update.py", "exec")
manifest = {"version": versions[0], "protocolVersion": 1, "platform": "debian-amd64",
"sha256": hashlib.sha256(agent).hexdigest(), "updaterProtocolVersion": 1,
"updaterSha256": hashlib.sha256(updater).hexdigest()}
"sha256": hashlib.sha256(agent).hexdigest(), "updaterProtocolVersion": 2,
"updaterSha256": hashlib.sha256(updater).hexdigest(),
"installerSha256": hashlib.sha256(installer).hexdigest()}
return (json.dumps(manifest, indent=2) + "\n").encode("utf-8")
def package(source, target):
"""Read version metadata without importing or executing release code."""
source, target = Path(source), Path(target)
agent = (source / "ec_agent.py").read_bytes()
updater = (source / "ec_agent_update.py").read_bytes()
installer = (source / "install.sh").read_bytes()
manifest = manifest_bytes(agent, updater, installer)
target.mkdir(parents=True, exist_ok=True)
try:
previous_manifest = (target / "manifest.json").read_bytes()
except FileNotFoundError:
previous_manifest = None
if previous_manifest != manifest:
# Builds never sign. Keep an offline signature only across identical
# rebuilds; changed releases remain unsigned until reviewed and signed.
(target / "manifest.json.sig").unlink(missing_ok=True)
(target / "ec-agent.py").write_bytes(agent)
(target / "ec-agent-update.py").write_bytes(updater)
shutil.copyfile(source / "install.sh", target / "install.sh")
(target / "install.sh").write_bytes(installer)
temporary_manifest = target / ".manifest.json.tmp"
temporary_manifest.write_text(json.dumps(manifest, indent=2) + "\n")
temporary_manifest.write_bytes(manifest)
temporary_manifest.replace(target / "manifest.json")
Binary file not shown.
+72
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@@ -0,0 +1,72 @@
#!/usr/bin/env python3
"""Sign a reviewed, packaged release using a separate offline GnuPG home.
This command is never invoked by controller builds or runtime. Keep
the signing key and its GnuPG home outside this checkout and Docker context.
"""
import argparse
from pathlib import Path
import re
import subprocess
import tempfile
from package_release import manifest_bytes
def reviewed_manifest(release):
manifest = (release / "manifest.json").read_bytes()
expected = manifest_bytes((release / "ec-agent.py").read_bytes(),
(release / "ec-agent-update.py").read_bytes(),
(release / "install.sh").read_bytes())
if manifest != expected:
raise ValueError("Release manifest does not match packaged artifacts; package and review the release again")
return manifest
def sign_release(release, gnupghome, fingerprint):
"""Sign exact manifest bytes, without importing any private key material."""
release, gnupghome = Path(release).resolve(), Path(gnupghome).resolve()
repository = Path(__file__).resolve().parent.parent
if not re.fullmatch(r"(?:[A-Fa-f0-9]{40}|[A-Fa-f0-9]{64})", fingerprint):
raise ValueError("Signing requires a full OpenPGP key fingerprint (40 or 64 hexadecimal characters)")
if gnupghome.is_relative_to(repository) or gnupghome.is_relative_to(release):
raise ValueError("Keep the signing GnuPG home outside the repository and release directory")
if not gnupghome.is_dir():
raise ValueError("The offline signing GnuPG home must already exist")
manifest = reviewed_manifest(release)
with tempfile.TemporaryDirectory(prefix=".sign-release-", dir=release) as directory:
staged_manifest = Path(directory) / "manifest.json"
signature = Path(directory) / "manifest.json.sig"
staged_manifest.write_bytes(manifest)
subprocess.run([
"gpg", "--no-options", "--homedir", str(gnupghome), "--batch", "--yes",
"--armor", "--detach-sign", "--digest-algo", "SHA512",
"--local-user", fingerprint.upper() + "!", "--output", str(signature),
str(staged_manifest),
], check=True)
if not signature.read_bytes().startswith(b"-----BEGIN PGP SIGNATURE-----\n"):
raise ValueError("GnuPG did not produce an ASCII-armored detached signature")
if reviewed_manifest(release) != manifest:
raise ValueError("Release changed during signing; review and sign the release again")
signature.chmod(0o644)
signature.replace(release / "manifest.json.sig")
def main():
parser = argparse.ArgumentParser(description=__doc__)
parser.add_argument("--release-dir", type=Path,
default=Path(__file__).resolve().parent.parent / "static" / "agent")
parser.add_argument("--gnupghome", required=True, type=Path,
help="Existing offline GnuPG home outside the checkout/build context")
parser.add_argument("--fingerprint", required=True,
help="Full fingerprint of the exact signing key (not a key ID or email)")
args = parser.parse_args()
try:
sign_release(args.release_dir, args.gnupghome, args.fingerprint)
except (OSError, ValueError, SyntaxError, subprocess.CalledProcessError) as cause:
parser.exit(1, f"Release signing failed: {cause}\n")
print(f"Signed {args.release_dir / 'manifest.json'}")
if __name__ == "__main__":
main()
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+98 -7
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@@ -11,7 +11,7 @@ import subprocess
import sys
import tempfile
import unittest
from unittest.mock import patch
from unittest.mock import Mock, patch
SOURCE = (Path(__file__).resolve().parents[1] / "install.sh").read_text()
@@ -33,6 +33,8 @@ class InstallerTests(unittest.TestCase):
self.root = self.base / "managed"
self.config = self.base / "configuration" / "agent.json"
self.config.parent.mkdir()
self.keyring = self.config.with_name('release-signing.gpg')
self.keyring.write_bytes(b'publisher public key')
self.controller = "https://controller.example"
self.saved = {"root": str(self.root), "controller": self.controller,
"hostId": "host-one", "credential": "private"}
@@ -80,6 +82,10 @@ class InstallerTests(unittest.TestCase):
self.preflight()
self.assertEqual((self.root / "unrelated.txt").read_text(), "keep")
def test_no_preprovisioned_signing_key_is_required(self):
self.keyring.unlink()
self.preflight()
def test_known_legacy_layout_can_upgrade_and_marker_binds_exact_enrollment(self):
self.legacy_installation()
original_config = self.config.read_bytes()
@@ -334,23 +340,74 @@ docker() {
self.assertNotIn("Docker is installed but unavailable", result.stderr)
class RepositoryTrustTests(unittest.TestCase):
def fetch(self, status="200", body="public key", curl_exit=0):
block = SOURCE[SOURCE.index("# INSTALLATION_TRUST:"):SOURCE.index("# INSTALLATION_TRUST_END")]
with tempfile.TemporaryDirectory() as temporary:
script = r'''set -euo pipefail
curl() {
printf '%s\n' "$@" > "$temporary_dir/curl-args"
printf '%s' "$EC_TEST_BODY" > "$temporary_dir/release-signing.gpg"
printf '%s' "$EC_TEST_STATUS"
return "$EC_TEST_EXIT"
}
''' + block + "\nprintf 'verified-fetch'"
result = subprocess.run(["bash", "-c", script], capture_output=True, text=True,
env={**os.environ, "temporary_dir": temporary, "EC_TEST_BODY": body,
"EC_TEST_STATUS": status, "EC_TEST_EXIT": str(curl_exit)})
args = (Path(temporary) / "curl-args").read_text().splitlines()
return result, args
def test_installer_fetches_fixed_repository_key_with_bounds_and_tls(self):
result, args = self.fetch()
self.assertEqual(result.returncode, 0, result.stderr)
self.assertEqual(result.stdout, "verified-fetch")
self.assertIn("https://gitea.thewrightserver.net/josh/electric-cherry/raw/branch/main/agent/release-signing.gpg", args)
for option, value in (("--proto", "=https"), ("--max-filesize", "262144"),
("--max-time", "120"), ("--connect-timeout", "25"),
("--header", "Cache-Control: no-cache")):
self.assertEqual(args[args.index(option) + 1], value)
self.assertNotIn("--location", args)
self.assertNotIn("--insecure", args)
self.assertLess(SOURCE.index("# INSTALLATION_TRUST:"), SOURCE.index('$controller/api/agent/release/manifest.json'))
def test_repository_failure_redirect_or_empty_key_stops_installation(self):
for status, body, code in (("302", "redirect", 0), ("404", "missing", 22),
("200", "", 0), ("200", "partial", 28), ("200", "oversized", 63)):
with self.subTest(status=status, body=body):
result, _ = self.fetch(status, body, code)
self.assertNotEqual(result.returncode, 0)
self.assertNotIn("verified-fetch", result.stdout)
class ReleaseTests(unittest.TestCase):
def setUp(self):
self.temporary = tempfile.TemporaryDirectory()
self.source = Path(self.temporary.name) / "source"
self.target = Path(self.temporary.name) / "release"
self.source = Path(self.temporary.name).resolve() / "source"
self.target = Path(self.temporary.name).resolve() / "release"
self.source.mkdir()
(self.source / "ec_agent.py").write_text('VERSION = "3.12.7"\nraise RuntimeError("must never execute during packaging")\n')
(self.source / "ec_agent_update.py").write_text('raise RuntimeError("must never execute during verification")\n')
(self.source / "install.sh").write_text("#!/bin/bash\n")
PACKAGER.package(self.source, self.target)
self.keyring = self.source.parent / 'release-signing.gpg'
self.keyring.write_bytes(b'publisher public key')
(self.target / 'manifest.json.sig').write_bytes(b'detached signature')
self.gpgv = Mock(return_value=subprocess.CompletedProcess([], 0))
def tearDown(self):
self.temporary.cleanup()
def verify(self):
argv = ["-", str(self.target / "manifest.json"), str(self.target / "ec-agent.py"), str(self.target / "ec-agent-update.py")]
with patch.object(sys, "argv", argv):
argv = ["-", str(self.target / "manifest.json"), str(self.target / "ec-agent.py"), str(self.target / "ec-agent-update.py"), str(self.keyring)]
original_lstat = Path.lstat
def root_owned(path):
fields = list(original_lstat(path))
fields[4] = 0
if stat.S_ISDIR(fields[0]):
fields[0] &= ~0o022
return os.stat_result(fields)
with patch.object(sys, "argv", argv), patch.object(Path, 'lstat', root_owned), patch.object(subprocess, 'run', self.gpgv):
exec(compile(RELEASE, "installer-release", "exec"), {})
def manifest(self, **changes):
@@ -363,7 +420,7 @@ class ReleaseTests(unittest.TestCase):
def test_package_derives_version_and_hashes_both_sources_without_executing_them(self):
manifest = self.manifest()
self.assertEqual(manifest["version"], "3.12.7")
self.assertEqual(manifest["updaterProtocolVersion"], 1)
self.assertEqual(manifest["updaterProtocolVersion"], 2)
self.assertEqual(manifest["sha256"], hashlib.sha256((self.source / "ec_agent.py").read_bytes()).hexdigest())
self.assertEqual(manifest["updaterSha256"], hashlib.sha256((self.source / "ec_agent_update.py").read_bytes()).hexdigest())
self.assertEqual((self.target / "ec-agent-update.py").read_bytes(), (self.source / "ec_agent_update.py").read_bytes())
@@ -380,11 +437,45 @@ class ReleaseTests(unittest.TestCase):
path.write_bytes(original)
def test_installer_rejects_missing_or_unsupported_updater_protocol(self):
for protocol in (None, 0, 2, "1"):
for protocol in (None, 0, 1, True, "2"):
self.manifest(updaterProtocolVersion=protocol)
with self.subTest(protocol=protocol), self.assertRaisesRegex(SystemExit, "Unsupported agent or updater"):
self.verify()
def test_empty_or_oversized_downloaded_key_cannot_authorize_installation(self):
for value in (b"", b"x" * (256 * 1024 + 1)):
self.keyring.write_bytes(value)
with self.subTest(size=len(value)), self.assertRaisesRegex(SystemExit, "public key is empty or exceeds"):
self.verify()
self.gpgv.assert_not_called()
def test_signature_is_verified_against_downloaded_key_before_manifest_parsing(self):
self.verify()
args, kwargs = self.gpgv.call_args
self.assertEqual(args[0][0], 'gpgv')
self.assertEqual(args[0][-4:], ['--keyring', str(self.keyring), str(self.target / 'manifest.json.sig'), '-'])
self.assertEqual(kwargs['input'], (self.target / 'manifest.json').read_bytes())
self.assertEqual(kwargs['timeout'], 30)
self.assertFalse(Path(args[0][2]).exists())
(self.target / 'manifest.json').write_bytes(b'not even JSON')
self.gpgv.return_value = subprocess.CompletedProcess([], 1)
with self.assertRaisesRegex(SystemExit, 'signature verification failed'):
self.verify()
def test_missing_signature_key_or_gpgv_prevents_installation(self):
for path in (self.keyring, self.target / 'manifest.json.sig'):
original = path.read_bytes()
path.unlink()
self.gpgv.reset_mock()
with self.subTest(path=path), self.assertRaises(FileNotFoundError):
self.verify()
self.gpgv.assert_not_called()
path.write_bytes(original)
for failure in (FileNotFoundError(), subprocess.TimeoutExpired('gpgv', 30)):
self.gpgv.side_effect = failure
with self.subTest(failure=failure), self.assertRaisesRegex(SystemExit, 'working gpgv'):
self.verify()
def test_installer_rejects_manifest_version_mismatch_and_invalid_code(self):
self.manifest(version="3.12.8")
with self.assertRaisesRegex(SystemExit, "version does not match"):
+243
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@@ -0,0 +1,243 @@
"""Release packaging is unsigned; only the explicit offline command may sign."""
import hashlib
import importlib.util
import json
import os
from pathlib import Path
import re
import shutil
import stat
import subprocess
import sys
import tempfile
import unittest
from unittest.mock import patch
AGENT = Path(__file__).resolve().parents[1]
SPEC = importlib.util.spec_from_file_location("package_release", AGENT / "package_release.py")
PACKAGER = importlib.util.module_from_spec(SPEC)
SPEC.loader.exec_module(PACKAGER)
SPEC = importlib.util.spec_from_file_location("sign_release", AGENT / "sign_release.py")
SIGNER = importlib.util.module_from_spec(SPEC)
with patch.dict(sys.modules, {"package_release": PACKAGER}):
SPEC.loader.exec_module(SIGNER)
SPEC = importlib.util.spec_from_file_location("signed_pipeline_updater", AGENT / "ec_agent_update.py")
UPDATER = importlib.util.module_from_spec(SPEC)
SPEC.loader.exec_module(UPDATER)
class ReleaseFixture:
def setUp(self):
self.temporary = tempfile.TemporaryDirectory()
self.base = Path(self.temporary.name).resolve()
self.source = self.base / "source"
self.source.mkdir()
self.target = self.base / "release"
self.gnupghome = self.base / "offline-keyring"
self.gnupghome.mkdir(mode=0o700)
self.fingerprint = "A" * 40
(self.source / "ec_agent.py").write_text('VERSION = "4.2.0"\nraise RuntimeError("Do not run")\n')
(self.source / "ec_agent_update.py").write_text('raise RuntimeError("Do not run")\n')
(self.source / "install.sh").write_text("#!/bin/bash\nexit 1\n")
PACKAGER.package(self.source, self.target)
def tearDown(self):
self.temporary.cleanup()
class PackagedReleaseTests(ReleaseFixture, unittest.TestCase):
def test_manifest_is_deterministic_and_covers_every_executable(self):
first = (self.target / "manifest.json").read_bytes()
PACKAGER.package(self.source, self.target)
self.assertEqual(first, (self.target / "manifest.json").read_bytes())
manifest = json.loads(first)
self.assertEqual(manifest["updaterProtocolVersion"], 2)
for field, filename in (("sha256", "ec-agent.py"),
("updaterSha256", "ec-agent-update.py"),
("installerSha256", "install.sh")):
self.assertEqual(manifest[field], hashlib.sha256((self.target / filename).read_bytes()).hexdigest())
self.assertFalse((self.target / "manifest.json.sig").exists())
def test_packaging_preserves_signature_bytes_only_for_identical_manifest(self):
signature = self.target / "manifest.json.sig"
for filename in ("ec_agent.py", "ec_agent_update.py", "install.sh"):
with self.subTest(filename=filename):
signature.write_bytes(b"offline signature")
with patch.object(subprocess, "run", side_effect=AssertionError("Builds must never sign")):
PACKAGER.package(self.source, self.target)
self.assertEqual(signature.read_bytes(), b"offline signature")
source = self.source / filename
source.write_bytes(source.read_bytes() + b"# reviewed change\n")
PACKAGER.package(self.source, self.target)
self.assertFalse(signature.exists())
def test_orphaned_signature_is_removed_when_manifest_was_missing(self):
(self.target / "manifest.json").unlink()
(self.target / "manifest.json.sig").write_bytes(b"orphaned signature")
PACKAGER.package(self.source, self.target)
self.assertFalse((self.target / "manifest.json.sig").exists())
def test_signer_requires_full_fingerprint_before_invoking_gpg(self):
for fingerprint in ("", "release@example.com", "A" * 16, "Z" * 40, "A" * 41):
with self.subTest(fingerprint=fingerprint), patch.object(subprocess, "run") as run:
with self.assertRaisesRegex(ValueError, "full OpenPGP key fingerprint"):
SIGNER.sign_release(self.target, self.gnupghome, fingerprint)
run.assert_not_called()
def test_signer_rejects_private_key_homes_in_repository_or_release(self):
for home in (AGENT, self.target, self.target / "private"):
with self.subTest(home=home), patch.object(subprocess, "run") as run:
with self.assertRaisesRegex(ValueError, "outside the repository and release"):
SIGNER.sign_release(self.target, home, self.fingerprint)
run.assert_not_called()
def test_signer_refuses_unreviewed_or_inconsistent_release_bytes(self):
for filename in ("ec-agent.py", "ec-agent-update.py", "install.sh", "manifest.json"):
with self.subTest(filename=filename), patch.object(subprocess, "run") as run:
path = self.target / filename
original = path.read_bytes()
path.write_bytes(original + b"\n")
with self.assertRaisesRegex(ValueError, "does not match packaged artifacts"):
SIGNER.sign_release(self.target, self.gnupghome, self.fingerprint)
run.assert_not_called()
path.write_bytes(original)
def test_failed_signing_does_not_replace_existing_signature(self):
signature = self.target / "manifest.json.sig"
signature.write_bytes(b"previous valid signature")
with patch.object(subprocess, "run", side_effect=subprocess.CalledProcessError(2, "gpg")):
with self.assertRaises(subprocess.CalledProcessError):
SIGNER.sign_release(self.target, self.gnupghome, self.fingerprint)
self.assertEqual(signature.read_bytes(), b"previous valid signature")
self.assertEqual(list(self.target.glob(".sign-release-*")), [])
def test_release_mutation_during_signing_never_publishes_a_signature(self):
def mutate(command, **kwargs):
Path(command[command.index("--output") + 1]).write_bytes(b"-----BEGIN PGP SIGNATURE-----\nstaged\n")
(self.target / "ec-agent.py").write_bytes(b'VERSION = "9.0.0"\n')
with patch.object(subprocess, "run", side_effect=mutate):
with self.assertRaisesRegex(ValueError, "does not match packaged artifacts"):
SIGNER.sign_release(self.target, self.gnupghome, self.fingerprint)
self.assertFalse((self.target / "manifest.json.sig").exists())
@unittest.skipUnless(shutil.which("gpg") and shutil.which("gpgv"), "GnuPG required for real offline signing tests")
class OfflineSigningTests(ReleaseFixture, unittest.TestCase):
@classmethod
def setUpClass(cls):
cls.keys = tempfile.TemporaryDirectory(prefix="ec-sign-")
cls.keyhome = Path(cls.keys.name)
cls.keyhome.chmod(0o700)
command = ["gpg", "--no-options", "--homedir", str(cls.keyhome), "--batch"]
subprocess.run(command + ["--pinentry-mode", "loopback", "--passphrase", "",
"--quick-generate-key", "Ephemeral release test <release@example.invalid>",
"ed25519", "sign", "0"], check=True, capture_output=True)
listing = subprocess.run(command + ["--with-colons", "--list-secret-keys"],
check=True, capture_output=True, text=True).stdout
cls.key_fingerprint = next(line.split(":")[9] for line in listing.splitlines() if line.startswith("fpr:"))
cls.public_key = subprocess.run(command + ["--export", cls.key_fingerprint],
check=True, capture_output=True).stdout
@classmethod
def tearDownClass(cls):
if shutil.which("gpgconf"):
subprocess.run(["gpgconf", "--homedir", str(cls.keyhome), "--kill", "gpg-agent"],
check=False, capture_output=True)
cls.keys.cleanup()
def setUp(self):
super().setUp()
self.keyring = self.base / "release-signing.gpg"
self.keyring.write_bytes(self.public_key)
self.update_dir = self.base / "update"
self.update_dir.mkdir(mode=0o700)
original_lstat = Path.lstat
protected_paths = {self.keyring, *self.keyring.parents, self.update_dir}
def root_owned(path):
info = original_lstat(path)
if path not in protected_paths:
return info
fields = list(info)
fields[4] = 0
if stat.S_ISDIR(fields[0]):
fields[0] &= ~0o022
return os.stat_result(fields)
self.root_owned = root_owned
def verify_installer(self):
blocks = re.findall(r"<<'PY'\n(.*?)\nPY", (AGENT / "install.sh").read_text(), re.DOTALL)
release = next(block for block in blocks if "# INSTALLATION_RELEASE:" in block)
argv = ["-", str(self.target / "manifest.json"), str(self.target / "ec-agent.py"),
str(self.target / "ec-agent-update.py"), str(self.keyring)]
# Only filesystem ownership is simulated; real GnuPG verifies the
# separately exported public key and the offline signer's exact bytes.
with patch.object(sys, "argv", argv), patch.object(Path, "lstat", self.root_owned):
exec(compile(release, "installer-release", "exec"), {})
def verify_updater(self):
with patch.object(UPDATER, "UPDATE_DIR", self.update_dir), \
patch.object(Path, "lstat", self.root_owned):
UPDATER.verify_release_signature((self.target / "manifest.json").read_bytes(),
(self.target / "manifest.json.sig").read_bytes(), self.public_key)
def verify(self):
return subprocess.run([
"gpg", "--no-options", "--homedir", str(self.keyhome), "--batch", "--verify",
str(self.target / "manifest.json.sig"), str(self.target / "manifest.json"),
], capture_output=True)
def test_offline_signature_verifies_exact_bytes_and_survives_identical_build(self):
SIGNER.sign_release(self.target, self.keyhome, self.key_fingerprint)
signature = (self.target / "manifest.json.sig").read_bytes()
self.assertTrue(signature.startswith(b"-----BEGIN PGP SIGNATURE-----\n"))
self.assertEqual(self.verify().returncode, 0)
PACKAGER.package(self.source, self.target)
self.assertEqual((self.target / "manifest.json.sig").read_bytes(), signature)
self.assertEqual(self.verify().returncode, 0)
with (self.target / "manifest.json").open("ab") as manifest:
manifest.write(b" ")
self.assertNotEqual(self.verify().returncode, 0)
def test_unknown_signing_key_fails_without_publishing_a_signature(self):
with self.assertRaises(subprocess.CalledProcessError):
SIGNER.sign_release(self.target, self.keyhome, "F" * 40)
self.assertFalse((self.target / "manifest.json.sig").exists())
def test_offline_signed_release_is_accepted_by_installer_and_updater(self):
SIGNER.sign_release(self.target, self.keyhome, self.key_fingerprint)
self.verify_installer()
self.verify_updater()
def test_controller_cannot_authorize_changed_code_by_rehashing_manifest(self):
SIGNER.sign_release(self.target, self.keyhome, self.key_fingerprint)
for filename in ("ec-agent.py", "ec-agent-update.py"):
with self.subTest(filename=filename):
path = self.target / filename
original = path.read_bytes()
path.write_bytes(original + b"# controller's unauthorized change\n")
(self.target / "manifest.json").write_bytes(PACKAGER.manifest_bytes(
(self.target / "ec-agent.py").read_bytes(),
(self.target / "ec-agent-update.py").read_bytes(),
(self.target / "install.sh").read_bytes()))
with self.assertRaisesRegex(SystemExit, "signature verification failed"):
self.verify_installer()
with self.assertRaisesRegex(UPDATER.IntegrityError, "signature is invalid"):
self.verify_updater()
path.write_bytes(original)
def test_signed_manifest_rejects_changed_agent_and_updater_downloads(self):
SIGNER.sign_release(self.target, self.keyhome, self.key_fingerprint)
for filename, message in (("ec-agent.py", "Agent release checksum"),
("ec-agent-update.py", "Updater release checksum")):
with self.subTest(filename=filename):
path = self.target / filename
original = path.read_bytes()
path.write_bytes(original + b"# controller's unauthorized change\n")
with self.assertRaisesRegex(SystemExit, message):
self.verify_installer()
path.write_bytes(original)
if __name__ == "__main__":
unittest.main()
+96
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@@ -0,0 +1,96 @@
import errno
import importlib.util
from pathlib import Path
import tempfile
import unittest
from unittest.mock import patch
spec = importlib.util.spec_from_file_location("ec_agent_temperatures", Path(__file__).resolve().parents[1] / "ec_agent.py")
module = importlib.util.module_from_spec(spec)
spec.loader.exec_module(module)
class TemperatureTests(unittest.TestCase):
def setUp(self):
self.temp = tempfile.TemporaryDirectory()
self.addCleanup(self.temp.cleanup)
self.root = Path(self.temp.name)
self.hwmon = self.root / "class"
self.hwmon.mkdir()
self.patch = patch.object(module, "HWMON_ROOT", self.hwmon)
self.patch.start()
self.addCleanup(self.patch.stop)
self.agent = object.__new__(module.Agent)
def chip(self, number, device, readings):
physical = self.root / (device + str(number)) / "hwmon" / ("hwmon" + str(number))
physical.mkdir(parents=True)
(self.hwmon / physical.name).symlink_to(physical, target_is_directory=True)
(physical / "name").write_text(device)
for channel, label, value in readings:
(physical / (channel + "_input")).write_text(str(value))
if label is not None:
(physical / (channel + "_label")).write_text(label)
return physical
def test_ec2_sensors_and_units_without_guessing_unknown_devices(self):
self.chip(0, "nvme", [("temp1", "Composite", 50900), ("temp2", "Sensor 1", 50900)])
self.chip(1, "pch_cometlake", [("temp1", None, 62000)])
self.chip(2, "coretemp", [("temp1", "Package id 0", 65000), ("temp2", "Core 0", 63000)])
self.chip(3, "iwlwifi_1", [("temp1", None, "unavailable")])
samples = self.agent.temperatures()
self.assertEqual([s["celsius"] for s in samples], [50.9, 50.9, 62.0, 65.0, 63.0])
self.assertEqual([s["kind"] for s in samples], ["nvme", "nvme", "chipset", "cpu-package", "cpu-core"])
self.assertEqual(len({s["id"] for s in samples}), len(samples))
def test_fault_disabled_bad_value_and_enodata_do_not_lose_other_sensors(self):
chip = self.chip(0, "coretemp", [("temp" + str(i), "Core " + str(i), value)
for i, value in enumerate([65000, 60000, "bad", 500000, 61000, 63000, 0], 1)])
(chip / "temp1_fault").write_text("1")
(chip / "temp2_enable").write_text("0")
original = Path.read_text
def read(path, *args, **kwargs):
if path.name == "temp5_input":
raise OSError(errno.ENODATA, "No data available")
return original(path, *args, **kwargs)
with patch.object(Path, "read_text", read):
self.assertEqual([s["celsius"] for s in self.agent.temperatures()], [63.0, 0.0])
def test_amd_keeps_physical_die_readings_and_excludes_control_offsets(self):
self.chip(0, "k10temp", [("temp1", "Tctl", 85000), ("temp2", "Tdie", 65000), ("temp3", "Tccd1", 64000)])
self.assertEqual([s["label"] for s in self.agent.temperatures()], ["Tdie", "Tccd1"])
def test_sensor_identity_survives_hwmon_renumbering_and_separates_drives(self):
physical = self.chip(1, "nvme", [("temp1", "Composite", 50000)])
self.chip(2, "nvme", [("temp1", "Composite", 51000)])
before = {s["celsius"]: s["id"] for s in self.agent.temperatures()}
renamed = physical.with_name("hwmon9")
physical.rename(renamed)
(self.hwmon / "hwmon1").unlink()
(self.hwmon / "hwmon9").symlink_to(renamed, target_is_directory=True)
self.assertEqual(before, {s["celsius"]: s["id"] for s in self.agent.temperatures()})
self.assertEqual(len(set(before.values())), 2)
def test_missing_hwmon_and_disappearing_devices_are_optional(self):
self.assertEqual(self.agent.temperatures(), [])
(self.hwmon / "hwmon0").symlink_to(self.root / "missing")
self.assertEqual(self.agent.temperatures(), [])
with patch.object(Path, "glob", side_effect=PermissionError()):
self.assertEqual(self.agent.temperatures(), [])
def test_direct_hwmon_child_keeps_identity_when_renumbered(self):
physical = self.chip(1, "nvme", [("temp1", "Composite", 50000)])
direct = physical.parent.parent / "hwmon8"
physical.rename(direct)
(self.hwmon / "hwmon1").unlink()
(self.hwmon / "hwmon8").symlink_to(direct, target_is_directory=True)
before = self.agent.temperatures()[0]["id"]
renamed = direct.with_name("hwmon9")
direct.rename(renamed)
(self.hwmon / "hwmon8").unlink()
(self.hwmon / "hwmon9").symlink_to(renamed, target_is_directory=True)
self.assertEqual(self.agent.temperatures()[0]["id"], before)
def test_inventory_size_is_bounded(self):
self.chip(0, "coretemp", [("temp" + str(i), "Core " + str(i), 65000) for i in range(1, 200)])
self.assertEqual(len(self.agent.temperatures()), 128)
+241 -6
View File
@@ -5,7 +5,9 @@ import io
import json
import os
from pathlib import Path
import shutil
import stat
import subprocess
import tempfile
import time
import unittest
@@ -62,9 +64,16 @@ class UpdateTests(unittest.TestCase):
if directory and not path.is_dir() or not directory and not path.is_file():
raise module.UpdateError("Wrong file type")
return path
self.patches.extend([patch.object(module, "trusted", side_effect=trusted_for_test), patch.object(module, "sync_parent"), patch.object(module, "systemctl", side_effect=self.systemctl)])
self.public_key = b"repository public key"
key_patch = patch.object(module, "fetch_release_key", return_value=self.public_key)
self.fetch_key = key_patch.start()
self.addCleanup(key_patch.stop)
self.signature_patch = patch.object(module, "verify_release_signature")
self.patches.extend([patch.object(module, "trusted", side_effect=trusted_for_test), patch.object(module, "sync_parent"), patch.object(module, "systemctl", side_effect=self.systemctl), self.signature_patch])
for item in self.patches:
item.start()
mocked = item.start()
if item is self.signature_patch:
self.signature_verifier = mocked
self.config = {"hostId": "host-one", "root": str(self.root), "controller": "https://controller.example", "credential": "secret-enrollment-credential"}
self.config_bytes = json.dumps(self.config).encode()
module.AGENT_CONFIG.write_bytes(self.config_bytes)
@@ -78,7 +87,8 @@ class UpdateTests(unittest.TestCase):
self.write_health = True
self.downloads = []
self.source = CANDIDATE
self.release = {"version": "1.1.0", "sha256": module.sha256(CANDIDATE), "protocolVersion": 1, "updaterProtocolVersion": 1, "platform": "debian-amd64"}
self.signature = b"detached signature"
self.release = {"version": "1.1.0", "sha256": module.sha256(CANDIDATE), "protocolVersion": 1, "updaterProtocolVersion": 2, "platform": "debian-amd64"}
def tearDown(self):
for item in reversed(self.patches):
@@ -108,6 +118,10 @@ class UpdateTests(unittest.TestCase):
self.downloads.append(path)
if path.endswith("manifest.json"):
return json.dumps(self.release).encode()
if path.endswith("manifest.json.sig"):
if isinstance(self.signature, Exception):
raise self.signature
return self.signature
if path.endswith("ec-agent.py"):
return self.source
self.fail("Unexpected download " + path)
@@ -128,6 +142,7 @@ class UpdateTests(unittest.TestCase):
def test_verified_upgrade_waits_for_authenticated_candidate_health(self):
self.assertEqual(self.updater().run(), "updated")
self.signature_verifier.assert_called_once_with(json.dumps(self.release).encode(), self.signature, self.public_key)
self.assertEqual(module.AGENT_EXECUTABLE.read_bytes(), CANDIDATE)
self.assertEqual(module.UNINSTALL_EXECUTABLE.read_bytes(), CANDIDATE)
self.assertEqual(module.AGENT_CONFIG.read_bytes(), self.config_bytes)
@@ -137,6 +152,36 @@ class UpdateTests(unittest.TestCase):
self.assertFalse((module.UPDATE_DIR / "agent.backup.py").exists())
self.assertEqual(next(command for command in self.commands if command[0] != "show"), ("stop", module.AGENT_SERVICE))
def test_invalid_signature_rejects_attacker_source_and_matching_manifest_checksum(self):
self.source = b'VERSION = "1.1.0"\nraise RuntimeError("attacker code")\n'
self.release["sha256"] = module.sha256(self.source)
self.signature_verifier.side_effect = module.IntegrityError("Invalid release signature")
self.assertEqual(self.updater().run(), "failed")
self.assert_unchanged()
self.assertEqual(self.commands, [])
self.assertEqual(self.downloads, ["/api/agent/release/manifest.json", "/api/agent/release/manifest.json.sig"])
self.assertFalse(module.UPDATE_JOURNAL.exists())
self.assertFalse((module.UPDATE_DIR / "failed-release.json").exists())
self.assertNotIn("targetVersion", self.status())
def test_signature_is_verified_before_manifest_json_is_parsed(self):
updater = self.updater()
updater.fetch = lambda path, limit: b"untrusted invalid JSON" if path.endswith("manifest.json") else self.signature
self.signature_verifier.side_effect = module.IntegrityError("Invalid release signature")
with patch.object(module.json, "loads", side_effect=AssertionError("Parsed unsigned metadata")):
with self.assertRaisesRegex(module.IntegrityError, "Invalid release signature"):
updater.manifest()
self.signature_verifier.assert_called_once_with(b"untrusted invalid JSON", self.signature, self.public_key)
def test_missing_signature_never_downloads_code_or_stops_agent(self):
self.signature = module.ContactError("No signature is published")
self.assertEqual(self.updater().run(), "failed")
self.assertIn("signature", self.status()["error"])
self.assert_unchanged()
self.assertEqual(self.commands, [])
self.assertFalse(any(path.endswith("ec-agent.py") for path in self.downloads))
self.signature_verifier.assert_not_called()
def test_equal_or_older_versions_do_not_download_or_restart(self):
for target in ("1.0.0", "0.9.9"):
with self.subTest(target=target):
@@ -146,6 +191,32 @@ class UpdateTests(unittest.TestCase):
self.assertFalse(any(path.endswith("ec-agent.py") for path in self.downloads))
self.assertEqual(self.commands, [])
def test_every_check_fetches_key_before_controller_even_without_a_new_version(self):
self.release["version"] = "1.0.0"
keys = [b"first public key", b"replacement public key"]
self.fetch_key.side_effect = keys
updater = self.updater()
def controller_fetch(path, limit):
self.assertGreater(self.fetch_key.call_count, self.signature_verifier.call_count)
return self.fetch(path, limit)
updater.fetch = controller_fetch
for _ in keys:
self.assertEqual(updater.run(), "current")
self.assertEqual(self.fetch_key.call_count, 2)
self.assertEqual([call.args[2] for call in self.signature_verifier.call_args_list], keys)
self.assert_unchanged()
self.assertEqual(self.commands, [])
def test_repository_failure_never_uses_old_host_key_or_contacts_controller(self):
(self.config_dir / "release-signing.gpg").write_bytes(b"old trusted key")
self.fetch_key.side_effect = module.ContactError("Repository unavailable")
self.assertEqual(self.updater().run(), "deferred")
self.assert_unchanged()
self.assertEqual(self.downloads, [])
self.assertEqual(self.commands, [])
self.assertTrue(self.active)
self.signature_verifier.assert_not_called()
def test_busy_operation_defers_update_without_stopping_agent(self):
with module.exclusive_lock(self.root / "agent" / "activity.lock"):
self.assertEqual(self.updater().run(), "deferred")
@@ -207,7 +278,7 @@ class UpdateTests(unittest.TestCase):
self.downloads.clear()
self.source = CANDIDATE
self.assertEqual(self.updater().run(), "failed")
self.assertEqual(self.downloads, ["/api/agent/release/manifest.json"])
self.assertEqual(self.downloads, ["/api/agent/release/manifest.json", "/api/agent/release/manifest.json.sig"])
def test_invalid_or_mismatched_python_version_is_never_installed(self):
for source in (b'VERSION = "1.1.0"\ninvalid syntax ?\n', b'VERSION = "5.0.0"\n'):
@@ -220,7 +291,7 @@ class UpdateTests(unittest.TestCase):
def test_incompatible_protocol_platform_or_version_never_downloads_code(self):
original = dict(self.release)
for key, value in (("protocolVersion", 2), ("protocolVersion", True), ("platform", "linux-arm64"), ("version", "1.1.0-rc1"), ("version", "01.1.0"), ("updaterProtocolVersion", 2)):
for key, value in (("protocolVersion", 2), ("protocolVersion", True), ("platform", "linux-arm64"), ("version", "1.1.0-rc1"), ("version", "01.1.0"), ("updaterProtocolVersion", 1), ("updaterProtocolVersion", 3)):
with self.subTest(key=key, value=value):
self.release = {**original, key: value}
self.assertIn(self.updater().run(), ("failed", "deferred"))
@@ -239,7 +310,7 @@ class UpdateTests(unittest.TestCase):
self.assertEqual(sum(command == ("start", module.AGENT_SERVICE) for command in self.commands), 2)
self.downloads.clear()
self.assertEqual(self.updater().run(), "failed")
self.assertEqual(self.downloads, ["/api/agent/release/manifest.json"])
self.assertEqual(self.downloads, ["/api/agent/release/manifest.json", "/api/agent/release/manifest.json.sig"])
def test_changed_artifact_of_failed_target_can_be_retried(self):
updater = self.updater()
@@ -266,9 +337,15 @@ class UpdateTests(unittest.TestCase):
def test_crash_between_executable_replacements_recovers_from_backups(self):
self.crash_during_second_replacement()
self.downloads.clear()
self.signature_verifier.reset_mock()
self.fetch_key.reset_mock()
self.fetch_key.side_effect = module.ContactError("Repository offline during recovery")
self.signature_verifier.side_effect = module.IntegrityError("Signing keyring unavailable during recovery")
self.assertEqual(self.updater().run(), "failed")
self.assert_unchanged()
self.assertEqual(self.downloads, [])
self.signature_verifier.assert_not_called()
self.fetch_key.assert_not_called()
self.assertTrue(self.active)
self.assertFalse(module.UPDATE_JOURNAL.exists())
@@ -414,5 +491,163 @@ class UpdateSecurityTests(unittest.TestCase):
module.version(value)
class RepositoryKeyDownloadTests(unittest.TestCase):
def test_fixed_https_url_no_credentials_no_cache_and_no_redirects(self):
with patch.object(module.urllib.request, "build_opener") as opener:
opener.return_value.open.return_value = Response(b"public keys")
self.assertEqual(module.fetch_release_key(), b"public keys")
request = opener.return_value.open.call_args.args[0]
self.assertEqual(request.full_url, "https://gitea.thewrightserver.net/josh/electric-cherry/raw/branch/main/agent/release-signing.gpg")
self.assertIsNone(request.get_header("Authorization"))
self.assertIsNone(request.get_header("Cookie"))
self.assertEqual(request.get_header("Cache-control"), "no-cache")
self.assertEqual(opener.return_value.open.call_args.kwargs["timeout"], 25)
redirect = opener.call_args.args[0]
for destination in ("https://attacker.example/key.gpg", "http://gitea.thewrightserver.net/key.gpg"):
with self.subTest(destination=destination), self.assertRaises(module.ContactError):
redirect.redirect_request(None, None, 302, "redirect", {}, destination)
def test_missing_empty_oversized_and_truncated_keys_fail_closed(self):
cases = [Response(b""), Response(b"x", {"Content-Length": str(module.MAX_KEYRING + 1)}),
Response(b"x" * (module.MAX_KEYRING + 1)),
Response(b"partial", {"Content-Length": "100"}),
Response(b"key", {"Content-Length": "invalid"})]
for status in (301, 304, 404, 500):
response = Response(b"public key")
response.status = status
cases.append(response)
for response in cases:
with self.subTest(status=response.status, headers=response.headers), patch.object(module.urllib.request, "build_opener") as opener:
opener.return_value.open.return_value = response
with self.assertRaises(module.UpdateError):
module.fetch_release_key()
with patch.object(module.urllib.request, "build_opener") as opener:
opener.return_value.open.side_effect = OSError("TLS or network failure")
with self.assertRaisesRegex(module.ContactError, "release-signing repository is unavailable"):
module.fetch_release_key()
def test_trickling_repository_download_has_a_deadline(self):
with patch.object(module.urllib.request, "build_opener") as opener:
opener.return_value.open.return_value = Response(b"public key")
with patch.object(module.time, "monotonic", side_effect=[0, 0, 121]):
with self.assertRaisesRegex(module.ContactError, "timed out"):
module.fetch_release_key()
class SignatureVerificationFixture:
def setUp(self):
self.temporary = tempfile.TemporaryDirectory()
self.addCleanup(self.temporary.cleanup)
self.base = Path(self.temporary.name)
self.keyring = self.base / "release-signing.gpg"
self.keyring.write_bytes(b"trusted host public keys")
self.update_dir = self.base / "update"
self.update_dir.mkdir(mode=0o700)
entry = patch.object(module, "UPDATE_DIR", self.update_dir)
entry.start()
self.addCleanup(entry.stop)
# Test fixtures are owned by the test runner rather than system root.
# Root ownership and unsafe modes are checked independently above.
entry = patch.object(module, "trusted", side_effect=lambda path, **_: Path(path))
self.trusted = entry.start()
self.addCleanup(entry.stop)
class SignatureVerificationTests(SignatureVerificationFixture, unittest.TestCase):
def test_gpgv_uses_only_downloaded_keyring_and_exact_bytes_with_an_isolated_home(self):
manifest = b'{"version": "1.2.3"}\n'
signature = b"binary detached signature\x00\xff"
def verify(command, **kwargs):
home = Path(command[2])
self.assertEqual(command[:2], ["gpgv", "--homedir"])
self.assertEqual(command[3:5], ["--keyring", str(home / "release-signing.gpg")])
self.assertEqual(Path(command[4]).read_bytes(), self.keyring.read_bytes())
self.assertEqual(home.parent, self.update_dir)
self.assertEqual(stat.S_IMODE(home.stat().st_mode), 0o700)
self.assertEqual(Path(command[5]).read_bytes(), signature)
self.assertEqual(Path(command[6]).read_bytes(), manifest)
self.assertEqual(kwargs["timeout"], 30)
self.assertEqual(kwargs["stdin"], subprocess.DEVNULL)
return subprocess.CompletedProcess(command, 0)
with patch.object(module.subprocess, "run", side_effect=verify) as run:
module.verify_release_signature(manifest, signature, self.keyring.read_bytes())
run.assert_called_once()
self.assertEqual(self.trusted.call_args_list[0].args, (self.update_dir,))
self.assertEqual(list(self.update_dir.iterdir()), [])
def test_empty_or_oversized_keyring_or_missing_signature_never_runs_a_verifier(self):
with patch.object(module.subprocess, "run") as run:
for key in (b"", b"x" * (module.MAX_KEYRING + 1)):
with self.subTest(size=len(key)), self.assertRaisesRegex(module.IntegrityError, "keyring"):
module.verify_release_signature(b"manifest", b"signature", key)
with self.assertRaisesRegex(module.IntegrityError, "detached manifest signature"):
module.verify_release_signature(b"manifest", b"", self.keyring.read_bytes())
run.assert_not_called()
def test_bad_unknown_or_unavailable_verifier_fails_closed_and_cleans_temporary_files(self):
for result in (subprocess.CompletedProcess([], 1), subprocess.CompletedProcess([], 2), FileNotFoundError("gpgv missing"), subprocess.TimeoutExpired("gpgv", 30)):
with self.subTest(result=result):
kwargs = {"side_effect": result} if isinstance(result, Exception) else {"return_value": result}
with patch.object(module.subprocess, "run", **kwargs):
with self.assertRaises(module.IntegrityError):
module.verify_release_signature(b"manifest", b"signature", self.keyring.read_bytes())
self.assertEqual(list(self.update_dir.iterdir()), [])
@unittest.skipUnless(shutil.which("gpg") and shutil.which("gpgv"), "GnuPG signing and verification tools are required")
class RealSignatureVerificationTests(SignatureVerificationFixture, unittest.TestCase):
@classmethod
def setUpClass(cls):
cls.keys = tempfile.TemporaryDirectory()
cls.addClassCleanup(cls.keys.cleanup)
cls.homes = []
for index in range(2):
home = Path(cls.keys.name) / str(index)
home.mkdir(mode=0o700)
cls.homes.append(home)
subprocess.run(["gpg", "--homedir", str(home), "--batch", "--pinentry-mode", "loopback", "--passphrase", "", "--quick-generate-key", f"Release Test {index} <release-{index}@example.test>", "ed25519", "sign", "0"], check=True, stdout=subprocess.DEVNULL, stderr=subprocess.PIPE)
if shutil.which("gpgconf"):
cls.addClassCleanup(subprocess.run, ["gpgconf", "--homedir", str(home), "--kill", "gpg-agent"], stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, check=False)
cls.public_key = subprocess.run(["gpg", "--homedir", str(cls.homes[0]), "--batch", "--export"], check=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE).stdout
def sign(self, manifest, index=0):
return subprocess.run(["gpg", "--homedir", str(self.homes[index]), "--batch", "--pinentry-mode", "loopback", "--passphrase", "", "--digest-algo", "SHA512", "--detach-sign"], input=manifest, stdout=subprocess.PIPE, stderr=subprocess.PIPE, check=True).stdout
def test_repository_key_rotation_removes_old_signer_on_the_next_check(self):
replacement = subprocess.run(["gpg", "--homedir", str(self.homes[1]), "--batch", "--export"],
check=True, stdout=subprocess.PIPE, stderr=subprocess.PIPE).stdout
manifest = json.dumps({"version": "1.1.0", "sha256": module.sha256(CANDIDATE),
"protocolVersion": 1, "updaterProtocolVersion": 2,
"platform": "debian-amd64",
"keyUrl": "https://controller.example/attacker-key"}).encode()
old_signature, new_signature = self.sign(manifest), self.sign(manifest, 1)
updater = module.Updater()
updater.installation = {"controller": "https://controller.example"}
with patch.object(module.urllib.request, "build_opener") as opener:
opener.return_value.open.side_effect = [Response(value) for value in (
self.public_key, manifest, old_signature,
replacement, manifest, old_signature,
replacement, manifest, new_signature)]
self.assertEqual(updater.manifest()["version"], "1.1.0")
with self.assertRaisesRegex(module.IntegrityError, "not signed by a trusted release key"):
updater.manifest()
self.assertEqual(updater.manifest()["version"], "1.1.0")
urls = [call.args[0].full_url for call in opener.return_value.open.call_args_list]
self.assertEqual(urls[::3], [module.RELEASE_KEY_URL] * 3)
self.assertNotIn("https://controller.example/attacker-key", urls)
self.assertEqual(list(self.update_dir.iterdir()), [])
def test_real_signatures_authenticate_exact_manifest_and_reject_unknown_keys(self):
self.keyring.write_bytes(self.public_key)
manifest = b'{"version":"1.1.0","sha256":"trusted-code-checksum"}\n'
signature = self.sign(manifest)
module.verify_release_signature(manifest, signature, self.keyring.read_bytes())
for changed_manifest, changed_signature in ((manifest + b" ", signature), (manifest.replace(b"trusted-code-checksum", b"attacker-code-checksum"), signature), (manifest, signature[:-1]), (manifest, self.sign(manifest, 1))):
with self.subTest(manifest=changed_manifest, signature=changed_signature):
with self.assertRaises(module.IntegrityError):
module.verify_release_signature(changed_manifest, changed_signature, self.keyring.read_bytes())
self.assertEqual(list(self.update_dir.iterdir()), [])
if __name__ == "__main__":
unittest.main()
+10 -3
View File
@@ -6,7 +6,7 @@ services:
container_name: electric-cherry
restart: unless-stopped
ports:
- "3000:3000"
- '3000:3000'
volumes:
# Preserve the existing controller database by default. Set EC_DATA_DIR
# to a dedicated persistent directory for a new controller installation.
@@ -15,9 +15,16 @@ services:
ORIGIN: ${EC_PUBLIC_URL:-http://localhost:3000}
EC_SETUP_TOKEN: ${EC_SETUP_TOKEN:-}
EC_TELEMETRY_TOKEN: ${EC_TELEMETRY_TOKEN:-}
EC_DISCORD_APPLICATION_ID: ${EC_DISCORD_APPLICATION_ID:-}
EC_DISCORD_PUBLIC_KEY: ${EC_DISCORD_PUBLIC_KEY:-}
EC_DISCORD_BOT_TOKEN: ${EC_DISCORD_BOT_TOKEN:-}
EC_BANK_MAX_BALANCE: ${EC_BANK_MAX_BALANCE:-250000}
EC_AUTH_ALLOW_HTTP: ${EC_AUTH_ALLOW_HTTP:-false}
# Large game files are streamed with manifest size and checksum limits.
BODY_SIZE_LIMIT: "Infinity"
# Enable only behind a trusted proxy that sets the client-address header.
ADDRESS_HEADER: ${ADDRESS_HEADER:-}
XFF_DEPTH: ${XFF_DEPTH:-1}
# Legacy host imports stream whole game files; buffering routes enforce their own caps.
BODY_SIZE_LIMIT: 'Infinity'
DB_PATH: /data/cherry.db
GAME_FILES_ROOT: /data/game-files
BETA_ARCHIVE_DIR: /data/beta-archive
+5
View File
@@ -11,12 +11,14 @@ and launch your first server.
- [Native hosts](guides/native-hosts.md) — enrollment, game files, capacity, agent updates, and recovery.
- [Users and access](guides/authentication.md) — roles, sessions, telemetry credentials, and password recovery.
- [Fleet settings](guides/settings.md) — concurrency, retention, and cleanup.
- [Discord companion](guides/discord.md) — live server boards, private browsing, leaderboards, and availability alerts.
### Fleet operations
- [Provisioning](guides/provisioning.md) — lifecycle actions, safety checks, queues, and diagnostics.
- [Collections](guides/collections.md) — reusable map lineups and promoted launch files.
- [Lobby autoscaling](guides/autoscaling.md) — policies, ownership, pause controls, and the pilot procedure.
- [Rebalancing](guides/native-hosts.md#rebalance-instances) — preview and safely spread empty lobbies across active hosts.
- [Maintenance](guides/maintenance.md) — health recovery, drift repair, updates, and scheduled restarts.
### Releases and analytics
@@ -24,6 +26,9 @@ and launch your first server.
- [Beta test plans](guides/beta-test-plans.md) — game reporters, test requirements, coverage, and outcomes.
- [Plugin releases](guides/plugin-releases.md) — GitHub release discovery and imports.
- [Metrics](guides/metrics.md) — utilization, capacity pressure, and hosting experiments.
- [Player bank](guides/bank.md) — shared balances, per-server credentials, transfers and recovery.
- [AFK reserve](guides/afk.md) — persistent break time, gameplay rewards, purchases and session recovery.
- [Player moderation](guides/moderation.md) — restrictions, live actions, cases, evidence and game integration.
- [Leaderboard and matches](guides/leaderboard.md) — player statistics, match history, and the read API.
## Development
+141 -8
View File
@@ -2,7 +2,8 @@
The controller uses SvelteKit, TypeScript and SQLite (`better-sqlite3`), with the
Node adapter and server-sent events. The host agent uses Python 3's standard
library and runs as a systemd service; hosts do not need Node.js.
library and runs as a systemd service; release verification calls `gpgv`.
Hosts do not need Node.js.
Agents connect outbound to the controller over HTTPS and manage Docker/Plutainer
and local RCON on each host. The controller owns fleet metadata and queues; it
@@ -10,11 +11,12 @@ does not require a Docker socket or direct access to host filesystems.
## Run locally
Use Node.js 22 (the container's version), npm and Python 3.
Use Node.js 22.13+ (the container uses Node.js 22), npm and Python 3. Install
GnuPG's `gpg`, `gpg-agent` and `gpgv` to run real release-signing integration tests; local test
runs skip those tests when either executable is absent.
```sh
npm ci
npm run agent:package
export EC_SETUP_TOKEN="$(openssl rand -hex 32)"
export BETA_ARCHIVE_DIR=./data/beta-archive
EC_AUTH_ALLOW_HTTP=true npm run dev
@@ -26,19 +28,134 @@ separate database when testing enrollment. HTTP login is for local development;
production agent transport requires HTTPS. See [authentication](../guides/authentication.md)
for access and recovery details.
## Synthetic UI preview
Create a disposable fixture without connecting game hosts:
```sh
npx svelte-kit sync
fixture_parent=$(mktemp -d "${TMPDIR:-/tmp}/ec-ui.XXXXXX")
npm run seed:fixture -- --db "$fixture_parent/preview/cherry.db" --watch
```
The sync step generates the SvelteKit TypeScript configuration that the seeder
needs in a fresh checkout.
The seeder prints the generated paths. Leave that terminal open to refresh
synthetic observations every 15 seconds. In a second terminal, load the printed
environment file and start the controller on localhost:
```sh
source /absolute/path/printed/above/preview.env
npm run dev -- --host 127.0.0.1 --port 3000
```
Open `http://127.0.0.1:3000/login`. The private `fixture.json` next to the database
contains the `demo` account's generated password. It is not printed in command
output. To run a fixed snapshot instead of a live feeder, use a fresh directory
and replace `--watch` with `--now 2026-10-07T12:00:00Z`. Domain data is deterministic
for that timestamp; account credentials are always generated separately. Old
snapshots naturally show stale observations when viewed against today's clock.
The fixture contains 3 hosts, 12 canonical Black Ops I/II servers, and 500 match
records: 494 historical and 6 live. It includes solo through four-player squads,
unknown starting counts, enough players and matches to exercise pagination,
rosters, seven days of occupancy samples with unknown player limits, and retained Activity
from campaigns, betas, host operations, maintenance, recovery, and autoscaling.
The fleet has 6 live matches, 2 empty lobbies, a preparing server, and 3 problems:
a stopped server, a server not responding, and a server on the offline host.
Script and config downloads contain harmless synthetic text.
`--db` must be an absolute path in a **new directory** whose parent exists. The
seeder refuses existing directories, databases, sidecars and symlinks, and never
uses an inherited `DB_PATH`. It runs the application's database migrations with
isolated paths, without starting the web server or workers. A failed seed removes
only its newly reserved directory. Completed fixtures remain after Ctrl+C.
The preview controller runs its usual local workers. Automatic maintenance and
autoscaling are paused; all seeded operations are terminal. Hostnames, runtime
images, library IDs and credentials are synthetic, so there are no runnable game
files or authenticated agents. Use this environment only for local UI review.
The feeder checks the fixture marker and restores only its known observations,
including the deliberately offline host. Stop both terminals when finished and
remove the generated fixture directory.
## Checks and builds
```sh
npm run lint
npm run check
npm test
npm run test:agent
npm run build
```
Builds regenerate the downloadable agent, standalone updater and checksum
manifest. They also bundle report workers under `build/reports` and launch
preparation under `build/launch`. Development and test commands compile those
workers automatically. Restart `npm run dev` after changing worker code.
The [Gitea Actions workflow](../../.gitea/workflows/ci.yml) runs these checks on
every push and pull request after `npm ci`. It uses a Node.js 22 Debian container
with Python 3, `gpg`, `gpg-agent`, `gpgv` and native build tools for `better-sqlite3`. Signing
tests create disposable keys in temporary directories; CI never receives release
private keys. The runner must support Docker jobs with the `ubuntu-latest` label.
`npm run check` runs before the tests
to generate the SvelteKit configuration needed in a fresh checkout. Application
tests use two workers in CI to bound resource use for database-heavy fixtures.
The build step runs the same `npm run build` command used by the Dockerfile,
including agent packaging and the report and launch bundles.
Run `npm run format` to apply Prettier formatting before committing. It uses
four-space indentation and a 100-column target for supported source, config and
documentation files, including Svelte components. Python, shell and game scripts
are outside Prettier's supported languages. Generated agent downloads and the npm
lockfile keep their generator's formatting.
`npm run lint` checks formatting without changing files, then runs the recommended
JavaScript, TypeScript and Svelte ESLint rules. Generated build output and local
runtime data are excluded. Type checking remains part of `npm run check`.
The ESLint config documents exceptions for existing Svelte navigation, list and
reactivity patterns. Individual suppressions explain intentional validation and
test fixtures. Node.js 22.13 is the minimum supported 22.x version for the lint
toolchain.
The `package.json` overrides keep SvelteKit 2 on patched `devalue` 5.x (5.9.4 or
newer) and `cookie` 0.7.x releases until its dependency ranges include those fixes.
These dependencies ship in the server bundle even though SvelteKit is a
development dependency.
Dependency security checks must include development dependencies: use `npm audit`
without `--omit=dev`.
`npm run dev` and `npm run build` regenerate the downloadable agent, installer,
standalone updater and checksum manifest. Packaging preserves an existing
`static/agent/manifest.json.sig` only when its manifest bytes remain identical;
changes to the agent, updater or installer remove the stale signature. Builds
never sign, and hosts reject unsigned releases while retaining installed code.
Finalize and review release code, run `npm run agent:package`, and explicitly
sign it on the offline publisher machine:
```sh
python3 agent/sign_release.py --gnupghome /secure/electric-cherry-signing --fingerprint FULL_SIGNING_KEY_FINGERPRINT
```
Commit or distribute the signed public artifacts before building the controller
image from the same source revision. Keep the signing home outside the repository, Docker context, controller
and CI. Follow [Publishing signed releases](../guides/native-hosts.md#publishing-signed-releases)
for key creation, host provisioning and rotation.
Builds also bundle report workers
under `build/reports` and launch preparation under `build/launch`. Development
and test commands compile those workers automatically. Restart `npm run dev`
after changing agent or worker code, or run `npm run agent:package` to refresh
only the downloadable agent assets while the development server is running.
To run the production build locally, run these commands from the repository root
with the controller environment configured as above:
```sh
npm run build
NODE_ENV=production node build
```
`NODE_ENV=production` makes the report and launch workers load from `build/reports`
and `build/launch`. Without it, they look under `.svelte-kit/`, where the production
build does not create worker bundles. The Docker image sets this variable already.
Automated tests simulate Docker and game hosts. Real Debian installation and
T5/T6 server validation use the [host acceptance checklist](../guides/native-hosts.md#development-and-validation).
@@ -48,7 +165,7 @@ T5/T6 server validation use the [host acceptance checklist](../guides/native-hos
Paths below are relative to the repository root.
| Path | Responsibility |
| --- | --- |
| --------------------------------------- | ----------------------------------------------------------- |
| `src/routes` | Pages and API endpoints |
| `src/lib/ui` | Shared components, stores and [UI patterns](ui-patterns.md) |
| `src/lib/server/hosts` | Enrollment, readiness and command transport |
@@ -103,6 +220,22 @@ retained across restarts; interrupted transactions roll back and retry on startu
The one-time vacuum needs disk space for a temporary database copy. **Do not
remove `cherry.db-wal` to recover from an interrupted upgrade.**
Database upgrades are ordered in `src/lib/server/db/migrations.ts` and tracked by
SQLite's `PRAGMA user_version`. Startup applies only pending versions, including
host, authentication and game-file schemas, before serving requests or starting
workers. Databases from older releases begin at version 0; the compatibility
steps honor their existing migration markers so completed backfills are preserved.
An application cannot open a database with a newer version than it supports.
For a schema or data upgrade, append a consecutive version to that list. Do not
edit an applied migration or rely on changing `schema.sql` to upgrade databases.
Each step and its version commit in one transaction. Table rebuilds can select
`foreign-keys-off`, which disables enforcement before the transaction and checks
references before committing. The resumable incremental-vacuum step uses
`autocommit` because SQLite forbids `VACUUM` inside a transaction; its version is
recorded only after the rebuild and host preparation boundary recovery succeed.
Connection tuning and query optimization still run on every open.
The controller uses a 128 MiB page cache; each reader worker uses 32 MiB.
Main-database migrations use 16 MiB with memory mapping disabled. Temporary
storage stays disk-backed. Containers use `/data/.sqlite-tmp` for scratch files;
+112 -1
View File
@@ -8,7 +8,18 @@ Primitives live in its `primitives` directory.
- Use `SectionHeader` for page titles and primary actions. The page owns spacing
between sections.
- Use `Field` with `Input`, `Select` or `Textarea` for labels, help and errors.
Give controls distinct `ariaLabel` values when several share one field.
Give controls distinct `ariaLabel` values when several share one field. Use
`hiddenLabel` on `Field` for compact filters with a visually hidden label.
`Input` and `Select` forward native validation, accessibility and event props;
use `bind:element` when a workflow needs to focus the native control. `Select`
accepts either `options` or child `option` / `optgroup` elements and preserves
the bound value's type. Keep layout on the field or its parent; controls own
their appearance.
- `npm run check:styles` rejects raw selects and text-like inputs outside their
primitives, including search, password, numeric and date/time fields. Native
checkboxes, radios, file pickers, hidden inputs, range/color pickers and input
buttons are allowed. The check parses Svelte markup, so comments and examples
in scripts are ignored.
- Pair `Tabs` with a labeled panel. Use `ListFooter` for long lists.
- Use `StatusBadge` for workflow states and `ServerIdentity` for server names.
Keep raw IDs available for copying and troubleshooting.
@@ -38,3 +49,103 @@ Preserve visible keyboard focus, associated field labels and separate navigation
and action targets. Avoid nested buttons or placing a button inside a link.
Allow long server identities to wrap and tab/filter rows to scroll on narrow
screens.
### Responsive widths
Use the shared breakpoint scale in `src/lib/ui/styles/tokens.css`:
| Token | Width | Use |
| ----------------- | ------- | ------------------------------------------ |
| `--breakpoint-xs` | 360 px | Extra-small screen adjustments |
| `--breakpoint-sm` | 640 px | Compact controls, cards and page summaries |
| `--breakpoint-md` | 960 px | Sidebar switches to the navigation drawer |
| `--breakpoint-lg` | 1100 px | Dense, multi-column layouts reflow |
CSS custom properties cannot be used inside media conditions. Write the literal
value, for example `@media (max-width: 640px)`, and choose the shared width that
fits the layout. Related page and component changes should use the same width.
For JavaScript behavior, use the identical query and invert `matches` when you
need its complement; avoid adding a pixel to the boundary.
`npm run check:styles` reads this scale and rejects other widths in Svelte and
CSS `@media` queries. The file-and-width allowlist in `scripts/check-ui-styles.mjs`
records existing layouts awaiting migration. Remove entries as those layouts
move to the shared scale; do not add exceptions for new components. The app
shell, Servers page and server cards use only shared widths.
## Navigation
Use the shared navigation metadata for Fleet, Releases, Activity, Players, and
Admin. Campaigns stays under Releases beside Scripts, Configs, Plugins, Game
files, and Betas. The Servers page is the Fleet landing page. Desktop navigation
uses a collapsible sidebar; mobile navigation uses a modal drawer.
Use Cmd/Ctrl K to search pages, servers, hosts, players, and recorded matches.
Common actions open their existing forms and retain role checks and confirmations.
Keyboard shortcut help is available from the account menu and with `?`.
Detail pages use `Breadcrumbs`. Its parent link restores the validated `returnTo`
URL, including filters, sorting, pagination, and anchors. Supply `fallback` when
the default parent also needs filters. Do not add a duplicate Back link.
### Activity history
Use `ActivityLog` for the fleet timeline and scoped history. The server History
tab fixes the server filter; Maintenance fixes the maintenance/recovery source.
The API counts and pages retained records together, with stable ordering. Parent
operations represent their host receipts and maintenance verification so a single
user action does not appear multiple times. Routine successful host checks stay
in the technical Host operation history. Keep detail links contextual so their
parent breadcrumb restores filters and pagination.
### Type and numbers
Use the shared `--text-*` scale, with 12 px as the minimum. Mobile inputs use
`--text-input` (16 px) to avoid browser zoom. `npm run check:styles`, also included
in `npm run check`, rejects raw pixel font sizes. Use Inter with tabular figures
for counts, scores, durations and charts; reserve mono for code, IDs, paths and
logs. Static values use text or state colors; the accent marks links and controls.
### Product language
| Concept | Visible label |
| -------------------------- | ------------------------------------------------------- |
| A managed game instance | Server; use the friendly map and lobby name |
| Creating a server | Create server |
| Removing a server | Remove server |
| Favourite server | Pin |
| Game does not answer | Not responding |
| Games | Black Ops I / Black Ops II; BO1 / BO2 in compact labels |
| Releasing file changes | Campaigns |
| Player completion evidence | Present in final report / Not present in final report |
Keep internal values such as `t5`, `t6`, `destroy`, instance IDs, and filenames in
API fields and technical details. User-facing actions use the labels above.
Player presence in the final report does not establish a win or continuous
survival. A missing timestamp is **Not recorded**, not **Never**.
Use `RelativeTime` for observed history: seconds, minutes or hours for the last
24 hours, Yesterday for the preceding calendar day, then the shared absolute
format. It includes the full timestamp in a tooltip and follows the account's
timezone. Scheduled future actions use `timeFormat.dateTime` directly. Database
timestamps without an offset are UTC; never parse them as browser-local time.
Receipt freshness uses the browser clock and shows Paused or a retry reason
when updates are unavailable. These clocks are not live regions.
Provisioning detail pages show the requester, absolute start time and duration
in the summary. Keep the finish time, raw IDs and copy controls in collapsed
Technical details. Show freshness only while the operation is active. Poll active
operations and finished operations whose recovery capacity is still held.
Use `OperationTime` for steps, checks and activity: offsets from
the operation start (`+m:ss` or `+h:mm:ss`), with negative offsets for earlier
evidence. Missing timestamps stay **Not recorded**.
Use `plural` or `countLabel` from `src/lib/ui/plural.ts` for count-dependent
language, including verbs: `plural(count, 'needs', 'need')`. The helper uses
`Intl.PluralRules`; supply irregular plural forms explicitly. Keep separators
inside string expressions when a Svelte conditional would trim their leading
space, for example `{offline ? ' · Offline' : ''}`.
Recommend an agent upgrade only when its reported version is known to lack a
needed capability. Missing calibration samples can simply mean the host is
still collecting measurements.
+144
View File
@@ -0,0 +1,144 @@
# Persistent AFK time
AFK time is a GUID account shared by T5 and T6, separate from the points bank. The scripts own `.afk`, `.back`, explicit purchase confirmation, actual gameplay contribution detection, protection and controls, the center-screen countdown, and all-player-AFK / match-ending behavior. Electric Cherry owns policy, durable receipts, atomic points purchases, reservations, and reporting. The immutable native instance's existing bank credential authenticates both APIs; the shared telemetry token and browser sessions cannot authorize game requests.
## Policy and accounting
All balances are integer seconds. Defaults:
| Setting | Environment variable | Default |
| ---------------------------------------------- | ---------------------------------------------------------------- | ----------- |
| Free rolling allowance | `EC_AFK_FREE_SECONDS` | 1800 |
| Combined earned/purchased capacity | `EC_AFK_CAPACITY_SECONDS` | 21600 |
| Active play interval / reward | `EC_AFK_ACTIVE_INTERVAL_SECONDS`, `EC_AFK_ACTIVE_REWARD_SECONDS` | 300 / 60 |
| Participating round reward | `EC_AFK_ROUND_REWARD_SECONDS` | 15 |
| Kill interval / reward | `EC_AFK_KILL_INTERVAL`, `EC_AFK_KILL_REWARD_SECONDS` | 100 / 30 |
| Headshot interval / reward | `EC_AFK_HEADSHOT_INTERVAL`, `EC_AFK_HEADSHOT_REWARD_SECONDS` | 25 / 15 |
| Successful teammate revive | `EC_AFK_REVIVE_REWARD_SECONDS` | 30 |
| Performance reward cap per rolling active hour | `EC_AFK_BONUS_HOURLY_SECONDS` | 480 |
| Points / seconds per purchase pack | `EC_AFK_PURCHASE_POINTS`, `EC_AFK_PURCHASE_SECONDS` | 10000 / 600 |
Free time is spent first. Its available amount is the allowance minus outstanding free reservations and confirmed free consumption charged within the preceding 24 hours. Consumption is charged at the controller's receipt of a durable stop, so free time replenishes 24 hours after that receipt. This deliberately conservative rolling window cannot grant more than the allowance in a rolling day, even with delayed delivery or inaccurate server clocks. Each charge expires independently; unused days never accumulate. Reads, reconnects, map changes, and changing game/server do not reset anything. An unclosed reservation never expires, even after 24 hours. Profile `freeRenewsAt` is the next known charge expiration, not a promise to release unresolved authorization.
Active seconds and partial kill/headshot thresholds persist by GUID across matches and servers. Cumulative snapshots contribute only their increase over the last accepted snapshot for that originating immutable instance, match key, and GUID. Active play rewards use every completed interval. Participating rounds, kill thresholds, and headshot thresholds share one rolling 3600-_active-second_ budget: each performance grant occupies budget until another 3600 verified active seconds elapses. Kill and headshot rewards can stack. Spectating, AFK, idle connections, wall-clock waiting, and raw score increases do not advance this clock. Each legitimate successful teammate revive earns the full configured revive reward, including repeated revives of the same teammate; there is no revive count limit or performance cap. Only overall saved capacity applies.
Capacity includes saved seconds currently reserved by sessions. Overflow rewards and performance bonuses above the rolling budget are discarded, while partial threshold progress persists; capacity does not bank deferred whole rewards. The scripts report only actual gameplay events, eligible active seconds, and rounds with participation. The backend requires `activity:"playing"`, rejects current reward submissions while a session is reserved or started (an unresolved, stopped crash may resume gameplay), enforces monotonic counters, and rejects cumulative active time above the match's wall duration plus a 60-second telemetry tolerance. This scoped trusted-server API cannot independently observe a game engine's successful revive or verify its eligibility. The native/GSC collection paths are part of the trust boundary.
## Machine protocol
Use `POST /api/afk/{balance,event,purchase,reserve,start,settle}` with `Content-Type: application/json` and `Authorization: Bearer <instance bank credential>`. The body limit is 4096 bytes; responses have `Cache-Control: no-store`. Purchases, reservations, start acknowledgments, and balance reads require the exact current active telemetry match and a present GUID on the authenticated server. Gameplay backlog can additionally reference a retained historical match containing that GUID when the immutable instance lifetime proves origin. Historical active time is bounded to the recorded match end or last received telemetry, and its grants still respect held saved capacity. Gameplay whose historical membership evidence has been removed is rejected without granting time. Settlement remains valid for the original instance after disconnect, match completion, or match/server history deletion.
All requests contain `server`, `guid`, and `match` (the existing telemetry `reporter_match_key`, not a separate AFK match identifier). Mutations additionally require `request_id`. GUID, match, request and session IDs are 1–64 characters from `[A-Za-z0-9_.:-]`. Optional `event_time` is a parseable timestamp no more than five minutes in the future; it records the reported event time, while `created_at` records controller receipt time. Keep the complete body immutable across retries, including `event_time`.
| Action | Additional request fields |
| ---------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `balance` | None |
| `event` | `seq` positive integer; `active_seconds`, `kills`, `headshots`, `rounds`, `revives` nonnegative cumulative integer counters (maximum 2147483647); `activity:"playing"` |
| `purchase` | `packs` integer 1–1000; `confirmed:true`; `expected_purchase_points` and `expected_purchase_seconds`, copied from the displayed quote, per pack |
| `reserve` | `session_id`; `seconds` integer 1–604800, the requested maximum authorization |
| `start` | `session_id` |
| `settle` | `session_id`; `consumed_seconds` integer 0–604800 or `null`; `end_reason`; optional `confirmed_seconds` checkpoint |
`end_reason` is one of `manual`, `disconnect`, `death`, `match_end`, `expired`, `never_started`, or `crash`. `expired` requires exact consumption of the authorization. `never_started` requires zero. An unknown crash duration uses `consumed_seconds:null,end_reason:"crash",confirmed_seconds:<last durable elapsed lower bound>`. Confirmed consumption must fit the original authorization and cannot fall below an already-recorded checkpoint.
Every application result has:
```json
{
"ok": true,
"state": "reserved",
"code": "ok",
"request_id": "request-123",
"free_seconds": 0,
"saved_seconds": 600,
"available_seconds": 600,
"reserved_seconds": 1800,
"capacity_seconds": 21600,
"authorized_seconds": 1800,
"bank_balance": 20000,
"purchase_points": 10000,
"purchase_seconds": 600,
"max_purchase_packs": 2,
"session_id": "session-123",
"consumed_seconds": null
}
```
`available_seconds` excludes held authorizations; `reserved_seconds` is held time for this GUID across all servers. `authorized_seconds` is meaningful for session results and is the original authorization, never an extension. `session_id` and `consumed_seconds` appear on session results; `awarded_seconds` appears on reward and purchase results. `max_purchase_packs` is the smaller of affordable packs and capacity, or zero when a bank transfer is prepared. Recheck the quote through `balance` before confirmation; changed pricing rejects with `price_changed` without spending points. There is no automatic purchase.
States are `balance`, `rewarded`, `purchased`, `reserved`, `started`, `settled`, `unresolved`, `corrected`, and `rejected`. HTTP 200 can contain an application rejection (`ok:false`), such as `empty`, `session_pending`, `bank_pending`, `insufficient_balance`, `reserve_capacity`, `price_changed`, `invalid_active_time`, `invalid_consumption`, `progress_regression`, or `progress_conflict`. Authentication failures are 401/403; invalid syntax/amounts are 400. `not_in_match` is a nonreceipted HTTP 409 for unknown/current membership publication lag on new work, allowing the same immutable request to retry after telemetry catches up. Known completed/obsolete matches and recorded players who have departed (`present=0`) are terminal HTTP 200 rejections for new work. Only never-observed membership remains eligible for the publication-lag retry. Gameplay missing historical membership/origin proof is also a terminal HTTP 200 rejection so an unrecoverable old snapshot cannot block the durable queue; subsequent cumulative snapshots can still include its counters if membership is established. Changed request identity or ownership is HTTP 409 `request_conflict`/`session_conflict`. Transaction failures are 503 and can retry unchanged. Early authentication/body failures may contain only `ok` and `code`.
Purchase debits the existing bank account and grants saved time in the same immediate SQLite transaction, with linked point/time ledger entries. A prepared bank transfer blocks purchase until its own existing commit/cancel workflow completes. No second points bank is created.
## Ordering, authorization, and outages
1. Native code durably writes the immutable request before sending it. Use one stable request ID per operation, with separate IDs for reserve, start, and settle. Stable session IDs bind all session operations.
2. `reserve` atomically takes free time first and saved time second, authorizing `min(requested,available)` seconds. Only one outstanding session can hold a GUID's funds. An identical retry returns the saved result. A new operation referring to an already-known session cannot reset or extend it.
3. Durable native state records the reservation and the start intent. `start` must return the `started` acknowledgment before protection is enabled. Scripts additionally recheck current player/map eligibility and activate only once. A delayed acknowledgment cannot reactivate an ended local session. The countdown uses the locally recorded authorization and elapsed clock; it does not require heartbeat renewal.
4. Manual return, disconnect, death, match end, or zero countdown removes protection and restores controls before producing a durable stop. Native code records the confirmed elapsed seconds and immutable `settle` request, then retries delivery until acknowledged. Round elapsed time up to whole seconds and cap it to authorization. At zero the scripts immediately restore normal vulnerability and controls; there is no grace, automatic buy, or spectator transition. Manual `.back` retains its separate gameplay behavior.
5. `settle` records confirmed consumption and releases unused reserved seconds exactly once. It accepts legitimate delayed reports after membership disappears. `never_started` settlement can arrive before its reserve and installs a tombstone; delayed reserve/start cannot reopen that session. Completed/corrected sessions remain terminal. A retry of an earlier operation returns that operation's original receipt, which may predate settlement; native terminal journal state must win over such an old response.
6. If the controller is unavailable, an already-started session keeps its locally authorized countdown to zero. If reserve/start was never acknowledged, do not enable protection. A crashed process must first be proven stopped before recovery. A checkpoint is only a lower bound on elapsed time; an absent heartbeat or old checkpoint is never evidence for a refund. Recover unknown elapsed time as `unresolved`, retaining authorization until reliable stop evidence or an explicit administrator correction resolves it.
Receipts bind the complete body and action to server, immutable instance, and request ID. Reusing an ID with any changed parameter is a conflict. Accepted same/lower-sequence gameplay counters award no additional time; same sequence with changed counters conflicts, a later sequence with a decreased total is rejected, and a lower sequence cannot introduce a higher counter. Native/GSC code must preserve cumulative per-GUID totals across reconnects within the same match. A distinct revive increments `revives` even for the same teammate; retrying a snapshot never increments it.
For host teardown, `POST /api/agent/afk/settle` uses the assigned host credential and `{operationId,action,transfer}`. Only an unfinished `instance.remove`, `instance.rebuild`, or `instance.cancel-create` for that host/immutable instance is accepted. `action:"settle"` reconciles session evidence; `event` and `purchase` are receipt-only recovery and return `not_applied` if the original request never committed. Teardown cannot create a new purchase or reward. Instance retirement revokes normal game API credentials, including reads; the assigned host recovery path permits settlement after retirement without granting a replacement instance ownership of old sessions.
## Crash correction and reporting
An administrator can reconcile an explicitly stopped `unresolved` session with `POST /api/afk/corrections` using their browser session and same-origin protections:
```json
{
"session_id": "session-123",
"request_id": "admin-case-456",
"consumed_seconds": 120,
"reason": "Confirmed process stopped; reviewed native checkpoint and host logs.",
"stopped": true
}
```
The selected charge must be at least the confirmed checkpoint and no more than authorization. Correction cannot release a live reserved/started session, and does not convert an uncertain duration into an exact one: `state` becomes `corrected`, `consumedSeconds` remains null, `chargedSeconds` records the accounting decision, and `confirmedSeconds` retains the evidence lower bound. The audit ledger records the actor, reason, charge, and release. The correction ID is idempotent and rejects changed parameters. A true confirmed stop report can instead settle an unresolved session with its verified exact duration.
Open **Players → AFK** (`/afk`) to browse all AFK accounts, sessions, and time-ledger entries. The accounts view supports player-name and exact-GUID searches and links each account to its player profile. Session history includes unresolved reservations; session and ledger history can be filtered by game, server, and date. Filters and pagination remain in the URL when opening a player or retained match, so the back link restores the same overview. Refresh reads current balances without issuing grants, releasing reservations, or otherwise changing accounts. This reporting page has no purchase or correction controls.
The AFK overview and player profiles use the same signed-in viewer access as Bank. Player profiles also retain balances and recent time-ledger entries alongside bank information. Reports distinguish cumulative verified active seconds, confirmed AFK duration, unresolved sessions, expiration count, manual returns, purchases, and corrected charges. Session starts, end reasons, operation/session IDs, server, match when retained, reported event time, receipt time, resulting balances, free grants, rewards, point-linked purchases, reservations, consumption, releases, and corrections survive match retention and server deletion.
## Coordinated rollout and validation
Back up the controller database and persistent game journals. Deploy EC first;
migration 30 creates the AFK accounts, operations, progress, sessions, bonus budget
and ledger tables without match/server cascading deletion. Install host agent
**1.12.0+**, including its `afk.settlement` capability, before activating the game
scripts. Package and offline-sign the agent release using the normal host update
workflow; a local build does not sign or deploy it.
Install TWS AFK scripts **2.0.0** with matching native plugins **1.4.0+** for both
engines, common **1.4.0+**, telemetry **1.0.0+**, and Plutonium **r5334+**. Fully
restart each game-server process for the plugin update. Keep the existing private
bank credential configuration and persistent `tws-afk/t5/` / `tws-afk/t6/` storage.
See the [scripts AFK guide](https://gitea.thewrightserver.net/josh/tws-zombies-scripts/src/branch/main/docs/afk.md)
for commands, active-play criteria, protection ownership, game dvars and the
in-game validation matrix.
Run `npx vitest run tests/unit/afk.test.ts tests/unit/bank.test.ts tests/unit/ui-afk-profile.test.ts`,
the normal EC checks/build, and `python3 -m unittest discover -s agent/tests -v`.
The scripts repository supplies `node tools/check_afk.mjs` and
`python3 tools/test_plugin_afk.py` with the pinned native JSON dependency headers.
Portable native tests use sanitizers and engine adapters; script tests use engine
shims. Neither proves Windows DLL linking or live game behavior.
Before production rollout, exercise both T5 and T6 with a short test allowance:
manual return, immediate zero-time expiry, downed/dead/spectator states, `.hud`
hidden, repeated revives, partial reward thresholds across reconnects, explicit
purchase confirmation and capacity rejection. Compare the center countdown to
the authorized seconds, ensure controls/weapons and normal vulnerability return
at zero, and confirm active-play metrics exclude AFK time (manual `.back` restores reward eligibility immediately, including during its separate protection grace). Test last-active
death/disconnect and stock afterlife/Grief recovery on deployed maps.
Drop reserve/start/purchase/settle responses, reorder deliveries, disconnect EC
after authorization and restart game/controller/host processes. Confirm the local
deadline survives the outage, durable stops release unused time once, and ambiguous
crashes remain unconfirmed until an audited correction. Rebuild/remove an instance
with both games' journals and a retired game credential; host recovery must retain
files until acknowledged and must never create a new purchase or gameplay reward.
Live T5/T6 gameplay and deployment validation require the actual game servers.
+111 -23
View File
@@ -20,7 +20,7 @@ their access checks. HTTPS requirements still apply. See the
password. Only the holder of the token can create the first administrator.
4. Remove `EC_SETUP_TOKEN` after setup and restart/recreate the controller.
Setup remains closed once any user exists, even if the token is still set.
5. Use **Administration → Users** to create additional accounts. Share temporary
5. Use **Admin → Users** to create additional accounts. Share temporary
passwords privately; each user must change theirs on first login.
Existing installations become protected on upgrade. Existing game servers and
@@ -31,22 +31,46 @@ guessable token. An unset setup token holds setup closed.
## Roles
| Capability | Viewer | Operator | Administrator |
| --- | --- | --- | --- |
| Fleet, metrics, matches and operation summaries | Yes | Yes | Yes |
| Raw configs, file diffs, logs and telemetry diagnostics | No | Yes | Yes |
| Deploy/start/stop/restart/rebuild/remove servers | No | Yes | Yes |
| Scripts, plugins, configs, campaigns, betas and collections | Read summaries | Manage | Manage |
| Host setup, deletion, enrollment, credentials, runtime preparation and game-file upload/cache | Read status | Read status | Manage |
| Server keys and global settings/maintenance policies | No | No | Manage |
| Create users, change roles, disable accounts and reset passwords | No | No | Yes |
| Own password and sign out | Yes | Yes | Yes |
The Moderator role has Viewer-level fleet access plus private player moderation.
It permits live player actions, case review and server/game restrictions lasting
up to seven days, without granting fleet operations or access to raw configs and
credentials. Administrators also control permanent/fleet restrictions, integration
configuration and revoking another moderator's restriction. Super Viewers can
read moderation; Operators and Viewers cannot. See [Player moderation](moderation.md).
| Capability | Viewer | Super Viewer | Operator | Administrator |
| --------------------------------------------------------------------------------------------- | -------------- | ------------ | ----------- | ------------- |
| Fleet, metrics, matches and operation summaries | Yes | Yes | Yes | Yes |
| Raw configs, file diffs, logs, saved RCON and telemetry diagnostics | No | Read | Read | Read |
| Deploy/start/stop/restart/rebuild/remove servers and run diagnostic probes | No | No | Yes | Yes |
| Scripts, plugins, configs, campaigns, betas and collections | Read summaries | Read | Manage | Manage |
| Host setup, deletion, enrollment, credentials, runtime preparation and game-file upload/cache | Read status | Read status | Read status | Manage |
| Server keys and global settings/maintenance policies | No | Read | No | Manage |
| Users and account audit activity | No | Read | No | Manage |
| Create users, change roles, disable accounts and reset passwords | No | No | No | Yes |
| Own password and sign out | Yes | Yes | Yes | Yes |
Super Viewer is a read-only administrator. It includes the Admin navigation and
access to sensitive configuration and diagnostic content, but cannot change fleet
state, settings, keys, or other accounts. Cleanup previews remain available because
they do not save settings or run cleanup. Assign it only to people trusted to read
administrative information. Existing accounts and sessions are preserved on upgrade.
Operators can launch using available game-pool keys already saved by an administrator. They
cannot save keys indirectly through a launch request. An operator's content
permissions include executable scripts and plugins; assign that role only to
people trusted to operate the game fleet.
Drift previews (`/api/drift`) and GitHub release lookups
(`/api/plugins/github/release`) require operator or administrator access, including
`GET` and `HEAD` requests. These endpoints initiate fleet file scans or use GitHub
API quota; Viewers and Super Viewers cannot trigger them.
Saved RCON failure replies are available to Super Viewers, operators and administrators in the
server's Diagnostics tab. Player addresses are redacted before diagnostics are
saved; successful checks clear the saved reply. Fleet snapshots and live status
streams contain no reply snippets. Upgrades discard older saved RCON snippets.
Permissions are checked on the server for API calls, normal pages and Svelte
page-data requests. Hiding UI controls is a convenience, not the access boundary.
The controller prevents disabling or demoting the last enabled administrator.
@@ -59,17 +83,61 @@ passwords created or reset by administrators must be changed before any fleet
access. Password changes require the current password.
Sessions use random tokens in HTTP-only cookies, with only token hashes stored in
SQLite. HTTPS uses a Secure `__Host-` cookie. Sessions expire after 12 hours, or
30 minutes without authenticated requests; background dashboard polling counts
as activity. Login replaces the existing browser session. Logout revokes it.
SQLite. HTTPS uses a Secure `__Host-` cookie. By default, sessions expire after
12 hours, or 30 minutes without authenticated requests; background dashboard
polling counts as activity.
Select **Keep me signed in on this device** at sign-in to stay signed in for
30 days, including between visits from a phone's home-screen app. This option is
unchecked by default and applies only to that browser or home-screen app. Remembered
sessions have no inactivity timeout, but still expire 30 days after sign-in;
activity does not extend that deadline. Use this option only on a device you trust.
Existing sessions keep their original limits after upgrading.
Password changes always require the current password. Remembered administrator
sessions also require the administrator's current password when creating accounts
or editing users, including access changes and password resets. A successful
password change replaces the current session, preserving its remember-device
choice with a fresh lifetime, and revokes all other sessions.
For API clients, `POST /api/auth/login` accepts an optional boolean `rememberMe`
(omitted or `false` keeps the default limits). When using a remembered session,
`POST /api/users` and `PATCH /api/users/:id` require the administrator's password
in `currentPassword`; the `password` field remains the target user's temporary
password. The password-change endpoint preserves the current session's choice.
Login replaces the existing browser session. Logout revokes it.
Changing a password, changing a role, disabling an account, or revoking that
user's sessions invalidates their existing sessions. Live event streams check
revocation every 15 seconds and then close.
Login, initial setup and password verification are rate-limited with persistent
15-minute windows. The database stores audit entries for login results, account
changes and successful management requests without recording passwords, tokens
or request bodies. Administrators can review recent entries in Users.
Login and password changes for enabled Administrators and Super Viewers are exempt
from per-account and per-address rate limits, including existing exhausted windows.
Their attempts do not consume either limit. Other accounts use persistent
15-minute login windows of 10 attempts per username-and-address pair and 30 per
address across accounts. Attempts from one address do not exhaust another
address's allowance for the same username. Initial setup and password changes
retain their limits of 10 per account and 30 per address. Exemptions use the
account's current database role; password verification is still required.
A successful password login also sets a separate, HTTP-only login-device cookie
for 30 days. This cookie lets that browser skip its username-and-address limit,
while the password and shared address limit still apply. It does not sign you in,
and is independent of **Keep me signed in**. It survives ordinary sign-out;
password changes/resets, role changes, disabling an account, and revoking all of
its sessions invalidate its login-device cookies. Only token hashes are stored in
SQLite. Reusing a valid cookie does not extend its original expiry.
The database stores audit entries for login
results, account changes and successful management requests without recording
passwords, tokens or request bodies. Administrators and Super Viewers can review
recent entries in Users.
For every role, the password service runs at most two scrypt operations at once
and queues up to 16 more for up to two seconds. If that queue fills or the wait
expires, the request returns HTTP 429 with `Retry-After: 2`. The persistent rate
limits return `Retry-After: 900` when a non-exempt account or address reaches its
attempt limit.
An administrator can reset another user's password from Users. If the only
administrator forgets their password, an operator with local controller/container
@@ -83,8 +151,10 @@ DB_PATH=./data/cherry.db node scripts/reset-admin.mjs admin
Replace `admin` with the existing administrator's username. The command prompts
without echoing the password, resets that enabled administrator only, revokes
their sessions and records the recovery. It does not expose a remote recovery
endpoint or accept passwords as command arguments.
their sessions and trusted login devices, clears their account-specific login and
password-change rate limits, and records the recovery. Other users' limits and
shared address limits remain intact. It does not expose a remote recovery endpoint
or accept passwords as command arguments.
## Agent and telemetry connections
@@ -126,9 +196,27 @@ JSON requests and multipart uploads. Do not configure a proxy to replace arbitra
incoming origins with your trusted origin. Machine endpoints use their own token
checks and do not require a browser Origin.
Use the adapter's real client-address configuration only with a trusted proxy
that strips spoofed forwarding headers; login throttling otherwise uses the direct
peer address. Forwarded host or user headers do not authenticate users.
Login throttling uses the address returned by SvelteKit's adapter. Without
`ADDRESS_HEADER`, this is the direct peer address, so users behind a reverse proxy
share the proxy's address limit. Compose passes `ADDRESS_HEADER` and `XFF_DEPTH`
from `.env` to the controller; direct Node deployments must set them in the
server's environment. For one trusted proxy that sets `X-Forwarded-For`, use:
```dotenv
ADDRESS_HEADER=x-forwarded-for
XFF_DEPTH=1
```
Recreate the Compose controller after changing these values with
`docker compose up -d`. For a proxy chain, set `XFF_DEPTH` to the number of trusted
proxies: the adapter selects that many positions from the right of the header.
For example, `client, proxy1` with two trusted proxies requires `XFF_DEPTH=2`.
The public-facing proxy must replace untrusted forwarding headers, and every
trusted hop must supply the expected address chain. Restrict direct access to
port 3000 so requests cannot bypass those proxies. Do not enable these settings
for an untrusted proxy or copy a depth that does not match your deployment.
See the [adapter's client-address settings](https://svelte.dev/docs/kit/adapter-node#Environment-variables-ADDRESS_HEADER-and-XFF_DEPTH).
Forwarded host or user headers do not authenticate users.
Local HTTP browser development requires `EC_AUTH_ALLOW_HTTP=true` and a loopback
hostname (`localhost`, `127.0.0.1` or `::1`). This uses a separate development
+23 -8
View File
@@ -4,36 +4,51 @@ Open **Fleet → Autoscaling** to keep empty lobbies available for new groups. P
Autoscaling is opt-in. Installing the feature creates no policies and changes no lobby counts. Choose On and save a policy to enable autoscaling.
T5 game-wide policies cover the ten standard Zombies maps. Dead Ops Arcade is not supported.
T5 game-wide policies cover the ten standard Zombies maps; T6 policies cover nine co-op map selections. Dead Ops Arcade, Grief, and Turned are not supported.
## Configure a policy
Choose **Add policy**, select the game and scope, and enter an explicit maximum. The initial editor selects Off, with a minimum of one running lobby, one empty spare, and a 15-minute empty interval. Counts must be between 1 and 20; the minimum and spare target cannot exceed the maximum.
Choose **Save policy** to apply changes directly. Saving checks the current fleet, policy revision, ownership conflicts, and host readiness. If saving is blocked, the form keeps your settings and shows the reason. Saved policies show lobby counts, key availability, and the current status. An active job appears once with its latest stage and a **View job** link. Use **Lobbies** for per-map spare coverage and occupancy evidence, **Activity** for decision changes grouped by job, and **Metrics** for observed capacity and provisioning measurements.
Choose **Save policy** to apply changes directly. Saving checks the current fleet, policy revision, ownership conflicts, and host readiness. If saving is blocked, the form keeps your settings and shows the reason. Saved policies show lobby counts, key availability, and the current status. An active job appears once with its latest stage and a **View job** link. Use **Lobbies** for per-map spare coverage and occupancy evidence and **Activity** for decision changes grouped by job. [**Metrics**](metrics.md) shows observed lobby counts and empty spare hours, plus autoscaling additions, removals, failed or cancelled operations, and average/maximum request-to-ready time for the selected period, game, and map. The policy card retains its separate 31-day measurement totals, including spare deficits.
| Autoscaling | Behavior |
| --- | --- |
| ----------- | ----------------------------------------------------------------------------------------------------- |
| Off | No new actions. Unsubmitted work is withdrawn and delivered operations remain tracked until settled. |
| On | Adds lobbies and removes surplus lobbies after continuous empty evidence and all removal checks pass. |
Plutonium keys belong to a game pool shared by every map, manual launch, collection, beta, and autoscaling policy for that game. An eligible creation uses the lowest available lobby number from 1–20 and reserves any free game key atomically. Key labels do not select a map or lobby. The policy shows saved and available game keys; policy maxima can exceed pool size, and a policy can be saved before any keys are added. An empty or exhausted pool holds new growth with a clear reason; it does not prevent surplus removal. Queued launches reserve their key, stopped instances retain it, and confirmed cleanup returns it to the pool. Failed or uncertain launches keep their reservation until safely reconciled. Existing lobbies and unfinished operations must be healthy and settled before activation. Automatic removal also requires agent **1.7.0 or later** advertising `instance.autoscaling-remove` on each affected host.
The desired count is `min(maximum, max(minimum, occupied lobbies + empty spare target))`. The controller evaluates policies every 15 seconds and requests at most one unresolved operation per policy. Game-wide policies allow one outstanding operation across their maps, prioritizing additions before removals. Once an operation settles, the next evaluation can act immediately on another eligible lobby. Surplus lobbies must still satisfy the configured continuous empty duration before removal. Create uses the existing startup concurrency, CPU, memory, library, port, and host admission checks. Lack of host capacity leaves one request waiting; it does not create additional requests every tick. Creates use current promoted launch files when provisioning begins.
The desired count is `min(maximum, max(minimum, occupied lobbies + empty spare target))`. Each occupied lobby must reach **round 2 or greater**, confirmed by fresh telemetry for its current match, before it increases the creation target. Brief joins, round-one matches, and unavailable round evidence do not trigger an additional spare. The minimum and baseline spare target can still bootstrap a map without an active match. Existing spares remain protected by the ordinary desired count even when a match restarts or round evidence becomes unavailable.
The controller evaluates policies every 15 seconds and requests at most one unresolved operation per policy. Game-wide policies apply the round requirement independently to each map and allow one outstanding operation across their maps, prioritizing additions before removals. Once an operation settles, the next evaluation can act immediately on another eligible lobby. Unsubmitted creates are withdrawn if they no longer meet the round or capacity requirements. Surplus lobbies must still satisfy the configured continuous empty duration before removal. Create uses the existing startup concurrency, CPU, memory, library, port, and host admission checks. Lack of host capacity leaves one request waiting; it does not create additional requests every tick. Creates use current promoted launch files when provisioning begins.
When trimming a map, autoscaling keeps occupied lobbies and the lowest-numbered
empty lobbies needed for its minimum and spare targets. It selects the
highest-numbered eligible surplus lobby for removal. The required empty lobbies
are protected before checking idle timers, so Lobby 1 stays available while a
higher surplus lobby completes its empty interval. Existing numbering gaps remain
until normal growth needs another lobby; autoscaling does not replace healthy
lobbies just to renumber them.
Existing policies saved in the removed Dry run or Create only modes switch to Off on upgrade. Review and turn autoscaling On to resume; pending work remains tracked until settled.
## Ownership and blockers
A live policy owns the lobby counts for its selected maps. Overlapping live game-wide and map-specific policies are rejected. Game-wide rules include every catalog map and apply each map’s targets independently while sharing the game’s key pool. Pool capacity is a game-wide limit; targets across maps are not guaranteed when all keys are in use. Competing collection launches and manual Create, Start, Stop, Rebuild, or Destroy requests are rejected with a policy link. Exact collection matching also checks managed maps absent from the collection. To hand control back, set the policy to Off and wait for unsettled operations to finish.
A live policy owns the lobby counts for its selected maps. Overlapping live game-wide and map-specific policies are rejected. Game-wide rules include every catalog map and apply each map’s targets independently while sharing the game’s key pool. Pool capacity is a game-wide limit; targets across maps are not guaranteed when all keys are in use. While autoscaling is active, competing collection launches and manual Create, Start, Stop, or Destroy requests are rejected with a policy link. Pausing globally or pausing the policy allows these manual actions through their usual provisioning checks. Restart and Rebuild remain available through the usual provisioning checks. Their pending work and unresolved recovery hold scaling decisions for the affected map, so temporary downtime does not trigger replacement lobbies. Exact collection matching also checks managed maps absent from the collection.
Unknown or stale occupancy, stopped or unhealthy members, active betas, campaigns, maintenance, host drains, and unresolved recovery hold the policy's decisions. Autoscaling does not repair these conditions itself. The page and linked Provisioning operation explain the current blocker, including capacity and game key waits.
[Capacity rebalancing](native-hosts.md#rebalance-instances) preserves lobby identities
and counts. Each move uses a Provisioning rebuild, which holds scaling for the
affected map until the move settles. The temporary outage does not request a
replacement lobby.
Current positive occupancy from either telemetry or RCON vetoes an empty claim. Empty intervals reset when players arrive, evidence becomes unknown, the instance or lifecycle changes, or observation continuity breaks. Controller downtime does not count toward the empty duration. Failed or uncertain automatic operations pause further actions until an operator inspects their Provisioning recovery and reviews the policy again.
## Pause and cancellation
Use **Pause all** to stop new decisions globally, or **Pause** on one policy. Use **Resume** to enable it again; the usual activation checks still apply. A global pause retains each live policy's ownership; setting it Off releases ownership once its outstanding operation settles. Resuming the global switch preserves each policy's On or Off setting.
Use **Pause all** to stop new decisions globally, or **Pause** on one policy. Use **Resume** to enable it again; the usual activation checks still apply. A global pause retains each live policy's ownership to prevent overlapping policies, but allows manual fleet, server, and collection actions. Policies paused after a failure also allow manual actions. Work already in progress still uses the normal per-server provisioning checks. Setting a policy Off releases ownership once its outstanding operation settles. Resuming the global switch preserves each policy's On or Off setting and restores the manual-action guard for active policies.
Unsubmitted creates and queued removals are withdrawn where possible. Cancelling an autoscaling operation from Provisioning also turns its policy Off so it cannot immediately request a replacement.
@@ -55,12 +70,12 @@ The production observation period and live pilot have not been run as part of im
1. Select one or two representative maps and record the baseline lineup, keys, versions, host CPU and memory, and player-hours.
2. Select On after resolving blockers and checking agent capability. Set the minimum, maximum, and spare target, then choose Save policy.
3. Monitor request-to-ready time from Provisioning, browser visibility, successful external joins, empty lobby-hours, spare deficits, and removals. Increase the spare target if creation latency leaves new groups without a suitable lobby.
3. Use Metrics to monitor request-to-ready time, empty lobby-hours, and autoscaling removals for the selected period and scope. Check the policy card's 31-day spare deficits and individual Provisioning operations for delays; verify browser visibility and successful external joins separately. Increase the spare target if creation latency leaves new groups without a suitable lobby.
4. Expand one map at a time when spare availability and gameplay meet your requirements. Pause if they regress.
The page retains up to 31 days of decision evidence and observations, with the 30 most recent decision changes shown. Repeated unchanged evaluations update the decision's last-seen time instead of adding a row. Unresolved intent survives retention. Provisioning history retains the operation and policy backlink separately.
Measurement totals exclude collection gaps. Request-to-verified-readiness summaries include queue time and only completed creates; they do not establish browser visibility or successful joins. “Time with players” in Metrics can rise simply because idle lobbies leave its denominator. Use host CPU and memory measurements alongside player-hours and spare availability when assessing savings.
Measurement totals exclude collection gaps. Request-to-verified-readiness summaries include queue time and only completed creates; they do not establish browser visibility or successful joins. [Metrics](metrics.md) shows average and peak lobby counts, empty spare hours, and map time with no reported empty lobby. Its autoscaling signals compare historical counts with current policy targets. Use host CPU and memory measurements alongside player-hours and spare availability when assessing savings.
## API and implementation
+236
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@@ -0,0 +1,236 @@
# Player bank
The bank stores one points balance per exact GUID across T5 and T6. Players use
`.b`, `.d <amount|all>` and `.w <amount|all>` with the TWS bank scripts. Deposits
move spendable match points into the bank; withdrawals return bank points to
the current match. Neither changes earned `score_total`. Bank-assisted games
still count toward the existing leaderboards; the ledger records their match
IDs. This release does not introduce separate bank-assisted rankings.
## Setup and rollout
1. Back up the controller database. Update every host agent to **1.9.1 or later**
before installing the public-endpoint bank scripts. This version settles both
public and legacy controller-derived journals before removing runtime storage.
Package and offline-sign the agent
release using the [host update workflow](native-hosts.md).
2. Deploy Electric Cherry and restart the controller. Migration 20 creates
accounts, requests and the ledger; migration 21 adds instance credentials and
binds existing requests to their currently active native instance, if any.
3. Set `EC_BANK_MAX_BALANCE` (default 250000, range 1–1000000). Invalid configuration
refuses new deposits. Lowering the limit preserves existing balances and
prepared deposits; withdrawals remain available.
4. Build/install TWS plugins `t5-plugin`/`t6-plugin` 1.1.0 or later and restart
the **whole game-server process**. Install `tws_t5_bank.gsc` or
`tws_t6_bank.gsc` 2.0.0, common 1.0.0+ and telemetry 1.0.0+.
For existing servers changing endpoints, use the rebuild procedure below.
5. Create or rebuild the servers through EC. Launch preparation generates a
cryptographically random `ec_bank_` credential for each immutable instance,
stores it in the private controller database, and injects it through
`configs/electric_cherry_bank.cfg`. The launch command executes this private
file and sets `tws_server_id`. The host agent writes only `tws_bank_token` in
that private file; it no longer generates `tws_bank_url`.
Both game scripts always send bank requests to
`https://ec.thewrightserver.net/api/bank`, even if an old `tws_bank_url` remains
in configuration. The host agent's enrolled HTTPS controller URL is separate
and continues to carry agent traffic, including authenticated bank settlement.
It may differ from the public endpoint reachable by game containers.
There is **no `EC_BANK_TOKENS` environment map** and no per-server secret setup.
The private configuration is sent only in that host's authenticated operation
payload. It is excluded from shared recipes, promoted files and blob downloads.
Do not upload `electric_cherry_bank.cfg`: its filename is reserved. Protect the
controller database, host operation journal and per-instance runtime directory,
which contain private credentials.
Drift scans exclude the exact generated configuration path for both games.
A maintenance rescan resolves old bank-only incidents and retains other file
changes in mixed incidents. Private-file campaign plans saved before this fix
are rejected at activation; cancel them and rescan rather than retrying the old
plan. Upgrade host agents to **1.9.3 or later** before resuming drift recovery
so stages already saved on a host also reject private-file reads and changes.
Legacy private bank-file campaign diffs and their blob downloads are blocked;
this does not erase previously captured bytes from databases or backups.
Retries, rebuilds and host moves of the same instance reuse its credential.
Retiring the instance immediately revokes authentication. Creating another
server with the same display name produces a new instance ID and secret; it
cannot finish the old instance's requests. Accounts remain attached to player
GUIDs, so balances survive the servers. Telemetry tokens and browser sessions
cannot authorize bank requests. Host credentials can only settle decisions
through the separate, operation-scoped teardown endpoint.
For an upgrade from the initial static-token implementation, drain outstanding
transfers while the old controller/configuration still runs, then deploy and
rebuild. Remove the obsolete environment map and any manually supplied token.
Do not replace identities or discard pending journals to force an upgrade.
### Upgrading from a controller-derived game endpoint
Update agents to `1.9.1+` first. If an existing server's `tws_bank_url` differs
from `https://ec.thewrightserver.net/api/bank`, rebuild that server through EC
with bank scripts `2.0.0`. The agent stops the old game, settles its pending
commit/cancel decisions with their original request IDs, then starts the
replacement and removes old storage. The server identity and instance credential
are preserved. Lost acknowledgments can replay the same decisions; EC's retained
request IDs prevent duplicate ledger changes. An outage or invalid journal
retains storage and blocks replacement until recovery succeeds.
Do not deploy the new scripts with only a map restart when the endpoint changes:
native journals are keyed by server and endpoint, and the new scripts cannot load
the old scope. Do not rename, rewrite or delete pending journals. Keep the
agent's enrolled controller URL unchanged until legacy journals drain; the
agent accepts only the fixed public endpoint and the legacy `/api/bank` URL
derived from that enrolled controller. Other legacy URLs require recovery with
their original configuration before switching. If the old URL already matches
the exact public endpoint, existing journals retain their identity and a map
restart is sufficient for the script upgrade. No new native plugin build is
required beyond `1.1.0`.
## Machine API
All routes below are `POST /api/bank/<action>`, with `Content-Type:
application/json` and `Authorization: Bearer <server-bank-token>`. Responses
are never cached. Bodies are capped at 4096 bytes. GUIDs and request IDs stay
strings; never convert them to numbers.
| Action | Body | Meaning |
| ---------- | ------------------------- | -------------------------------------------------------------------- |
| `balance` | `server`, `guid` | Read the shared balance and currently available points |
| `deposit` | Transfer fields below | Reserve deposit capacity without crediting the account yet |
| `withdraw` | Transfer fields below | Reserve bank funds without debiting the account yet |
| `commit` | Identical transfer fields | Apply a prepared transfer once and append its ledger entry |
| `cancel` | Identical transfer fields | Release a reservation; also prevents a delayed prepare from applying |
Transfer example:
```json
{
"server": "t5_zombie_theater_1",
"guid": "18446744073709551615",
"match": "reporter-match-key",
"request_id": "unique-process-token-17",
"operation": "deposit",
"amount": 2000,
"capacity": 995000
}
```
`match` is the reporter's telemetry match key, **not** Electric Cherry's numeric
match ID. `request_id` is unique for the server and at most 64 characters.
`amount` is a positive integer up to 1000000; withdrawal also accepts `"all"`.
The script resolves deposit `all` to its captured spendable points. `capacity`
is the current room below the game's bank withdrawal cap of 1000000 points.
An `all` withdrawal that exceeds this room is refused, rather than truncated.
Preparation requires the GUID to be present in the server's latest active match,
with the exact telemetry match key. Late joiners may need to wait for the next
30-second heartbeat. Unknown/destroyed servers, absent players and old matches
cannot prepare transfers. Settlement of an existing decision remains possible
after match completion or retention. Host teardown can finish saved decisions
after retirement; the retired game credential itself no longer authenticates.
Successful application responses include `ok`, `state`, `code`, `request_id`,
`amount` and `balance`. States are `balance`, `prepared`, `committed`, `cancelled`
or `rejected`. For balance reads, `amount` is the available balance. A business
rejection uses HTTP 200 with `ok: false`, `state: "rejected"` and a code such as
`insufficient_balance`, `empty`, `bank_limit`, `points_limit`, `not_in_match` or
`pending`. It never changes points. Authentication failures use 401/403,
malformed input 400/413/415, identity conflicts 409, and unavailable service 503.
Repeated requests return the saved result/state without applying a second
change. Settled IDs never reopen; a committed result retains its original
resulting balance even if later transfers change the account. Reusing an ID
with different transfer fields returns 409. A GUID has at most one prepared
transfer across all servers. SQLite transactions serialize checks, account
updates and ledger insertion, so concurrent requests cannot overspend funds or
deposit past the configured maximum.
## Lost responses and recovery
The game saves a cancellation decision **before** sending a prepare request.
Only a validated prepared reply lets it recheck the player's life, current
spendable points and withdrawal room. It then records a commit decision and
updates spendable points without yielding. The sender retries settlement with
the original identity, at delays of 1, 2, 4, 8, 16, then 30 seconds. Invalid,
truncated or uncorrelated replies never authorize points changes.
A failed/uncertain prepare leaves game points unchanged and queues cancellation.
Cancellation can arrive first: its tombstone blocks the delayed prepare. Death,
respawn, disconnect or match end before application also cancels. After a commit
decision, retries only finish the ledger; they never change game points again.
These points now belong to the current match, so an applied withdrawal is not
automatically refunded if that match ends or its server crashes.
Keep `tws-bank/t5/` or `tws-bank/t6/`, relative to the game process working
directory, on persistent writable storage with a
single process per server/endpoint. Journals contain transfer data, not secrets.
On a map/process restart, saved decisions settle before new bank commands.
Unreadable storage disables the bank; failed writes prevent points changes.
Pending decisions remain until acknowledged, even on credential errors. Bank
holds do not expire automatically, because expiring a saved commit can lose a
deposit or create a free withdrawal. Restore connectivity/configuration and the
original journal to resolve holds; never delete a pending journal to unblock
the bank. If storage is permanently lost, reconcile against the retained
request and ledger records before any manual repair.
During removal, rebuild, host migration or launch cancellation, agent 1.9.1+
stops the game and drains its journals **before** deleting runtime files or
starting a replacement. It uses its host credential at
`POST /api/agent/bank/settle`; EC checks the assigned host, immutable instance,
unfinished teardown operation, server and original request identity. This
endpoint permits only commit/cancel, never new deposits or withdrawals. Journal
URLs must match the public game-bank endpoint or that host's legacy
controller-derived bank endpoint; the agent never follows a journal URL.
Corruption, an unrecognized endpoint, failed acknowledgment or an
outage retains storage and leaves the operation unresolved for retry. An
interrupted rebuild uses the existing rebuild recovery workflow to retry with
a fresh operation after settlement. Do not manually erase its old directory.
The journal provides recovery from map/process restart. It cannot make live
game memory and SQLite one atomic transaction or preserve match points after a
machine/storage failure. Back up persistent storage and verify crash behavior
in the actual Windows/Plutonium deployment before rollout.
## History and validation
The **Players → Bank** page shows fleet-wide balances, funded accounts, completed
transfers in the last 24 hours and pending transfers. Accounts can be searched by
player name or GUID, sorted by balance or recent completed activity, and filtered
to funded accounts, accounts at or above the configured limit, or pending transfers.
Balances always remain shared across both games.
Transactions can be filtered by player, game, server, direction and inclusive UTC
dates. Pending transfers show oldest first, with an attention indicator after five
minutes and details explaining the reservation. This indicator does not expire or
cancel a transfer. Both views retain historical server identities and match IDs
after retention; unavailable matches have no live link.
Selecting a player opens a drawer with their balance, available points, pending
transfer and paginated history. Filters and pagination are retained in the URL,
including when following a match or player-profile link. The page refreshes every
30 seconds while visible. Summary counts always cover the whole fleet. Bank is
read-only for all browser roles; transfers continue to originate in game.
Player profiles show the shared balance, pending status and three newest ledger
entries, with a **View bank history** link to the drawer. Entries include signed
amounts, resulting balances, server, time and match.
Accounts, request IDs and ledger entries have no cascading match/server foreign
keys and are not deleted by match retention or server deletion. Retained IDs
also keep old retries idempotent. Expired match links become plain historical
IDs. Include these tables in normal database backups.
Run `npx vitest run tests/unit/bank.test.ts tests/unit/bank-overview.test.ts tests/client/bank-page.test.ts`, then the usual lint, type checks,
tests and build. TWS supplies `node tools/check_bank.mjs` and
`python3 tools/test_plugin_bank.py`. Live validation must cover both games:
deposit/withdraw amounts and `all`, insufficient funds and caps, joining before
telemetry, `.help`, score HUD updates, death/respawn/disconnect during requests,
lost prepare/commit replies, controller outage, disk failures and map/process
restart with pending work. Confirm earned score and leaderboard behavior, and
verify that another server's credential and the telemetry credential fail.
For the endpoint upgrade, also test a different enrolled controller address and
a stale `tws_bank_url`, `.b` with an empty balance, `.w all` with no funds, and
rebuild/removal with both legacy and public journals. Drop a settlement reply,
restart the agent and verify the original IDs settle without duplicate ledger
changes before the replacement starts or runtime storage is removed.
+132 -34
View File
@@ -12,6 +12,10 @@ file applies to all participants. Every file needs at least one matching test
participant. For example, a T5 script and a T6 script can share one beta without
either script being installed on the other game's servers.
Choose **Add all eligible files** to add the latest unpromoted version of every
remaining eligible file at once. Files and exact versions you already selected
stay unchanged.
Setup defaults to automatic selection. Enter one **Instances per game** number,
which defaults to 1 and applies to every game represented by the selected files
and their matching servers. Every automatically selected instance must pass
@@ -29,8 +33,8 @@ servers. Servers held by another active beta or with pending deployment work
are excluded, as are instances on unavailable, draining, or disabled hosts.
Unknown or stale player counts are not treated as empty. If the
requested counts cannot be met, including coverage of every selected map-scoped
file, the beta does not start. Deployment and restarts still wait for confirmed
empty lobbies and restart capacity.
file, the beta does not start. File deployment rebuilds servers after waiting
for confirmed empty lobbies and rebuild capacity.
Open **Advanced options → Choose specific servers** for manual selection. The
picker includes servers matching any file in the bundle; each file must have a
@@ -51,13 +55,14 @@ Send JSON to `POST /api/telemetry` with `Content-Type: application/json` and eit
`X-EC-Telemetry-Token: <EC_TELEMETRY_TOKEN>`. If both headers are present, they must
contain the same secret. Keep the secret out of URLs, payloads and browser code,
and use a different secret from host-agent credentials or account passwords.
The JSON event format is unchanged.
Request bodies are limited to 1 MiB (1,048,576 bytes), including requests without
`Content-Length`. The limit applies to the UTF-8 JSON body before parsing.
There are four events. Send them whether or not a beta is active.
### Event fields
| Event | Fields |
| --- | --- |
| -------------- | ---------------------------------------------------------------------------------------------------------------------------- |
| `game_start` | `server`, `map`, `players` with each player's `name` and `guid` |
| `round_change` | `server`, `map`, `round`, `players` with each player's `name`, `guid`, `kills`, `headshots`, `downs`, `revives`, and `score` |
| `heartbeat` | Same fields as `round_change`; sent periodically during a round to refresh the current round and player stats |
@@ -65,10 +70,29 @@ There are four events. Send them whether or not a beta is active.
`server` is the exact registered Electric Cherry server name. `map` is the
current map. `players` is the full player array, including an empty array when
there are no players. Names and GUIDs are strings; keep GUIDs as strings to
preserve their precision. Round and stat values are nonnegative JSON integers.
there are no players. `server`, `map`, and each player's `name` and `guid` must be
nonempty strings of at most 255 UTF-16 code units (JavaScript string length).
Values over the limit reject the entire report; accepted values are preserved
without trimming or truncation. Keep GUIDs as strings to preserve their precision
and leading zeros. Round and stat values are nonnegative JSON integers.
Each GUID must appear only once within a report's player array.
Every event also accepts these optional top-level fields:
| Field | Meaning |
| ------- | --------------------------------------------------------------------------------------------------- |
| `match` | Reporter-generated game identity: a nonblank string of at most 64 UTF-16 code units. |
| `seq` | Positive JSON safe integer, at most 9,007,199,254,740,991, identifying this report within the game. |
Send both fields for reliable match boundaries, ordering, and retry handling.
Choose a fresh `match` value for every game, including restarts on the same map,
and keep it unchanged throughout that game. Match keys are scoped to the exact
`server` name. Start `seq` at 1 and increment it once per event, including
heartbeats. Retry a report with its original `match`, `seq`, and payload; do not
allocate a new sequence number for a retry. Either field may be omitted for
compatibility, but sequence-based deduplication requires both fields. Existing
reporters without these fields remain valid.
Every event also accepts an optional per-player `ping`: the game server's current
latency measurement in milliseconds, as a nonnegative JSON integer (for example,
`"ping": 42`). Send `null` or omit the field when unavailable; do not substitute
@@ -91,6 +115,8 @@ Send when the game starts. Round and stats are not required.
{
"event": "game_start",
"server": "t6_zombie_town_1",
"match": "town-20261012-001",
"seq": 1,
"map": "zm_transit",
"players": [
{ "name": "Josh", "guid": "12345678901234567" },
@@ -107,11 +133,29 @@ Send the new round and each player's current stats.
{
"event": "round_change",
"server": "t6_zombie_town_1",
"match": "town-20261012-001",
"seq": 2,
"map": "zm_transit",
"round": 25,
"players": [
{ "name": "Josh", "guid": "12345678901234567", "kills": 420, "headshots": 160, "downs": 1, "revives": 3, "score": 32000 },
{ "name": "Alex", "guid": "23456789012345678", "kills": 380, "headshots": 140, "downs": 3, "revives": 1, "score": 28000 }
{
"name": "Josh",
"guid": "12345678901234567",
"kills": 420,
"headshots": 160,
"downs": 1,
"revives": 3,
"score": 32000
},
{
"name": "Alex",
"guid": "23456789012345678",
"kills": 380,
"headshots": 140,
"downs": 3,
"revives": 1,
"score": 28000
}
]
}
```
@@ -124,11 +168,29 @@ Send the final round and each player's final stats when the game ends.
{
"event": "game_end",
"server": "t6_zombie_town_1",
"match": "town-20261012-001",
"seq": 3,
"map": "zm_transit",
"round": 26,
"players": [
{ "name": "Josh", "guid": "12345678901234567", "kills": 445, "headshots": 170, "downs": 2, "revives": 3, "score": 33500 },
{ "name": "Alex", "guid": "23456789012345678", "kills": 401, "headshots": 146, "downs": 4, "revives": 1, "score": 29750 }
{
"name": "Josh",
"guid": "12345678901234567",
"kills": 445,
"headshots": 170,
"downs": 2,
"revives": 3,
"score": 33500
},
{
"name": "Alex",
"guid": "23456789012345678",
"kills": 401,
"headshots": 146,
"downs": 4,
"revives": 1,
"score": 29750
}
]
}
```
@@ -139,23 +201,51 @@ Success returns HTTP 200 with `{ "ok": true, "telemetry": { ... } }`.
The returned telemetry contains the event and an Electric Cherry `receivedAt`
timestamp. A missing/invalid machine token returns 401; an unset or invalid
controller `EC_TELEMETRY_TOKEN` returns 503. Authentication happens before payload
validation. Authenticated invalid JSON or fields return 400, an unknown/destroyed
server 404, and a non-JSON content type 415.
validation. Authenticated bodies over 1 MiB return 413 before JSON parsing.
Invalid JSON or fields return 400, an unknown/destroyed server 404, and a non-JSON
content type 415.
The script sends each event once, in gameplay order, directly to Electric Cherry.
There is no discovery request, beta token, boot/session ID, sequence number,
custom feature event, external helper, or separate beta acknowledgement.
Basic payload checks happen in the receiver.
Send events in gameplay order directly to Electric Cherry. There is no discovery
request, beta token, custom feature event, external helper, or separate beta
acknowledgement. Basic payload checks happen in the receiver.
Electric Cherry saves the latest complete report, including player stats, and
With `match` and `seq`, repeated sequences are ignored even after an application
restart. A lower sequence that arrives late can fill a missing-report gap without
rolling back the current round, roster, or counters. A delayed `game_start` can
record the starting roster without resetting the game's observed progression.
A known older match key cannot replace a newer game's live state. When an unseen
key starts a new game before the previous keyed game's `game_end` arrives,
Matches labels the previous game **End report missing**. A later `game_end`
completes its own match without changing the newer game. Missing sequence counts
are diagnostic: they do not invent absent rounds, rosters, or an ending.
Duplicate sequences, lower-sequence reports, and reports for known older keys do
not advance beta requirements or replace the current scoreboard. A successful
response acknowledges the submitted report; it does not mean that report became
the current game state.
Preserve delivery order across games as well: keep queued retries ahead of
newer games' reports. An unseen key is always treated as the next game, even if
its first report was delayed from an older game. `seq` cannot resolve this because
it orders reports only within a game. A persistent per-server game counter or
equivalent ordering metadata would require a protocol extension. See the
[first-report ordering limitation](leaderboard.md#persistence-and-match-boundaries)
for its effect on match history and the live scoreboard.
Electric Cherry saves the latest accepted report, including player stats, and
streams it to connected clients. A new start clears the previous round display;
an end closes the match. Receipt order determines the latest report. This small
protocol does not attempt to identify delayed events from earlier games or
provide exactly-once delivery across games.
an end closes the match. Without a match key, legacy receipt-order and
map/round heuristics remain in effect. Those reports cannot reliably distinguish
delayed events from earlier games; send them once in order.
Match timing is independent of player count: an empty `game_start` still records
the start, and empty rosters or RCON polls do not erase it. Fleet can display a
fresh reported round even when the start was missed; match duration stays unknown
in that case. When match history identifies a new match from subsequent gameplay,
Fleet clears the previous match's timing rather than carrying it into the new one.
Reports also feed the persistent [Leaderboard](leaderboard.md), independently
of beta activity. That page documents cumulative stat accounting, round credit,
and the limits of identifying matches from this protocol.
and match identity and ordering behavior.
### Reporter deployment
@@ -175,7 +265,8 @@ name. Each entry includes the Electric Cherry receipt time, HTTP result, error
reason, event, map, round, player count, content type, and submitted JSON. Rejected
reports are included, even when the content type is wrong but the body is readable
JSON after authentication. Unauthorized requests are rejected before their bodies
are read and are not retained in per-server diagnostics. Authentication headers
are read and are not retained in per-server diagnostics. Oversized bodies are
rejected before parsing and are not retained either. Authentication headers
and their secrets are never stored. Processing failures return 500 and record the internal error when diagnostic
storage is available; failed database transactions do not update the scoreboard.
@@ -192,8 +283,9 @@ newest first, with caching disabled.
Check the reporter's destination and server field. Calls that never reach
Electric Cherry, malformed JSON, and bodies without a usable server name
cannot appear in this server's log. Earlier requests are not backfilled.
Missing/invalid telemetry credentials also produce no retained request; inspect
the reporter's HTTP result for 401 or an unconfigured-controller 503.
Missing/invalid telemetry credentials and oversized bodies also produce no
retained request; inspect the reporter's HTTP result for 401, 413, or an
unconfigured-controller 503.
- **400 / 415:** inspect the error and payload. One invalid player's stats or a
duplicate GUID rejects the entire report. These requests do not update the
scoreboard.
@@ -214,7 +306,7 @@ an occupied server can still have no scoreboard report.
Requirements on a qualifying server are ANDed:
| Requirement | Evidence |
| --- | --- |
| --------------------------- | ------------------------------------------------------------------------------------------------ |
| Reach round X | A round change, heartbeat, or game end reports round >= X with the required player count |
| Complete qualifying matches | Game end at round 2 or later, optionally qualified by a higher round, player count, and duration |
| Populated minutes | Time between consecutive game reports with enough players at both ends |
@@ -261,7 +353,7 @@ Health monitoring continues after a pass until promotion.
For failures, select hold as failed, pause for investigation, or automatic
rollback. Rollback queues restoration only for files touched by the beta.
Restoration and restart both wait for an empty server and restart capacity.
Restoration rebuilds the server after waiting for an empty lobby and rebuild capacity.
The manual option holds those changes in a rollback campaign until you select
**Resume when empty**. Promotion is always manual.
@@ -273,9 +365,9 @@ Review the promotion preview before confirming. API clients fetch it with
409 and requires a fresh preview.
Confirming promotion creates a campaign without reading the existing files on
additional servers. Each server waits for an empty lobby and restart capacity,
then captures rollback snapshots immediately before applying its queued files
and restarting. Campaign history records snapshot capture, and file comparisons
additional servers. Each server waits for an empty lobby and rebuild capacity,
then captures rollback snapshots before rebuilding with its queued files.
Campaign history records snapshot capture, and file comparisons
become available once those snapshots are confirmed. Tested servers retain their
original pre-beta snapshots; their composed configuration is still checked at
promotion to determine whether another activation is needed.
@@ -305,9 +397,9 @@ binary and large files show their checksums. Files must actually change.
The beta keeps its ID, servers, scope and test policy. Each revision creates new
file versions, clears current test progress and checklist sign-offs, repeats the
configured waves, and starts a fresh testing window at submission. Files install
and servers restart through the normal empty-server and capacity gates. Promotion
requires the new revision to pass. Pause and retry retain the current revision's
configured waves, and starts a fresh testing window at submission. Servers rebuild
with the requested files through the normal empty-server and capacity gates.
Promotion requires the new revision to pass. Pause and retry retain the current revision's
deadline; they do not create a revision.
Revision history retains downloadable bundle files and previous test results,
@@ -319,7 +411,7 @@ new revision is waiting to deploy. Files originally absent are removed.
Updates are available until promotion or rollback, including paused, failed and
expired tests. An activation already in progress must settle first; interrupted
file writes and deleted participants must be resolved before an update. Pending,
unsubmitted restarts are superseded. Adding/removing files, changing targets or
unsubmitted activations are superseded. Adding/removing files, changing targets or
changing the policy still requires a new beta.
## API and storage
@@ -341,7 +433,13 @@ recent evidence under `test`.
copied into a beta; later edits do not change an active plan.
`POST /api/betas/:id/revisions` accepts multipart `expectedRevision`, optional
`notes`, and replacement uploads named `file:<scriptId>`. A stale revision is
`notes`, and replacement uploads named `file:<scriptId>`. Each script replacement
also requires `release:<scriptId>` in `MAJOR.MINOR.PATCH` form. The update dialog
accepts manual versions or `versions.json` to fill empty fields by exact filename.
A changed script cannot reuse a previous release version. Missing or invalid
versions reject the entire update without modifying beta history or deployments.
Plugin release tags remain optional. See [script release versions](getting-started.md#script-release-versions).
A stale revision is
rejected. `GET /api/betas/:id` includes the current `revision` and `revisions`
history; `GET /api/betas/:id/revisions/:revision/files/:scriptId` downloads an
archived file (or the original pinned file before its first update).
+47 -11
View File
@@ -37,7 +37,7 @@ It fills deficits without changing existing servers' files.
plan. Review the change summary and the map table grouped by game.
4. Check the required key coverage for each game. Available keys count once
across the full lineup, and every new server needs a key. If a game is short,
open **Administration → Keys** to add keys or wait for assigned keys to be
open **Admin → Keys** to add keys or wait for assigned keys to be
released. Returning to the dialog rechecks the pools and fleet.
5. Review the capacity summary. Expand its details for CPU, memory, ports, and
startup slots. Capacity estimates are advisory: queued launches can wait for
@@ -91,7 +91,7 @@ and cleanup recovery where applicable.
### Collection limits and editing
Collections support up to 40 distinct game/map selections, 1–20 lobbies per map,
Collections support up to 40 distinct game/map selections, 1–15 lobbies per map,
and 100 servers total. The host's configured port range and existing fleet may
allow fewer. A collection can be saved even when there is insufficient capacity
to launch it. Saving a collection does not capture or pin managed file versions.
@@ -142,7 +142,7 @@ All collections and individual launches share one startup queue, ordered by requ
time. By default, one server starts at a time. Its startup slot remains occupied
until the host agent confirms container health, game status and the selected map
are verified, and RCON reports a current Plutonium revision.
Only then can the next queued server start. Set **Concurrent server startups** in **Administration → Settings** to
Only then can the next queued server start. Set **Concurrent server startups** in **Admin → Settings** to
a positive integer to allow more simultaneous startups. Each worker pass admits
at most the available slots, even if an attempt fails immediately.
@@ -190,7 +190,7 @@ against the remaining fleet.
2. Choose a game and map. The dialog automatically checks the current promoted
setup, latest game files, available lobby, and game key pool as selections change.
3. Review the readiness summary and resolve any displayed blockers. When no game
key is available, open **Administration → Keys** and add one or wait for a key
key is available, open **Admin → Keys** and add one or wait for a key
to be released. Returning to the launch dialog rechecks availability; **Retry checks**
also runs the checks again.
4. If needed, expand **Advanced settings** for runtime and network overrides.
@@ -287,12 +287,43 @@ server launch until the health checks pass.
For failed or interrupted creations, **Resume health verification** appears only
when the original server is still registered on its assigned port and no later
lifecycle operation has targeted that ID. It resumes observation only; it never
recreates or restarts a container. Missing servers and later destruction attempts
require inspection rather than replaying provisioning automatically.
After an application restart, the worker automatically resumes observation of
eligible interrupted startups so their occupied slots are retained. It never
repeats container creation or deployment as part of this recovery.
lifecycle operation has targeted that ID. Native commands must have completed
before readiness verification can resume. If the container is unhealthy, the
operation may continue its remaining automatic restart and rebuild recovery steps.
When the host conclusively reports that the initial creation command failed,
**Retry with rebuild** starts a new provisioning operation for the same lobby and
port. It deletes the container and instance files and uses the latest promoted
setup. Normal player safety, capacity, and protected work checks still apply.
The original failure stays in history and links to the recovery operation.
This retry is unavailable for unknown command results, replacement instances,
cancelled creation cleanup, or a later operation on the same server.
After an application restart, the worker reconciles the original host command
before continuing eligible interrupted startups. Unknown command results retain
their original command ID and occupied slots until the host confirms the outcome.
Missing server registrations and later destruction attempts require inspection.
### Recovering a completed rebuild generation
A completed rebuild records the replacement generation before EC verifies health.
If fresh host inventory disagrees, verification pauses with the controller and
host generations in the operation's recovery message.
For an existing mismatch, open the **completed rebuild's Provisioning detail**
(even if that operation was later cancelled), then choose **Reconcile replacement
generation**. EC requires a completed command for the original host and immutable
instance ID, the command's requested replacement generation, and matching host
inventory observed within the last 30 seconds. Wait for that host to reconnect
and report fresh inventory if the action is unavailable. A server name alone is
not sufficient evidence.
Reconciliation preserves cancellation and submitted commands. Use **Resume health
verification** when offered, or request a new lifecycle operation after resolving
any remaining active operation. Fresh health checks, log reads, and new lifecycle
commands use the replacement generation. EC requires fresh container and game
evidence before reporting the server online. The agent continues to reject stale
commands; an admin player-safety override does not bypass generation checks.
## API
@@ -339,7 +370,12 @@ there while preserving query parameters.
- `POST /api/servers`: existing request plus optional `previewId`; the game and
map must match that preview. `expectedName` remains supported.
- `GET /api/deployments/:id`: includes `recipe`, `blueprintName`, and
`canResumeVerification` for lifecycle operations.
`canResumeVerification` and `canRetryWithRebuild` for lifecycle operations.
- `POST /api/deployments/:id/resume`: resume eligible creation health checks.
- `POST /api/provisioning/:id/reconcile-generation`: reconcile a completed rebuild
using fresh inventory from its original host. Returns 409 when identity or
completion evidence cannot be validated; repeated application is safe.
- `POST /api/provisioning/:id/retry-rebuild`: request a new rebuild for an eligible
failed creation and link it from the original operation.
Collection launches begin processing immediately after all requests are queued.
+173
View File
@@ -0,0 +1,173 @@
# Discord companion
Electric Cherry can publish live Black Ops I and Black Ops II server boards in
Discord, answer commands privately, and send requested map availability alerts by
DM. Configure it under **Admin → Discord**. Administrators can make changes;
Super Viewers can inspect configuration, the saved preview, and delivery health.
The integration is disabled by default. Once enabled, it publishes all current
and newly created game servers unless an administrator excludes them.
## Install the application
1. Create an application in the [Discord Developer Portal](https://discord.com/developers/applications).
Copy its Application ID and Public Key, and create a bot token.
2. Set the controller environment variables below. Keep the token private; the
settings page reports whether it is configured without displaying its value.
With Docker Compose, put the values in the deployment's `.env` file and recreate
the controller to apply them. Do not commit that file.
```dotenv
EC_DISCORD_APPLICATION_ID=
EC_DISCORD_PUBLIC_KEY=
EC_DISCORD_BOT_TOKEN=
```
3. Install the application into your Discord server using the `bot` and
`applications.commands` scopes. Grant **View Channel**, **Send Messages**, and
**Read Message History** in each board channel. No Administrator permission or
privileged Gateway intents are needed. Channel overrides must also permit the
bot to read and write those channels.
4. In the Developer Portal, set **Interactions Endpoint URL** to
`https://your-controller.example/api/discord/interactions`. Use your actual
public controller origin with a trusted HTTPS certificate. Discord verifies
the endpoint before accepting it. The controller checks Discord's request
signatures; this endpoint does not use the Electric Cherry login session.
5. In Discord, enable Developer Mode, then copy the Discord server ID and the
board channel IDs. Open **Admin → Discord**, enter those IDs, and uncheck any
game servers you want to exclude. Either game may omit its board channel.
6. Review the information-sharing switches, enable the companion, and save.
Select **Register commands** to install the commands in the saved Discord
server. Saving configuration and registering commands are separate actions.
The deployment's reverse proxy must route the interaction endpoint to the
controller and preserve Discord's signature headers and request body. No Gateway
connection is required. Installation scopes and channel permissions follow
Discord's [OAuth2 documentation](https://docs.discord.com/developers/topics/oauth2)
and [permissions reference](https://docs.discord.com/developers/topics/permissions).
See [HTTP interactions](https://docs.discord.com/developers/interactions/receiving-and-responding)
for Discord's endpoint verification and response requirements.
Use a dedicated Discord application for this controller. The command registration
action updates that application's command set in the configured Discord server.
## Choose what is published
All current and newly created game servers are included by default. Uncheck a
server to exclude it from boards, private server browsing, server details, and
availability watches. Exclusions are retained if a game server is removed, so a
server with the same name remains excluded if it returns. Check an excluded
server again to remove that exclusion.
Player names in server details and public connection addresses are separate,
disabled-by-default options. Connection instructions use an explicitly configured
native host public endpoint; internal host addresses and RCON credentials are not
published. Capacity, player counts, map, round, and observation state can appear
without either switch enabled.
**Publish fleet leaderboards** is a separate decision. It exposes recorded player
names and statistics from the whole fleet, including historical matches on
excluded servers. Leave it disabled if those
statistics should remain available only to Electric Cherry users.
The settings page's preview uses the **saved settings**. Pending form edits do
not change the preview or Discord. The preview remains available while the
integration is disabled.
## Boards and browsing
Each configured game channel receives a persistent server board, split into
additional messages when needed. The controller revisits delivery about every
30 seconds and edits changed content. Stored message IDs survive controller
restarts. Periodic existence checks recreate messages that were removed.
Boards show observed occupancy, capacity and current round where available,
with separate empty, in-progress, full, starting, offline, not-responding, and
unknown states. Freshness is part of the observation. **Empty slots do not prove
that a match accepts new players**; this release does not label games joinable.
Capacity defaults to four players, matching the fleet UI, until a fresh reported
capacity overrides it. A default capacity does not make stale player counts
current or allow a stale observation to trigger an availability alert.
Members can use the board controls or slash commands. Browsing, filters, details,
leaderboards, and command confirmations are visible only to the member who
requested them. They do not rearrange the shared board.
| Command | Purpose |
| ------------------------------- | ------------------------------------------------------------------------------------------ |
| `/servers` | Browse published servers; filter by game, map and state, and page through results. |
| `/server name` | Inspect one published server, including optional roster names and connection instructions. |
| `/leaderboard` | Browse recorded fleet rankings by game, map, metric, squad size and page, when enabled. |
| `/watch add game map condition` | Request a one-shot DM when a map has an empty lobby or observed space. |
| `/watch list` | See your active watches and their IDs. |
| `/watch cancel id` | Cancel one of your own watches. |
| `/help` | Explain the commands and their limits. |
Commands are limited to the configured Discord server. Map options preserve the
game's map variants. Leaderboard results reflect recorded gameplay, not a new
claim that a match was won or that a player survived continuously.
## Availability alerts
A watch lasts up to 24 hours and sends one DM when its condition is satisfied.
Each member may have up to ten active watches. Requesting the same map and
condition again reuses the existing watch. Members can cancel only their own
watches.
An **empty** watch needs an observed empty lobby. A **space** watch needs fewer
players than the current capacity, using the four-player default when no fresh
capacity override is available. Neither condition promises that
joining is allowed. Unknown, stale, and offline observations never satisfy a
watch. The worker requires two qualifying observations at least 15 seconds apart
before queueing a notification.
Watches and pending notifications persist across controller restarts. Delivery
handles transient failures and Discord rate limits. A permanent DM failure, such
as a member blocking messages from the bot, ends that watch. Members should allow
DMs from the bot before creating a watch and can inspect active watches with
`/watch list`.
## Delivery and troubleshooting
The settings page shows the last attempt, last success, current error, active
watches, pending notifications, and links to recorded board channels. Refreshing
that page preserves pending edits. A failure keeps the last loaded information
visible.
- **Credentials need attention:** check all three environment variables and
restart the controller after changing them. A readiness indicator checks local
configuration; it does not establish that Discord has accepted the token.
- **Discord rejects the interaction endpoint:** verify HTTPS routing, the
application's Public Key, and that the reverse proxy preserves signed
requests. Discord must reach the endpoint without an interactive login.
- **Buttons time out without a private loading message:** inspect the controller
logs while clicking once (`docker compose logs --since=5m electric-cherry`).
A `[discord] Deferring interaction` entry means the signed request reached the
handler and it prepared a private acknowledgement before database work. A
rejection entry identifies signature, body, or application-ID validation
failures. An application-ID mismatch also returns a private explanation;
`EC_DISCORD_APPLICATION_ID` must identify the same application as the Public
Key and bot token. If no entry appears, check the proxy and saved Interactions
Endpoint URL. A verified endpoint and working boards alone do not confirm
that button clicks are reaching the running controller.
- **Commands are missing:** save the correct Discord server ID, install the bot
with `applications.commands`, then select **Register commands**. Register again
after upgrading to a release that changes the command schema.
- **Board delivery is denied:** check the bot's permissions and channel overrides.
Authorization failures pause retries. After correcting access, select **Save
and retry** in Electric Cherry.
- **A board was deleted:** the controller's periodic check recreates it. Keep
Read Message History enabled so those checks can verify existing messages.
- **Discord rate limits or temporary outages:** delivery honors retry delays and
retries transient failures with increasing delays. Fleet operations continue
independently.
- **Old board messages remain after a channel change or disable:** the controller
attempts to remove old messages. If permissions were removed first, an
administrator may need to delete those messages in Discord.
Disabling the companion stops new publication and notifications. Cleanup may
still remove previously recorded board messages. Data already seen or copied by
members cannot be recalled by changing publication settings.
This release does not link Discord accounts to game identities, expose personal
bank or AFK accounts, mutate servers or moderation state, or announce
achievements. Those workflows require separate authorization and implementation.
+67 -11
View File
@@ -9,6 +9,8 @@ HTTPS. Running game containers continue through controller or agent outages.
- A controller machine with Docker Compose and an HTTPS reverse proxy.
- Debian 12 or 13 amd64 game hosts with storage for game files and instances.
- A signed agent release and its public key published in the trusted repository.
- Outbound HTTPS access from game hosts to the controller and public repository.
- Your complete T5 or T6 game folders, including the DLC you intend to host.
- Plutonium server keys for each game, with one unused key per new concurrent lobby.
@@ -27,7 +29,7 @@ openssl rand -hex 32
Set these values in `.env`:
| Variable | Purpose |
| --- | --- |
| -------------------- | ---------------------------------------------------------------------------------------------------------------- |
| `EC_PUBLIC_URL` | The external HTTPS address of the dashboard. |
| `EC_SETUP_TOKEN` | The generated secret, used to create the first administrator. |
| `EC_DATA_DIR` | A persistent directory for the database, game files, and beta archives. |
@@ -37,37 +39,62 @@ For an existing installation, retain its original data directory. Compose
defaults to `/root/zombies/.electric-cherry`; choose a dedicated directory for a
new controller. See [.env.example](../../.env.example) for the other settings.
Before building for game hosts, obtain the publisher's signed `static/agent`
artifacts and matching source revision, or follow
[Publishing signed releases](native-hosts.md#publishing-signed-releases)
for your own build. Normal builds preserve signatures for identical artifacts;
source changes require a new offline signature. An unsigned controller can run,
but hosts reject its agent installation and updates.
```sh
docker compose up -d --build
```
Proxy the HTTPS address to controller port 3000. Open the dashboard and follow
`/setup` to create the first administrator. Then remove `EC_SETUP_TOKEN` from
`.env` and run `docker compose up -d` to recreate the controller. Setup stays
closed once an account exists.
Proxy the HTTPS address to controller port 3000. Enable gzip or Brotli compression
at the HTTPS reverse proxy for HTML (`text/html`) and JSON (`application/json`),
including server-rendered pages, page data, and API responses. The build already
precompresses static JavaScript and CSS assets; dynamically generated responses
need compression at the proxy.
Add other users under **Administration → Users**. The
Configure `ADDRESS_HEADER` and `XFF_DEPTH` for your trusted proxy so login limits
use each client's address. Leave `ADDRESS_HEADER` empty for direct connections;
see the [proxy configuration guide](authentication.md#proxy-and-local-development)
before enabling forwarded addresses.
Open the dashboard and follow `/setup` to create the first administrator. Then
remove `EC_SETUP_TOKEN` from `.env` and run `docker compose up -d` to recreate the
controller. Setup stays closed once an account exists.
Add other users under **Admin → Users**. The
[access guide](authentication.md) explains roles, proxy configuration, and
password recovery.
## Prepare a game host
1. Open **Library → Game Files** and upload the complete local folder for T5 or
1. Open **Releases → Game files** and upload the complete local folder for T5 or
T6, including DLC. Uploads can run before any host is enrolled. The latest
verified upload becomes that game's default files.
2. Open **Fleet → Hosts → Add Host**, configure the host's game-port range and
bind address, and run the generated enrollment command on the host.
3. Wait for automatic setup to prepare the Plutainer runtime and available game
2. Ensure the release publisher has [published its public key and signed release](native-hosts.md#publishing-signed-releases).
Hosts fetch the key automatically during installation and before every update
check; there is no manual key-copy step.
3. Open **Fleet → Hosts → Add Host**, configure the host's game-port range and
bind address, and run the generated enrollment command. It downloads the
installer from the fixed public repository URL before running it. Check that
the installer source is the known repository, independent of the controller.
4. Wait for automatic setup to prepare the Plutainer runtime and available game
files. The host page reports download, verification, and readiness progress.
The installer sets up the Python agent as a systemd service and enables automatic
agent updates. It installs Docker if needed. Multiple instances share read-only
base game files; each instance has its own writable data. See
[Native hosts](native-hosts.md) for storage layout, network access, and recovery.
Existing hosts using updater protocol 1 need a
[trusted installer migration](native-hosts.md#automatic-agent-updates) before
controller-independent release verification takes effect.
## Launch your first server
1. Save Plutonium server keys in the T5 or T6 pool under **Administration → Keys**.
1. Save Plutonium server keys in the T5 or T6 pool under **Admin → Keys**.
2. Open **Create server** and choose a game and map. Readiness checks run
automatically. For a reusable lineup, use **Fleet → Collections** instead.
3. Resolve any launch blockers and choose **Launch server**. Provisioning queues
@@ -86,6 +113,35 @@ servers. Disruptive operations normally wait for a fresh empty lobby or a
verified stopped container. A rebuild removes the instance's writable files.
See [Provisioning](provisioning.md) and [Collections](collections.md) for details.
## Script release versions
Every new script upload needs a release version in `MAJOR.MINOR.PATCH` form,
for example `1.2.0`. Enter a version for each file in the upload drawer, script
page, or beta replacement dialog. Versions belong to individual scripts; a batch
can contain different versions.
To fill empty fields automatically, choose `versions.json` from the same source
checkout as your scripts. Cherry matches exact, case-sensitive filenames (such as
`tws_t5_hud.gsc`) and leaves entered values intact. Review the values before
uploading. A manifest identifies source releases; it does not verify file contents.
Changing a script requires a new release version. Reuploading identical bytes with
the same version reuses the saved release; different bytes with that version are
rejected. Older release versions can be imported. Cherry keeps its upload number
separately, displaying labels such as `1.2.0 (upload 7)`.
Historical scripts without a release label display `Unversioned (upload N)` and
remain available for testing, promotion, and rollback. Cherry does not infer old
versions from today's manifest or rewrite historical records. Uploading the same
bytes with an explicit version creates a separate labeled record when needed.
Plugins retain optional publisher tags; configurations retain automatic upload
numbers.
API clients must include multipart `releaseVersion` when creating a script with
`POST /api/scripts` or uploading with `POST /api/scripts/:id/versions`. Missing or
invalid versions return HTTP 400; conflicting contents return HTTP 409. The
version upload response reports `reused: true` for an existing identical release.
## Connect game telemetry
Configure your game reporter or plugin to send `EC_TELEMETRY_TOKEN` in an
+127 -48
View File
@@ -1,18 +1,23 @@
# Leaderboard
Open **Leaderboard** in the main navigation to compare players across the fleet,
with one entry per GUID combining Black Ops I (T5) and Black Ops II (T6). Game
and map filters limit which matches contribute to each player's statistics and
with one entry per GUID combining Black Ops I (T5) and Black Ops II (T6). Game, map,
and starting squad-size filters limit which matches contribute to each player's statistics and
rank. Choose a ranking, search a name or GUID, and share the page URL with its
filters intact. Results refresh while the page is visible.
filters intact. Results refresh while the page is visible. The page defaults to
**All maps** for a fleet-wide comparison; choose a map to narrow the results. A URL
with no `map` parameter or with `map=` selects all maps. **Players** selects Solo, Duo, Trio or
Four players using the recorded starting roster; unknown starting counts appear
only under All squad sizes. The JSON API also defaults to all maps.
## Qualifying matches
Matches only appear in server/global history once they reach round 2.
Leaderboards, summaries, map options, profiles and player history include only
completed matches with a received `game_end`. Active and interrupted matches do
not contribute. A player must also be observed at round 2 or later; players who
left before a completed game's end retain their recorded stats.
Leaderboards, summaries, map options, profile statistics and player history include only
completed matches with a received `game_end`. Active, interrupted, and
**End report missing** matches do not contribute. A player must also be observed
at round 2 or later; players who left before a completed game's end retain their
recorded stats.
This also excludes existing round 1 records. Early telemetry is retained so
qualifying games keep their start time, roster and cumulative counters.
@@ -20,22 +25,30 @@ qualifying games keep their start time, roster and cumulative counters.
### Profiles and filters
Players have a profile as soon as they are first reported, even before they have
qualifying match history. These profiles show their identity, an explanation of
when statistics become available, and dashes for personal bests with no recorded
match. The page fills in on refresh after a qualifying game ends. Unknown player
GUIDs still return 404.
Click a player's name to open their shareable profile at
`/leaderboard/players/[guid]`. Profiles combine Black Ops I (T5) and Black Ops II
(T6) records for the same GUID. Existing `/leaderboard/players/[game]/[guid]`
links redirect to the combined profile. Profiles show all ten lifetime statistics,
headshots as a percentage of kills, kills per down, average kills and observed
rounds per game, and completion rate. Each map has its own complete set of
records; map records and match history identify their game. Match history shows
records; each personal best shows its rank among players on that map in that game,
across all squad sizes. Equal bests share a rank, with the next rank skipping tied
positions (for example, 1, 1, 3). Map records and match history identify their game. Match history shows
individual counters, server, date and completion credit in pages of 25 matches
across both games. Map names link back to that map's leaderboard in its game.
Use **Refresh stats** to load the latest reports. Ratios with a zero denominator
Profiles update every 30 seconds while visible; the freshness indicator offers Retry if an update fails. Ratios with a zero denominator
display a dash. Lifetime statistics and per-map records always cover all recorded
maps across both games.
Opening a player from the leaderboard preserves the originating game, map,
Opening a player from the leaderboard preserves the originating game, map, squad size,
metric, search and page in the **Leaderboard** return link. The profile's
**Selected leaderboard** controls initialize from that game/map/metric and show
**Filters** controls initialize from that game/map/squad/metric and show
the player's rank within that competition, independent of the original search.
These controls also filter match history; lifetime totals stay unchanged.
History pagination retains the selection and return link. Map links preserve
@@ -43,9 +56,9 @@ the selected ranking metric. A player without qualifying matches in a selection
can still view their lifetime profile and choose another scope.
On phones, per-map records and match history use compact cards with the map,
game, highest round and kills up front. Expand **All stats and record runs**
or **More match stats** for the remaining counters and source evidence. Desktop
profiles retain the complete tables; both views use the same history filters
game, record values and match identity up front. Record values link directly to
their completed match, where the full evidence is available. Desktop profiles
use compact tables; both views use the same history filters
and pagination. History dates say **First observed**, since a missing start
report can make the first recorded observation later than the actual game start.
@@ -53,9 +66,8 @@ report can make the first recorded observation later than the actual game start.
Highest-round, best-game-kill and highest-score records link to the completed
match that earned them on the leaderboard and in lifetime/per-map profile stats.
Each source shows its map, game, completion time, server, and whether the match
start was recorded. **Run details** shows when the player was first observed:
at the recorded start, at a reported round, or unknown for older stored records.
Each source names its match and map. Open the match to see completion time,
server, whether its start was recorded, and player participation evidence.
Presence is not proof of continuous survival. Equal personal bests link to the
earliest recorded completion, then the lowest match ID when times tie.
@@ -63,9 +75,22 @@ Completed matches link to their own results page at `/matches/[id]` from global
Match History, server history, and player profiles. The page shows the recorded
map and server, final round, start/end times, duration when the start was observed,
player counts, and the full saved roster. Players missing from the final report
retain their earlier counters; players with no stats display dashes. Counters and
score are the highest reported values within the match, not necessarily its final
scoreboard. Active and interrupted matches remain listed without results links.
retain their earlier counters; players with no stats display dashes. Counters are
the highest reported values within the match, not necessarily its final scoreboard.
Each match shows one score column. If any player has a recorded total (including
zero), **Total score** shows each player's highest recorded cumulative points
earned in that match. Players absent from the final report retain their latest
recorded total. A dash in this column means no total was recorded for that player;
their points balance is never substituted. Historical matches where all totals
are missing retain **Highest reported score**, the highest recorded points
balance, not total points earned or necessarily the final score. This choice is
based on recorded data, not the match date. It does not change leaderboard or
profile score rankings, which still use balances.
Active, interrupted, and **End report missing** matches remain listed
without results links. Matches can filter each status and show known gaps in the
reporter's sequence; a delayed report can reduce that missing-report count.
Match pages remain available after the original server is removed.
### Player identity
@@ -82,16 +107,35 @@ of inferring one. GUIDs stay strings.
## Recorded statistics
Telemetry stat reports (`round_change`, `heartbeat`, and `game_end`) may include
`score_total`, a nonnegative integer read from the game's cumulative match score.
`score` remains the spendable balance. Updated T5/T6 reporters capture game end
at the first end signal, before stock intermission replaces the balance with the
total. `game_start` remains identity-only. Deploy the receiver before the updated
reporters so it retains the new field.
The receiver accepts older reports without `score_total`. Latest telemetry
preserves the field when supplied; match history retains the highest observed
total independently of the balance and exposes it as `scoreTotal` on each player
in the match-detail API. Missing totals and pre-upgrade history are unknown
(`null`), not zero, and are never inferred from balances. Totals are per match;
repeated snapshots are not added together. Existing score rankings continue to
use the highest reported balance.
| Statistic | Meaning |
| --- | --- |
| -------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Highest round | Highest round reported with that player present, including players who joined mid-game. |
| Total kills, headshots, revives, downs | Sum of each player's highest reported counter in each game. Round snapshots are cumulative, so they are never added together within a game. |
| Total rounds | Round progression during observed participation, added across games. A player observed at game start and then round 8 receives seven rounds. A player first seen at round 8 gets a highest-round record of 8, but zero total rounds; reaching round 9 then adds one. |
| Games played | Completed games in which a stats report at round 2 or later contains the player, even if they left before the end. Start-only and round 1 participation do not count. |
| Games played | Completed games in which a stats report at round 2 or later contains the player, excluding players who left in the same round they joined. Staying through game end counts even without a round change. Legacy participation with an unknown joining round still counts. Start-only and round 1 participation do not count. |
| Games completed | Games whose `game_end` roster contains the player. Disconnected players retain earlier stats without receiving completion credit. |
| Best game kills | Highest kill count recorded in any one game. |
| Highest reported score | Highest observed score balance. Spending points can lower the score, so this is not cumulative points earned. |
Same-round departures retain their recorded stats, personal bests, and match
history; only the games-played count excludes them. This also changes the game
count used for efficiency qualification and per-game averages.
Every ranking sorts highest first, including downs (a count, not an efficiency
rating). Equal values share a rank; name and GUID provide a stable display order.
Searching preserves the player's rank for the selected game/map filters, or
@@ -111,8 +155,9 @@ rate also requires 100 kills; kills per down requires five downs. The board show
the numerator, denominator and game count beside each ratio. Ratios are computed
from aggregate counters, not an average of individual match percentages.
Completion rate is the share of those ended games whose final report contained
the player; it is not a win rate. Active and interrupted games do not enter any
denominator. Zero-denominator ratios remain unknown and are not ranked.
the player; it is not a win rate. Games without a received `game_end`, including
**End report missing** games, do not enter any denominator. Zero-denominator ratios
remain unknown and are not ranked.
Qualification is applied before ranking, search and pagination. Summary cards
still describe all players in the game/map selection, including those below the
@@ -134,12 +179,41 @@ They persist across app restarts and server deletion, and are not subject to
campaign history retention. The latest scoreboard and leaderboard update in the
same transaction. Each match keeps player counters even after someone leaves.
A `game_start` opens a match; `game_end` completes it. A changed map, a lower round,
or a round report after a completed game can also establish a new match when the
start was missed. Superseded active matches remain in history as interrupted.
Repeated starts before any stats belong to the same match. Identical consecutive
payloads (ignoring receipt time and roster order) do not add records. Repeated
snapshots in a match cannot increase counters or rounds twice.
A `game_start` opens a match; `game_end` completes it. Reporters can send an optional
`match` key and per-game `seq` on every event; see the
[reporter protocol](beta-test-plans.md#event-fields) for field limits and retry rules.
A key identifies one game on one server, including when the start report was
missed. An unseen key opens a new game and labels the previous active keyed game
**End report missing**. This records missing evidence; it does not establish
whether the game finished or was interrupted. A late `game_end` for a previously
seen key can still complete its own match; reports for known older keys do not
replace the newer game's live state.
Keys are opaque, and `seq` orders reports only within one game. Electric Cherry
therefore orders games by their first processed report. If game `new` is already
reporting when the first report for game `old` arrives, the unseen `old` key
supersedes `new` and marks it **End report missing**. Later `new` heartbeats update
its history but cannot restore it as the live game. If `old` arrived as a
heartbeat, it can remain active even after `new` ends. Reporters should preserve
delivery order across games, keeping queued retries ahead of newer games' reports.
Reliably ordering unseen keys would require additional reporter metadata, such
as a persistent, increasing per-server game counter; the current protocol has no
such field.
With both fields present, each sequence is counted once, including across app
restarts. Lower sequences fill missing-report gaps without rolling back newer
rounds, counters, or rosters. A delayed `game_start` may fill the recorded starting
roster without resetting progression. The history API exposes the highest
sequence minus the count of unique received sequences as `missingReports`, or
`null` when sequencing is unavailable. A missing report count does not grant
credit for unobserved rounds or complete a game without `game_end`.
Without a match key, the legacy heuristics remain: a changed map, a lower round,
or a round report after a completed game can establish a new match when the
start was missed. Superseded active matches remain interrupted. Repeated starts
before any stats belong to the same match. Identical consecutive payloads
(ignoring receipt time and roster order) do not add records. Repeated snapshots
in a match cannot increase counters or rounds twice.
The first upgrade imports the latest stored full scoreboard from each server
once. That provides the available counters and highest round, but not discarded
@@ -152,14 +226,13 @@ explicitly identified instead of being labeled as a known selection. A match
retains the game/map identity recorded at ingestion even if the server is later
reconfigured or removed.
The current protocol sends events in gameplay order and has no match ID, event
ID, or source sequence. A late report from an older game cannot be reliably
distinguished from a new game. Likewise, identical starts before any stats are
indistinguishable from retries. Send reports once in order. Within a match,
counter decreases use the previous high-water mark; if a reconnect resets a
player's counters, subsequent activity may be undercounted until those counters
pass their earlier maxima. Exact replay handling and counter-reset accounting
would require additional reporter identity/ordering information.
Legacy reports without match identity cannot reliably distinguish a late report
from an older game from a new game. Likewise, identical starts before any stats
are indistinguishable from retries. Send those reports once in order. Within a
match, counter decreases use the previous high-water mark; if a reconnect resets
a player's counters, subsequent activity may be undercounted until those counters
pass their earlier maxima. Match keys and sequence numbers do not identify
player counter resets.
## Read API
@@ -203,9 +276,10 @@ All parameters are optional. Names and enumerated values are case-sensitive.
Use URL encoding for map keys and search text.
| Parameter | Default | Accepted values and behavior |
| --- | --- | --- |
| --------- | --------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `game` | Both games | Exactly `t5` or `t6`. An empty value is invalid. |
| `map` | All maps | Opaque `maps[].key`, at most 1024 characters. Empty means no map filter. An unknown key or a game/map mismatch returns an empty selection, not an error. |
| `players` | All squad sizes | Exactly `1`, `2`, `3`, or `4`, matching the recorded starting player count. Unknown counts contribute only when this filter is absent. |
| `metric` | `highestRound` | One of the metric keys below. An empty or unknown value is invalid. |
| `q` | No search | At most 100 characters before trimming. Matches a literal substring of the current name or GUID, ignoring ASCII letter case. Surrounding whitespace is trimmed; whitespace-only input means no search. `%` and `_` are literal characters, not wildcards. |
| `limit` | `50` | Integer from 1 to 100. |
@@ -226,7 +300,7 @@ HTTP `200` returns the following top-level fields directly, with no `ok` or
`data` wrapper:
| Field | Type | Meaning |
| --- | --- | --- |
| ----------------- | ----------- | --------------------------------------------------------------------------------------------------------------------------------- |
| `entries` | Entry array | Requested page, ordered by the selected metric descending. |
| `maps` | Map array | Available completed-match map options, filtered only by `game`, independent of `map`, `q`, metric qualification and pagination. |
| `total` | number | Number of matching GUIDs after metric qualification and search, before pagination. |
@@ -238,7 +312,7 @@ Each entry combines one GUID's qualifying participation across the selected
games/maps. It contains all of these fields regardless of the selected metric:
| Entry field | Type | Meaning |
| --- | --- | --- |
| ------------------------------------------------------------------------------------------------------------------------------------- | -------------- | ---------------------------------------------------------------------------------------------------------------------- |
| `guid` | string | Player identity. Preserve it as a string, including leading zeros. |
| `name` | string | Latest reported name across both games, even if that report is outside the selected scope or from an unfinished match. |
| `rank` | number | Rank within the scope after metric qualification, before search/pagination. Ties share rank and leave gaps: 1, 1, 3. |
@@ -253,7 +327,7 @@ search, not an exact-GUID lookup; a tool looking up one GUID must check equality
on returned `guid` values and account for pagination.
| Ratio | Calculation | Requirement to rank by this metric |
| --- | --- | --- |
| ---------------- | ------------------------------ | ------------------------------------- |
| `headshotRate` | `headshots / kills` | `gamesPlayed >= 5` and `kills >= 100` |
| `killsPerDown` | `kills / downs` | `gamesPlayed >= 5` and `downs >= 5` |
| `averageKills` | `kills / gamesPlayed` | `gamesPlayed >= 5` |
@@ -274,7 +348,7 @@ completed matches reaching round 2, so an option can exist without any qualifyin
players. Removed servers' maps remain available.
| Summary field | Type | Meaning |
| --- | --- | --- |
| ------------------------- | -------------- | --------------------------------------------------------------------------------------------------------------------- |
| `players` | number | Unique qualifying GUIDs, combined across games. |
| `matches` | number | Distinct completed matches with qualifying player participation; not the sum of `gamesPlayed`. |
| `kills`, `roundsSurvived` | number | Sums across qualifying players; rounds are player-rounds. |
@@ -292,7 +366,7 @@ scope as the entry, and ties choose the earliest completion, then lowest match
ID. The three records can refer to different matches.
| Evidence field | Type | Meaning |
| --- | --- | --- |
| ------------------------------------- | --------------- | ---------------------------------------------------------------------------------------------------- |
| `matchId`, `value` | number | Completed match ID and that personal-best value. Link to `/matches/{matchId}` for its results page. |
| `game`, `mapKey`, `mapName`, `server` | string | Recorded game, opaque map key, map display name and server name. |
| `startedAt` | string | First recorded match observation; only the game start when `startObserved` is true. |
@@ -333,10 +407,15 @@ an identity rename can change results without changing those timestamps.
### Related routes and current limits
`GET /api/matches` and `GET /api/servers/{name}/matches` return JSON match
summaries as `{ "matches": [...], "total": number }`. These routes still require
session authentication. Both accept only `limit` (default 25, range 1–10,000); there is
no offset pagination. Results are newest first by first observation, then match
ID, and include active/interrupted matches that reached round 2. Their
summaries as `{ "matches": [...], "total": number, "page": number, "limit": number, "maps": [...] }`.
These routes still require session authentication. Both accept `limit` (default
25, range 1–10,000), `page`, `game`, `map`, `q` (server name), `days` (0, 7, 30, or
90), `status`, `sort` (`started`, `round`, `duration`, or `players`), and `direction`
(`asc` or `desc`). Results default to newest first by first observation, then
match ID, and include unfinished matches that reached round 2. Status values are
`active`, `completed`, `interrupted`, and `end-report-missing`; omit the filter for
all statuses. `reporterMatchKey` is the supplied match key or `null`;
`missingReports` is the known sequence-gap count or `null`. Their
[ServerMatch fields](../../src/lib/match-history.ts) differ from leaderboard entries
and do not include player counters or a roster. Unknown server names return an
empty list. URL-encode server names in paths.
+35 -13
View File
@@ -1,6 +1,6 @@
# Maintenance
Open **Operations → Maintenance** to keep existing servers healthy and current.
Open **Activity → Maintenance** to keep existing servers healthy and current.
Maintenance owns observations, policies, schedules, requests, and verification of
maintenance outcomes. Provisioning owns lifecycle execution, player checks,
conflicts, rolling capacity, container recovery, and persistent operation history.
@@ -10,12 +10,18 @@ Campaigns retain managed-file deployment evidence; Collections define lineups.
- **Overview** shows active work, attention, upcoming restarts, and Plutonium version
coverage. Filter by capability or server. **Check now** refreshes health, drift,
the production release, and running revisions.
the production release, and running revisions. Failed checks are grouped by
cause with links to affected servers; raw paths and responses stay in
**Technical details**. Identical revision states share one summary row. Expand
it for each server’s check and pending restart, or use **Retry version check**
when the running revision is unverified.
- **Policies & schedules** controls health recovery, configuration drift, automatic
Plutonium updates, and the optional daily restart schedule independently.
- **Activity** combines recovery findings, update results, and scheduled restarts.
Follow a finding for evidence and attempts, or its Provisioning operation for
execution progress. Cancel unsubmitted runtime restarts here.
- **Activity** shows retained history scoped to maintenance and recovery.
Filter retained findings, update results, and scheduled restarts in one timeline.
Follow a finding for evidence or an operation for execution progress. Use
Overview’s **Active work & attention** to cancel waiting work or retry failed
verification after inspection.
Fleet and server details link their revision indicators to Maintenance. Failed
runtime maintenance appears in Fleet attention, even when the underlying restart
@@ -98,7 +104,7 @@ Schedules survive application restarts. Missed days, including while globally
paused, become one run on resume. Pending work is deduplicated per server. The
worker starts on the first application request, so keep the app running and
reachable. Finished scheduled and legacy maintenance activity is retained for
30 days by default (configurable in Administration → Settings); update attempt records remain durable.
30 days by default (configurable in Admin → Settings); update attempt records remain durable.
## Health recovery and configuration drift
@@ -121,15 +127,21 @@ an application restart, routine watchdog checks wait for a new status-monitor pa
**Check now** and recovery verification still request fresh evidence, and
Provisioning retains its checks before executing recovery actions.
Three observations over at least two minutes are required before an automatic
health restart; starting or restarting containers get five minutes. Unknown host-agent responses are observations,
not proof of a stopped container. Repeated manual checks do not accelerate this
Three observations over at least two minutes are required before automatic
health recovery; starting or restarting containers get five minutes. A confirmed
missing container goes directly to rebuild after this same sustained detection
window. It cannot contain players, so recovery skips the player-count check.
Offline hosts, unknown container state, and missing or stale observations wait
for fresh evidence. Repeated manual checks do not accelerate this
window. A successful routine or manual game-status probe between scans resets
the failure streak. Missing RCON configuration, unresolved ports, and invalid
replies remain diagnostic findings and cannot authorize health recovery.
replies alone remain diagnostic findings and cannot authorize health recovery.
A health finding gets one restart, then one rebuild if recovery fails after five
minutes and fresh health checks still justify recovery. If current container and
A health finding for an existing container gets one restart, then one rebuild if
recovery fails after five minutes and fresh health checks still justify recovery.
Missing-container recovery gets one direct rebuild. Both paths respect maintenance
policy and pause settings, intentionally stopped servers, capacity limits, and
protected beta or campaign work. If current container and
game checks succeed before an automatic health restart or rebuild is submitted,
the obsolete operation is cancelled and the finding is resolved. Unknown health
holds recovery for another check. Drift repairs and requested lifecycle operations
@@ -142,7 +154,9 @@ Missing keys block teardown. Submitted rebuild verification continues while paus
Drift includes missing promoted files, changed bytes, and extra files in managed
script, config, and plugin directories. Config comparison includes the composed
baseline, overlays, and the selected map. Unmanaged default config is exempt until
baseline, overlays, selected map, and the RCON password assigned to the current
instance at launch. Launches and beta config writes use the same password rendering
as drift checks, including Plutainer's startup newline handling. Unmanaged default config is exempt until
a baseline is promoted. Missing mounts are scan errors, not empty directories.
Routine drift scans run every five minutes per server, reducing file traffic
while health observations continue every minute. **Check now**, a replacement
@@ -150,6 +164,14 @@ registration, or a new lifecycle submission bypasses the drift interval. Failed
file scans retry on the next observer pass; post-rebuild verification still reads
fresh files.
For older instances whose only difference is Plutainer's expected password rewrite,
a successful scan reconciles the recorded config hash without changing server
files or rebuilding. The entire file must match the expected runtime config;
unexpected passwords and other config edits still count as drift. Current launch
credentials remain available through history cleanup while the instance is live.
If that launch history was already expired, the check reports unavailable evidence
instead of guessing a password or requesting a rebuild.
Drift repair creates a Campaign capturing observed differences and requests a
Provisioning rebuild. The Campaign observes that rebuild without requesting
another restart. Its detection evidence and the actual launch recipe remain
+241 -68
View File
@@ -5,98 +5,271 @@ Choose the past 24 hours, 7 days, or 30 days. The page refreshes every minute.
## Overview and filters
The overview shows **Time with players** (occupied server-hours divided by known
server-hours) and **Player-hours**. Known and unknown status time remain visible
alongside the totals. **Last collected** is the newest recorded batch, including
unknown checks; **Report refreshed** is when this report was calculated. Collection
stops when no servers are registered. Earliest retained observations do not prove
continuous history or the original installation date.
**Lobbies running** shows the average and peak number of recorded lobbies in the
selected scope. The average divides captured lobby-hours, including unknown
status, by captured wall time. Empty spares are deliberate supply for new groups:
the card shows their hours and share of all captured lobby-hours, rather than
treating them as failed utilization. Unknown status can include lobbies starting
or unavailable, so this count does not guarantee every lobby was ready to join.
**Player-hours** integrates reported player counts over time. **No empty lobby**
shows the share of known map time when no tracked lobby reported zero players.
Each game/map is measured separately, then its durations are pooled. This is not
elapsed fleet time or a count of rejected joins. A partly occupied Zombies lobby
does not count as an empty spare, even if player slots remain.
**Last collected** is the newest recorded batch, including unknown checks;
**Report refreshed** is when this report was calculated. Collection stops when no
servers are registered. Earliest retained observations do not prove continuous
history or the original installation date.
Background refresh keeps the last successful report visible on failure and offers
Retry. Returning to a visible tab refreshes immediately. The selected range is
stored in the URL, and refreshes preserve table controls and chart selection.
Retry. Returning to a visible tab refreshes immediately. Game and map filters apply
to the whole report, including comparisons, signals, and the heatmap. Map choices
preserve the exact recorded game/map pair and include retained occupancy, match,
and autoscaling Provisioning history. Range and scope are shareable through the URL; refreshes preserve table
controls and chart selection.
Game and map filters apply to the whole report, including its comparisons,
recommendations, and heatmap. Map choices preserve the exact recorded game/map
pair. Range and scope are shareable through the URL. Table searches remain local.
## Autoscaling operations
The **Autoscaling** section follows the selected period, game, and map and links
to the policies. **Lobbies added** and **Lobbies removed** count successful create
and remove operations, including completions with warnings. Failed and cancelled
operations appear separately. Counts come from retained Provisioning records
linked to autoscaling, independently of occupancy samples; manual operations and
changes in sampled lobby counts do not contribute.
An operation belongs to the period containing its finish time, including both
endpoints. A request made before the period still counts if it finishes within it;
pending operations and finishes outside the period do not count. **Request to
ready** shows the average and maximum request-to-finish duration of successful
creates with valid timestamps, including queue time. Each create has equal weight.
Without valid completed creates, these timings are unavailable, not zero. Verified
readiness does not establish browser visibility or successful external joins.
Scope uses the operation's recorded server name, which encodes its game and map
variant. Game-wide policies do not combine different variants when filtering by
map. Friendly map names, slugs, and unambiguous canonical map names are supported;
an ambiguous engine label such as `zm_transit` is not assigned to a variant.
History survives server removal and policy deletion, subject to Provisioning
retention. Missing or purged operations are not estimated. The policy card's
31-day spare-deficit measurements remain separate from this section.
## Matches and groups
**Matches started** counts retained matches whose recorded start falls within the
selected period, including both endpoints. A missing start event uses the first
recorded match observation, which may be later than the actual start. Active,
completed, and interrupted matches all count, including matches that never reach
round 2 and matches on removed servers. These counts do not use the leaderboard's
completed-match or round qualification rules.
**Average group size** is the average number of distinct recorded player GUIDs per
match. A player counts once across all reports for that match, including late
joins and players who left before its end. Each match has equal weight in the
fleet average; the average is not an average of map averages. This measures
recorded participation over the match's lifetime, not its starting squad or peak
simultaneous occupancy. Active matches can change as more players are recorded.
**Solo games** counts matches with exactly one distinct recorded player. Its share
uses only matches with at least one recorded player. Matches with no recorded
players still count as started, but their group size is unknown and they are
excluded from both the average and solo-share denominator. If no matches have
recorded players, those two values are unavailable rather than zero.
The map table includes these same match statistics. A map with match history in
the selected period remains visible even without occupancy samples; its match
statistics do not establish lobby-hours, availability, or an autoscaling shortage.
Match statistics cover the selected period only and have no previous-period
comparison.
## Players over time
The player chart uses the lobby chart's periods: hourly for 24 hours, and UTC-aligned
24-hour periods for 7 or 30 days. Labels use the report timezone. **Unique players**
counts distinct player GUIDs in every period overlapped by their recorded match
participation, from first to last sighting. Multiple matches in one period count
once, and the same GUID across Black Ops I and II is one player. Matches that began
before the range still contribute participation inside it. These are recorded
participants, not concurrent player counts or the lobby chart's player-hours.
**New players** counts a GUID at its earliest recorded sighting across both games.
Game and Map filters limit unique players to matching retained matches; new players
count only when their original sighting was in a matching match. A regular's first
visit to another map or game does not make them new again. Period boundaries belong
to the following period; a sighting exactly at the range's end counts in the final
period. Range totals count distinct GUIDs across the entire window independently:
daily unique counts cannot be added to get the range total.
Periods before the earliest retained match are gaps, not zero players. This history
boundary is fleet-wide, so filtering to a quiet map does not hide recorded zeroes.
The chart notes limited history and marks periods clipped by the selected range or
the retained-history boundary with hollow points. Totals cover available history
only. Select a point, use Left/Right or Home/End, or open **Inspect a period** for
the exact interval and counts. **View exact time data** provides the same values
in a keyboard-accessible table, with missing history shown as a dash.
History begins when leaderboard recording started; earlier play cannot be recovered.
Players already playing then count as new when first recorded. Participation spans
do not prove continuous presence between reports, and unrecorded matches are absent.
Match retention removes participation, which can shorten or leave holes in this
history. The durable first-seen player identities survive retention, so removing an
old match cannot make a returning player new again. The original map cannot be
recovered from an expired match. The chart remains available without occupancy samples.
## Timeline and tables
The timeline defaults to **Share of captured time**: each stack includes occupied,
idle, and unknown server time, normalized to 100%. This denominator differs from the
headline utilization percentage, which excludes unknown time. Switch to **Hours**
to compare absolute server time. Periods without captured time remain gaps.
The timeline has labelled axes and marks partial edge periods. Select a period,
use Previous/Next, or select a bar to inspect its exact interval and values. The
time table supplies the same figures for comparison and assistive technology.
Zero captured time is distinct from an observed empty server. Short durations use
seconds or minutes so a real observation is not rounded to zero.
The timeline defaults to **Average lobbies running**, split into **With players**,
**Empty spare**, and **Unknown**. Each bucket divides those lobby-hours by its
captured wall time, so changing lobby counts remain visible. Collection gaps are
excluded from that denominator. The average-lobby axis uses whole-number ticks;
period details preserve fractional averages. Switch to the share view to compare proportions,
or hours to compare absolute lobby time. Periods without captured time remain gaps.
Map and server tables support numeric sorting and local search. Their searches
apply only to the named table. Known-capacity duration stays next to all-full time.
Server identities retain the technical name; rows describe history grouped by
name, which may include different instances if a name was reused. **Open current
server** appears only when that name is currently registered; its destination
represents the current registration rather than every instance in the history.
The timeline has labelled axes and marks partial edge periods. Select a bar or use
Previous/Next to inspect its exact interval and values. The time table supplies
the same figures for comparison and assistive technology. Zero captured time is
distinct from an observed empty lobby. Short durations use seconds or minutes so
a real observation is not rounded to zero.
## Comparisons and hosting experiments
The map table supports numeric sorting and local search. **Lobbies (avg · peak)**
shows the time-weighted average and peak concurrent lobby count for each recorded
game/map pair, with empty lobby-hours beneath. Sort this column by average count.
The average divides all captured lobby-hours, including unknown occupancy, by
that map's captured wall time; collection gaps and periods without recorded lobbies
for that map are excluded. Peak is the largest captured concurrent count, not the
number of distinct lobby names. Empty lobby-hours sum time with zero reported
players across the map's lobbies. Unknown occupancy is not counted as empty;
empty time is unavailable when no occupancy is known. Lobby counts are unavailable
without captured time. Per-lobby match and activity history is available on server pages.
**Explore this period** adds experimental decision aids below the main timeline:
The map table's
**No empty lobby** column uses occupancy alone and retains the known map-time
denominator in its details. Unknown map availability stays distinct from zero
time without a spare. Evidence can be limited by short observations or unknown
occupancy, never by missing player limits.
- **Map capacity pressure** pools all-full map-hours divided by known-capacity
map-hours across the selected map groups. Overlapping map intervals are counted
separately. The score is not elapsed fleet time or a fleet health score; its
denominator and contributing map count remain visible.
- **Previous-period comparisons** use the preceding equally long window with
identical filters. Utilization changes are percentage points; player-hours
changes are relative percentages. A previous observed zero can show **New**.
Missing evidence remains unavailable. Partial retained history is labelled;
a 30-day comparison usually has little previous history because default retention is
31 days. Both periods' known time is shown. Bounds cannot establish that
collection was uninterrupted, and changes are not adjusted for fleet size.
- **Activity heatmap** groups captured time by weekday and hour in its displayed
timezone. Color represents occupied / known server time. Exact cell values
include unknown time and contributing dates. No-data cells differ from observed
zero utilization; repeated DST hours contribute their actual elapsed time.
- **Hosting experiments** are generated automatically from the selected map
observations. They are advisory and never create, restart, or destroy a server.
## Comparisons and activity
Hosting Rules v1 deliberately offer experiments even with small samples:
Previous-period comparisons use the preceding equally long window with identical
filters. Average lobby counts compare recorded supply, while player-hours changes
are relative percentages. A previous observed zero can show **New**. Missing
evidence remains unavailable. Partial retained history is labelled; a 30-day
comparison usually has little previous history because default retention is
31 days. Collection gaps are excluded, and comparisons do not prove uninterrupted
collection or adjust player-hours for fleet size.
| Recorded condition | Suggested experiment |
| --- | --- |
| At least 20% of known capacity time had every lobby full | Trial one additional lobby during busy hours. |
| Capacity unavailable and players present for at least 80% of known server time | Tentatively trial an extra lobby using occupancy as a proxy. |
| Players present for at most 10% of known time, with under 1% measured pressure or unavailable capacity | Review one idle lobby or a shorter hosting window while preserving access to the map. |
| Occupancy unavailable | Check telemetry/RCON reporting and watch for known player counts. |
| Other observations | Check missing capacity or keep the lineup and watch peaks. |
The activity heatmap groups captured time by weekday and hour in its displayed
timezone. Color represents occupied / known lobby time. Exact cell values include
unknown time and contributing dates. No-data cells differ from observed zero;
repeated DST hours contribute their actual elapsed time. Occupancy share describes
how the fleet was used, but can change simply because a policy adds or removes
spares. Read it alongside player-hours, lobby counts, and empty-lobby availability.
Each suggestion includes evidence and an outcome to watch. Unknown capacity,
less than one hour of relevant known evidence, or substantial unknown captured
status makes the suggestion tentative. These thresholds are product hypotheses;
occupancy does not establish failed joins or a need for additional capacity.
Suggestions use historical observations. Check the current lineup before trying
a change; a retained map may no longer have a hosted lobby.
## Autoscaling signals
Signals compare each map's observations with its **current** applicable policy.
Game-wide policies apply independently to each supported map variant. Each signal
links to the policy on **Fleet → Autoscaling**; a map without a policy gets a link
to add one. Signals are advisory and never change a policy or a lobby.
A global pause appears once above the signals. Historical shortage signals remain
visible while the fleet is paused, including suggestions to review the maximum
or spare target. Review these findings and current settings before resuming.
An individual policy's own pause or disabled state still prompts a policy review.
| Recorded condition | Suggested action |
| ---------------------------------------------------------------------------------------- | ---------------------------------------------------------------- |
| No empty lobby for at least 2% of known map time, mostly at or above the current maximum | Review raising the policy maximum. |
| No empty lobby for at least 2% of known map time, mostly below the current maximum | Review the spare target and check creation time or blockers. |
| An applicable policy is off or paused | Review the policy and its pause or activation conditions. |
| No applicable policy and known occupancy is available | Consider adding an autoscaling policy to keep spares available. |
| Occupancy unavailable | Check telemetry/RCON reporting and wait for known player counts. |
| No shortage signal | Keep watching empty-lobby availability. |
Evidence includes no-empty map time and how it splits above/below the current
maximum. Less than one hour of known map availability, less than 80% known map
availability, or less than 80% known lobby time makes advice tentative. Player limits are not needed. These
thresholds are advisory rules, not demand forecasts.
Policy settings may have changed during the selected period. Comparing historical
counts against today's maximum does not establish which settings applied then or
whether autoscaling was enabled. No reported empty lobby also does not prove
failed joins or unmet demand. Review provisioning delays, blockers, host resources,
and game-key availability before changing targets.
## Definitions and collection
- Utilized means a successful status response reported at least one player.
- Idle means a successful response reported zero players.
- Unknown covers failed checks, provisioning, and unavailable containers; it is excluded from utilization percentages.
- Player-hours integrate the reported player count over observed time. Bots are included if the server counts them as players.
- All lobbies full measures map wall time when every tracked lobby in that game/map group has a known capacity and is full. Missing capacity or status makes that interval unknown. This is a capacity-pressure indicator, not a count of rejected joins or unmet demand.
- **With players:** a successful observation reported at least one player.
- **Empty spare:** an observation reported zero players.
- **Unknown:** failed checks, provisioning, or otherwise unavailable occupancy.
- **Player-hours:** reported players × observed time. Bots count if the server includes them.
- **Empty lobby available:** at least one lobby on the game/map reported zero players.
- **No empty lobby:** at least one lobby reported occupancy, and none reported zero. Mixed positive and unknown counts mean no empty lobby was reported; an unknown lobby might actually have been empty.
- **Unknown map availability:** every lobby on the game/map had unknown occupancy. This interval is excluded from the known-map denominator and is never counted as a spare shortage.
Observations are recorded by the existing status worker. Each remains valid until the next collection, up to the 90-second freshness limit. Longer manager outages are excluded. Charts split time at UTC hour/day boundaries; partial periods remain partial. Map variants use the configured variant when it matches the reported map.
Observations come from the existing status worker. Each complete collection stays
valid until the next collection, up to the 90-second freshness limit. Longer gaps
are excluded, not counted as unknown or zero lobbies. Captured wall time includes
intervals with at least one recorded lobby in the selected scope. Unknown lobby
time and unknown map time use different units: several unknown lobbies on one map
contribute several lobby-hours but only one interval of unknown map availability.
Capacity comes from `sv_maxclients` / `sv_maxClients` in the status response. When unavailable, the UI displays unknown rather than assuming a four-player limit. Capacity coverage is the map time for which every tracked lobby reported both occupancy and capacity.
Charts split time at UTC hour/day boundaries; partial periods remain partial.
Map variants use the configured variant when it matches the reported map. Player
capacity may be retained in raw samples, but no metric or signal requires
`sv_maxclients` or an assumed four-player limit.
Collection begins after this feature is installed; previous occupancy cannot be reconstructed. Samples default to 31 days of retention; Administration → Settings can change this period. Cleanup runs during collection and in the background. They survive removal of a server and contain no player identities. The additive database table is created automatically on startup.
Occupancy collection begins after this feature is installed; earlier occupancy cannot be
reconstructed. Samples default to 31 days of retention; **Admin → Settings** can
change this period. Cleanup runs during collection and in the background. Samples
survive removal of a server and contain no player identities.
Match statistics use existing saved match history, independently of occupancy
samples and raw telemetry diagnostics. **Match history retention** under
**Admin → Settings → Matches & players** defaults to indefinite. Expiring a
completed or interrupted match also removes its player participation and changes
these statistics; active matches are protected. Increasing retention cannot
restore expired matches. Saved match history survives removal of a server.
## API
`GET /api/metrics` supplies the same report as the page and disables response
`GET /api/metrics` supplies the same report as the page and disables HTTP response
caching. Query parameters are `days` (1, 7, or 30), `game`, `map` (requires game),
and `timeZone` (an IANA zone). Invalid ranges and zones fall back to the defaults;
invalid scope syntax is normalized. Fleet collection timestamps remain separate
from selected-scope evidence timestamps. Collection boundaries are determined
before scope filtering, so samples from other groups still end a batch interval.
`running` contains `average`, `peak`, and `capturedHours`; timeline points include
their own `capturedHours`. Report-level `matches` and each map row's `matches`
contain `started`, `withRecordedPlayers`, `averageGroupSize`, `solo`, and
`soloShare`. `withRecordedPlayers` is the denominator for the group average and
solo share; `soloShare` is a percentage from 0 to 100. When that denominator is
zero, `averageGroupSize` and `soloShare` are `null`, `solo` is zero, and `started`
retains the recorded number of starts. Match scope uses the exact saved `game` and `map_name`
labels, and its time window uses the saved `started_at` timestamp. Occupancy
collection and evidence timestamps remain independent of match history.
`players` contains the separately deduplicated range totals `uniquePlayers` and
`newPlayers`, plus `historyStartAt` (the earliest retained match, in epoch
milliseconds). Every `points` entry also has `uniquePlayers`, `newPlayers`, and
`playerHistoryPartial`. Counts before retained history are `null`; known periods
with no scoped participation are zero. Player charts treat either `partial` or
`playerHistoryPartial` as partial. Participation timestamp changes and durable
first-seen identity changes invalidate the report cache.
Map rows expose `noEmpty`, `availabilityObserved`, and
`availabilityUnknown` durations, plus current `policy` context and
`noEmptyAtMaximum` / `noEmptyBelowMaximum` durations. `pooledAvailability` combines
map durations and coverage. `autoscalingPaused` reports the current global pause
separately from each policy's own `pausedReason`. Policy edits and global pause changes invalidate
cached metrics reports, as do changes to the match and player participation data
used by the report.
`autoscaling` contains `added`, `removed`, `failed`, `cancelled`, `readinessSamples`,
`readinessMeanSeconds`, and `readinessMaxSeconds`. Counts use `finished_at` in the
selected window; readiness uses `finished_at - started_at` for successful creates
with nonnegative, valid durations. Both timing values are `null` when there are
no readiness samples. Changes to Provisioning outcomes or autoscaling source
links invalidate cached reports, including when no new occupancy is collected.
+255
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@@ -0,0 +1,255 @@
# Player moderation
**Players → Moderation** provides player search, warnings, private messages,
kicks, announcements, bans, mutes, case records and private history. Restrictions
can cover a server, a game or the fleet. Saving a restriction records the policy;
the coverage table shows whether game runtimes have synchronized it.
## Access
Administrators manage all moderation controls and configure integrations.
Moderators can read private history, create notes/cases, send live actions, and
issue server/game restrictions lasting at most seven days. They can revoke their
own server/game restrictions originally lasting at most seven days. Applying or
revoking permanent, longer or fleet restrictions, and revoking another staff
member's restriction, require Administrator access. These limits also apply after
an administrator becomes a Moderator. Super Viewers can inspect
moderation but cannot change it. Operators and Viewers cannot read private
moderation data. Moderator does not grant fleet operation, script, plugin,
credential or account-management privileges.
Assign Moderator through **Admin → Users**. Existing users retain their roles;
changing a role revokes that user's sessions. Each service rechecks current
authorization, including immediately before delivering a queued live action.
## Player identity and restrictions
Select a player from Moderation, a live scoreboard or a player profile. Search
matches known aliases as well as GUIDs. A display name never identifies a
restriction target. Manually entered GUIDs can have case records and restrictions
before gameplay is observed; their first/last seen dates remain **Not recorded**.
IDs remain strings. Numeric game IDs are normalized without losing precision;
T6 RCON hexadecimal IDs have a separate conversion rule. Historical chat links
search for the raw log identity because its encoding is not assumed. Confirm a
known player identity before applying a restriction. Fleet restrictions require
the same numeric account ID to have been observed in both games. Otherwise use
game scope.
Every restriction has a player-visible reason, optional private note, scope,
expiry, creator and revision. Reasons and live messages must fit in 240 UTF-8
bytes. The native adapter replaces console control characters in displayed text.
Overlapping restrictions remain independent: revoking one mute does not cancel
another active mute. Revocation requires a reason and the current revision;
concurrent changes require refreshing before another decision.
Server scope follows a logical server registration across instance replacement
or rebuild. Deleting and later registering the same server name creates a new
registration, which does not inherit the old server-scoped restriction.
Game/fleet policies apply to every connected compatible runtime in that scope,
including newly provisioned servers. A new runtime must synchronize before it
has a complete policy; provisioning readiness alone does not prove moderation
coverage. The initial limit is 1,000 active restrictions across the controller.
## Enable the game integration
The controller requires `EC_PUBLIC_URL` to be a public HTTPS origin. The host
agent must advertise `moderation.configure` (agent 1.11.0+). Install the matching
TWS moderation script 1.0.0, common 1.2.0+, and TWS native plugin 1.3.0+ from
`tws-zombies-scripts` for each game. New native plugins require a full
game-server process restart. Use the normal release/beta workflow and validate
one T5 Zombies and one T6 Zombies instance before fleet rollout.
New launches/rebuilds on capable agents receive a private moderation config when
`EC_PUBLIC_URL` is configured. Existing instances can use **Enable integration**
in Moderation. This queues a typed operation that writes the fixed private config
and loads its dvars, without restarting gameplay. Existing startup persistence
uses the verified private bank config; older instances without that bootstrap
must be rebuilt. Installed moderation scripts retry missing configuration.
The private file `configs/electric_cherry_moderation.cfg` contains the HTTPS
endpoint, generation and a separate per-instance credential. It is excluded from
shared artifacts, file reads, drift scans, logs and operation receipts. Game
credentials are distinct from bank, telemetry and host credentials. They only
authorize the active immutable instance generation; retirement/rebuild revokes
the previous generation's access. Older agents retain ordinary server launches,
but cannot provide this integration.
Coverage states describe runtime communication:
- **Policy current:** a fresh runtime supports both bans and mutes and has
acknowledged the current policy revision.
- **Pending:** the runtime is connected but has not acknowledged the latest revision
or does not support both bans and mutes.
- **Offline:** no runtime synchronization has arrived for more than 15 seconds.
- **Unavailable:** this instance generation has not connected.
Policy current is not proof that an engine mute command took effect. The runtime
reports supported capabilities; unsupported live actions stay unavailable.
Native kick/mute command behavior and voice/text suppression require testing on
the deployed Plutonium build. A disconnected host cannot receive a new ban or
revocation until it reconnects.
## Live actions and offline enforcement
Live actions expire after 30 seconds and target the runtime's exact player
connection. A reconnect, reused slot, changed generation or revoked moderator
access prevents stale dispatch. Browser retries preserve the request identity.
The native adapter journals one-time actions before dispatch and never executes
the same action ID twice, including after restart.
Queued actions can become delivered, confirmed, failed, expired or unknown.
An expired undelivered action did not run. Unknown means delivery occurred but
the result could not be established; do not assume the action failed. A durable
late receipt can resolve an unknown outcome. Confirmation of a message means
server dispatch, not proof the recipient read it. Kick confirmation requires an
observed disconnect.
The native runtime caches the complete applicable policy on persistent storage,
scoped to the server, endpoint, generation and credential fingerprint. Cached
bans/mutes continue through controller outages and expire using the host clock.
Keep host time synchronized. A ban disconnects a player after connecting; it is
not a pre-authentication admission filter. The shared connection handler and a
500 ms reconciliation loop enforce it, retrying still-connected banned players
every five seconds. No native `ban.txt` entries are rewritten.
Preserve `tws-moderation/t5/` or `tws-moderation/t6/` in the game working directory.
The cache includes an increasing runtime session counter that prevents an older
process from replacing the active player roster. Losing or rolling back this
cache requires a generation rebuild with a new credential before synchronization
can resume; re-enabling the same integration does not reset the counter.
Corrupt caches and failed durable writes stop new actions and require operator
investigation. A controller restored to an older policy revision cannot silently
replace a newer cached revision; review the restore and integration before
resetting its cache or credentials.
## Cases, evidence and review
Create a case for a report, investigation or appeal. Each case has a dedicated,
shareable page with the player identity, evidence, staff notes, linked restrictions,
and an activity timeline. These pages require moderation access. Give a case a
priority and assign it to an eligible administrator or moderator. Filter the case
queue by status, priority, or assignment; active cases appear first, ordered by
priority and most recent update.
Use **Change status** to move a case between **Open**, **In progress**, and
**Closed**, recording a reason for each transition. Assignment is separate:
a case can have an owner at any stage. To resume a closed case, change its status
to Open or In progress. Evidence, assessments, actions, and earlier decisions
remain in its history. Editing case details does not change its status.
Existing closed outcomes are migrated to Closed. Previously escalated cases
become In progress. Their previous statuses are recorded in history; existing
decision reasons, action references, assignments, and follow-ups are preserved.
Use **Edit assessment** to keep a concise current summary, list the applicable
rules, and record a finding for each concern: hate speech, harassment, threats,
safeguarding, spam, cheating, or another concern. Each finding is **Substantiated**,
**Inconclusive**, or **Unsubstantiated**, with a short rationale. Findings describe
the evidence; case status tracks whether work remains. Record the decision and
its rationale in the assessment summary.
Every saved assessment retains its author, timestamp, and complete previous
revision. Assessments can be revised after closure without reopening the case.
Before opening a case, review existing cases for the same game and GUID. A case
also shows same-player candidates; a shared archived match is a useful potential
duplicate signal, not a finding that two reports are identical. Link cases as
**Same incident**, **Appeal of**, or **Duplicate of**, recording why they belong
together. Same-incident links may include different players; appeals and duplicates
must concern the same game and player. Links appear from both cases with their
direction made explicit. Self-links and circular appeal/duplicate chains are
rejected. Removing a mistaken relationship requires a reason and preserves its
history. Relationship changes do not close or reopen either case.
Schedule a follow-up using a date and time, or **Review when a linked mute expires**.
Custom date entry uses your browser's local time; displayed dates follow your time
zone preference. Reviews remain scheduled after a case closes or reopens. Use
**Overdue reviews** to find due work across open and closed cases, and clear the
follow-up with a reason when the review is complete.
In-app case updates notify the assignee and case creator when another staff member
adds evidence or a staff note. Assignment changes notify the previous and new assignees
and the creator, excluding the person making the change. **Your unread updates**
is personal to your account. Open a case to review and mark existing updates
read; notifications arriving afterward stay unread. Queue and case pages refresh
every 15 seconds while visible. These are in-app notifications, with no email or
external messaging delivery.
Apply a ban or mute directly from an active case. The case fixes the target game
and GUID and records the resulting restriction alongside the evidence. The same
role, scope, and duration limits apply as elsewhere in Moderation. Applying a
restriction leaves the case active so staff can finish reviewing it. Changing case status
records workflow progress; it does not send a warning, create a restriction, or
revoke one. Linked restrictions can be revoked separately with
the required permission and reason, including after a case closes. Reopening a
case also leaves its restrictions in place. Check enforcement coverage after
applying or revoking a restriction.
Use **Link existing action** to associate a warning, kick, private message, ban, or
mute already recorded for this player with the case. This preserves the original
action, author, time, delivery state, and expiry; it does not issue another action
or extend a restriction. The same action can support more than one related case.
Linking requires the current case revision and a reason, and appears in its timeline.
Linked records show what actually happened, including failed or uncertain delivery.
They remain visible when a case closes; status changes do not require choosing
or re-entering an action.
Staff notes are explicitly labeled as notes. In match chat, select up to 100
messages and choose **Attach to case** to open a case or add them to an existing
case for the selected subject. Select at least one message from that subject;
messages from other participants can be selected alongside it. Each attachment
preserves selected messages and, by default, three surrounding messages on either side, with
names, GUIDs, original timing, and highlighted subject messages. The selection
preview shows the excerpt before saving. Server verification uses stable archived
message identifiers; repeated text remains separate occurrences, and attaching
the same selected messages again does not duplicate evidence. Exact-text
attachments remain available and include every matching occurrence, without the
former ten-occurrence limit.
Snapshots remain readable after source-match cleanup. Unknown or estimated
timestamps remain such; the snapshot does not turn them into exact observations.
Unarchived or already deleted chat cannot be attached as verified evidence.
Open **Chat archive** from Moderation to include all recorded matches, including
round-one games, interrupted games, and games missing an end report. Archive
access requires moderation read permission. Filter by server, game, map, status,
or date and open a match to select its preserved messages. Incomplete matches
show their observed state rather than final results. Ordinary match history and
leaderboard qualification are unchanged.
Both public (`say`) and team (`sayteam`) log messages are captured. Team messages
carry a **Team chat** label in chat and saved excerpts. Collection runs without a live
viewer and checks surviving logs once after startup, including idle servers.
Archive coverage still depends on the source log and accepted match telemetry:
logs that were deleted or rotated before collection, or old clock segments that
cannot safely be associated with a match, cannot be reconstructed. The collector
retains a bounded log tail (up to 2,000 lines / 256 KiB); it is not a full historical
log import. Already saved case excerpts survive later source cleanup.
Case decisions, edits, and restrictions check the current revision; refresh before
retrying a decision if another staff member has changed the case. Evidence,
restrictions and append-only moderation events survive source-match cleanup and
server deletion. They currently have no automatic retention cleanup.
Authentication audit cleanup does not remove moderation history. Correct decisions
by reopening, adding notes, or revoking restrictions; there is no history-erasing
delete endpoint.
Leaderboard disqualification, bank balance changes, automatic escalation and a
public report/appeal portal are separate features. This workflow supports staff
review of reports and appeals without exposing private evidence publicly.
## Development and acceptance
Controller tests cover permission boundaries, migrations, idempotency, exact
instance credentials, stale connections, expired actions, late receipts,
restriction expiry/revocation, policy coverage and evidence preservation. Agent
tests cover private configuration delivery and secret redaction. Companion
native tests exercise real policy/journal code and adapters with engine shims.
Before deploying, build the x86 native plugins on Windows and validate both
games: duplicate names, account reconnects, slot reuse, kick reasons, voice/text
mute/unmute, overlapping restrictions, map/process restart, new server policy
sync, expiry, revocation, controller outage and persistent-storage failure.
Portable tests cannot establish the live Plutonium ABI or engine behavior.
Package and offline-sign the agent release before publishing it; local builds
remove any stale manifest signature and do not sign or deploy the release.
+412 -59
View File
@@ -12,9 +12,11 @@ the agent owns local execution and its durable operation journal.
and roles; agent endpoints authenticate their own host credentials. See
[Users and access](authentication.md) for setup and password recovery.
2. Open **Hosts → Add Host**, choose a name, local game-port range and bind address,
and generate an enrollment. Run the displayed command on Debian 12/13 amd64.
3. The installer validates the platform, installs Python 3 and an absent Docker
installation, verifies the downloaded agent and updater SHA-256 over HTTPS,
and generate an enrollment. Run the displayed command on the Debian 12/13
amd64 host. It downloads the installer directly from the public repository;
[release trust](#provision-release-trust) is fetched automatically.
3. The installer validates the platform, installs Python 3, `gpgv` and an absent Docker
installation, verifies the release signature and agent/updater SHA-256 checksums,
enrolls it and enables `electric-cherry-agent.service` and its automatic update
timer. It needs no Git, Node.js or local build.
4. In **Game Files**, upload your complete local folder under T5 or T6. Include
@@ -41,6 +43,47 @@ the agent owns local execution and its durable operation journal.
A fresh destination host downloads centrally stored game files without manual
copying or per-container setup. EC does not supply the game content itself.
### Provision release trust
The public Electric Cherry repository is the authority for both the installer
and release-signing public keys. The enrollment command downloads `agent/install.sh`
from that repository over HTTPS, saves it locally, and runs it only after the
download succeeds. No manual key transfer is required.
During installation and **before every update check**, the host downloads the
binary OpenPGP public keyring directly from this fixed URL:
```text
https://gitea.thewrightserver.net/josh/electric-cherry/raw/branch/main/agent/release-signing.gpg
```
The URL is built into the trusted installer and updater. Controller configuration,
release metadata and enrollment credentials cannot change it. The host verifies
HTTPS certificates, rejects redirects and incomplete, empty or oversized key
responses, and requests revalidation with `Cache-Control: no-cache`. It uses the
fresh keyring only for that check and deletes its temporary copy afterward.
There is no fallback to a previous host keyring, cached download or controller key.
If the repository is unavailable, new installations stop and automatic updates
wait for the next check; the installed agent and game containers keep running.
Local recovery of an interrupted update does not require the repository.
This deliberately trusts the repository account, its `main` branch and HTTPS
hosting as authorities for root code on game hosts. They must be outside the
controller's write access: a compromised controller must not also have a token,
mount or server access that can change these repository files. A repository
compromise can replace the key or installer. Before initial enrollment, check that
the command downloads from
`https://gitea.thewrightserver.net/josh/electric-cherry/raw/branch/main/agent/install.sh`,
since a compromised controller UI could display a different command. Host provisioning systems can use that known URL directly.
Before deploying the first signed release, the publisher must export and commit
its **public** key as `agent/release-signing.gpg` on `main`, following the
[signing workflow below](#publishing-signed-releases). No production key is
created by packaging. Until the public key and signed release are published,
installation and updates fail closed. Forks must change the fixed repository URLs
in the installer, updater and enrollment command to their own trusted repository;
there is intentionally no controller setting to override them.
### Docker installation
The installer uses Debian's Docker packages: `docker.io` on Debian 12, plus
@@ -76,7 +119,22 @@ successful monitoring and file-read records. The default is one day; zero keeps
them indefinitely. Actions, failures, negative checks, and unresolved operations
are retained. Agent 1.4.9 also cleans up successful routine journal records after
the controller confirms their final receipt. Older unconfirmed journal entries
remain until a replay supplies that confirmation. Cleanup runs in bounded batches.
remain until a replay supplies that confirmation. Controller cleanup runs every
five minutes and drains eligible records in batches, yielding between batches.
Log-read operation history stores metadata only. The waiting reader receives the
log content directly; saved match chat remains with its match. Background cleanup
also removes log bodies left in controller history by earlier versions.
Agent 1.8.5 adds incremental game-log reads for chat collection. After the initial
tail, the controller requests only appended bytes, handles rotation and truncation,
and buffers incomplete lines. Unchanged logs need no content transfer or chat
parsing. Background collection skips offline hosts, stopped servers and known
empty servers, with one final read after players leave. Opening chat reuses the
worker's saved reader state and only starts an on-demand read when the previous
read completed at least 15 seconds ago. This limit is shared across viewers and also
applies to missing logs and failed reads. Older agents use tail reads until they
update.
### New game files and cached versions
@@ -155,45 +213,135 @@ directory, while file writes reject symlinks and paths outside that directory.
## Automatic agent updates
New installations enable automatic agent updates by default. Each host checks
its controller's release over HTTPS about every five minutes, beginning about
two minutes after boot, with up to 30 seconds of jitter. Updating the controller
therefore makes its compatible, newer agent release available to enrolled hosts.
the repository public key and then its controller's release over HTTPS about
every five minutes, beginning about two minutes after boot, with up to 30 seconds
of jitter. Updating the controller
therefore makes its compatible, newer signed agent release available to enrolled hosts.
There is no controller command to schedule and no update button to press.
**Existing hosts need the current installer once.** From the host's **Agent
access**, generate an installer command and rerun it on the same machine, with
the same controller and data directory. Do not use `--reenroll` for this upgrade.
The installer preserves host identity, credentials, game files and running
containers. Agent version 1.2.0 includes automatic update support; the host page
shows **Setup required** until a fresh heartbeat confirms the updater is installed.
**Existing hosts must migrate to updater protocol 2 with the trusted installer.**
Protocol 1 bootstraps trust controller-provided checksums and remain exposed to
controller-forged updates until this migration is complete. Publishing a signed
release does not upgrade those bootstraps: they request an installer rerun when
they see protocol 2, but a compromised controller could still serve protocol 1.
From the host's **Agent access**, generate and run the command, which fetches
the repository installer and public key automatically. Use the same controller
and data directory. Preserve a custom root with `--data-dir`;
do not use `--reenroll` for this upgrade. To pause old automatic checks during
migration, run `sudo systemctl stop electric-cherry-update.timer`. This does not
interrupt a running update worker; let any active update or journal recovery
finish before installing. The installer preserves host identity, credentials,
game files and running containers, replaces the bootstrap, and enables its timer
on success. Hosts without an updater show **Setup required** until a heartbeat
confirms installation. Hosts using an earlier protocol 2 bootstrap with a
manually provisioned keyring also need this installer rerun to adopt repository
refresh: the updater does not replace itself automatically. An old local
`/etc/electric-cherry/release-signing.gpg` file is ignored by the new bootstrap.
The **Automatic agent updates** panel reports the running version, target
version, last check, progress and any error. Offline hosts show their last
reported status. Deferred updates report why they are waiting: for example an
active agent operation, an unavailable controller or a newer updater bootstrap.
active agent operation, an unavailable repository/controller or a newer updater bootstrap.
Checks also defer while the agent service is stopped; an update does not start a
service that was stopped outside the update workflow.
The independent updater holds the same execution lock, verifies the release
checksum, version and supported protocol, replaces agent code, and restarts the
agent service. It never restarts Docker or game containers. It confirms an
The independent updater holds the same execution lock, authenticates the exact
manifest bytes with the freshly fetched repository keyring before parsing them,
verifies the release checksum, version and supported protocol, replaces agent
code, and restarts the agent service. It never restarts Docker or game containers. It confirms an
authenticated heartbeat from the new agent process before accepting the update;
failure restores the previous agent code. Its durable journal permits recovery
after a host reboot or interrupted update.
The updater only installs newer compatible versions; rolling the controller back
does not downgrade agents. A rejected version/checksum pair stays blocked until
The updater only installs newer compatible versions; replaying an older signed
release or rolling the controller back does not downgrade agents. Signing cannot
force a controller to publish newer releases or prevent it withholding updates.
A rejected version/checksum pair stays blocked until
the controller publishes a different pair that is still newer than the installed
agent. Inspect the reported error when a host
shows **Needs attention**. The updater itself is a stable bootstrap component:
it changes only when the installer is rerun. If a future release requires an
unsupported updater protocol, rerun that release's installer on the host.
### Publishing releases and inspecting updates
### Publishing signed releases
When publishing changed agent code, bump its numeric `VERSION` in
`agent/ec_agent.py` and rebuild the controller. Packaging derives the manifest
version and checksums from the sources; an already installed version is never
replaced just because its bytes changed.
`agent/ec_agent.py`. Finalize and review all source changes before packaging and
signing. An already installed version is never replaced just because its bytes
changed.
Use a separate offline publisher machine with GnuPG. Keep the private key and its
GnuPG home outside the checkout, Docker build context, controller, and CI. For
example, create a dedicated signing key and inspect its full fingerprint:
```sh
ec_signing_home=/secure/electric-cherry-signing
install -d -m 0700 "$ec_signing_home"
gpg --homedir "$ec_signing_home" --quick-generate-key 'Electric Cherry Release Signing' ed25519 sign 2y
gpg --homedir "$ec_signing_home" --list-keys --with-fingerprint
```
Protect the key with a passphrase and keep its backup and revocation certificate
outside release artifacts. Set the full fingerprint of the signing key, then
export only its public key into the reviewed checkout:
```sh
ec_signing_fingerprint=REPLACE_WITH_FULL_SIGNING_KEY_FINGERPRINT
gpg --homedir "$ec_signing_home" --export "$ec_signing_fingerprint" > agent/release-signing.gpg
```
Inspect the export with `gpg --show-keys --with-fingerprint agent/release-signing.gpg`
and confirm the expected publisher fingerprint. Commit and publish that public
file to the repository's `main` branch before enrolling hosts or releasing code
signed by this key. Never export secret keys into the repository. A YubiKey-held
signing key works with the same workflow: export its public certificate from your
GnuPG home and use the full signing key/subkey fingerprint with the signer. Keep
the YubiKey on the publisher workstation, outside controller and CI access.
From the reviewed checkout on the publisher machine, package and explicitly sign:
```sh
npm run agent:package
python3 agent/sign_release.py --gnupghome "$ec_signing_home" --fingerprint "$ec_signing_fingerprint"
```
The signer defaults to `static/agent`; `--release-dir` selects another packaged
release directory. It checks that the manifest matches the agent, updater and
installer bytes, then produces the ASCII-armored detached `manifest.json.sig`.
The manifest records their SHA-256 hashes as `sha256`, `updaterSha256`, and
`installerSha256`, along with version, platform and protocol metadata. The
installer hash lets recipients check a publisher-distributed installer against
the authenticated manifest before running it.
Commit or distribute the finalized `static/agent` public artifacts together,
including the signature, before building the controller image from the same
reviewed source revision. Never include private keys or the signing home.
Normal `npm run build`, development startup,
and Docker builds never sign: packaging preserves a signature only when the
manifest remains byte-for-byte identical and removes it after any covered source
change. Repackage, review and sign again after such a change. Unsigned builds can
run the controller, but hosts fail closed and leave their installed code intact.
### Signing-key rotation and removal
Review new fingerprints on the publisher workstation, then replace
`agent/release-signing.gpg` on the repository's `main` branch. Every host uses the
new keyring on its next update check; no host visits or controller changes are
needed. For a planned transition, export both approved public keys into this file,
publish the combined keyring, then publish releases signed by the new key. Remove
the retired key once the controller serves the new signatures. Checks already in
progress use the keyring they fetched at the start of that check.
For a compromised key, remove it from the repository keyring immediately and
publish releases signed by a replacement key. Hosts with the refreshed keyring
reject the old signer even if the controller still serves its release. Publishing
a revocation certificate or allowing a key to expire is insufficient: [GnuPG's
`gpgv` documentation](https://www.gnupg.org/documentation/manuals/gnupg/gpgv.html)
states that it does not check key expiration or revocation. Keep the keyring's
contents restricted to currently trusted keys. Removing all keys blocks new
installations and updates; it does not stop or remove already installed agents.
### Inspecting updates
The installer places the updater at
`/usr/local/libexec/electric-cherry-update.py` and enables
@@ -209,6 +357,40 @@ journalctl -u electric-cherry-update.service -n 100
## Placement and resource capacity
### Host temperature
Agent **1.10.0** reports temperature sensors exposed by supported Linux hwmon
drivers without installing additional packages. **Hosts** shows CPU temperature
beneath CPU usage. A host's **Overview → Inventory** shows the selected reading
and expandable **Temperature sensors**, including per-core and storage details.
Stale readings are marked as last reported; absent or failed readings are
**Unavailable**, never zero or a readiness failure.
**Fleet → Capacity → Temperature history** uses the existing host selector and
Last hour / 24 hours / 7 days controls. **All hosts** displays a separate CPU line
for each host. Select one host to add its NVMe composite and chipset lines using
the legend. Hover, tap, or use the arrow keys on the chart to inspect a period.
Each host page's **Capacity** button opens the view filtered to that host.
The game filter affects launch estimates, not temperatures.
The CPU reading is the hottest reported package, falling back to a physical
AMD die/CCD and then a core reading. AMD Tctl cooling-control values are excluded
because they may include an offset. Supported device drivers are `coretemp`,
`k10temp`, `nvme` and `pch_*`; sensor availability depends on hardware and drivers.
Virtual machines and older agents may have no supported readings. Missing,
faulty and disabled sensors are skipped individually.
Temperature history starts after the agent upgrade. The controller stores one
peak per sensor per minute, limited to the CPU summary and up to sixteen NVMe
composite/chipset inputs per host. Longer chart periods show the maximum of
those peaks; a period without readings remains a gap. Brief gaps within an
aggregated period may still leave a peak for that period. **Host resource history
retention** applies to CPU, memory and temperature samples (seven days by default;
zero keeps them indefinitely). Series colors identify hosts/sensors and do not
indicate thermal safety. Temperature does not change placement or trigger alerts.
### CPU and memory capacity
### Host inventory and eligibility
The Inventory panel shows CPU usage with agent 1.4.2 and later. It measures
@@ -231,10 +413,21 @@ servers. Existing API clients may still explicitly constrain a launch to a host.
Queued jobs retain their accepted game-file version. Automatic host preparation
also downloads the game files needed by unplaced jobs; a newer upload does not
remove files still needed by the queue. Only the configured default runtime is
pulled automatically. Custom images must already be cached on the selected host,
or on an active host for automatic placement, before a launch is accepted. Admins
can prepare them from the host page. Queued launches and migrations never trigger
custom image pulls, and container creation cannot implicitly pull a missing image.
pulled automatically. Custom images must have been prepared by an admin from the
selected host's page, or on an active host for automatic placement, before a launch
is accepted. An image cached by another Docker workload does not qualify. Agent
1.8.6 reports these exact prepared references from `runtime-images.json` while
their image IDs remain cached; the controller also trusts its configured default
when cached. Host pages and APIs expose only prepared runtimes. Older agents can
still run the configured default, but must update before accepting custom runtimes.
Queued launches and migrations never trigger custom image pulls, and container
creation cannot implicitly pull a missing image.
Agent 1.8.7 also checks a runtime's current image ID against its recorded preparation
before creating or rebuilding a container. If another program retags a prepared
image, an admin must prepare it again from the host page before launching it.
Containers are created using the validated immutable image ID, so a tag change
after validation cannot substitute another image. Existing containers keep running.
### Resource samples and learned allowances
@@ -255,8 +448,8 @@ startup samples require observing the first five minutes of a container's run.
The controller defaults to retaining per-instance minute peaks for 24 hours and caches learned
CPU/memory allowances. The first five minutes after a container starts count as
startup; later samples train the running allowance. Startup uses the observed
maximum and running uses the 95th percentile of minute peaks, with **no per-server
startup; later samples train the running allowance. Both phases use the
95th percentile of minute peaks, with **no per-server
headroom**. Each calculation considers up to the latest 10,000 minute peaks.
Host-local evidence is preferred to account for different hardware; new hosts
can borrow the fleet's learned allowance. Startup allowances are never lower
@@ -276,7 +469,8 @@ if observations exceed them. They are replaced by measured allowances once the
evidence threshold is met; a tiny 0.01-core floor prevents zero-CPU admission.
Models expire after 24 hours without measurements. Recalculation happens during
heartbeat ingestion, at most once per minute per host/fleet phase; new peaks
raise the cache immediately. Launch admission reads only the cached model.
raise the cache immediately. Existing startup estimates refresh when new startup
measurements arrive. Launch admission reads only the cached model.
### Admission and placement
@@ -285,7 +479,7 @@ These allowances are scheduling estimates, not Docker limits. Collection preview
estimate how many new servers fit at their running allowance. Jobs may still be
queued when that estimate is insufficient. Current host CPU and
available memory account for existing containers and other processes. Observed
containers are not topped up to historical startup or running peaks, even while
containers are not topped up to historical startup or running allowances, even while
awaiting health verification. Established instances are covered by host usage
when individual container measurements are unavailable.
@@ -294,7 +488,7 @@ Unplaced queued launches wait their turn without holding physical resources.
Any previously assigned reservations remain protected. Submitted or uncertain launches missing a matching-generation
measurement still consume a full startup allowance until telemetry accounts for
them. This lets collections start as capacity
becomes available, without stacking every queued server's startup peak.
becomes available, without stacking every queued server's startup allowance.
Capacity errors report projected usage, usable capacity and reservations.
When startup capacity is available, provisioning checks each eligible host’s
@@ -346,22 +540,32 @@ The agent uses HTTPS, operating-system certificate validation, outbound heartbea
and polling; Docker has no exposed remote API. Agent endpoints reject HTTP unless
`EC_AGENT_ALLOW_HTTP=true` is explicitly enabled for development. The agent's
insecure development option is limited to loopback. Public release assets contain
no credentials. The release checksum is authenticated by the controller's HTTPS
origin; there is no separate offline release-signing infrastructure.
no credentials. HTTPS protects transport; an offline publisher signature over the
release manifest authenticates agent and updater code using the public keyring
fetched directly from the trusted repository before each check. Controller
credentials do not grant release-signing authority or control the key source.
Browser sessions do not authorize agents. Similarly, host credentials never grant
access to operator pages. Game telemetry uses a separate `EC_TELEMETRY_TOKEN`,
configured in each reporter's authorization header; see the
[telemetry contract](beta-test-plans.md#game-reporter-protocol).
Hosts offers credential rotation and revocation. Rotation persists the new secret
on the agent before switching controller credentials, so a lost response can be
retried using the same proposed secret. Revocation affects one host only and does
not stop its running game containers. Re-enrollment requires a fresh token and an
explicit installer `--reenroll` when local credentials already exist.
Hosts offers credential rotation and revocation. Replacing a credential requires
an open administrator-requested rotation operation for that host. The controller
replaces the credential and completes that operation in one transaction. Rotation
persists the new secret on the agent before switching controller credentials, so
a lost response can be retried using the same proposed secret. A retry of the
active secret only acknowledges it; it cannot authorize another replacement.
Revocation affects one host only and does not stop its running game containers.
Re-enrollment requires a fresh token and an explicit installer `--reenroll` when
local credentials already exist.
## Host and game-file API
Open **Fleet → Hosts → Operation history** for retained operations across all
hosts, including deleted hosts. A host's **Operation history** action scopes the
same history to that host. Filters and pagination retain the selected scope.
- `GET /api/hosts/:id`: host details and deletion blockers.
- `GET /api/hosts/operations?page=1&filter=important`: operation history across
hosts, newest first, with 25 summaries per page and filtered total/page counts.
@@ -373,9 +577,11 @@ explicit installer `--reenroll` when local credentials already exist.
or `409` when the agent needs updating or unresolved ownership remains.
- `POST /api/agent/enroll`: consume enrollment token and return host credentials.
- `GET /api/agent/release/manifest.json`: public agent version, protocol and
checksum plus `updaterProtocolVersion` and `updaterSha256` for installer bootstrap.
checksum plus `updaterProtocolVersion`, `updaterSha256`, and `installerSha256`.
- `GET /api/agent/release/manifest.json.sig`: detached publisher signature over
the exact manifest bytes; absent for an unsigned build.
- `GET /api/agent/release/ec-agent.py` and `ec-agent-update.py`: public release
source, verified against that HTTPS manifest before installation.
source, verified against the signed manifest before installation.
- `POST /api/agent/heartbeat`: authenticated inventory, current operation and caches.
- `GET /api/agent/operations`: deliver/reconcile durable operation IDs.
- `POST /api/agent/operations/:id`: authenticated acceptance, progress or result.
@@ -414,6 +620,16 @@ Otherwise the result remains **Unknown** and holds dependent work. Running alone
is insufficient evidence that a particular restart happened. EC neither assumes
an unreachable server stopped nor launches a duplicate replacement elsewhere.
An interrupted rebuild can settle as **Failed** when its last checkpoint is
`disrupting`, Docker confirms both the old and replacement containers are absent,
and any existing generation marker still matches the original instance. The agent removes
only the partial replacement files, preserves the old generation's files and
marker, and retains the original diagnostic in its failure report. It does not
replay the interrupted rebuild. A separately queued rebuild can then proceed
through normal eligibility checks. A later creation checkpoint, a changed
generation, an inspection error, or failed partial-file cleanup leaves the result
**Unknown** and keeps dependent work waiting.
### Player checks and activation
Campaign bytes are staged and verified while players remain connected. Only
@@ -441,6 +657,77 @@ restart and create complete only after post-operation health evidence; creation
and rebuild also verify the selected map and running Plutonium revision. The
base-game library and runtime revision are independent records.
Agent 1.10.1 prepares and verifies the complete replacement file set before
stopping the existing container, within the 64 MiB operation limit. Staged-file
comparison, replacement validation and writing reuse those bytes, so losing
artifact connectivity after preflight does not prevent replacement. A preflight
download failure leaves the original container running. Prepared bytes last only
for that operation attempt; held or failed work must prepare its files again.
## Rebalance instances
Open **Fleet → Capacity → Rebalance** to spread existing instances across active
hosts. Hosts also provides a shortcut. Operators and administrators can run a
rebalance; viewers can inspect its history.
Choose at least two participating hosts, a game selection, and a maximum of
1–20 moves (initially five), then choose **Preview rebalance**. The preview shows
current and projected instance counts, CPU and memory utilization, proposed
source/destination pairs, and exclusions. A larger host can carry more instances:
the planner balances resource utilization relative to each host's capacity.
The selected game limits which instances can move; the estimates include all
workloads on the participating hosts.
The planner uses current measurements and conservative five-minute host history,
current-generation instance resource samples, destination running/startup
allowances, and existing reservations. Each move must reduce the source/destination
pair's peak CPU-or-memory utilization by at least five percentage points. A
successfully moved instance is excluded for 30 minutes to limit repeated moves.
Unplaced queued launches do not reserve physical resources.
Only healthy instances with fresh, confirmed empty occupancy and recoverable
deployed files qualify. Occupied, stopped, unknown, stale, and incompatible
instances are excluded, as are beta, campaign, maintenance, and unresolved
recovery work. Positive current occupancy from either RCON or telemetry vetoes
an empty claim. A partially balanced result is normal when eligible instances
cannot improve the distribution enough.
Choose **Start rebalance** within five minutes of the preview. Submission
rechecks the proposed pairs; a changed plan requires a new preview. One durable
run executes at a time, and it never adds moves beyond the approved list. Before
each move it rechecks occupancy, identity, capacity, and competing work. A move
that no longer qualifies is skipped. After each healthy completion the run waits
for fresh reports from both affected hosts before considering its next move.
Provisioning reserves the destination before removing the source, then recreates
and health-verifies the lobby. The source host stays active. This is an empty-lobby
rebuild with a temporary outage; its address or port may change. The logical
identity, map, saved key, runtime credentials, runtime image, game-file library,
and recorded deployed configuration/scripts/plugins are retained. Untracked
local mutable files are not copied. If deployed bytes or credentials are no longer
available, the instance is excluded instead of silently upgrading to promoted files.
**Stop remaining moves** withdraws work that has not committed source removal.
Once source removal has been queued, that move continues through destination
creation and health verification. Stopping does not undo completed moves.
Unknown agent results retain their original operation and reservations until
reconciliation; they never authorize a duplicate instance. Failures stop the
remaining moves and link to Provisioning recovery. Recovering a move there does
not resume the rest of its run. Runs and operation links survive controller
restarts; completed/stopped runs are retained for 31 days.
Autoscaling retains ownership of lobby counts. A move is represented as a rebuild,
so the affected map's scaling decisions wait for it to settle instead of treating
the temporary outage as missing capacity.
`GET /api/rebalancing` returns host choices and the 20 most recent runs, with active
runs first. `POST /api/rebalancing` accepts `preview` with `settings` (`hostIds`,
`game: all|t5|t6`, `maxMoves`), `start` with `previewId`, or `stop` with the run `id`.
Writes use the existing operator authorization and same-origin checks. Repeating
Start with the same preview returns its original run. The controller planner and
run state live in `src/lib/server/rebalancing/`; all host mutations remain in
Provisioning. Rebalancing is manual; there is no periodic automatic policy.
## Drain and enable hosts
**Drain host** asks for confirmation, blocks new deployments, and migrates
@@ -478,10 +765,11 @@ and invalidates unused installer links. A separate cleanup service removes the
host's downloaded game libraries, instance files, agent journal and configuration,
owned containers, and recorded runtime images unused by other containers. It
stops and removes the agent service and executable, automatic update timer,
update service, updater executable and update state, then removes its own files.
update service, updater executable and update state (including any legacy local
signing keyring), then removes its own files.
The controller hides the host and revokes its ordinary credentials only after
receiving the final uninstall receipt. Adding the machine again requires a new
host enrollment.
host enrollment; the installer fetches release trust from the repository again.
Game folders uploaded through Electric Cherry belong to the controller. Those
original uploads remain available for other hosts and future deployments; only
@@ -555,7 +843,7 @@ on heartbeats, including vanished caches. The latest published version of each g
is always retained. With agent 1.4.7 or newer, an older host copy is automatically
eligible for removal once no live instance reservation on that host references it.
The game-file minimum count, supersession grace period and explicit protections in
Administration → Settings also apply. Stopped,
Admin → Settings also apply. Stopped,
provisioning, and rebuilding instances still pin their version. The agent also
refuses deletion if any Docker container (including stopped containers) mounts
those files. Cleanup includes partial downloads and retries after interruption.
@@ -570,10 +858,28 @@ an open Game Files page.
### Proxy limits and older uploads
The controller and reverse proxy must accept 8 MiB upload requests and folder
manifests up to 32 MiB. Compose sets `BODY_SIZE_LIMIT=Infinity`; application routes
still enforce these limits, declared file sizes and checksums. Set a proxy body
limit of at least 32 MiB (for example `client_max_body_size 32m` in nginx).
The container and Compose retain `BODY_SIZE_LIMIT=Infinity` for legacy source-host
imports, which stream whole game files directly to disk and verify manifest sizes
and checksums. Routes that buffer request bodies enforce limits before parsing:
ordinary JSON requests (including telemetry) are limited to 1 MiB, authentication
and user-management JSON to 8 KiB, game-file upload chunks to 8 MiB, and folder
manifests to 32 MiB. Existing agent endpoints retain their individual limits, up
to 128 MiB for operation results. Game-file uploads also enforce declared sizes
and checksums.
Script, plugin and config artifacts are limited to 32 MiB per file, matching the
host agent. Multipart uploads allow 33 MiB total, including fields and framing;
beta revisions allow 65 MiB total for multiple replacement files. Both the declared
request length and actual streamed bytes are checked before multipart parsing.
Oversized ordinary JSON and artifact uploads receive HTTP 413. GitHub plugin imports use
the same 32 MiB artifact limit.
Set a proxy body limit of at least 128 MiB (for example
`client_max_body_size 128m` in nginx) for buffered endpoints. If legacy source-host
imports are still in use, allow the largest game file on
`/api/agent/imports/*/files/*`; these transfers do not use the browser's 8 MiB
chunks. Route limits apply even when connecting directly to the controller.
Existing uploads, host caches and server references remain usable. Previously
named libraries are grouped under T5 or T6, and the most recently published
upload for each game becomes its latest files. Their immutable IDs and stored
@@ -718,14 +1024,19 @@ npm run build
```
The build packages the agent, standalone updater and installer into the static
release, generates the agent/updater checksum manifest and serves those same
assets in the Node-adapter image. Development serves the freshly packaged static
release even when an older production build exists. The Python programs use only
the standard library.
release, generates their checksum manifest and serves those same assets in the
Node-adapter image. Sign production artifacts using the
[offline workflow](#publishing-signed-releases) before building. Development
serves the freshly packaged static release even when an older production build
exists. The Python programs use only the standard library; signature verification
also requires the host's `gpgv` executable. Real signing tests require `gpg` and
`gpgv`, installed by CI; local runs skip those tests when either tool is absent.
Automated tests cover enrollment/authentication, rotation/revocation, host
readiness, scoped ports, immutable library publication, streaming/ranges,
checksums, interrupted downloads, instance generation ownership, local occupancy
signed manifests, forged checksums, unknown signing keys, repository key refresh
and rotation, repository failures, interrupted downloads,
instance generation ownership, local occupancy
holds, controller restart/reconnect, ambiguous results, occupied campaign staging,
activation before images, collections and draining. Host deletion tests cover
ownership guards, interrupted cleanup, uninstall receipts, credential revocation
@@ -736,13 +1047,18 @@ A real Debian/Docker/Plutonium acceptance run is still required before productio
rollout. Automated simulations do not establish successful deployment on real
game hosts. Run:
- Installer on Debian 12 and 13 amd64, then rerun without changing identity/data.
- Bootstrap an existing host with the current installer, then publish a newer
compatible agent release. Verify a timer-driven update, its authenticated
- Publish the public key in the repository and run the generated enrollment
command on Debian 12 and 13 amd64 without a local keyring, then rerun without
changing identity/data.
- Migrate a protocol 1 host with the trusted installer, then publish a newer
compatible signed agent release. Verify a timer-driven update, its authenticated
heartbeat and unchanged game containers. Exercise an active-operation hold,
bad checksum, failed startup/heartbeat rollback, controller downgrade, network
loss and host reboot during update. Verify updater protocol mismatch requests
an installer rerun.
missing/invalid signatures, an unknown key, a forged manifest matching changed
code, bad checksum, failed startup/heartbeat rollback, controller downgrade,
network loss and host reboot during update. Verify updater protocol mismatch
requests an installer rerun. Replace the repository keyring and confirm the
next check rejects the removed signer and accepts the new signer; block access
to the repository and confirm no cached key is used and local rollback still works.
- T5 and T6 deployments and a mixed collection from a fresh destination host.
- Warm the Plutonium runtime cache, then create and rebuild T5 and T6 lobbies;
verify the running revision and compare first-start downloads and launch times
@@ -767,3 +1083,40 @@ game hosts. Run:
- Controller restart, agent restart and network loss before execution, during
execution and after execution but before acknowledgement. Verify the same
operation IDs and absence of duplicate containers/restarts.
### Bank journals during server teardown
Agent 1.9.0 introduced `bank.settlement`: removal, rebuild, migration and creation
cancellation finish pending TWS bank decisions before deleting the old runtime.
An unavailable controller or corrupt journal leaves the operation unresolved
and preserves storage. Update all agents before enabling the
[player bank](bank.md). EC generates and injects bank credentials per instance;
no token map or manual server-secret provisioning is required.
Agent **1.9.1+** recognizes both the fixed public game-bank endpoint
`https://ec.thewrightserver.net/api/bank` and its own legacy controller-derived
bank endpoint in journals. It stops generating `tws_bank_url` in the private
game configuration. Agent transport still uses the enrolled controller URL and
host credential; journal URLs never determine request destinations. Upgrade
agents first, then [rebuild servers changing bank endpoints](bank.md#upgrading-from-a-controller-derived-game-endpoint)
to drain pending decisions before the new scripts start. See the
[agent changelog](../../agent/CHANGELOG.md) for release and validation details.
### AFK journals during server teardown
Install agent **1.12.0+** before enabling [persistent AFK reserves](afk.md).
The `afk.settlement` capability adds stopped-process recovery for
`tws-afk/t5/` and `tws-afk/t6/` journals. The agent uses its enrolled controller
and assigned unfinished teardown operation at `/api/agent/afk/settle`.
Journal endpoints must match the fixed public AFK endpoint; they never control
the destination of an agent request.
Removal, rebuild and creation cancellation preserve runtime files until every
decision is acknowledged. Prepared sessions that never activated return their
reservation; confirmed stops retain their original elapsed seconds and IDs.
Active sessions interrupted by a crash become unresolved, retaining their
checkpoint and balance hold for administrator reconciliation. The agent does
not invent a duration from the time of its next heartbeat. Pending purchase or
reward requests only retrieve existing receipts during teardown; they cannot
create new spending after the game stopped. Corrupt, oversized, symlinked or
unacknowledged journals block runtime deletion.
+2 -2
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@@ -40,7 +40,7 @@ GitHub release is imported from its detail page.
## Limits
- Public repositories on github.com only; no GitHub credentials are needed.
- Direct `.dll` release assets up to 64 MB; archives and source-code downloads
- Direct `.dll` release assets up to 32 MiB; archives and source-code downloads
are not extracted. Other formats can still use the manual upload workflow.
- Release tags have the same 80-character limit as manually entered versions.
- GitHub rate limits, missing releases, download failures and checksum failures
@@ -52,7 +52,7 @@ GitHub release is imported from its detail page.
- `GET /api/plugins/github/release?url=...` previews a release and its DLL assets.
- `POST /api/plugins/github/import` accepts JSON `{ url, assetId, name,
scopeType?, scopeValue? }` for a new plugin, or `{ url, assetId, pluginId }`
scopeType?, scopeValue? }` for a new plugin, or `{ url, assetId, pluginId }`
for an existing plugin. Use the preview's exact release URL, not a mutable
`latest` URL. Returns plugin/version IDs, checksum and the beta builder URL.
- `GET /api/plugins/updates` checks all plugins; `?pluginId=123` checks one.
+98 -21
View File
@@ -1,11 +1,32 @@
# Provisioning
Open **Operations → Provisioning** for instance lifecycle work and persistent
activity. **Fleet → Collections** owns reusable lineups and collection launch
Open **Activity → Provisioning** for server queues, bulk cancellation, lifecycle
actions, and retained lifecycle history. **Fleet → Collections** owns reusable lineups and collection launch
progress; their individual operations remain visible in Provisioning.
Provisioning owns the queues, safety checks, execution, and
recovery for all six actions. Create a server using **Create server**. For an existing
server, choose **Manage server** or open its **Server actions** menu.
server, use its visible **Restart server** or **Start server** action, or open
**More actions**. Only actions supported by current host and container evidence
are shown. Confirmations name the server and its current players and round;
disruptive actions still wait for a fresh empty-lobby check. **Manage server**
on the operations page offers the same actions for a selected server.
Provisioning badges show the recorded lifecycle state consistently on the list
and job details: **Queued**, **Waiting**, **Running**, **Validating**, **Completed**,
**Completed with warnings**, **Failed**, **Interrupted**, or **Cancelled**.
**Validating** is the display name for `awaiting-health`. The list's Status column
shows only the state badge. Open **Details** or the individual job to inspect
execution progress and waiting reasons. File preparation can occur
while a job is Queued or Waiting; Running begins when the host command is submitted
and includes waiting for its acknowledgment. These progress details do not change
the badge, status counts, or filters.
The **Active** tab shows Validating jobs first, then Running, Waiting, and Queued.
Within each state, older requests appear first, with recording order breaking
timestamp ties. **History** shows the newest requests first. **Needs attention**
filters unresolved Failed, Interrupted, and Completed with warnings outcomes;
their individual state badges remain visible. This display order does not change
execution priority or capacity admission.
**Create server** opens one dialog with game and map choices followed by automatic
readiness checks. Blockers explain what needs attention before launch. Runtime
@@ -23,24 +44,24 @@ See [Collections](collections.md) for the review details and safe submission
retries when a response is lost.
| Action | Behavior |
| --- | --- |
| ------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Create | Create a new instance using the latest promoted files and verify container health, game status, the selected map, and the Plutonium revision. |
| Start | Start the existing container and verify container health and RCON. |
| Restart | Wait until empty, restart the existing container, and verify container health and RCON. |
| Rebuild | Wait until empty, replace the instance through the host agent, preserving its server identity and port while advancing its generation. Verify container health, game status, map, and Plutonium revision. |
| Stop | Wait until empty, stop the container, and verify that the host agent reports it stopped. Keep the instance for a later Start. |
| Destroy | Wait until empty, remove the container and its files through the host agent, then retire the instance and registration. |
| Remove | Wait until empty, remove the container and its files through the host agent, then retire the instance and registration. |
## Safety and verification
### Beta ownership and rebuilds
Servers linked to a running or ready-to-promote beta cannot be destroyed or
Servers linked to a running or ready-to-promote beta cannot be removed or
rebuilt. Promote or roll back the beta first, including paused or failed test
plans. Fleet removal and exact collection launches queue nothing if any server
selected for removal belongs to an active beta. Provisioning checks again before
teardown; already queued removals wait while their server belongs to an active
beta. Opening a beta also requires cancelling or finishing any pending destruction
beta. Opening a beta also requires cancelling or finishing any pending removal
or rebuild on its selected servers.
Rebuild requires confirmation because **no instance data is preserved**. Its fresh
@@ -59,6 +80,14 @@ making another request.
### Health and runtime checks
If the host agent explicitly reports an unhealthy container during Create or
Rebuild verification, that operation forces one restart, then forces one rebuild
if the container remains unhealthy. Recovery preserves the selected launch files,
credentials, server identity, and port. If both attempts leave it unhealthy, the
operation fails for inspection instead of repeating recovery. Starting, restarting,
and unknown container states continue waiting for readiness. This requires host
agent 1.8.1 or newer.
Create and Rebuild finish only after RCON reports a runtime revision at least as
new as the current Plutonium production release. The worker checks the production
manifest and records the runtime revision for fleet and server version status as
@@ -83,11 +112,11 @@ same key. Confirmed removal releases it for another launch. Failed or ambiguous
creation keeps the assignment while cleanup may still be required.
An unstarted creation cancelled before dispatch releases its key immediately.
Administrators can add and remove available keys in **Administration → Keys**;
Administrators can add and remove available keys in **Admin → Keys**;
assigned keys cannot be removed. Existing keys are migrated into their game
pool, retaining assignments for existing servers and pending work. If a legacy
rebuild has an uncertain result and used a different key, both possible keys
remain reserved until that server is destroyed. Labels are for identification
remain reserved until that server is removed. Labels are for identification
only and do not change the hostname registered with Plutonium.
### Player checks and administrator overrides
@@ -102,6 +131,11 @@ campaign, beta, maintenance, or provisioning work. Duplicate pending requests fo
the same action return the existing operation; a different action returns a
conflict. Requests and events survive application restarts.
Rebuild and recovery within Create or Rebuild treat an explicitly unhealthy
container as empty without requiring a player count. The agent checks health
again before disruption; if the container has recovered, normal player checks
apply. This exception does not apply to unknown health or other lifecycle actions.
For a failed container stuck waiting for player status, an administrator can open
its queued or waiting **Restart**, **Stop**, **Rebuild**, or **Destroy** operation
and choose **Admin override…**. The confirmation modal explains the interruption
@@ -115,14 +149,19 @@ and post-action health checks still apply.
## Campaigns, betas and maintenance
Campaigns, beta runs, and maintenance submit durable restart requests to
Campaign and beta file changes submit durable rebuild requests to
Provisioning and observe the resulting operation by ID. Their pages link to that
operation, and its history links back to the requesting work. Provisioning owns
the empty-server check, conflict handling, restart capacity, remote command, and
the empty-server check, conflict handling, capacity limits, remote command, and
health verification. The callers retain file deployment, beta evidence, and
maintenance outcome verification. Jobs remain visible while waiting for players,
other work, or integration configuration.
File rebuilds require host agent 1.9.2 or later. They capture rollback snapshots
before replacing the instance, and install the requested files over the promoted
setup. Queued file activations wait for the agent update when necessary.
Maintenance jobs and beta recovery cycles without file changes still use restarts.
[Maintenance](maintenance.md) also submits recovery operations and links each attempt
to its incident. A failed Maintenance restart can hand its reserved slot to a rebuild
after five minutes; unrelated recovery slots remain held. Drift campaigns follow
@@ -145,6 +184,13 @@ Related work links back to the requesting campaign, beta, maintenance item, or
collection. A completed provisioning job does not imply that its requester has
finished its own verification.
Optional timestamps appear only when recorded. **Launch files** appears for Create
and Rebuild, or when an older operation has a recorded recipe. Start, Restart,
and Stop use the existing instance without selecting new launch files.
While a job is active, **Controller activity** lists current work and elapsed
time. Background scans run independently of provisioning.
### Verification evidence
New operations record structured verification evidence alongside their activity:
@@ -175,13 +221,29 @@ guards still apply. **Resume rebuild cleanup** completes cleanup before creating
the replacement in its reserved slot. Resuming the same operation preserves its
earlier failure and resume events. Uncertain commands have no generic Retry action.
Cancelling an operation does not stop a command already delivered to the host.
The confirmation explains that remaining work and health checks stop, while
changes already made remain. **Cancel creation and remove server** also deletes
the launch's container and instance files, even if players have joined or their
status is unknown. Shared game files are kept, and the key returns to its game
pool after confirmed removal.
A later rebuild waits for that command to settle. Its waiting message includes
the host command's state and last reported error; **View cancelled operation**
opens the original command details. If an interrupted rebuild removed its old
container before creating the replacement, the host can confirm failure after
verifying that both containers are absent and the instance identity is unchanged.
The original diagnostic remains available, and the queued rebuild can continue.
Uncertain inspections keep it waiting; the old command is never replayed merely
because its receipt was lost.
Create and rebuild capture a setup when queued and select the latest promoted
files again when creation begins. The page distinguishes **Setup captured when
queued** from **Files selected for this attempt**. A queued capture does not pin
versions; an attempted selection is not proof that every file was installed.
**Launch another server** opens the creation dialog with the recorded game and
map as editable starting values. It checks the latest promoted setup and creates
a separate server with a fresh identity and port.
files again when creation begins. The **Launch files** card shows one selection
status beside the capture time: **Captured when queued**, **Selected when creation
began**, or **Recorded setup; selection time unknown** for older records. A queued
capture does not pin versions; an attempted selection is not proof that every
file was installed. Expand the managed file list to inspect versions, paths,
checksums, and the recipe fingerprint.
### History and refresh behavior
@@ -210,7 +272,7 @@ heartbeat or completion-time promises.
`DELETE /api/servers/:name`.
- `/api/provisioning/:id`, `/:id/resume`, `/:id/cancel`, `/preview`, and
`/house-party` preserve the existing operation, recovery, removal cancellation,
launch preview, and fleet destruction APIs.
launch preview, and fleet removal APIs.
- `POST /api/provisioning/:id/cancel` cancels any active create, start, restart,
rebuild, stop, or destroy job, including health verification. It releases that
job's recovery capacity and prevents further steps; completed effects are not
@@ -242,15 +304,30 @@ query parameters. Collection launch links at `/provisioning/collections/:id` or
query parameters. `/api/deployments` remains compatible, including old campaign
detail endpoints. No history or IDs are renamed or discarded.
The standalone Activity log has been retired. Use a server's **History** tab for
its combined history, **Activity → Maintenance → Activity** for maintenance and
recovery, **Releases → Campaigns** or **Releases → Betas → History** for release
history, and **Fleet → Hosts → Operation history** for retained host operations.
Host operation history remains available after a host is deleted.
Legacy `/activity` and `/operations` bookmarks redirect to Provisioning history
by default. Server-scoped bookmarks open the server's History tab; host-scoped
bookmarks open host operation history. Source-only bookmarks open the matching
Campaigns, Betas, Maintenance, host operations, or autoscaling provisioning
history. Shared history filters are retained when opening server or Maintenance
history; pagination is reset when switching to a different kind of history.
`GET /api/activity` and the shared history views remain available. Historical
records, event collection, and retention are unchanged.
Start and Stop use durable `instance.start` and `instance.stop` host-agent
operations. Rebuild uses `instance.rebuild` and replaces the instance files.
See [native host management](native-hosts.md) for command delivery and recovery.
## Concurrency limits
Administration → Settings separates Concurrency and Retention, with independent
save actions. Existing fleet restart, startup and destruction limits continue to
apply. Additional per-host restart, startup and destruction limits, a combined
Admin → Settings groups Concurrency separately from history and storage settings,
with one Save changes action for all pending edits. Existing fleet restart, startup
and removal limits continue to apply. Additional per-host restart, startup and removal limits, a combined
lifecycle limit, a rebuild limit, and a limit on hosts preparing game files default
to 0 (no additional cap), preserving existing throughput on upgrade.
+19 -7
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@@ -1,18 +1,30 @@
# Fleet settings
Administration → Settings has independent **Concurrency** and **Retention**
sections. Settings persist in SQLite, apply without restarting the controller,
and are writable only by administrators. Saving one section preserves the other
section's saved values. Upgrades preserve existing values and add new defaults.
Admin → Settings groups fleet limits and retention by the work they affect.
Search by name or description, or choose a category in the section list. Each row
shows its default, effect, and whether it has changed. Switching categories or
searching keeps your pending edits.
The sticky **Save changes** bar saves all pending changes together. **Discard**
restores the last saved values. Settings persist in SQLite, apply without restarting
the controller, and are writable only by administrators. Upgrades preserve existing
values and add new defaults.
Use **Forever** for history with no age expiry and **No limit** for optional
concurrency or telemetry count caps. **No age expiry** on artifact versions still
allows the version-count policy to remove old unused versions. **No delay** applies
to the game-file grace period; **No minimum** applies to minimum retained counts.
Turning these modes off restores the last finite value. Numeric fields show the
unit beside the value.
## Concurrency
The existing fleet restart, startup and destruction limits default to 1. Additional
The existing fleet restart, startup and removal limits default to 1. Additional
limits default to 0 (no additional cap):
- Restarts per host, including starts and rebuild recovery.
- Startups per host, including creation and rebuilds.
- Destructions per host, including migration source removal.
- Removals per host, including migration source removal.
- Combined lifecycle work across create/start/stop/restart/rebuild/destroy.
- Rebuilds across the fleet, including host drain migrations.
- Hosts downloading or verifying game files simultaneously, including manual imports.
@@ -33,7 +45,7 @@ is a delay: 0 adds no delay. A positive age and version count together preserve
minimum count as well as versions younger than the age threshold.
| History or storage | Default |
| --- | --- |
| ---------------------------------------------- | ----------------------------------------------- |
| Campaigns | 7 days |
| Successful routine operations | 1 day |
| Provisioning workflows | Indefinite |
+3 -3
View File
@@ -15,7 +15,7 @@ Update October 7, 2026: Dry run and Create only have been removed. Current polic
## Existing foundations and required extensions
| Foundation | Reuse and required work |
| --- | --- |
| --------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Background worker | Add a requester to [pipeline/worker.ts](../../src/lib/server/pipeline/worker.ts), which already reconciles background work every 15 seconds independently of Provisioning. Keep host execution inside Provisioning. |
| Occupancy evidence | Reuse [status evidence](../../src/lib/server/fleet/status-evidence.ts) and shared freshness rules. Monitoring runs on a 30-second cadence; accepted evidence currently expires after 90 seconds. Positive occupancy vetoes an empty claim. Unknown is never zero. |
| Safe creation | Use the durable creation intent and placement path in [provisioning/native.ts](../../src/lib/server/provisioning/native.ts). Preserve CPU, memory, port, host eligibility, library, and startup concurrency checks. A blocked create remains queued. |
@@ -32,7 +32,7 @@ Create already uses the promoted launch recipe and capacity-aware placement. Sta
Use one policy per `(game, mapSlug)`, preserving configured variants such as T6 start locations. Do not group ambiguous legacy records by engine map alone. Resolve or exclude ambiguous identities before activation.
| Setting | Proposed initial behavior |
| --- | --- |
| ----------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------- |
| Mode | Off, Dry run, Create only, or Create and destroy. Default Off. |
| Minimum running lobbies | Default 1; a floor for desired ready capacity, subject to available keys and host capacity. |
| Maximum lobbies | Required explicit limit, at most 20. Count occupied lobbies, registered identities, reservations, and unresolved creations toward admission. |
@@ -122,7 +122,7 @@ Complete and validate each phase in a separate commit before starting the next.
Required behavioral scenarios across these phases:
| Scenario | Expected result |
| --- | --- |
| ---------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Last spare fills, including a high-round partially filled session | One create when eligible; free player slots do not count as spares. |
| Create is queued, starting, or awaiting verification | Reservation counts once; it is not advertised as ready and no duplicate is queued. |
| Every eligible host is full or unavailable | Existing job waits; other policies and worker tasks continue. |
@@ -22,7 +22,7 @@ its own.
## Scope and defaults
| Area | First release |
| --- | --- |
| ----------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Leaderboard periods | All time, This week, and This month, with previous/next period navigation. Keep All time as the default. |
| Calendar | Weeks start Monday at 00:00 UTC; months start on the first at 00:00 UTC. Show the boundaries explicitly. Personal timezone preferences format timestamps without changing competition membership. |
| Personal bests | Highest round, best game kills, and highest reported score, compared within the same game and map variant. |
@@ -192,8 +192,8 @@ emblems: a theater marquee for Kino, a rocket for Ascension, a moon for Moon,
prison bars for Mob, and excavation/gears for Origins. Complete the catalog with
the same simple line or silhouette style and a neutral custom-map fallback.
Maps sharing an environment may share artwork, while Survival, Grief, Turned,
and other variants retain explicit names. Historical views resolve identity from
Maps sharing an environment may share artwork, while supported Survival
variants retain explicit names. Historical views resolve identity from
their stored game/map key and variant, never from a replacement live server.
An ambiguous engine map must use a fallback rather than inventing a variant.
Extend `MatchDetail`, `PlayerMatch`, and their queries with the stored map key;
@@ -213,7 +213,7 @@ styling, and document their use.
### Information order and status consistency
| Surface | Presentation changes |
| --- | --- |
| -------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Fleet cards | Map/lobby/game first; health, player count, and round next; roster and match duration below; lower-priority timing and technical identity in supporting details. Preserve compact empty cards, search, pins, table mode, and the match spotlight. |
| Server detail | Add map/game identity to the shared header with health. Keep player counts, round, and timing in the Live content so Configuration and Diagnostics remain focused on their task. |
| Autoscaling | Use shared identity and mode badges, a compact count strip, and a prominent current decision/blocker. Keep per-map targets, Off/On setting, ownership, global pause, and unsettled operations visible. Reuse existing evidence/history disclosures. |
@@ -239,7 +239,7 @@ player-achievement workstream before starting the visual refresh. Commit any
unrelated fix separately.
| Phase | Reviewable result | Acceptance gate |
| --- | --- | --- |
| ------------------------------------- | --------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| A1 Completion time and period queries | Stable completion field/migration, period parsing, scoped ranking/evidence/profile queries, and cache keys. | Boundary, correction, qualification, and all-time compatibility tests pass; query plans and representative timing are recorded. |
| A2 Period navigation | Week/month controls, history navigation, period metadata, profile context, and stable share URLs. | Direct links, back/forward, rollover, empty periods, and inspection-preserving refresh work on desktop and mobile. |
| A3 Personal best highlights | Derived milestones, profile section, and match annotations. | Strict improvements, ties, first results, variants, corrections, and undated history behave as specified; long player histories remain practical. |
+1 -1
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@@ -21,7 +21,7 @@ On the local Intel i5-8279U / Node 25.9.0 / SQLite 3.49.2 test environment, thre
measured runs after warmup gave these median query times on the large fixture:
| Request | Before | After |
| --- | ---: | ---: |
| ------------------------ | -------: | -----: |
| Highest round, all games | 1,717 ms | 829 ms |
| Total kills, all games | 1,555 ms | 858 ms |
| One game | 899 ms | 491 ms |
+2 -2
View File
@@ -27,7 +27,7 @@ The live host kernel, Wine version, image digest, installed scripts/plugins, CPU
## Options
| Option | Expected effect on idle CPU | Availability and gameplay tradeoff | Evidence and priority |
| --- | --- | --- | --- |
| --------------------------------------------------- | --------------------------------------------------------- | ---------------------------------------------------------------------------- | ---------------------------------------------------------------------- |
| 1. Enable and verify NTSYNC | Potentially substantial if Wine synchronization dominates | Intended to retain normal joins and gameplay; compatibility testing required | Official Wine/kernel support; Plutonium operator anecdote. First trial |
| 2. Audit busy-wait settings, scripts, and helpers | Small to substantial, depending on the actual cause | Usually compatible with keeping lobbies online | Documented settings plus diagnostic experiments. First trial |
| 3. Apply CPU quotas only when empty | Enforceable ceiling on each empty container's CPU time | Excessive throttling can delay joins, RCON, and heartbeats | Docker-supported mechanism; automatic policy needs development |
@@ -156,7 +156,7 @@ First record the actual host/VM details, kernel, image digest, Wine version, Plu
Use one representative instance from each game, then expand successful changes to other maps. Suggested measurement windows are 10–15 minutes after startup settles, repeated after players join and all leave. These are proposed test windows, not product requirements.
| Test | What it resolves |
| --- | --- |
| ---------------------------------------------------------- | --------------------------------------------------------- |
| Normal deployment, empty immediately after startup | Initial baseline |
| Same instance after the last player disconnects | Whether work accumulates or persists after play |
| Minimal scripts/plugins on the same map | Contribution from custom behavior |
+64
View File
@@ -0,0 +1,64 @@
import js from '@eslint/js';
import { defineConfig, globalIgnores } from 'eslint/config';
import prettier from 'eslint-config-prettier';
import svelte from 'eslint-plugin-svelte';
import globals from 'globals';
import ts from 'typescript-eslint';
import svelteConfig from './svelte.config.js';
export default defineConfig(
globalIgnores([
'**/node_modules/',
'.svelte-kit/',
'build/',
'data/',
'test-fixtures/',
'static/agent/',
'.claude/',
'.gstack/'
]),
js.configs.recommended,
ts.configs.recommended,
svelte.configs.recommended,
prettier,
svelte.configs.prettier,
{
// The controller is deployed at the origin root, including imperative navigation in TS.
rules: { 'svelte/no-navigation-without-resolve': 'off' }
},
{
languageOptions: {
globals: { ...globals.browser, ...globals.node }
},
rules: {
'@typescript-eslint/no-unused-vars': [
'error',
{
argsIgnorePattern: '^_',
varsIgnorePattern: '^_',
caughtErrorsIgnorePattern: '^_',
ignoreRestSiblings: true
}
]
}
},
{
files: ['**/*.svelte', '**/*.svelte.ts', '**/*.svelte.js'],
languageOptions: {
parserOptions: {
parser: ts.parser,
svelteConfig
}
},
rules: {
// Existing lists include intentionally positional rows and repeated primitive values.
'svelte/require-each-key': 'off',
// Local collection helpers do not need reactive replacements.
'svelte/prefer-svelte-reactivity': 'off',
// Preserve the existing state-reset behavior during tooling adoption.
'svelte/prefer-writable-derived': 'off',
// Explicit string interpolation preserves whitespace around inline controls and logs.
'svelte/no-useless-mustaches': 'off'
}
}
);
+1880 -658
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File diff suppressed because it is too large Load Diff
+30 -9
View File
@@ -1,27 +1,33 @@
{
"name": "electric-cherry",
"version": "0.1.0",
"description": "T5/T6 Plutonium Zombies fleet manager \u2014 replaces push_scripts.sh with a live web UI",
"description": "T5/T6 Plutonium Zombies fleet manager — replaces push_scripts.sh with a live web UI",
"private": true,
"type": "module",
"engines": {
"node": "^22.13.0 || >=24.0.0"
},
"scripts": {
"dev": "vite dev",
"build": "vite build && npm run build:reports -- --outDir build/reports && npm run build:launch -- --outDir build/launch",
"preview": "vite preview",
"check": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json",
"check": "npm run check:styles && svelte-kit sync && svelte-check --tsconfig ./tsconfig.json",
"test": "vitest run",
"test:watch": "vitest",
"benchmark:leaderboard": "node scripts/benchmark-leaderboard.mjs",
"diagnostics:database": "node scripts/database-diagnostics.mjs",
"seed:fixture": "tsx scripts/seed-fixture.ts",
"seed:fixture": "node --import tsx scripts/seed-fixture.ts",
"agent:package": "python3 agent/package_release.py",
"prebuild": "npm run agent:package",
"test:agent": "python3 -m unittest discover -s agent/tests -v",
"build:reports": "vite build --config vite.reports.config.ts",
"build:launch": "vite build --config vite.launch.config.ts",
"predev": "npm run build:reports && npm run build:launch",
"predev": "npm run agent:package && npm run build:reports && npm run build:launch",
"pretest": "npm run build:reports && npm run build:launch",
"pretest:watch": "npm run build:reports && npm run build:launch"
"pretest:watch": "npm run build:reports && npm run build:launch",
"check:styles": "node scripts/check-ui-styles.mjs",
"lint": "prettier --check . && eslint .",
"format": "prettier --write ."
},
"dependencies": {
"@fontsource/alfa-slab-one": "^5.3.0",
@@ -30,16 +36,31 @@
"better-sqlite3": "^11.3.0"
},
"devDependencies": {
"@eslint/js": "^10.0.1",
"@sveltejs/adapter-node": "^5.2.9",
"@sveltejs/kit": "^2.8.0",
"@sveltejs/vite-plugin-svelte": "^4.0.0",
"@sveltejs/kit": "^2.70.3",
"@sveltejs/vite-plugin-svelte": "^6.2.4",
"@types/better-sqlite3": "^7.6.11",
"@types/node": "^22.7.0",
"eslint": "^10.12.0",
"eslint-config-prettier": "^10.1.8",
"eslint-plugin-svelte": "^3.23.1",
"globals": "^17.13.0",
"happy-dom": "^21.0.1",
"prettier": "^3.9.9",
"prettier-plugin-svelte": "^3.5.2",
"svelte": "^5.1.0",
"svelte-check": "^4.0.0",
"tsx": "^4.19.0",
"typescript": "^5.6.0",
"vite": "^5.4.0",
"vitest": "^2.1.0"
"typescript-eslint": "^8.71.1",
"vite": "^7.3.7",
"vitest": "^4.1.11"
},
"overrides": {
"@sveltejs/kit": {
"cookie": "^0.7.2"
},
"devalue": "^5.9.4"
}
}
+232 -63
View File
@@ -24,33 +24,51 @@ const allowed = new Set(['--scenario', '--runs', '--baseline-ref', '--json']);
for (let index = 0; index < arguments_.length; index += 2) {
const key = arguments_[index];
const value = arguments_[index + 1];
if (!allowed.has(key) || !value) throw new Error('Usage: --scenario small|large|all --runs N --baseline-ref COMMIT --json PATH');
if (!allowed.has(key) || !value)
throw new Error(
'Usage: --scenario small|large|all --runs N --baseline-ref COMMIT --json PATH'
);
options[key.slice(2)] = value;
}
options.runs = Number(options.runs);
if (!Number.isInteger(options.runs) || options.runs < 1 || options.runs > 20) throw new Error('--runs must be an integer from 1 to 20');
if (!['small', 'large', 'all'].includes(options.scenario)) throw new Error('--scenario must be small, large, or all');
if (!Number.isInteger(options.runs) || options.runs < 1 || options.runs > 20)
throw new Error('--runs must be an integer from 1 to 20');
if (!['small', 'large', 'all'].includes(options.scenario))
throw new Error('--scenario must be small, large, or all');
const baseline = options['baseline-ref']
? execFileSync('git', ['rev-parse', '--verify', '--end-of-options', `${options['baseline-ref']}^{commit}`], { cwd: repo, encoding: 'utf8' }).trim()
? execFileSync(
'git',
['rev-parse', '--verify', '--end-of-options', `${options['baseline-ref']}^{commit}`],
{ cwd: repo, encoding: 'utf8' }
).trim()
: null;
const definitions = [
{ name: 'small', matches: 2000, players: 500 },
{ name: 'large', matches: 50000, players: 10000 }
].filter(item => options.scenario === 'all' || item.name === options.scenario);
].filter((item) => options.scenario === 'all' || item.name === options.scenario);
const temporary = mkdtempSync(join(tmpdir(), 'cherry-leaderboard-benchmark-'));
const source = (file, ref) => ref
? execFileSync('git', ['show', `${ref}:${file}`], { cwd: repo, encoding: 'utf8', maxBuffer: 10 * 1024 * 1024 })
const source = (file, ref) =>
ref
? execFileSync('git', ['show', `${ref}:${file}`], {
cwd: repo,
encoding: 'utf8',
maxBuffer: 10 * 1024 * 1024
})
: readFileSync(join(repo, file), 'utf8');
const percentile = (values, fraction) => [...values].sort((a, b) => a - b)[Math.ceil(values.length * fraction) - 1];
const percentile = (values, fraction) =>
[...values].sort((a, b) => a - b)[Math.ceil(values.length * fraction) - 1];
function seed(handle, definition) {
handle.exec(source('src/lib/server/db/schema.sql'));
handle.exec("CREATE TABLE report_revisions(topic TEXT PRIMARY KEY, revision INTEGER NOT NULL); INSERT INTO report_revisions VALUES ('leaderboard',0)");
handle.exec(
"CREATE TABLE report_revisions(topic TEXT PRIMARY KEY, revision INTEGER NOT NULL); INSERT INTO report_revisions VALUES ('leaderboard',0)"
);
const match = handle.prepare(`INSERT INTO leaderboard_matches
(id, server, game, map, map_key, map_name, started_at, ended_at, last_received_at,
status, start_observed, start_players, highest_round, last_event, last_fingerprint)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 1, 4, ?, ?, ?)`);
const identity = handle.prepare(`INSERT INTO leaderboard_players (game, guid, name, first_seen_at, last_seen_at)
const identity =
handle.prepare(`INSERT INTO leaderboard_players (game, guid, name, first_seen_at, last_seen_at)
VALUES (?, ?, ?, ?, ?) ON CONFLICT(game, guid) DO UPDATE SET
name = CASE WHEN excluded.last_seen_at >= last_seen_at THEN excluded.name ELSE name END,
last_seen_at = MAX(last_seen_at, excluded.last_seen_at)`);
@@ -60,19 +78,38 @@ function seed(handle, definition) {
first_observed_round, present_at_start)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)`);
let state = 20260918;
const random = () => { state = (Math.imul(state, 1664525) + 1013904223) >>> 0; return state / 4294967296; };
const random = () => {
state = (Math.imul(state, 1664525) + 1013904223) >>> 0;
return state / 4294967296;
};
handle.transaction(() => {
for (let id = 1; id <= definition.matches; id++) {
const mapIndex = Math.floor(random() * 12);
const game = mapIndex < 6 ? 't5' : 't6';
const map = `map_${mapIndex}`;
const status = id % 20 === 0 ? 'active' : id % 20 === 1 ? 'interrupted' : 'completed';
const started = new Date(Date.UTC(2023, 0, 1) + Math.floor(id / definition.matches * 3 * 365 * 86400000)).toISOString();
const ended = new Date(Date.parse(started) + (20 + Math.floor(random() * 130)) * 60000).toISOString();
const started = new Date(
Date.UTC(2023, 0, 1) + Math.floor((id / definition.matches) * 3 * 365 * 86400000)
).toISOString();
const ended = new Date(
Date.parse(started) + (20 + Math.floor(random() * 130)) * 60000
).toISOString();
const round = id % 101 === 0 ? 1 : 2 + Math.floor(random() * 60);
match.run(id, `server_${id % 24}`, game, map, `${game}:${map}`, `Map ${mapIndex}`,
started, status === 'completed' ? ended : null, ended, status, round,
status === 'completed' ? 'game_end' : 'heartbeat', `event_${id}`);
match.run(
id,
`server_${id % 24}`,
game,
map,
`${game}:${map}`,
`Map ${mapIndex}`,
started,
status === 'completed' ? ended : null,
ended,
status,
round,
status === 'completed' ? 'game_end' : 'heartbeat',
`event_${id}`
);
const roster = new Set();
while (roster.size < 4) roster.add(Math.floor(random() ** 2 * definition.players));
// Reserve one completed participation for an explicitly ineligible player.
@@ -84,16 +121,47 @@ function seed(handle, definition) {
const kills = Math.floor(round * 18 + random() * 800);
const presentAtStart = random() > 0.1;
const firstRound = presentAtStart ? 0 : Math.max(1, Math.floor(random() * round));
participation.run(id, guid, round, Math.max(0, round - Math.max(1, firstRound)), kills,
Math.floor(kills * random()), Math.floor(random() * 8), Math.floor(random() * 12),
Math.floor(random() * 100000), Math.max(0, round - 1), Number(status === 'active'),
Number(random() > 0.01), Number(status === 'completed' && random() > 0.15),
started, ended, firstRound, Number(presentAtStart));
participation.run(
id,
guid,
round,
Math.max(0, round - Math.max(1, firstRound)),
kills,
Math.floor(kills * random()),
Math.floor(random() * 8),
Math.floor(random() * 12),
Math.floor(random() * 100000),
Math.max(0, round - 1),
Number(status === 'active'),
Number(random() > 0.01),
Number(status === 'completed' && random() > 0.15),
started,
ended,
firstRound,
Number(presentAtStart)
);
}
if (id === definition.matches - 2) {
identity.run(game, 'benchmark-low-sample', 'Low sample', started, ended);
participation.run(id, 'benchmark-low-sample', 2, 1, 20, 5, 0, 0, 1000,
1, 0, 1, 1, started, ended, 0, 1);
participation.run(
id,
'benchmark-low-sample',
2,
1,
20,
5,
0,
0,
1000,
1,
0,
1,
1,
started,
ended,
0,
1
);
}
}
})();
@@ -104,15 +172,27 @@ function loadImplementation(handle, ref) {
const modules = new Map();
const hashes = {};
let recorded = null;
const database = { prepare(sql) {
const database = {
prepare(sql) {
const statement = handle.prepare(sql);
return Object.fromEntries(['all', 'get'].map(method => [method, (...parameters) => {
return Object.fromEntries(
['all', 'get'].map((method) => [
method,
(...parameters) => {
const start = performance.now();
const result = statement[method](...parameters);
if (recorded) recorded.push({ sql, parameters, milliseconds: performance.now() - start });
if (recorded)
recorded.push({
sql,
parameters,
milliseconds: performance.now() - start
});
return result;
}]));
} };
}
])
);
}
};
function load(file) {
if (file === 'src/lib/server/db/index.ts') return { db: () => database };
if (modules.has(file)) return modules.get(file);
@@ -123,10 +203,14 @@ function loadImplementation(handle, ref) {
}).outputText;
const exports = {};
modules.set(file, exports);
const localRequire = specifier => {
const localRequire = (specifier) => {
if (!specifier.startsWith('.')) return require(specifier);
const target = relative(repo, resolve(repo, dirname(file), specifier)).replace(/\.js$/, '.ts');
if (!target.startsWith('src/lib/')) throw new Error(`Unexpected benchmark dependency: ${target}`);
const target = relative(repo, resolve(repo, dirname(file), specifier)).replace(
/\.js$/,
'.ts'
);
if (!target.startsWith('src/lib/'))
throw new Error(`Unexpected benchmark dependency: ${target}`);
return load(target);
};
new Function('require', 'exports', compiled)(localRequire, exports);
@@ -134,10 +218,14 @@ function loadImplementation(handle, ref) {
}
const api = load('src/lib/server/fleet/leaderboard.ts');
return {
name: ref ? 'baseline' : 'current', ref, hashes,
metrics: load('src/lib/leaderboard.ts').leaderboardMetrics.map(metric => metric.key),
name: ref ? 'baseline' : 'current',
ref,
hashes,
metrics: load('src/lib/leaderboard.ts').leaderboardMetrics.map((metric) => metric.key),
run(test) {
return test.guid ? api.getPlayerLeaderboardEntry(test.guid, test.options) : api.getLeaderboard(test.options);
return test.guid
? api.getPlayerLeaderboardEntry(test.guid, test.options)
: api.getLeaderboard(test.options);
},
measure(test) {
recorded = [];
@@ -152,8 +240,16 @@ function loadImplementation(handle, ref) {
}
const report = {
environment: { node: process.version, sqlite: null, platform: platform(), arch: arch(), cpu: cpus()[0]?.model },
baselineRef: baseline, runs: options.runs, seed: 20260918,
environment: {
node: process.version,
sqlite: null,
platform: platform(),
arch: arch(),
cpu: cpus()[0]?.model
},
baselineRef: baseline,
runs: options.runs,
seed: 20260918,
notes: 'Synthetic file-backed SQLite, one warmup per case, rotating execution order, warm OS cache. Includes SQL preparation and source-record lookup; excludes HTTP and browser rendering. Shared local CPU; timings are not production latency. Schema and indexes are current for both implementations.',
scenarios: []
};
@@ -161,77 +257,148 @@ try {
for (const definition of definitions) {
const handle = new Database(join(temporary, `${definition.name}.sqlite`));
try {
report.environment.sqlite = handle.prepare('SELECT sqlite_version() AS version').get().version;
report.environment.sqlite = handle
.prepare('SELECT sqlite_version() AS version')
.get().version;
seed(handle, definition);
const implementations = [...(baseline ? [loadImplementation(handle, baseline)] : []), loadImplementation(handle)];
const implementations = [
...(baseline ? [loadImplementation(handle, baseline)] : []),
loadImplementation(handle)
];
const cases = [
{ name: 'unfiltered', options: {} },
{ name: 'kills', options: { metric: 'kills' } },
{ name: 'game', options: { game: 't5', metric: 'kills' } },
{ name: 'map', options: { game: 't6', map: 't6:map_8', metric: 'kills' } },
{ name: 'search', options: { q: '00042', metric: 'kills' } },
{ name: 'deep-page', options: { metric: 'kills', offset: Math.floor(definition.players / 2) } },
{
name: 'deep-page',
options: { metric: 'kills', offset: Math.floor(definition.players / 2) }
},
{ name: 'efficiency', options: { metric: 'headshotRate' } },
{ name: 'exact-player', guid: '10000000000000042', options: { metric: 'kills' } },
{ name: 'empty-search', options: { q: 'No such player exists' } },
{ name: 'past-end', options: { offset: 999999 } },
{ name: 'empty-map', options: { map: 't5:missing' } }
];
const counts = handle.prepare(`SELECT COUNT(*) AS participationRows,
COUNT(DISTINCT guid) AS uniquePlayers FROM leaderboard_match_players`).get();
const scenario = { ...definition, ...counts, maps: 12, servers: 24, completedShare: 0.9, results: [] };
const counts = handle
.prepare(
`SELECT COUNT(*) AS participationRows,
COUNT(DISTINCT guid) AS uniquePlayers FROM leaderboard_match_players`
)
.get();
const scenario = {
...definition,
...counts,
maps: 12,
servers: 24,
completedShare: 0.9,
results: []
};
report.scenarios.push(scenario);
// Broad parity is separate from timings so every ratio and edge case is
// checked without multiplying the larger fixture's timed request matrix.
if (baseline && definition.name === 'small') {
const scopes = [{}, { game: 't5' }, { game: 't6', map: 't6:map_8' }, { q: '00042' },
{ q: 'No such player exists' }, { offset: 999999 }, { map: 't5:missing' }];
const scopes = [
{},
{ game: 't5' },
{ game: 't6', map: 't6:map_8' },
{ q: '00042' },
{ q: 'No such player exists' },
{ offset: 999999 },
{ map: 't5:missing' }
];
let checked = 0;
for (const metric of implementations[1].metrics) {
for (const scope of scopes) {
const test = { options: { ...scope, metric } };
assert.deepStrictEqual(implementations[1].run(test), implementations[0].run(test),
`${definition.name}/${metric}/${JSON.stringify(scope)}: full-response parity`);
assert.deepStrictEqual(
implementations[1].run(test),
implementations[0].run(test),
`${definition.name}/${metric}/${JSON.stringify(scope)}: full-response parity`
);
checked++;
}
for (const guid of ['10000000000000042', 'benchmark-low-sample', 'benchmark-missing']) {
for (const guid of [
'10000000000000042',
'benchmark-low-sample',
'benchmark-missing'
]) {
const test = { guid, options: { metric } };
assert.deepStrictEqual(implementations[1].run(test), implementations[0].run(test),
`${definition.name}/${metric}/${guid}: exact-player parity`);
assert.deepStrictEqual(
implementations[1].run(test),
implementations[0].run(test),
`${definition.name}/${metric}/${guid}: exact-player parity`
);
checked++;
}
}
scenario.parityCases = checked;
console.log(JSON.stringify({ scenario: definition.name, parityCases: checked, parity: true }));
console.log(
JSON.stringify({
scenario: definition.name,
parityCases: checked,
parity: true
})
);
}
for (const test of cases) {
const expected = implementations[0].run(test);
for (const implementation of implementations.slice(1)) {
assert.deepStrictEqual(implementation.run(test), expected, `${definition.name}/${test.name}: baseline parity`);
assert.deepStrictEqual(
implementation.run(test),
expected,
`${definition.name}/${test.name}: baseline parity`
);
}
const samples = Object.fromEntries(implementations.map(item => [item.name, []]));
const samples = Object.fromEntries(implementations.map((item) => [item.name, []]));
const latestStatements = {};
for (let index = 0; index < options.runs; index++) {
const rotation = index % implementations.length;
for (const implementation of [...implementations.slice(rotation), ...implementations.slice(0, rotation)]) {
for (const implementation of [
...implementations.slice(rotation),
...implementations.slice(0, rotation)
]) {
const measured = implementation.measure(test);
samples[implementation.name].push(measured.milliseconds);
latestStatements[implementation.name] = measured.statements;
}
}
const result = { ...test, parity: baseline ? true : null, implementations: implementations.map(implementation => ({
name: implementation.name, sourceHashes: implementation.hashes,
const result = {
...test,
parity: baseline ? true : null,
implementations: implementations.map((implementation) => ({
name: implementation.name,
sourceHashes: implementation.hashes,
medianMs: percentile(samples[implementation.name], 0.5),
p95Ms: percentile(samples[implementation.name], 0.95), samplesMs: samples[implementation.name],
statements: latestStatements[implementation.name].map(statement => ({ ...statement,
plan: handle.prepare(`EXPLAIN QUERY PLAN ${statement.sql}`).all(...statement.parameters)
p95Ms: percentile(samples[implementation.name], 0.95),
samplesMs: samples[implementation.name],
statements: latestStatements[implementation.name].map((statement) => ({
...statement,
plan: handle
.prepare(`EXPLAIN QUERY PLAN ${statement.sql}`)
.all(...statement.parameters)
}))
})) };
}))
};
scenario.results.push(result);
console.log(JSON.stringify({ scenario: definition.name, case: test.name, parity: result.parity,
medianMs: Object.fromEntries(result.implementations.map(item => [item.name, Math.round(item.medianMs)])) }));
console.log(
JSON.stringify({
scenario: definition.name,
case: test.name,
parity: result.parity,
medianMs: Object.fromEntries(
result.implementations.map((item) => [
item.name,
Math.round(item.medianMs)
])
)
})
);
}
} finally {
handle.close();
}
} finally { handle.close(); }
}
if (options.json) {
const target = resolve(options.json);
@@ -239,4 +406,6 @@ try {
writeFileSync(target, JSON.stringify(report, null, 2));
console.log(`Detailed results: ${target}`);
}
} finally { rmSync(temporary, { recursive: true, force: true }); }
} finally {
rmSync(temporary, { recursive: true, force: true });
}
+204
View File
@@ -0,0 +1,204 @@
import { readdir, readFile } from 'node:fs/promises';
import { fileURLToPath } from 'node:url';
import path from 'node:path';
import { parse } from 'svelte/compiler';
const sourceRoot = fileURLToPath(new URL('../src/', import.meta.url));
const tokens = await readFile(path.join(sourceRoot, 'lib/ui/styles/tokens.css'), 'utf8');
const sharedBreakpointWidths = new Set(
[...tokens.matchAll(/--breakpoint-[\w-]+:\s*([\d.]+px)\s*;/g)].map((match) => match[1])
);
// Existing layouts awaiting migration (Refs #130). Remove widths as each file
// moves to the shared scale; a listed file cannot introduce other legacy widths.
/** @type {Record<string, number[]>} */
const legacyBreakpointWidths = {
'src/lib/ui/components/ArtifactDetail.svelte': [720, 1000],
'src/lib/ui/components/BetaPlanBuilder.svelte': [480, 850],
'src/lib/ui/components/BetaTestProgress.svelte': [720],
'src/lib/ui/components/BlueprintBuilder.svelte': [620],
'src/lib/ui/components/ConfigEditor.svelte': [600],
'src/lib/ui/components/ConfigInspector.svelte': [600],
'src/lib/ui/components/ConfigLibrary.svelte': [600],
'src/lib/ui/components/ConfigTextEditor.svelte': [600],
'src/lib/ui/components/DeployCollectionDialog.svelte': [440, 600],
'src/lib/ui/components/DeployServerDialog.svelte': [440],
'src/lib/ui/components/ProvisioningActivity.svelte': [600],
'src/lib/ui/components/ProvisioningProgress.svelte': [600],
'src/lib/ui/components/SettingsEditor.svelte': [720],
'src/lib/ui/components/capacity/RebalancePanel.svelte': [600],
'src/lib/ui/components/capacity/RebalanceRunView.svelte': [600],
'src/lib/ui/components/metrics/MetricsExplore.svelte': [540],
'src/lib/ui/components/metrics/MetricsSummary.svelte': [760],
'src/lib/ui/components/primitives/Button.svelte': [720],
'src/lib/ui/components/primitives/Card.svelte': [480],
'src/lib/ui/components/primitives/Dialog.svelte': [600],
'src/lib/ui/styles/components.css': [600],
'src/routes/account/+page.svelte': [540],
'src/routes/autoscaling/+page.svelte': [500],
'src/routes/betas/+page.svelte': [720],
'src/routes/betas/[id]/+page.svelte': [720],
'src/routes/betas/new/+page.svelte': [700],
'src/routes/campaigns/+page.svelte': [720],
'src/routes/campaigns/[id]/+page.svelte': [720],
'src/routes/capacity/+page.svelte': [600],
'src/routes/collections/launches/[id]/+page.svelte': [600],
'src/routes/hosts/operations/+page.svelte': [600],
'src/routes/leaderboard/+page.svelte': [800, 1000],
'src/routes/login/+page.svelte': [540],
'src/routes/matches/[id]/+page.svelte': [480, 800],
'src/routes/metrics/+page.svelte': [540],
'src/routes/plugins/+page.svelte': [720],
'src/routes/provisioning/+page.svelte': [720],
'src/routes/provisioning/[id]/+page.svelte': [600, 1000],
'src/routes/setup/+page.svelte': [540]
};
/**
* @param {string} source
* @param {string} filename
*/
export function checkMediaWidths(source, filename) {
// Parse styles so comments, script strings and CSS declaration values cannot
// be mistaken for media queries. Wrap standalone CSS without adding a line.
const cssSource = filename.endsWith('.css') ? `<style>${source}</style>` : source;
const stylesheet = parse(cssSource, { modern: true }).css;
const legacyWidths = legacyBreakpointWidths[filename.replaceAll('\\', '/')] ?? [];
const allowed = new Set([...sharedBreakpointWidths, ...legacyWidths.map((n) => `${n}px`)]);
/** @type {string[]} */
const failures = [];
/** @param {import('svelte/compiler').AST.CSS.StyleSheet | import('svelte/compiler').AST.CSS.Block | null} block */
function visit(block) {
for (const node of block?.children ?? []) {
if (node.type === 'Atrule' && node.name.toLowerCase() === 'media') {
const query = node.prelude.replace(/\/\*[\s\S]*?\*\//g, ' ');
// Check both sides independently to cover chained range syntax.
const widths = [
...query.matchAll(
/(?<![\w-])(?:min-|max-)?width\s*(?::|[<>]=?|=)\s*([^\s)]+)/gi
),
...query.matchAll(/([\d.]+(?:[a-z%]+)?)\s*(?:[<>]=?|=)\s*width\b/gi)
];
for (const match of widths) {
if (allowed.has(match[1].toLowerCase())) continue;
const line = cssSource.slice(0, node.start).split('\n').length;
failures.push(
`${filename}:${line}: use a shared media width (${[...sharedBreakpointWidths].join(', ')}): ${match[1]}`
);
}
}
if ('block' in node) visit(node.block);
}
}
visit(stylesheet);
return failures;
}
const nativeInputTypes = new Set([
'checkbox',
'radio',
'file',
'hidden',
'range',
'color',
'button',
'submit',
'reset',
'image'
]);
/**
* @param {string} source
* @param {string} filename
*/
export function checkFormControls(source, filename) {
if (
!filename.endsWith('.svelte') ||
/(?:^|\/)primitives\/(?:Input|Select)\.svelte$/.test(filename)
)
return [];
/** @type {string[]} */
const failures = [];
/** @param {unknown} node */
function visit(node) {
if (!node || typeof node !== 'object') return;
if ('type' in node && node.type === 'RegularElement') {
const element = /** @type {import('svelte/compiler').AST.RegularElement} */ (node);
const type = element.attributes.find(
(attribute) => attribute.type === 'Attribute' && attribute.name === 'type'
);
const value =
type?.type === 'Attribute' && type.value !== true
? Array.isArray(type.value)
? type.value[0]
: type.value
: undefined;
const inputType =
value?.type === 'Text'
? value.data
: value?.expression.type === 'Literal'
? value.expression.value
: undefined;
if (
element.name === 'select' ||
(element.name === 'input' &&
(typeof inputType !== 'string' || !nativeInputTypes.has(inputType)))
) {
const line = source.slice(0, element.start).split('\n').length;
failures.push(
`${filename}:${line}: use Field with ${element.name === 'select' ? 'Select' : 'Input'} instead of raw <${element.name}>`
);
}
}
for (const value of Object.values(node)) {
if (Array.isArray(value)) value.forEach(visit);
else if (value && typeof value === 'object') visit(value);
}
}
visit(parse(source, { modern: true }).fragment);
return failures;
}
async function main() {
/** @type {string[]} */
const failures = [];
/** @param {string} directory */
async function visit(directory) {
for (const entry of await readdir(directory, { withFileTypes: true })) {
const file = path.join(directory, entry.name);
if (entry.isDirectory()) await visit(file);
else if (/\.(svelte|css)$/.test(entry.name)) {
const source = await readFile(file, 'utf8');
const filename = path
.relative(path.dirname(sourceRoot), file)
.split(path.sep)
.join('/');
failures.push(...checkMediaWidths(source, filename));
if (file === path.join(sourceRoot, 'lib/ui/styles/tokens.css')) continue;
failures.push(...checkFormControls(source, filename));
for (const match of source.matchAll(/font-size\s*:\s*[\d.]+px\b/g)) {
const line = source.slice(0, match.index).split('\n').length;
failures.push(
`${filename}:${line}: use a shared type token (12 px minimum): ${match[0]}`
);
}
}
}
}
await visit(sourceRoot);
for (const match of tokens.matchAll(
/--text-(?:xs|sm|base|md|lg|xl|2xl|3xl|input):\s*([\d.]+)px/g
)) {
if (Number(match[1]) < 12) failures.push(`Type tokens must be at least 12 px: ${match[0]}`);
}
if (failures.length) {
console.error(failures.join('\n'));
process.exitCode = 1;
} else
console.log(
'UI styles: shared form controls, media widths, font sizes and 12 px minimum verified.'
);
}
if (process.argv[1] && path.resolve(process.argv[1]) === fileURLToPath(import.meta.url))
await main();
+27 -10
View File
@@ -4,13 +4,30 @@ import { statSync } from 'node:fs';
const path = process.argv[2] ?? process.env.DB_PATH ?? './data/cherry.db';
const db = new Database(path, { readonly: true, fileMustExist: true });
try {
console.table(['', '-wal', '-shm'].map(suffix => {
try { return { file: path + suffix, bytes: statSync(path + suffix).size }; }
catch (error) { if (error.code !== 'ENOENT') throw error; return { file: path + suffix, bytes: 0 }; }
}));
console.table(db.prepare(`SELECT name, ROUND(SUM(pgsize)/1048576.0, 2) AS mib
FROM dbstat GROUP BY name ORDER BY SUM(pgsize) DESC LIMIT 20`).all());
console.table(['page_size', 'page_count', 'freelist_count', 'auto_vacuum'].map(pragma => ({
pragma, value: db.pragma(pragma, { simple: true })
})));
} finally { db.close(); }
console.table(
['', '-wal', '-shm'].map((suffix) => {
try {
return { file: path + suffix, bytes: statSync(path + suffix).size };
} catch (error) {
if (error.code !== 'ENOENT') throw error;
return { file: path + suffix, bytes: 0 };
}
})
);
console.table(
db
.prepare(
`SELECT name, ROUND(SUM(pgsize)/1048576.0, 2) AS mib
FROM dbstat GROUP BY name ORDER BY SUM(pgsize) DESC LIMIT 20`
)
.all()
);
console.table(
['page_size', 'page_count', 'freelist_count', 'auto_vacuum'].map((pragma) => ({
pragma,
value: db.pragma(pragma, { simple: true })
}))
);
} finally {
db.close();
}
+625
View File
@@ -0,0 +1,625 @@
import { createHash } from 'node:crypto';
import type Database from 'better-sqlite3';
import { zombieMapBySlug } from '../src/lib/map-aliases.js';
export const FIXTURE_KEY = 'development_fixture_v1';
export const FIXTURE_VERSION = 'electric-cherry-ui-v1';
const MINUTE = 60_000;
const DAY = 24 * 60 * MINUTE;
const GIB = 1024 ** 3;
const image = 'fixture.invalid/electric-cherry/preview:local';
type Scenario = {
game: 't5' | 't6';
slug: string;
players: number;
round: number;
minutes: number;
state: 'active' | 'idle' | 'stopped' | 'stale' | 'starting' | 'host-offline';
};
const scenarios: Scenario[] = [
{ game: 't5', slug: 'theater', players: 4, round: 27, minutes: 76, state: 'active' },
{ game: 't5', slug: 'cosmodrome', players: 2, round: 16, minutes: 39, state: 'active' },
{ game: 't5', slug: 'moon', players: 0, round: 0, minutes: 0, state: 'idle' },
{ game: 't5', slug: 'temple', players: 3, round: 32, minutes: 84, state: 'active' },
{ game: 't5', slug: 'pentagon', players: 0, round: 0, minutes: 0, state: 'stopped' },
{ game: 't5', slug: 'coast', players: 0, round: 0, minutes: 0, state: 'stale' },
{ game: 't6', slug: 'tomb', players: 3, round: 22, minutes: 58, state: 'active' },
{ game: 't6', slug: 'town', players: 2, round: 12, minutes: 23, state: 'active' },
{ game: 't6', slug: 'buried', players: 0, round: 0, minutes: 0, state: 'idle' },
{ game: 't6', slug: 'prison', players: 4, round: 41, minutes: 119, state: 'active' },
{ game: 't6', slug: 'nuked', players: 0, round: 0, minutes: 0, state: 'starting' },
{ game: 't6', slug: 'highrise', players: 0, round: 0, minutes: 0, state: 'host-offline' }
];
export const fixtureServers = scenarios.map((scenario, index) => ({
...scenario,
name: `${scenario.game}_zombie_${scenario.slug}_1`,
host: `fixture-host-${index === 11 ? 3 : (index % 2) + 1}`,
instance: `fixture-instance-${index + 1}`,
port: 28960 + index,
map: zombieMapBySlug(scenario.game, scenario.slug)!
}));
const names = [
'Jamie Cross',
'Alex',
'Sam',
'Morgan',
'Riley',
'Taylor',
'Jordan',
'Casey',
'Quinn',
'Avery',
'Drew',
'Kai'
];
const iso = (at: number) => new Date(at).toISOString();
const player = (index: number) => ({
guid: index === 0 ? 'fixture-jamie' : `fixture-player-${index}`,
name:
index === 0
? names[0]
: `${names[index % names.length]} ${Math.floor(index / names.length) + 1}`
});
const rosterFor = (server: (typeof fixtureServers)[number], index: number) =>
Array.from({ length: server.players }, (_, slot) => ({
...player(slot === 0 ? 0 : index * 4 + slot),
ping: 29 + slot * 7,
kills: (slot + 1) * 137,
headshots: (slot + 1) * 41,
downs: slot % 2,
revives: slot,
score: (slot + 1) * 4100
}));
const seenAt = (server: Scenario, now: number) =>
iso(
now -
(['stopped', 'host-offline'].includes(server.state)
? 15 * MINUTE
: server.state === 'stale'
? 105_000
: 0)
);
const containerState = (server: Scenario) =>
server.state === 'stopped' ? 'exited' : server.state === 'starting' ? 'starting' : 'running';
const instanceStates = (host: string, now: number) =>
fixtureServers
.filter((server) => server.host === host)
.map((server) => ({
instanceId: server.instance,
generation: 1,
state: containerState(server),
healthy: !['stopped', 'starting'].includes(server.state),
observedAt: iso(now - (host === 'fixture-host-3' ? 10 * MINUTE : 0))
}));
/** Uses only a caller-owned, fully migrated database. No host or worker code is imported. */
export function seedFixtureData(handle: Database.Database, now: number): void {
if (!Number.isFinite(now)) throw new Error('Invalid fixture time.');
const occupied = [
'servers',
'leaderboard_matches',
'ec_hosts',
'auth_users',
'scripts',
'server_deployments',
'deployments',
'betas',
'game_file_libraries'
].some((table) => handle.prepare(`SELECT 1 FROM ${table} LIMIT 1`).get());
if (occupied || handle.prepare('SELECT 1 FROM settings WHERE key=?').get(FIXTURE_KEY))
throw new Error('Fixture seeding requires a new database.');
const insert = (table: string, values: Record<string, unknown>) => {
const keys = Object.keys(values);
handle
.prepare(
`INSERT INTO ${table} (${keys.join(',')}) VALUES (${keys.map(() => '?').join(',')})`
)
.run(...Object.values(values));
};
const started = iso(now - 30 * DAY);
const rememberPlayer =
handle.prepare(`INSERT INTO leaderboard_players(game,guid,name,first_seen_at,last_seen_at) VALUES(?,?,?,?,?)
ON CONFLICT(game,guid) DO UPDATE SET first_seen_at=MIN(first_seen_at,excluded.first_seen_at),last_seen_at=MAX(last_seen_at,excluded.last_seen_at)`);
handle.transaction(() => {
insert('settings', { key: FIXTURE_KEY, value: FIXTURE_VERSION });
// Preview observations must never opt into automatic lifecycle changes.
for (const [key, value] of Object.entries({
maintenance_paused: '1',
maintenance_health: '0',
maintenance_drift: '0',
maintenance_updates: '0',
watchdog_enabled: '0',
autoscaling_paused: '1'
})) {
handle
.prepare(
'INSERT INTO settings(key,value) VALUES(?,?) ON CONFLICT(key) DO UPDATE SET value=excluded.value'
)
.run(key, value);
}
for (const [index, name] of [
'Chicago · Primary',
'Dallas · Overflow',
'Frankfurt · Europe'
].entries()) {
const id = `fixture-host-${index + 1}`;
insert('ec_hosts', {
id,
name,
hostname: `host-${index + 1}.fixture.invalid`,
created_at: started,
enrolled_at: started,
last_heartbeat: iso(now - (index === 2 ? 10 * MINUTE : 0)),
inventory: JSON.stringify({
protocolVersion: 1,
agentVersion: '1.7.0',
cpuCount: 16,
cpuUsagePercent: 24 + index * 9,
memoryTotal: 32 * GIB,
memoryAvailable: (20 - index * 3) * GIB,
storageTotal: 500 * GIB,
storageAvailable: 240 * GIB,
dockerRunning: true,
directoriesWritable: true,
preparedRuntimeImages: [image],
libraries: [
{ id: 'fixture-t5', state: 'ready' },
{ id: 'fixture-t6', state: 'ready' }
],
capabilities: ['instance.heartbeat-state'],
instanceStates: instanceStates(id, now)
})
});
// Deliberately not a token hash; no bearer token can authenticate as these agents.
insert('ec_host_credentials', {
id: `fixture-credential-${index + 1}`,
host_id: id,
token_hash: `invalid-fixture-${index + 1}`,
created_at: started
});
for (let minute = 0; minute < 7 * 1440; minute += 15) {
insert('ec_host_resource_samples', {
host_id: id,
sampled_at: iso(now - minute * MINUTE),
cpu_count: 16,
cpu_usage_percent: 28 + index * 6 + 10 * Math.sin(minute / 95),
memory_total: 32 * GIB,
memory_available: Math.round((18 - index * 2 + Math.sin(minute / 110)) * GIB)
});
}
}
let liveId = 495;
for (const [index, server] of fixtureServers.entries()) {
const beginning = iso(now - server.minutes * MINUTE - 12_000);
const roster = rosterFor(server, index);
insert('servers', {
name: server.name,
game: server.game,
map: server.map.canonical,
map_slug: server.slug,
game_mode: 'zombie',
game_port: server.port,
game_id: server.game === 't5' ? 't5sp' : 't6zm',
image,
created_by: 'development fixture',
created_at: started,
last_players: server.players,
last_map: server.map.canonical,
last_gametype: 'zclassic',
last_roster: JSON.stringify(roster),
last_seen_at: seenAt(server, now),
last_checked_at: iso(now),
last_error: server.state === 'stale' ? 'timeout: no reply from game server' : null,
rcon_failures: server.state === 'stale' ? 2 : 0,
container_state: containerState(server),
container_checked_at: iso(now),
desired_state: server.state === 'stopped' ? 'stopped' : 'running',
active_since: server.players ? beginning : null,
inactive_since: server.players ? null : iso(now - 5 * MINUTE),
game_started_at: server.players ? beginning : null
});
insert('native_instances', {
id: server.instance,
server: server.name,
host_id: server.host,
library_id: `fixture-${server.game}`,
image,
port: server.port,
created_at: started
});
insert('plutonium_versions', {
server: server.name,
revision: 4878,
checked_at: iso(now),
error: null
});
if (server.state === 'active' || server.state === 'idle') {
const matchId = server.players ? liveId++ : null;
const payload = {
server: server.name,
map: server.map.canonical,
event: 'heartbeat',
round: server.round,
players: roster,
receivedAt: iso(now),
timing: {
matchId,
players: Object.fromEntries(
roster.map((p) => [
p.guid,
{
serverJoinedAt: beginning,
matchJoinedAt: beginning,
roundStarted: 1
}
])
)
}
};
insert('server_telemetry', {
server: server.name,
round: server.round,
players: server.players,
received_at: iso(now),
payload: JSON.stringify(payload)
});
if (matchId !== null) {
insert('leaderboard_matches', {
id: matchId,
server: server.name,
game: server.game,
map: server.map.canonical,
map_key: server.slug,
map_name: server.map.friendly,
started_at: beginning,
last_received_at: iso(now),
status: 'active',
start_observed: 1,
start_players: server.players,
highest_round: server.round,
last_event: 'heartbeat',
last_fingerprint: `fixture-live-${index}`
});
for (const p of roster) {
rememberPlayer.run(server.game, p.guid, p.name, beginning, iso(now));
insert('leaderboard_match_players', {
match_id: matchId,
guid: p.guid,
highest_round: server.round,
rounds_survived: server.round,
kills: p.kills,
headshots: p.headshots,
downs: p.downs,
revives: p.revives,
best_score: p.score,
last_round: server.round,
present: 1,
has_stats: 1,
completed: 0,
first_seen_at: beginning,
last_seen_at: iso(now),
first_observed_round: 1,
present_at_start: 1
});
}
}
}
for (const phase of ['startup', 'running']) {
for (let minute = 0; minute < 60; minute++)
insert('ec_instance_resource_samples', {
host_id: server.host,
instance_id: server.instance,
generation: 1,
phase,
bucket: iso(now - minute * MINUTE),
cpu_cores: phase === 'startup' ? 0.7 + index / 40 : 0.25 + index / 50,
memory_bytes: Math.round((phase === 'startup' ? 1.1 : 0.7) * GIB)
});
}
}
for (let index = 0; index < 494; index++) {
// A large Kino duo cohort exercises ranking and profile pagination.
const server = fixtureServers[index < 64 ? 0 : index % fixtureServers.length];
const squad = index < 64 ? 2 : (Math.floor(index / 12) % 4) + 1;
const unknownStart = index >= 64 && index % 37 === 0;
const interrupted = index >= 64 && index % 31 === 0;
const end = now - (180 + index * 37) * MINUTE;
const beginning = end - (30 + (index % 100)) * MINUTE;
const round = 10 + ((index * 7) % 56);
insert('leaderboard_matches', {
id: index + 1,
server: server.name,
game: server.game,
map: server.map.canonical,
map_key: server.slug,
map_name: server.map.friendly,
started_at: iso(beginning),
ended_at: iso(end),
last_received_at: iso(end),
status: interrupted ? 'interrupted' : 'completed',
start_observed: unknownStart ? 0 : 1,
start_players: unknownStart ? null : squad,
highest_round: round,
last_event: interrupted ? 'interrupted' : 'game_end',
last_fingerprint: `fixture-match-${index + 1}`
});
for (let slot = 0; slot < squad; slot++) {
const p = player(slot === 0 ? 0 : ((index + slot * 19) % 80) + 1);
rememberPlayer.run(server.game, p.guid, p.name, iso(beginning), iso(end));
insert('leaderboard_match_players', {
match_id: index + 1,
guid: p.guid,
highest_round: round,
rounds_survived: round - (unknownStart ? 4 : 0),
kills: round * 35 + slot * 71,
headshots: round * 9,
downs: index % 4,
revives: slot + (index % 3),
best_score: round * 2100 + slot * 1000,
last_round: round,
present: slot > 0 && index % 9 === 0 ? 0 : 1,
has_stats: 1,
completed: !interrupted && !(slot > 0 && index % 9 === 0) ? 1 : 0,
first_seen_at: iso(beginning),
last_seen_at: iso(end),
first_observed_round: unknownStart ? 5 : 1,
present_at_start: unknownStart ? null : 1
});
}
}
const metric = handle.prepare(
'INSERT INTO metric_samples(at,server,game,map,players,capacity) VALUES(?,?,?,?,?,NULL)'
);
for (let minute = 0; minute < 7 * 1440; minute++) {
for (const [index, server] of fixtureServers.entries()) {
const count = Math.floor((Math.sin(minute / 90 + index) + 1) * 2.49);
metric.run(
now - minute * MINUTE,
server.name,
server.game,
server.map.friendly,
minute % 720 < 8 && index === 5 ? null : count
);
}
}
for (const scope of ['*', ...[1, 2, 3].map((index) => `fixture-host-${index}`)])
for (const phase of ['startup', 'running']) {
insert('ec_resource_allowances', {
scope,
phase,
cpu_cores: phase === 'startup' ? 1 : 0.5,
memory_bytes: Math.round((phase === 'startup' ? 1.2 : 0.8) * GIB),
samples: 240,
window_start: iso(now - DAY),
observed_at: iso(now),
computed_at: iso(now),
usage_margin: 1
});
}
// Real artifact blobs, so details and downloads work without game files.
for (const [index, kind] of ['script', 'baseline', 'config'].entries()) {
const content = Buffer.from(
kind === 'script'
? '// Synthetic UI fixture; no gameplay behavior.\n'
: '// Synthetic UI fixture configuration.\nset sv_maxclients 4\n'
);
const hash = createHash('sha256').update(content).digest('hex');
handle
.prepare('INSERT OR IGNORE INTO file_blobs(sha256,size,content) VALUES(?,?,?)')
.run(hash, content.length, content);
insert('scripts', {
id: index + 1,
name: [
'Fixture telemetry',
'Fixture Black Ops I baseline',
'Fixture lobby settings'
][index],
target_rel_path:
index === 0 ? 'fixture.gsc' : index === 1 ? 'dedicated_sp.cfg' : 'fixture.cfg',
scope_type: 'game',
scope_value: 't5',
current_version_id: index + 1,
kind,
created_at: started
});
insert('script_versions', {
id: index + 1,
script_id: index + 1,
version: 1,
sha256: hash,
content_hash: hash,
size: content.length,
notes: 'Synthetic preview content.',
state: 'tested',
kind,
uploaded_at: started
});
}
for (let index = 0; index < 36; index++) {
const failed = index % 7 === 0;
const server = fixtureServers[failed ? 5 : index % fixtureServers.length];
const id = `fixture-operation-${index + 1}`;
const state = failed ? 'failed' : index % 11 === 0 ? 'cancelled' : 'done';
insert('server_deployments', {
id,
server: server.name,
action: ['restart', 'start', 'rebuild', 'stop'][index % 4],
state,
stage: failed
? 'Verification failed'
: state === 'done'
? 'Completed'
: 'Cancelled before dispatch',
started_at: iso(now - (60 + index * 2) * MINUTE),
finished_at: iso(now - (59 + index * 2) * MINUTE),
triggered_by: 'Fixture operator',
error: failed ? 'Synthetic verification timeout. No host command was sent.' : null,
warnings: '[]'
});
insert('native_provisioning', {
deployment_id: id,
instance_id: server.instance,
generation: 1
});
insert('server_deployment_events', {
deployment_id: id,
created_at: iso(now - (59 + index * 2) * MINUTE),
message: 'Synthetic retained history; no command was sent.'
});
}
for (let index = 0; index < 8; index++) {
const server = fixtureServers[index % fixtureServers.length];
insert('ec_host_operations', {
id: `fixture-host-command-${index + 1}`,
host_id: server.host,
instance_id: server.instance,
server_name: server.name,
kind: index % 2 ? 'instance.inspect' : 'instance.restart',
payload: '{}',
state: index % 3 ? 'completed' : 'failed',
result: '{}',
error: index % 3 ? null : 'Synthetic command failure.',
created_at: iso(now - (90 + index * 3) * MINUTE),
updated_at: iso(now - (89 + index * 3) * MINUTE),
source: 'Fixture operator'
});
}
for (let index = 0; index < 3; index++) {
const server = fixtureServers[index === 0 ? 1 : index === 1 ? 5 : index];
insert('maintenance_jobs', {
id: index + 1,
server: server.name,
state: index === 1 ? 'failed' : 'done',
target_revision: 4878,
requested_at: iso(now - (120 + index * 4) * MINUTE),
finished_at: iso(now - (119 + index * 4) * MINUTE),
detail:
index === 1
? 'Synthetic update could not be verified.'
: 'Synthetic scheduled restart completed.',
kind: 'schedule',
origin: 'manual',
provisioning_id: index === 0 ? 'fixture-operation-2' : null
});
insert('watchdog_incidents', {
id: `fixture-recovery-${index + 1}`,
server: server.name,
kind: 'health',
state: 'resolved',
summary: 'Synthetic recovery finding resolved.',
details: '{}',
first_seen_at: iso(now - (130 + index * 4) * MINUTE),
last_seen_at: iso(now - (129 + index * 4) * MINUTE),
finished_at: iso(now - (129 + index * 4) * MINUTE)
});
insert('deployments', {
id: `fixture-campaign-${index + 1}`,
action: 'drift',
started_at: iso(now - (140 + index * 4) * MINUTE),
finished_at: iso(now - (139 + index * 4) * MINUTE),
triggered_by: 'Fixture operator'
});
insert('deployment_servers', {
deployment_id: `fixture-campaign-${index + 1}`,
server: server.name,
files_changed: 1,
restart_state: 'done',
players: 0
});
}
for (let index = 0; index < 2; index++) {
insert('betas', {
id: index + 1,
script_id: 1,
script_version_id: 1,
trigger_kind: 'ui',
state: index ? 'rolled-back' : 'promoted',
opened_at: iso(now - (150 + index * 3) * MINUTE),
closed_at: iso(now - (149 + index * 3) * MINUTE),
notes: 'Synthetic completed beta.'
});
insert('beta_scripts', {
beta_id: index + 1,
script_id: 1,
script_version_id: 1,
kind: 'script'
});
insert('beta_servers', {
beta_id: index + 1,
server: fixtureServers[index].name,
had_original: 0,
stage: 'ready',
updated_at: iso(now - (149 + index * 3) * MINUTE)
});
}
insert('provisioning_sources', {
operation_id: 'fixture-operation-2',
kind: 'maintenance',
source_id: '1',
server: fixtureServers[1].name
});
insert('provisioning_sources', {
operation_id: 'fixture-operation-3',
kind: 'autoscaling',
source_id: 'fixture-paused-plan',
server: fixtureServers[2].name
});
})();
}
/** Refreshes existing synthetic observations only; never queues work or writes real files. */
export function refreshFixtureData(handle: Database.Database, now: number): void {
const marker = handle.prepare('SELECT value FROM settings WHERE key=?').get(FIXTURE_KEY) as
{ value: string } | undefined;
if (marker?.value !== FIXTURE_VERSION)
throw new Error('Refusing to refresh an unmarked database.');
if (!Number.isFinite(now)) throw new Error('Invalid fixture time.');
handle.transaction(() => {
for (const [index, server] of fixtureServers.entries()) {
handle
.prepare(
`UPDATE servers SET last_seen_at=?,last_checked_at=?,container_checked_at=?,container_state=?,
last_players=?,last_map=?,last_roster=?,last_error=?,rcon_failures=?,last_reply_snippet=NULL WHERE name=?`
)
.run(
seenAt(server, now),
iso(now),
iso(now),
containerState(server),
server.players,
server.map.canonical,
JSON.stringify(rosterFor(server, index)),
server.state === 'stale' ? 'timeout: no reply from game server' : null,
server.state === 'stale' ? 2 : 0,
server.name
);
handle
.prepare(
`UPDATE server_telemetry SET received_at=?,payload=json_set(payload,'$.receivedAt',?) WHERE server=?`
)
.run(iso(now), iso(now), server.name);
handle
.prepare(
"UPDATE leaderboard_matches SET last_received_at=? WHERE server=? AND status='active' AND id BETWEEN 495 AND 500"
)
.run(iso(now), server.name);
handle
.prepare('UPDATE plutonium_versions SET checked_at=? WHERE server=?')
.run(iso(now), server.name);
}
for (let index = 1; index <= 3; index++) {
const id = `fixture-host-${index}`;
handle
.prepare(
"UPDATE ec_hosts SET last_heartbeat=?,inventory=json_set(inventory,'$.instanceStates',json(?)) WHERE id=?"
)
.run(
iso(now - (index === 3 ? 10 * MINUTE : 0)),
JSON.stringify(instanceStates(id, now)),
id
);
}
})();
}
+78
View File
@@ -0,0 +1,78 @@
import { mkdir, open, realpath, rm } from 'node:fs/promises';
import { basename, dirname, isAbsolute, join, resolve } from 'node:path';
export interface FixtureOptions {
dbPath: string;
now: number;
watch: boolean;
}
export function parseFixtureOptions(args: string[], clock = Date.now()): FixtureOptions {
let dbPath = '',
now = clock,
watch = false,
explicitTime = false;
const seen = new Set<string>();
for (let index = 0; index < args.length; index++) {
const option = args[index];
if (seen.has(option)) throw new Error(`Duplicate option: ${option}`);
seen.add(option);
if (option === '--watch') {
watch = true;
continue;
}
if (option !== '--db' && option !== '--now') throw new Error(`Unknown option: ${option}`);
const value = args[++index];
if (!value || value.startsWith('--')) throw new Error(`Missing value for ${option}.`);
if (option === '--db') dbPath = value;
else {
if (
!/^\d{4}-\d{2}-\d{2}T\d{2}:\d{2}:\d{2}(?:\.\d{1,3})?(?:Z|[+-]\d{2}:\d{2})$/.test(
value
) ||
!Number.isFinite(Date.parse(value))
)
throw new Error('--now must be an ISO timestamp with a timezone.');
now = Date.parse(value);
explicitTime = true;
}
}
if (!dbPath || !isAbsolute(dbPath))
throw new Error(
'Provide --db with an absolute path inside a new fixture directory. DB_PATH is never used.'
);
if (!Number.isFinite(now)) throw new Error('Invalid fixture clock.');
if (watch && explicitTime)
throw new Error('Use --watch for live time or --now for a fixed snapshot, separately.');
return { dbPath: resolve(dbPath), now, watch };
}
/** An atomic new-directory reservation rejects existing DBs, sidecars and symlinks together. */
export async function reserveFixture(dbPath: string): Promise<{ root: string; dbPath: string }> {
if (!isAbsolute(dbPath)) throw new Error('Fixture database path must be absolute.');
const requested = resolve(dbPath);
const requestedRoot = dirname(requested);
// The destination's parent must already exist. Canonicalize /tmp on macOS,
// but never follow a pre-existing fixture directory or database symlink.
const parent = await realpath(dirname(requestedRoot));
const root = join(parent, basename(requestedRoot));
try {
await mkdir(root, { mode: 0o700 });
} catch (cause) {
if ((cause as NodeJS.ErrnoException).code === 'EEXIST')
throw new Error(
'Fixture directory already exists. Choose a new directory; existing data is never overwritten.',
{ cause }
);
throw cause;
}
const target = join(root, basename(requested));
try {
const file = await open(target, 'wx', 0o600);
await file.close();
} catch (error) {
await rm(root, { recursive: true, force: true });
throw error;
}
return { root, dbPath: target };
}
+110 -25
View File
@@ -1,9 +1,13 @@
#!/usr/bin/env node
// Local recovery only: requires filesystem/container access to the controller.
import Database from 'better-sqlite3';
import { createHash } from 'node:crypto';
import { resolve } from 'node:path';
import { emitKeypressEvents } from 'node:readline';
import { fileURLToPath } from 'node:url';
import { hashPassword } from '../src/lib/server/auth/passwords.js';
/** @param {string} prompt @returns {Promise<string>} */
function secret(prompt) {
return new Promise((resolve, reject) => {
let value = '';
@@ -17,39 +21,120 @@ function secret(prompt) {
process.stdin.pause();
process.stdout.write('\n');
};
/** @param {string | undefined} text @param {import('node:readline').Key | undefined} key */
const listener = (text, key) => {
if (key?.ctrl && key.name === 'c') { cleanup(); reject(new Error('Cancelled.')); }
else if (key?.name === 'return' || key?.name === 'enter') { cleanup(); resolve(value); }
else if (key?.name === 'backspace') value = [...value].slice(0,-1).join('');
else if (text && !key?.ctrl && !key?.meta && !/[\x00-\x1f\x7f]/.test(text) && [...value].length < 128) value += text;
if (key?.ctrl && key.name === 'c') {
cleanup();
reject(new Error('Cancelled.'));
} else if (key?.name === 'return' || key?.name === 'enter') {
cleanup();
resolve(value);
} else if (key?.name === 'backspace') value = [...value].slice(0, -1).join('');
else if (
text &&
!key?.ctrl &&
!key?.meta &&
// eslint-disable-next-line no-control-regex -- Reject terminal control characters while collecting password input.
!/[\x00-\x1f\x7f]/.test(text) &&
[...value].length < 128
)
value += text;
};
process.stdin.on('keypress',listener);
process.stdin.on('keypress', listener);
});
}
try {
const username = process.argv[2]?.toLowerCase();
if (process.argv.length !== 3 || !username || !/^[a-z0-9][a-z0-9_.-]{2,63}$/.test(username)) throw new Error('Usage: node scripts/reset-admin.mjs <administrator-username>');
if (!process.stdin.isTTY) throw new Error('Run this command in an interactive terminal. Passwords are never accepted as command arguments.');
const database = new Database(process.env.DB_PATH || './data/cherry.db',{fileMustExist:true});
database.pragma('busy_timeout=5000');
const user = database.prepare("SELECT id FROM auth_users WHERE username=? AND role='admin' AND disabled=0").get(username);
/** @param {import('better-sqlite3').Database} database @param {string} username */
function administrator(database, username) {
const user = /** @type {{ id: string, username: string } | undefined} */ (
database
.prepare(
"SELECT id,username FROM auth_users WHERE username=? AND role='admin' AND disabled=0"
)
.get(username)
);
if (!user) throw new Error('An enabled administrator with that username was not found.');
return user;
}
/**
* Local recovery shared with regression tests; the CLI only accepts passwords on its TTY.
* @param {import('better-sqlite3').Database} database
* @param {string} username
* @param {string} password
*/
export async function recoverAdministrator(database, username, password) {
const user = administrator(database, username);
const passwordHash = await hashPassword(password);
const digest = (/** @type {string} */ value) =>
createHash('sha256').update(value).digest('hex');
database
.transaction(() => {
const changed = database
.prepare(
"UPDATE auth_users SET password_hash=?,must_change_password=0,updated_at=? WHERE id=? AND role='admin' AND disabled=0"
)
.run(passwordHash, Date.now(), user.id);
if (changed.changes !== 1)
throw new Error('Administrator changed during recovery. Try again.');
database.prepare('DELETE FROM auth_sessions WHERE user_id=?').run(user.id);
// Older databases may not have device credentials yet; recovery still works.
if (
database
.prepare(
"SELECT 1 FROM sqlite_master WHERE type='table' AND name='auth_login_devices'"
)
.get()
) {
database.prepare('DELETE FROM auth_login_devices WHERE user_id=?').run(user.id);
}
database
.prepare('DELETE FROM auth_rate_limits WHERE key GLOB ? OR key IN (?,?)')
.run(
`login:account:${digest(user.username.toLowerCase())}:ip:*`,
digest(`login:account:${user.username.toLowerCase()}`),
digest(`password:account:${user.id.toLowerCase()}`)
);
database
.prepare(
'INSERT INTO auth_audit(actor_id,action,target_id,details,created_at) VALUES(NULL,?,?,?,?)'
)
.run('password.recovered', user.id, '{"source":"local-cli"}', Date.now());
})
.immediate();
}
async function main() {
const username = process.argv[2]?.toLowerCase();
if (process.argv.length !== 3 || !username || !/^[a-z0-9][a-z0-9_.-]{2,63}$/.test(username))
throw new Error('Usage: node scripts/reset-admin.mjs <administrator-username>');
if (!process.stdin.isTTY)
throw new Error(
'Run this command in an interactive terminal. Passwords are never accepted as command arguments.'
);
const database = new Database(process.env.DB_PATH || './data/cherry.db', {
fileMustExist: true
});
database.pragma('busy_timeout=5000');
try {
administrator(database, username);
const password = await secret('New administrator password (8–128 characters): ');
const confirmation = await secret('Repeat password: ');
if (password !== confirmation) throw new Error('Passwords did not match.');
const passwordHash = await hashPassword(password);
database.transaction(() => {
const changed = database.prepare("UPDATE auth_users SET password_hash=?,must_change_password=0,updated_at=? WHERE id=? AND role='admin' AND disabled=0")
.run(passwordHash,Date.now(),user.id);
if (changed.changes !== 1) throw new Error('Administrator changed during recovery. Try again.');
database.prepare('DELETE FROM auth_sessions WHERE user_id=?').run(user.id);
database.prepare('INSERT INTO auth_audit(actor_id,action,target_id,details,created_at) VALUES(NULL,?,?,?,?)')
.run('password.recovered',user.id,'{"source":"local-cli"}',Date.now());
}).immediate();
await recoverAdministrator(database, username, password);
console.log(
'Administrator password reset. Sessions and trusted login devices revoked; account rate limits cleared.'
);
} finally {
database.close();
console.log('Administrator password reset. Existing sessions have been revoked.');
} catch (cause) {
console.error(cause instanceof Error ? cause.message : 'Administrator recovery failed.');
process.exitCode=1;
}
}
if (process.argv[1] && resolve(process.argv[1]) === fileURLToPath(import.meta.url)) {
try {
await main();
} catch (cause) {
console.error(cause instanceof Error ? cause.message : 'Administrator recovery failed.');
process.exitCode = 1;
}
}
+186
View File
@@ -0,0 +1,186 @@
import { randomBytes } from 'node:crypto';
import { createServer as createHttpServer } from 'node:http';
import { mkdir, rm, writeFile } from 'node:fs/promises';
import { dirname, join, resolve } from 'node:path';
import { fileURLToPath } from 'node:url';
import { createServer, type ViteDevServer } from 'vite';
import type Database from 'better-sqlite3';
import {
FIXTURE_KEY,
FIXTURE_VERSION,
fixtureServers,
refreshFixtureData,
seedFixtureData
} from './fixture-data.js';
import { parseFixtureOptions, reserveFixture } from './fixture-options.js';
const help = `Create an isolated synthetic UI preview database.
npm run seed:fixture -- --db /tmp/ec-preview/cherry.db [--now 2026-10-07T12:00:00Z]
npm run seed:fixture -- --db /tmp/ec-live-preview/cherry.db --watch
The database's directory must not exist; its parent must exist. Existing files,
databases, symlinks and environment DB_PATH are never reused. --watch refreshes
only this new fixture's observations every 15 seconds until Ctrl+C. --now fixes
all sample times for reproducible snapshots and cannot be combined with --watch.
No web server, worker, game agent or network request is started by this command.
`;
async function main() {
const args = process.argv.slice(2);
if (args.length === 1 && ['--help', '-h'].includes(args[0])) {
console.log(help);
return;
}
const options = parseFixtureOptions(args);
process.umask(0o077);
const destination = await reserveFixture(options.dbPath);
let vite: ViteDevServer | undefined;
let closeDb: (() => void) | undefined;
let complete = false;
try {
const paths = {
DB_PATH: destination.dbPath,
SERVERS_ROOT: join(destination.root, 't5'),
T6_SERVERS_ROOT: join(destination.root, 't6'),
BETA_ARCHIVE_DIR: join(destination.root, 'beta-archive'),
GAME_FILES_ROOT: join(destination.root, 'game-files'),
SQLITE_TMPDIR: join(destination.root, 'sqlite-tmp')
};
for (const [key, value] of Object.entries(paths)) {
process.env[key] = value;
if (key !== 'DB_PATH') await mkdir(value, { mode: 0o700 });
}
Object.assign(process.env, {
RCON_PASSWORD: '',
RCON_HOST: '127.0.0.1',
EC_AUTH_ALLOW_HTTP: 'true',
DEPLOY_KEEP_DAYS: '7',
DEPLOYMENT_RESTART_CONCURRENCY: '1',
DEPLOYMENT_CREATE_CONCURRENCY: '1',
EC_SQLITE_MMAP_MB: '0',
PLUTAINER_IMAGE: 'fixture.invalid/electric-cherry/preview:local'
});
const repository = resolve(dirname(fileURLToPath(import.meta.url)), '..');
vite = await createServer({
root: repository,
cacheDir: join(destination.root, 'vite-cache'),
configFile: false,
envFile: false,
appType: 'custom',
// Vite 5 otherwise opens its HMR WebSocket port even with hmr:false.
// Attach it to an HTTP server that is deliberately never listened on.
server: { middlewareMode: true, hmr: { server: createHttpServer() }, watch: null },
optimizeDeps: { noDiscovery: true },
resolve: {
alias: { $lib: join(repository, 'src/lib'), $ui: join(repository, 'src/lib/ui') }
},
logLevel: 'error'
});
// Load the real migrations through Vite's ?raw support. Importing hooks
// would start queues and agents; this script never loads the app router.
const database = (await vite.ssrLoadModule('/src/lib/server/db/index.ts')) as {
db: () => Database.Database;
closeDb: () => void;
};
closeDb = database.closeDb;
const handle = database.db();
seedFixtureData(handle, options.now);
const password = randomBytes(24).toString('base64url');
const { hashPassword } = await vite.ssrLoadModule('/src/lib/server/auth/passwords.js');
handle
.prepare(
`INSERT INTO auth_users(id,username,display_name,password_hash,role,created_at,updated_at)
VALUES('fixture-admin','demo','Demo operator',?,'admin',?,?)`
)
.run(await hashPassword(password), options.now, options.now);
if (
(handle.pragma('foreign_key_check') as unknown[]).length ||
handle.pragma('integrity_check', { simple: true }) !== 'ok'
) {
throw new Error('Fixture integrity validation failed.');
}
const environment = {
...paths,
RCON_PASSWORD: '',
RCON_HOST: '127.0.0.1',
EC_AUTH_ALLOW_HTTP: 'true',
PLUTAINER_IMAGE: process.env.PLUTAINER_IMAGE!
};
const shellQuote = (value: string) => `'${value.replaceAll("'", "'\\''")}'`;
await writeFile(
join(destination.root, 'preview.env'),
Object.entries(environment)
.map(([key, value]) => `export ${key}=${shellQuote(value)}`)
.join('\n') + '\n',
{ flag: 'wx', mode: 0o600 }
);
await writeFile(
join(destination.root, 'fixture.json'),
JSON.stringify(
{
format: FIXTURE_VERSION,
marker: FIXTURE_KEY,
dbPath: destination.dbPath,
createdAt: new Date(options.now).toISOString(),
username: 'demo',
password,
hosts: 3,
servers: fixtureServers.map((server) => server.name),
matches: 500,
note: 'Synthetic local data only. Host credentials cannot authenticate; game images and library IDs are fictitious.'
},
null,
2
) + '\n',
{ flag: 'wx', mode: 0o600 }
);
handle.pragma('wal_checkpoint(TRUNCATE)');
complete = true;
console.log(
`Created ${destination.dbPath}\n3 hosts · 12 servers · 500 matches · 7 days of metrics\nLocal sign-in details: ${join(destination.root, 'fixture.json')}\nPreview environment: ${join(destination.root, 'preview.env')}`
);
if (options.watch) {
refreshFixtureData(handle, Date.now());
console.log(
'Refreshing synthetic observations every 15 seconds. Leave this terminal open; Ctrl+C stops the feeder.'
);
await new Promise<void>((resolvePromise, reject) => {
const finish = (error?: unknown) => {
clearInterval(timer);
process.off('SIGINT', stop);
process.off('SIGTERM', stop);
if (error) reject(error);
else resolvePromise();
};
const stop = () => finish();
const timer = setInterval(() => {
try {
refreshFixtureData(handle, Date.now());
} catch (error) {
finish(error);
}
}, 15_000);
process.on('SIGINT', stop);
process.on('SIGTERM', stop);
});
}
} finally {
try {
closeDb?.();
} finally {
try {
await vite?.close();
} finally {
if (!complete) await rm(destination.root, { recursive: true, force: true });
}
}
}
}
main().catch((error) => {
console.error(
`Fixture creation failed: ${error instanceof Error ? error.message : 'Unknown error'}`
);
process.exitCode = 1;
});
+35 -9
View File
@@ -7,30 +7,56 @@ import { invalidateFleet } from '$lib/server/pipeline/bus.js';
import { startPerformanceMonitor } from '$lib/server/performance.js';
import { withOperationSource } from '$lib/server/hosts/operation-context.js';
import { withHostRequestContext } from '$lib/server/hosts/request-context.js';
import { startDiscordWorker } from '$lib/server/discord/worker.js';
let booted = false;
let rejectionLoggerRegistered = false;
function boot(): void {
if (booted) return;
booted = true;
if (!rejectionLoggerRegistered) {
process.on('unhandledRejection', (reason) => {
console.error('[process] unhandled rejection:', reason);
});
rejectionLoggerRegistered = true;
}
migrate();
interruptDeployments();
startWorker();
startDiscordWorker();
startPerformanceMonitor();
booted = true;
}
// SvelteKit calls handle() for every request; using the first request as the
// boot trigger keeps the whole app single-process without needing an
// out-of-band init hook.
// Boot synchronously before serving requests. Failed startup stays unbooted so
// the next request retries migrations and worker startup before reaching the UI.
export const handle: Handle = async (input) => {
boot();
const started = performance.now();
const response = await withHostRequestContext(() => withOperationSource(`${input.event.request.method} ${input.event.route.id ?? 'Web request'}`,
() => authenticationHandle(input)));
const response = await withHostRequestContext(() =>
withOperationSource(
`${input.event.request.method} ${input.event.route.id ?? 'Web request'}`,
() => authenticationHandle(input)
)
);
const elapsed = performance.now() - started;
response.headers.append('Server-Timing', `app;dur=${elapsed.toFixed(1)}`);
if (process.env.EC_PERF_LOG === 'true' && elapsed > 250 && !input.event.route.id?.startsWith('/api/agent/')) {
console.info('[request]', { route: input.event.route.id, method: input.event.request.method, status: response.status, elapsedMs: Math.round(elapsed) });
if (
process.env.EC_PERF_LOG === 'true' &&
elapsed > 250 &&
!input.event.route.id?.startsWith('/api/agent/')
) {
console.info('[request]', {
route: input.event.route.id,
method: input.event.request.method,
status: response.status,
elapsedMs: Math.round(elapsed)
});
}
if (input.event.locals.user && !['GET','HEAD','OPTIONS'].includes(input.event.request.method) && response.status < 400) invalidateFleet();
if (
input.event.locals.user &&
!['GET', 'HEAD', 'OPTIONS'].includes(input.event.request.method) &&
response.status < 400
)
invalidateFleet();
return response;
};
+44
View File
@@ -0,0 +1,44 @@
const historyFilters = ['host', 'type', 'source', 'state', 'days', 'q', 'limit', 'offset'];
/** Route retired activity bookmarks to the existing history that owns their scope. */
export function activityRedirectHref(url: URL): string {
const params = new URLSearchParams();
const copy = (keys: string[]) => {
for (const key of keys) {
const value = url.searchParams.get(key);
if (value) params.set(key, value);
}
};
const server = url.searchParams.get('server')?.trim();
const host = url.searchParams.get('host')?.trim();
const source = url.searchParams.get('source');
let path: string;
let hash = '';
if (server) {
path = `/servers/${encodeURIComponent(server)}`;
params.set('tab', 'history');
copy(historyFilters);
hash = url.hash;
} else if (host || source === 'host') {
path = '/hosts/operations';
if (host) params.set('host', host);
} else if (source === 'maintenance' || source === 'recovery') {
path = '/maintenance';
params.set('view', 'activity');
copy(historyFilters);
hash = url.hash;
} else if (source === 'campaign') {
path = '/campaigns';
copy(['q']);
} else if (source === 'beta') {
path = '/betas';
params.set('view', 'history');
copy(['q']);
} else {
path = '/provisioning';
params.set('view', 'history');
if (source === 'autoscaling') params.set('source', source);
}
copy(['returnTo']);
return path + (params.size ? `?${params}` : '') + hash;
}
+118
View File
@@ -0,0 +1,118 @@
export const activityTypes = {
create: 'Create server',
start: 'Start server',
restart: 'Restart server',
rebuild: 'Rebuild server',
stop: 'Stop server',
remove: 'Destroy server',
update: 'Game update',
files: 'File changes',
health: 'Health finding',
drift: 'File drift',
host: 'Host operation',
beta: 'Beta test'
} as const;
export type ActivityType = keyof typeof activityTypes;
export const activitySources = {
provisioning: 'Server operations',
maintenance: 'Maintenance & recovery',
recovery: 'Recovery',
campaign: 'Campaigns',
beta: 'Betas',
host: 'Hosts',
autoscaling: 'Autoscaling'
} as const;
export type ActivitySource = keyof typeof activitySources;
export const activityStates = {
queued: 'Queued',
running: 'In progress',
succeeded: 'Completed',
warning: 'Completed with warnings',
failed: 'Failed',
cancelled: 'Cancelled',
attention: 'Needs attention',
unknown: 'Unknown'
} as const;
export type ActivityState = keyof typeof activityStates;
export interface ActivityRow {
id: string;
at: string;
type: ActivityType;
source: ActivitySource;
/** A shared operation can have more than one caller; filters match any membership. */
sources: ActivitySource[];
state: ActivityState;
rawState: string;
title: string;
detail: string | null;
server: string | null;
serverDeletedAt: string | null;
hostId: string | null;
hostName: string | null;
href: string;
}
export interface ActivityQuery {
excludeProvisioning?: boolean;
excludeMaintenance?: boolean;
server?: string;
host?: string;
type?: ActivityType;
source?: ActivitySource;
state?: ActivityState;
days?: number;
q?: string;
limit?: number;
offset?: number;
}
export interface ActivityPage {
rows: ActivityRow[];
total: number;
limit: number;
offset: number;
query: ActivityQuery;
}
function selection<T extends string>(
value: string | null,
labels: Record<T, string>
): T | undefined {
return value !== null && Object.hasOwn(labels, value) ? (value as T) : undefined;
}
function integer(value: string | null, fallback: number, min: number, max: number): number {
if (value === null || !/^\d+$/.test(value)) return fallback;
const parsed = Number(value);
return Number.isSafeInteger(parsed) ? Math.min(max, Math.max(min, parsed)) : fallback;
}
/** Server and host are exact identities; q searches friendly names and safe summaries. */
export function parseActivityQuery(params: URLSearchParams): ActivityQuery {
const query: ActivityQuery = {
limit: integer(params.get('limit'), 25, 1, 100),
offset: integer(params.get('offset'), 0, 0, 1_000_000_000)
};
if (params.get('excludeProvisioning') === 'true') query.excludeProvisioning = true;
if (params.get('excludeMaintenance') === 'true') query.excludeMaintenance = true;
for (const key of ['server', 'host', 'q'] as const) {
const value = params
.get(key)
?.trim()
.slice(0, key === 'q' ? 200 : 255);
if (value) query[key] = value;
}
query.type = selection(params.get('type'), activityTypes);
query.source = selection(params.get('source'), activitySources);
query.state = selection(params.get('state'), activityStates);
// Missing or zero days means all retained history, including removed servers.
const days = integer(params.get('days'), 0, 0, 36_500);
if (days) query.days = days;
return query;
}
export function normalizeActivityQuery(query: ActivityQuery): ActivityQuery {
const params = new URLSearchParams();
for (const [key, value] of Object.entries(query))
if (value !== undefined) params.set(key, String(value));
return parseActivityQuery(params);
}
+143
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@@ -0,0 +1,143 @@
export const afkPageSize = 25;
export const afkLedgerKinds = [
'free_grant',
'purchase',
'reward',
'reserve',
'start',
'release',
'unresolved',
'consume',
'correction'
] as const;
export type AfkLedgerKind = (typeof afkLedgerKinds)[number];
export type AfkSessionState = 'reserved' | 'started' | 'settled' | 'unresolved' | 'corrected';
export interface AfkQuery {
view: 'accounts' | 'sessions' | 'ledger';
q: string;
balance: '' | 'saved' | 'reserved' | 'unresolved';
sort: 'saved' | 'available' | 'recent';
game: '' | 't5' | 't6';
server: string;
state: '' | AfkSessionState;
kind: '' | AfkLedgerKind;
from: string;
to: string;
offset: number;
player: string;
}
export function readAfkQuery(params: URLSearchParams): AfkQuery {
function choice<T extends string>(key: string, values: readonly T[], fallback: T): T {
const value = params.get(key) || fallback;
if (!values.includes(value as T)) throw new Error(`Invalid ${key} filter.`);
return value as T;
}
function text(key: string, max: number) {
const value = (params.get(key) ?? '').trim();
if (value.length > max) throw new Error(`${key} is too long.`);
return value;
}
function date(key: string) {
const value = text(key, 10);
if (
value &&
(!/^\d{4}-\d{2}-\d{2}$/.test(value) ||
!Number.isFinite(Date.parse(value)) ||
new Date(value).toISOString().slice(0, 10) !== value)
)
throw new Error('Use a valid date in YYYY-MM-DD format.');
return value;
}
const offset = Number(params.get('offset') || 0);
if (!Number.isSafeInteger(offset) || offset < 0) throw new Error('Invalid page offset.');
const from = date('from');
const to = date('to');
if (from && to && from > to) throw new Error('The end date must follow the start date.');
return {
view: choice('view', ['accounts', 'sessions', 'ledger'], 'accounts'),
q: text('q', 100),
balance: choice('balance', ['', 'saved', 'reserved', 'unresolved'], ''),
sort: choice('sort', ['saved', 'available', 'recent'], 'saved'),
game: choice('game', ['', 't5', 't6'], ''),
server: text('server', 256),
state: choice(
'state',
['', 'reserved', 'started', 'settled', 'unresolved', 'corrected'],
''
),
kind: choice('kind', ['', ...afkLedgerKinds], ''),
from,
to,
offset: Math.floor(offset / afkPageSize) * afkPageSize,
player: text('player', 128)
};
}
export interface AfkIdentity {
guid: string;
name: string | null;
}
export interface AfkAccount extends AfkIdentity {
freeSeconds: number;
savedSeconds: number;
availableSeconds: number;
reservedSeconds: number;
reservedSavedSeconds: number;
unresolvedSessions: number;
lastActivity: string | null;
freeRenewsAt: string | null;
}
export interface AfkSession extends AfkIdentity {
sessionId: string;
server: string;
game: string | null;
matchId: number | null;
matchAvailable: number;
state: AfkSessionState;
authorizedSeconds: number;
consumedSeconds: number | null;
chargedSeconds: number | null;
confirmedSeconds: number;
endReason: string | null;
createdAt: string;
startedAt: string | null;
endedAt: string | null;
}
export interface AfkLedgerEntry extends AfkIdentity {
id: number;
server: string;
game: string | null;
matchId: number | null;
matchAvailable: number;
kind: AfkLedgerKind;
freeDelta: number;
savedDelta: number;
freeSeconds: number;
savedSeconds: number;
operationId: string;
sessionId: string | null;
eventAt: string;
createdAt: string;
}
export interface AfkPage<T> {
entries: T[];
total: number;
offset: number;
}
export interface AfkOverview {
query: AfkQuery;
checkedAt: string;
capacitySeconds: number;
summary: {
accounts: number;
savedSeconds: number;
reservedSeconds: number;
unresolvedSessions: number;
};
servers: string[];
accounts: AfkPage<AfkAccount>;
sessions: AfkPage<AfkSession>;
ledger: AfkPage<AfkLedgerEntry>;
}
+2
View File
@@ -0,0 +1,2 @@
// Keep managed artifacts within the host agent's MAX_FILE limit.
export const MAX_ARTIFACT_BYTES = 32 * 1024 * 1024;
+19 -1
View File
@@ -1,7 +1,25 @@
import type { LaunchFileSummary } from './deployment-plan.js';
/** Keep the upload number visible: two builds may share a publisher's release tag. */
export function artifactVersionLabel(version: { version: number; release_version?: string | null } | null | undefined): string {
export function artifactVersionLabel(
version: { version: number; release_version?: string | null } | null | undefined,
kind?: string
): string {
if (!version) return '—';
return version.release_version
? `${version.release_version} (upload ${version.version})`
: kind === 'script'
? `Unversioned (upload ${version.version})`
: `v${version.version}`;
}
export function launchFileVersionLabel(
file: Pick<LaunchFileSummary, 'version' | 'releaseVersion' | 'kind'>
): string {
return file.version === null
? 'Generated'
: artifactVersionLabel(
{ version: file.version, release_version: file.releaseVersion },
file.kind
);
}
+31 -2
View File
@@ -1,4 +1,9 @@
export type UserRole = 'admin' | 'operator' | 'viewer';
export type UserRole = 'admin' | 'super_viewer' | 'operator' | 'moderator' | 'viewer';
export const moderatorMaximumRestrictionMs = 7 * 24 * 60 * 60 * 1000;
/** Reserved identity for work requested by the controller. */
export const systemUsername = 'Maxis';
export interface AuthUser {
id: string;
@@ -13,5 +18,29 @@ export interface AuthUser {
}
export const roleLabels: Record<UserRole, string> = {
admin: 'Administrator', operator: 'Operator', viewer: 'Viewer'
admin: 'Administrator',
super_viewer: 'Super Viewer',
operator: 'Operator',
moderator: 'Moderator',
viewer: 'Viewer'
};
export function canOperate(role: UserRole | null | undefined): boolean {
return role === 'admin' || role === 'operator';
}
export function canReadAdmin(role: UserRole | null | undefined): boolean {
return role === 'admin' || role === 'super_viewer';
}
export function canReadSensitive(role: UserRole | null | undefined): boolean {
return canOperate(role) || role === 'super_viewer';
}
export function canModerate(role: UserRole | null | undefined): boolean {
return role === 'admin' || role === 'moderator';
}
export function canReadModeration(role: UserRole | null | undefined): boolean {
return canModerate(role) || role === 'super_viewer';
}
+97 -23
View File
@@ -1,56 +1,130 @@
import { zombieMapBySlug, type ZombieGame } from './map-aliases.js';
export const autoscalingModes = ['off', 'create-destroy'] as const;
export type AutoscalingMode = typeof autoscalingModes[number];
export type AutoscalingMode = (typeof autoscalingModes)[number];
export interface ScalingSettings {
game: ZombieGame;
/** '*' applies the targets independently to every map. */
mapSlug: string;
mode: AutoscalingMode;
minimum: number; maximum: number; spares: number; emptyMinutes: number;
minimum: number;
maximum: number;
spares: number;
emptyMinutes: number;
}
export interface ScalingPolicy extends ScalingSettings {
id: string; revision: number; pausedReason: string | null; updatedAt: string;
id: string;
revision: number;
pausedReason: string | null;
updatedAt: string;
}
export interface ScalingMember {
name: string; mapSlug?: string; identity: string; state: 'occupied' | 'empty' | 'creating' | 'removing' | 'stopped' | 'unknown' | 'protected';
players: number | null; observedAt: number | null; source: string | null;
emptySince: number | null; blocker: string | null; operationId: string | null;
name: string;
mapSlug?: string;
identity: string;
state: 'occupied' | 'empty' | 'creating' | 'removing' | 'stopped' | 'unknown' | 'protected';
players: number | null;
/** Current occupied match round from fresh telemetry; null when unavailable. */
round: number | null;
observedAt: number | null;
source: string | null;
emptySince: number | null;
blocker: string | null;
operationId: string | null;
emptyStartedAt?: number | null;
}
export interface ScalingSnapshot {
members: ScalingMember[]; reservedNames: string[]; keyPool: { total: number; available: number }; blockers: string[];
members: ScalingMember[];
reservedNames: string[];
keyPool: { total: number; available: number };
blockers: string[];
}
export interface ScalingDecision {
action: 'create' | 'destroy' | 'wait'; reason: string; server: string | null;
desired: number; deficit: number; occupied: number; empty: number; pending: number; unknown: number;
action: 'create' | 'destroy' | 'wait';
reason: string;
server: string | null;
desired: number;
deficit: number;
occupied: number;
empty: number;
pending: number;
unknown: number;
}
export interface ScalingEvaluation {
policy: ScalingPolicy;
snapshot: ScalingSnapshot;
decision: ScalingDecision;
blockers: string[];
}
export interface ScalingHistory {
id: string;
at: number;
lastSeenAt: number;
decision: ScalingDecision;
operationId: string | null;
operationState: string | null;
}
export interface ScalingEvaluation { policy: ScalingPolicy; snapshot: ScalingSnapshot; decision: ScalingDecision; blockers: string[] }
export interface ScalingHistory { id: string; at: number; lastSeenAt: number; decision: ScalingDecision; operationId: string | null; operationState: string | null }
export interface ScalingView extends ScalingEvaluation {
history: ScalingHistory[]; lastEvaluatedAt: number | null;
totals: { observedMinutes: number; emptyLobbyHours: number; deficitMinutes: number; unknownMinutes: number };
operations: { creates: number; removals: number; cancelled: number; failed: number; readinessSamples: number; readinessMeanSeconds: number | null; readinessMaxSeconds: number | null };
history: ScalingHistory[];
lastEvaluatedAt: number | null;
totals: {
observedMinutes: number;
emptyLobbyHours: number;
deficitMinutes: number;
unknownMinutes: number;
};
operations: {
creates: number;
removals: number;
cancelled: number;
failed: number;
readinessSamples: number;
readinessMeanSeconds: number | null;
readinessMaxSeconds: number | null;
};
ownsMap: boolean;
unsettled: { id: string; action: string; state: string; stage: string }[];
}
export interface ScalingReport { policies: ScalingView[]; globalPaused: boolean; liveAvailable: boolean; removalAvailable: boolean }
export interface ScalingReport {
policies: ScalingView[];
globalPaused: boolean;
liveAvailable: boolean;
removalAvailable: boolean;
}
export const liveScaling = (mode: AutoscalingMode): boolean => mode === 'create-destroy';
export function scalingSettings(input: unknown): ScalingSettings {
if (!input || typeof input !== 'object' || Array.isArray(input)) throw new Error('Provide an autoscaling policy.');
if (!input || typeof input !== 'object' || Array.isArray(input))
throw new Error('Provide an autoscaling policy.');
const value = input as Record<string, unknown>;
const { game, mapSlug } = value;
if ((game !== 't5' && game !== 't6') || typeof mapSlug !== 'string' || (mapSlug !== '*' && zombieMapBySlug(game, mapSlug)?.slug !== mapSlug)) throw new Error('Choose a supported game and map variant, or all maps.');
if (
(game !== 't5' && game !== 't6') ||
typeof mapSlug !== 'string' ||
(mapSlug !== '*' && zombieMapBySlug(game, mapSlug)?.slug !== mapSlug)
)
throw new Error('Choose a supported game and map variant, or all maps.');
const mode = value.mode ?? 'off';
if (!autoscalingModes.includes(mode as AutoscalingMode)) throw new Error('Choose a valid autoscaling mode.');
if (!autoscalingModes.includes(mode as AutoscalingMode))
throw new Error('Choose a valid autoscaling mode.');
const integer = (key: string, fallback: number | undefined, max: number) => {
const n = value[key] ?? fallback;
if (typeof n !== 'number' || !Number.isInteger(n) || n < 1 || n > max) throw new Error(`${key} must be an integer from 1 to ${max}.`);
if (typeof n !== 'number' || !Number.isInteger(n) || n < 1 || n > max)
throw new Error(`${key} must be an integer from 1 to ${max}.`);
return n;
};
const minimum = integer('minimum', 1, 20), maximum = integer('maximum', undefined, 20), spares = integer('spares', 1, 20);
if (minimum > maximum || spares > maximum) throw new Error('Minimum and spare target cannot exceed the maximum.');
return { game, mapSlug, mode: mode as AutoscalingMode, minimum, maximum, spares,
emptyMinutes: integer('emptyMinutes', 15, 1440) };
const minimum = integer('minimum', 1, 20),
maximum = integer('maximum', undefined, 20),
spares = integer('spares', 1, 20);
if (minimum > maximum || spares > maximum)
throw new Error('Minimum and spare target cannot exceed the maximum.');
return {
game,
mapSlug,
mode: mode as AutoscalingMode,
minimum,
maximum,
spares,
emptyMinutes: integer('emptyMinutes', 15, 1440)
};
}
+116
View File
@@ -0,0 +1,116 @@
export const bankPageSize = 25;
export const bankAttentionAgeMs = 5 * 60_000;
export interface BankQuery {
view: 'accounts' | 'transactions' | 'pending';
q: string;
balance: '' | 'funded' | 'limit' | 'pending';
sort: 'balance' | 'recent';
game: '' | 't5' | 't6';
server: string;
operation: '' | 'deposit' | 'withdraw';
from: string;
to: string;
offset: number;
player: string;
historyOffset: number;
}
export function readBankQuery(params: URLSearchParams): BankQuery {
function choice<T extends string>(key: string, values: readonly T[], fallback: T): T {
const value = params.get(key) || fallback;
if (!values.includes(value as T)) throw new Error(`Invalid ${key} filter.`);
return value as T;
}
function text(key: string, max: number) {
const value = (params.get(key) ?? '').trim();
if (value.length > max) throw new Error(`${key} is too long.`);
return value;
}
function offset(key: string) {
const value = Number(params.get(key) || 0);
if (!Number.isSafeInteger(value) || value < 0) throw new Error('Invalid page offset.');
return Math.floor(value / bankPageSize) * bankPageSize;
}
function date(key: string) {
const value = text(key, 10);
if (
value &&
(!/^\d{4}-\d{2}-\d{2}$/.test(value) ||
!Number.isFinite(Date.parse(value)) ||
new Date(value).toISOString().slice(0, 10) !== value)
)
throw new Error('Use a valid date in YYYY-MM-DD format.');
return value;
}
const from = date('from');
const to = date('to');
if (from && to && from > to) throw new Error('The end date must follow the start date.');
return {
view: choice('view', ['accounts', 'transactions', 'pending'], 'accounts'),
q: text('q', 100),
balance: choice('balance', ['', 'funded', 'limit', 'pending'], ''),
sort: choice('sort', ['balance', 'recent'], 'balance'),
game: choice('game', ['', 't5', 't6'], ''),
server: text('server', 256),
operation: choice('operation', ['', 'deposit', 'withdraw'], ''),
from,
to,
offset: offset('offset'),
player: text('player', 128),
historyOffset: offset('historyOffset')
};
}
export interface BankIdentity {
guid: string;
name: string | null;
}
export interface BankAccount extends BankIdentity {
balance: number;
available: number;
pendingOperation: 'deposit' | 'withdraw' | null;
pendingAmount: number | null;
lastActivity: string | null;
lastAmount: number | null;
}
export interface BankTransfer extends BankIdentity {
id: number;
server: string;
game: string | null;
matchId: number | null;
matchAvailable: number;
amount: number;
balance: number;
createdAt: string;
}
export interface BankPending extends BankIdentity {
requestId: string;
server: string;
game: string | null;
matchId: number | null;
matchAvailable: number;
operation: 'deposit' | 'withdraw';
amount: number;
createdAt: string;
}
export interface BankPage<T> {
entries: T[];
total: number;
offset: number;
}
export interface BankOverview {
query: BankQuery;
maximum: number | null;
checkedAt: string;
summary: { totalBanked: number; fundedAccounts: number; transfers24h: number; pending: number };
servers: string[];
accounts: BankPage<BankAccount>;
transactions: BankPage<BankTransfer>;
pending: BankPage<BankPending>;
detail: {
account: BankAccount;
pending: BankPending | null;
history: BankPage<BankTransfer>;
} | null;
}
+120 -34
View File
@@ -2,9 +2,12 @@ import { requirementKinds, type BetaPlan } from './beta-plan.js';
export const betaDraftKey = 'electric-cherry:beta-draft:v1';
export interface BetaDraft {
version: 1; savedAt: string; step: number;
version: 1;
savedAt: string;
step: number;
picks: Array<{ scriptId: number | null; versionId: number | null }>;
servers: string[]; testPlan: BetaPlan;
servers: string[];
testPlan: BetaPlan;
selectionMode: 'automatic' | 'manual';
instanceCount: number | null;
label?: string;
@@ -14,55 +17,138 @@ export function readBetaDraft(raw: string | null): BetaDraft | null {
if (!raw) return null;
try {
const d = JSON.parse(raw);
if (d?.version !== 1 || !Array.isArray(d.picks) || !d.picks.length || d.picks.length > 100
|| !d.picks.every((p: BetaDraft['picks'][number]) => p && [p.scriptId, p.versionId].every(v => v === null || Number.isSafeInteger(v) && v! > 0))
|| !Array.isArray(d.servers) || !d.servers.every((s: unknown) => typeof s === 'string')
|| d.testPlan?.version !== 1 || !Array.isArray(d.testPlan.requirements) || d.testPlan.requirements.length > 30
|| !d.testPlan.requirements.every((r: BetaPlan['requirements'][number]) => r && requirementKinds.includes(r.kind) && typeof r.id === 'string' && /^[a-zA-Z0-9_-]{1,64}$/.test(r.id) && typeof r.label === 'string')) return null;
if (d.selectionMode !== undefined && !['automatic', 'manual'].includes(d.selectionMode)) return null;
if (d.instancesPerGame !== undefined && (!d.instancesPerGame || typeof d.instancesPerGame !== 'object'
|| Array.isArray(d.instancesPerGame) || !Object.entries(d.instancesPerGame).every(([game, count]) =>
['t5', 't6'].includes(game) && (count === null || typeof count === 'number' && Number.isFinite(count))))) return null;
if (d.instanceCount !== undefined && d.instanceCount !== null
&& (typeof d.instanceCount !== 'number' || !Number.isFinite(d.instanceCount))) return null;
if (
d?.version !== 1 ||
!Array.isArray(d.picks) ||
!d.picks.length ||
d.picks.length > 100 ||
!d.picks.every(
(p: BetaDraft['picks'][number]) =>
p &&
[p.scriptId, p.versionId].every(
(v) => v === null || (Number.isSafeInteger(v) && v! > 0)
)
) ||
!Array.isArray(d.servers) ||
!d.servers.every((s: unknown) => typeof s === 'string') ||
d.testPlan?.version !== 1 ||
!Array.isArray(d.testPlan.requirements) ||
d.testPlan.requirements.length > 30 ||
!d.testPlan.requirements.every(
(r: BetaPlan['requirements'][number]) =>
r &&
requirementKinds.includes(r.kind) &&
typeof r.id === 'string' &&
/^[a-zA-Z0-9_-]{1,64}$/.test(r.id) &&
typeof r.label === 'string'
)
)
return null;
if (d.selectionMode !== undefined && !['automatic', 'manual'].includes(d.selectionMode))
return null;
if (
d.instancesPerGame !== undefined &&
(!d.instancesPerGame ||
typeof d.instancesPerGame !== 'object' ||
Array.isArray(d.instancesPerGame) ||
!Object.entries(d.instancesPerGame).every(
([game, count]) =>
['t5', 't6'].includes(game) &&
(count === null || (typeof count === 'number' && Number.isFinite(count)))
))
)
return null;
if (
d.instanceCount !== undefined &&
d.instanceCount !== null &&
(typeof d.instanceCount !== 'number' || !Number.isFinite(d.instanceCount))
)
return null;
const previousCounts = Object.values(d.instancesPerGame ?? {}) as Array<number | null>;
const instanceCount = d.instanceCount !== undefined ? d.instanceCount
: previousCounts.includes(null) ? null : previousCounts.length ? Math.max(...previousCounts as number[]) : 1;
const instanceCount =
d.instanceCount !== undefined
? d.instanceCount
: previousCounts.includes(null)
? null
: previousCounts.length
? Math.max(...(previousCounts as number[]))
: 1;
// Existing drafts represent explicit selections and must not silently switch modes.
const selectionMode = d.selectionMode ?? (d.servers.length ? 'manual' : 'automatic');
// Revisit server setup when old per-game counts cannot be retained as one value.
const changedCounts = selectionMode === 'automatic' && d.instanceCount === undefined && new Set(previousCounts).size > 1;
return { ...d, selectionMode,
instanceCount, step: Math.max(0, Math.min(changedCounts ? 1 : 3, Number(d.step) || 0)) };
} catch { return null; }
const changedCounts =
selectionMode === 'automatic' &&
d.instanceCount === undefined &&
new Set(previousCounts).size > 1;
return {
...d,
selectionMode,
instanceCount,
step: Math.max(0, Math.min(changedCounts ? 1 : 3, Number(d.step) || 0))
};
} catch {
return null;
}
}
interface BetaFileScope { scope_type: 'game' | 'map' | null; scope_value: string | null }
interface BetaServerScope { name: string; game: string | null; map: string | null }
interface BetaFileScope {
scope_type: 'game' | 'map' | null;
scope_value: string | null;
}
interface BetaServerScope {
name: string;
game: string | null;
map: string | null;
}
export function betaScopeMatches(file: BetaFileScope, server: BetaServerScope): boolean {
return !file.scope_type || (file.scope_type === 'game' ? server.game : server.map) === file.scope_value;
return (
!file.scope_type ||
(file.scope_type === 'game' ? server.game : server.map) === file.scope_value
);
}
/** A bundle installs each file only on its own matching participants. */
export function betaCandidateServers<T extends BetaServerScope>(files: readonly BetaFileScope[], servers: readonly T[]): T[] {
return servers.filter(server => files.some(file => betaScopeMatches(file, server)));
export function betaCandidateServers<T extends BetaServerScope>(
files: readonly BetaFileScope[],
servers: readonly T[]
): T[] {
return servers.filter((server) => files.some((file) => betaScopeMatches(file, server)));
}
export function betaApplicableGames(files: readonly BetaFileScope[], servers: readonly BetaServerScope[]): string[] {
return [...new Set([
...files.filter(file => file.scope_type === 'game').map(file => file.scope_value),
...betaCandidateServers(files, servers).map(server => server.game)
].filter((game): game is string => game === 't5' || game === 't6'))].sort();
export function betaApplicableGames(
files: readonly BetaFileScope[],
servers: readonly BetaServerScope[]
): string[] {
return [
...new Set(
[
...files
.filter((file) => file.scope_type === 'game')
.map((file) => file.scope_value),
...betaCandidateServers(files, servers).map((server) => server.game)
].filter((game): game is string => game === 't5' || game === 't6')
)
].sort();
}
/** Expand the shared count only to games represented by the selected files. */
export function betaInstanceCounts(games: readonly string[], count: number | null): Record<string, number> {
export function betaInstanceCounts(
games: readonly string[],
count: number | null
): Record<string, number> {
if (count === null || !Number.isSafeInteger(count) || count < 1 || count > 1000) return {};
return Object.fromEntries(games.map(game => [game, count]));
return Object.fromEntries(games.map((game) => [game, count]));
}
export function compatibleBetaServers(selected: Iterable<string>, candidates: readonly string[]): { kept: Set<string>; removed: string[] } {
const allowed = new Set(candidates), names = [...selected];
return { kept: new Set(names.filter(name => allowed.has(name))), removed: names.filter(name => !allowed.has(name)) };
export function compatibleBetaServers(
selected: Iterable<string>,
candidates: readonly string[]
): { kept: Set<string>; removed: string[] } {
const allowed = new Set(candidates),
names = [...selected];
return {
kept: new Set(names.filter((name) => allowed.has(name))),
removed: names.filter((name) => !allowed.has(name))
};
}
+39 -14
View File
@@ -1,23 +1,35 @@
import type { BetaRequirement, BetaTestView } from './beta-plan.js';
import { needsGameTelemetry } from './beta-plan-summary.js';
export function betaWaitingCondition(requirement: BetaRequirement, observation?: BetaTestView['servers'][number]['observation']): string {
if (requirement.kind === 'manual') return 'Waiting for a tester to record their name and observation.';
if (requirement.kind === 'recovery') return 'The other checks must pass before the next restart when empty; each cycle needs fresh evidence.';
if (requirement.kind === 'healthy-minutes') return observation?.healthy === true
export function betaWaitingCondition(
requirement: BetaRequirement,
observation?: BetaTestView['servers'][number]['observation']
): string {
if (requirement.kind === 'manual')
return 'Waiting for a tester to record their name and observation.';
if (requirement.kind === 'recovery')
return 'The other checks must pass before the next restart when empty; each cycle needs fresh evidence.';
if (requirement.kind === 'healthy-minutes')
return observation?.healthy === true
? 'Collecting consecutive fresh healthy observations; an outage or monitoring gap resets this duration.'
: 'Waiting for fresh container and RCON health observations. Unhealthy or stale observations reset this duration.';
if (requirement.kind === 'failure-budget') return 'An observed health outage exceeded the budget. Investigate before starting a fresh attempt.';
if (requirement.kind === 'failure-budget')
return 'An observed health outage exceeded the budget. Investigate before starting a fresh attempt.';
if (needsGameTelemetry(requirement)) {
if (!observation?.lastGameplayAt) return 'No gameplay report received for this attempt. Check the game reporter and Telemetry API requests.';
if (!observation?.lastGameplayAt)
return 'No gameplay report received for this attempt. Check the game reporter and Telemetry API requests.';
if (observation.gameEnded) return 'Waiting for the next game and its qualifying reports.';
if (requirement.kind === 'population') return `Waiting for a game report containing at least ${requirement.target} players.`;
if (requirement.kind === 'population')
return `Waiting for a game report containing at least ${requirement.target} players.`;
const players = `at least ${requirement.minPlayers} player${requirement.minPlayers === 1 ? '' : 's'}`;
if ((observation.players ?? 0) < requirement.minPlayers) return `The latest report has ${observation.players ?? 0} players; this check needs ${players}.`;
if (requirement.kind === 'matches') return requirement.minMinutes && !observation.matchStarted
if ((observation.players ?? 0) < requirement.minPlayers)
return `The latest report has ${observation.players ?? 0} players; this check needs ${players}.`;
if (requirement.kind === 'matches')
return requirement.minMinutes && !observation.matchStarted
? 'This match has no game-start report, so its duration cannot qualify. Waiting for a new game start and game end.'
: `Waiting for game end${requirement.minRound ? ` after reaching round ${requirement.minRound}` : ''} with ${players}${requirement.minMinutes ? ` and at least ${requirement.minMinutes} minutes since game start` : ''}.`;
if (requirement.kind === 'round') return `Waiting for a round change, heartbeat, or game end reporting round ${requirement.target} or higher with ${players}.`;
if (requirement.kind === 'round')
return `Waiting for a round change, heartbeat, or game end reporting round ${requirement.target} or higher with ${players}.`;
return `Time is credited when the next report arrives, with ${players} at both ends of the interval. It does not advance continuously between reports.`;
}
return 'Waiting for qualifying evidence.';
@@ -25,13 +37,26 @@ export function betaWaitingCondition(requirement: BetaRequirement, observation?:
export function betaEvidenceSummary(event: BetaTestView['evidence'][number]): string {
let payload: Record<string, unknown>;
try { payload = JSON.parse(event.payload); } catch { return event.kind.replaceAll('-', ' ').replaceAll('_', ' '); }
try {
payload = JSON.parse(event.payload);
} catch {
return event.kind.replaceAll('-', ' ').replaceAll('_', ' ');
}
if (!payload || typeof payload !== 'object') return event.kind;
if (['game_start', 'round_change', 'heartbeat', 'game_end'].includes(event.kind)) {
const label = event.kind === 'game_start' ? 'Game started' : event.kind === 'game_end' ? 'Game ended' : event.kind === 'heartbeat' ? 'Heartbeat' : 'Round changed';
const label =
event.kind === 'game_start'
? 'Game started'
: event.kind === 'game_end'
? 'Game ended'
: event.kind === 'heartbeat'
? 'Heartbeat'
: 'Round changed';
return `${label}${typeof payload.round === 'number' ? ` at round ${payload.round}` : ''}${Array.isArray(payload.players) ? ` with ${payload.players.length} players` : ''}${typeof payload.map === 'string' ? ` on ${payload.map}` : ''}.`;
}
if (event.kind === 'manual-sign-off') return `${payload.requirement ?? 'Checklist'}: ${payload.note ?? 'Signed off'}`;
if (event.kind === 'health' || event.kind === 'status-sample') return `${payload.healthy ? 'Healthy observation' : 'Unhealthy observation'}${payload.reason ? `: ${payload.reason}` : '.'}`;
if (event.kind === 'manual-sign-off')
return `${payload.requirement ?? 'Checklist'}: ${payload.note ?? 'Signed off'}`;
if (event.kind === 'health' || event.kind === 'status-sample')
return `${payload.healthy ? 'Healthy observation' : 'Unhealthy observation'}${payload.reason ? `: ${payload.reason}` : '.'}`;
return event.kind.replaceAll('-', ' ').replaceAll('_', ' ');
}
+48 -16
View File
@@ -1,34 +1,66 @@
import type { BetaPlan, BetaRequirement } from './beta-plan.js';
const count = (n: number, word: string) => `${n} ${word}${n === 1 ? '' : 's'}`;
const duration = (minutes: number) => minutes >= 60 && minutes % 60 === 0 ? count(minutes / 60, 'hour') : count(minutes, 'minute');
const duration = (minutes: number) =>
minutes >= 60 && minutes % 60 === 0 ? count(minutes / 60, 'hour') : count(minutes, 'minute');
export const presetDescriptions: Record<string, string> = {
'Quick smoke test': 'A quick check that the server starts and stays healthy.',
'Gameplay validation': 'Prove the build through real matches and populated playtime.',
'Long soak': 'Exercise stability and participation over a longer test.'
};
export function requirementSummary(r: BetaRequirement): string {
const players = r.minPlayers > 1 ? ` with at least ${r.minPlayers} players` : ' with players present';
const players =
r.minPlayers > 1 ? ` with at least ${r.minPlayers} players` : ' with players present';
switch (r.kind) {
case 'round': return `Reach round ${r.target}${players}`;
case 'matches': return `Complete ${count(r.target, 'match').replace('matchs', 'matches')}${r.minRound ? ` reaching round ${r.minRound}` : ''}${r.minPlayers > 1 ? players : ''}${r.minMinutes ? ` lasting at least ${duration(r.minMinutes)} each` : ''}`;
case 'populated-minutes': return `Accumulate ${duration(r.target)}${players}`;
case 'player-hours': return `Accumulate ${r.target} player-hours${r.minPlayers > 1 ? players : ''}`;
case 'population': return `Reach ${count(r.target, 'player')} online`;
case 'sustained-population': return `Keep at least ${count(r.minPlayers, 'player')} online for ${duration(r.target)}`;
case 'healthy-minutes': return `Stay continuously healthy for ${duration(r.target)}`;
case 'failure-budget': return r.target === 0 ? 'Allow no health outages' : `Allow at most ${count(r.target, 'health outage')}`;
case 'recovery': return `Repeat the checks after ${count(r.target, 'recovery restart')}`;
case 'manual': return r.label;
case 'round':
return `Reach round ${r.target}${players}`;
case 'matches':
return `Complete ${count(r.target, 'match').replace('matchs', 'matches')}${r.minRound ? ` reaching round ${r.minRound}` : ''}${r.minPlayers > 1 ? players : ''}${r.minMinutes ? ` lasting at least ${duration(r.minMinutes)} each` : ''}`;
case 'populated-minutes':
return `Accumulate ${duration(r.target)}${players}`;
case 'player-hours':
return `Accumulate ${r.target} player-hours${r.minPlayers > 1 ? players : ''}`;
case 'population':
return `Reach ${count(r.target, 'player')} online`;
case 'sustained-population':
return `Keep at least ${count(r.minPlayers, 'player')} online for ${duration(r.target)}`;
case 'healthy-minutes':
return `Stay continuously healthy for ${duration(r.target)}`;
case 'failure-budget':
return r.target === 0
? 'Allow no health outages'
: `Allow at most ${count(r.target, 'health outage')}`;
case 'recovery':
return `Repeat the checks after ${count(r.target, 'recovery restart')}`;
case 'manual':
return r.label;
}
}
export function coverageSummary(plan: BetaPlan): string {
return plan.scope === 'all' ? 'Every selected server' : plan.scope === 'quorum' ? `At least ${count(plan.quorum, 'selected server')}`
: plan.scope === 'map' ? 'One server per selected map' : plan.scope === 'game' ? 'One server per selected game' : 'One server per game / map';
return plan.scope === 'all'
? 'Every selected server'
: plan.scope === 'quorum'
? `At least ${count(plan.quorum, 'selected server')}`
: plan.scope === 'map'
? 'One server per selected map'
: plan.scope === 'game'
? 'One server per selected game'
: 'One server per game / map';
}
export function needsGameTelemetry(r: BetaRequirement): boolean {
return ['round', 'matches', 'population', 'populated-minutes', 'player-hours', 'sustained-population'].includes(r.kind);
return [
'round',
'matches',
'population',
'populated-minutes',
'player-hours',
'sustained-population'
].includes(r.kind);
}
export function requirementCategory(r: BetaRequirement): string {
return r.kind === 'manual' ? 'Tester sign-off' : ['healthy-minutes', 'failure-budget'].includes(r.kind) ? 'Continuous check' : 'Milestone';
return r.kind === 'manual'
? 'Tester sign-off'
: ['healthy-minutes', 'failure-budget'].includes(r.kind)
? 'Continuous check'
: 'Milestone';
}
+280 -54
View File
@@ -1,6 +1,16 @@
export const requirementKinds = ['round', 'matches', 'populated-minutes', 'player-hours', 'population',
'sustained-population', 'healthy-minutes', 'failure-budget', 'recovery', 'manual'] as const;
export type RequirementKind = typeof requirementKinds[number];
export const requirementKinds = [
'round',
'matches',
'populated-minutes',
'player-hours',
'population',
'sustained-population',
'healthy-minutes',
'failure-budget',
'recovery',
'manual'
] as const;
export type RequirementKind = (typeof requirementKinds)[number];
export interface BetaRequirement {
id: string;
kind: RequirementKind;
@@ -21,90 +31,306 @@ export interface BetaPlan {
waveSize: number; // 0 deploys all selected servers; otherwise pass each wave before expanding.
}
export const requirementLabels: Record<RequirementKind, string> = {
round: 'Reach round', matches: 'Complete qualifying matches', 'populated-minutes': 'Populated minutes',
'player-hours': 'Player-hours', population: 'Reach player count', 'sustained-population': 'Sustained population (minutes)',
'healthy-minutes': 'Continuous healthy minutes', 'failure-budget': 'Maximum health outages',
recovery: 'Successful recovery cycles', manual: 'Tester checklist'
round: 'Reach round',
matches: 'Complete qualifying matches',
'populated-minutes': 'Populated minutes',
'player-hours': 'Player-hours',
population: 'Reach player count',
'sustained-population': 'Sustained population (minutes)',
'healthy-minutes': 'Continuous healthy minutes',
'failure-budget': 'Maximum health outages',
recovery: 'Successful recovery cycles',
manual: 'Tester checklist'
};
export function requirement(kind: RequirementKind, id: string): BetaRequirement {
return { id, kind, label: requirementLabels[kind], target: kind === 'round' ? 25 : kind === 'failure-budget' ? 0 : 1,
minRound: 0, minPlayers: 1, minMinutes: 0 };
return {
id,
kind,
label: requirementLabels[kind],
target: kind === 'round' ? 25 : kind === 'failure-budget' ? 0 : 1,
minRound: 0,
minPlayers: 1,
minMinutes: 0
};
}
export function defaultPlan(): BetaPlan {
return { version: 1, requirements: [requirement('healthy-minutes', 'health')], scope: 'all', quorum: 1,
timeoutHours: 24, failureAction: 'fail', rollbackRestart: 'when-empty', waveSize: 0 };
return {
version: 1,
requirements: [requirement('healthy-minutes', 'health')],
scope: 'all',
quorum: 1,
timeoutHours: 24,
failureAction: 'fail',
rollbackRestart: 'when-empty',
waveSize: 0
};
}
export const builtInPlans: Array<{ name: string; plan: BetaPlan }> = [
{ name: 'Quick smoke test', plan: defaultPlan() },
{ name: 'Gameplay validation', plan: { ...defaultPlan(), requirements: [
{
name: 'Gameplay validation',
plan: {
...defaultPlan(),
requirements: [
{ ...requirement('matches', 'matches'), target: 2, minRound: 25 },
{ ...requirement('populated-minutes', 'playtime'), target: 90 }, requirement('failure-budget', 'outages')
] } },
{ name: 'Long soak', plan: { ...defaultPlan(), timeoutHours: 72, requirements: [
{ ...requirement('populated-minutes', 'playtime'), target: 90 },
requirement('failure-budget', 'outages')
]
}
},
{
name: 'Long soak',
plan: {
...defaultPlan(),
timeoutHours: 72,
requirements: [
{ ...requirement('healthy-minutes', 'health'), target: 360 },
{ ...requirement('player-hours', 'participation'), target: 10 }, requirement('failure-budget', 'outages')
] } }
{ ...requirement('player-hours', 'participation'), target: 10 },
requirement('failure-budget', 'outages')
]
}
}
];
/** Strict allow-list validation at every boundary (including stored presets). */
export function parseBetaPlan(value: unknown): BetaPlan {
if (!value || typeof value !== 'object' || Array.isArray(value)) throw new Error('Test plan must be an object');
if (!value || typeof value !== 'object' || Array.isArray(value))
throw new Error('Test plan must be an object');
const p = value as BetaPlan;
if (p.version !== 1 || !['all', 'quorum', 'map', 'game', 'map-game'].includes(p.scope)) throw new Error('Invalid test plan version or scope');
if (!['fail', 'pause', 'rollback'].includes(p.failureAction) || !['manual', 'when-empty'].includes(p.rollbackRestart)) throw new Error('Invalid failure policy');
for (const [key, min, max] of [['quorum', 1, 1000], ['timeoutHours', 0.01, 8760], ['waveSize', 0, 1000]] as const) {
if (typeof p[key] !== 'number' || !Number.isFinite(p[key]) || p[key] < min || p[key] > max) throw new Error(`Invalid ${key}`);
if (p.version !== 1 || !['all', 'quorum', 'map', 'game', 'map-game'].includes(p.scope))
throw new Error('Invalid test plan version or scope');
if (
!['fail', 'pause', 'rollback'].includes(p.failureAction) ||
!['manual', 'when-empty'].includes(p.rollbackRestart)
)
throw new Error('Invalid failure policy');
for (const [key, min, max] of [
['quorum', 1, 1000],
['timeoutHours', 0.01, 8760],
['waveSize', 0, 1000]
] as const) {
if (typeof p[key] !== 'number' || !Number.isFinite(p[key]) || p[key] < min || p[key] > max)
throw new Error(`Invalid ${key}`);
}
if (!Number.isInteger(p.quorum) || !Number.isInteger(p.waveSize)) throw new Error('Quorum and wave size must be integers');
if (!Array.isArray(p.requirements) || !p.requirements.length || p.requirements.length > 30) throw new Error('Choose 1–30 requirements');
if (!Number.isInteger(p.quorum) || !Number.isInteger(p.waveSize))
throw new Error('Quorum and wave size must be integers');
if (!Array.isArray(p.requirements) || !p.requirements.length || p.requirements.length > 30)
throw new Error('Choose 1–30 requirements');
const ids = new Set<string>();
const requirements = p.requirements.map(r => {
if (!r || typeof r !== 'object' || !requirementKinds.includes(r.kind)) throw new Error('Unknown requirement');
if (typeof r.id !== 'string' || !/^[a-zA-Z0-9_-]{1,64}$/.test(r.id) || r.id in Object.prototype || ids.has(r.id)) throw new Error('Requirement IDs must be unique, non-reserved identifiers');
const requirements = p.requirements.map((r) => {
if (!r || typeof r !== 'object' || !requirementKinds.includes(r.kind))
throw new Error('Unknown requirement');
if (
typeof r.id !== 'string' ||
!/^[a-zA-Z0-9_-]{1,64}$/.test(r.id) ||
r.id in Object.prototype ||
ids.has(r.id)
)
throw new Error('Requirement IDs must be unique, non-reserved identifiers');
ids.add(r.id);
if (typeof r.label !== 'string' || !r.label.trim() || r.label.length > 200) throw new Error('Requirement needs a label (up to 200 characters)');
if (typeof r.label !== 'string' || !r.label.trim() || r.label.length > 200)
throw new Error('Requirement needs a label (up to 200 characters)');
for (const key of ['target', 'minRound', 'minPlayers', 'minMinutes'] as const) {
if (typeof r[key] !== 'number' || !Number.isFinite(r[key]) || r[key] < 0 || r[key] > 1_000_000) throw new Error(`Invalid requirement ${key}`);
if (
typeof r[key] !== 'number' ||
!Number.isFinite(r[key]) ||
r[key] < 0 ||
r[key] > 1_000_000
)
throw new Error(`Invalid requirement ${key}`);
}
if (r.kind !== 'failure-budget' && r.target <= 0) throw new Error('Requirement target must be positive');
if (['round', 'matches', 'population', 'failure-budget', 'recovery', 'manual'].includes(r.kind) && !Number.isInteger(r.target)) throw new Error('Count targets must be integers');
if (!Number.isInteger(r.minRound) || !Number.isInteger(r.minPlayers)) throw new Error('Round and player qualifiers must be integers');
if (r.kind === 'manual' && r.target !== 1) throw new Error('Add a separate requirement for each checklist item');
return { id: r.id, kind: r.kind, label: r.label.trim(), target: r.target, minRound: r.minRound,
minPlayers: r.minPlayers, minMinutes: r.minMinutes };
if (r.kind !== 'failure-budget' && r.target <= 0)
throw new Error('Requirement target must be positive');
if (
['round', 'matches', 'population', 'failure-budget', 'recovery', 'manual'].includes(
r.kind
) &&
!Number.isInteger(r.target)
)
throw new Error('Count targets must be integers');
if (!Number.isInteger(r.minRound) || !Number.isInteger(r.minPlayers))
throw new Error('Round and player qualifiers must be integers');
if (r.kind === 'manual' && r.target !== 1)
throw new Error('Add a separate requirement for each checklist item');
return {
id: r.id,
kind: r.kind,
label: r.label.trim(),
target: r.target,
minRound: r.minRound,
minPlayers: r.minPlayers,
minMinutes: r.minMinutes
};
});
return { version: 1, requirements, scope: p.scope, quorum: p.quorum, timeoutHours: p.timeoutHours,
failureAction: p.failureAction, rollbackRestart: p.rollbackRestart, waveSize: p.waveSize };
return {
version: 1,
requirements,
scope: p.scope,
quorum: p.quorum,
timeoutHours: p.timeoutHours,
failureAction: p.failureAction,
rollbackRestart: p.rollbackRestart,
waveSize: p.waveSize
};
}
export interface RequirementProgress { id: string; label: string; current: number; target: number; passed: boolean; failed: boolean; detail: string }
export interface RequirementProgress {
id: string;
label: string;
current: number;
target: number;
passed: boolean;
failed: boolean;
detail: string;
}
export interface BetaTestView {
plan: BetaPlan;
outcome: string;
reason: string | null;
servers: Array<{ server: string; server_deleted_at: string | null; phase: number; passed: boolean; progress: RequirementProgress[]; observingAt?: string | null;
observation?: { lastGameplayAt: string | null; lastEvent: string | null; players: number | null; round: number | null; matchStarted: boolean; gameEnded: boolean; healthy: boolean | null; healthCheckedAt: string | null } }>;
evidence: Array<{ id: number; server: string; server_deleted_at: string | null; received_at: string; kind: string; payload: string }>;
servers: Array<{
server: string;
server_deleted_at: string | null;
phase: number;
passed: boolean;
progress: RequirementProgress[];
observingAt?: string | null;
observation?: {
lastGameplayAt: string | null;
lastEvent: string | null;
players: number | null;
round: number | null;
matchStarted: boolean;
gameEnded: boolean;
healthy: boolean | null;
healthCheckedAt: string | null;
};
}>;
evidence: Array<{
id: number;
server: string;
server_deleted_at: string | null;
received_at: string;
kind: string;
payload: string;
}>;
}
export interface BetaPlanIssue { field: string; message: string; requirementId?: string }
export interface BetaPlanIssue {
field: string;
message: string;
requirementId?: string;
}
export function betaPlanIssues(plan: BetaPlan, serverCount?: number): BetaPlanIssue[] {
const issues: BetaPlanIssue[] = [];
const check = (field: string, value: number, min: number, max: number, integer: boolean, message: string, requirementId?: string) => {
if (typeof value !== 'number' || !Number.isFinite(value) || value < min || value > max || (integer && !Number.isInteger(value))) issues.push({ field, message, requirementId });
const check = (
field: string,
value: number,
min: number,
max: number,
integer: boolean,
message: string,
requirementId?: string
) => {
if (
typeof value !== 'number' ||
!Number.isFinite(value) ||
value < min ||
value > max ||
(integer && !Number.isInteger(value))
)
issues.push({ field, message, requirementId });
};
check('timeoutHours', plan.timeoutHours, .01, 8760, false, 'Enter a testing window between 0.01 and 8,760 hours.');
check('waveSize', plan.waveSize, 0, 1000, true, 'Enter a whole number from 0 to 1,000; 0 deploys to all selected servers.');
if (plan.scope === 'quorum') check('quorum', plan.quorum, 1, serverCount ?? 1000, true, `Choose between 1 and ${serverCount ?? 1000} qualifying servers.`);
if (!plan.requirements.length) issues.push({ field: 'requirements', message: 'Add at least one requirement to continue.' });
check(
'timeoutHours',
plan.timeoutHours,
0.01,
8760,
false,
'Enter a testing window between 0.01 and 8,760 hours.'
);
check(
'waveSize',
plan.waveSize,
0,
1000,
true,
'Enter a whole number from 0 to 1,000; 0 deploys to all selected servers.'
);
if (plan.scope === 'quorum')
check(
'quorum',
plan.quorum,
1,
serverCount ?? 1000,
true,
`Choose between 1 and ${serverCount ?? 1000} qualifying servers.`
);
if (!plan.requirements.length)
issues.push({
field: 'requirements',
message: 'Add at least one requirement to continue.'
});
for (const r of plan.requirements) {
if (!r.label?.trim()) issues.push({ field: `${r.id}-label`, message: 'Describe what this requirement checks.', requirementId: r.id });
const integral = ['round', 'matches', 'population', 'failure-budget', 'recovery', 'manual'].includes(r.kind);
check(`${r.id}-target`, r.target, r.kind === 'failure-budget' ? 0 : .000001, 1_000_000, integral, `Enter ${integral ? 'a whole number' : 'a number'} ${r.kind === 'failure-budget' ? 'of zero or more' : 'greater than zero'} for ${requirementLabels[r.kind].toLowerCase()}.`, r.id);
if (['round', 'matches', 'populated-minutes', 'player-hours', 'sustained-population'].includes(r.kind)) check(`${r.id}-minPlayers`, r.minPlayers, 1, 1_000_000, true, 'Enter at least one player, using a whole number.', r.id);
if (!r.label?.trim())
issues.push({
field: `${r.id}-label`,
message: 'Describe what this requirement checks.',
requirementId: r.id
});
const integral = [
'round',
'matches',
'population',
'failure-budget',
'recovery',
'manual'
].includes(r.kind);
check(
`${r.id}-target`,
r.target,
r.kind === 'failure-budget' ? 0 : 0.000001,
1_000_000,
integral,
`Enter ${integral ? 'a whole number' : 'a number'} ${r.kind === 'failure-budget' ? 'of zero or more' : 'greater than zero'} for ${requirementLabels[r.kind].toLowerCase()}.`,
r.id
);
if (
[
'round',
'matches',
'populated-minutes',
'player-hours',
'sustained-population'
].includes(r.kind)
)
check(
`${r.id}-minPlayers`,
r.minPlayers,
1,
1_000_000,
true,
'Enter at least one player, using a whole number.',
r.id
);
if (r.kind === 'matches') {
check(`${r.id}-minRound`, r.minRound, 0, 1_000_000, true, 'Enter a whole round number; 0 allows any round.', r.id);
check(`${r.id}-minMinutes`, r.minMinutes, 0, 1_000_000, false, 'Enter a duration of zero or more minutes.', r.id);
check(
`${r.id}-minRound`,
r.minRound,
0,
1_000_000,
true,
'Enter a whole round number; 0 allows any round.',
r.id
);
check(
`${r.id}-minMinutes`,
r.minMinutes,
0,
1_000_000,
false,
'Enter a duration of zero or more minutes.',
r.id
);
}
}
return issues;
+16 -4
View File
@@ -3,12 +3,24 @@ export interface BetaPromotionPreview {
token: string;
createdAt: string;
files: Array<{
id: number; name: string; kind: string; path: string; versionId: number;
version: number; release_version: string | null; sha256: string;
scope: string; servers: string[];
id: number;
name: string;
kind: string;
path: string;
versionId: number;
version: number;
release_version: string | null;
sha256: string;
scope: string;
servers: string[];
}>;
servers: Array<{ name: string; tested: boolean; game: string | null; map: string | null }>;
configWrites: Array<{ server: string; path: string; sha256: string | null; error: string | null }>;
configWrites: Array<{
server: string;
path: string;
sha256: string | null;
error: string | null;
}>;
blockers: string[];
restartPolicy: 'additional-when-empty';
}
+16 -4
View File
@@ -1,11 +1,23 @@
import type { BetaTestView } from './beta-plan.js';
export interface BetaRevisionFile {
script_id: number; name: string; kind: string; path: string;
version_id: number; version: number; release_version: string | null; sha256: string;
script_id: number;
name: string;
kind: string;
path: string;
version_id: number;
version: number;
release_version: string | null;
sha256: string;
}
export interface BetaRevision {
revision: number; started_at: string; notes: string | null;
revision: number;
started_at: string;
notes: string | null;
files: BetaRevisionFile[];
results: { state: string; test: BetaTestView | null; servers: Array<{ server: string; stage: string; error: string | null }> } | null;
results: {
state: string;
test: BetaTestView | null;
servers: Array<{ server: string; stage: string; error: string | null }>;
} | null;
}
+23 -4
View File
@@ -2,12 +2,19 @@ import type { CapacityCalibration, HostReadiness } from './hosts.js';
export type CapacityRange = '1h' | '24h' | '7d';
export type CapacityGame = 'all' | 't5' | 't6';
export interface CapacityQuery { range: CapacityRange; hostId: string | null; game: CapacityGame }
export interface CapacityQuery {
range: CapacityRange;
hostId: string | null;
game: CapacityGame;
}
export function parseCapacityQuery(params: URLSearchParams): CapacityQuery {
const range = params.get('range');
const game = params.get('game');
return { range: range === '1h' || range === '7d' ? range : '24h',
game: game === 't5' || game === 't6' ? game : 'all', hostId: params.get('host')?.trim().slice(0, 100) || null };
return {
range: range === '1h' || range === '7d' ? range : '24h',
game: game === 't5' || game === 't6' ? game : 'all',
hostId: params.get('host')?.trim().slice(0, 100) || null
};
}
export interface CapacityHistoryPoint {
@@ -23,6 +30,14 @@ export interface CapacityHistory {
endAt: number;
bucketMs: number;
points: CapacityHistoryPoint[];
temperatures: TemperatureHistorySeries[];
}
export interface TemperatureHistorySeries {
id: string;
hostId: string;
label: string;
kind: 'cpu' | 'nvme' | 'chipset';
points: { at: number; celsius: number | null }[];
}
export interface CapacityHost {
id: string;
@@ -60,4 +75,8 @@ export interface CapacityCurrent {
hostOptions: { id: string; name: string }[];
warnings: string[];
}
export interface CapacityData { query: CapacityQuery; current: CapacityCurrent; history: CapacityHistory }
export interface CapacityData {
query: CapacityQuery;
current: CapacityCurrent;
history: CapacityHistory;
}
+28 -11
View File
@@ -27,33 +27,45 @@ export interface ConfigInspection {
reason?: string;
}
export interface ConfigServer { name: string; game: string | null; map: string | null; }
export interface ConfigServer {
name: string;
game: string | null;
map: string | null;
}
/** The same lowercase `set` grammar that the overlay composer accepts. */
export function configLines(text: string) {
return text.split(/\r?\n/).flatMap((line, index) => {
const match = /^(\s*set\s+)(\S+)(\s+)(.*)$/.exec(line);
return match ? [{ index, key: match[2], value: match[4], prefix: match[1] + match[2] + match[3] }] : [];
return match
? [{ index, key: match[2], value: match[4], prefix: match[1] + match[2] + match[3] }]
: [];
});
}
export function changeConfigValue(text: string, index: number, value: string): string {
// Keep every separator, comment and unrelated line byte-for-byte intact.
const parts = text.split(/(\r?\n)/);
const entry = configLines(text).find(line => line.index === index);
const entry = configLines(text).find((line) => line.index === index);
if (entry) parts[index * 2] = entry.prefix + value.replace(/[\r\n]/g, '');
return parts.join('');
}
/** Add one assignment without changing existing commands or line endings. */
export function addConfigSetting(text: string, key: string, value: string): string {
key = key.trim(); value = value.trim();
if (!/^[a-zA-Z_][a-zA-Z0-9_]*$/.test(key)) throw new Error('Use a setting name containing letters, numbers, and underscores.');
if (!value || /[\r\n]/.test(value) || value.startsWith('//')) throw new Error('Enter a value on one line.');
if (configLines(text).some(entry => entry.key.toLowerCase() === key.toLowerCase())) throw new Error('This setting already exists. Find it above to edit its value.');
key = key.trim();
value = value.trim();
if (!/^[a-zA-Z_][a-zA-Z0-9_]*$/.test(key))
throw new Error('Use a setting name containing letters, numbers, and underscores.');
if (!value || /[\r\n]/.test(value) || value.startsWith('//'))
throw new Error('Enter a value on one line.');
if (configLines(text).some((entry) => entry.key.toLowerCase() === key.toLowerCase()))
throw new Error('This setting already exists. Find it above to edit its value.');
const newline = text.includes('\r\n') ? '\r\n' : '\n';
const formatted = /\s/.test(value) && !value.startsWith('"') ? JSON.stringify(value) : value;
return text + (text && !text.endsWith('\n') ? newline : '') + `set ${key} ${formatted}` + newline;
return (
text + (text && !text.endsWith('\n') ? newline : '') + `set ${key} ${formatted}` + newline
);
}
export function configWarnings(text: string, overlay: boolean): string[] {
@@ -61,11 +73,16 @@ export function configWarnings(text: string, overlay: boolean): string[] {
const seen = new Map<string, number>();
for (const entry of configLines(text)) {
const key = entry.key.toLowerCase();
if (seen.has(key)) warnings.push(`Line ${entry.index + 1}: ${entry.key} is also assigned on line ${seen.get(key)}.`);
if (seen.has(key))
warnings.push(
`Line ${entry.index + 1}: ${entry.key} is also assigned on line ${seen.get(key)}.`
);
seen.set(key, entry.index + 1);
if (!entry.value.trim() || entry.value.trim().startsWith('//')) warnings.push(`Line ${entry.index + 1}: ${entry.key} has no value.`);
if (!entry.value.trim() || entry.value.trim().startsWith('//'))
warnings.push(`Line ${entry.index + 1}: ${entry.key} has no value.`);
}
if (overlay) text.split(/\r?\n/).forEach((line, index) => {
if (overlay)
text.split(/\r?\n/).forEach((line, index) => {
if (line.trim() && !/^\s*\/\//.test(line) && !/^\s*set\s+\S+\s+/.test(line)) {
warnings.push(`Line ${index + 1} is ignored by overlays. Use set KEY VALUE.`);
}
+43 -7
View File
@@ -6,6 +6,8 @@ export interface LaunchFileSummary {
path: string;
versionId: number | null;
version: number | null;
/** Missing on snapshots recorded before publisher release versions were retained. */
releaseVersion?: string | null;
sha256: string;
size: number;
}
@@ -55,9 +57,21 @@ export interface CollectionPreview {
mode: CollectionMode;
retainedServers: string[];
removals: { name: string; reason: string }[];
entries: { count: number; existing: number; missing: number; existingServers: string[];
coverage: { name: string; health: string; href: string }[]; recipe: LaunchRecipeSummary }[];
servers: { native?: import('./hosts.js').NativePlacement; entryIndex: number; name: string | null; port: number | null; hasSavedKey: boolean }[];
entries: {
count: number;
existing: number;
missing: number;
existingServers: string[];
coverage: { name: string; health: string; href: string }[];
recipe: LaunchRecipeSummary;
}[];
servers: {
native?: import('./hosts.js').NativePlacement;
entryIndex: number;
name: string | null;
port: number | null;
hasSavedKey: boolean;
}[];
blockers: string[];
warnings?: string[];
availability?: LaunchAvailability;
@@ -87,10 +101,32 @@ export interface CollectionDetail {
canCancel: boolean;
retainedServers: string[];
retainedServerDeletedAt?: Record<string, string>;
queue: { concurrency: number; active: { id: string; server: string; state: string; stage: string }[]; queued: number };
servers: { id: string; server: string; action: 'create' | 'destroy'; port: number | null; map_slug: string | null; state: string; stage: string;
started_at: string; finished_at: string | null; error: string | null; server_exists: number; server_deleted_at?: string | null; queuePosition: number | null;
cancellation: { cleanupId: string; state: string; stage: string; error: string | null } | null }[];
queue: {
concurrency: number;
active: { id: string; server: string; state: string; stage: string }[];
queued: number;
};
servers: {
id: string;
server: string;
action: 'create' | 'destroy';
port: number | null;
map_slug: string | null;
state: string;
stage: string;
started_at: string;
finished_at: string | null;
error: string | null;
server_exists: number;
server_deleted_at?: string | null;
queuePosition: number | null;
cancellation: {
cleanupId: string;
state: string;
stage: string;
error: string | null;
} | null;
}[];
}
export interface LaunchPreview {
+107
View File
@@ -0,0 +1,107 @@
export type DiscordGame = 't5' | 't6';
export interface DiscordSettings {
enabled: boolean;
guildId: string;
channels: Record<DiscordGame, string>;
excludedServers: string[];
showPlayers: boolean;
showAddresses: boolean;
leaderboardEnabled: boolean;
}
export const defaultDiscordSettings: DiscordSettings = {
enabled: false,
guildId: '',
channels: { t5: '', t6: '' },
excludedServers: [],
showPlayers: false,
showAddresses: false,
leaderboardEnabled: false
};
export const discordSnowflake = (value: unknown): value is string =>
typeof value === 'string' && /^[1-9][0-9]{16,19}$/.test(value);
export function validateDiscordSettings(value: unknown): DiscordSettings {
if (!value || typeof value !== 'object' || Array.isArray(value))
throw new Error('Provide Discord settings.');
const input = value as Record<string, unknown>;
for (const key of ['enabled', 'showPlayers', 'showAddresses', 'leaderboardEnabled']) {
if (typeof input[key] !== 'boolean') throw new Error(`Invalid ${key} setting.`);
}
if (typeof input.guildId !== 'string' || (input.guildId && !discordSnowflake(input.guildId)))
throw new Error('Provide a valid Discord server ID.');
if (!input.channels || typeof input.channels !== 'object' || Array.isArray(input.channels))
throw new Error('Provide Discord channels for each game.');
const channels = input.channels as Record<string, unknown>;
for (const game of ['t5', 't6'] as const) {
if (
typeof channels[game] !== 'string' ||
(channels[game] && !discordSnowflake(channels[game]))
)
throw new Error('Channel IDs must be valid Discord IDs or empty.');
}
if (
!Array.isArray(input.excludedServers) ||
input.excludedServers.length > 100 ||
input.excludedServers.some(
(name) => typeof name !== 'string' || !/^[A-Za-z0-9_.-]{1,128}$/.test(name)
)
)
throw new Error('Choose up to 100 servers to exclude from Discord.');
if (input.enabled && (!input.guildId || (!channels.t5 && !channels.t6)))
throw new Error('Choose a Discord server and at least one board channel before enabling.');
return {
enabled: input.enabled as boolean,
guildId: input.guildId,
channels: { t5: channels.t5 as string, t6: channels.t6 as string },
excludedServers: [...new Set(input.excludedServers as string[])].sort(),
showPlayers: input.showPlayers as boolean,
showAddresses: input.showAddresses as boolean,
leaderboardEnabled: input.leaderboardEnabled as boolean
};
}
export interface DiscordPublicServer {
name: string;
game: DiscordGame;
label: string;
map: string;
mapKey: string;
state: 'empty' | 'in-progress' | 'full' | 'starting' | 'offline' | 'stale' | 'unknown';
players: number | null;
capacity: number | null;
round: number | null;
observedAt: string | null;
playerNames: string[];
connection: string | null;
}
export interface DiscordMessage {
content?: string;
flags?: number;
components?: Record<string, unknown>[];
allowed_mentions: { parse: string[] };
}
export interface DiscordDeliveryStatus {
lastAttemptAt: string | null;
lastSuccessAt: string | null;
lastError: string | null;
boards: { game: DiscordGame; channelId: string; messageCount: number }[];
activeSubscriptions: number;
pendingNotifications: number;
}
export interface DiscordAdminState {
settings: DiscordSettings;
credentials: {
applicationId: string;
publicKeyConfigured: boolean;
botTokenConfigured: boolean;
};
status: DiscordDeliveryStatus;
servers: { name: string; game: DiscordGame; label: string; map: string }[];
preview: Record<DiscordGame, DiscordPublicServer[]>;
}
+97 -21
View File
@@ -8,6 +8,11 @@ import { mapTitle, serverTitle } from './ui/server-labels.js';
export interface FleetServer {
plutonium?: import('./plutonium.js').PlutoniumVersion;
host_id?: string | null;
host?: Pick<
import('./hosts.js').Host,
'id' | 'name' | 'connectionState' | 'connected' | 'lastHeartbeat'
> | null;
container_state?: string | null;
container_checked_at?: string | null;
last_checked_at?: string | null;
@@ -21,6 +26,8 @@ export interface FleetServer {
map_slug?: string | null;
game_mode?: string | null;
last_players: number | null;
capacity?: number | null;
capacity_observed_at?: string | null;
last_map: string | null;
last_gametype: string | null;
last_seen_at: string | null;
@@ -51,50 +58,119 @@ export interface FleetOperation {
export type FleetFilter = 'all' | 'occupied' | 'empty' | 'attention' | 'testing' | 'pinned';
export type FleetSort = 'name' | 'players' | 'round' | 'duration';
export function freshServer(server: FleetServer, now: number): boolean {
return server.health === 'online' && !server.last_error && freshStatusTimestamp(server.last_seen_at, now);
export function freshServer(
server: Pick<FleetServer, 'health' | 'last_error' | 'last_seen_at'>,
now: number
): boolean {
return (
server.health === 'online' &&
!server.last_error &&
freshStatusTimestamp(server.last_seen_at, now)
);
}
export function fleetIdentity(server: FleetServer) {
export function fleetIdentity(
server: Pick<FleetServer, 'name' | 'game' | 'map' | 'map_slug' | 'game_mode' | 'last_map'>
) {
const parsed = parseServerName(server.name);
const game = server.game ?? parsed?.game ?? '';
const mode = server.game_mode ?? parsed?.gameMode;
const selection = !mode || mode === 'zombie'
? zombieMapBySlug(game, server.map_slug ?? parsed?.mapSlug ?? '') : undefined;
const selection =
!mode || mode === 'zombie'
? zombieMapBySlug(game, server.map_slug ?? parsed?.mapSlug ?? '')
: undefined;
const map = server.last_map ?? server.map;
// A live map change must not keep the registered map's launch shortcut.
const matchingSelection = selection && (!map || selection.canonical === map) ? selection : undefined;
const matchingSelection =
selection && (!map || selection.canonical === map) ? selection : undefined;
return {
game,
title: serverTitle(server.name),
map: matchingSelection?.friendly ?? mapTitle(map),
group: `${game}:${matchingSelection?.slug ?? map ?? 'unknown'}`,
launch: matchingSelection && (game === 't5' || game === 't6')
? { game: game as ZombieGame, slug: matchingSelection.slug } : null
launch:
matchingSelection && (game === 't5' || game === 't6')
? { game: game as ZombieGame, slug: matchingSelection.slug }
: null
};
}
export function currentRound(server: FleetServer, report: GameTelemetry | undefined, now: number): number | null {
if (server.telemetry && (!report || Date.parse(server.telemetry.receivedAt) > Date.parse(report.receivedAt))) report = server.telemetry;
if (!report || (report.event !== 'round_change' && report.event !== 'heartbeat') || !freshServer(server, now) || !server.active_since || !server.game_started_at
|| server.game_ended_at || (server.last_players ?? 0) === 0) return null;
export function currentRound(
server: Pick<
FleetServer,
| 'telemetry'
| 'telemetry_after'
| 'health'
| 'last_error'
| 'last_seen_at'
| 'last_players'
| 'active_since'
| 'game_started_at'
| 'game_ended_at'
>,
report: GameTelemetry | undefined,
now: number
): number | null {
if (
server.telemetry &&
(!report || Date.parse(server.telemetry.receivedAt) > Date.parse(report.receivedAt))
)
report = server.telemetry;
if (
!report ||
(report.event !== 'round_change' && report.event !== 'heartbeat') ||
!freshServer(server, now) ||
!server.active_since ||
server.game_ended_at ||
(server.last_players ?? 0) === 0
)
return null;
const received = Date.parse(report.receivedAt);
return freshTelemetry(report, now, server.telemetry_after) && received >= Date.parse(server.game_started_at)
&& received >= Date.parse(server.active_since) ? report.round : null;
return freshTelemetry(report, now, server.telemetry_after) &&
(!server.game_started_at || received >= Date.parse(server.game_started_at)) &&
received >= Date.parse(server.active_since)
? report.round
: null;
}
export function matchesFleet(server: FleetServer, query: string, filter: FleetFilter, game: string,
pinned: readonly string[], operations: readonly FleetOperation[], now: number): boolean {
export function matchesFleet(
server: FleetServer,
query: string,
filter: FleetFilter,
game: string,
pinned: readonly string[],
operations: readonly FleetOperation[],
now: number
): boolean {
const identity = fleetIdentity(server);
if (game && identity.game !== game) return false;
const fresh = freshServer(server, now);
if (filter === 'occupied' && !(fresh && (server.last_players ?? 0) > 0)) return false;
if (filter === 'empty' && !(fresh && server.last_players === 0)) return false;
if (filter === 'attention' && !(server.health === 'offline' || server.health === 'stale'
|| (server.health === 'online' && !fresh) || operations.some(op => op.server === server.name && op.state === 'attention'))) return false;
if (
filter === 'attention' &&
!(
server.health === 'offline' ||
server.health === 'stale' ||
(server.health === 'online' && !fresh) ||
operations.some((op) => op.server === server.name && op.state === 'attention')
)
)
return false;
if (filter === 'testing' && !server.held.length) return false;
if (filter === 'pinned' && !pinned.includes(server.name)) return false;
const text = [server.name, identity.title, identity.map, identity.game,
...(server.roster ?? []).map(player => player.name)].join(' ').toLocaleLowerCase();
return query.trim().toLocaleLowerCase().split(/\s+/).every(term => text.includes(term));
const text = [
server.name,
identity.title,
identity.map,
identity.game,
...(server.roster ?? []).map((player) => player.name)
]
.join(' ')
.toLocaleLowerCase();
return query
.trim()
.toLocaleLowerCase()
.split(/\s+/)
.every((term) => text.includes(term));
}
+224 -41
View File
@@ -33,7 +33,6 @@ export interface FleetSettings {
lifecycleConcurrency: number;
rebuildConcurrency: number;
preparationConcurrency: number;
}
export const defaultFleetSettings: FleetSettings = {
@@ -70,7 +69,7 @@ export const defaultFleetSettings: FleetSettings = {
destroyConcurrencyPerHost: 0,
lifecycleConcurrency: 0,
rebuildConcurrency: 0,
preparationConcurrency: 0,
preparationConcurrency: 0
};
export const fleetSettingLabels: Record<keyof FleetSettings, string> = {
@@ -101,18 +100,18 @@ export const fleetSettingLabels: Record<keyof FleetSettings, string> = {
observationKeepDays: 'Routine operation history retention',
restartConcurrency: 'Concurrent restarts',
createConcurrency: 'Concurrent server startups',
destroyConcurrency: 'Concurrent server destructions',
destroyConcurrency: 'Concurrent server removals',
restartConcurrencyPerHost: 'Concurrent restarts per host',
createConcurrencyPerHost: 'Concurrent startups per host',
destroyConcurrencyPerHost: 'Concurrent destructions per host',
destroyConcurrencyPerHost: 'Concurrent server removals per host',
lifecycleConcurrency: 'Combined lifecycle limit',
rebuildConcurrency: 'Concurrent rebuilds',
preparationConcurrency: 'Hosts preparing game files simultaneously',
preparationConcurrency: 'Hosts preparing game files simultaneously'
};
export function validateFleetSettings(input: unknown): FleetSettings {
if (!input || typeof input !== 'object' || Array.isArray(input)) throw new Error('Provide fleet settings.');
if (!input || typeof input !== 'object' || Array.isArray(input))
throw new Error('Provide fleet settings.');
const values = input as Record<string, unknown>;
for (const key of Object.keys(values)) {
if (!Object.hasOwn(defaultFleetSettings, key)) throw new Error(`Unknown setting: ${key}`);
@@ -121,55 +120,239 @@ export function validateFleetSettings(input: unknown): FleetSettings {
const value = values[key];
const minimum = settingMinimum(key);
if (typeof value !== 'number' || !Number.isSafeInteger(value) || value < minimum) {
throw new Error(`${fleetSettingLabels[key]} must be ${minimum === 0 ? 'zero or a positive whole number' : 'a positive whole number'}.`);
throw new Error(
`${fleetSettingLabels[key]} must be ${minimum === 0 ? 'zero or a positive whole number' : 'a positive whole number'}.`
);
}
if (key.endsWith('Days') && value > 36500) {
throw new Error(`${fleetSettingLabels[key]} must be at most 36500 days.`);
}
}
return Object.fromEntries(Object.keys(defaultFleetSettings).map(key => [key, values[key]])) as unknown as FleetSettings;
return Object.fromEntries(
Object.keys(defaultFleetSettings).map((key) => [key, values[key]])
) as unknown as FleetSettings;
}
export const additionalConcurrencyKeys: (keyof FleetSettings)[] = ["restartConcurrencyPerHost", "createConcurrencyPerHost", "destroyConcurrencyPerHost", "lifecycleConcurrency", "rebuildConcurrency", "preparationConcurrency"];
export const concurrencyKeys: (keyof FleetSettings)[] = ['restartConcurrency', 'createConcurrency', 'destroyConcurrency', ...additionalConcurrencyKeys];
export const retentionKeys: (keyof FleetSettings)[] = ['deployKeepDays', 'observationKeepDays', 'provisioningKeepDays', 'actionKeepDays', 'failureKeepDays', 'maintenanceKeepDays', 'recoveryKeepDays', 'hostResourceKeepDays', 'instanceResourceKeepDays', 'metricsKeepDays', 'telemetryKeepDays', 'telemetryMaxPerServer', 'telemetryMaxTotal', 'matchKeepDays', 'betaKeepDays', 'fileContentKeepDays', 'payloadKeepDays', 'versionKeepDays', 'versionKeepCount', 'gameFileGraceDays', 'gameFileKeepCount', 'uploadKeepDays', 'auditKeepDays', 'historyKeepCount'];
export const additionalConcurrencyKeys: (keyof FleetSettings)[] = [
'restartConcurrencyPerHost',
'createConcurrencyPerHost',
'destroyConcurrencyPerHost',
'lifecycleConcurrency',
'rebuildConcurrency',
'preparationConcurrency'
];
export const concurrencyKeys: (keyof FleetSettings)[] = [
'restartConcurrency',
'createConcurrency',
'destroyConcurrency',
...additionalConcurrencyKeys
];
export const retentionKeys: (keyof FleetSettings)[] = [
'deployKeepDays',
'observationKeepDays',
'provisioningKeepDays',
'actionKeepDays',
'failureKeepDays',
'maintenanceKeepDays',
'recoveryKeepDays',
'hostResourceKeepDays',
'instanceResourceKeepDays',
'metricsKeepDays',
'telemetryKeepDays',
'telemetryMaxPerServer',
'telemetryMaxTotal',
'matchKeepDays',
'betaKeepDays',
'fileContentKeepDays',
'payloadKeepDays',
'versionKeepDays',
'versionKeepCount',
'gameFileGraceDays',
'gameFileKeepCount',
'uploadKeepDays',
'auditKeepDays',
'historyKeepCount'
];
export function settingMinimum(key: keyof FleetSettings): number {
return ['restartConcurrency','createConcurrency','destroyConcurrency','gameFileKeepCount'].includes(key) ? 1 : 0;
return [
'restartConcurrency',
'createConcurrency',
'destroyConcurrency',
'gameFileKeepCount'
].includes(key)
? 1
: 0;
}
export interface SettingsGroup {
id: string;
title: string;
description: string;
keys: (keyof FleetSettings)[];
}
/** Presentation groups do not change the saved schema or the section PATCH API. */
export const settingsGroups: SettingsGroup[] = [
{
id: 'concurrency',
title: 'Concurrency',
description: 'Limit simultaneous server operations and game-file preparation.',
keys: concurrencyKeys
},
{
id: 'operation-history',
title: 'Operation history',
description: 'Campaigns, server operations, maintenance, and routine checks.',
keys: [
'deployKeepDays',
'provisioningKeepDays',
'actionKeepDays',
'observationKeepDays',
'failureKeepDays',
'maintenanceKeepDays',
'recoveryKeepDays',
'betaKeepDays',
'historyKeepCount'
]
},
{
id: 'matches-players',
title: 'Matches & players',
description: 'Saved matches, player records, and leaderboard history.',
keys: ['matchKeepDays']
},
{
id: 'telemetry-metrics',
title: 'Telemetry & metrics',
description: 'Game diagnostics, fleet activity, and host resource samples.',
keys: [
'telemetryKeepDays',
'telemetryMaxPerServer',
'telemetryMaxTotal',
'metricsKeepDays',
'hostResourceKeepDays',
'instanceResourceKeepDays'
]
},
{
id: 'files-versions',
title: 'Files & versions',
description: 'File snapshots, saved versions, game files, and abandoned uploads.',
keys: [
'fileContentKeepDays',
'payloadKeepDays',
'versionKeepDays',
'versionKeepCount',
'gameFileGraceDays',
'gameFileKeepCount',
'uploadKeepDays'
]
},
{
id: 'accounts-audit',
title: 'Accounts & audit',
description: 'Sign-in and account administration records.',
keys: ['auditKeepDays']
}
];
/** Zero has a different meaning for age limits, count caps, and minimums. */
export function settingZeroMode(key: keyof FleetSettings): string | null {
if (settingMinimum(key) > 0) return null;
if (
additionalConcurrencyKeys.includes(key) ||
key === 'telemetryMaxPerServer' ||
key === 'telemetryMaxTotal'
)
return 'No limit';
if (key === 'versionKeepDays') return 'No age expiry';
if (key === 'gameFileGraceDays') return 'No delay';
if (key === 'versionKeepCount' || key === 'historyKeepCount') return 'No minimum';
return key.endsWith('Days') ? 'Forever' : null;
}
export function settingUnit(
key: keyof FleetSettings
): 'days' | 'records' | 'versions' | 'operations' | 'hosts' {
if (key.endsWith('Days')) return 'days';
if (
key === 'telemetryMaxPerServer' ||
key === 'telemetryMaxTotal' ||
key === 'historyKeepCount'
)
return 'records';
if (key === 'versionKeepCount' || key === 'gameFileKeepCount') return 'versions';
return key === 'preparationConcurrency' ? 'hosts' : 'operations';
}
const settingNumbers = new Intl.NumberFormat('en-US', { maximumFractionDigits: 20 });
export function settingDisplayValue(key: keyof FleetSettings, value: number): string {
if (!Number.isFinite(value)) return '—';
const zeroMode = settingZeroMode(key);
if (value === 0 && zeroMode) return zeroMode;
const unit = settingUnit(key);
return `${settingNumbers.format(value)} ${value === 1 ? unit.slice(0, -1) : unit}`;
}
export const settingHelp: Partial<Record<keyof FleetSettings, string>> = {
provisioningKeepDays: 'Completed lifecycle history. Recovery, source workflows and cancellation dependencies remain protected.',
actionKeepDays: 'Completed agent actions. Referenced commands and retry evidence remain protected. Expired actions keep compact receipts to prevent duplicate execution.',
failureKeepDays: 'Explicitly resolved failed operations and campaigns, measured from resolution. Unresolved failures remain protected.',
maintenanceKeepDays: 'Finished non-update maintenance. Update attempts remain durable to prevent duplicate automatic retries.',
recoveryKeepDays: 'Resolved watchdog incidents with no unfinished recovery. Dismissed incidents remain as suppression evidence.',
hostResourceKeepDays: 'Host CPU and memory history.',
instanceResourceKeepDays: 'Minute resource samples. Capacity learning continues to use its independent 24-hour window.',
provisioningKeepDays:
'Completed lifecycle history. Recovery, source workflows and cancellation dependencies remain protected.',
actionKeepDays:
'Completed agent actions. Referenced commands and retry evidence remain protected. Expired actions keep compact receipts to prevent duplicate execution.',
failureKeepDays:
'Explicitly resolved failed operations and campaigns, measured from resolution. Unresolved failures remain protected.',
maintenanceKeepDays:
'Finished non-update maintenance. Update attempts remain durable to prevent duplicate automatic retries.',
recoveryKeepDays:
'Resolved watchdog incidents with no unfinished recovery. Dismissed incidents remain as suppression evidence.',
hostResourceKeepDays: 'Host CPU, memory and temperature history.',
instanceResourceKeepDays:
'Minute resource samples. Capacity learning continues to use its independent 24-hour window.',
metricsKeepDays: 'Historical fleet occupancy and utilization samples.',
telemetryKeepDays: 'Raw received telemetry diagnostics. Independent of saved matches. Count limits also apply.',
telemetryMaxPerServer: 'Count cap per server, in addition to the age limit. 0 disables this count cap.',
telemetryMaxTotal: 'Fleet-wide count cap for telemetry diagnostics. 0 disables this count cap.',
matchKeepDays: 'Completed and interrupted matches and player details. Expiry changes leaderboards and player totals; no lifetime aggregates are preserved.',
betaKeepDays: 'Closed betas, revisions and test evidence, after linked campaigns and recovery work no longer need them.',
fileContentKeepDays: 'Expired campaign file bodies are removed while summaries remain. Rollback becomes unavailable for those campaigns. Active beta snapshots remain protected.',
payloadKeepDays: 'Expire file bodies in completed launch recipes, commands and receipts while keeping their history. Unfinished work and protected records keep their files. 0 keeps files indefinitely.',
versionKeepDays: 'Unused script, plugin, configuration and baseline versions. Current and referenced versions are always protected.',
versionKeepCount: 'Keep at least this many recent versions per artifact. With no age expiry, a positive count removes older unused versions.',
gameFileGraceDays: 'Delay removal after a version becomes superseded. Latest files, referenced versions and offline host copies remain protected. 0 adds no delay.',
gameFileKeepCount: 'Keep this many recent published versions per game, in addition to every referenced or protected version.',
uploadKeepDays: 'Remove incomplete browser uploads after this many days without activity. Active transfers and publication are protected.',
telemetryKeepDays:
'Raw received telemetry diagnostics. Independent of saved matches. Count limits also apply.',
telemetryMaxPerServer: 'Count cap per server, in addition to the age limit.',
telemetryMaxTotal:
'Fleet-wide count cap for telemetry diagnostics, in addition to the age limit.',
matchKeepDays:
'Completed and interrupted matches and player details. Expiry changes leaderboards and player totals; no lifetime aggregates are preserved.',
betaKeepDays:
'Closed betas, revisions and test evidence, after linked campaigns and recovery work no longer need them.',
fileContentKeepDays:
'Expired campaign file bodies are removed while summaries remain. Rollback becomes unavailable for those campaigns. Active beta snapshots remain protected.',
payloadKeepDays:
'Expire file bodies in completed launch recipes, commands and receipts while keeping their history. Unfinished work and protected records keep their files.',
versionKeepDays:
'Unused script, plugin, configuration and baseline versions. With no age expiry, the version count policy may still remove older unused versions. Current and referenced versions are always protected.',
versionKeepCount:
'Keep at least this many recent versions per artifact. With no age expiry, a positive count removes older unused versions.',
gameFileGraceDays:
'Delay removal after a version becomes superseded. Latest files, referenced versions and offline host copies remain protected.',
gameFileKeepCount:
'Keep this many recent published versions per game, in addition to every referenced or protected version.',
uploadKeepDays:
'Remove incomplete browser uploads after this many days without activity. Active transfers and publication are protected.',
auditKeepDays: 'Recorded authentication and account-administration events.',
historyKeepCount: 'Keep at least this many recent records per history category. Does not apply to metrics, resource samples, telemetry count caps or game-file storage.',
historyKeepCount:
'Keep at least this many recent records per history category. Does not apply to metrics, resource samples, telemetry count caps or game-file storage.',
restartConcurrency: 'Fleet recovery slots stay occupied until container and game health are verified.',
createConcurrency: 'Fleet startup slots cover creation and rebuilds through health and selected-map verification.',
restartConcurrency:
'Fleet recovery slots stay occupied until container and game health are verified.',
createConcurrency:
'Fleet startup slots cover creation and rebuilds through health and selected-map verification.',
destroyConcurrency: 'Fleet removals hold capacity until teardown and cleanup finish.',
restartConcurrencyPerHost: 'Additional recovery limit on each host, including starts and rebuilds.',
restartConcurrencyPerHost:
'Additional recovery limit on each host, including starts and rebuilds.',
createConcurrencyPerHost: 'Additional startup limit on each host, including rebuilds.',
destroyConcurrencyPerHost: 'Additional removal limit on each host, including migration source removal.',
lifecycleConcurrency: 'Combined fleet limit for creates, starts, stops, restarts, rebuilds and destructions. Each workflow counts once.',
destroyConcurrencyPerHost:
'Additional removal limit on each host, including migration source removal.',
lifecycleConcurrency:
'Combined fleet limit for creates, starts, stops, restarts, rebuilds and removals. Each workflow counts once.',
rebuildConcurrency: 'Additional fleet limit for rebuilds, including host drain migrations.',
preparationConcurrency: 'Maximum hosts downloading or verifying game files at once. Interrupted transfers keep their slot until reconciled.',
deployKeepDays: 'Eligible campaign records and file diffs. Pending, unresolved failed, held and recovery-linked campaigns are protected.',
observationKeepDays: 'Successful monitoring and file-read records. Failures and actions are retained. 0 keeps records indefinitely.'
preparationConcurrency:
'Maximum hosts downloading or verifying game files at once. Interrupted transfers keep their slot until reconciled.',
deployKeepDays:
'Eligible campaign records and file diffs. Pending, unresolved failed, held and recovery-linked campaigns are protected.',
observationKeepDays:
'Successful monitoring and file-read records. Failures and actions are retained.'
};
+94 -28
View File
@@ -4,6 +4,8 @@ export interface ChatMessage {
slot: number;
player: string;
message: string;
/** Omitted for public chat to preserve existing archived message identities. */
channel?: 'team';
}
export type ChatEntry =
@@ -17,14 +19,19 @@ export interface ChatContext {
round: number | null;
}
export type ContextualChatEntry = ChatEntry & { context: ChatContext; matchId?: number };
export type ContextualChatEntry = ChatEntry & {
context: ChatContext;
matchId?: number;
/** Stable archive identity, independent of estimated wall-clock timestamps. */
messageId?: string;
};
export interface ChatMatch {
id?: number;
startedAt: string;
endedAt: string | null;
lastReceivedAt: string;
status: 'active' | 'completed' | 'interrupted';
status: 'active' | 'completed' | 'interrupted' | 'end-report-missing';
startObserved: boolean;
}
@@ -45,12 +52,20 @@ function logSeconds(time: string): number {
}
function plainText(value: string): string {
return value.replace(/\^[0-9]/g, '').replace(/[\x00-\x1f\x7f]/g, '').trim();
return (
value
.replace(/\^[0-9]/g, '')
// eslint-disable-next-line no-control-regex -- Strip control characters from displayed chat text.
.replace(/[\x00-\x1f\x7f]/g, '')
.trim()
);
}
/** Preserve log order: elapsed timestamps can reset between matches. */
export function parseGameChat(lines: readonly string[]): ChatMessage[] {
return parseGameChatTimeline(lines).flatMap(entry => entry.type === 'message' ? [entry.message] : []);
return parseGameChatTimeline(lines).flatMap((entry) =>
entry.type === 'message' ? [entry.message] : []
);
}
/** Keep match boundaries alongside messages, including when the log clock resets. */
@@ -85,12 +100,21 @@ function indexedTimeline(lines: readonly string[]): { entry: ChatEntry; lineInde
previousSeconds = seconds;
}
const match = /^\s*(\d+:[0-5]\d)\s+say;([^;]+);(\d+);([^;]*);(.*)$/.exec(line);
const match = /^\s*(\d+:[0-5]\d)\s+(say|sayteam);([^;]+);(\d+);([^;]*);(.*)$/.exec(line);
if (!match) continue;
const message = plainText(match[5]);
const message = plainText(match[6]);
if (!message) continue;
push({ type: 'message', message: { time: match[1], guid: match[2], slot: Number(match[3]),
player: plainText(match[4]) || 'Unknown player', message } });
push({
type: 'message',
message: {
time: match[1],
guid: match[3],
slot: Number(match[4]),
player: plainText(match[5]) || 'Unknown player',
message,
...(match[2] === 'sayteam' ? { channel: 'team' as const } : {})
}
});
}
return entries;
}
@@ -100,11 +124,14 @@ function indexedTimeline(lines: readonly string[]): { entry: ChatEntry; lineInde
* segment to the file's last write, then join observed gameplay at that time.
* Resets have unknown downtime, so earlier segments cannot share this anchor.
*/
export function enrichGameChatTimeline(lines: readonly string[], options: {
export function enrichGameChatTimeline(
lines: readonly string[],
options: {
mtime: string | null;
matches: readonly ChatMatch[];
reports: readonly ChatRoundReport[];
}): ContextualChatEntry[] {
}
): ContextualChatEntry[] {
let segmentStart = 0;
let previousSeconds: number | null = null;
let lastLine = -1;
@@ -115,30 +142,43 @@ export function enrichGameChatTimeline(lines: readonly string[], options: {
const event = line.slice(timestamp?.[0].length ?? 0).trimStart();
const lifecycle = /^(?:InitGame|ExitLevel|ShutdownGame)(?:\s|:|$)/.test(event);
if (!timestamp) {
if (lifecycle) { segmentStart = index + 1; previousSeconds = null; }
if (lifecycle) {
segmentStart = index + 1;
previousSeconds = null;
}
continue;
}
const seconds = logSeconds(timestamp[1]);
if (previousSeconds !== null && (seconds < previousSeconds
|| (seconds === 0 && /^InitGame(?:\s|:|$)/.test(event)))) segmentStart = index;
if (
previousSeconds !== null &&
(seconds < previousSeconds || (seconds === 0 && /^InitGame(?:\s|:|$)/.test(event)))
)
segmentStart = index;
previousSeconds = seconds;
}
// An untimed final write cannot locate the preceding timed event in real time.
const finalTimestamp = lastLine < 0 ? null : logTimestamp(lines[lastLine]);
const writtenAt = options.mtime ? Date.parse(options.mtime) : NaN;
const offset = finalTimestamp ? writtenAt - logSeconds(finalTimestamp[1]) * 1000 : NaN;
const reports = options.reports.map(report => ({ ...report, at: Date.parse(report.receivedAt) }))
const reports = options.reports
.map((report) => ({ ...report, at: Date.parse(report.receivedAt) }))
.sort((a, b) => b.at - a.at);
const matches = options.matches.map(match => ({ ...match, start: Date.parse(match.startedAt) }))
const matches = options.matches
.map((match) => ({ ...match, start: Date.parse(match.startedAt) }))
.sort((a, b) => b.start - a.start)
.map((match, index, sorted) => {
const nextStart = sorted[index - 1]?.start ?? Infinity;
// Identical heartbeats are deduplicated by the leaderboard, but still
// establish that this match was running when the message was sent.
const latest = reports.find(report => report.at >= match.start && report.at < nextStart);
const latest = reports.find(
(report) => report.at >= match.start && report.at < nextStart
);
const lastSeen = Math.max(Date.parse(match.lastReceivedAt), latest?.at ?? -Infinity);
const end = match.endedAt ? Date.parse(match.endedAt)
: match.status === 'active' ? lastSeen + 120_000 : Date.parse(match.lastReceivedAt);
const end = match.endedAt
? Date.parse(match.endedAt)
: match.status === 'active'
? lastSeen + 120_000
: Date.parse(match.lastReceivedAt);
return { ...match, end: Math.min(end, nextStart) };
});
let logStartedAt: number | null = null;
@@ -147,8 +187,10 @@ export function enrichGameChatTimeline(lines: readonly string[], options: {
return indexedTimeline(lines).map(({ entry, lineIndex }) => {
const context: ChatContext = { realTime: null, matchElapsedMs: null, round: null };
const time = entry.type === 'message' ? entry.message.time : entry.time;
const at = time !== null && lineIndex >= segmentStart ? offset + logSeconds(time) * 1000 : NaN;
if (Number.isFinite(at) && Number.isFinite(new Date(at).getTime())) context.realTime = new Date(at).toISOString();
const at =
time !== null && lineIndex >= segmentStart ? offset + logSeconds(time) * 1000 : NaN;
if (Number.isFinite(at) && Number.isFinite(new Date(at).getTime()))
context.realTime = new Date(at).toISOString();
if (entry.type === 'boundary' && entry.event !== 'end') {
// The first event after an implicit reset can be several seconds into
// the new process. Its clock origin is the lower bound, not that event.
@@ -156,20 +198,44 @@ export function enrichGameChatTimeline(lines: readonly string[], options: {
logStartedAt = context.realTime ? (entry.event === 'reset' ? offset : at) : Infinity;
logEnded = false;
}
const match = context.realTime && !logEnded ? matches.find(match => at >= match.start && at <= match.end
const match =
context.realTime && !logEnded
? matches.find(
(match) =>
at >= match.start &&
at <= match.end &&
// Allow the log's one-second precision at a start, but never cross a later InitGame.
&& (logStartedAt === null || match.start + 1000 >= logStartedAt
|| reports.some(report => report.event === 'game_start' && report.playerCount > 0
&& report.at >= match.start && report.at <= at && report.at + 1000 >= logStartedAt!))) : undefined;
(logStartedAt === null ||
match.start + 1000 >= logStartedAt ||
reports.some(
(report) =>
report.event === 'game_start' &&
report.playerCount > 0 &&
report.at >= match.start &&
report.at <= at &&
report.at + 1000 >= logStartedAt!
))
)
: undefined;
if (match) {
const report = reports.find(report => report.at <= at && report.at >= match.start);
const report = reports.find((report) => report.at <= at && report.at >= match.start);
if (!report || (report.event !== 'game_end' && report.playerCount > 0)) {
// A repeated start updates the fleet timer even if the leaderboard
// deduplicates it. Use that same observed start for later messages.
const start = reports.find(report => report.event === 'game_start' && report.playerCount > 0
&& report.at >= match.start && report.at <= at)?.at ?? (match.startObserved ? match.start : null);
const start =
reports.find(
(report) =>
report.event === 'game_start' &&
report.playerCount > 0 &&
report.at >= match.start &&
report.at <= at
)?.at ?? (match.startObserved ? match.start : null);
if (start !== null) context.matchElapsedMs = at - start;
if (report && at - report.at <= 120_000 && (report.event === 'round_change' || report.event === 'heartbeat')) {
if (
report &&
at - report.at <= 120_000 &&
(report.event === 'round_change' || report.event === 'heartbeat')
) {
context.round = report.round;
}
}
+50 -18
View File
@@ -1,36 +1,68 @@
export type GameLibraryGame = 't5' | 't6';
export const GAME_FILE_GAMES = [
{ id: 't5', name: 'Black Ops I (T5)' },
{ id: 't6', name: 'Black Ops II (T6)' }
{ id: 't5', name: 'Black Ops I' },
{ id: 't6', name: 'Black Ops II' }
] as const;
export type GameLibraryState = 'importing' | 'ready' | 'failed';
export type LibraryCacheState = 'missing' | 'downloading' | 'verifying' | 'ready' | 'failed' | 'outdated';
export type LibraryCacheState =
'missing' | 'downloading' | 'verifying' | 'ready' | 'failed' | 'outdated';
export interface GameFileEntry { path: string; size: number; sha256: string }
export interface GameFileEntry {
path: string;
size: number;
sha256: string;
}
export interface LibraryTransferProgress {
phase: 'downloading' | 'verifying'; startedAt: string;
elapsedSeconds: number; phaseElapsedSeconds: number;
bytesPerSecond: number | null; etaSeconds: number | null;
phase: 'downloading' | 'verifying';
startedAt: string;
elapsedSeconds: number;
phaseElapsedSeconds: number;
bytesPerSecond: number | null;
etaSeconds: number | null;
}
export interface HostLibraryCache {
hostId: string; libraryVersionId: string; status: LibraryCacheState;
bytesDownloaded: number; bytesTotal: number; manifestSha256: string | null;
error: string | null; updatedAt: string; operationId: string | null;
bytesVerified?: number; transfer?: LibraryTransferProgress;
hostId: string;
libraryVersionId: string;
status: LibraryCacheState;
bytesDownloaded: number;
bytesTotal: number;
manifestSha256: string | null;
error: string | null;
updatedAt: string;
operationId: string | null;
bytesVerified?: number;
transfer?: LibraryTransferProgress;
}
export interface GameLibraryVersion {
id: string; libraryId: string; game: GameLibraryGame; version: string;
description: string; state: GameLibraryState; sizeBytes: number;
fileCount: number; manifestSha256: string | null; files: GameFileEntry[];
createdAt: string; publishedAt: string | null; storageLocation: string;
sourceHostId: string | null; sourceVolume: string | null; error: string | null; operationId: string | null;
id: string;
libraryId: string;
game: GameLibraryGame;
version: string;
description: string;
state: GameLibraryState;
sizeBytes: number;
fileCount: number;
manifestSha256: string | null;
files: GameFileEntry[];
createdAt: string;
publishedAt: string | null;
storageLocation: string;
sourceHostId: string | null;
sourceVolume: string | null;
error: string | null;
operationId: string | null;
caches: HostLibraryCache[];
filesRemoved?: boolean;
filesRemoving?: boolean;
}
export interface GameLibrary {
id: string; name: string; game: GameLibraryGame; description: string;
createdAt: string; latestVersionId: string | null; versions: GameLibraryVersion[];
id: string;
name: string;
game: GameLibraryGame;
description: string;
createdAt: string;
latestVersionId: string | null;
versions: GameLibraryVersion[];
}
export function formatGameBytes(bytes: number): string {
+30
View File
@@ -0,0 +1,30 @@
export const hostOperationTitles: Record<string, string> = {
'instance.create': 'Create server container',
'instance.rebuild': 'Rebuild server container',
'instance.start': 'Start server container',
'instance.restart': 'Restart server container',
'instance.stop': 'Stop server container',
'instance.remove': 'Destroy server container',
'instance.cancel-create': 'Cancel server creation',
'instance.inspect': 'Check server container',
'host.inspect': 'Check host',
'host.decommission': 'Remove host',
'runtime.pull': 'Prepare container runtime',
'library.download': 'Download game files',
'library.import': 'Import game files',
'plutonium.prepare': 'Prepare game update',
'files.stage': 'Stage server files',
'files.apply': 'Apply server files',
'files.read': 'Read server files',
'files.list': 'List server files',
'files.stat': 'Check server files',
'files.manifest': 'Check file versions',
'files.remove': 'Remove server files',
'rcon.status-batch': 'Check game status',
'rcon.execute': 'Game command',
'logs.read': 'Read server logs'
};
export function hostOperationTitle(kind: string): string {
return hostOperationTitles[kind] ?? 'Host operation';
}
+92
View File
@@ -0,0 +1,92 @@
export const temperatureKinds = ['cpu-package', 'cpu-die', 'cpu-core', 'nvme', 'chipset'] as const;
export type TemperatureKind = (typeof temperatureKinds)[number];
export interface HostTemperatureSensor {
id: string;
device: string;
label: string;
kind: TemperatureKind;
celsius: number;
}
/** Optional telemetry must never make an otherwise valid heartbeat fail. */
export function validateTemperatures(value: unknown): HostTemperatureSensor[] {
if (!Array.isArray(value)) return [];
const seen = new Set<string>();
return value.slice(0, 128).flatMap((sensor) => {
if (
!sensor ||
typeof sensor !== 'object' ||
Array.isArray(sensor) ||
typeof sensor.id !== 'string' ||
!/^[a-zA-Z0-9_-]{1,100}$/.test(sensor.id) ||
seen.has(sensor.id) ||
!['device', 'label'].every(
(key) =>
typeof sensor[key] === 'string' &&
sensor[key].length > 0 &&
sensor[key].length <= 120
) ||
!temperatureKinds.includes(sensor.kind) ||
typeof sensor.celsius !== 'number' ||
!Number.isFinite(sensor.celsius) ||
sensor.celsius < -100 ||
sensor.celsius > 200
)
return [];
seen.add(sensor.id);
return [
{
id: sensor.id,
device: sensor.device,
label: sensor.label,
kind: sensor.kind,
celsius: sensor.celsius
}
];
});
}
export function cpuTemperature(
sensors: HostTemperatureSensor[] = []
): HostTemperatureSensor | null {
// Prefer physical package/die readings. Cores are a fallback, never mixed
// into an average that might hide a hot package on a multi-socket host.
for (const kind of ['cpu-package', 'cpu-die', 'cpu-core'] as const) {
const candidates = sensors.filter((sensor) => sensor.kind === kind);
if (candidates.length)
return candidates.reduce((hot, sensor) =>
sensor.celsius > hot.celsius ? sensor : hot
);
}
return null;
}
export function temperatureLabel(sensor: HostTemperatureSensor): string {
if (sensor.kind === 'cpu-package')
return `CPU package ${sensor.label.replace(/^Package id /, '')}`;
if (sensor.kind === 'cpu-core') return `CPU ${sensor.label.toLowerCase()}`;
if (sensor.kind === 'cpu-die') return `CPU die · ${sensor.label}`;
if (sensor.kind === 'chipset') return 'Chipset';
return `NVMe · ${sensor.label}`;
}
export function formatTemperature(celsius: number | null | undefined): string {
return typeof celsius === 'number' && Number.isFinite(celsius)
? `${Number(celsius.toFixed(1))} °C`
: 'Unavailable';
}
/** One CPU series per host, plus bounded device series for the host drill-down. */
export function historyTemperatures(
sensors: HostTemperatureSensor[] = []
): HostTemperatureSensor[] {
const cpu = cpuTemperature(sensors);
const devices = sensors
.filter(
(sensor) =>
sensor.kind === 'chipset' ||
(sensor.kind === 'nvme' && sensor.label.toLowerCase() === 'composite')
)
.slice(0, 16);
return [...(cpu ? [{ ...cpu, id: 'cpu', label: 'CPU temperature' }] : []), ...devices];
}
+210 -59
View File
@@ -1,31 +1,68 @@
import type { HostLibraryCache } from './game-files.js';
import type { HostTemperatureSensor } from './host-temperatures.js';
export type HostMode = 'active' | 'draining' | 'disabled';
export type HostReadiness = 'preparing' | 'needs-runtime' | 'needs-game-files' | 'ready' | 'degraded' | 'draining' | 'disabled' | 'deleting';
export type HostOperationState = 'pending' | 'accepted' | 'running' | 'completed' | 'failed' | 'unknown';
export type HostReadiness =
| 'preparing'
| 'needs-runtime'
| 'needs-game-files'
| 'ready'
| 'degraded'
| 'draining'
| 'disabled'
| 'deleting';
export type HostOperationState =
'pending' | 'accepted' | 'running' | 'completed' | 'failed' | 'unknown';
export function hostReadinessLabel(readiness: HostReadiness): string {
return { preparing: 'Preparing', 'needs-runtime': 'Needs runtime', 'needs-game-files': 'Needs game files',
ready: 'Ready', degraded: 'Degraded', draining: 'Draining', disabled: 'Disabled', deleting: 'Deleting' }[readiness];
return {
preparing: 'Preparing',
'needs-runtime': 'Needs runtime',
'needs-game-files': 'Needs game files',
ready: 'Ready',
degraded: 'Degraded',
draining: 'Draining',
disabled: 'Disabled',
deleting: 'Deleting'
}[readiness];
}
export interface HostDeletion { allowed: boolean; blockers: string[] }
export interface HostDeletion {
allowed: boolean;
blockers: string[];
}
export interface HostDecommission {
operationId: string; stage: 'queued' | 'running' | 'cleaned' | 'failed' | 'completed';
requestedAt: string; updatedAt: string; error: string | null; retryable: boolean;
operationId: string;
stage: 'queued' | 'running' | 'cleaned' | 'failed' | 'completed';
requestedAt: string;
updatedAt: string;
error: string | null;
retryable: boolean;
}
export function hostDeletionMessage(host: Pick<Host, 'connected' | 'decommission'>): string {
if (!host.decommission) return '';
switch (host.decommission.stage) {
case 'queued': return host.connected ? 'Host cleanup is queued.' : 'Waiting for the host to reconnect before removing its files and agent.';
case 'running': return 'Removing host files, cached game libraries, and the agent installation.';
case 'cleaned': return 'Host data is removed. Waiting for confirmation that the agent has uninstalled itself.';
case 'failed': return 'Cleanup needs attention. Complete removal has not been confirmed.';
case 'completed': return 'Host files and agent removal confirmed.';
case 'queued':
return host.connected
? 'Host cleanup is queued.'
: 'Waiting for the host to reconnect before removing its files and agent.';
case 'running':
return 'Removing host files, cached game libraries, and the agent installation.';
case 'cleaned':
return 'Host data is removed. Waiting for confirmation that the agent has uninstalled itself.';
case 'failed':
return 'Cleanup needs attention. Complete removal has not been confirmed.';
case 'completed':
return 'Host files and agent removal confirmed.';
}
}
export interface HostLibrary { id: string; state: 'missing' | 'downloading' | 'verifying' | 'ready' | 'failed' | 'outdated'; progress?: number; error?: string }
export interface HostLibrary {
id: string;
state: 'missing' | 'downloading' | 'verifying' | 'ready' | 'failed' | 'outdated';
progress?: number;
error?: string;
}
export interface HostAgentUpdate {
enabled: boolean;
state: 'current' | 'checking' | 'deferred' | 'updating' | 'updated' | 'failed';
@@ -37,50 +74,97 @@ export interface HostAgentUpdate {
export interface HostAgentLane {
name: 'health-1' | 'health-2' | 'read' | 'write';
alive: boolean; busy: boolean; lastPollAt: string | null; pollAgeSeconds: number;
alive: boolean;
busy: boolean;
lastPollAt: string | null;
pollAgeSeconds: number;
}
export function hostAgentLaneLabel(name: HostAgentLane['name']): string {
return { 'health-1': 'Health check 1', 'health-2': 'Health check 2', read: 'File reads', write: 'Actions' }[name];
return {
'health-1': 'Health check 1',
'health-2': 'Health check 2',
read: 'File reads',
write: 'Actions'
}[name];
}
export function hostAgentLaneState(lane: HostAgentLane): 'stopped' | 'stalled' | 'busy' | 'starting' | 'polling' {
export function hostAgentLaneState(
lane: HostAgentLane
): 'stopped' | 'stalled' | 'busy' | 'starting' | 'polling' {
if (!lane.alive) return 'stopped';
// Reads and mutations can legitimately take minutes. Health work has a
// bounded budget; an old poll there indicates a blocked worker even if busy.
if (lane.pollAgeSeconds > 90 && (!lane.busy || lane.name.startsWith('health-'))) return 'stalled';
if (lane.pollAgeSeconds > 90 && (!lane.busy || lane.name.startsWith('health-')))
return 'stalled';
return lane.busy ? 'busy' : lane.lastPollAt === null ? 'starting' : 'polling';
}
export function hostAgentUpdatesEnabled(inventory: HostInventory): boolean {
return inventory.agentUpdate?.enabled === true && inventory.capabilities?.includes('agent.update') === true;
return (
inventory.agentUpdate?.enabled === true &&
inventory.capabilities?.includes('agent.update') === true
);
}
export function hostAgentUpdateLabel(inventory: HostInventory): string {
if (!hostAgentUpdatesEnabled(inventory)) return 'Setup required';
const update = inventory.agentUpdate!;
if (update.state === 'current' && !update.checkedAt) return 'Awaiting first check';
return { current: 'Current', checking: 'Checking', deferred: 'Deferred',
updating: 'Updating', updated: 'Updated', failed: 'Needs attention' }[update.state];
return {
current: 'Current',
checking: 'Checking',
deferred: 'Deferred',
updating: 'Updating',
updated: 'Updated',
failed: 'Needs attention'
}[update.state];
}
export function hostAgentUpdateMessage(inventory: HostInventory): string {
if (!hostAgentUpdatesEnabled(inventory)) return 'Run the current installer once on this host to enable automatic agent updates.';
if (!hostAgentUpdatesEnabled(inventory))
return 'Run the current installer once on this host to enable automatic agent updates.';
const update = inventory.agentUpdate!;
switch (update.state) {
case 'current': return update.checkedAt ? 'The last check found no newer compatible agent release.' : 'The host timer will check for a compatible agent release automatically.';
case 'checking': return 'The host is checking the controller release and verifying its download.';
case 'deferred': return 'The updater is waiting for the reported condition to clear. The host checks again automatically.';
case 'updating': return 'The host is replacing agent code and checking that the new process connects successfully.';
case 'updated': return 'The new agent connected successfully. Automatic checks continue.';
case 'failed': return 'The update did not complete successfully. Review the reported error before retrying setup.';
case 'current':
return update.checkedAt
? 'The last check found no newer compatible agent release.'
: 'The host timer will check for a compatible agent release automatically.';
case 'checking':
return 'The host is checking the controller release and verifying its download.';
case 'deferred':
return 'The updater is waiting for the reported condition to clear. The host checks again automatically.';
case 'updating':
return 'The host is replacing agent code and checking that the new process connects successfully.';
case 'updated':
return 'The new agent connected successfully. Automatic checks continue.';
case 'failed':
return 'The update did not complete successfully. Review the reported error before retrying setup.';
}
}
export interface HostInventory {
hostname?: string; agentVersion?: string; protocolVersion?: number; os?: string; architecture?: string;
cpu?: string; cpuCount?: number; cpuUsagePercent?: number; memoryTotal?: number; memoryAvailable?: number;
storageTotal?: number; storageAvailable?: number; dockerVersion?: string; dockerRunning?: boolean;
directoriesWritable?: boolean; runtimeImages?: string[]; libraries?: HostLibrary[];
currentOperation?: string | null; [key: string]: unknown;
hostname?: string;
agentVersion?: string;
protocolVersion?: number;
os?: string;
architecture?: string;
cpu?: string;
cpuCount?: number;
cpuUsagePercent?: number;
temperatures?: HostTemperatureSensor[];
memoryTotal?: number;
memoryAvailable?: number;
storageTotal?: number;
storageAvailable?: number;
dockerVersion?: string;
dockerRunning?: boolean;
directoriesWritable?: boolean;
/** Agent-reported Docker cache; removed from presented host inventory. */
runtimeImages?: string[];
/** Prepared, locally available image references eligible for launches. */
preparedRuntimeImages?: string[];
libraries?: HostLibrary[];
currentOperation?: string | null;
[key: string]: unknown;
capabilities?: string[];
plutoniumCache?: { revision: number; bytes: number };
agentUpdate?: HostAgentUpdate;
@@ -90,37 +174,82 @@ export interface HostInventory {
instanceStates?: InstanceState[];
}
export interface InstanceState {
instanceId: string; generation: number; state: string; healthy: boolean; observedAt: string;
instanceId: string;
generation: number;
state: string;
healthy: boolean;
observedAt: string;
}
export interface InstanceResources {
instanceId: string; generation: number; uptimeSeconds: number; cpuCores: number; memoryBytes: number;
instanceId: string;
generation: number;
uptimeSeconds: number;
cpuCores: number;
memoryBytes: number;
}
export interface ResourceAllowance {
cpuCores: number; memoryBytes: number; source: 'host' | 'fleet' | 'bootstrap';
samples: number; observedAt: string | null;
cpuCores: number;
memoryBytes: number;
source: 'host' | 'fleet' | 'bootstrap';
samples: number;
observedAt: string | null;
}
export interface CapacityCalibration {
running: ResourceAllowance;
startup: ResourceAllowance;
}
export interface CapacityCalibration { running: ResourceAllowance; startup: ResourceAllowance }
export interface CapacitySample {
hostId: string; hostName: string | null; instanceId: string; server: string | null;
generation: number; phase: 'startup' | 'running'; timestamp: string; cpuCores: number; memoryBytes: number;
hostId: string;
hostName: string | null;
instanceId: string;
server: string | null;
generation: number;
phase: 'startup' | 'running';
timestamp: string;
cpuCores: number;
memoryBytes: number;
}
export interface CapacitySamplePage {
samples: CapacitySample[]; total: number; page: number; pageSize: number;
samples: CapacitySample[];
total: number;
page: number;
pageSize: number;
}
export interface Host {
id: string; name: string; hostname: string; mode: HostMode; portMin: number; portMax: number;
bindAddress: string; publicAddress: string; minimumFreeBytes: number; createdAt: string;
lastHeartbeat: string | null; connected: boolean; connectionState: 'online' | 'offline';
readiness: HostReadiness; readinessReasons: string[]; inventory: HostInventory;
enrolled: boolean; credentialActive: boolean;
id: string;
name: string;
hostname: string;
mode: HostMode;
portMin: number;
portMax: number;
bindAddress: string;
publicAddress: string;
minimumFreeBytes: number;
createdAt: string;
lastHeartbeat: string | null;
connected: boolean;
connectionState: 'online' | 'offline';
readiness: HostReadiness;
readinessReasons: string[];
inventory: HostInventory;
enrolled: boolean;
credentialActive: boolean;
decommission: HostDecommission | null;
preparation?: HostPreparation;
enablingSince?: string | null;
}
export interface HostOperation {
id: string; hostId: string; kind: string; instanceId: string | null; generation: number | null;
payload: Record<string, unknown>; state: HostOperationState; result: unknown; error: string | null;
createdAt: string; updatedAt: string;
id: string;
hostId: string;
kind: string;
instanceId: string | null;
generation: number | null;
payload: Record<string, unknown>;
state: HostOperationState;
result: unknown;
error: string | null;
createdAt: string;
updatedAt: string;
}
export interface HostOperationSummary extends Omit<HostOperation, 'payload' | 'result'> {
hostName: string | null;
@@ -130,11 +259,16 @@ export interface HostOperationSummary extends Omit<HostOperation, 'payload' | 'r
routine: boolean;
}
export type HostOperationFilter = 'important' | 'routine' | 'all';
export interface HostOperationScope { host?: string; server?: string }
export interface HostOperationScope {
host?: string;
server?: string;
operation?: string;
}
export function hostOperationScope(params: URLSearchParams): HostOperationScope {
const scope: HostOperationScope = {};
for (const key of ['host', 'server'] as const) {
for (const key of ['host', 'server', 'operation'] as const) {
const value = params.get(key);
// eslint-disable-next-line no-control-regex -- Reject control characters in operation scope filters.
if (value && value.length <= 512 && !/[\x00-\x1f\x7f]/.test(value)) scope[key] = value;
}
return scope;
@@ -143,28 +277,45 @@ export function isHostOperationFilter(value: unknown): value is HostOperationFil
return typeof value === 'string' && ['important', 'routine', 'all'].includes(value);
}
export interface HostOperationHistoryPage {
operations: HostOperationSummary[]; page: number; pageSize: 25; total: number; totalPages: number; filter: HostOperationFilter;
operations: HostOperationSummary[];
page: number;
pageSize: 25;
total: number;
totalPages: number;
filter: HostOperationFilter;
}
export interface HostPreparationItem {
kind: 'runtime' | 'library' | 'plutonium'; label: string;
state: 'waiting' | 'preparing' | 'ready' | 'blocked'; detail: string;
operationId?: string; bytesDownloaded?: number; bytesTotal?: number;
kind: 'runtime' | 'library' | 'plutonium';
label: string;
state: 'waiting' | 'preparing' | 'ready' | 'blocked';
detail: string;
operationId?: string;
bytesDownloaded?: number;
bytesTotal?: number;
cache?: HostLibraryCache;
}
export interface HostPreparation {
state: HostPreparationItem['state']; items: HostPreparationItem[];
state: HostPreparationItem['state'];
items: HostPreparationItem[];
}
export interface NativeDeploymentSelection {
libraryIds: Partial<Record<'t5' | 't6', string>>; image: string;
bindAddress?: string; publicAddress?: string; publicPort?: number;
libraryIds: Partial<Record<'t5' | 't6', string>>;
image: string;
bindAddress?: string;
publicAddress?: string;
publicPort?: number;
}
/** Queued automatic launches have no assigned host or port until provisioning. */
export interface NativePlacement {
hostId?: string; libraryId: string; image?: string;
bindAddress?: string; publicAddress?: string; publicPort?: number;
hostId?: string;
libraryId: string;
image?: string;
bindAddress?: string;
publicAddress?: string;
publicPort?: number;
automatic?: boolean;
network?: { bindAddress?: string; publicAddress?: string; publicPort?: number };
}
+52 -22
View File
@@ -5,20 +5,40 @@ export const EFFICIENCY_MIN_KILLS = 100;
export const EFFICIENCY_MIN_DOWNS = 5;
export const efficiencyMetrics = [
{ key: 'headshotRate', label: 'Headshots / kills', format: 'percent',
description: `Total headshots divided by total kills in ended games. Ranking requires at least ${EFFICIENCY_MIN_GAMES} games and ${EFFICIENCY_MIN_KILLS} kills.` },
{ key: 'killsPerDown', label: 'Kills per down', format: 'number',
description: `Total kills divided by total downs in ended games. Ranking requires at least ${EFFICIENCY_MIN_GAMES} games and ${EFFICIENCY_MIN_DOWNS} downs.` },
{ key: 'averageKills', label: 'Average kills', format: 'number',
description: `Total kills divided by games played, including games the player left before they ended. Ranking requires at least ${EFFICIENCY_MIN_GAMES} ended games.` },
{ key: 'averageRounds', label: 'Average rounds', format: 'number',
description: `Total observed rounds divided by games played, including games the player left before they ended. Ranking requires at least ${EFFICIENCY_MIN_GAMES} ended games.` },
{ key: 'completionRate', label: 'Completion rate', format: 'percent',
description: `Games with the player in the final report divided by games played. Only ended games count, including games the player left early. Ranking requires at least ${EFFICIENCY_MIN_GAMES} games.` }
{
key: 'headshotRate',
label: 'Headshots / kills',
format: 'percent',
description: `Total headshots divided by total kills in ended games. Ranking requires at least ${EFFICIENCY_MIN_GAMES} games and ${EFFICIENCY_MIN_KILLS} kills.`
},
{
key: 'killsPerDown',
label: 'Kills per down',
format: 'number',
description: `Total kills divided by total downs in ended games. Ranking requires at least ${EFFICIENCY_MIN_GAMES} games and ${EFFICIENCY_MIN_DOWNS} downs.`
},
{
key: 'averageKills',
label: 'Average kills',
format: 'number',
description: `Total kills divided by games played, including games the player left before they ended. Ranking requires at least ${EFFICIENCY_MIN_GAMES} ended games.`
},
{
key: 'averageRounds',
label: 'Average rounds',
format: 'number',
description: `Total observed rounds divided by games played, including games the player left before they ended. Ranking requires at least ${EFFICIENCY_MIN_GAMES} ended games.`
},
{
key: 'completionRate',
label: 'Completion rate',
format: 'percent',
description: `Games with the player in the final report divided by games played. Only ended games count, including games the player left early. Ranking requires at least ${EFFICIENCY_MIN_GAMES} games.`
}
] as const;
export type EfficiencyMetric = typeof efficiencyMetrics[number]['key'];
const metrics = new Set<string>(efficiencyMetrics.map(metric => metric.key));
export type EfficiencyMetric = (typeof efficiencyMetrics)[number]['key'];
const metrics = new Set<string>(efficiencyMetrics.map((metric) => metric.key));
export function isEfficiencyMetric(metric: string): metric is EfficiencyMetric {
return metrics.has(metric);
@@ -26,11 +46,16 @@ export function isEfficiencyMetric(metric: string): metric is EfficiencyMetric {
function sample(stats: PlayerStats, metric: EfficiencyMetric): [number, number] {
switch (metric) {
case 'headshotRate': return [stats.headshots, stats.kills];
case 'killsPerDown': return [stats.kills, stats.downs];
case 'averageKills': return [stats.kills, stats.gamesPlayed];
case 'averageRounds': return [stats.roundsSurvived, stats.gamesPlayed];
case 'completionRate': return [stats.gamesCompleted, stats.gamesPlayed];
case 'headshotRate':
return [stats.headshots, stats.kills];
case 'killsPerDown':
return [stats.kills, stats.downs];
case 'averageKills':
return [stats.kills, stats.gamesPlayed];
case 'averageRounds':
return [stats.roundsSurvived, stats.gamesPlayed];
case 'completionRate':
return [stats.gamesCompleted, stats.gamesPlayed];
}
}
@@ -60,11 +85,16 @@ const count = (value: number, singular: string, plural = `${singular}s`) =>
export function efficiencySample(stats: PlayerStats, metric: EfficiencyMetric): string {
switch (metric) {
case 'headshotRate': return `${count(stats.headshots, 'headshot')} / ${count(stats.kills, 'kill')}`;
case 'killsPerDown': return `${count(stats.kills, 'kill')} / ${count(stats.downs, 'down')}`;
case 'averageKills': return `${count(stats.kills, 'kill')} / ${count(stats.gamesPlayed, 'ended game')}`;
case 'averageRounds': return `${count(stats.roundsSurvived, 'observed round')} / ${count(stats.gamesPlayed, 'ended game')}`;
case 'completionRate': return `${count(stats.gamesCompleted, 'finish', 'finishes')} / ${count(stats.gamesPlayed, 'ended game')}`;
case 'headshotRate':
return `${count(stats.headshots, 'headshot')} / ${count(stats.kills, 'kill')}`;
case 'killsPerDown':
return `${count(stats.kills, 'kill')} / ${count(stats.downs, 'down')}`;
case 'averageKills':
return `${count(stats.kills, 'kill')} / ${count(stats.gamesPlayed, 'ended game')}`;
case 'averageRounds':
return `${count(stats.roundsSurvived, 'observed round')} / ${count(stats.gamesPlayed, 'ended game')}`;
case 'completionRate':
return `${count(stats.gamesCompleted, 'finish', 'finishes')} / ${count(stats.gamesPlayed, 'ended game')}`;
}
}
+11 -6
View File
@@ -1,7 +1,7 @@
import { leaderboardMetrics } from './leaderboard.js';
const origin = 'https://electric-cherry.invalid';
const contextKeys = ['game', 'map', 'metric', 'q', 'offset'] as const;
const contextKeys = ['game', 'map', 'players', 'metric', 'q', 'offset'] as const;
/** Only retain a local leaderboard destination and its supported view state. */
export function leaderboardReturnHref(value: string | null | undefined): string {
@@ -12,10 +12,12 @@ export function leaderboardReturnHref(value: string | null | undefined): string
const params = new URLSearchParams();
for (const key of contextKeys) {
const entry = url.searchParams.get(key);
if (entry) params.set(key, entry);
if (entry || (key === 'map' && entry !== null)) params.set(key, entry!);
}
return `/leaderboard${params.size ? `?${params}` : ''}`;
} catch { return '/leaderboard'; }
} catch {
return '/leaderboard';
}
}
export function playerContextHref(guid: string, source: string): string {
@@ -26,10 +28,13 @@ export function playerContextHref(guid: string, source: string): string {
const game = original.get('game');
const map = original.get('map');
const metric = original.get('metric');
const players = original.get('players');
// Match the leaderboard's displayed defaults for older or hand-edited URLs.
if (game === 't5' || game === 't6') params.set('game', game);
if (map && map.length <= 1024) params.set('map', map);
if (metric && leaderboardMetrics.some(item => item.key === metric)) params.set('metric', metric);
if (map !== null && map.length <= 1024) params.set('map', map);
if (players && /^[1-4]$/.test(players)) params.set('players', players);
if (metric && leaderboardMetrics.some((item) => item.key === metric))
params.set('metric', metric);
return `/leaderboard/players/${encodeURIComponent(guid)}?${params}`;
}
@@ -37,7 +42,7 @@ export function profileViewHref(current: URL, changes: Record<string, string>):
const params = new URLSearchParams(current.search);
params.delete('offset');
for (const [key, value] of Object.entries(changes)) {
if (value) params.set(key, value);
if (value || key === 'map') params.set(key, value);
else params.delete(key);
}
return `${current.pathname}${params.size ? `?${params}` : ''}`;
+7 -3
View File
@@ -14,8 +14,8 @@ export const playerStatMetrics = [
] as const;
export const leaderboardMetrics = [...playerStatMetrics, ...efficiencyMetrics] as const;
export type LeaderboardMetric = typeof leaderboardMetrics[number]['key'];
export type PlayerStatMetric = typeof playerStatMetrics[number]['key'];
export type LeaderboardMetric = (typeof leaderboardMetrics)[number]['key'];
export type PlayerStatMetric = (typeof playerStatMetrics)[number]['key'];
export type PlayerStats = Record<PlayerStatMetric, number>;
export type PersonalBestMetric = 'highestRound' | 'bestKills' | 'bestScore';
@@ -39,6 +39,7 @@ export interface PlayerMapRecord extends PlayerStats {
name: string;
lastSeen: string;
records: PersonalBestRecords;
ranks: Record<PersonalBestMetric, number>;
}
export interface PlayerMatch {
id: number;
@@ -64,7 +65,7 @@ export interface PlayerProfile {
firstSeen: string;
lastSeen: string;
stats: PlayerStats;
records: PersonalBestRecords;
records: PersonalBestRecords | null;
maps: PlayerMapRecord[];
matches: PlayerMatch[];
matchesTotal: number;
@@ -101,9 +102,12 @@ export interface LeaderboardMap {
name: string;
}
export type LeaderboardPlayerCount = 1 | 2 | 3 | 4;
export interface LeaderboardOptions {
game?: string;
map?: string;
players?: LeaderboardPlayerCount;
metric?: LeaderboardMetric;
q?: string;
limit?: number;
+6 -1
View File
@@ -2,7 +2,12 @@ import type { WatchdogOverview } from './watchdog.js';
import type { PlutoniumStatus } from './plutonium.js';
export type MaintenancePolicy = 'health' | 'drift' | 'updates';
export interface MaintenancePolicies { paused: boolean; health: boolean; drift: boolean; updates: boolean }
export interface MaintenancePolicies {
paused: boolean;
health: boolean;
drift: boolean;
updates: boolean;
}
export interface MaintenanceOverview {
policies: MaintenancePolicies;
recovery: WatchdogOverview;
+68 -28
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@@ -36,22 +36,55 @@ export const T5_ZOMBIE_MAPS: readonly T5MapEntry[] = Object.freeze([
// Rulesets from xerxes-at/T6ServerConfigs, also seeded by Plutainer.
// Several selections share an engine map; slug preserves the selected variant.
export const T6_ZOMBIE_MAPS: readonly ZombieMapEntry[] = Object.freeze([
{ friendly: 'TranZit', slug: 'transit', canonical: 'zm_transit', gameSettings: 'zm_classic_transit.cfg' },
{ friendly: 'Town Survival', slug: 'town', canonical: 'zm_transit', gameSettings: 'zm_standard_town.cfg' },
{ friendly: 'Farm Survival', slug: 'farm', canonical: 'zm_transit', gameSettings: 'zm_standard_farm.cfg' },
{ friendly: 'Bus Depot Survival', slug: 'busdepot', canonical: 'zm_transit', gameSettings: 'zm_standard_transit.cfg' },
{ friendly: 'Nuketown', slug: 'nuked', canonical: 'zm_nuked', gameSettings: 'zm_standard_nuked.cfg' },
{ friendly: 'Die Rise', slug: 'highrise', canonical: 'zm_highrise', gameSettings: 'zm_classic_rooftop.cfg' },
{ friendly: 'Mob of the Dead', slug: 'prison', canonical: 'zm_prison', gameSettings: 'zm_classic_prison.cfg' },
{ friendly: 'Buried', slug: 'buried', canonical: 'zm_buried', gameSettings: 'zm_classic_processing.cfg' },
{ friendly: 'Origins', slug: 'tomb', canonical: 'zm_tomb', gameSettings: 'zm_classic_tomb.cfg' },
{ friendly: 'Town Grief', slug: 'towngrief', canonical: 'zm_transit', gameSettings: 'zm_grief_town.cfg' },
{ friendly: 'Farm Grief', slug: 'farmgrief', canonical: 'zm_transit', gameSettings: 'zm_grief_farm.cfg' },
{ friendly: 'Bus Depot Grief', slug: 'busdepotgrief', canonical: 'zm_transit', gameSettings: 'zm_grief_transit.cfg' },
{ friendly: 'Cell Block Grief', slug: 'cellblock', canonical: 'zm_prison', gameSettings: 'zm_grief_cellblock.cfg' },
{ friendly: 'Buried Grief', slug: 'buriedgrief', canonical: 'zm_buried', gameSettings: 'zm_grief_street.cfg' },
{ friendly: 'Diner Turned', slug: 'diner', canonical: 'zm_transit_dr', gameSettings: 'zm_cleansed_diner.cfg' },
{ friendly: 'Buried Turned', slug: 'buriedturned', canonical: 'zm_buried', gameSettings: 'zm_cleansed_street.cfg' }
{
friendly: 'TranZit',
slug: 'transit',
canonical: 'zm_transit',
gameSettings: 'zm_classic_transit.cfg'
},
{
friendly: 'Town Survival',
slug: 'town',
canonical: 'zm_transit',
gameSettings: 'zm_standard_town.cfg'
},
{
friendly: 'Farm Survival',
slug: 'farm',
canonical: 'zm_transit',
gameSettings: 'zm_standard_farm.cfg'
},
{
friendly: 'Bus Depot Survival',
slug: 'busdepot',
canonical: 'zm_transit',
gameSettings: 'zm_standard_transit.cfg'
},
{
friendly: 'Nuketown',
slug: 'nuked',
canonical: 'zm_nuked',
gameSettings: 'zm_standard_nuked.cfg'
},
{
friendly: 'Die Rise',
slug: 'highrise',
canonical: 'zm_highrise',
gameSettings: 'zm_classic_rooftop.cfg'
},
{
friendly: 'Mob of the Dead',
slug: 'prison',
canonical: 'zm_prison',
gameSettings: 'zm_classic_prison.cfg'
},
{
friendly: 'Buried',
slug: 'buried',
canonical: 'zm_buried',
gameSettings: 'zm_classic_processing.cfg'
},
{ friendly: 'Origins', slug: 'tomb', canonical: 'zm_tomb', gameSettings: 'zm_classic_tomb.cfg' }
]);
export function zombieMaps(game: string | null): readonly ZombieMapEntry[] {
@@ -62,23 +95,29 @@ export function zombieMapBySlug(game: string, slug: string): ZombieMapEntry | un
return zombieMaps(game).find((entry) => entry.slug === slug.toLowerCase());
}
export function selectedZombieMap(game: string | null, map: string | null, slug?: string | null): ZombieMapEntry | undefined {
export function selectedZombieMap(
game: string | null,
map: string | null,
slug?: string | null
): ZombieMapEntry | undefined {
const maps = zombieMaps(game);
// T5 maps are unambiguous, including legacy friendly slugs. T6 variants
// require the stored selection; never fall back from an unknown variant.
return maps.find((entry) => entry.canonical === map && (
game !== 't6' || !slug || entry.slug === slug
|| entry.friendly.toLowerCase().replace(/[^a-z0-9]/g, '') === slug
));
return maps.find(
(entry) =>
entry.canonical === map &&
(game !== 't6' ||
!slug ||
entry.slug === slug ||
entry.friendly.toLowerCase().replace(/[^a-z0-9]/g, '') === slug)
);
}
export function mapRotation(entry: ZombieMapEntry): string {
return `${entry.gameSettings ? `execgts ${entry.gameSettings} ` : ''}map ${entry.canonical}`;
}
const BY_SLUG: ReadonlyMap<string, T5MapEntry> = new Map(
T5_ZOMBIE_MAPS.map((m) => [m.slug, m])
);
const BY_SLUG: ReadonlyMap<string, T5MapEntry> = new Map(T5_ZOMBIE_MAPS.map((m) => [m.slug, m]));
export function t5ZombieMapBySlug(slug: string): T5MapEntry | undefined {
return BY_SLUG.get(slug.toLowerCase());
@@ -90,7 +129,7 @@ export interface ParsedServerName {
game: string; // 't5'
gameMode: GameMode | null; // 'zombie' — null when the second segment isn't a known mode
mapSlug: string; // 'cosmodrome' — joined without separators for lookup
mapCanonical: string | null;// 'zombie_cosmodrome' — null when slug not in catalog
mapCanonical: string | null; // 'zombie_cosmodrome' — null when slug not in catalog
lobby: number | null;
}
@@ -129,9 +168,10 @@ export function parseServerName(name: string): ParsedServerName | null {
const mapSlug = slugParts.join('').toLowerCase();
const catalog = zombieMaps(game.toLowerCase());
const entry = gameMode === null || gameMode === 'zombie'
? catalog.find((m) => m.slug === mapSlug)
?? catalog.find((m) => m.friendly.toLowerCase().replace(/[^a-z0-9]/g, '') === mapSlug)
const entry =
gameMode === null || gameMode === 'zombie'
? (catalog.find((m) => m.slug === mapSlug) ??
catalog.find((m) => m.friendly.toLowerCase().replace(/[^a-z0-9]/g, '') === mapSlug))
: undefined;
const mapCanonical = entry?.canonical ?? null;
return { game, gameMode, mapSlug, mapCanonical, lobby };
+53 -12
View File
@@ -1,12 +1,28 @@
export const matchPageSize = 25;
export const matchSorts = ['started', 'round', 'duration', 'players'] as const;
export type MatchSort = typeof matchSorts[number];
export type MatchSort = (typeof matchSorts)[number];
export interface MatchHistoryQuery {
game: string; map: string; q: string; days: number;
status: '' | 'active' | 'completed' | 'interrupted';
sort: MatchSort; direction: 'asc' | 'desc'; page: number;
game: string;
map: string;
q: string;
days: number;
status: '' | 'active' | 'completed' | 'interrupted' | 'end-report-missing';
sort: MatchSort;
direction: 'asc' | 'desc';
page: number;
archive: boolean;
}
export const matchQueryKeys = ['game', 'map', 'q', 'days', 'status', 'sort', 'direction', 'page'] as const;
export const matchQueryKeys = [
'game',
'map',
'q',
'days',
'status',
'sort',
'direction',
'page',
'archive'
] as const;
export function readMatchQuery(params: URLSearchParams): MatchHistoryQuery {
const game = params.get('game') ?? '';
const map = params.get('map') ?? '';
@@ -16,11 +32,32 @@ export function readMatchQuery(params: URLSearchParams): MatchHistoryQuery {
const sort = params.get('sort') || 'started';
const direction = params.get('direction') || 'desc';
const page = Number(params.get('page') || 1);
if (!['', 't5', 't6'].includes(game) || map.length > 1024 || q.length > 100
|| ![0, 7, 30, 90].includes(days) || !['', 'active', 'completed', 'interrupted'].includes(status)
|| !matchSorts.includes(sort as MatchSort) || !['asc', 'desc'].includes(direction)
|| !Number.isSafeInteger(page) || page < 1 || page > 1000000) throw new Error('Invalid match history filters.');
return { game, map, q, days, status: status as MatchHistoryQuery['status'], sort: sort as MatchSort, direction: direction as 'asc' | 'desc', page };
const archive = params.get('archive') ?? '';
if (
!['', 't5', 't6'].includes(game) ||
map.length > 1024 ||
q.length > 100 ||
![0, 7, 30, 90].includes(days) ||
!['', 'active', 'completed', 'interrupted', 'end-report-missing'].includes(status) ||
!matchSorts.includes(sort as MatchSort) ||
!['asc', 'desc'].includes(direction) ||
!Number.isSafeInteger(page) ||
page < 1 ||
page > 1000000 ||
!['', '0', '1'].includes(archive)
)
throw new Error('Invalid match history filters.');
return {
game,
map,
q,
days,
status: status as MatchHistoryQuery['status'],
sort: sort as MatchSort,
direction: direction as 'asc' | 'desc',
page,
archive: archive === '1'
};
}
/** Namespaced filters also work inside an instance's Matches tab. */
export function matchApiParams(url: URL): URLSearchParams {
@@ -31,13 +68,17 @@ export function matchApiParams(url: URL): URLSearchParams {
}
return params;
}
export function matchHistoryHref(url: URL, changes: Partial<Record<keyof MatchHistoryQuery, string>>): string {
export function matchHistoryHref(
url: URL,
changes: Partial<Record<keyof MatchHistoryQuery, string>>
): string {
const next = new URL(url);
next.searchParams.delete('matches'); // Retire the former growing-list limit.
next.searchParams.delete('matchPage');
for (const [key, value] of Object.entries(changes)) {
const name = `match${key[0].toUpperCase()}${key.slice(1)}`;
if (value) next.searchParams.set(name, value); else next.searchParams.delete(name);
if (value) next.searchParams.set(name, value);
else next.searchParams.delete(name);
}
return next.pathname + next.search;
}
+7 -2
View File
@@ -11,8 +11,12 @@ export interface ServerMatch {
server_deleted_at?: string | null;
map: string;
startedAt: string;
lastReportedAt: string | null;
endedAt: string | null;
status: 'active' | 'completed' | 'interrupted';
status: 'active' | 'completed' | 'interrupted' | 'end-report-missing';
reporterMatchKey: string | null;
// Unknown without sequence reports; otherwise gaps through the highest received sequence.
missingReports: number | null;
startPlayers: number | null;
uniquePlayers: number;
endPlayers: number | null;
@@ -38,10 +42,11 @@ export interface MatchPlayer {
downs: number | null;
revives: number | null;
bestScore: number | null;
/** Highest reported cumulative match score; null when the reporter omitted it. */
scoreTotal: number | null;
}
export interface MatchDetail extends ServerMatch {
status: 'completed';
game: string;
startObserved: boolean;
players: MatchPlayer[];
+106 -45
View File
@@ -1,73 +1,134 @@
import type { MapMetrics } from './metrics.js';
import { metricDuration, metricPercent } from './ui/metrics.js';
/** Product hypotheses for advisory experiments; these are not demand forecasts. */
export const HOSTING_RULES = {
pressureExpansion: 0.2,
occupancyExpansion: 0.8,
idleUtilization: 0.1,
quietPressure: 0.01,
minimumEvidenceHours: 1
/** Advisory thresholds for reviewing a policy, not demand forecasts or scaling commands. */
export const POLICY_SIGNAL_RULES = {
noEmptyShare: 0.02,
minimumEvidenceHours: 1,
minimumKnownShare: 0.8
} as const;
export interface MetricRecommendation {
game: string;
map: string;
kind: 'expand' | 'consolidate' | 'capacity' | 'watch';
kind: 'maximum' | 'spares' | 'policy' | 'reporting' | 'watch';
title: string;
reason: string;
evidence: string;
outcome: string;
tentative: boolean;
policySummary: string | null;
href: string | null;
action: string | null;
}
/** Apply the same visible rules to all selected maps, including sparse observations. */
/** Compare captured availability with the current policy; historical settings are not recorded. */
export function metricRecommendations(maps: MapMetrics[]): MetricRecommendation[] {
return maps.map(map => {
const utilization = map.observed > 0 ? map.active / map.observed : null;
const pressure = map.capacityObserved > 0 ? map.full / map.capacityObserved : null;
const knownShare = map.observed + map.unknown > 0 ? map.observed / (map.observed + map.unknown) : 0;
return maps
.map((map): MetricRecommendation => {
const availability = map.availabilityObserved + map.availabilityUnknown;
const knownShare = availability > 0 ? map.availabilityObserved / availability : 0;
const lobbyHours = map.observed + map.unknown;
const knownLobbyShare = lobbyHours > 0 ? map.observed / lobbyHours : 0;
const noEmptyShare =
map.availabilityObserved > 0 ? map.noEmpty / map.availabilityObserved : null;
const policy = map.policy;
const base = {
game: map.game,
map: map.map,
evidence: `${metricDuration(map.active)} with players / ${metricDuration(map.observed)} known server time (${metricPercent(map.active, map.observed)}). ` +
(pressure === null ? 'Capacity unavailable.' : `All lobbies full ${metricDuration(map.full)} / ${metricDuration(map.capacityObserved)} known map time (${metricPercent(map.full, map.capacityObserved)}).`),
tentative: map.observed < HOSTING_RULES.minimumEvidenceHours || pressure === null || map.capacityObserved < HOSTING_RULES.minimumEvidenceHours || knownShare < 0.8
evidence:
`${metricDuration(map.active)} with players / ${metricDuration(map.observed)} known lobby time (${metricPercent(map.active, map.observed)}). ` +
(map.unknown > 0
? `${metricDuration(map.unknown)} of lobby time has unknown occupancy. `
: '') +
(noEmptyShare === null
? 'Lobby availability is unknown.'
: `No empty lobby reported for ${metricDuration(map.noEmpty)} / ${metricDuration(map.availabilityObserved)} known map time (${metricPercent(map.noEmpty, map.availabilityObserved)}).`) +
(policy && noEmptyShare !== null
? ` At or above the current maximum (${policy.maximum}): ${metricDuration(map.noEmptyAtMaximum)}; below it: ${metricDuration(map.noEmptyBelowMaximum)}.`
: ''),
tentative:
map.availabilityObserved < POLICY_SIGNAL_RULES.minimumEvidenceHours ||
knownShare < POLICY_SIGNAL_RULES.minimumKnownShare ||
knownLobbyShare < POLICY_SIGNAL_RULES.minimumKnownShare,
policySummary: policy
? `Current policy: ${policy.minimum}–${policy.maximum} lobbies, ${policy.spares} spare${policy.spares === 1 ? '' : 's'}`
: null,
href: policy ? `/autoscaling#${encodeURIComponent(policy.id)}` : null,
action: policy ? 'Review policy' : null
};
if (utilization === null) return {
...base, kind: 'capacity' as const, title: map.unknown > 0 ? 'Check occupancy reporting' : 'Let observations accumulate',
reason: map.unknown > 0
? 'Captured status is unknown. Check a server’s telemetry or RCON diagnostics before choosing a hosting change.'
: 'This map has no elapsed observations in the selected window. Wait for another status check or try a wider range.',
outcome: 'Watch for known server time in the next report.', tentative: true
if (noEmptyShare === null)
return {
...base,
kind: 'reporting',
title:
map.availabilityUnknown > 0 || map.unknown > 0
? 'Check occupancy reporting'
: 'Let observations accumulate',
reason:
map.availabilityUnknown > 0 || map.unknown > 0
? 'Captured occupancy is unknown. Check a lobby’s telemetry or RCON diagnostics before choosing a policy change.'
: 'This map has no elapsed availability observations in the selected window. Wait for another status check or try a wider range.',
outcome: 'Watch for known lobby availability in the next report.',
tentative: true
};
if (pressure !== null && pressure >= HOSTING_RULES.pressureExpansion) return {
...base, kind: 'expand' as const, title: 'Trial one additional lobby',
reason: 'Recorded lobbies were all full for at least 20% of known capacity time. Try one extra lobby during busy hours.',
outcome: 'Compare all-full time and use of the additional lobby over the next comparable period.'
if (!policy)
return {
...base,
kind: 'policy',
title: 'Consider adding an autoscaling policy',
reason: 'This map has no current autoscaling policy. Set a minimum, maximum, and spare target to maintain an empty lobby as players arrive.',
outcome:
'Choose initial limits from observed lobby use, then compare empty-lobby availability over a comparable period.',
href: '/autoscaling',
action: 'Add policy'
};
if (pressure === null && utilization >= HOSTING_RULES.occupancyExpansion) return {
...base, kind: 'expand' as const, title: 'Trial an extra lobby during busy hours',
reason: 'Players were present for at least 80% of known server time. Capacity is unknown, so this experiment uses occupancy as a proxy, not evidence of saturation.',
outcome: 'Check whether players use the extra lobby, and measure capacity if the server reports it.', tentative: true
if (policy.pausedReason || policy.mode === 'off')
return {
...base,
kind: 'policy',
title: policy.pausedReason
? 'Review and resume the autoscaling policy'
: 'Review and enable the autoscaling policy',
reason: policy.pausedReason
? `The current policy is paused: ${policy.pausedReason}`
: 'The current policy is off, so it cannot maintain the spare target.',
outcome:
'Review the policy and any blockers before enabling it, then observe availability before adjusting its limits.'
};
if (utilization <= HOSTING_RULES.idleUtilization && (pressure === null || pressure < HOSTING_RULES.quietPressure)) return {
...base, kind: 'consolidate' as const, title: 'Trial less idle hosting',
reason: 'Players were present for at most 10% of known time, with less than 1% measured pressure or unavailable capacity. Review one idle lobby or a shorter hosting window; preserve access to this map.',
outcome: 'Watch for increased all-full time or loss of player-hours, and restore the lineup if the trial hurts availability.'
};
if (pressure === null) return {
...base, kind: 'capacity' as const, title: 'Check capacity during busy hours',
reason: 'Occupancy is recorded, but player limits are unavailable. Check capacity reporting while keeping the current lineup.',
outcome: 'Look for known-capacity time and all-full periods before the next hosting trial.'
if (noEmptyShare >= POLICY_SIGNAL_RULES.noEmptyShare) {
if (map.noEmptyAtMaximum >= map.noEmptyBelowMaximum)
return {
...base,
kind: 'maximum',
title: 'Consider raising the policy maximum',
reason: `No empty lobby was reported for at least 2% of known map time. At least half of that time had a tracked lobby count at or above the current maximum of ${policy.maximum}; review whether that limit leaves room for the spare target.`,
outcome:
'Review host resources and create time, then compare empty-lobby availability after a maximum change.'
};
return {
...base, kind: 'watch' as const, title: 'Keep the lineup and watch peaks',
reason: 'These observations do not trigger the expansion or idle-hosting rules. Keep the current lineup for another comparison period.',
outcome: 'Watch whether occupied time and measured capacity pressure change.'
...base,
kind: 'spares',
title: 'Review the spare target and create time',
reason: `No empty lobby was reported for at least 2% of known map time. Most of that time was below the current maximum of ${policy.maximum}; consider raising the spare target from ${policy.spares} and check how long new lobbies take to become ready.`,
outcome:
'Review creation delays and blockers, then compare empty-lobby availability after a spare-target change.'
};
}).sort((a, b) => {
const priority = { expand: 0, consolidate: 1, capacity: 2, watch: 3 };
return priority[a.kind] - priority[b.kind] || a.map.localeCompare(b.map) || a.game.localeCompare(b.game);
}
return {
...base,
kind: 'watch',
title: 'Keep the policy and watch availability',
reason: 'No-empty-lobby time is below the policy review threshold. These observations do not suggest increasing the maximum or spare target.',
outcome: 'Watch for recurring periods without a reported empty lobby.'
};
})
.sort((a, b) => {
const priority = { maximum: 0, spares: 1, policy: 2, reporting: 3, watch: 4 };
return (
priority[a.kind] - priority[b.kind] ||
a.map.localeCompare(b.map) ||
a.game.localeCompare(b.game)
);
});
}
+95 -17
View File
@@ -1,4 +1,5 @@
import { DEFAULT_TIME_ZONE, validTimeZone } from './time-zone.js';
import type { AutoscalingMode } from './autoscaling.js';
export type MetricsDays = 1 | 7 | 30;
@@ -22,11 +23,22 @@ export function parseMetricsQuery(params: URLSearchParams): MetricsQuery {
const requestedGame = params.get('game')?.trim() ?? '';
const game = /^[a-z0-9_-]{1,32}$/.test(requestedGame) ? requestedGame : null;
const requestedMap = params.get('map');
const map = game && requestedMap && requestedMap.trim() && requestedMap.length <= 200 && !/[\u0000-\u001f\u007f]/.test(requestedMap)
? requestedMap : null;
const map =
game &&
requestedMap &&
requestedMap.trim() &&
requestedMap.length <= 200 &&
// eslint-disable-next-line no-control-regex -- Reject control characters in requested map names.
!/[\u0000-\u001f\u007f]/.test(requestedMap)
? requestedMap
: null;
const requestedZone = params.get('timeZone');
return { days: parseMetricsDays(params.get('days')), game, map,
timeZone: validTimeZone(requestedZone) ? requestedZone : DEFAULT_TIME_ZONE };
return {
days: parseMetricsDays(params.get('days')),
game,
map,
timeZone: validTimeZone(requestedZone) ? requestedZone : DEFAULT_TIME_ZONE
};
}
/** All durations are hours. Observed is known server time, not collection coverage. */
@@ -38,32 +50,76 @@ export interface Utilization {
playerHours: number;
}
export interface ServerMetrics extends Utilization {
server: string;
/** A current registration with this name exists; historical identity may differ. */
currentRegistered: boolean;
export interface MatchMetrics {
/** Retained matches whose recorded start is within the selected window. */
started: number;
/** Matches with at least one distinct recorded participant. */
withRecordedPlayers: number;
/** Distinct participants over each match's lifetime, not simultaneous players. */
averageGroupSize: number | null;
solo: number;
/** Percentage of matches with recorded participants, from 0 to 100. */
soloShare: number | null;
}
export interface MapMetrics extends Utilization {
game: string;
map: string;
/** Map wall time, not summed server time. */
full: number;
capacityObserved: number;
matches: MatchMetrics;
/** Concurrent lobbies over this map's captured wall time, including unknown occupancy. */
running: RunningMetrics;
/** Map wall time, not summed lobby time. Capacity does not affect availability. */
noEmpty: number;
availabilityObserved: number;
availabilityUnknown: number;
/** Historical lobby counts compared with the current policy's maximum. */
noEmptyAtMaximum: number;
noEmptyBelowMaximum: number;
policy: {
id: string;
mode: AutoscalingMode;
minimum: number;
maximum: number;
spares: number;
pausedReason: string | null;
} | null;
}
export interface MetricPoint extends Utilization {
export interface RunningMetrics {
/** Concurrent tracked lobbies, including unknown player status, during captured scope time. */
average: number | null;
peak: number;
capturedHours: number;
}
export interface PlayerCounts {
/** Distinct GUIDs, across games; null means this interval predates retained history. */
uniquePlayers: number | null;
newPlayers: number | null;
}
export interface PlayerMetrics extends PlayerCounts {
/** Global earliest retained match, independent of the selected game/map. */
historyStartAt: number | null;
}
export interface MetricPoint extends Utilization, PlayerCounts {
/** UTC bucket boundary, including when the selected interval starts later. */
at: number;
startAt: number;
endAt: number;
partial: boolean;
/** Captured scope wall time, excluding collection gaps. */
capturedHours: number;
/** Retained player history begins inside this period. */
playerHistoryPartial: boolean;
}
export interface PreviousMetrics {
since: number;
until: number;
summary: Utilization;
running: RunningMetrics;
firstSampleAt: number | null;
lastSampleAt: number | null;
/** Retained scope evidence starts late or is absent, not a completeness guarantee. */
@@ -78,32 +134,54 @@ export interface HeatmapCell extends Utilization {
distinctDates: number;
}
export interface PooledPressure {
/** Share of known map-hours with every tracked lobby full, from 0 to 100. */
export interface PooledAvailability {
/** Share of known map-hours with no tracked lobby empty, from 0 to 100. */
value: number | null;
fullMapHours: number;
noEmptyMapHours: number;
knownMapHours: number;
unknownMapHours: number;
coveredMaps: number;
totalMaps: number;
}
export interface AutoscalingMetrics {
/** Retained Provisioning outcomes whose finish time is within the selected window. */
added: number;
removed: number;
failed: number;
cancelled: number;
/** Successful creates with valid request/finish timestamps; includes queue time. */
readinessSamples: number;
readinessMeanSeconds: number | null;
readinessMaxSeconds: number | null;
}
export interface MetricsData {
days: MetricsDays;
/** Configured occupancy history retention; zero keeps samples indefinitely. */
metricsKeepDays: number;
since: number;
now: number;
/** Retained sample timestamps describe collection, not gameplay freshness. */
firstRetainedSampleAt: number | null;
latestSampleAt: number | null;
registeredServerCount: number;
/** Current fleet-wide pause, separate from each policy's own state. */
autoscalingPaused: boolean;
scope: MetricsScope;
scopeOptions: { games: string[]; maps: { game: string; map: string }[] };
scopeFirstSampleAt: number | null;
scopeLatestSampleAt: number | null;
summary: Utilization;
servers: ServerMetrics[];
running: RunningMetrics;
/** Distinct recorded names sampled in this scope/window, including zero elapsed time. */
sampledServerCount: number;
matches: MatchMetrics;
players: PlayerMetrics;
autoscaling: AutoscalingMetrics;
maps: MapMetrics[];
points: MetricPoint[];
previous: PreviousMetrics;
heatmap: { timeZone: string; cells: HeatmapCell[] };
pooledPressure: PooledPressure;
pooledAvailability: PooledAvailability;
}
+284
View File
@@ -0,0 +1,284 @@
import { moderatorMaximumRestrictionMs, type AuthUser } from './auth.js';
export type ModerationGame = 't5' | 't6';
export type ModerationScope = 'server' | 'game' | 'fleet';
export type ModerationActionKind = 'warn' | 'message' | 'kick' | 'announce';
export type ModerationState =
'queued' | 'delivered' | 'confirmed' | 'failed' | 'expired' | 'unknown';
/** Legacy decisions retained for historical events and older API clients, never lifecycle states. */
export const moderationCaseOutcomes = [
'resolved',
'dismissed',
'warning_issued',
'restriction_applied',
'no_action',
'duplicate',
'appeal_upheld',
'appeal_denied'
] as const;
export const moderationCaseStatuses = ['open', 'in_review', 'closed'] as const;
export type ModerationCaseStatus = (typeof moderationCaseStatuses)[number];
export type ModerationCasePriority = 'low' | 'normal' | 'high' | 'urgent';
export const moderationCaseRelations = ['same_incident', 'appeal_of', 'duplicate_of'] as const;
export type ModerationCaseRelation = (typeof moderationCaseRelations)[number];
export const moderationCaseRelationLabels: Record<ModerationCaseRelation, string> = {
same_incident: 'Same incident',
appeal_of: 'Appeal of',
duplicate_of: 'Duplicate of'
};
export const moderationCaseStatusLabels: Record<
ModerationCaseStatus | (typeof moderationCaseOutcomes)[number] | 'escalated',
string
> = {
open: 'Open',
in_review: 'In progress',
closed: 'Closed',
escalated: 'Escalated',
resolved: 'Resolved',
dismissed: 'Dismissed',
warning_issued: 'Warning issued',
restriction_applied: 'Restriction applied',
no_action: 'No action needed',
duplicate: 'Duplicate',
appeal_upheld: 'Appeal upheld',
appeal_denied: 'Appeal denied'
};
export function isModerationCaseOpen(status: ModerationCaseStatus): boolean {
return status === 'open' || status === 'in_review';
}
export const moderationConcernCategories = [
'hate_speech',
'harassment',
'threats',
'safeguarding',
'spam',
'cheating',
'other'
] as const;
export type ModerationConcernCategory = (typeof moderationConcernCategories)[number];
export const moderationConcernLabels: Record<ModerationConcernCategory, string> = {
hate_speech: 'Hate speech',
harassment: 'Harassment',
threats: 'Threats',
safeguarding: 'Safeguarding',
spam: 'Spam',
cheating: 'Cheating',
other: 'Other'
};
export const moderationFindingOutcomes = [
'substantiated',
'inconclusive',
'unsubstantiated'
] as const;
export type ModerationFindingOutcome = (typeof moderationFindingOutcomes)[number];
export const moderationFindingLabels: Record<ModerationFindingOutcome, string> = {
substantiated: 'Substantiated',
inconclusive: 'Inconclusive',
unsubstantiated: 'Unsubstantiated'
};
export interface ModerationCaseAssessment {
revision: number;
summary: string;
rules: string[];
findings: {
category: ModerationConcernCategory;
finding: ModerationFindingOutcome;
detail: string;
}[];
actor: string;
createdAt: string;
}
export interface ModerationPlayer {
game: ModerationGame;
guid: string;
name: string;
aliases: string[];
firstSeen: string | null;
lastSeen: string | null;
servers: string[];
restrictions: number;
}
export interface ModerationSanction {
id: string;
caseId?: string | null;
game: ModerationGame;
guid: string;
kind: 'ban' | 'mute';
scope: ModerationScope;
server: string | null;
reason: string;
note: string;
createdAt: string;
expiresAt: string | null;
revokedAt: string | null;
actorId: string;
actor: string;
revision: number;
active: boolean;
}
export function canRevokeModerationRestriction(
actor: Pick<AuthUser, 'id' | 'role'> | null | undefined,
restriction: Pick<ModerationSanction, 'actorId' | 'scope' | 'createdAt' | 'expiresAt'>
): boolean {
if (actor?.role === 'admin') return true;
if (
actor?.role !== 'moderator' ||
actor.id !== restriction.actorId ||
(restriction.scope !== 'server' && restriction.scope !== 'game') ||
!restriction.expiresAt
)
return false;
const duration = Date.parse(restriction.expiresAt) - Date.parse(restriction.createdAt);
return duration > 0 && duration <= moderatorMaximumRestrictionMs;
}
export interface ModerationAction {
id: string;
game: ModerationGame;
guid: string | null;
server: string;
kind: ModerationActionKind;
reason: string;
actor: string;
createdAt: string;
expiresAt: string;
state: ModerationState;
detail: string | null;
}
export interface ModerationCase {
id: string;
game: ModerationGame;
guid: string;
title: string;
status: ModerationCaseStatus;
priority: ModerationCasePriority;
assigneeId: string | null;
assignee: string | null;
actor: string;
createdAt: string;
updatedAt: string;
revision: number;
assessment?: ModerationCaseAssessment | null;
reviewAt?: string | null;
reviewReason?: string;
reviewSanctionId?: string | null;
unreadUpdates?: number;
evidence: {
id: string;
text: string;
source: string;
snapshot?: string | null;
createdAt: string;
actor: string;
}[];
}
export interface ModerationCaseDetail {
case: ModerationCase;
player: ModerationPlayer;
sanctions: ModerationSanction[];
linkedActions?: ModerationCaseAction[];
availableActions?: ModerationCaseAction[];
assessment?: ModerationCaseAssessment | null;
assessmentHistory?: ModerationCaseAssessment[];
relatedCases?: ModerationCaseRelationship[];
candidateCases?: ModerationCaseCandidate[];
notifications?: ModerationCaseNotification[];
events: ModerationEvent[];
coverage: ModerationCoverage[];
assignees: { id: string; username: string }[];
checkedAt: string;
}
export type ModerationCaseReference = Pick<
ModerationCase,
'id' | 'title' | 'status' | 'game' | 'guid'
>;
export interface ModerationCaseRelationship {
id: string;
relation: ModerationCaseRelation;
direction: 'outgoing' | 'incoming';
case: ModerationCaseReference;
actor: string;
createdAt: string;
}
export interface ModerationCaseCandidate extends ModerationCaseReference {
sharedMatch: boolean;
}
export interface ModerationCaseNotification {
id: number;
caseId: string;
caseTitle: string;
kind: 'evidence' | 'assignment';
createdAt: string;
readAt: string | null;
}
export interface ModerationCaseAction {
id: string;
type: 'restriction' | 'action';
kind: string;
reason: string;
actor: string;
createdAt: string;
state: string;
expiresAt: string | null;
}
export interface ModerationEvent {
id: number;
game: ModerationGame | null;
guid: string | null;
action: string;
subjectId: string | null;
actor: string;
detail: string;
createdAt: string;
}
export interface ModerationCoverage {
server: string;
game: ModerationGame;
connectedAt: string | null;
revision: number | null;
desiredRevision: number;
state: 'current' | 'pending' | 'offline' | 'unavailable';
capabilities: string[];
}
export interface ModerationQuery {
view: 'players' | 'restrictions' | 'cases' | 'history';
q: string;
game: '' | ModerationGame;
guid: string;
offset: number;
caseStatus?: '' | 'active' | 'closed' | ModerationCaseStatus;
priority?: '' | ModerationCasePriority;
assignedTo?: string;
review?: '' | 'due' | 'scheduled' | 'updates';
}
export interface ModerationOverview {
query: ModerationQuery;
players: ModerationPlayer[];
sanctions: ModerationSanction[];
cases: ModerationCase[];
events: ModerationEvent[];
actions: ModerationAction[];
coverage: ModerationCoverage[];
total: number;
limit: number;
checkedAt: string;
notifications?: ModerationCaseNotification[];
unreadCount?: number;
}
/** RCON T6 IDs are hexadecimal, while the game scripts send decimal strings. */
export function moderationGuid(
game: ModerationGame,
guid: string,
source: 'game' | 'rcon' = 'game'
): string {
const value = guid.trim();
if (game === 't6' && source === 'rcon' && /^(?:0x)?[0-9a-f]+$/i.test(value))
return BigInt(`0x${value.replace(/^0x/i, '')}`).toString();
if (/^\d+$/.test(value)) return BigInt(value).toString();
return value;
}
+42 -6
View File
@@ -1,14 +1,29 @@
import { activityRedirectHref } from './activity-redirect.js';
const origin = 'https://electric-cherry.invalid';
const pagePath = /^\/(?:$|operations|account|capacity|metrics|server-keys|settings(?:\/users)?|servers\/[^/]+|hosts(?:\/[^/]+)?|collections(?:\/launches\/[^/]+)?|(?:scripts|configs|plugins|betas|campaigns|maintenance|provisioning|matches)(?:\/[^/]+)?|game-files|leaderboard(?:\/players\/[^/]+(?:\/[^/]+)?)?)$/;
const pagePath =
/^\/(?:$|activity|operations|autoscaling|account|bank|afk|capacity|metrics|server-keys|settings(?:\/users)?|servers\/[^/]+|hosts(?:\/[^/]+)?|collections(?:\/launches\/[^/]+)?|(?:scripts|configs|plugins|betas|campaigns|maintenance|provisioning|matches)(?:\/[^/]+)?|game-files|leaderboard(?:\/players\/[^/]+(?:\/[^/]+)?)?)$/;
/** Only return to application pages, never an external URL or a mutation/API endpoint. */
export function safeReturnHref(value: string | null | undefined, fallback: string): string {
if (!value || value.length > 12000 || !value.startsWith('/') || value.startsWith('//') || /[\\\x00-\x1f\x7f]/.test(value)) return fallback;
if (
!value ||
value.length > 12000 ||
!value.startsWith('/') ||
value.startsWith('//') ||
// eslint-disable-next-line no-control-regex -- Reject control characters in redirect paths.
/[\\\x00-\x1f\x7f]/.test(value)
)
return fallback;
try {
const url = new URL(value, origin);
if (url.origin !== origin || !pagePath.test(url.pathname)) return fallback;
if (url.pathname === '/activity' || url.pathname === '/operations')
return activityRedirectHref(url);
return url.pathname + url.search + url.hash;
} catch { return fallback; }
} catch {
return fallback;
}
}
export function contextHref(destination: string, source: URL | string): string {
@@ -25,11 +40,32 @@ export function returnLabel(href: string): string {
if (path.startsWith('/servers/')) return 'Back to server';
if (path.startsWith('/leaderboard/players/')) return 'Back to player';
if (path.startsWith('/collections/launches/')) return 'Back to collection launch';
if (path === '/collections' && url.searchParams.get('view') === 'active') return 'Back to active launches';
if (path === '/collections' && url.searchParams.get('view') === 'history') return 'Back to launch history';
if (path === '/collections' && url.searchParams.get('view') === 'active')
return 'Back to active launches';
if (path === '/collections' && url.searchParams.get('view') === 'history')
return 'Back to launch history';
if (path.startsWith('/matches/')) return 'Back to match';
if (path === '/hosts/operations') return 'Back to host operation history';
if (path.startsWith('/hosts/')) return 'Back to host';
const names: Record<string, string> = { '': 'Fleet', operations: 'Operations', collections: 'Collections', hosts: 'Hosts', capacity: 'Capacity', scripts: 'Scripts', configs: 'Configs', plugins: 'Plugins', 'game-files': 'Game Files', betas: 'Betas', campaigns: 'Campaigns', maintenance: 'Maintenance', provisioning: 'Provisioning', leaderboard: 'Leaderboard', matches: 'Match History', metrics: 'Metrics' };
const names: Record<string, string> = {
'': 'Servers',
autoscaling: 'Autoscaling',
collections: 'Collections',
hosts: 'Hosts',
capacity: 'Capacity',
scripts: 'Scripts',
configs: 'Configs',
plugins: 'Plugins',
'game-files': 'Game Files',
betas: 'Betas',
campaigns: 'Campaigns',
maintenance: 'Maintenance',
provisioning: 'Server queues',
leaderboard: 'Leaderboard',
bank: 'Bank',
afk: 'AFK',
matches: 'Match History',
metrics: 'Metrics'
};
return `Back to ${names[path.split('/')[1]] ?? 'previous page'}`;
}
+95 -29
View File
@@ -1,52 +1,118 @@
import type { UserRole } from './auth.js';
import { canReadAdmin, canReadModeration, type UserRole } from './auth.js';
export interface NavigationItem { label: string; href: string; shortcut?: string; matches?: (path: string) => boolean }
export interface NavigationGroup { id: string; label: string; admin?: boolean; items: NavigationItem[] }
export interface NavigationItem {
label: string;
href: string;
shortcut?: string;
moderation?: boolean;
matches?: (path: string) => boolean;
}
export interface NavigationGroup {
id: string;
label: string;
admin?: boolean;
items: NavigationItem[];
}
export const navigationGroups: NavigationGroup[] = [
{ id: 'fleet', label: 'Fleet', items: [
{ label: 'Overview', href: '/', shortcut: 'f', matches: path => path === '/' || path.startsWith('/servers/') },
{ label: 'Collections', href: '/collections' },
{
id: 'fleet',
label: 'Fleet',
items: [
{
label: 'Servers',
href: '/',
shortcut: 'f',
matches: (path) => path === '/' || path.startsWith('/servers/')
},
{
label: 'Hosts',
href: '/hosts',
shortcut: 'o',
matches: (path) => path === '/hosts' || path.startsWith('/hosts/')
},
{ label: 'Capacity', href: '/capacity' },
{ label: 'Autoscaling', href: '/autoscaling' },
{ label: 'Hosts', href: '/hosts', shortcut: 'o', matches: path => path === '/hosts' || /^\/hosts\/(?!operations(?:\/|$))/.test(path) },
{ label: 'Capacity', href: '/capacity' }
] },
{ id: 'library', label: 'Library', items: [
{ label: 'Collections', href: '/collections' }
]
},
{
id: 'releases',
label: 'Releases',
items: [
{ label: 'Scripts', href: '/scripts', shortcut: 's' },
{ label: 'Configs', href: '/configs', shortcut: 'c' },
{ label: 'Plugins', href: '/plugins', shortcut: 'p' },
{ label: 'Game Files', href: '/game-files' }
] },
{ id: 'operations', label: 'Operations', items: [
{ label: 'Provisioning', href: '/provisioning', shortcut: 'd', matches: path => /^\/(provisioning|deployments)(\/|$)/.test(path) },
{ label: 'Game files', href: '/game-files' },
{ label: 'Betas', href: '/betas', shortcut: 'b' },
{ label: 'Campaigns', href: '/campaigns', shortcut: 'a' },
{ label: 'Maintenance', href: '/maintenance', shortcut: 'w', matches: path => /^\/(maintenance|watchdog)(\/|$)/.test(path) },
{ label: 'Host operation history', href: '/hosts/operations' }
] },
{ id: 'analytics', label: 'Analytics', items: [
{ label: 'Metrics', href: '/metrics', shortcut: 'm' },
{ label: 'Campaigns', href: '/campaigns', shortcut: 'a' }
]
},
{
id: 'activity',
label: 'Activity',
items: [
{
label: 'Provisioning',
href: '/provisioning',
matches: (path) => /^\/(provisioning|deployments)(\/|$)/.test(path)
},
{
label: 'Maintenance',
href: '/maintenance',
shortcut: 'w',
matches: (path) => /^\/(maintenance|watchdog)(\/|$)/.test(path)
}
]
},
{
id: 'players',
label: 'Players',
items: [
{ label: 'Leaderboard', href: '/leaderboard', shortcut: 'l' },
{ label: 'Match History', href: '/matches' }
] },
{ id: 'administration', label: 'Administration', admin: true, items: [
{ label: 'Settings', href: '/settings', shortcut: 'h', matches: path => path === '/settings' },
{ label: 'Matches', href: '/matches' },
{ label: 'Bank', href: '/bank' },
{ label: 'AFK', href: '/afk' },
{ label: 'Moderation', href: '/moderation', moderation: true },
{ label: 'Usage', href: '/metrics', shortcut: 'm' }
]
},
{
id: 'admin',
label: 'Admin',
admin: true,
items: [
{ label: 'Users', href: '/settings/users' },
{ label: 'Keys', href: '/server-keys', shortcut: 'k' },
{ label: 'Users', href: '/settings/users' }
] }
{ label: 'Discord', href: '/settings/integrations/discord' },
{
label: 'Settings',
href: '/settings',
shortcut: 'h',
matches: (path) => path === '/settings'
}
]
}
];
export function visibleNavigation(role: UserRole): NavigationGroup[] {
return navigationGroups.filter(group => !group.admin || role === 'admin');
return navigationGroups
.filter((group) => !group.admin || canReadAdmin(role))
.map((group) => ({
...group,
items: group.items.filter((item) => !item.moderation || canReadModeration(role))
}));
}
export function navigationItemActive(item: NavigationItem, path: string): boolean {
return item.matches ? item.matches(path) : path === item.href || path.startsWith(item.href + '/');
return item.matches
? item.matches(path)
: path === item.href || path.startsWith(item.href + '/');
}
export function navigationLocation(path: string, role: UserRole) {
for (const group of visibleNavigation(role)) {
const item = group.items.find(item => navigationItemActive(item, path));
const item = group.items.find((item) => navigationItemActive(item, path));
if (item) return { group, item };
}
return null;
+90 -29
View File
@@ -1,19 +1,42 @@
export interface ActivityEvent { id: number; created_at: string; message: string }
export interface OperationStep { label: string; state: 'pending' | 'current' | 'done' | 'failed' }
interface BetaServer {
stage: string; deployed_at: string | null; restarted_at: string | null;
healthy_at: string | null; match_seen_at: string | null;
export interface ActivityEvent {
id: number;
created_at: string;
message: string;
}
export interface OperationStep {
label: string;
state: 'pending' | 'current' | 'done' | 'failed';
}
export function betaFlow(beta: { state: string; wait_for_health: number; wait_for_match: number; testPlan?: boolean }, servers: BetaServer[]): OperationStep[] {
interface BetaServer {
stage: string;
deployed_at: string | null;
restarted_at: string | null;
healthy_at: string | null;
match_seen_at: string | null;
}
export function betaFlow(
beta: { state: string; wait_for_health: number; wait_for_match: number; testPlan?: boolean },
servers: BetaServer[]
): OperationStep[] {
const stages = ['deploying', 'awaiting-empty', 'restarting'];
const labels = ['Stage file changes', 'Wait for empty servers', 'Apply files and restart'];
if (beta.wait_for_health) { stages.push('awaiting-health'); labels.push('Verify health'); }
if (beta.wait_for_match) { stages.push('awaiting-match'); labels.push('Observe a completed match'); }
if (beta.testPlan) { stages.push('observing'); labels.push('Evaluate test requirements'); }
stages.push('ready'); labels.push('Review and promote');
const positions = servers.map(s => {
if (beta.wait_for_health) {
stages.push('awaiting-health');
labels.push('Verify health');
}
if (beta.wait_for_match) {
stages.push('awaiting-match');
labels.push('Observe a completed match');
}
if (beta.testPlan) {
stages.push('observing');
labels.push('Evaluate test requirements');
}
stages.push('ready');
labels.push('Review and promote');
const positions = servers.map((s) => {
if (s.stage !== 'failed') return Math.max(0, stages.indexOf(s.stage));
if (!s.deployed_at) return 0;
if (!s.restarted_at) return 2;
@@ -21,29 +44,67 @@ export function betaFlow(beta: { state: string; wait_for_health: number; wait_fo
if (beta.wait_for_match && !s.match_seen_at) return stages.indexOf('awaiting-match');
return stages.length - 1;
});
const current = beta.state === 'promoted' ? stages.length
: beta.state === 'ready-promote' ? stages.length - 1
: positions.length ? Math.min(...positions) : 0;
return labels.map((label, i) => ({ label, state: i < current ? 'done' : i === current
? beta.state === 'rolled-back' ? 'pending' : servers.some((s, j) => s.stage === 'failed' && positions[j] === i) ? 'failed' : 'current'
: 'pending' }));
const current =
beta.state === 'promoted'
? stages.length
: beta.state === 'ready-promote'
? stages.length - 1
: positions.length
? Math.min(...positions)
: 0;
return labels.map((label, i) => ({
label,
state:
i < current
? 'done'
: i === current
? beta.state === 'rolled-back'
? 'pending'
: servers.some((s, j) => s.stage === 'failed' && positions[j] === i)
? 'failed'
: 'current'
: 'pending'
}));
}
export function campaignFlow(servers: { server?: string; restart_state: string; restarted_at: string | null; files_changed: number }[], finished: boolean,
files: { server: string; snapshot_pending: number; apply_state: string }[] = []): OperationStep[] {
const active = servers.filter(s => !['skipped', 'cancelled'].includes(s.restart_state));
const positions = active.map(s => {
export function campaignFlow(
servers: {
server?: string;
restart_state: string;
restarted_at: string | null;
files_changed: number;
}[],
finished: boolean,
files: { server: string; snapshot_pending: number; apply_state: string }[] = []
): OperationStep[] {
const active = servers.filter((s) => !['skipped', 'cancelled'].includes(s.restart_state));
const positions = active.map((s) => {
if (s.restart_state === 'done') return 5;
if (s.restarted_at) return 4;
const changes = files.filter(f => f.server === s.server && f.apply_state !== 'cancelled');
if (changes.some(f => f.apply_state === 'applying')) return changes.some(f => f.snapshot_pending) ? 1 : 2;
if (changes.length && changes.every(f => f.apply_state === 'applied')) return 3;
const changes = files.filter((f) => f.server === s.server && f.apply_state !== 'cancelled');
if (changes.some((f) => f.apply_state === 'applying'))
return changes.some((f) => f.snapshot_pending) ? 1 : 2;
if (changes.length && changes.every((f) => f.apply_state === 'applied')) return 3;
return 0;
});
const current = positions.length ? Math.min(...positions) : finished ? 5 : 0;
return ['Wait for empty servers and restart capacity', 'Capture rollback snapshots', 'Apply file changes', 'Restart servers', 'Verify health'].map((label, i) => ({
label, state: i < current ? 'done' : i !== current ? 'pending'
: active.some((s, j) => s.restart_state === 'failed' && positions[j] === i) ? 'failed'
: active.some(s => ['manual', 'held'].includes(s.restart_state)) ? 'pending' : 'current'
return [
'Wait for empty servers and restart capacity',
'Capture rollback snapshots',
'Apply file changes',
'Restart servers',
'Verify health'
].map((label, i) => ({
label,
state:
i < current
? 'done'
: i !== current
? 'pending'
: active.some((s, j) => s.restart_state === 'failed' && positions[j] === i)
? 'failed'
: active.some((s) => ['manual', 'held'].includes(s.restart_state))
? 'pending'
: 'current'
}));
}
+34 -10
View File
@@ -52,9 +52,16 @@ export const PLUTONIUM_MANIFEST_URL = 'https://cdn.plutoniummod.com/updater/prod
export function parsePlutoniumManifest(value: unknown): number {
const manifest = value as { product?: unknown; revision?: unknown } | null;
if (!manifest || manifest.product !== 'plutonium-core-prod' || typeof manifest.revision !== 'number'
|| !Number.isSafeInteger(manifest.revision) || manifest.revision < 1) {
throw new Error('The production updater manifest did not contain a valid Plutonium revision.');
if (
!manifest ||
manifest.product !== 'plutonium-core-prod' ||
typeof manifest.revision !== 'number' ||
!Number.isSafeInteger(manifest.revision) ||
manifest.revision < 1
) {
throw new Error(
'The production updater manifest did not contain a valid Plutonium revision.'
);
}
return manifest.revision;
}
@@ -66,12 +73,20 @@ export function nextMaintenanceAt(time: string, now = new Date(), timeZone = 'UT
const [hour, minute] = time.split(':').map(Number);
const target = hour * 60 + minute;
const formatter = new Intl.DateTimeFormat('en-CA', {
timeZone, year: 'numeric', month: '2-digit', day: '2-digit',
hour: '2-digit', minute: '2-digit', hourCycle: 'h23'
timeZone,
year: 'numeric',
month: '2-digit',
day: '2-digit',
hour: '2-digit',
minute: '2-digit',
hourCycle: 'h23'
});
function local(at: number) {
const parts = Object.fromEntries(formatter.formatToParts(at).map(p => [p.type, p.value]));
return { day: `${parts.year}-${parts.month}-${parts.day}`, minute: Number(parts.hour) * 60 + Number(parts.minute) };
const parts = Object.fromEntries(formatter.formatToParts(at).map((p) => [p.type, p.value]));
return {
day: `${parts.year}-${parts.month}-${parts.day}`,
minute: Number(parts.hour) * 60 + Number(parts.minute)
};
}
const today = local(now.getTime()).day;
const start = Math.floor(now.getTime() / 60_000) * 60_000;
@@ -83,9 +98,13 @@ export function nextMaintenanceAt(time: string, now = new Date(), timeZone = 'UT
const wall = local(at);
if (wall.day < today || wall.minute < target) continue;
const previous = days.get(wall.day);
if (!previous || wall.minute < previous.minute) days.set(wall.day, { at, minute: wall.minute });
if (!previous || wall.minute < previous.minute)
days.set(wall.day, { at, minute: wall.minute });
}
const next = [...days.values()].map(d => d.at).filter(at => at > now.getTime()).sort((a, b) => a - b)[0];
const next = [...days.values()]
.map((d) => d.at)
.filter((at) => at > now.getTime())
.sort((a, b) => a - b)[0];
if (next === undefined) throw new Error('Could not calculate the next maintenance time.');
return new Date(next).toISOString();
}
@@ -94,5 +113,10 @@ export function nextMaintenanceAt(time: string, now = new Date(), timeZone = 'UT
export function maintenanceTimeInZone(schedule: MaintenanceSchedule, timeZone: string): string {
if (schedule.timeZone === timeZone) return schedule.time;
const at = schedule.nextAt ?? nextMaintenanceAt(schedule.time, new Date(), schedule.timeZone);
return new Intl.DateTimeFormat('en-GB', { timeZone, hour: '2-digit', minute: '2-digit', hourCycle: 'h23' }).format(new Date(at));
return new Intl.DateTimeFormat('en-GB', {
timeZone,
hour: '2-digit',
minute: '2-digit',
hourCycle: 'h23'
}).format(new Date(at));
}
+50 -9
View File
@@ -1,15 +1,32 @@
import type { ProvisioningAction } from './provisioning.js';
import type { LaunchRecipeSummary } from './deployment-plan.js';
export const provisioningPhases = ['requested', 'eligibility', 'startup-queue', 'prepare',
'container-action', 'cleanup', 'verify-container', 'verify-game',
'verify-map', 'verify-plutonium', 'verify-stopped'] as const;
export type ProvisioningPhase = typeof provisioningPhases[number];
export const provisioningPhases = [
'requested',
'eligibility',
'startup-queue',
'prepare',
'container-action',
'cleanup',
'verify-container',
'verify-game',
'verify-map',
'verify-plutonium',
'verify-stopped'
] as const;
export type ProvisioningPhase = (typeof provisioningPhases)[number];
export type EvidenceResult = 'pass' | 'waiting' | 'fail' | 'unknown';
export type EvidenceSource = 'agent' | 'rcon' | 'telemetry' | 'combined' | 'manifest' | null;
export interface ProvisioningCheck {
key: 'container' | 'game' | 'map' | 'plutonium-release' | 'plutonium-version' | 'occupancy' | 'stopped';
key:
| 'container'
| 'game'
| 'map'
| 'plutonium-release'
| 'plutonium-version'
| 'occupancy'
| 'stopped';
label: string;
result: EvidenceResult;
source: EvidenceSource;
@@ -46,7 +63,11 @@ export interface ProvisioningProgress {
blocker: ProvisioningBlocker | null;
checks: ProvisioningCheck[];
checkpoints: ProvisioningCheckpoint[];
command: { state: 'attempted' | 'accepted' | 'rejected' | 'uncertain'; at: string; message: string } | null;
command: {
state: 'attempted' | 'accepted' | 'rejected' | 'uncertain';
at: string;
message: string;
} | null;
recovery: RecoveryObservation | null;
recipeStatus: 'queued' | 'attempted' | null;
}
@@ -71,13 +92,14 @@ export interface ProvisioningDeployment {
checked_at?: string | null;
players?: number | null;
triggered_by: string;
requested_by?: string | null;
error: string | null;
warnings: string;
server_exists: number;
expected_map?: string | null;
}
export interface ProvisioningSource {
kind: 'campaign' | 'beta' | 'maintenance' | 'watchdog' | 'autoscaling';
kind: 'campaign' | 'beta' | 'maintenance' | 'watchdog' | 'autoscaling' | 'rebalance';
source_id: string;
server?: string;
label: string;
@@ -95,15 +117,30 @@ export interface ProvisioningCapacity {
}[];
}
export interface ProvisioningDetail {
generationRecovery?: {
expectedGeneration: number;
replacementGeneration: number;
observedGeneration: number | null;
available: boolean;
reason: string | null;
} | null;
canOverrideSafety?: boolean;
safetyOverrideUnavailableReason?: string | null;
safetyOverride?: { actorId: string; actorName: string; confirmedAt: string } | null;
canCancel?: boolean;
canCancelCreation?: boolean;
canRetryWithRebuild?: boolean;
cancellation?: { cleanupId: string; state: string; stage: string; error: string | null } | null;
backend?: 'native';
workerActivity?: WorkerActivity[];
agentOperation?: { id: string; hostId: string; state: string; updatedAt: string; createdAt: string; error: string | null } | null;
agentOperation?: {
id: string;
hostId: string;
state: string;
updatedAt: string;
createdAt: string;
error: string | null;
} | null;
deployment: ProvisioningDeployment;
events: ProvisioningEvent[];
activity: { total: number; latestId: number | null; failureExcerpt: ProvisioningEvent | null };
@@ -120,7 +157,11 @@ export interface ProvisioningDetail {
warningMessages: string[];
generatedAt: string;
}
export interface WorkerActivity { key: string; label: string; startedAt: string }
export interface WorkerActivity {
key: string;
label: string;
startedAt: string;
}
export interface ProvisioningEventPage {
events: ProvisioningEvent[];
total: number;
+91 -11
View File
@@ -1,22 +1,102 @@
import type { ProvisioningAction } from './provisioning.js';
import { provisioningStates, type ProvisioningAction } from './provisioning.js';
import type { ProvisioningDeployment } from './provisioning-detail.js';
import type { ProvisioningSource } from './provisioning-detail.js';
export const provisioningListStatuses = ['pending', 'running', 'awaiting-health', 'done', 'attention', 'failed', 'interrupted', 'warning', 'cancelled'] as const;
export const provisioningListSources = ['manual', 'campaign', 'beta', 'maintenance', 'system'] as const;
export const provisioningListStatuses = [
...provisioningStates,
// Retain the combined filter for existing links and API clients.
'pending',
'attention'
] as const;
export const provisioningListSources = [
'manual',
'campaign',
'beta',
'maintenance',
'recovery',
'autoscaling',
'rebalance',
'system'
] as const;
export type ProvisioningListSource = (typeof provisioningListSources)[number];
export const provisioningSourceLabels: Record<ProvisioningListSource, string> = {
manual: 'Manual',
campaign: 'Campaign',
beta: 'Beta',
maintenance: 'Maintenance',
recovery: 'Recovery',
autoscaling: 'Autoscaling',
rebalance: 'Rebalance',
system: 'System'
};
export const provisioningSourceKinds = {
campaign: ['campaign'],
beta: ['beta'],
maintenance: ['maintenance'],
recovery: ['watchdog'],
autoscaling: ['autoscaling'],
rebalance: ['rebalance']
} as const satisfies Record<
Exclude<ProvisioningListSource, 'manual' | 'system'>,
readonly ProvisioningSource['kind'][]
>;
export type ProvisioningListRow = Pick<ProvisioningDeployment,
'id' | 'server' | 'server_deleted_at' | 'action' | 'state' | 'stage' | 'started_at' |
'finished_at' | 'triggered_by' | 'error' | 'warnings' | 'server_exists'> & {
canCancelRemoval: number; canCancel?: number; sources?: ProvisioningSource[];
phase?: string | null; phaseStartedAt?: string | null; waitCode?: string | null;
};
/** Record titles and incident summaries belong in expanded details, not the source column. */
export function provisioningSourceLabel(
row: Pick<ProvisioningListRow, 'sources' | 'triggered_by'>
): string {
const kind = row.sources?.[0]?.kind;
return provisioningSourceLabels[
kind === 'watchdog'
? 'recovery'
: (kind ?? (row.triggered_by === 'ui' ? 'manual' : 'system'))
];
}
export function provisioningMatchesSource(
row: Pick<ProvisioningListRow, 'sources' | 'triggered_by'>,
source: ProvisioningListSource
): boolean {
const sources = row.sources ?? [];
if (source === 'manual' || source === 'system')
return (
!sources.length &&
(source === 'manual' ? row.triggered_by === 'ui' : row.triggered_by !== 'ui')
);
const kinds: readonly ProvisioningSource['kind'][] = provisioningSourceKinds[source];
return sources.some((item) => kinds.includes(item.kind));
}
export type ProvisioningListRow = Pick<
ProvisioningDeployment,
| 'id'
| 'server'
| 'server_deleted_at'
| 'action'
| 'state'
| 'stage'
| 'started_at'
| 'finished_at'
| 'triggered_by'
| 'requested_by'
| 'error'
| 'warnings'
| 'server_exists'
> & {
canCancelRemoval: number;
canCancel?: number;
sources?: ProvisioningSource[];
phase?: string | null;
phaseStartedAt?: string | null;
waitCode?: string | null;
waitMessage?: string | null;
};
export interface ProvisioningListOptions {
view?: 'active' | 'history' | 'all';
action?: ProvisioningAction;
status?: typeof provisioningListStatuses[number];
source?: typeof provisioningListSources[number];
status?: (typeof provisioningListStatuses)[number];
source?: ProvisioningListSource;
server?: string;
limit?: number;
offset?: number;
+36 -6
View File
@@ -1,17 +1,47 @@
export const provisioningActions = ['create', 'start', 'restart', 'rebuild', 'stop', 'destroy'] as const;
export type ProvisioningAction = typeof provisioningActions[number];
export const activeProvisioningStates = ['queued', 'waiting', 'running', 'awaiting-health'];
export const provisioningStates = [
'queued',
'waiting',
'running',
'awaiting-health',
'done',
'warning',
'failed',
'interrupted',
'cancelled'
] as const;
export const provisioningActions = [
'create',
'start',
'restart',
'rebuild',
'stop',
'destroy'
] as const;
export type ProvisioningAction = (typeof provisioningActions)[number];
export type RuntimeAction = Exclude<ProvisioningAction, 'create' | 'destroy'>;
export const actionLabels: Record<ProvisioningAction, string> = {
create: 'Create', start: 'Start', restart: 'Restart', rebuild: 'Rebuild', stop: 'Stop', destroy: 'Destroy'
create: 'Create',
start: 'Start',
restart: 'Restart',
rebuild: 'Rebuild',
stop: 'Stop',
destroy: 'Destroy'
};
export const actionCompleted: Record<ProvisioningAction, string> = {
create: 'Server creation completed', start: 'Server started', restart: 'Server restarted',
rebuild: 'Server rebuilt', stop: 'Server stopped', destroy: 'Server destroyed'
create: 'Server creation completed',
start: 'Server started',
restart: 'Server restarted',
rebuild: 'Server rebuilt',
stop: 'Server stopped',
destroy: 'Server destroyed'
};
export const runtimeActions: RuntimeAction[] = ['start', 'restart', 'rebuild', 'stop'];
export const runtimeDescriptions: Record<RuntimeAction, string> = {
start: 'Start the existing container and verify its health.',
restart: 'Restart the container after the server is empty, then verify its health.',
rebuild: 'Destroy the instance and delete all of its server files, then create a fresh instance in the same server slot and port with the latest promoted setup. No instance data is retained. Uses the key saved separately in Keys. Waits until empty, then verifies health and map.',
rebuild:
'Remove the instance and delete all of its server files, then create a fresh instance in the same server slot and port with the latest promoted setup. No instance data is retained. Uses the key saved separately in Keys. Waits until empty, then verifies health and map.',
stop: 'Stop the container after the server is empty. Its files, key, and registration are retained so you can start it again.'
};
+88
View File
@@ -0,0 +1,88 @@
export interface RebalanceSettings {
hostIds: string[];
game: 'all' | 't5' | 't6';
maxMoves: number;
}
export interface RebalanceHostOption {
id: string;
name: string;
eligible: boolean;
reason: string | null;
}
export interface RebalanceHostProjection {
id: string;
name: string;
before: { cpuPercent: number; memoryPercent: number; instances: number };
after: { cpuPercent: number; memoryPercent: number; instances: number };
}
export interface RebalanceCandidate {
server: string;
instanceId: string;
generation: number;
sourceHostId: string;
sourceHostName: string;
targetHostId: string;
targetHostName: string;
/** Estimated reduction in the source/destination pair's peak utilization, in percentage points. */
improvement: number;
}
export interface RebalancePlan {
hosts: RebalanceHostProjection[];
moves: RebalanceCandidate[];
exclusions: { server: string; reason: string }[];
warnings: string[];
}
export interface RebalancePreview extends RebalancePlan {
id: string;
settings: RebalanceSettings;
createdAt: string;
expiresAt: string;
}
export interface RebalanceMove extends RebalanceCandidate {
id: string;
state: 'planned' | 'moving' | 'done' | 'skipped' | 'failed';
operationId: string | null;
message: string;
updatedAt: string;
}
export interface RebalanceRun {
id: string;
settings: RebalanceSettings;
state: 'running' | 'stopping' | 'done' | 'stopped' | 'failed';
createdAt: string;
updatedAt: string;
message: string;
moves: RebalanceMove[];
}
export interface RebalanceReport {
hosts: RebalanceHostOption[];
runs: RebalanceRun[];
}
export function rebalanceSettings(input: unknown): RebalanceSettings {
if (!input || typeof input !== 'object' || Array.isArray(input))
throw new Error('Provide rebalance settings.');
const value = input as Record<string, unknown>;
if (
!Array.isArray(value.hostIds) ||
value.hostIds.length < 2 ||
value.hostIds.length > 100 ||
value.hostIds.some((id) => typeof id !== 'string' || !id || id.length > 100) ||
new Set(value.hostIds).size !== value.hostIds.length
)
throw new Error('Choose between 2 and 100 different hosts.');
if (!['all', 't5', 't6'].includes(value.game as string))
throw new Error('Choose a supported game.');
if (
!Number.isInteger(value.maxMoves) ||
(value.maxMoves as number) < 1 ||
(value.maxMoves as number) > 20
)
throw new Error('Choose a move limit between 1 and 20.');
return {
hostIds: [...(value.hostIds as string[])].sort(),
game: value.game as RebalanceSettings['game'],
maxMoves: value.maxMoves as number
};
}
+60 -20
View File
@@ -1,20 +1,36 @@
import { T5_ZOMBIE_MAPS, T6_ZOMBIE_MAPS } from './map-aliases.js';
import { gameTitle } from './ui/server-labels.js';
export interface LibraryVersion {
id: number; version: number; sha256: string; size: number;
state: 'untested' | 'tested' | 'test-failed'; uploaded_at: string;
id: number;
version: number;
release_version?: string | null;
sha256: string;
size: number;
state: 'untested' | 'tested' | 'test-failed';
uploaded_at: string;
}
export interface LibraryScript {
id: number; name: string; target_rel_path: string;
scope_type: 'game' | 'map' | null; scope_value: string | null;
id: number;
name: string;
target_rel_path: string;
scope_type: 'game' | 'map' | null;
scope_value: string | null;
current_version_id: number | null;
currentVersion: LibraryVersion | null; latestVersion: LibraryVersion | null;
versionCount: number; servers: string[]; runningBetaId: number | null;
currentVersion: LibraryVersion | null;
latestVersion: LibraryVersion | null;
versionCount: number;
servers: string[];
runningBetaId: number | null;
}
export type ScriptStatus = 'untested' | 'testing' | 'tested' | 'failed' | 'promoted' | 'empty';
export const statusLabels: Record<ScriptStatus, string> = {
untested: 'Needs testing', testing: 'Beta active', tested: 'Test passed',
failed: 'Test failed', promoted: 'Promoted', empty: 'No versions'
untested: 'Needs testing',
testing: 'Beta active',
tested: 'Test passed',
failed: 'Test failed',
promoted: 'Promoted',
empty: 'No versions'
};
export function scriptStatus(s: LibraryScript): ScriptStatus {
if (s.runningBetaId !== null) return 'testing';
@@ -22,18 +38,34 @@ export function scriptStatus(s: LibraryScript): ScriptStatus {
if (s.latestVersion.id === s.current_version_id) return 'promoted';
return s.latestVersion.state === 'test-failed' ? 'failed' : s.latestVersion.state;
}
export function canTest(s: LibraryScript): boolean {
return s.runningBetaId === null && s.latestVersion !== null && s.latestVersion.id !== s.current_version_id;
export function canTest(s: {
runningBetaId: number | null;
latestVersion: { id: number } | null;
current_version_id: number | null;
}): boolean {
return (
s.runningBetaId === null &&
s.latestVersion !== null &&
s.latestVersion.id !== s.current_version_id
);
}
export function mapLabel(canonical: string): string {
const matches = [...T5_ZOMBIE_MAPS, ...T6_ZOMBIE_MAPS].filter(m => m.canonical === canonical);
return matches.length > 1 ? `${matches[0].friendly} + ${matches.length - 1} variants` : matches[0]?.friendly ?? canonical;
const matches = [...T5_ZOMBIE_MAPS, ...T6_ZOMBIE_MAPS].filter((m) => m.canonical === canonical);
return matches.length > 1
? `${matches[0].friendly} + ${matches.length - 1} variants`
: (matches[0]?.friendly ?? canonical);
}
export function scopeLabel(s: Pick<LibraryScript, 'scope_type' | 'scope_value'>): string {
return s.scope_type === 'game' ? (s.scope_value ?? '').toUpperCase()
: s.scope_type === 'map' ? mapLabel(s.scope_value ?? '') : 'Unscoped';
return s.scope_type === 'game'
? gameTitle(s.scope_value)
: s.scope_type === 'map'
? mapLabel(s.scope_value ?? '')
: 'Unscoped';
}
export interface BetaSelection {
scriptId: number;
versionId: number;
}
export interface BetaSelection { scriptId: number; versionId: number; }
export function betaSelectionHref(selections: BetaSelection[]): string {
const query = new URLSearchParams();
for (const s of selections) query.append('artifact', `${s.scriptId}:${s.versionId}`);
@@ -41,13 +73,21 @@ export function betaSelectionHref(selections: BetaSelection[]): string {
}
export function parseBetaSelection(query: URLSearchParams): BetaSelection[] {
const values = query.getAll('artifact');
if (!values.length && query.has('pluginId')) values.push(`${query.get('pluginId')}:${query.get('versionId')}`);
if (!values.length && query.has('pluginId'))
values.push(`${query.get('pluginId')}:${query.get('versionId')}`);
const seen = new Set<number>();
return values.map(value => {
if (!/^[1-9]\d*:[1-9]\d*$/.test(value)) throw new Error('The beta selection link is invalid. Choose artifacts below.');
return values.map((value) => {
if (!/^[1-9]\d*:[1-9]\d*$/.test(value))
throw new Error('The beta selection link is invalid. Choose artifacts below.');
const [scriptId, versionId] = value.split(':').map(Number);
if (!Number.isSafeInteger(scriptId) || !Number.isSafeInteger(versionId) || seen.has(scriptId)) {
throw new Error('The beta selection link contains invalid or repeated artifacts. Choose artifacts below.');
if (
!Number.isSafeInteger(scriptId) ||
!Number.isSafeInteger(versionId) ||
seen.has(scriptId)
) {
throw new Error(
'The beta selection link contains invalid or repeated artifacts. Choose artifacts below.'
);
}
seen.add(scriptId);
return { scriptId, versionId };
+33
View File
@@ -0,0 +1,33 @@
/** TWS source releases use three numeric components, without tags or suffixes. */
export function scriptVersionError(value: unknown): string {
if (typeof value !== 'string' || !value.trim()) return 'A script release version is required.';
if (value.length > 80 || !/^(0|[1-9]\d*)\.(0|[1-9]\d*)\.(0|[1-9]\d*)$/.test(value.trim()))
return 'Use MAJOR.MINOR.PATCH for the script release version, such as 1.2.0.';
return '';
}
/** Ignore non-script components (for example native plugins) in a TWS manifest. */
export function parseScriptVersions(text: string): Record<string, string> {
let data: unknown;
try {
data = JSON.parse(text);
} catch {
throw new Error('Choose a valid versions.json file.');
}
if (!data || typeof data !== 'object' || Array.isArray(data))
throw new Error('versions.json must map script filenames to release versions.');
const entries = Object.entries(data).filter(([name]) => name.endsWith('.gsc'));
if (!entries.length) throw new Error('versions.json contains no .gsc filenames.');
for (const [name, value] of entries) {
if (name.includes('/') || name.includes('\\'))
throw new Error(`Use an exact filename in versions.json: ${name}`);
const error = scriptVersionError(value);
if (error) throw new Error(`${name}: ${error}`);
}
return Object.fromEntries(entries.map(([name, value]) => [name, (value as string).trim()]));
}
/** Uploaded filenames must never resolve inherited object properties. */
export function manifestVersion(versions: Record<string, string>, filename: string): string {
return Object.hasOwn(versions, filename) ? versions[filename] : '';
}

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