Persist beta, promotion, drift, and rollback payloads until occupancy and restart-capacity checks pass. Preserve rollback snapshots and campaign ordering, and allow held rollback campaigns to resume safely.
Fixes#28
Validation: 805 tests passed, Svelte checks clean, production build passed.
Retain historical server identities, results, and evidence after deletion. Mark archived entries as Deleted and prevent old work from targeting servers that reuse the same name.
Fixes#16.
Rename Deployments to Provisioning with compatible redirects and APIs. Add durable Start, Restart, Stop, and Rebuild operations alongside Create and Destroy; rebuild wipes the instance and recreates it in the same slot and port.
Add lifecycle, migration, recovery, and Komodo command tests. Type checks and production build pass; the full suite retains a telemetry assertion failure reproduced on the unchanged branch.
Refs #39
Add an optional exact blueprint mode with keep/create/remove previews, atomic queueing, cancellation of unstarted excess creations, and persistent dependencies for safe port reuse. Track removals alongside creations and preserve fill mode as the default.
Validation: type check, production build, and 103 deployment tests passed. The full suite has one telemetry assertion failure also reproduced on the previous commit.
Fixes#42
Replace saved-key inputs with a ready indicator and direct key updates to Keys. Clear hidden key overrides on preview refresh and update the blueprint documentation.
Fixes#41
Implement the approved UX review across Fleet, Betas, Library, deployments, and Settings. Add reviewed promotion and reconciliation plans, atomic queued-removal cancellation, recoverable beta drafts and launch inputs, accessible controls, and mobile improvements.
Validated with 473 tests, a clean typecheck, production build, and isolated desktop/mobile browser walkthroughs. Include the review and implementation coverage notes.
read/ListTags with an empty body was returning something we couldn't
parse, so every tag lookup silently missed and the CreateTag duplicate
fallback dead-ended with no diagnostic.
Now the tag lookup tries two request styles in order — the per-endpoint
`read/ListTags {}` used by the rest of this file, then the tagged-union
`read {type: "ListTags", params: {}}` used by mbecker20/komodo's
canonical API. If both fail to yield a match, both raw response bodies
get logged so the actual Komodo shape is diagnosable on the next run
without another commit-and-deploy cycle.
Two real-world Komodo responses broke the first pass:
1. read/ListTags didn't surface tag "t5" in a matchable shape, so we
fell through to CreateTag and got HTTP 500 "duplicate key: t5".
2. write/CreateTag returned 200 with an id field named "id" (not "_id"),
which the parser rejected as an unexpected shape even on success.
Fixes:
- extractTagId accepts either "id" or "_id"
- unwrapTagList peels back common list wrappers (bare array, {tags},
{data}, {results}, {items}) instead of requiring a top-level array
- CreateTag duplicate-key error triggers a re-list so the existing tag
can be resolved to its id instead of failing the whole tag pass
- Both ListTags and CreateTag branches log the raw body when parsing
fails, so the next unfamiliar shape is diagnosable at a glance
New deployments get two tags attached (e.g. "t5" and "zombie_pentagon")
so operators can filter the Komodo deployment list by game and by map.
Tags are ensured via read/ListTags + write/CreateTag fallback, then
attached with write/UpdateTagsOnResource against the deployment name.
Tag application runs fire-and-forget after CreateDeployment: any failure
logs a warning and the server creation proceeds. Tags are cosmetic
organization inside Komodo, not a correctness requirement.
The adapter treats "0" as "block anything > 0 bytes" rather than
"unlimited" — SvelteKit's own error message says: "To disable body size
limits, specify Infinity rather than 0." Previous commit set "0", which
kept the 413 in place.