Rename Deployments to Provisioning with compatible redirects and APIs. Add durable Start, Restart, Stop, and Rebuild operations alongside Create and Destroy; rebuild wipes the instance and recreates it in the same slot and port.
Add lifecycle, migration, recovery, and Komodo command tests. Type checks and production build pass; the full suite retains a telemetry assertion failure reproduced on the unchanged branch.
Refs #39
Add an optional exact blueprint mode with keep/create/remove previews, atomic queueing, cancellation of unstarted excess creations, and persistent dependencies for safe port reuse. Track removals alongside creations and preserve fill mode as the default.
Validation: type check, production build, and 103 deployment tests passed. The full suite has one telemetry assertion failure also reproduced on the previous commit.
Fixes#42
Implement the approved UX review across Fleet, Betas, Library, deployments, and Settings. Add reviewed promotion and reconciliation plans, atomic queued-removal cancellation, recoverable beta drafts and launch inputs, accessible controls, and mobile improvements.
Validated with 473 tests, a clean typecheck, production build, and isolated desktop/mobile browser walkthroughs. Include the review and implementation coverage notes.
Full server lifecycle management from Electric Cherry: pick game/mode/map/pluto
key in the Fleet page, EC provisions the deployment via Komodo, allocates a
port in 28960-28980, creates the 0o777 host dir, and starts the container.
Destroy button tears everything down (Komodo Destroy+Delete, rm -rf host dir,
transactional DB cleanup) and surfaces any partial-failure warnings inline.
Same phase cuts over to the new naming scheme (t5_zombie_cosmodrome_1 etc.).
Komodo entity names now match EC server names 1:1 (no more _/- transform), and
the map catalog carries friendly/slug/canonical for each of the 11 t5 zombie
maps. Server rows gain game_mode, map_slug, host_dir, config_file, game_id,
image, created_by, and destroyed_at columns for provisioning + audit.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
deleteScript: previous fix missed beta_servers.prior_version_id,
beta_server_scripts.prior_version_id, and deployments.beta_id. Cascade
from betas.script_id -> beta_servers/beta_server_scripts left dangling
prior_version_id refs, and deletions of cascaded betas dangled
deployments.beta_id. Now nulls every NO ACTION reference before the
DELETE inside a single transaction.
Scope unset no longer touches disk from the API. Instead it detaches
inventory rows for scripts/plugins so drift Pass 1 flags the on-disk
copies as untracked; configs rely on drift Pass 2's compose-diff, which
already handles scope=null naturally. The operator reconciles from
/deployments using the existing rescan + reconcile buttons — same
visible flow as any other drift, no more silent synchronous file
removal.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- deleteScript: null out deployments.script_id/script_version_id/prior_version_id
and deployment_scripts.prior_version_id inside a transaction before the
cascade. These are historical audit FKs (NO ACTION), so the cascade from
script_versions was blowing up any delete of a promoted script.
- Scope endpoint fires runDriftDeployment in the background after any scope
mutation so orphan/missing files from the change get reconciled.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Remove redundant "manage scripts" button and pipeline sidebar from Fleet page
- Bump log tail default 200 -> 1000 lines
- Auto-refresh (5s) on deployments list/detail, betas list, server detail, and artifact detail
- Drift ignores dedicated.cfg (Plutonium MP config; regenerates if deleted)
- Extract ArtifactDetail component; mount under /scripts/[id], /configs/[id], /plugins/[id] so configs and plugins no longer land on /scripts URLs
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>