Scripts become first-class: named, versioned, uploaded via the UI, optionally
scoped to a game or map. Any change that would land on scope-matched servers
(marking-required or new version of a scoped script) must first pass a beta.
The beta runs a per-server state machine — deploy -beta.gsc → wait empty →
Komodo restart → wait healthy → optionally wait for a real match end
(games_sp.log 'ExitLevel: executed') — before it's eligible for promotion.
Rollback is always available and restores from .OLD.
The shared/scripts mirror and its betas/ staging folder are gone. Every
server now has a tracked script inventory (server_scripts table), populated
only by explicit upload flows.
New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas +
/api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts
(rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy().
Removed: push.ts, /api/push, BetaPanel, legacy importer.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Komodo's build ran `docker build -f Dockerfile .` from inside docker/,
which set the build context to docker/ — a directory that contains neither
package.json nor a nested docker/entrypoint.sh, so both COPY steps failed.
Moving these three files to the repo root makes `docker build .` from the
repo root work with default Komodo settings (no per-build-tool config).
- Dockerfile: update COPY entrypoint.sh path (drops docker/ prefix)
- docker-compose.yml: build.context = . (drops dockerfile: override)
- README.md: docker compose build (drops -f docker/docker-compose.yml)