Rework as scripts-centric, upload-only, gated beta lifecycle
Scripts become first-class: named, versioned, uploaded via the UI, optionally scoped to a game or map. Any change that would land on scope-matched servers (marking-required or new version of a scoped script) must first pass a beta. The beta runs a per-server state machine — deploy -beta.gsc → wait empty → Komodo restart → wait healthy → optionally wait for a real match end (games_sp.log 'ExitLevel: executed') — before it's eligible for promotion. Rollback is always available and restores from .OLD. The shared/scripts mirror and its betas/ staging folder are gone. Every server now has a tracked script inventory (server_scripts table), populated only by explicit upload flows. New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas + /api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts (rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy(). Removed: push.ts, /api/push, BetaPanel, legacy importer. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1,14 +1,5 @@
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#!/bin/sh
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set -eu
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# Legacy import: if /data/cherry.db is empty and script_metadata.json exists
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# in the mounted zombies tree, run a one-shot import before starting.
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if [ -n "${LEGACY_METADATA:-}" ] && [ -f "$LEGACY_METADATA" ]; then
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if [ ! -f "${DB_PATH:-/data/cherry.db}" ] || [ ! -s "${DB_PATH:-/data/cherry.db}" ]; then
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echo "[entrypoint] running legacy import from $LEGACY_METADATA"
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node build/scripts/import-legacy.js || echo "[entrypoint] legacy import failed — continuing"
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fi
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fi
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echo "[entrypoint] starting node server on ${HOST:-0.0.0.0}:${PORT:-3000}"
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exec node build/index.js
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