Commit Graph
15 Commits
Author SHA1 Message Date
josh ffda04f276 Show recorded match score totals with legacy fallback (Refs #147)
CI / checks (push) Successful in 5m22s
2026-10-12 16:13:48 -04:00
josh 16469e2d43 Add Prettier and ESLint tooling (Refs #77) 2026-10-09 15:56:13 -04:00
josh 4f5725ee74 Patch vulnerable build and runtime dependencies (Refs #70) 2026-10-08 17:53:52 -04:00
josh e9be3f7177 Refresh agent assets on dev startup and remove debug files (Refs #78) 2026-10-08 17:39:32 -04:00
josh 5b3e8cb1a3 Restore reproducible isolated UI fixtures 2026-10-07 20:08:02 -04:00
josh 0ed3cd6b47 Standardize UI typography, charts and empty states 2026-10-07 19:40:02 -04:00
josh 8e948c07d9 Add opt-in slow SQL and database diagnostics 2026-10-06 13:56:27 -04:00
josh 1405114a14 Keep native collection launches responsive 2026-10-05 10:48:38 -04:00
josh ed004ddbcf Improve application responsiveness and background processing 2026-10-04 19:56:06 -04:00
josh e5c0fda1ed Add native host management and role-based operator authentication
Introduce an outbound Python host agent, Debian installer, durable remote
operations, immutable game-file libraries, host-aware deployments and ports,
and occupancy-safe campaigns and draining. Native hosts do not require Komodo.

Add administrator, operator and viewer accounts, protected management routes,
secure sessions, password recovery, audit history and separate telemetry tokens.
Document first-admin setup, reporter migration and live-host acceptance checks.

Validation: 1,343 TypeScript tests and 39 agent tests passed, along with type
checking, the production build, compiled SSR/API smoke tests and administrator
recovery. Real Debian/Docker T5/T6 acceptance remains unrun.
2026-10-03 11:42:36 -04:00
josh 221c4c10cf Reuse leaderboard aggregates and add repeatable benchmarks 2026-10-01 12:33:11 -04:00
josh 9dcf4ac1d3 Add T6 Zombies fleet support with Plutainer configuration 2026-09-17 18:03:12 -04:00
joshandClaude Opus 4.7 93d5a8e2e5 Rework as scripts-centric, upload-only, gated beta lifecycle
Scripts become first-class: named, versioned, uploaded via the UI, optionally
scoped to a game or map. Any change that would land on scope-matched servers
(marking-required or new version of a scoped script) must first pass a beta.
The beta runs a per-server state machine — deploy -beta.gsc → wait empty →
Komodo restart → wait healthy → optionally wait for a real match end
(games_sp.log 'ExitLevel: executed') — before it's eligible for promotion.
Rollback is always available and restores from .OLD.

The shared/scripts mirror and its betas/ staging folder are gone. Every
server now has a tracked script inventory (server_scripts table), populated
only by explicit upload flows.

New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas +
/api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts
(rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy().
Removed: push.ts, /api/push, BetaPanel, legacy importer.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-09-12 13:25:06 -04:00
joshandClaude Opus 4.7 9bff47a9a4 Perk-a-cola redesign + surface RCON map/gametype/roster/health
Themes the fleet manager around the Electric Cherry perk-a-cola from Mob of
the Dead — cherry-red art-deco label with electric cyan discharge. New
design tokens (Alfa Slab One + Inter + JetBrains Mono, self-hosted), full
redesign of layout/dashboard/cards/detail page, tokens pass on
deployments/betas/pipeline/beta/diff, cherry+lightning favicon.

Lights up server data that RCON was already fetching but the UI dropped.
parsePlayerRoster() extracts num/score/ping/guid/name from both status
dialects. Worker persists last_map/last_gametype/last_roster/last_seen_at/
last_error (new columns with idempotent boot-time ALTERs) and emits them
over SSE. Fleet cards now show health dot, map · gametype, top-3 roster
preview, and last-seen. Detail page adds a sortable full roster with
distinct empty-lobby vs offline states. New health classifier
(online/stale/offline) drives the visual state.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-09-12 08:20:54 -04:00
josh d99711563e Initial commit — SvelteKit fleet manager for T5 Plutonium servers
Ports push_scripts.sh (1497 lines of bash) to a SvelteKit + SQLite web app
that manages a fleet of T5 Plutonium servers running on Komodo. Same push
and beta workflow as the shell script, with a live SSE pipeline view, a
!rt-token-gated auth modal that hard-pauses deployments on stale tokens,
per-file audit diffs, and a Komodo-container deployment target.

- Push/beta engines port the exact filter, held-by-beta, conflict, and
  stale-backup rules from the shell script
- SQLite (better-sqlite3) replaces script_metadata.json; a one-shot
  importer moves legacy state over on first boot
- 16 vitest tests cover push add/update/skip, beta open→rollback,
  open→promote, conflict guards, sweep frozen/manual branches, and IW4M
  login/status parsing
- docker/ + komodo/stack.toml deploy as a managed container on the same
  host as the game servers, /root/zombies bind-mounted at the same path
  the shell script used
2026-09-12 00:23:51 -04:00