Perk-a-cola redesign + surface RCON map/gametype/roster/health
Themes the fleet manager around the Electric Cherry perk-a-cola from Mob of the Dead — cherry-red art-deco label with electric cyan discharge. New design tokens (Alfa Slab One + Inter + JetBrains Mono, self-hosted), full redesign of layout/dashboard/cards/detail page, tokens pass on deployments/betas/pipeline/beta/diff, cherry+lightning favicon. Lights up server data that RCON was already fetching but the UI dropped. parsePlayerRoster() extracts num/score/ping/guid/name from both status dialects. Worker persists last_map/last_gametype/last_roster/last_seen_at/ last_error (new columns with idempotent boot-time ALTERs) and emits them over SSE. Fleet cards now show health dot, map · gametype, top-3 roster preview, and last-seen. Detail page adds a sortable full roster with distinct empty-lobby vs offline states. New health classifier (online/stale/offline) drives the visual state. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -15,6 +15,9 @@
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"seed:fixture": "tsx scripts/seed-fixture.ts"
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},
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"dependencies": {
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"@fontsource/alfa-slab-one": "^5.3.0",
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"@fontsource/inter": "^5.3.0",
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"@fontsource/jetbrains-mono": "^5.3.0",
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"better-sqlite3": "^11.3.0"
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},
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"devDependencies": {
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