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AzerothAI/docs/bot-conversations.md
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Autonomous conversations

The live bridge proposes nearby, same-faction stationary bot pairs within 15 yards. Delivery allows up to 25 yards. Both must be alive, out of combat and in the same phase. Opportunities ride the fresh roster snapshot transport. The database admits at most one exchange per two-minute clock bucket and enforces ten minutes between social requests involving a bot. Human requests take queue priority. Ordinary bot chatter does not trigger replies.

An exchange consists of a model-generated opening and one model-generated reply. Each delivery rechecks distance, faction, phase, life and combat state in the game. Expired requests and pairs that have moved apart are cancelled. No characters are teleported or held in place for conversations.

Only a confirmed reply creates reciprocal observation memories and neutral acquaintance records. This does not invent friendship or change affinity based solely on speaking. Replay IDs prevent duplicate memories. Each resident retains at most 100 memories and 100 relationship records on this path. Completed and failed conversation requests are pruned after 24 hours; character memorials and other game/event history have separate retention policies.

Memories and relationships are stored in realm_state_chunks (with an atomic revision manifest in realm_state.payload) in the application's D1 SQLite database under .wrangler/state/v3/d1 in the Ubuntu deployment. This uses the VM's disk, backed by the host PC's storage. The per-resident memory limit is not a total disk quota: additional identities and other logs can still grow.