Separate looted currency and preserve growing realm state in atomic chunks
Core tests / core (push) Successful in 49s

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Codex
2026-09-24 03:16:52 +12:00
parent e7b9df9e08
commit 8e01cdee22
13 changed files with 54 additions and 17 deletions
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@@ -4,6 +4,12 @@ AuthDBExecute([[CREATE TABLE IF NOT EXISTS azerothai_outcomes (
abandoned INT UNSIGNED NOT NULL DEFAULT 0,loot_events INT UNSIGNED NOT NULL DEFAULT 0,
loot_items INT UNSIGNED NOT NULL DEFAULT 0,party_kills INT UNSIGNED NOT NULL DEFAULT 0,
updated_at TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP)]])
AuthDBExecute([[CREATE TABLE IF NOT EXISTS azerothai_currency (
guid INT UNSIGNED PRIMARY KEY,looted_copper BIGINT UNSIGNED NOT NULL DEFAULT 0)]])
local money={}
RegisterPlayerEvent(37,function(_,p,amount)
if p:IsPlayerbot() and amount and amount>0 then local id=p:GetGUIDLow();money[id]=(money[id] or 0)+amount end
end)
local pending={}
local function add(p,key,amount)
if not p:IsPlayerbot() then return end
@@ -28,7 +34,10 @@ local function flush()
for guid,r in pairs(pending) do
AuthDBExecute('INSERT INTO azerothai_outcomes(guid,quests,abandoned,loot_events,loot_items,party_kills) VALUES ('..guid..','..r.quests..','..r.abandoned..','..r.loot_events..','..r.loot_items..','..r.party_kills..') ON DUPLICATE KEY UPDATE quests=quests+VALUES(quests),abandoned=abandoned+VALUES(abandoned),loot_events=loot_events+VALUES(loot_events),loot_items=loot_items+VALUES(loot_items),party_kills=party_kills+VALUES(party_kills),updated_at=NOW()')
end
pending={}
for guid,amount in pairs(money) do
AuthDBExecute('INSERT INTO azerothai_currency(guid,looted_copper) VALUES ('..guid..','..amount..') ON DUPLICATE KEY UPDATE looted_copper=looted_copper+VALUES(looted_copper)')
end
money={};pending={}
end
CreateLuaEvent(flush,60000,0)
-- Native profiler JSON is generated every five minutes; enabling it is an operator setting.
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@@ -6,7 +6,7 @@ import type {RuntimeConfig} from '@/core/types';
import {observeInsights,activityReason,reportWindow,summarize,DAY,type Cursor,type Evidence} from '@/core/realm-insights';
const recovery=z.object({id:z.number().int().positive(),guid:z.number().int().positive(),name:z.string().max(64),at:z.number().finite(),detail:z.string().max(255),status:z.enum(['pending','resumed','no_progress','unverified']).optional(),checkedAt:z.number().nonnegative().optional(),result:z.string().max(255).optional()});
const count=z.number().int().nonnegative();
const outcome=z.object({guid:count,name:z.string().max(64),quests:count,abandoned:count,lootEvents:count,lootItems:count,partyKills:count,rewarded:count});
const outcome=z.object({guid:count,name:z.string().max(64),quests:count,abandoned:count,lootEvents:count,lootItems:count,partyKills:count,rewarded:count,lootedCopper:count.default(0)});
const measurement=z.number().finite().nonnegative();
const performance=z.object({at:measurement,enabled:z.boolean(),ticks:measurement,averageTickMs:measurement,rows:z.array(z.object({category:z.string().max(40),name:z.string().max(160),calls:measurement,totalMs:measurement,averageMs:measurement,maxMs:measurement,perTickMs:measurement})).max(20)});
async function ensure(){await env.DB!.batch([
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@@ -1,6 +1,7 @@
'use client';
import {useEffect,useState} from 'react';
import {Activity,CheckCircle2,AlertTriangle,ArrowRight,Clock3,Search,ShieldCheck,Package,ScrollText,Users,Timer} from 'lucide-react';
import {formatCopper} from '@/core/realm-outcomes';
import type {Attention,Perf} from '@/core/realm-outcomes';
import type {Evidence} from '@/core/realm-insights';
type Recovery={name:string;at:number;status:string;result:string;detail:string;checkedAt:number|null};
@@ -21,7 +22,7 @@ export function RealmDiagnostics({page,onNavigate,initialQuery=''}:{page:string;
const attempts=recoveries.filter(r=>r.name.toLowerCase().includes(query.toLowerCase())&&(filter==='all'||r.status===filter));
return <div className="diagnostics"><div className="diag-hero"><div><div className="eyebrow">EVIDENCE FROM YOUR REALM</div><h2>{page==='Needs attention'?'A clear view of what needs you.':page==='Gameplay Results'?'Plans become progress.':page==='Recovery Results'?'Did the recovery help?':'Inside the bot engine.'}</h2><p>{page==='Needs attention'?'Prioritized signals, with a direct path to the details.':page==='Gameplay Results'?'Native quest, loot, and group observations from the last 24 hours.':page==='Recovery Results'?'Native follow-up separates an attempted fix from observed progress.':'Measured execution time, sampled every five minutes.'}</p></div><span className={'diag-status '+(stale?'warning':'good')}><span/>{stale?'Collection delayed':'Collector active'}</span></div><p className="diag-updated"><Clock3 size={14}/> Last collection {stamp(data.collectedAt)} · View refreshes every 15 seconds</p>{error&&<div className="notice" role="alert">{error}</div>}
{page==='Needs attention'&&<><div className="diag-metrics"><Metric label="Needs attention" value={data.attention.length} note="Current signals, not historical totals" icon={AlertTriangle} tone={data.attention.length?'warning':'good'}/><Metric label="Critical" value={critical} note="Resource pressure or population over cap" icon={ShieldCheck} tone={critical?'critical':''}/><Metric label="Online residents" value={o.bots.length} note="Target: 50 · 25 per faction" icon={Users}/><Metric label="Observed quest rewards" value={metrics.rewarded??0} note="New rewarded quest records · 24 hours" icon={ScrollText}/></div><div className="diag-section-title"><h2>Follow-up queue</h2><span className="fineprint">Critical signals first</span></div>{data.attention.length?<div className="diag-alerts">{data.attention.map(a=><button className={'diag-alert '+a.severity} key={a.key} onClick={()=>onNavigate(a.target,a.name)}><AlertTriangle size={20}/><div><span className="diag-label">{a.severity}</span><h3>{a.title}</h3><p>{a.detail}</p><small>Open {a.target}</small></div><ArrowRight size={18}/></button>)}</div>:<div className="diag-clear"><CheckCircle2 size={36}/><h3>No current attention signals</h3><p>The monitored checks are clear. This is not proof that every gameplay path is bug-free.</p></div>}<div className="diag-links">{['Gameplay Results','Recovery Results','Bot Performance'].map(p=><button key={p} onClick={()=>onNavigate(p)}>{p}<ArrowRight size={16}/></button>)}</div></>}
{page==='Gameplay Results'&&<><div className="diag-metrics"><Metric label="Quest rewards" value={metrics.rewarded??0} note="New rewarded quest records" icon={ScrollText}/><Metric label="Items looted" value={metrics.lootItems??0} note={`${metrics.lootEvents??0} native loot collections`} icon={Package}/><Metric label="Shared-target kills" value={metrics.partyKills??0} note="Killer had a nearby bot fighting the same target" icon={Users}/><Metric label="Quests abandoned" value={metrics.abandoned??0} note="An abandonment is not automatically a bug" icon={Activity}/></div><div className="diag-note">Evidence since {stamp(o.startedAt)}. Native counters last collected {stamp(o.at)}. Quest rewards count newly recorded quest IDs; repeated rewards for an already recorded quest may not increase this count. Quest objectives completed: <strong>{metrics.quests??0}</strong>. Party actions rejected: <strong>{metrics.partyFailed??0}</strong>. Gaps or a server reload can miss unflushed events.</div><div className="diag-toolbar"><label className="diag-search"><Search size={17}/><input aria-label="Search gameplay results" placeholder="Find a resident or zone…" value={query} onChange={e=>setQuery(e.target.value)}/></label><select aria-label="Filter gameplay results" value={filter} onChange={e=>setFilter(e.target.value)}><option value="all">All online residents</option><option value="grouped">Currently grouped</option></select></div><div className="diag-bot-grid">{visibleBots.map(b=><section className="diag-bot" key={b.name}><div className="diag-bot-head"><span className="diag-avatar">{b.name[0]}</span><div><h3>{b.name}</h3><small>{b.zone}</small></div><span className={'diag-chip '+(b.grouped?'good':'')}>{b.grouped?'Grouped':'Solo / unknown'}</span></div><div className="diag-bot-values"><div><strong>{b.totals.rewarded}</strong><small>Quest rewards</small></div><div><strong>{b.totals.lootItems}</strong><small>Items looted</small></div><div><strong>{b.totals.partyKills}</strong><small>Shared kills</small></div></div><details><summary>Evidence details</summary><p>Objectives completed: {b.totals.quests} · Abandoned: {b.totals.abandoned} · Loot collections: {b.totals.lootEvents}</p><p>Observed bot companions: {b.groupBots.filter(n=>n!==b.name).join(', ')||'None reported'}</p><button className="diag-text-link" onClick={()=>onNavigate('Bot Activity',b.name)}>View activity <ArrowRight size={14}/></button></details></section>)}</div>{!visibleBots.length&&<div className="empty-note">No residents match your filter.</div>}<details className="diag-timeline"><summary>Recent evidence ({o.recent.length})</summary>{o.recent.map(e=><div key={e.id}><small>{stamp(e.at)}</small><strong>{e.name}</strong><p>{e.detail} · +{e.amount}</p></div>)}</details></>}
{page==='Gameplay Results'&&<><div className="diag-metrics"><Metric label="Quest rewards" value={metrics.rewarded??0} note="New rewarded quest records" icon={ScrollText}/><Metric label="Items looted" value={metrics.lootItems??0} note={`${metrics.lootEvents??0} native loot collections`} icon={Package}/><Metric label="Currency looted" value={formatCopper(metrics.lootedCopper??0)} note="Looted coins only · excludes quest rewards and sales" icon={Package}/><Metric label="Shared-target kills" value={metrics.partyKills??0} note="Killer had a nearby bot fighting the same target" icon={Users}/><Metric label="Quests abandoned" value={metrics.abandoned??0} note="An abandonment is not automatically a bug" icon={Activity}/></div><div className="diag-note">Evidence since {stamp(o.startedAt)}. Native counters last collected {stamp(o.at)}. Quest rewards count newly recorded quest IDs; repeated rewards for an already recorded quest may not increase this count. Quest objectives completed: <strong>{metrics.quests??0}</strong>. Party actions rejected: <strong>{metrics.partyFailed??0}</strong>. Currency tracking starts with this update; historical coin loot is unavailable. Gaps or a server reload can miss unflushed events.</div><div className="diag-toolbar"><label className="diag-search"><Search size={17}/><input aria-label="Search gameplay results" placeholder="Find a resident or zone…" value={query} onChange={e=>setQuery(e.target.value)}/></label><select aria-label="Filter gameplay results" value={filter} onChange={e=>setFilter(e.target.value)}><option value="all">All online residents</option><option value="grouped">Currently grouped</option></select></div><div className="diag-bot-grid">{visibleBots.map(b=><section className="diag-bot" key={b.name}><div className="diag-bot-head"><span className="diag-avatar">{b.name[0]}</span><div><h3>{b.name}</h3><small>{b.zone}</small></div><span className={'diag-chip '+(b.grouped?'good':'')}>{b.grouped?'Grouped':'Solo / unknown'}</span></div><div className="diag-bot-values"><div><strong>{b.totals.rewarded}</strong><small>Quest rewards</small></div><div><strong>{b.totals.lootItems}</strong><small>Items looted</small></div><div><strong>{formatCopper(b.totals.lootedCopper??0)}</strong><small>Currency looted</small></div><div><strong>{b.totals.partyKills}</strong><small>Shared kills</small></div></div><details><summary>Evidence details</summary><p>Objectives completed: {b.totals.quests} · Abandoned: {b.totals.abandoned} · Loot collections: {b.totals.lootEvents}</p><p>Observed bot companions: {b.groupBots.filter(n=>n!==b.name).join(', ')||'None reported'}</p><button className="diag-text-link" onClick={()=>onNavigate('Bot Activity',b.name)}>View activity <ArrowRight size={14}/></button></details></section>)}</div>{!visibleBots.length&&<div className="empty-note">No residents match your filter.</div>}<details className="diag-timeline"><summary>Recent evidence ({o.recent.length})</summary>{o.recent.map(e=><div key={e.id}><small>{stamp(e.at)}</small><strong>{e.name}</strong><p>{e.detail} · +{e.kind==='lootedCopper'?formatCopper(e.amount):e.amount}</p></div>)}</details></>}
{page==='Recovery Results'&&<><div className="diag-metrics">{['resumed','no_progress','pending','unverified'].map(status=><Metric key={status} label={labels[status]} value={recoveries.filter(r=>r.status===status).length} note="Among the latest 100 retained attempts" tone={status==='resumed'?'good':status==='no_progress'?'warning':''} icon={status==='resumed'?CheckCircle2:Clock3}/>)}</div><p className="diag-note">Progress resumed means native movement over five yards, a map change, or a level change was observed within the follow-up window. It does not prove lasting recovery or that the intervention caused it. Three minutes without that evidence is flagged for review. Restarts or unavailable residents may prevent verification.</p><div className="diag-toolbar"><label className="diag-search"><Search size={17}/><input aria-label="Search recovery results" placeholder="Find a resident…" value={query} onChange={e=>setQuery(e.target.value)}/></label><select aria-label="Filter recovery results" value={filter} onChange={e=>setFilter(e.target.value)}><option value="all">All outcomes</option>{Object.entries(labels).map(([k,v])=><option key={k} value={k}>{v}</option>)}</select></div><div className="diag-alerts">{attempts.map((r,i)=><article className="diag-recovery" key={r.at+':'+r.name+':'+i}><div><h3>{r.name}</h3><small>{stamp(r.at)}</small></div><span className={'diag-chip '+(r.status==='resumed'?'good':r.status==='no_progress'?'warning':'')}>{labels[r.status]}</span><p>{r.result}</p><details><summary>Attempt details</summary><p>{r.detail}</p><small>Checked: {stamp(r.checkedAt)}</small></details></article>)}</div>{!attempts.length&&<div className="diag-clear"><ShieldCheck size={36}/><h3>No matching recovery attempts</h3><p>Results appear after the native guard attempts a recovery. No intervention is forced to populate this view.</p></div>}</>}
{page==='Bot Performance'&&<><div className="diag-metrics"><Metric label="Average full tick" value={perf?perf.averageTickMs.toFixed(2)+' ms':'—'} note="Cumulative mean since profiler start/reset" icon={Timer}/><Metric label="Measured full ticks" value={perf?Math.round(perf.ticks).toLocaleString():'—'} note="Bot update cycles, not world-server ticks"/><Metric label="Profiler" value={perf?.enabled?'Enabled':'Unavailable'} note={stamp(perf?.at??null)} tone={perf?.enabled?'good':'warning'}/><Metric label="Stored samples" value={data.performance.history.length} note="Up to 144 snapshots retained" icon={Clock3}/></div>{(!perf||Date.now()/1000-perf.at>720)&&<div className="notice">Profiler data is missing or stale. Measurements below are not current.</div>}<section className="panel"><div className="panel-head"><h2>Average full-tick history</h2><small>Milliseconds · cumulative average</small></div><div className="panel-body"><div className="diag-bars" role="img" aria-label="History of cumulative average bot tick duration">{data.performance.history.slice(-48).map(p=><div key={p.at} title={`${stamp(p.at)}: ${p.averageTickMs.toFixed(3)} ms`} style={{height:Math.max(3,100*p.averageTickMs/Math.max(.001,...data.performance.history.slice(-48).map(x=>x.averageTickMs)))+'%'}}/>)}</div><p className="fineprint">{stamp(data.performance.history[0]?.at??null)} — {stamp(perf?.at??null)}. Timers can overlap; they must not be added together or interpreted as CPU utilization.</p></div></section><section className="panel" style={{marginTop:20}}><div className="panel-head"><h2>Most expensive measured operations</h2><small>Sorted by accumulated time</small></div><div className="diag-table-scroll"><table className="diag-table"><thead><tr><th>Operation</th><th>Calls</th><th>Mean</th><th>Maximum</th><th>Per full tick</th></tr></thead><tbody>{perf?.rows.map((r,i)=><tr key={i}><td><strong>{r.name}</strong><small>{r.category}</small></td><td>{Math.round(r.calls).toLocaleString()}</td><td>{r.averageMs.toFixed(3)} ms</td><td>{r.maxMs.toFixed(3)} ms</td><td>{r.perTickMs.toFixed(3)} ms</td></tr>)}</tbody></table></div>{!perf?.rows.length&&<p className="empty-note">Waiting for the first native profiler export.</p>}</section></>}
</div>;
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@@ -1,12 +1,12 @@
import type {State} from './types';
import {activityReason,type Evidence} from './realm-insights';
export const counterKeys=['quests','abandoned','lootEvents','lootItems','partyKills','rewarded'] as const;
export const counterKeys=['quests','abandoned','lootEvents','lootItems','partyKills','rewarded','lootedCopper'] as const;
export type NativeOutcome={guid:number;name:string}&Record<typeof counterKeys[number],number>;
export type OutcomeBaseline={at:number;startedAt:number;rows:NativeOutcome[]};
export function outcomeChanges(rows:NativeOutcome[],previous:OutcomeBaseline|undefined,now:number){
const events:Evidence[]=[];
for(const r of rows){const old=previous?.rows.find(b=>b.guid===r.guid);if(!old)continue;
for(const key of counterKeys){const amount=r[key]-old[key];if(amount>0)events.push({id:`outcome:${r.guid}:${key}:${now}:${r[key]}`,at:now,kind:key,name:r.name,amount,detail:({quests:'Quest objectives completed',abandoned:'Quests abandoned',lootEvents:'Loot collections',lootItems:'Items collected',partyKills:'Kills with a nearby bot attacking the same target',rewarded:'New rewarded quest records'})[key]});}
for(const key of counterKeys){const amount=r[key]-old[key];if(amount>0)events.push({id:`outcome:${r.guid}:${key}:${now}:${r[key]}`,at:now,kind:key,name:r.name,amount,detail:({lootedCopper:'Currency looted',quests:'Quest objectives completed',abandoned:'Quests abandoned',lootEvents:'Loot collections',lootItems:'Items collected',partyKills:'Kills with a nearby bot attacking the same target',rewarded:'New rewarded quest records'})[key]});}
}
return {baseline:{at:now,startedAt:previous?.startedAt??now,rows},events};
}
@@ -35,3 +35,5 @@ export function attentionItems(s:State,now:number,collectedAt:number|null,outcom
for(const r of latest.values())if(r.status==='no_progress'&&now-r.at<3600&&online.some(b=>b.autonomy?.characterGuid===r.guid&&activityReason(b,now).label==='Possible stall'))add('recovery:'+r.id,'warning',r.name+' · recovery needs follow-up','No native movement or level progress was observed within three minutes.','Recovery Results',r.name);
return items.sort((a,b)=>Number(b.severity==='critical')-Number(a.severity==='critical'));
}
export function formatCopper(amount:number){const n=Math.max(0,Math.floor(Number.isFinite(amount)?amount:0));return `${Math.floor(n/10000)}g ${Math.floor(n%10000/100)}s ${n%100}c`;}
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@@ -0,0 +1,2 @@
// Bound each SQL value to at most 512 KiB of UTF-8; preserve all resident history.
export function splitState(state:unknown){const text=JSON.stringify(state),chunks:string[]=[];for(let i=0;i<text.length;){let end=Math.min(i+120000,text.length);const c=text.charCodeAt(end-1);if(c>=0xd800&&c<=0xdbff)end--;chunks.push(text.slice(i,end));i=end;}return chunks;}
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@@ -1,4 +1,5 @@
import { env } from 'cloudflare:workers';
import { splitState } from './state-chunks';
import { seed } from './seed';
import type { State,StateStore,Bot,Recipe,Home } from './types';
@@ -68,13 +69,21 @@ export class D1Store implements StateStore {
if(!env.DB) throw new Error('Realm database unavailable');
const initial=seed();
await env.DB.prepare('INSERT OR IGNORE INTO realm_state (id,revision,payload) VALUES (?,?,?)').bind('realm',0,JSON.stringify(initial)).run();
const row=await env.DB.prepare('SELECT payload FROM realm_state WHERE id=?').bind('realm').first<{payload:string}>();
if(!row)throw new Error('Realm state unavailable');
return migrate(JSON.parse(row.payload));
await this.chunks();
const result=await env.DB.prepare("SELECT s.payload AS manifest,c.payload AS chunk FROM realm_state s LEFT JOIN realm_state_chunks c ON c.token=json_extract(s.payload,'$.chunkToken') WHERE s.id=? ORDER BY c.part").bind('realm').all<{manifest:string;chunk:string|null}>();
const rows=result.results;if(!rows.length)throw new Error('Realm state unavailable');
const manifest=JSON.parse(rows[0].manifest);
if(manifest.chunkToken){if(rows.length!==manifest.parts||rows.some(r=>r.chunk===null))throw new Error('Realm state chunks incomplete');return migrate(JSON.parse(rows.map(r=>r.chunk).join('')));}
return migrate(manifest);
}
private async chunks(){await env.DB!.prepare('CREATE TABLE IF NOT EXISTS realm_state_chunks (token TEXT,part INTEGER,payload TEXT,PRIMARY KEY(token,part))').run();}
async save(s:State,expected:number){
s.revision=expected+1;
const result=await env.DB!.prepare('UPDATE realm_state SET revision=?,payload=? WHERE id=? AND revision=?').bind(s.revision,JSON.stringify(s),'realm',expected).run();
if(result.meta.changes!==1)throw new Error('State changed in another request. Refresh and try again.');
await this.chunks();s.revision=expected+1;
const token=crypto.randomUUID(),parts=splitState(s),manifest=JSON.stringify({chunkToken:token,parts:parts.length});
const statements=[env.DB!.prepare('UPDATE realm_state SET revision=?,payload=? WHERE id=? AND revision=?').bind(s.revision,manifest,'realm',expected),
...parts.map((part,i)=>env.DB!.prepare('INSERT INTO realm_state_chunks(token,part,payload) SELECT ?,?,? WHERE EXISTS (SELECT 1 FROM realm_state WHERE id=? AND payload=?)').bind(token,i,part,'realm',manifest)),
env.DB!.prepare('DELETE FROM realm_state_chunks WHERE token<>? AND EXISTS (SELECT 1 FROM realm_state WHERE id=? AND payload=?)').bind(token,'realm',manifest)];
const result=await env.DB!.batch(statements);
if(result[0].meta.changes!==1)throw new Error('State changed in another request. Refresh and try again.');
}
}
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@@ -18,7 +18,7 @@ at most 100 memories and 100 relationship records on this path. Completed and
failed conversation requests are pruned after 24 hours; character memorials and
other game/event history have separate retention policies.
Memories and relationships are stored in `realm_state.payload` in the application's
Memories and relationships are stored in `realm_state_chunks` (with an atomic revision manifest in `realm_state.payload`) in the application's
D1 SQLite database under `.wrangler/state/v3/d1` in the Ubuntu deployment. This
uses the VM's disk, backed by the host PC's storage. The per-resident memory limit
is not a total disk quota: additional identities and other logs can still grow.
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@@ -21,3 +21,5 @@ Recovery Results retains up to 100 attempts. Native follow-up checks position, m
Bot Performance reads the native `playerbots pmon tick` JSON export every five minutes. Enable `AiPlayerbot.PerfMonEnabled = 1` in the installed module configuration; on an already-running server, toggle the native profiler once only if it is currently disabled. Deploy `ale/azerothai_outcomes.lua` alongside the existing bridge and recovery scripts. The collector reads only fixed container paths. Timings are converted from microseconds to milliseconds. Operation timings overlap; they are not CPU percentages. Cumulative means are explicitly labeled, and only the top 20 operations and 144 snapshots are retained in D1. No new chat/model calls are made by diagnostics.
Visitor access remains read-only. The same components render both monitors; diagnostics expose aggregate evidence and managed character names, excluding raw database identities, credentials, command sources and private chat. Native counter/result tables are included in the existing full auth database backup, and all D1 diagnostic tables are covered by the existing D1 backup.
Currency looted is tracked independently through native player event 37, in copper, and displayed as gold/silver/copper. Item event 32 remains item quantities only. Coin totals exclude quest rewards, sales, trades, and existing wallet balances; no historical currency is inferred. The first sample establishes a baseline, then the last-24-hour view reports observed gains. Both admin and visitor use the same read-only measurements.
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@@ -109,7 +109,12 @@ def backup():
assert db.execute("SELECT COUNT(*) FROM sqlite_master WHERE type='table'").fetchone()[0]>0
if db.execute("SELECT 1 FROM sqlite_master WHERE type='table' AND name='realm_state'").fetchone():
row=db.execute("SELECT payload FROM realm_state WHERE id='realm'").fetchone()
if row:restored_state=json.loads(row[0])
if row:
restored_state=json.loads(row[0])
if restored_state.get('chunkToken'):
chunks=db.execute('SELECT payload FROM realm_state_chunks WHERE token=? ORDER BY part',(restored_state['chunkToken'],)).fetchall()
assert len(chunks)==restored_state['parts'], 'Incomplete restored state'
restored_state=json.loads(''.join(r[0] for r in chunks))
restored_file.unlink()
if not restored_state or not restored_state.get('bots'):raise RuntimeError('Restored app realm state missing')
manifest['restoredMemories']=sum(len(b.get('memories',[])) for b in restored_state['bots'])
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@@ -1,6 +1,6 @@
"""Read native counters and profiler output; return bounded public measurements."""
import json,subprocess,time,math
COUNTERS=('quests','abandoned','lootEvents','lootItems','partyKills','rewarded')
COUNTERS=('quests','abandoned','lootEvents','lootItems','partyKills','rewarded','lootedCopper')
def normalize_performance(raw):
def number(v):
try:
@@ -27,9 +27,10 @@ def collect(sql,state):
guids=','.join(map(str,allowed))
for line in sql('SELECT guid,COUNT(*) FROM acore_characters.character_queststatus_rewarded WHERE guid IN ('+guids+') GROUP BY guid').splitlines():
guid,count=map(int,line.split('\t'));rewarded[guid]=count
money={int(g):int(c) for g,c in (line.split('\t') for line in sql('SELECT guid,looted_copper FROM acore_auth.azerothai_currency').splitlines())}
result=[]
for guid,b in allowed.items():
counters=rows.get(guid,dict.fromkeys(COUNTERS,0));counters['rewarded']=rewarded.get(guid,0)
counters=rows.get(guid,dict.fromkeys(COUNTERS,0));counters['rewarded']=rewarded.get(guid,0);counters['lootedCopper']=money.get(guid,0)
result.append({'guid':guid,'name':b['name'],**counters})
return result
+1 -1
View File
@@ -1,6 +1,6 @@
import {spawnSync} from 'node:child_process';
import {writeFileSync,mkdirSync} from 'node:fs';
const result=spawnSync(process.execPath,['node_modules/typescript/bin/tsc','core/realm-outcomes.ts','core/realm-insights.ts','core/service.ts','core/seed.ts','core/ale.ts','core/conversation.ts','core/autonomy.ts','--types','@cloudflare/workers-types,node','--outDir','.test-build','--module','commonjs','--target','es2022','--moduleResolution','node','--esModuleInterop','--skipLibCheck','--strict'],{stdio:'inherit'});
const result=spawnSync(process.execPath,['node_modules/typescript/bin/tsc','core/state-chunks.ts','core/realm-outcomes.ts','core/realm-insights.ts','core/service.ts','core/seed.ts','core/ale.ts','core/conversation.ts','core/autonomy.ts','--types','@cloudflare/workers-types,node','--outDir','.test-build','--module','commonjs','--target','es2022','--moduleResolution','node','--esModuleInterop','--skipLibCheck','--strict'],{stdio:'inherit'});
if(result.status)process.exit(result.status);
mkdirSync('.test-build',{recursive:true});writeFileSync('.test-build/package.json','{"type":"commonjs"}');
process.exit(spawnSync(process.execPath,['--test','tests/realm-outcomes.test.cjs','tests/realm-insights.test.cjs','tests/core.test.cjs','tests/hardcore.test.cjs','tests/living-world.test.cjs','tests/ale.test.cjs','tests/brains.test.cjs','tests/conversation.test.cjs','tests/autonomy.test.cjs','tests/community.test.cjs'],{stdio:'inherit'}).status??1);
+4
View File
@@ -4,3 +4,7 @@ const row={guid:1,name:'A',quests:10,abandoned:1,lootEvents:4,lootItems:10,party
test('outcome baseline excludes history, reports native deltas, handles resets without invented gains',()=>{const first=outcomeChanges([row],undefined,100);assert.equal(first.events.length,0);const next=outcomeChanges([{...row,lootItems:14,rewarded:9}],first.baseline,160);assert.deepEqual(next.events.map(e=>[e.kind,e.amount]),[['lootItems',4],['rewarded',1]]);assert.equal(outcomeChanges(next.baseline.rows,next.baseline,220).events.length,0);assert.equal(outcomeChanges([{...row,lootItems:0}],next.baseline,280).events.length,0);});
test('attention skips false population alarms when roster is stale and prioritizes resource pressure',()=>{const s={bots:[],aleRosterAt:0};const h=[{host:'ubuntu',at:1000,memoryAvailableMB:100,memoryTotalMB:8000,diskFreeGB:20,cpuPercent:10},{host:'windows',at:1000,memoryAvailableMB:2000,memoryTotalMB:16000,diskFreeGB:20,cpuPercent:10}];const a=attentionItems(s,1000,1000,1000,{at:1000,enabled:true},[],h);assert.equal(a[0].key,'memory:ubuntu');assert.equal(a.some(x=>x.key==='population'),false);});
test('resolved old recovery failures do not remain actionable',()=>{const b={id:'a',name:'A',status:'online',autonomy:{managed:true,characterGuid:1},world:{at:1000,stationarySince:990},lastDecision:{action:'quest'}};const a=attentionItems({bots:[b]},1000,1000,1000,null,[{id:1,guid:1,name:'A',at:900,status:'no_progress'}],[]);assert.equal(a.some(x=>x.key.startsWith('recovery:')),false);});
test('currency formats copper and remains independent of item counts and historical baselines',()=>{const {formatCopper}=require('../.test-build/realm-outcomes.js');assert.equal(formatCopper(12345),'1g 23s 45c');assert.equal(formatCopper(0),'0g 0s 0c');const first=outcomeChanges([{...row,lootedCopper:100}],{at:1,startedAt:1,rows:[row]},2);assert.equal(first.events.length,0);const next=outcomeChanges([{...row,lootedCopper:250}],first.baseline,3);assert.deepEqual(next.events.map(e=>[e.kind,e.amount]),[['lootedCopper',150]]);});
test('large state chunks preserve Unicode and all history within per-value limits',()=>{const {splitState}=require('../.test-build/state-chunks.js');const input={history:'🎮'.repeat(600000)};const chunks=splitState(input);assert.ok(chunks.length>1);assert.deepEqual(JSON.parse(chunks.join('')),input);for(const c of chunks)assert.ok(Buffer.byteLength(c)<512*1024);});