Files
electric-cherry/README.md
T
josh 854f5532a9 Replace IW4MAdmin with direct RCON for player counts
IW4M kept hitting a network wall (container -> host LAN IP -> IW4M
loopback bind) that we couldn't cleanly punch through, and the two-minute
!rt token added enough operational friction that the pause-all-deployments
gate never got a fair test. RCON gives us the same fact — how many
players are on a server right now — direct from each game server over
UDP, with no session, no token, no proxy.

- Add integrations/rcon.ts: dgram UDP client. rconGetPlayerCount() and
  rconGetStatus() parse both `status` (print + scoreboard) and
  `statusResponse` (info line + rows) dialects. Timeout via
  RCON_TIMEOUT_MS.
- Add komodoResolveGamePort() + extractUdpPort(). Reads Komodo's read
  API for a server, walks both docker-compose-style port objects and
  docker-run-style "host:container/udp" strings, caches into
  servers.game_port on first success.
- Replace pipelineReady() guard in sweep with a simple
  integrations-configured check. Same held/failed/manual outcomes,
  but keyed on RCON+Komodo instead of IW4M+auth-state.
- Worker's status refresh fans out per-server over RCON at concurrency=4
  so a 15-server fleet doesn't spike UDP.
- Schema: drop iw4m_match/iw4m_value, add game_port + rcon_host.
- Delete every auth artifact: TokenModal, auth store, auth-state module,
  /api/auth/token, /api/events/auth, iw4m.test.ts. Layout no longer
  mounts the modal, pipeline store no longer tracks a frozen state.
- README + .env.example + docker-compose.yml + komodo/stack.toml swap
  IW4M_* env for RCON_PASSWORD / RCON_HOST / RCON_TIMEOUT_MS. Same
  host.docker.internal:host-gateway extra_hosts entry, repurposed
  for RCON reach.
- Tests: add rcon.test.ts and komodo.test.ts, update sweep.test.ts to
  drop the auth-freeze case. 23/23 passing.
2026-09-12 01:33:06 -04:00

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4.3 KiB
Markdown

# electric-cherry
Web app that manages a fleet of T5 Plutonium servers running under Komodo.
Successor to `push_scripts.sh` — same job (push shared GSC scripts, run beta
tests, restart empty servers, track deployments) with a live UI and real
audit diffs.
## Stack
- SvelteKit (adapter-node) + TypeScript
- SQLite via better-sqlite3 (replaces `script_metadata.json` as the source of
truth)
- Server-sent events for live pipeline / server-status streams
- RCON (UDP) direct-to-game-server for player counts
- Komodo API for restarts and per-server game-port discovery
- Runs as a single Komodo-managed container on the same host as the game
servers, with `/root/zombies` bind-mounted in
## Layout
- `src/lib/server/db/` — schema, migrations, better-sqlite3 handle
- `src/lib/server/fleet/` — file walking, push/beta engines
- `src/lib/server/integrations/` — Komodo, RCON
- `src/lib/server/pipeline/` — sweep loop, event bus, worker singleton
- `src/routes/api/` — REST + SSE endpoints
- `src/routes/` — UI pages (dashboard, deployments, betas, per-server)
- `Dockerfile`, `docker-compose.yml`, `entrypoint.sh` — container build
- `komodo/` — Komodo stack definition
- `scripts/` — legacy JSON importer, fixture seeder
- `tests/` — vitest unit tests
## How restarts stay safe
Every push (or beta open) creates a `deployment` row and marks each affected
server `pending`. A background sweep runs every 15s and:
1. Asks each server over RCON: how many players are on right now?
2. If 0 → tell Komodo to restart the server → row goes `done`.
3. If >0 → hold the row `pending` with the player count; try again next tick.
4. If RCON unreachable → hold `pending` with `error='rcon unreachable'`.
No token, no session, no auth freeze. If Komodo or RCON aren't configured,
the sweep marks pending rows `manual` so nothing hangs forever.
## Local dev
Windows or macOS — no `/root/zombies` on disk, so seed a fixture tree first.
```bash
npm install
npm run seed:fixture
# Point env at the fixture (PowerShell)
$env:SHARED_SCRIPTS = "$PWD/test-fixtures/zombies/shared/scripts"
$env:SERVERS_ROOT = "$PWD/test-fixtures/zombies/t5"
$env:DB_PATH = "$PWD/data/cherry.db"
npm run dev
# open http://localhost:3000
```
Without RCON_PASSWORD / KOMODO_* set, the pipeline marks pending rows
`manual` after a sweep — the UI still works, you just don't get real
restarts. Enough to develop the push/beta flow.
## Tests
```bash
npm test
```
Covers push (add/update/skip), beta lifecycle (open → rollback, open →
promote, conflict blocks), sweep (integrations-off manual branch), and
RCON parsing (fake UDP socket).
## Deploy to the Komodo host
1. Build the image once locally or on the host:
```bash
docker compose build
```
2. Import `komodo/stack.toml` into Komodo (or point Komodo at the
`docker-compose.yml` at repo root).
3. Set the env vars in Komodo:
```
KOMODO_ADDRESS, KOMODO_API_KEY, KOMODO_API_SECRET
RCON_PASSWORD # single shared password across every T5 server
RCON_HOST # optional; defaults to host.docker.internal
```
4. First boot triggers the legacy import: if
`/root/zombies/script_metadata.json` exists and `/data/cherry.db` is
empty, `entrypoint.sh` runs `scripts/import-legacy.ts` before starting
the server. The source JSON gets renamed to `.migrated`.
5. Load the app on the LAN or over tailscale (no web-app auth by design).
## What still lives in the shell script
Nothing that's needed at runtime. Move `push_scripts.sh` to `archive/` once
you've run a side-by-side parity check between the shell's dry-run and the
app's `POST /api/push { dryRun: true }`.
## Non-goals
- **Editing GSC files in-browser.** Do that in your editor of choice; the
web app only cares about what's on disk in `SHARED_SCRIPTS`.
- **Multi-user auth.** LAN/tailscale scoping is the security model.
- **Two-way sync with `script_metadata.json`.** The importer runs once. If
the shell script is ever used again after that, it'll write to the JSON
file and the web app won't see it.
## References into the old script
Every port carries a `// Ports push_scripts.sh:NN` comment pointing back to
the original for the parts that had non-obvious behavior. Grep those if a
behavior seems wrong — the shell script is the reference implementation
until the parity check passes.