Ports push_scripts.sh (1497 lines of bash) to a SvelteKit + SQLite web app that manages a fleet of T5 Plutonium servers running on Komodo. Same push and beta workflow as the shell script, with a live SSE pipeline view, a !rt-token-gated auth modal that hard-pauses deployments on stale tokens, per-file audit diffs, and a Komodo-container deployment target. - Push/beta engines port the exact filter, held-by-beta, conflict, and stale-backup rules from the shell script - SQLite (better-sqlite3) replaces script_metadata.json; a one-shot importer moves legacy state over on first boot - 16 vitest tests cover push add/update/skip, beta open→rollback, open→promote, conflict guards, sweep frozen/manual branches, and IW4M login/status parsing - docker/ + komodo/stack.toml deploy as a managed container on the same host as the game servers, /root/zombies bind-mounted at the same path the shell script used
27 lines
879 B
YAML
27 lines
879 B
YAML
services:
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electric-cherry:
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build:
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context: ..
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dockerfile: docker/Dockerfile
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image: electric-cherry:latest
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container_name: electric-cherry
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restart: unless-stopped
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ports:
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- "3000:3000"
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volumes:
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# in prod (Komodo host), the game server tree is at /root/zombies
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- /root/zombies:/root/zombies:rw
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- /root/zombies/.electric-cherry:/data:rw
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environment:
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SHARED_SCRIPTS: /root/zombies/shared/scripts
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SERVERS_ROOT: /root/zombies/t5
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REL_DEST: runtime/plutonium/storage/t5/raw/scripts/sp
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DB_PATH: /data/cherry.db
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LEGACY_METADATA: /root/zombies/script_metadata.json
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DEPLOY_KEEP_DAYS: "7"
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KOMODO_ADDRESS: ${KOMODO_ADDRESS}
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KOMODO_API_KEY: ${KOMODO_API_KEY}
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KOMODO_API_SECRET: ${KOMODO_API_SECRET}
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IW4M_ADDRESS: ${IW4M_ADDRESS}
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IW4M_CLIENT_ID: ${IW4M_CLIENT_ID}
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