Ports push_scripts.sh (1497 lines of bash) to a SvelteKit + SQLite web app that manages a fleet of T5 Plutonium servers running on Komodo. Same push and beta workflow as the shell script, with a live SSE pipeline view, a !rt-token-gated auth modal that hard-pauses deployments on stale tokens, per-file audit diffs, and a Komodo-container deployment target. - Push/beta engines port the exact filter, held-by-beta, conflict, and stale-backup rules from the shell script - SQLite (better-sqlite3) replaces script_metadata.json; a one-shot importer moves legacy state over on first boot - 16 vitest tests cover push add/update/skip, beta open→rollback, open→promote, conflict guards, sweep frozen/manual branches, and IW4M login/status parsing - docker/ + komodo/stack.toml deploy as a managed container on the same host as the game servers, /root/zombies bind-mounted at the same path the shell script used
102 lines
3.6 KiB
Markdown
102 lines
3.6 KiB
Markdown
# electric-cherry
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Web app that manages a fleet of T5 Plutonium servers running under Komodo.
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Successor to `push_scripts.sh` — same job (push shared GSC scripts, run beta
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tests, restart empty servers, track deployments) with a live UI, real audit
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diffs, and a hard pause when the IW4MAdmin `!rt` token goes stale.
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## Stack
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- SvelteKit (adapter-node) + TypeScript
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- SQLite via better-sqlite3 (replaces `script_metadata.json` as the source of
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truth)
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- Server-sent events for live pipeline / auth-state / server-status streams
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- Runs as a single Komodo-managed container on the same host as the game
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servers, with `/root/zombies` bind-mounted in
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## Layout
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- `src/lib/server/db/` — schema, migrations, better-sqlite3 handle
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- `src/lib/server/fleet/` — file walking, push/beta engines
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- `src/lib/server/integrations/` — Komodo, IW4MAdmin, `!rt` token state
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- `src/lib/server/pipeline/` — sweep loop, event bus, worker singleton
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- `src/routes/api/` — REST + SSE endpoints
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- `src/routes/` — UI pages (dashboard, deployments, betas, per-server)
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- `docker/` — Dockerfile, entrypoint, docker-compose
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- `komodo/` — Komodo stack definition
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- `scripts/` — legacy JSON importer, fixture seeder
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- `tests/` — vitest unit tests
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## Local dev
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Windows or macOS — no `/root/zombies` on disk, so seed a fixture tree first.
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```bash
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npm install
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npm run seed:fixture
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# Point env at the fixture (PowerShell)
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$env:SHARED_SCRIPTS = "$PWD/test-fixtures/zombies/shared/scripts"
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$env:SERVERS_ROOT = "$PWD/test-fixtures/zombies/t5"
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$env:DB_PATH = "$PWD/data/cherry.db"
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npm run dev
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# open http://localhost:3000
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```
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The `!rt` modal will block deployments until you paste a valid token. In
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local dev you can bypass it for exploration by leaving `IW4M_ADDRESS` unset
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and calling `sweep()` in a test that force-transitions the auth state (see
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`tests/unit/sweep.test.ts`).
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## Tests
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```bash
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npm test
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```
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Covers push (add/update/skip), beta lifecycle (open → rollback, open →
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promote, conflict blocks), sweep (frozen / manual branches), and IW4M
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login/status parsing (fetch mocked).
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## Deploy to the Komodo host
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1. Build the image once locally or on the host:
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```bash
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docker compose -f docker/docker-compose.yml build
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```
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2. Import the shape of the stack into Komodo using `komodo/stack.toml` (or
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copy the compose file into a Komodo stack).
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3. First boot triggers the legacy import: if
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`/root/zombies/script_metadata.json` exists and `/data/cherry.db` is
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empty, `docker/entrypoint.sh` runs `scripts/import-legacy.ts` before
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starting the server. The source JSON gets renamed to `.migrated`.
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4. Load the app on the LAN or over tailscale (no web-app auth by design).
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Paste an `!rt` token to unfreeze the pipeline.
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## What still lives in the shell script
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Nothing that's needed at runtime. Move `push_scripts.sh` to `archive/` once
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you've run a side-by-side parity check between the shell's dry-run and the
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app's `POST /api/push { dryRun: true }`.
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## Non-goals
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- **Editing GSC files in-browser.** Do that in your editor of choice; the
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web app only cares about what's on disk in `SHARED_SCRIPTS`.
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- **Multi-user auth.** LAN/tailscale scoping is the security model.
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- **Two-way sync with `script_metadata.json`.** The importer runs once. If
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the shell script is ever used again after that, it'll write to the JSON
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file and the web app won't see it.
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## References into the old script
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Every port carries a `// Ports push_scripts.sh:NN` comment pointing back to
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the original for the parts that had non-obvious behavior. Grep those if a
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behavior seems wrong — the shell script is the reference implementation
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until the parity check passes.
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