214 lines
7.3 KiB
TypeScript
214 lines
7.3 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import type { FleetServer } from '../../src/lib/fleet-overview.js';
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import { serverHealth } from '../../src/lib/ui/server-health.js';
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const now = Date.parse('2026-10-07T12:00:00Z');
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const iso = (offset = 0) => new Date(now + offset).toISOString();
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const server: FleetServer = {
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name: 't5_zombie_theater_1',
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game: 't5',
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map: 'zombie_theater',
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last_map: 'zombie_theater',
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last_gametype: 'zclassic',
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last_players: 4,
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last_seen_at: iso(-10_000),
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last_error: null,
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container_state: 'running',
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container_checked_at: iso(-5_000),
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last_checked_at: iso(-5_000),
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roster: [],
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health: 'online',
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held: [],
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active_since: iso(-120_000),
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inactive_since: null,
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game_started_at: iso(-120_000),
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game_ended_at: null,
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host_id: 'host-1',
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host: {
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id: 'host-1',
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name: 'Dallas 1',
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connected: true,
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connectionState: 'online',
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lastHeartbeat: iso(-1_000)
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}
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};
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describe('server health presentation', () => {
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it('uses current game evidence for Online and expires that evidence with the UI clock', () => {
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expect(serverHealth(server, now)).toMatchObject({
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state: 'online',
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since: server.last_seen_at
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});
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expect(
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serverHealth({ ...server, host: undefined, host_id: undefined }, now + 91_000)
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).toMatchObject({
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state: 'not-responding',
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actionHref: `/servers/${server.name}?tab=diagnostics`,
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since: server.last_seen_at
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});
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});
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it('identifies host loss without claiming the game stopped, including stale heartbeat snapshots', () => {
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for (const host of [
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{ ...server.host!, connected: false, connectionState: 'offline' as const },
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{ ...server.host!, lastHeartbeat: iso(-91_000) }
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]) {
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expect(
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serverHealth(
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{ ...server, host, health: 'offline', container_state: 'stopped' },
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now
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)
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).toEqual({
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state: 'host-offline',
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label: 'Host offline',
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reason: 'The host agent on Dallas 1 is unavailable. The game may still be running.',
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shortReason: 'Dallas 1 unavailable; game may still run.',
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actionLabel: 'Check host',
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actionHref: '/hosts/host-1',
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since: host.lastHeartbeat
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});
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}
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});
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it.each(['stopped', 'exited', 'created', 'dead'])(
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'only offers Start after a current %s container observation',
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(container_state) => {
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expect(
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serverHealth({ ...server, health: 'offline', container_state }, now)
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).toMatchObject({
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state: 'stopped',
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since: server.container_checked_at,
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actionLabel: 'Start server',
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actionHref: `/servers/${server.name}?action=start`
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});
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}
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);
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it.each([
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{ container_checked_at: iso(-91_000), last_checked_at: iso() },
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{ container_checked_at: null, last_checked_at: iso() },
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{ container_checked_at: 'invalid' },
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{ container_checked_at: iso(30_000) },
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{ telemetry_after: iso(-2_000) },
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{ telemetry_after: 'invalid' },
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{ last_seen_at: iso(-1_000) },
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{ last_seen_at: iso(-5_000) },
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{ host: null }
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])(
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'does not treat outdated or conflicting stop evidence as a safe Start action: %j',
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(change) => {
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const result = serverHealth(
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{ ...server, health: 'offline', container_state: 'stopped', ...change },
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now
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);
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expect(result.state).toBe('unknown');
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expect(result.actionHref).not.toContain('action=start');
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}
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);
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it('separates a running container with failed game checks from a stopped or missing container', () => {
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expect(
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serverHealth(
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{
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...server,
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health: 'offline',
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last_seen_at: iso(-300_000),
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last_error: 'timeout:Internal endpoint 10.0.0.1 timed out'
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},
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now
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)
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).toEqual({
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state: 'not-responding',
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label: 'Not responding',
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reason: 'The game did not answer the latest status check.',
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shortReason: 'No reply to the status check.',
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actionLabel: 'Test connection',
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actionHref: `/servers/${server.name}?tab=diagnostics`,
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since: iso(-300_000)
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});
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expect(
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serverHealth(
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{ ...server, health: 'offline', container_state: 'missing', last_seen_at: null },
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now
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).state
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).toBe('unknown');
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});
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it('uses generic copy for unrecognized failures without exposing internal paths or prefixes', () => {
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const result = serverHealth(
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{
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...server,
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health: 'offline',
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last_error: 'legacy-failure:/private/server/secret',
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container_checked_at: null,
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last_seen_at: null
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},
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now
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);
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expect(result).toMatchObject({
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state: 'unknown',
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since: null,
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reason: 'There is no current evidence of the game or container state.'
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});
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expect(result.reason).not.toContain('secret');
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});
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it('retains explicit startup phases without mistaking old stopped observations for current state', () => {
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for (const health of ['starting', 'provisioning'] as const) {
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expect(
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serverHealth(
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{ ...server, health, container_state: 'stopped', telemetry_after: iso(-2_000) },
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now
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)
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).toMatchObject({
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state: health,
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actionLabel: 'View progress',
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since: iso(-2_000)
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});
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}
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});
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it('rejects old-process and stale-container evidence for Online', () => {
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expect(serverHealth({ ...server, telemetry_after: iso(-2_000) }, now).state).toBe(
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'unknown'
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);
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expect(serverHealth({ ...server, container_checked_at: iso(-91_000) }, now).state).not.toBe(
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'online'
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);
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});
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it('uses only valid evidence times and encodes navigation identities', () => {
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expect(
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serverHealth(
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{
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...server,
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name: 'server / 1',
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health: 'offline',
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container_checked_at: null,
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last_seen_at: iso(30_000),
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host: null,
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host_id: 'host / 1'
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},
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now
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)
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).toMatchObject({
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state: 'unknown',
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actionHref: '/hosts/host%20%2F%201',
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since: null
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});
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expect(
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serverHealth(
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{
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...server,
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name: 'server / 1',
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health: 'offline',
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container_state: 'unknown',
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host: undefined,
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host_id: undefined
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},
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now
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).actionHref
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).toBe('/servers/server%20%2F%201?tab=diagnostics');
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});
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});
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