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electric-cherry/docs/development/README.md
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Development

The controller uses SvelteKit, TypeScript and SQLite (better-sqlite3), with the Node adapter and server-sent events. The host agent uses Python 3's standard library and runs as a systemd service; hosts do not need Node.js.

Agents connect outbound to the controller over HTTPS and manage Docker/Plutainer and local RCON on each host. The controller owns fleet metadata and queues; it does not require a Docker socket or direct access to host filesystems.

Run locally

Use Node.js 22.13+ (the container uses Node.js 22), npm and Python 3.

npm ci
export EC_SETUP_TOKEN="$(openssl rand -hex 32)"
export BETA_ARCHIVE_DIR=./data/beta-archive
EC_AUTH_ALLOW_HTTP=true npm run dev

Use the exported token at /setup to create the first administrator, then remove it from the environment. Local metadata defaults to ./data/cherry.db; use a separate database when testing enrollment. HTTP login is for local development; production agent transport requires HTTPS. See authentication for access and recovery details.

Synthetic UI preview

Create a disposable fixture without connecting game hosts:

npx svelte-kit sync
fixture_parent=$(mktemp -d "${TMPDIR:-/tmp}/ec-ui.XXXXXX")
npm run seed:fixture -- --db "$fixture_parent/preview/cherry.db" --watch

The sync step generates the SvelteKit TypeScript configuration that the seeder needs in a fresh checkout.

The seeder prints the generated paths. Leave that terminal open to refresh synthetic observations every 15 seconds. In a second terminal, load the printed environment file and start the controller on localhost:

source /absolute/path/printed/above/preview.env
npm run dev -- --host 127.0.0.1 --port 3000

Open http://127.0.0.1:3000/login. The private fixture.json next to the database contains the demo account's generated password. It is not printed in command output. To run a fixed snapshot instead of a live feeder, use a fresh directory and replace --watch with --now 2026-10-07T12:00:00Z. Domain data is deterministic for that timestamp; account credentials are always generated separately. Old snapshots naturally show stale observations when viewed against today's clock.

The fixture contains 3 hosts, 12 canonical Black Ops I/II servers, and 500 match records: 494 historical and 6 live. It includes solo through four-player squads, unknown starting counts, enough players and matches to exercise pagination, rosters, seven days of utilization and capacity samples, and retained Activity from campaigns, betas, host operations, maintenance, recovery, and autoscaling. The fleet has 6 live matches, 2 empty lobbies, a preparing server, and 3 problems: a stopped server, a server not responding, and a server on the offline host. Script and config downloads contain harmless synthetic text.

--db must be an absolute path in a new directory whose parent exists. The seeder refuses existing directories, databases, sidecars and symlinks, and never uses an inherited DB_PATH. It runs the application's database migrations with isolated paths, without starting the web server or workers. A failed seed removes only its newly reserved directory. Completed fixtures remain after Ctrl+C.

The preview controller runs its usual local workers. Automatic maintenance and autoscaling are paused; all seeded operations are terminal. Hostnames, runtime images, library IDs and credentials are synthetic, so there are no runnable game files or authenticated agents. Use this environment only for local UI review. The feeder checks the fixture marker and restores only its known observations, including the deliberately offline host. Stop both terminals when finished and remove the generated fixture directory.

Checks and builds

npm run lint
npm run check
npm test
npm run test:agent
npm run build

The Gitea Actions workflow runs these checks on every push and pull request after npm ci. It uses a Node.js 22 Debian container with Python 3 and native build tools for better-sqlite3. The runner must support Docker jobs with the ubuntu-latest label. npm run check runs before the tests to generate the SvelteKit configuration needed in a fresh checkout. Application tests use two workers in CI to bound resource use for database-heavy fixtures. The build step runs the same npm run build command used by the Dockerfile, including agent packaging and the report and launch bundles.

Run npm run format to apply Prettier formatting before committing. It uses four-space indentation and a 100-column target for supported source, config and documentation files, including Svelte components. Python, shell and game scripts are outside Prettier's supported languages. Generated agent downloads and the npm lockfile keep their generator's formatting.

npm run lint checks formatting without changing files, then runs the recommended JavaScript, TypeScript and Svelte ESLint rules. Generated build output and local runtime data are excluded. Type checking remains part of npm run check. The ESLint config documents exceptions for existing Svelte navigation, list and reactivity patterns. Individual suppressions explain intentional validation and test fixtures. Node.js 22.13 is the minimum supported 22.x version for the lint toolchain.

The package.json overrides keep SvelteKit 2 on patched devalue 5.x (5.9.4 or newer) and cookie 0.7.x releases until its dependency ranges include those fixes. These dependencies ship in the server bundle even though SvelteKit is a development dependency. Dependency security checks must include development dependencies: use npm audit without --omit=dev.

npm run dev and npm run build regenerate the downloadable agent, installer, standalone updater and checksum manifest. Builds also bundle report workers under build/reports and launch preparation under build/launch. Development and test commands compile those workers automatically. Restart npm run dev after changing agent or worker code, or run npm run agent:package to refresh only the downloadable agent assets while the development server is running.

To run the production build locally, run these commands from the repository root with the controller environment configured as above:

npm run build
NODE_ENV=production node build

NODE_ENV=production makes the report and launch workers load from build/reports and build/launch. Without it, they look under .svelte-kit/, where the production build does not create worker bundles. The Docker image sets this variable already.

Automated tests simulate Docker and game hosts. Real Debian installation and T5/T6 server validation use the host acceptance checklist.

Code layout

Paths below are relative to the repository root.

Path Responsibility
src/routes Pages and API endpoints
src/lib/ui Shared components, stores and UI patterns
src/lib/server/hosts Enrollment, readiness and command transport
src/lib/server/backends Instance identity and remote file access
src/lib/server/provisioning/native.ts Lifecycle and campaign queues connected to agents
src/lib/server/game-files Immutable uploads and streaming distribution
src/lib/server/db SQLite schema, migrations and shared artifact storage
src/lib/server/reports Metrics, leaderboard and capacity workers
agent Python service, installer, packaging and tests

Performance diagnostics

Set EC_PERF_LOG=true to log slow requests, report computation/cache timings and event-loop delay. Responses expose Server-Timing; browser navigation records an ec:navigation performance measure. Report workers use separate read-only SQLite connections and bounded caches. Metrics snapshots can be reused for up to 30 seconds when their inputs are unchanged.

Benchmark the leaderboard against an isolated synthetic database:

npm run benchmark:leaderboard
npm run benchmark:leaderboard -- --scenario all --baseline-ref <commit>

The comparison checks response parity and warm query timings.

Set EC_SLOW_SQL_MS=20 to log runtime statements taking at least 20 ms. Logging omits bound values and string literals and is disabled by default. Capture timings under the same fleet load before and after database changes. Inspect database size, large tables/indexes, WAL size and free pages inside the controller with:

npm run diagnostics:database -- /data/cherry.db

This opens an existing database read-only without running migrations. Substitute ./data/cherry.db for a default local installation.

Storage and upgrades

Game-file uploads live in dedicated filesystem storage. Script, plugin and configuration artifact bodies are stored once by SHA-256 in SQLite; versions, staging plans, rollback snapshots and launch commands reference those shared bytes. Startup transactionally backfills older rows. Current agents fetch assigned artifacts through an authenticated endpoint and verify their hashes; older agents receive inline content until they update.

Back up the persistent data directory before upgrading. Startup logs show migration phases, elapsed time and resident memory. Completed migrations are retained across restarts; interrupted transactions roll back and retry on startup. The one-time vacuum needs disk space for a temporary database copy. Do not remove cherry.db-wal to recover from an interrupted upgrade.

The controller uses a 128 MiB page cache; each reader worker uses 32 MiB. Main-database migrations use 16 MiB with memory mapping disabled. Temporary storage stays disk-backed. Containers use /data/.sqlite-tmp for scratch files; override SQLITE_TMPDIR only with another writable, disk-backed directory.

For a local data disk, EC_SQLITE_MMAP_MB=256 enables memory-mapped reads; leave it at zero for network mounts. Query statistics are optimized at startup and hourly. WAL reuse is capped at 64 MiB after checkpoints, though active transactions can temporarily grow it larger.