Files
electric-cherry/src/lib/ui/stores/fleet.ts
T

85 lines
4.7 KiB
TypeScript

import { selectServerObservation } from '$lib/server-observation.js';
import { derived, writable } from 'svelte/store';
import { browser } from '$app/environment';
import { statusByServer, statusReceivedAt, syncServerTime, matchEventsByServer, telemetryByServer, uiNow } from './servers.js';
import { type FleetServer, type FleetOperation } from '$lib/fleet-overview.js';
export const fleet = writable<{ servers: FleetServer[]; operations: FleetOperation[]; receivedAt: number }>({
servers: [], operations: [], receivedAt: 0
});
export const fleetError = writable('');
export const fleetRefreshing = writable(false);
export const fleetIntegrations = writable<{ rcon: boolean; komodo: boolean; rconTimeoutMs: number; defaultRconHost: string } | null>(null);
export const fleetServers = derived([fleet, statusByServer, statusReceivedAt, matchEventsByServer, telemetryByServer, uiNow], ([snapshot, live, received, matches, reports, now]) =>
snapshot.servers.map(server => {
const status = received > snapshot.receivedAt ? live.get(server.name) : undefined;
const base = status ? { ...server, last_players: status.players, last_map: status.map,
last_gametype: status.gametype, last_seen_at: status.lastSeenAt, last_error: status.lastError,
roster: status.roster, health: status.health, endpoint: status.endpoint, replySnippet: status.replySnippet, active_since: status.activeSince,
inactive_since: status.inactiveSince, game_started_at: status.gameStartedAt,
game_ended_at: status.gameEndedAt, container_state: status.containerState ?? server.container_state,
container_checked_at: status.containerCheckedAt ?? server.container_checked_at,
telemetry_after: status.telemetryAfter ?? server.telemetry_after, rcon_status: status.rconStatus,
telemetry: status.telemetry ?? server.telemetry } : server;
const current = selectServerObservation(base, reports.get(server.name), now);
const match = matches.get(server.name);
// Apply lifecycle events immediately, until a newer status observes them
// or confirms that the lobby has emptied.
if (!match || current.health !== 'online'
|| (current.telemetry_after && Date.parse(match.receivedAt) <= Date.parse(current.telemetry_after))
|| Date.parse(match.receivedAt) <= Date.parse(current.last_seen_at ?? '')
|| match.receivedAt < (current.game_started_at ?? '')
|| match.receivedAt < (current.game_ended_at ?? '')) return current;
return { ...current, game_started_at: match.event === 'game_start' ? match.receivedAt : current.game_started_at,
game_ended_at: match.event === 'game_end' ? match.receivedAt : null };
}));
let inFlight: Promise<void> | null = null;
export function refreshFleet(): Promise<void> {
if (!browser) return Promise.resolve();
if (inFlight) return inFlight;
inFlight = (async () => {
fleetRefreshing.set(true);
const controller = new AbortController();
const timeout = setTimeout(() => controller.abort(), 12_000);
const requestedAt = Date.now();
try {
const responses = await Promise.all([
fetch('/api/servers', { signal: controller.signal }),
fetch('/api/fleet', { signal: controller.signal })
]);
if (responses.some(response => !response.ok)) throw new Error('Could not refresh Fleet. Retrying automatically.');
const [servers, operations] = await Promise.all(responses.map(response => response.json()));
syncServerTime(servers.serverNow);
fleetError.set('');
fleetIntegrations.set(servers.integrations);
fleet.set({ servers: servers.servers, operations: operations.operations, receivedAt: requestedAt });
} catch (error) {
fleetError.set(error instanceof Error && error.name !== 'AbortError'
? error.message : 'Fleet refresh timed out. Retrying automatically.');
} finally {
clearTimeout(timeout);
fleetRefreshing.set(false);
}
})().finally(() => { inFlight = null; });
return inFlight;
}
let stop: (() => void) | null = null;
export function startFleetMonitor(): () => void {
if (!browser || stop) return () => {};
void refreshFleet();
const interval = setInterval(() => {
if (document.visibilityState !== 'hidden') void refreshFleet();
}, 10_000);
const onFocus = () => { if (document.visibilityState === 'visible') void refreshFleet(); };
document.addEventListener('visibilitychange', onFocus);
stop = () => {
clearInterval(interval);
document.removeEventListener('visibilitychange', onFocus);
stop = null;
};
return stop;
}