import { selectServerObservation } from '$lib/server-observation.js'; import { derived, writable } from 'svelte/store'; import { browser } from '$app/environment'; import { statusByServer, statusReceivedAt, syncServerTime, matchEventsByServer, telemetryByServer, uiNow } from './servers.js'; import { type FleetServer, type FleetOperation } from '$lib/fleet-overview.js'; export const fleet = writable<{ servers: FleetServer[]; operations: FleetOperation[]; receivedAt: number }>({ servers: [], operations: [], receivedAt: 0 }); export const fleetError = writable(''); export const fleetRefreshing = writable(false); export const fleetIntegrations = writable<{ rcon: boolean; komodo: boolean; rconTimeoutMs: number; defaultRconHost: string } | null>(null); export const fleetServers = derived([fleet, statusByServer, statusReceivedAt, matchEventsByServer, telemetryByServer, uiNow], ([snapshot, live, received, matches, reports, now]) => snapshot.servers.map(server => { const status = received > snapshot.receivedAt ? live.get(server.name) : undefined; const base = status ? { ...server, last_players: status.players, last_map: status.map, last_gametype: status.gametype, last_seen_at: status.lastSeenAt, last_error: status.lastError, roster: status.roster, health: status.health, endpoint: status.endpoint, replySnippet: status.replySnippet, active_since: status.activeSince, inactive_since: status.inactiveSince, game_started_at: status.gameStartedAt, game_ended_at: status.gameEndedAt, container_state: status.containerState ?? server.container_state, container_checked_at: status.containerCheckedAt ?? server.container_checked_at, telemetry_after: status.telemetryAfter ?? server.telemetry_after, rcon_status: status.rconStatus, telemetry: status.telemetry ?? server.telemetry } : server; const current = selectServerObservation(base, reports.get(server.name), now); const match = matches.get(server.name); // Apply lifecycle events immediately, until a newer status observes them // or confirms that the lobby has emptied. if (!match || current.health !== 'online' || (current.telemetry_after && Date.parse(match.receivedAt) <= Date.parse(current.telemetry_after)) || Date.parse(match.receivedAt) <= Date.parse(current.last_seen_at ?? '') || match.receivedAt < (current.game_started_at ?? '') || match.receivedAt < (current.game_ended_at ?? '')) return current; return { ...current, game_started_at: match.event === 'game_start' ? match.receivedAt : current.game_started_at, game_ended_at: match.event === 'game_end' ? match.receivedAt : null }; })); let inFlight: Promise | null = null; export function refreshFleet(): Promise { if (!browser) return Promise.resolve(); if (inFlight) return inFlight; inFlight = (async () => { fleetRefreshing.set(true); const controller = new AbortController(); const timeout = setTimeout(() => controller.abort(), 12_000); const requestedAt = Date.now(); try { const responses = await Promise.all([ fetch('/api/servers', { signal: controller.signal }), fetch('/api/fleet', { signal: controller.signal }) ]); if (responses.some(response => !response.ok)) throw new Error('Could not refresh Fleet. Retrying automatically.'); const [servers, operations] = await Promise.all(responses.map(response => response.json())); syncServerTime(servers.serverNow); fleetError.set(''); fleetIntegrations.set(servers.integrations); fleet.set({ servers: servers.servers, operations: operations.operations, receivedAt: requestedAt }); } catch (error) { fleetError.set(error instanceof Error && error.name !== 'AbortError' ? error.message : 'Fleet refresh timed out. Retrying automatically.'); } finally { clearTimeout(timeout); fleetRefreshing.set(false); } })().finally(() => { inFlight = null; }); return inFlight; } let stop: (() => void) | null = null; export function startFleetMonitor(): () => void { if (!browser || stop) return () => {}; void refreshFleet(); const interval = setInterval(() => { if (document.visibilityState !== 'hidden') void refreshFleet(); }, 10_000); const onFocus = () => { if (document.visibilityState === 'visible') void refreshFleet(); }; document.addEventListener('visibilitychange', onFocus); stop = () => { clearInterval(interval); document.removeEventListener('visibilitychange', onFocus); stop = null; }; return stop; }