96 lines
6.0 KiB
TypeScript
96 lines
6.0 KiB
TypeScript
import { randomUUID } from 'node:crypto';
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import type { BlueprintSummary, LaunchRecipeSummary, LaunchFileSummary } from '$lib/deployment-plan.js';
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import { config, configFileForGame } from '../config.js';
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import { db } from '../db/index.js';
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import { zombieMapBySlug, type ZombieGame } from './map-aliases.js';
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import { promotedArtifacts } from './promoted-artifacts.js';
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import { getPromotedServerConfig, getServerMapConfig, MAP_CONFIG_FILE } from './server-config.js';
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import { getBaselineForScope, getVersion, listPromotedOverlaysForScope } from './scripts.js';
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import { sha256Buffer } from './files.js';
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export interface LaunchRecipe {
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format: 1;
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game: ZombieGame;
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mapSlug: string;
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mapName: string;
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expectedMap: string;
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capturedAt: string;
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image: string;
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configFile: string;
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configSource: string;
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files: (LaunchFileSummary & { content: string })[];
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}
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export function captureRecipe(game: ZombieGame, mapSlug: string): LaunchRecipe {
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const map = zombieMapBySlug(game, mapSlug);
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if (!map) throw new Error('Choose a supported game and map.');
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const files: LaunchRecipe['files'] = promotedArtifacts(game, map.canonical).map(({ kind, script, version }) => ({
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name: script.name, kind, path: script.target_rel_path, versionId: version.id,
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version: version.version, sha256: version.sha256, size: version.size, content: version.content.toString('base64')
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}));
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const addConfig = (name: string, path: string, content: Buffer) => files.push({
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name, path, kind: 'config', versionId: null, version: null,
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sha256: sha256Buffer(content), size: content.length, content: content.toString('base64')
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});
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const composed = getPromotedServerConfig(game, map.canonical, map.slug);
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let configSource = 'Plutainer defaults, seeded on first boot';
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if (composed) {
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const baseline = getBaselineForScope('game', game)!;
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const layers = [baseline, ...listPromotedOverlaysForScope('game', game), ...listPromotedOverlaysForScope('map', map.canonical)];
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configSource = layers.map(layer => `${layer.name} v${getVersion(layer.current_version_id!)!.version}`).join(' + ');
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addConfig('Composed server configuration', configFileForGame(game), composed);
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}
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addConfig('Selected map', MAP_CONFIG_FILE, getServerMapConfig(game, map.canonical, map.slug)!);
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return { format: 1, game, mapSlug, mapName: map.friendly, expectedMap: map.canonical,
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capturedAt: new Date().toISOString(), image: config.komodo.defaultImage,
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configFile: configFileForGame(game), configSource, files };
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}
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export function summarizeRecipe(recipe: LaunchRecipe): LaunchRecipeSummary {
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const { format: _format, files, ...summary } = recipe;
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return { ...summary, files: files.map(({ content: _content, ...file }) => file),
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fingerprint: sha256Buffer(Buffer.from(JSON.stringify(recipe))) };
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}
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export function recipeForDeployment(id: string): { recipe: LaunchRecipe; blueprintName: string | null } | null {
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const row = db().prepare('SELECT recipe, blueprint_name FROM server_launch_recipes WHERE deployment_id = ?')
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.get(id) as { recipe: string; blueprint_name: string | null } | undefined;
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return row ? { recipe: JSON.parse(row.recipe), blueprintName: row.blueprint_name } : null;
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}
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export function blueprintRecipe(id: string): { recipe: LaunchRecipe; blueprintName: string } {
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const row = db().prepare('SELECT recipe, name FROM server_blueprints WHERE id = ?').get(id) as { recipe: string; name: string } | undefined;
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if (!row) throw new Error('This blueprint is no longer available. Choose another starting point.');
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return { recipe: JSON.parse(row.recipe), blueprintName: row.name };
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}
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export function listBlueprints(): BlueprintSummary[] {
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return (db().prepare('SELECT * FROM server_blueprints ORDER BY name COLLATE NOCASE').all() as {
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id: string; name: string; description: string; created_at: string; recipe: string;
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}[]).map(row => ({ id: row.id, name: row.name, description: row.description,
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createdAt: row.created_at, recipe: summarizeRecipe(JSON.parse(row.recipe)) }));
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}
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export function saveBlueprint(input: { name: unknown; description?: unknown; previewId?: unknown; deploymentId?: unknown }): BlueprintSummary {
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if (typeof input.name !== 'string' || !input.name.trim() || input.name.trim().length > 80) throw new Error('Give the blueprint a name of 1–80 characters.');
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if (input.description !== undefined && (typeof input.description !== 'string' || input.description.length > 500)) throw new Error('Keep the description to 500 characters.');
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if ((typeof input.previewId === 'string') === (typeof input.deploymentId === 'string')) throw new Error('Choose exactly one launch preview or recorded deployment.');
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let recipe: LaunchRecipe | undefined;
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if (typeof input.previewId === 'string') {
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const row = db().prepare('SELECT recipe FROM server_launch_previews WHERE id = ? AND expires_at > ?')
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.get(input.previewId, new Date().toISOString()) as { recipe: string } | undefined;
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if (row) recipe = JSON.parse(row.recipe);
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} else if (typeof input.deploymentId === 'string') recipe = recipeForDeployment(input.deploymentId)?.recipe;
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if (!recipe) throw new Error('The launch recipe is unavailable or the preview expired. Generate a fresh preview.');
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if (db().prepare('SELECT id FROM server_blueprints WHERE name = ? COLLATE NOCASE').get(input.name.trim())) throw new Error('A blueprint with this name already exists. Choose a new name.');
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const id = randomUUID();
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const createdAt = new Date().toISOString();
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db().prepare('INSERT INTO server_blueprints (id, name, description, created_at, recipe) VALUES (?, ?, ?, ?, ?)')
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.run(id, input.name.trim(), input.description ?? '', createdAt, JSON.stringify(recipe));
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return { id, name: input.name.trim(), description: (input.description as string) ?? '', createdAt, recipe: summarizeRecipe(recipe) };
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}
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export function deleteBlueprint(id: string): boolean {
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return db().prepare('DELETE FROM server_blueprints WHERE id = ?').run(id).changes > 0;
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}
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