import { randomUUID } from 'node:crypto'; import type { BlueprintSummary, LaunchRecipeSummary, LaunchFileSummary } from '$lib/deployment-plan.js'; import { config, configFileForGame } from '../config.js'; import { db } from '../db/index.js'; import { zombieMapBySlug, type ZombieGame } from './map-aliases.js'; import { promotedArtifacts } from './promoted-artifacts.js'; import { getPromotedServerConfig, getServerMapConfig, MAP_CONFIG_FILE } from './server-config.js'; import { getBaselineForScope, getVersion, listPromotedOverlaysForScope } from './scripts.js'; import { sha256Buffer } from './files.js'; export interface LaunchRecipe { format: 1; game: ZombieGame; mapSlug: string; mapName: string; expectedMap: string; capturedAt: string; image: string; configFile: string; configSource: string; files: (LaunchFileSummary & { content: string })[]; } export function captureRecipe(game: ZombieGame, mapSlug: string): LaunchRecipe { const map = zombieMapBySlug(game, mapSlug); if (!map) throw new Error('Choose a supported game and map.'); const files: LaunchRecipe['files'] = promotedArtifacts(game, map.canonical).map(({ kind, script, version }) => ({ name: script.name, kind, path: script.target_rel_path, versionId: version.id, version: version.version, sha256: version.sha256, size: version.size, content: version.content.toString('base64') })); const addConfig = (name: string, path: string, content: Buffer) => files.push({ name, path, kind: 'config', versionId: null, version: null, sha256: sha256Buffer(content), size: content.length, content: content.toString('base64') }); const composed = getPromotedServerConfig(game, map.canonical, map.slug); let configSource = 'Plutainer defaults, seeded on first boot'; if (composed) { const baseline = getBaselineForScope('game', game)!; const layers = [baseline, ...listPromotedOverlaysForScope('game', game), ...listPromotedOverlaysForScope('map', map.canonical)]; configSource = layers.map(layer => `${layer.name} v${getVersion(layer.current_version_id!)!.version}`).join(' + '); addConfig('Composed server configuration', configFileForGame(game), composed); } addConfig('Selected map', MAP_CONFIG_FILE, getServerMapConfig(game, map.canonical, map.slug)!); return { format: 1, game, mapSlug, mapName: map.friendly, expectedMap: map.canonical, capturedAt: new Date().toISOString(), image: config.komodo.defaultImage, configFile: configFileForGame(game), configSource, files }; } export function summarizeRecipe(recipe: LaunchRecipe): LaunchRecipeSummary { const { format: _format, files, ...summary } = recipe; return { ...summary, files: files.map(({ content: _content, ...file }) => file), fingerprint: sha256Buffer(Buffer.from(JSON.stringify(recipe))) }; } export function recipeForDeployment(id: string): { recipe: LaunchRecipe; blueprintName: string | null } | null { const row = db().prepare('SELECT recipe, blueprint_name FROM server_launch_recipes WHERE deployment_id = ?') .get(id) as { recipe: string; blueprint_name: string | null } | undefined; return row ? { recipe: JSON.parse(row.recipe), blueprintName: row.blueprint_name } : null; } export function blueprintRecipe(id: string): { recipe: LaunchRecipe; blueprintName: string } { const row = db().prepare('SELECT recipe, name FROM server_blueprints WHERE id = ?').get(id) as { recipe: string; name: string } | undefined; if (!row) throw new Error('This blueprint is no longer available. Choose another starting point.'); return { recipe: JSON.parse(row.recipe), blueprintName: row.name }; } export function listBlueprints(): BlueprintSummary[] { return (db().prepare('SELECT * FROM server_blueprints ORDER BY name COLLATE NOCASE').all() as { id: string; name: string; description: string; created_at: string; recipe: string; }[]).map(row => ({ id: row.id, name: row.name, description: row.description, createdAt: row.created_at, recipe: summarizeRecipe(JSON.parse(row.recipe)) })); } export function saveBlueprint(input: { name: unknown; description?: unknown; previewId?: unknown; deploymentId?: unknown }): BlueprintSummary { if (typeof input.name !== 'string' || !input.name.trim() || input.name.trim().length > 80) throw new Error('Give the blueprint a name of 1–80 characters.'); if (input.description !== undefined && (typeof input.description !== 'string' || input.description.length > 500)) throw new Error('Keep the description to 500 characters.'); if ((typeof input.previewId === 'string') === (typeof input.deploymentId === 'string')) throw new Error('Choose exactly one launch preview or recorded deployment.'); let recipe: LaunchRecipe | undefined; if (typeof input.previewId === 'string') { const row = db().prepare('SELECT recipe FROM server_launch_previews WHERE id = ? AND expires_at > ?') .get(input.previewId, new Date().toISOString()) as { recipe: string } | undefined; if (row) recipe = JSON.parse(row.recipe); } else if (typeof input.deploymentId === 'string') recipe = recipeForDeployment(input.deploymentId)?.recipe; if (!recipe) throw new Error('The launch recipe is unavailable or the preview expired. Generate a fresh preview.'); if (db().prepare('SELECT id FROM server_blueprints WHERE name = ? COLLATE NOCASE').get(input.name.trim())) throw new Error('A blueprint with this name already exists. Choose a new name.'); const id = randomUUID(); const createdAt = new Date().toISOString(); db().prepare('INSERT INTO server_blueprints (id, name, description, created_at, recipe) VALUES (?, ?, ?, ?, ?)') .run(id, input.name.trim(), input.description ?? '', createdAt, JSON.stringify(recipe)); return { id, name: input.name.trim(), description: (input.description as string) ?? '', createdAt, recipe: summarizeRecipe(recipe) }; } export function deleteBlueprint(id: string): boolean { return db().prepare('DELETE FROM server_blueprints WHERE id = ?').run(id).changes > 0; }