Files
electric-cherry/tests/unit/server-chat.test.ts
T

207 lines
11 KiB
TypeScript

import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
import { mkdir, rm, utimes, writeFile } from 'node:fs/promises';
import { join } from 'node:path';
import { newFixture, type Fixture } from '../helpers/fixture.js';
import { gameEvent } from '../helpers/telemetry.js';
import type { GameEvent } from '../../src/lib/telemetry.js';
const SERVER = 't5_zombie_theater_1';
const T6_SERVER = 't6_zombie_town_1';
let fixture: Fixture;
let baseline: number;
const at = (seconds: number) => new Date(baseline + seconds * 1000).toISOString();
beforeEach(async () => {
vi.resetModules();
baseline = Math.floor(Date.now() / 1000) * 1000 - 600_000;
fixture = await newFixture([SERVER, T6_SERVER]);
const { seedServerRegistry } = await import('../../src/lib/server/fleet/servers.js');
const { db } = await import('../../src/lib/server/db/index.js');
await seedServerRegistry();
db().prepare('UPDATE servers SET created_at = ?').run(at(-120));
});
afterEach(async () => {
vi.restoreAllMocks();
await fixture.cleanup();
});
async function log(lines: string[], lastWrite = 60, server = SERVER, filename?: string) {
const folder = join(server.startsWith('t6_') ? fixture.t6 : fixture.t5, server, 'logs');
await mkdir(folder, { recursive: true });
const path = join(folder, filename ?? (server.startsWith('t6_') ? 'games_zm.log' : 'games_sp.log'));
await writeFile(path, lines.join('\n') + '\n');
await utimes(path, new Date(at(lastWrite)), new Date(at(lastWrite)));
}
async function report(event: GameEvent['event'], seconds: number, round = 1, status = 200, diagnostic = true) {
const value = gameEvent(event, round, 1, SERVER);
if (status === 200) {
const { saveTelemetry } = await import('../../src/lib/server/fleet/telemetry.js');
saveTelemetry({ ...value, receivedAt: at(seconds) });
}
if (diagnostic) {
const { recordTelemetryRequest } = await import('../../src/lib/server/fleet/telemetry-requests.js');
recordTelemetryRequest({ value, receivedAt: at(seconds), status,
error: status === 200 ? null : 'Rejected request', contentType: 'application/json' });
}
}
async function get(server = SERVER) {
const { GET } = await import('../../src/routes/api/servers/[name]/chat/+server.js');
return GET({ params: { name: server } });
}
describe('server chat API', () => {
it('keeps real timestamps and historical match context stable across refreshes', async () => {
await report('game_start', 0);
await report('round_change', 40, 4);
await report('round_change', 45, 99, 400);
await log(['60:50 say;abc;0;Player;hello', '61:00 J;abc;0;Player']);
const response = await get();
const body = await response.json();
expect(response.status).toBe(200);
expect(response.headers.get('cache-control')).toBe('no-store');
expect(body).toMatchObject({ ok: true, missing: false, entries: [
{ type: 'message', message: { player: 'Player', message: 'hello' },
context: { realTime: at(50), matchElapsedMs: 50_000, round: 4 } }
] });
expect(JSON.stringify(body)).not.toContain('headshots');
vi.spyOn(Date, 'now').mockReturnValue(baseline + 900_000);
expect(await (await get()).json()).toEqual(body);
});
it('reads the correct game log for each game', async () => {
await log(['1:00 say;abc;0;T5 player;t5 message']);
await log(['1:00 say;abc;0;Wrong;wrong t5 file'], 60, SERVER, 'games_zm.log');
await log(['1:00 say;abc;0;T6 player;t6 message'], 60, T6_SERVER);
await log(['1:00 say;abc;0;Wrong;wrong t6 file'], 60, T6_SERVER, 'games_sp.log');
expect((await (await get()).json()).entries[0].message.message).toBe('t5 message');
expect((await (await get(T6_SERVER)).json()).entries[0].message.message).toBe('t6 message');
});
it('returns an empty successful response until the game log exists', async () => {
expect(await (await get()).json()).toEqual({ ok: true, entries: [], missing: true });
});
it('rejects unknown and destroyed servers even when files remain', async () => {
expect((await get('t5_zombie_theater_99')).status).toBe(404);
await log(['1:00 say;abc;0;Player;hello']);
const { db } = await import('../../src/lib/server/db/index.js');
db().prepare('UPDATE servers SET destroyed_at = ? WHERE name = ?').run(at(60), SERVER);
expect((await get()).status).toBe(404);
});
it('rejects registered names that escape the server directory', async () => {
const { db } = await import('../../src/lib/server/db/index.js');
db().prepare('INSERT INTO servers (name) VALUES (?)').run('..');
expect((await get('..')).status).toBe(400);
});
it('reports read failures without returning server filesystem paths', async () => {
const logs = await import('../../src/lib/server/fleet/logs.js');
vi.spyOn(logs, 'tailLog').mockRejectedValue(new Error('read failed at /private/server/log'));
vi.spyOn(console, 'error').mockImplementation(() => {});
const response = await get();
expect(response.status).toBe(500);
expect(await response.json()).toEqual({ ok: false, reason: 'Could not read server chat' });
});
it('keeps latest accepted gameplay available when diagnostic logging was unavailable', async () => {
await report('game_start', 0, 1, 200, false);
await report('heartbeat', 40, 1, 200, false);
await log(['60:50 say;abc;0;Player;first round', '61:00 J;abc;0;Player']);
const body = await (await get()).json();
expect(body.entries).toHaveLength(1);
expect(body.entries[0].context).toEqual({ realTime: at(50), matchElapsedMs: 50_000, round: 1 });
});
it('does not reuse round diagnostics after their retention window', async () => {
await report('game_start', 0);
await report('heartbeat', 40, 4);
await log(['60:50 say;abc;0;Player;older message', '61:00 J;abc;0;Player']);
vi.spyOn(Date, 'now').mockReturnValue(baseline + 8 * 86_400_000);
const body = await (await get()).json();
expect(body.entries[0].context).toEqual({ realTime: at(50), matchElapsedMs: 50_000, round: null });
});
it('does not associate retained messages with a deleted server incarnation', async () => {
await report('game_start', 0);
await report('heartbeat', 40, 8);
const { db } = await import('../../src/lib/server/db/index.js');
db().prepare('DELETE FROM servers WHERE name = ?').run(SERVER);
db().prepare(`INSERT INTO servers (name, game, map, created_at)
VALUES (?, 't5', 'zombie_theater', ?)`).run(SERVER, at(70));
await report('game_start', 80);
await report('heartbeat', 90, 2);
await log(['60:50 say;abc;0;Player;previous server', '61:40 say;abc;0;Player;current server'], 100);
const body = await (await get()).json();
const messages = body.entries.filter((entry: { type: string }) => entry.type === 'message');
expect(messages).toHaveLength(1);
expect(messages[0].message.message).toBe('current server');
expect(messages[0].context).toEqual({ realTime: at(100), matchElapsedMs: 20_000, round: 2 });
});
it('clears at a new match before it writes to the log and keeps the old chat with its match', async () => {
await report('game_start', 0);
await report('round_change', 20, 4);
await log(['60:30 say;abc;0;Player;old match'], 30);
expect((await (await get()).json()).entries[0].message.message).toBe('old match');
await report('game_end', 60, 4);
await report('game_start', 80);
expect((await (await get()).json()).entries).toEqual([]);
await report('heartbeat', 90, 2);
await log(['60:30 say;abc;0;Player;old match', '61:40 say;abc;0;Player;new match'], 100);
const body = await (await get()).json();
expect(body.entries.map((entry: any) => entry.message.message)).toEqual(['new match']);
const { getMatchDetail } = await import('../../src/lib/server/fleet/match-history.js');
expect(getMatchDetail(1)!.chat.map(entry => entry.type === 'message' && entry.message.message)).toEqual(['old match']);
});
it('clears on log boundaries and clock resets before the next telemetry report', async () => {
for (const boundary of ['61:00 InitGame:', '0:00 InitGame:', '0:00 J;abc;0;Player', 'InitGame:']) {
await report('game_start', 0);
await report('heartbeat', 20, 4);
await log(['60:30 say;abc;0;Player;old match'], 30);
expect((await (await get()).json()).entries).toHaveLength(1);
await log(['60:30 say;abc;0;Player;old match', boundary], 60);
expect((await (await get()).json()).entries, boundary).toEqual([]);
}
});
it('shows only the latest log session without telemetry', async () => {
await log(['80:00 say;abc;0;Player;old match', '0:00 InitGame:', '0:30 say;abc;0;Player;new match'], 60);
const entries = (await (await get()).json()).entries;
expect(entries.filter((entry: any) => entry.type === 'message').map((entry: any) => entry.message.message))
.toEqual(['new match']);
await log(['80:00 say;abc;0;Player;old match', '0:00 InitGame:'], 60);
expect((await (await get()).json()).entries.some((entry: any) => entry.type === 'message')).toBe(false);
});
it('collects without a viewer and retains repeated messages after log rotation, restart and server deletion', async () => {
await report('game_start', 0);
await report('heartbeat', 20, 4);
const lines = ['60:30 say;abc;0;Player;hello', '60:30 say;abc;0;Player;hello'];
await log(lines, 30);
const { collectFleetChat } = await import('../../src/lib/server/fleet/chat.js');
await collectFleetChat();
await collectFleetChat();
await report('game_end', 60, 4);
await log([...lines, '61:00 ExitLevel:'], 60);
await collectFleetChat();
const { closeDb, db } = await import('../../src/lib/server/db/index.js');
const { getMatchDetail } = await import('../../src/lib/server/fleet/match-history.js');
const saved = getMatchDetail(1)!.chat;
expect(saved).toHaveLength(2);
expect(saved[0]).toMatchObject({ message: { message: 'hello' }, context: { realTime: at(30), round: 4 } });
await rm(join(fixture.t5, SERVER, 'logs'), { recursive: true });
closeDb();
expect((await (await get()).json()).entries).toEqual(saved);
db().prepare('DELETE FROM servers WHERE name = ?').run(SERVER);
expect(getMatchDetail(1)!.chat).toEqual(saved);
// Match retention also removes its chat, with no orphaned history.
db().prepare('DELETE FROM leaderboard_matches WHERE id = 1').run();
expect(db().prepare('SELECT * FROM match_chat').all()).toEqual([]);
});
});