166 lines
6.8 KiB
TypeScript
166 lines
6.8 KiB
TypeScript
import { describe, expect, it, vi } from 'vitest';
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import { render } from 'svelte/server';
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import { get } from 'svelte/store';
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import type { FleetServer } from '../../src/lib/fleet-overview.js';
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import { applicableRuntimeActions, lifecycleImpact } from '../../src/lib/ui/lifecycle-actions.js';
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import { actionCompleted, actionLabels } from '../../src/lib/provisioning.js';
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import { uiNow } from '../../src/lib/ui/stores/servers.js';
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import LifecycleDialog from '../../src/lib/ui/components/LifecycleDialog.svelte';
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import DestroyServerModal from '../../src/lib/ui/components/DestroyServerModal.svelte';
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vi.mock('$app/navigation', () => ({ goto: vi.fn() }));
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const now = get(uiNow);
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const iso = (offset = 0) => new Date(now + offset).toISOString();
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const server: FleetServer = {
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name: 't5_zombie_theater_1',
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game: 't5',
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map: 'zombie_theater',
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last_map: 'zombie_theater',
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last_gametype: 'zclassic',
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last_players: 4,
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last_seen_at: iso(-10_000),
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last_error: null,
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container_state: 'running',
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container_checked_at: iso(-5_000),
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last_checked_at: iso(-5_000),
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roster: [],
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health: 'online',
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held: [],
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active_since: iso(-120_000),
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inactive_since: null,
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game_started_at: iso(-120_000),
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game_ended_at: null,
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host_id: 'host-1',
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host: {
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id: 'host-1',
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name: 'Dallas 1',
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connected: true,
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connectionState: 'online',
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lastHeartbeat: iso(-1_000)
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}
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};
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describe('lifecycle action applicability', () => {
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it('offers Restart, Stop and Rebuild for a responding game, without Start', () => {
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expect(applicableRuntimeActions(server, now)).toEqual(['restart', 'stop', 'rebuild']);
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});
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it('offers Start only for a confirmed stopped container with a reachable host', () => {
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const stopped = { ...server, health: 'offline' as const, container_state: 'stopped' };
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expect(applicableRuntimeActions(stopped, now)).toEqual(['start', 'rebuild']);
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for (const change of [
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{ container_checked_at: iso(-91_000) },
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{ container_checked_at: null },
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{ telemetry_after: iso(-2_000) },
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{ last_seen_at: iso(-2_000) },
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{ host: null },
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{ host: { ...server.host!, connected: false } }
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])
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expect(applicableRuntimeActions({ ...stopped, ...change }, now)).not.toContain('start');
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});
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it('permits recovery of an unresponsive game only with a current running-container observation', () => {
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const unresponsive = {
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...server,
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health: 'stale' as const,
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last_seen_at: iso(-300_000),
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last_error: 'timeout:no reply'
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};
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expect(applicableRuntimeActions(unresponsive, now)).toEqual(['restart', 'stop', 'rebuild']);
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expect(
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applicableRuntimeActions({ ...unresponsive, container_checked_at: iso(-91_000) }, now)
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).toEqual([]);
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expect(
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applicableRuntimeActions({ ...unresponsive, telemetry_after: iso(-2_000) }, now)
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).toEqual([]);
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});
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it('does not offer runtime mutations during startup or without evidence', () => {
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for (const change of [
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{ health: 'starting' as const },
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{ health: 'provisioning' as const },
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{ host: { ...server.host!, connected: false } },
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{ health: 'offline' as const, container_state: 'unknown', last_seen_at: null }
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])
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expect(applicableRuntimeActions({ ...server, ...change }, now)).toEqual([]);
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});
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});
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describe('lifecycle impact copy', () => {
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it('names current players and round with correct singular grammar', () => {
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expect(lifecycleImpact('restart', 4, 30)).toBe(
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'4 players are in round 30. Restart waits until the lobby is empty.'
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);
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expect(lifecycleImpact('stop', 1, null)).toBe(
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'1 player is currently online. Stop waits until the lobby is empty.'
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);
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});
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it('does not confuse unknown or invalid player counts with an empty lobby', () => {
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for (const players of [null, -1, NaN, 1.5])
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expect(lifecycleImpact('destroy', players, 30)).toBe(
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'Player count is unknown. Destruction waits for a live check confirming the lobby is empty.'
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);
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expect(lifecycleImpact('rebuild', 0, 30)).toBe(
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'The lobby is currently empty. A live check will confirm this before rebuild begins.'
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);
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});
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it('does not claim a round or occupancy wait when starting a stopped container', () => {
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expect(lifecycleImpact('start', null, null)).toBe(
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'Start the existing container, then verify that the game is responding.'
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);
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expect(lifecycleImpact('restart', 4, NaN)).toContain('4 players are currently online.');
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});
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});
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describe('contextual lifecycle confirmation', () => {
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it('names the server and impact without re-asking the instance or action', () => {
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const body = render(LifecycleDialog, {
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props: {
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open: true,
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initialServer: server.name,
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initialAction: 'restart',
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serverContext: server,
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players: 4,
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round: 30
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}
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}).body;
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expect(body).toContain('Restart Kino Der Toten · Lobby 1?');
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expect(body).toContain('4 players are in round 30.');
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expect(body).toContain('Restart when empty');
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expect(body).not.toContain('<select');
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expect(body).not.toContain('>Manage server<');
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});
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it('explains an unavailable action when the evidence no longer supports it', () => {
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const body = render(LifecycleDialog, {
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props: {
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open: true,
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initialServer: server.name,
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initialAction: 'start',
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serverContext: server
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}
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}).body;
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expect(body).toContain('Start is unavailable. The game is responding.');
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const startButton = [...body.matchAll(/<button\b[^>]*>[\s\S]*?<\/button>/g)].find((match) =>
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match[0].includes('Start server')
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)?.[0];
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expect(startButton).toContain('disabled');
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expect(body).not.toContain('Start the existing container');
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});
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it('uses Destroy server consistently and preserves recorded history in the explanation', () => {
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const body = render(DestroyServerModal, {
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props: { open: true, name: server.name, players: 4, round: 30 }
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}).body;
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expect(body).toContain('Destroy Kino Der Toten · Lobby 1?');
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expect(body).toContain('4 players are in round 30.');
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expect(body).toContain('Destroy server when empty');
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expect(body).toContain('recorded history');
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expect(body).not.toContain('campaign details');
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expect(actionLabels.destroy).toBe('Destroy');
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expect(actionCompleted.destroy).toBe('Server destroyed');
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});
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});
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