292 lines
12 KiB
TypeScript
292 lines
12 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import {
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scalingSettings,
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type ScalingMember,
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type ScalingPolicy,
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type ScalingSnapshot
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} from '../../src/lib/autoscaling.js';
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import { emptyObservation, planScaling } from '../../src/lib/server/autoscaling/planner.js';
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import { mapIdentity } from '../../src/lib/server/autoscaling/snapshot.js';
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const now = 2_000_000;
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const policy: ScalingPolicy = {
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...scalingSettings({ game: 't6', mapSlug: 'town', maximum: 4, mode: 'create-destroy' }),
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id: 'policy',
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revision: 1,
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pausedReason: null,
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updatedAt: ''
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};
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const name = (n: number) => `t6_zombie_town_${n}`;
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const member = (n: number, state: ScalingMember['state'] = 'empty'): ScalingMember => ({
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name: name(n),
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identity: `instance:${n}`,
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state,
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players: state === 'occupied' ? 1 : state === 'empty' ? 0 : null,
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observedAt: now,
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source: 'rcon',
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emptySince: 1,
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blocker: null,
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operationId: null
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});
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const snapshot = (...members: ScalingMember[]): ScalingSnapshot => ({
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members,
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reservedNames: members.map((m) => m.name),
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keyPool: { total: 4, available: 4 - members.length },
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blockers: []
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});
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describe('autoscaling policy planning', () => {
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it('requires explicit bounded maximum and valid variant', () => {
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for (const input of [
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{},
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{ game: 't6', mapSlug: 'town' },
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{ game: 't5', mapSlug: 'town', maximum: 4 },
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{ game: 't6', mapSlug: 'town', maximum: 21 },
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{ ...policy, minimum: 5 },
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{ ...policy, spares: 0 },
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{ ...policy, emptyMinutes: 1.5 }
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])
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expect(() => scalingSettings(input)).toThrow();
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expect(scalingSettings({ game: 't6', mapSlug: 'town', maximum: 4 }).mode).toBe('off');
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});
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it('creates a spare even with free player slots and bootstraps an empty map', () => {
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expect(planScaling(policy, snapshot(member(1, 'occupied')), now)).toMatchObject({
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action: 'create',
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server: name(2),
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desired: 2
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});
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expect(planScaling(policy, snapshot(), now)).toMatchObject({
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action: 'create',
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desired: 1
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});
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expect(planScaling(policy, snapshot(member(1, 'occupied'), member(2)), now).action).toBe(
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'wait'
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);
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});
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it('selects the first free identity independently of the game key pool size', () => {
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expect(
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planScaling(
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policy,
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{
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...snapshot(),
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reservedNames: [name(1), name(3)],
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keyPool: { total: 1, available: 1 }
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},
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now
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).server
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).toBe(name(2));
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expect(
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planScaling(policy, { ...snapshot(), keyPool: { total: 0, available: 0 } }, now).reason
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).toContain('No Plutonium keys');
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expect(
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planScaling(policy, { ...snapshot(), keyPool: { total: 2, available: 0 } }, now).reason
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).toContain('keys are in use');
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});
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it('still removes eligible surplus lobbies when the game pool is exhausted', () => {
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expect(
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planScaling(
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policy,
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{ ...snapshot(member(1), member(2)), keyPool: { total: 2, available: 0 } },
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now
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)
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).toMatchObject({ action: 'destroy', server: name(2) });
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});
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it('holds for pending creation, unknown, stopped, or protected members', () => {
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for (const state of ['creating', 'removing', 'unknown', 'stopped', 'protected'] as const)
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expect(planScaling(policy, snapshot(member(1, state)), now).action).toBe('wait');
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expect(
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planScaling(policy, { ...snapshot(), blockers: ['Unresolved instance'] }, now).action
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).toBe('wait');
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});
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it('holds for stale and future samples and disabled policies', () => {
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for (const stamp of [null, now - 90_001, now + 1])
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expect(
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planScaling(policy, snapshot({ ...member(1, 'occupied'), observedAt: stamp }), now)
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.action
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).toBe('wait');
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expect(planScaling({ ...policy, mode: 'off' }, snapshot(), now).action).toBe('wait');
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});
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it('never sacrifices occupied lobbies or minimum/spare capacity to a maximum', () => {
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expect(
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planScaling(policy, snapshot(...[1, 2, 3, 4].map((n) => member(n, 'occupied'))), now)
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).toMatchObject({ action: 'wait', desired: 4 });
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expect(
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planScaling({ ...policy, maximum: 1 }, snapshot(member(1, 'occupied'), member(2)), now)
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.action
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).toBe('wait');
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expect(
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planScaling({ ...policy, minimum: 3 }, snapshot(member(1), member(2), member(3)), now)
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.action
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).toBe('wait');
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});
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it('trims one highest-numbered surplus lobby and requires a full observed interval', () => {
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expect(
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planScaling(
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policy,
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snapshot(member(1, 'occupied'), member(2), member(3), member(4)),
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now
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)
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).toMatchObject({ action: 'destroy', server: name(4), desired: 2 });
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expect(
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planScaling(
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policy,
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snapshot({ ...member(1), emptySince: now }, { ...member(2), emptySince: now }),
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now
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).action
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).toBe('wait');
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});
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it('keeps Lobby 1 when it has been empty longer than a newly empty Lobby 2', () => {
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const members = [{ ...member(2), emptySince: now }, member(1)];
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expect(planScaling(policy, snapshot(...members), now)).toMatchObject({
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action: 'wait',
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server: null,
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desired: 1
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});
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const later = now + policy.emptyMinutes * 60_000;
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expect(
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planScaling(
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policy,
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snapshot(...members.map((m) => ({ ...m, observedAt: later }))),
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later
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)
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).toMatchObject({ action: 'destroy', server: name(2), desired: 1 });
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});
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it.each([1, 2])('retains the lowest empty spare while Lobby %i is occupied', (occupied) => {
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const members = [
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member(1, occupied === 1 ? 'occupied' : 'empty'),
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member(2, occupied === 2 ? 'occupied' : 'empty')
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];
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expect(planScaling(policy, snapshot(...members), now)).toMatchObject({
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action: 'wait',
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desired: 2
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});
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expect(
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planScaling(policy, snapshot(...members, { ...member(3), emptySince: now }), now)
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).toMatchObject({ action: 'wait', desired: 2 });
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expect(planScaling(policy, snapshot(...members, member(3)), now)).toMatchObject({
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action: 'destroy',
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server: name(3),
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desired: 2
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});
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});
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it('preserves occupied higher-numbered lobbies while trimming empty surplus', () => {
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expect(
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planScaling(
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policy,
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snapshot(member(1), member(2), member(3), member(4, 'occupied')),
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now
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)
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).toMatchObject({ action: 'destroy', server: name(3), desired: 2 });
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expect(planScaling(policy, snapshot(member(1), member(4, 'occupied')), now)).toMatchObject({
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action: 'wait',
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desired: 2
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});
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});
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it.each([
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{ minimum: 3, spares: 1, occupied: null, surplus: 4 },
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{ minimum: 3, spares: 1, occupied: 4, surplus: 3 },
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{ minimum: 1, spares: 2, occupied: 4, surplus: 3 }
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])(
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'retains low-numbered empties for minimum $minimum and spares $spares with occupied Lobby $occupied',
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({ minimum, spares, occupied, surplus }) => {
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const settings = { ...policy, minimum, spares };
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const members = [4, 3, 2, 1].map((n) =>
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member(n, n === occupied ? 'occupied' : 'empty')
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);
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expect(
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planScaling(
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settings,
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snapshot(
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...members.map((m) =>
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m.name === name(surplus) ? { ...m, emptySince: now } : m
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)
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),
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now
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)
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).toMatchObject({ action: 'wait', desired: 3 });
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expect(planScaling(settings, snapshot(...members), now)).toMatchObject({
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action: 'destroy',
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server: name(surplus),
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desired: 3
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});
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expect(
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planScaling(
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settings,
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snapshot(...members.filter((m) => m.name !== name(surplus))),
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now
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)
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).toMatchObject({ action: 'wait', desired: 3 });
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}
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);
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it('orders lobby numbers numerically when choosing survivors and surplus', () => {
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expect(planScaling(policy, snapshot(member(10), member(2)), now)).toMatchObject({
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action: 'destroy',
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server: name(10)
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});
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expect(planScaling(policy, snapshot(member(2), member(10), member(1)), now)).toMatchObject({
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action: 'destroy',
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server: name(10)
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});
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});
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it('keeps an existing solo Lobby 2 and fills Lobby 1 when occupancy requires growth', () => {
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expect(planScaling(policy, snapshot(member(2)), now)).toMatchObject({
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action: 'wait',
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server: null,
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desired: 1
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});
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expect(planScaling(policy, snapshot(member(2, 'occupied')), now)).toMatchObject({
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action: 'create',
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server: name(1),
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desired: 2
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});
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expect(planScaling(policy, snapshot(member(2), member(1)), now)).toMatchObject({
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action: 'destroy',
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server: name(2),
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desired: 1
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});
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});
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it('preserves map variants and refuses ambiguous engine maps', () => {
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expect(mapIdentity({ name: 'legacy', game: 't6', map: 'zm_transit' })).toBeNull();
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expect(mapIdentity({ name: name(1), map: 'zm_transit' })?.mapSlug).toBe('town');
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expect(
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mapIdentity({ name: 'legacy', game: 't6', map_slug: 'farm', map: 'zm_transit' })
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?.mapSlug
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).toBe('farm');
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});
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});
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describe('continuous empty evidence', () => {
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it('does not turn rereads into new evidence', () => {
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const previous = emptyObservation(member(1), undefined, now);
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const reread = emptyObservation(member(1), previous, now + 60_000);
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expect(reread).toMatchObject({ observedAt: now, emptySince: now });
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expect(
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emptyObservation({ ...member(1), observedAt: now + 60_000 }, previous, now + 60_000)
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.emptySince
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).toBe(now);
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});
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it('resets on unknown, players, lifecycle replacement, and observation gaps', () => {
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const previous = emptyObservation(member(1), undefined, now);
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expect(emptyObservation(member(1, 'occupied'), previous, now).emptySince).toBeNull();
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expect(emptyObservation(member(1, 'unknown'), previous, now).emptySince).toBeNull();
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expect(
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emptyObservation(
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{ ...member(1), identity: 'replacement', observedAt: now + 1 },
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previous,
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now + 1
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).emptySince
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).toBe(now + 1);
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expect(
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emptyObservation({ ...member(1), observedAt: now + 120_000 }, previous, now + 120_000)
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.emptySince
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).toBe(now + 120_000);
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expect(
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emptyObservation(
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{ ...member(1), emptyStartedAt: now + 10_000, observedAt: now + 15_000 },
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previous,
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now + 15_000
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).emptySince
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).toBe(now + 15_000);
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});
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});
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