Implement the approved UX review across Fleet, Betas, Library, deployments, and Settings. Add reviewed promotion and reconciliation plans, atomic queued-removal cancellation, recoverable beta drafts and launch inputs, accessible controls, and mobile improvements.
Validated with 473 tests, a clean typecheck, production build, and isolated desktop/mobile browser walkthroughs. Include the review and implementation coverage notes.
deleteScript: previous fix missed beta_servers.prior_version_id,
beta_server_scripts.prior_version_id, and deployments.beta_id. Cascade
from betas.script_id -> beta_servers/beta_server_scripts left dangling
prior_version_id refs, and deletions of cascaded betas dangled
deployments.beta_id. Now nulls every NO ACTION reference before the
DELETE inside a single transaction.
Scope unset no longer touches disk from the API. Instead it detaches
inventory rows for scripts/plugins so drift Pass 1 flags the on-disk
copies as untracked; configs rely on drift Pass 2's compose-diff, which
already handles scope=null naturally. The operator reconciles from
/deployments using the existing rescan + reconcile buttons — same
visible flow as any other drift, no more silent synchronous file
removal.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- deleteScript: null out deployments.script_id/script_version_id/prior_version_id
and deployment_scripts.prior_version_id inside a transaction before the
cascade. These are historical audit FKs (NO ACTION), so the cascade from
script_versions was blowing up any delete of a promoted script.
- Scope endpoint fires runDriftDeployment in the background after any scope
mutation so orphan/missing files from the change get reconciled.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Scripts become first-class: named, versioned, uploaded via the UI, optionally
scoped to a game or map. Any change that would land on scope-matched servers
(marking-required or new version of a scoped script) must first pass a beta.
The beta runs a per-server state machine — deploy -beta.gsc → wait empty →
Komodo restart → wait healthy → optionally wait for a real match end
(games_sp.log 'ExitLevel: executed') — before it's eligible for promotion.
Rollback is always available and restores from .OLD.
The shared/scripts mirror and its betas/ staging folder are gone. Every
server now has a tracked script inventory (server_scripts table), populated
only by explicit upload flows.
New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas +
/api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts
(rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy().
Removed: push.ts, /api/push, BetaPanel, legacy importer.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>