Retain historical server identities, results, and evidence after deletion. Mark archived entries as Deleted and prevent old work from targeting servers that reuse the same name.
Fixes#16.
Turns promotion into a first-class deployment (action='promote') so it lands
in the deployments UI with before/after content, per-server restart tracking,
and one-click rollback. Non-beta matching-scope servers get restart_state=
pending so the existing sweep drains and restarts them the same way drift does.
Also adds a per-version state (untested/tested/test-failed) so the upload
flow can visibly signal that a beta must land before promotion, and swaps
the scope-value text box for game/map dropdowns populated from the fleet.
Beta rollback at ready-promote is now labelled Reject and marks the version
test-failed.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
GetDeployment returns config, not runtime state, so the health check was
always coming back with 'no container state found in response'. For
deployment-type servers the probe now tries GetDeploymentContainer,
InspectDeploymentContainer, and GetDeploymentStatus first, falling back
to GetDeployment only if those aren't available. The extractor also
recognizes more shapes (Health.Status, container_state, deployment_state,
etc.) and accepts more healthy strings (running, healthy, ok, started,
up).
When nothing matches, the truncated raw response snippet rides along in
the error field so the deployment/beta UI shows exactly which field to
teach the extractor next time.
Currently-stuck deployment_server rows are still 'pending', so the sweep
will retry them on its next 15s tick — no manual reset needed. Once one
of the widened endpoints resolves, those rows advance to 'done'
automatically.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Scripts become first-class: named, versioned, uploaded via the UI, optionally
scoped to a game or map. Any change that would land on scope-matched servers
(marking-required or new version of a scoped script) must first pass a beta.
The beta runs a per-server state machine — deploy -beta.gsc → wait empty →
Komodo restart → wait healthy → optionally wait for a real match end
(games_sp.log 'ExitLevel: executed') — before it's eligible for promotion.
Rollback is always available and restores from .OLD.
The shared/scripts mirror and its betas/ staging folder are gone. Every
server now has a tracked script inventory (server_scripts table), populated
only by explicit upload flows.
New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas +
/api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts
(rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy().
Removed: push.ts, /api/push, BetaPanel, legacy importer.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>