Commit Graph
9 Commits
Author SHA1 Message Date
josh 981fb27c1c Preserve deleted server history
Retain historical server identities, results, and evidence after deletion. Mark archived entries as Deleted and prevent old work from targeting servers that reuse the same name.

Fixes #16.
2026-09-27 21:48:55 -04:00
josh df265d1900 refactor: make provisioning own instance lifecycle operations 2026-09-27 14:45:00 -04:00
josh 5bb49a776e Simplify telemetry to three game events 2026-09-18 15:35:21 -04:00
josh a50eae9d21 Add configurable beta test plans and staged rollout 2026-09-17 21:35:28 -04:00
josh 8e04a190b3 Roll deployment restarts through a shared fleet-wide recovery limit 2026-09-17 11:25:06 -04:00
josh 85bcb05a7d multi script beta 2026-09-12 18:23:56 -04:00
joshandClaude Opus 4.7 1afdfddc87 Promote as a real deployment; version state and scope dropdowns
Turns promotion into a first-class deployment (action='promote') so it lands
in the deployments UI with before/after content, per-server restart tracking,
and one-click rollback. Non-beta matching-scope servers get restart_state=
pending so the existing sweep drains and restarts them the same way drift does.

Also adds a per-version state (untested/tested/test-failed) so the upload
flow can visibly signal that a beta must land before promotion, and swaps
the scope-value text box for game/map dropdowns populated from the fleet.
Beta rollback at ready-promote is now labelled Reject and marks the version
test-failed.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-09-12 14:24:35 -04:00
joshandClaude Opus 4.7 11e47b2a3f Widen Komodo health probe: try container endpoints, snippet on failure
GetDeployment returns config, not runtime state, so the health check was
always coming back with 'no container state found in response'. For
deployment-type servers the probe now tries GetDeploymentContainer,
InspectDeploymentContainer, and GetDeploymentStatus first, falling back
to GetDeployment only if those aren't available. The extractor also
recognizes more shapes (Health.Status, container_state, deployment_state,
etc.) and accepts more healthy strings (running, healthy, ok, started,
up).

When nothing matches, the truncated raw response snippet rides along in
the error field so the deployment/beta UI shows exactly which field to
teach the extractor next time.

Currently-stuck deployment_server rows are still 'pending', so the sweep
will retry them on its next 15s tick — no manual reset needed. Once one
of the widened endpoints resolves, those rows advance to 'done'
automatically.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-09-12 13:51:04 -04:00
joshandClaude Opus 4.7 93d5a8e2e5 Rework as scripts-centric, upload-only, gated beta lifecycle
Scripts become first-class: named, versioned, uploaded via the UI, optionally
scoped to a game or map. Any change that would land on scope-matched servers
(marking-required or new version of a scoped script) must first pass a beta.
The beta runs a per-server state machine — deploy -beta.gsc → wait empty →
Komodo restart → wait healthy → optionally wait for a real match end
(games_sp.log 'ExitLevel: executed') — before it's eligible for promotion.
Rollback is always available and restores from .OLD.

The shared/scripts mirror and its betas/ staging folder are gone. Every
server now has a tracked script inventory (server_scripts table), populated
only by explicit upload flows.

New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas +
/api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts
(rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy().
Removed: push.ts, /api/push, BetaPanel, legacy importer.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-09-12 13:25:06 -04:00