Commit Graph
15 Commits
Author SHA1 Message Date
josh 9dcf4ac1d3 Add T6 Zombies fleet support with Plutainer configuration 2026-09-17 18:03:12 -04:00
josh 885abbdffe Use database fleet registry and gate RCON polling on container readiness 2026-09-17 17:28:38 -04:00
josh c2ad5cc95a Queue server creation and verify health and selected map before completion 2026-09-17 17:14:36 -04:00
josh a611850649 new destruction flow 2026-09-17 16:57:08 -04:00
josh 6f83700161 Separate campaigns from server deployment lifecycle tracking 2026-09-17 16:42:37 -04:00
josh 60e44636aa Fix initial artifact deployment and drift file replacement 2026-09-17 16:15:47 -04:00
josh e8e7332365 Automatically deploy the lowest available lobby with exact ID preview 2026-09-17 15:59:29 -04:00
josh ae173517b6 Persist Plutonium keys by server ID and add key management 2026-09-17 15:54:10 -04:00
josh e4505a3be8 Set telemetry server ID when creating Komodo servers 2026-09-17 15:28:23 -04:00
josh 3f0d6dd87d Apply selected server maps automatically without config overlays 2026-09-17 11:05:01 -04:00
josh 1cd4eb6f09 Use UpdateResourceMeta to apply Komodo deployment tags 2026-09-17 09:45:18 -04:00
josh 5c674615d3 Tag Komodo deployments with game + canonical map name
New deployments get two tags attached (e.g. "t5" and "zombie_pentagon")
so operators can filter the Komodo deployment list by game and by map.
Tags are ensured via read/ListTags + write/CreateTag fallback, then
attached with write/UpdateTagsOnResource against the deployment name.

Tag application runs fire-and-forget after CreateDeployment: any failure
logs a warning and the server creation proceeds. Tags are cosmetic
organization inside Komodo, not a correctness requirement.
2026-09-17 09:15:00 -04:00
joshandClaude Opus 4.7 be9cf10e02 Wait for container teardown before deleting Komodo deployment entity
execute/DestroyDeployment queues the container removal and returns before
it actually completes. write/DeleteDeployment refuses while a container
still exists for the deployment, so the entity survived every teardown.

Poll komodoInspectHealthy between the two calls until it stops reporting
a running container (up to 30s), then delete the entity.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-09-13 19:01:13 -04:00
joshandClaude Opus 4.7 58f48c6906 Fix container port mapping to match host port
PLUTAINER_PORT sets the port the container listens on, so the mapping
should be <port>:<port>, not <port>:28960 — otherwise the container is
bound to a port nothing inside is listening on.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-09-13 18:47:24 -04:00
joshandClaude Opus 4.7 13a29e5ace Add deploy + destroy server flow; migrate to t5_<mode>_<slug>_<n> naming
Full server lifecycle management from Electric Cherry: pick game/mode/map/pluto
key in the Fleet page, EC provisions the deployment via Komodo, allocates a
port in 28960-28980, creates the 0o777 host dir, and starts the container.
Destroy button tears everything down (Komodo Destroy+Delete, rm -rf host dir,
transactional DB cleanup) and surfaces any partial-failure warnings inline.

Same phase cuts over to the new naming scheme (t5_zombie_cosmodrome_1 etc.).
Komodo entity names now match EC server names 1:1 (no more _/- transform), and
the map catalog carries friendly/slug/canonical for each of the 11 t5 zombie
maps. Server rows gain game_mode, map_slug, host_dir, config_file, game_id,
image, created_by, and destroyed_at columns for provisioning + audit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-09-13 18:38:42 -04:00