Commit Graph
3 Commits
Author SHA1 Message Date
joshandClaude Opus 4.7 8c15cae80d Replace -beta sidecar and .OLD backup with DB snapshots
Beta deploys used to rename foo.gsc -> foo.OLD and write beta bytes to
a foo-beta.gsc sidecar, forcing the mod loader to know the naming
convention. Now the beta content lives at the actual target filename
(same as configs already did) and the pre-beta bytes are captured in
a new beta_file_snapshots table for rollback.

- schema.sql: new beta_file_snapshots(beta_id, server, rel_path,
  prior_content BLOB, prior_sha256, prior_size). Handles scripts,
  plugins, and the composed dedicated_sp.cfg uniformly.
- db/index.ts: assertSnapshotSchemeSafe boot guard refuses to start
  if a legacy running/ready-promote beta is present on first upgrade.
  A settings sentinel (snapshots_v1) makes it one-shot.
- beta.ts openBeta: read prior bytes, insert snapshot, overwrite
  target directly.
- beta.ts rollbackBeta: restore from snapshot if had_original, else
  delete the fresh file. Drop snapshot rows after restore.
- beta.ts promoteBeta: no more rm -beta / rm .OLD calls, pull prior
  content from the snapshot table for the deployment audit, drop
  snapshots after promote.
- files.ts: delete betaFile() and oldFile().
- drift.ts: docstring updated; no special-casing needed since beta
  bytes and inventory now agree on the target rel_path.
- servers/[name]/+page.svelte: drop dead -beta/.OLD row filters.
- tests: plugin write asserts the target filename; unused
  betaFile/oldFile tests removed.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-09-13 17:57:43 -04:00
joshandClaude Opus 4.7 93d5a8e2e5 Rework as scripts-centric, upload-only, gated beta lifecycle
Scripts become first-class: named, versioned, uploaded via the UI, optionally
scoped to a game or map. Any change that would land on scope-matched servers
(marking-required or new version of a scoped script) must first pass a beta.
The beta runs a per-server state machine — deploy -beta.gsc → wait empty →
Komodo restart → wait healthy → optionally wait for a real match end
(games_sp.log 'ExitLevel: executed') — before it's eligible for promotion.
Rollback is always available and restores from .OLD.

The shared/scripts mirror and its betas/ staging folder are gone. Every
server now has a tracked script inventory (server_scripts table), populated
only by explicit upload flows.

New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas +
/api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts
(rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy().
Removed: push.ts, /api/push, BetaPanel, legacy importer.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-09-12 13:25:06 -04:00
josh d99711563e Initial commit — SvelteKit fleet manager for T5 Plutonium servers
Ports push_scripts.sh (1497 lines of bash) to a SvelteKit + SQLite web app
that manages a fleet of T5 Plutonium servers running on Komodo. Same push
and beta workflow as the shell script, with a live SSE pipeline view, a
!rt-token-gated auth modal that hard-pauses deployments on stale tokens,
per-file audit diffs, and a Komodo-container deployment target.

- Push/beta engines port the exact filter, held-by-beta, conflict, and
  stale-backup rules from the shell script
- SQLite (better-sqlite3) replaces script_metadata.json; a one-shot
  importer moves legacy state over on first boot
- 16 vitest tests cover push add/update/skip, beta open→rollback,
  open→promote, conflict guards, sweep frozen/manual branches, and IW4M
  login/status parsing
- docker/ + komodo/stack.toml deploy as a managed container on the same
  host as the game servers, /root/zombies bind-mounted at the same path
  the shell script used
2026-09-12 00:23:51 -04:00