josh
f171889dfb
Pace collection startups and clarify deployment queue progress
2026-09-19 20:33:08 -04:00
josh
1d073779fe
Fix false stale Fleet reports caused by clock skew
2026-09-19 20:17:43 -04:00
josh
345839fbd4
Use current promoted files for blueprint launches
2026-09-19 19:58:30 -04:00
josh
41891b4209
Add per-server telemetry request diagnostics
2026-09-19 18:59:30 -04:00
josh
a182aeb950
Add persistent player leaderboards from game telemetry
2026-09-18 16:43:44 -04:00
josh
0f55fa5f77
Replace server roster with live game scoreboard
2026-09-18 16:14:08 -04:00
josh
5bb49a776e
Simplify telemetry to three game events
2026-09-18 15:35:21 -04:00
josh
6d903adb31
Fix fleet stale-status flicker during polling
2026-09-18 15:11:49 -04:00
josh
f54cac8c50
Unify UI workflows and streamline fleet management
2026-09-18 14:00:28 -04:00
josh
9cf0bd87f4
Refresh Fleet with discovery, operation progress, and lobby watches
2026-09-18 11:59:14 -04:00
josh
ef8ff69d17
Refresh Configs with browser editing and source inspection
2026-09-18 11:02:22 -04:00
josh
ec51e38312
Refresh script library with batch uploads and beta handoff
2026-09-18 09:57:57 -04:00
josh
b2ec01daf5
Fix scope restoration for promoted scripts
2026-09-18 08:08:17 -04:00
josh
3c49437bf9
Add GitHub plugin release imports and update discovery
2026-09-18 01:29:38 -04:00
josh
a718efc9e7
Add publisher release versions to plugins
2026-09-18 01:16:45 -04:00
josh
166f039ae6
Add responsive mobile layouts and navigation
2026-09-18 01:09:05 -04:00
josh
453821805a
Fix server deletion cleanup and allow failed cleanup to resume
2026-09-18 00:49:30 -04:00
josh
274aedb66e
Add House Party Protocol for fleet-wide queued destruction
2026-09-18 00:39:19 -04:00
josh
586133c711
Conform blueprint launches to desired fleet counts
2026-09-18 00:28:17 -04:00
josh
989931a0f2
Add multi-server blueprint collections and atomic launches
2026-09-18 00:08:54 -04:00
josh
782c7c0bda
Add deployment blueprints and reviewed launch recipes
2026-09-17 23:43:12 -04:00
josh
edd74f09de
Expand game reporter protocol and T6 integration guide
2026-09-17 21:58:57 -04:00
josh
4237371360
Fix beta preset selection and improve test plan builder UI
2026-09-17 21:51:25 -04:00
josh
a50eae9d21
Add configurable beta test plans and staged rollout
2026-09-17 21:35:28 -04:00
josh
5b5266da3a
Add operation flows and activity logs for betas and campaigns
2026-09-17 19:34:26 -04:00
josh
9dcf4ac1d3
Add T6 Zombies fleet support with Plutainer configuration
2026-09-17 18:03:12 -04:00
josh
1350e6df7c
Show friendly map titles in fleet cards
2026-09-17 17:34:44 -04:00
josh
885abbdffe
Use database fleet registry and gate RCON polling on container readiness
2026-09-17 17:28:38 -04:00
josh
3b1c9bf3d9
Rename Server keys page to Keys
2026-09-17 17:19:27 -04:00
josh
c2ad5cc95a
Queue server creation and verify health and selected map before completion
2026-09-17 17:14:36 -04:00
josh
f37014fad9
Merge branch 'main' of https://gitea.thewrightserver.net/josh/electric-cherry
2026-09-17 16:57:13 -04:00
josh
a611850649
new destruction flow
2026-09-17 16:57:08 -04:00
josh
5c2df6d652
Update README.md
2026-09-17 16:55:27 -04:00
josh
e688283210
Update README.md
2026-09-17 16:54:14 -04:00
josh
5f8e03c693
Remove campaigns helper text from deployments page
2026-09-17 16:45:10 -04:00
josh
6f83700161
Separate campaigns from server deployment lifecycle tracking
2026-09-17 16:42:37 -04:00
josh
6c6e63fa80
Fix Scripts page to list only scripts
2026-09-17 16:25:26 -04:00
josh
60e44636aa
Fix initial artifact deployment and drift file replacement
2026-09-17 16:15:47 -04:00
josh
e8e7332365
Automatically deploy the lowest available lobby with exact ID preview
2026-09-17 15:59:29 -04:00
josh
ae173517b6
Persist Plutonium keys by server ID and add key management
2026-09-17 15:54:10 -04:00
josh
e4505a3be8
Set telemetry server ID when creating Komodo servers
2026-09-17 15:28:23 -04:00
josh
bbb1639184
debug 2
2026-09-17 15:09:27 -04:00
josh
85c238fceb
debug
2026-09-17 15:01:39 -04:00
josh
858704bb10
adds round telemetry support
2026-09-17 14:35:42 -04:00
josh
8e04a190b3
Roll deployment restarts through a shared fleet-wide recovery limit
2026-09-17 11:25:06 -04:00
josh
3f0d6dd87d
Apply selected server maps automatically without config overlays
2026-09-17 11:05:01 -04:00
josh
1cd4eb6f09
Use UpdateResourceMeta to apply Komodo deployment tags
2026-09-17 09:45:18 -04:00
josh
516dfeb4c3
Fix Komodo tag IDs in Mongo Extended JSON responses
2026-09-17 09:41:27 -04:00
josh
e6b5705478
Probe tagged-union ListTags shape + surface raw bodies on miss
...
read/ListTags with an empty body was returning something we couldn't
parse, so every tag lookup silently missed and the CreateTag duplicate
fallback dead-ended with no diagnostic.
Now the tag lookup tries two request styles in order — the per-endpoint
`read/ListTags {}` used by the rest of this file, then the tagged-union
`read {type: "ListTags", params: {}}` used by mbecker20/komodo's
canonical API. If both fail to yield a match, both raw response bodies
get logged so the actual Komodo shape is diagnosable on the next run
without another commit-and-deploy cycle.
2026-09-17 09:26:07 -04:00
josh
66f70cd9f3
Handle Komodo tag response shape variance + duplicate recovery
...
Two real-world Komodo responses broke the first pass:
1. read/ListTags didn't surface tag "t5" in a matchable shape, so we
fell through to CreateTag and got HTTP 500 "duplicate key: t5".
2. write/CreateTag returned 200 with an id field named "id" (not "_id"),
which the parser rejected as an unexpected shape even on success.
Fixes:
- extractTagId accepts either "id" or "_id"
- unwrapTagList peels back common list wrappers (bare array, {tags},
{data}, {results}, {items}) instead of requiring a top-level array
- CreateTag duplicate-key error triggers a re-list so the existing tag
can be resolved to its id instead of failing the whole tag pass
- Both ListTags and CreateTag branches log the raw body when parsing
fails, so the next unfamiliar shape is diagnosable at a glance
2026-09-17 09:20:20 -04:00