Commit Graph
17 Commits
Author SHA1 Message Date
josh 1aa7f15371 fix: show saved keys as ready in deployment previews
Replace saved-key inputs with a ready indicator and direct key updates to Keys. Clear hidden key overrides on preview refresh and update the blueprint documentation.

Fixes #41
2026-09-27 11:08:05 -04:00
josh 5c5e75526d Add timezone preference across time displays 2026-09-20 22:12:27 -04:00
josh 8ac420fe61 Improve operational UX, recovery flows, and action safety
Implement the approved UX review across Fleet, Betas, Library, deployments, and Settings. Add reviewed promotion and reconciliation plans, atomic queued-removal cancellation, recoverable beta drafts and launch inputs, accessible controls, and mobile improvements.

Validated with 473 tests, a clean typecheck, production build, and isolated desktop/mobile browser walkthroughs. Include the review and implementation coverage notes.
2026-09-19 21:34:34 -04:00
josh 345839fbd4 Use current promoted files for blueprint launches 2026-09-19 19:58:30 -04:00
josh f54cac8c50 Unify UI workflows and streamline fleet management 2026-09-18 14:00:28 -04:00
josh 9cf0bd87f4 Refresh Fleet with discovery, operation progress, and lobby watches 2026-09-18 11:59:14 -04:00
josh 586133c711 Conform blueprint launches to desired fleet counts 2026-09-18 00:28:17 -04:00
josh 989931a0f2 Add multi-server blueprint collections and atomic launches 2026-09-18 00:08:54 -04:00
josh 782c7c0bda Add deployment blueprints and reviewed launch recipes 2026-09-17 23:43:12 -04:00
josh 9dcf4ac1d3 Add T6 Zombies fleet support with Plutainer configuration 2026-09-17 18:03:12 -04:00
josh c2ad5cc95a Queue server creation and verify health and selected map before completion 2026-09-17 17:14:36 -04:00
josh e8e7332365 Automatically deploy the lowest available lobby with exact ID preview 2026-09-17 15:59:29 -04:00
josh ae173517b6 Persist Plutonium keys by server ID and add key management 2026-09-17 15:54:10 -04:00
josh 3f0d6dd87d Apply selected server maps automatically without config overlays 2026-09-17 11:05:01 -04:00
josh a2d4a38925 Redesign UI with new token system, primitives, and motion
Restraint-first design language: neutral gray surfaces + one blue accent
(cyan/amber/red reserved for state), 8pt spacing, softer radii, one
ambient + one raised shadow, standardized motion tokens. Alfa Slab One
demoted to BrandMark only; Inter carries all page copy.

New primitives (Button, Card, Badge, Stat, SectionHeader, Skeleton,
EmptyState, Tabs, Breadcrumbs, StatusPip, Field, Input, Select, Textarea)
plus motion utilities (tweenNumber, viewTransition) and a global toast
system. All eight route surfaces rewritten on top: Fleet gains an
overview hero, Server detail restructures into tabs, Deployments gets a
collapsible drift summary + per-server pipeline visual, and the
scripts/configs/plugins/betas flows adopt the new form primitives.

Sticky translucent nav with backdrop blur, view-transition cross-fades
between routes, staggered card entrance on Fleet, breathing status pip
halo, tabular-numeric player counts. Gmail-style g-key nav shortcuts.
Mobile stacks below 720px; prefers-reduced-motion neutralizes durations.
Legacy tokens preserved as aliases so any un-migrated code still renders.
2026-09-14 19:48:48 -04:00
joshandClaude Opus 4.7 21d9b54953 Fix deploy modal closing when opening the map dropdown
The bounding-rect click-outside check treated native <select> option clicks
(which render below the dialog) as backdrop clicks. Switch to the standard
e.target === dialog check — only clicks on the dialog element itself close.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-09-13 18:44:34 -04:00
joshandClaude Opus 4.7 13a29e5ace Add deploy + destroy server flow; migrate to t5_<mode>_<slug>_<n> naming
Full server lifecycle management from Electric Cherry: pick game/mode/map/pluto
key in the Fleet page, EC provisions the deployment via Komodo, allocates a
port in 28960-28980, creates the 0o777 host dir, and starts the container.
Destroy button tears everything down (Komodo Destroy+Delete, rm -rf host dir,
transactional DB cleanup) and surfaces any partial-failure warnings inline.

Same phase cuts over to the new naming scheme (t5_zombie_cosmodrome_1 etc.).
Komodo entity names now match EC server names 1:1 (no more _/- transform), and
the map catalog carries friendly/slug/canonical for each of the 11 t5 zombie
maps. Server rows gain game_mode, map_slug, host_dir, config_file, game_id,
image, created_by, and destroyed_at columns for provisioning + audit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-09-13 18:38:42 -04:00