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@@ -83,6 +83,40 @@ statistics do not establish lobby-hours, availability, or an autoscaling shortag
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Match statistics cover the selected period only and have no previous-period
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comparison.
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## Players over time
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The player chart uses the lobby chart's periods: hourly for 24 hours, and UTC-aligned
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24-hour periods for 7 or 30 days. Labels use the report timezone. **Unique players**
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counts distinct player GUIDs in every period overlapped by their recorded match
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participation, from first to last sighting. Multiple matches in one period count
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once, and the same GUID across Black Ops I and II is one player. Matches that began
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before the range still contribute participation inside it. These are recorded
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participants, not concurrent player counts or the lobby chart's player-hours.
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**New players** counts a GUID at its earliest recorded sighting across both games.
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Game and Map filters limit unique players to matching retained matches; new players
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count only when their original sighting was in a matching match. A regular's first
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visit to another map or game does not make them new again. Period boundaries belong
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to the following period; a sighting exactly at the range's end counts in the final
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period. Range totals count distinct GUIDs across the entire window independently:
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daily unique counts cannot be added to get the range total.
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Periods before the earliest retained match are gaps, not zero players. This history
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boundary is fleet-wide, so filtering to a quiet map does not hide recorded zeroes.
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The chart notes limited history and marks periods clipped by the selected range or
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the retained-history boundary with hollow points. Totals cover available history
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only. Select a point, use Left/Right or Home/End, or open **Inspect a period** for
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the exact interval and counts. **View exact time data** provides the same values
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in a keyboard-accessible table, with missing history shown as a dash.
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History begins when leaderboard recording started; earlier play cannot be recovered.
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Players already playing then count as new when first recorded. Participation spans
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do not prove continuous presence between reports, and unrecorded matches are absent.
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Match retention removes participation, which can shorten or leave holes in this
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history. The durable first-seen player identities survive retention, so removing an
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old match cannot make a returning player new again. The original map cannot be
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recovered from an expired match. The chart remains available without occupancy samples.
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## Timeline and tables
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The timeline defaults to **Average lobbies running**, split into **With players**,
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@@ -217,6 +251,14 @@ retains the recorded number of starts. Match scope uses the exact saved `game` a
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labels, and its time window uses the saved `started_at` timestamp. Occupancy
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collection and evidence timestamps remain independent of match history.
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`players` contains the separately deduplicated range totals `uniquePlayers` and
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`newPlayers`, plus `historyStartAt` (the earliest retained match, in epoch
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milliseconds). Every `points` entry also has `uniquePlayers`, `newPlayers`, and
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`playerHistoryPartial`. Counts before retained history are `null`; known periods
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with no scoped participation are zero. Player charts treat either `partial` or
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`playerHistoryPartial` as partial. Participation timestamp changes and durable
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first-seen identity changes invalidate the report cache.
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Map rows expose `noEmpty`, `availabilityObserved`, and
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`availabilityUnknown` durations, plus current `policy` context and
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`noEmptyAtMaximum` / `noEmptyBelowMaximum` durations. `pooledAvailability` combines
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