Align provisioning UI with lifecycle states
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This commit is contained in:
2026-10-12 15:52:34 -04:00
parent 6059ebf2a5
commit c296769b33
15 changed files with 294 additions and 237 deletions
+7 -60
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@@ -1,64 +1,11 @@
import type { ProvisioningListRow } from '../provisioning-list.js';
import { statusPresentation, type StatusTone } from './status.js';
import { statusPresentation, type StatusPresentation } from './status.js';
export function provisioningQueueStatus(
row: Pick<ProvisioningListRow, 'state' | 'action' | 'stage' | 'waitCode' | 'phase'>
): {
label: string;
tone: StatusTone;
group: 'queued' | 'waiting' | 'verifying' | 'running' | 'complete' | 'attention' | 'cancelled';
} {
if (['failed', 'interrupted', 'warning'].includes(row.state))
return { ...statusPresentation(row.state), group: 'attention' };
if (row.state === 'done') return { label: 'Complete', tone: 'online', group: 'complete' };
if (row.state === 'cancelled')
return { label: 'Cancelled', tone: 'neutral', group: 'cancelled' };
if (row.state === 'awaiting-health')
return { label: 'Verifying health', tone: 'info', group: 'verifying' };
if (row.phase === 'cleanup') return { label: 'Cleaning up', tone: 'info', group: 'running' };
const waits: Record<string, string> = {
'startup-capacity': 'Waiting for capacity',
'restart-capacity':
row.action === 'restart' ? 'Queued for restart' : 'Waiting for recovery capacity',
'operation-conflict': 'Waiting for another operation',
'previous-recovery': 'Waiting for recovery'
};
if (row.waitCode && waits[row.waitCode])
return {
label: waits[row.waitCode],
tone: 'neutral',
group: row.waitCode.endsWith('capacity') ? 'queued' : 'waiting'
};
if (['queued', 'waiting'].includes(row.state) || row.waitCode) {
// Older records may have only a stage message; never infer a failure from it.
if (/waiting for another server to recover/i.test(row.stage))
return { label: 'Queued for restart', tone: 'neutral', group: 'queued' };
if (
/waiting.*(?:empty|players)|players.*remaining|waiting for \d+ player.*to leave/i.test(
row.stage
)
)
return { label: 'Waiting for empty lobby', tone: 'neutral', group: 'waiting' };
if (/waiting for .*player count/i.test(row.stage))
return { label: 'Checking lobby occupancy', tone: 'neutral', group: 'waiting' };
if (/capacity/i.test(row.stage))
return { label: 'Waiting for capacity', tone: 'neutral', group: 'queued' };
return {
label:
row.state === 'queued'
? 'Queued'
: row.waitCode === 'eligibility'
? 'Waiting for eligibility'
: 'Waiting',
tone: 'neutral',
group: row.state === 'queued' ? 'queued' : 'waiting'
};
}
return {
label: row.phase === 'cleanup' ? 'Cleaning up' : 'In progress',
tone: 'info',
group: 'running'
};
/** Lifecycle badges depend only on state; phases and blockers are supporting text. */
export function provisioningStatus(state: string): StatusPresentation {
const status = statusPresentation(state);
if (state === 'running') return { ...status, label: 'Running' };
if (state === 'awaiting-health') return { ...status, label: 'Validating' };
return status;
}
export function provisioningWarnings(raw: string): string[] {