Replace IW4MAdmin with direct RCON for player counts

IW4M kept hitting a network wall (container -> host LAN IP -> IW4M
loopback bind) that we couldn't cleanly punch through, and the two-minute
!rt token added enough operational friction that the pause-all-deployments
gate never got a fair test. RCON gives us the same fact — how many
players are on a server right now — direct from each game server over
UDP, with no session, no token, no proxy.

- Add integrations/rcon.ts: dgram UDP client. rconGetPlayerCount() and
  rconGetStatus() parse both `status` (print + scoreboard) and
  `statusResponse` (info line + rows) dialects. Timeout via
  RCON_TIMEOUT_MS.
- Add komodoResolveGamePort() + extractUdpPort(). Reads Komodo's read
  API for a server, walks both docker-compose-style port objects and
  docker-run-style "host:container/udp" strings, caches into
  servers.game_port on first success.
- Replace pipelineReady() guard in sweep with a simple
  integrations-configured check. Same held/failed/manual outcomes,
  but keyed on RCON+Komodo instead of IW4M+auth-state.
- Worker's status refresh fans out per-server over RCON at concurrency=4
  so a 15-server fleet doesn't spike UDP.
- Schema: drop iw4m_match/iw4m_value, add game_port + rcon_host.
- Delete every auth artifact: TokenModal, auth store, auth-state module,
  /api/auth/token, /api/events/auth, iw4m.test.ts. Layout no longer
  mounts the modal, pipeline store no longer tracks a frozen state.
- README + .env.example + docker-compose.yml + komodo/stack.toml swap
  IW4M_* env for RCON_PASSWORD / RCON_HOST / RCON_TIMEOUT_MS. Same
  host.docker.internal:host-gateway extra_hosts entry, repurposed
  for RCON reach.
- Tests: add rcon.test.ts and komodo.test.ts, update sweep.test.ts to
  drop the auth-freeze case. 23/23 passing.
This commit is contained in:
2026-09-12 01:33:06 -04:00
parent f118c179cd
commit 854f5532a9
27 changed files with 530 additions and 730 deletions
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import { describe, expect, it } from 'vitest';
import { parseInfoLine, parsePlayerCount } from '../../src/lib/server/integrations/rcon.js';
describe('parsePlayerCount', () => {
it('counts rows after --- --- separator (status dialect)', () => {
const body = [
'print',
'map: mp_kino',
'num score ping guid name',
'--- ----- ---- -------- ----',
' 0 12 45 abc123def456 joe',
' 1 0 72 xyz789abc123 jill',
' 2 999 30 111222333444 kade'
].join('\n');
expect(parsePlayerCount(body)).toBe(3);
});
it('returns 0 when the scoreboard has no rows', () => {
const body = [
'print',
'map: mp_ascension',
'num score ping guid name',
'--- ----- ---- -------- ----',
''
].join('\n');
expect(parsePlayerCount(body)).toBe(0);
});
it('counts non-blank lines after the info line (statusResponse dialect)', () => {
const body = [
'statusResponse',
'\\mapname\\mp_kino\\g_gametype\\zom\\sv_maxclients\\4',
'10 45 "joe"',
'0 72 "jill"'
].join('\n');
expect(parsePlayerCount(body)).toBe(2);
});
it('returns null on malformed payloads with no separator or info line', () => {
expect(parsePlayerCount('nonsense body\nno structure here')).toBeNull();
});
});
describe('parseInfoLine', () => {
it('splits \\key\\value pairs from an info string', () => {
const body = [
'statusResponse',
'\\mapname\\mp_kino\\g_gametype\\zom\\sv_maxclients\\4'
].join('\n');
const info = parseInfoLine(body);
expect(info.mapname).toBe('mp_kino');
expect(info.g_gametype).toBe('zom');
expect(info.sv_maxclients).toBe('4');
});
it('returns empty object when no info line is present', () => {
expect(parseInfoLine('nothing here')).toEqual({});
});
});