IW4M kept hitting a network wall (container -> host LAN IP -> IW4M loopback bind) that we couldn't cleanly punch through, and the two-minute !rt token added enough operational friction that the pause-all-deployments gate never got a fair test. RCON gives us the same fact — how many players are on a server right now — direct from each game server over UDP, with no session, no token, no proxy. - Add integrations/rcon.ts: dgram UDP client. rconGetPlayerCount() and rconGetStatus() parse both `status` (print + scoreboard) and `statusResponse` (info line + rows) dialects. Timeout via RCON_TIMEOUT_MS. - Add komodoResolveGamePort() + extractUdpPort(). Reads Komodo's read API for a server, walks both docker-compose-style port objects and docker-run-style "host:container/udp" strings, caches into servers.game_port on first success. - Replace pipelineReady() guard in sweep with a simple integrations-configured check. Same held/failed/manual outcomes, but keyed on RCON+Komodo instead of IW4M+auth-state. - Worker's status refresh fans out per-server over RCON at concurrency=4 so a 15-server fleet doesn't spike UDP. - Schema: drop iw4m_match/iw4m_value, add game_port + rcon_host. - Delete every auth artifact: TokenModal, auth store, auth-state module, /api/auth/token, /api/events/auth, iw4m.test.ts. Layout no longer mounts the modal, pipeline store no longer tracks a frozen state. - README + .env.example + docker-compose.yml + komodo/stack.toml swap IW4M_* env for RCON_PASSWORD / RCON_HOST / RCON_TIMEOUT_MS. Same host.docker.internal:host-gateway extra_hosts entry, repurposed for RCON reach. - Tests: add rcon.test.ts and komodo.test.ts, update sweep.test.ts to drop the auth-freeze case. 23/23 passing.
60 lines
2.1 KiB
TypeScript
60 lines
2.1 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { parseInfoLine, parsePlayerCount } from '../../src/lib/server/integrations/rcon.js';
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describe('parsePlayerCount', () => {
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it('counts rows after --- --- separator (status dialect)', () => {
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const body = [
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'print',
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'map: mp_kino',
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'num score ping guid name',
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'--- ----- ---- -------- ----',
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' 0 12 45 abc123def456 joe',
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' 1 0 72 xyz789abc123 jill',
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' 2 999 30 111222333444 kade'
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].join('\n');
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expect(parsePlayerCount(body)).toBe(3);
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});
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it('returns 0 when the scoreboard has no rows', () => {
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const body = [
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'print',
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'map: mp_ascension',
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'num score ping guid name',
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'--- ----- ---- -------- ----',
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''
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].join('\n');
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expect(parsePlayerCount(body)).toBe(0);
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});
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it('counts non-blank lines after the info line (statusResponse dialect)', () => {
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const body = [
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'statusResponse',
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'\\mapname\\mp_kino\\g_gametype\\zom\\sv_maxclients\\4',
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'10 45 "joe"',
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'0 72 "jill"'
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].join('\n');
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expect(parsePlayerCount(body)).toBe(2);
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});
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it('returns null on malformed payloads with no separator or info line', () => {
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expect(parsePlayerCount('nonsense body\nno structure here')).toBeNull();
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});
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});
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describe('parseInfoLine', () => {
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it('splits \\key\\value pairs from an info string', () => {
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const body = [
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'statusResponse',
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'\\mapname\\mp_kino\\g_gametype\\zom\\sv_maxclients\\4'
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].join('\n');
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const info = parseInfoLine(body);
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expect(info.mapname).toBe('mp_kino');
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expect(info.g_gametype).toBe('zom');
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expect(info.sv_maxclients).toBe('4');
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});
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it('returns empty object when no info line is present', () => {
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expect(parseInfoLine('nothing here')).toEqual({});
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});
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});
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