Clarify provisioning wait messages (fixes #54)
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@@ -4,6 +4,7 @@ import { komodoInspectHealthy, komodoRestart, komodoRuntimeAction } from '../int
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import { probeServerStatus } from '../fleet/status-evidence.js';
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import { deploymentStage, finishDeployment } from './history.js';
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import { applyStagedFilesForOperation } from '../fleet/staged-files.js';
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import type { RuntimeAction } from '../../provisioning.js';
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// Komodo queues restart work. Don't mistake the still-running old container
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// for a completed restart when an API kick immediately follows the request.
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@@ -36,7 +37,7 @@ export function restartSettling(server: string): boolean {
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&& Date.now() - Date.parse(slot.requested_at) < HEALTH_POLL_MS);
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}
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export function rolloutWaitReason(server: string, operationId = ''): string | null {
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export function rolloutWaitReason(server: string, operationId = '', action: RuntimeAction = 'restart'): string | null {
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if (db().prepare(`SELECT 1 FROM server_deployments WHERE server = ? AND id != ? AND server_deleted_at IS NULL
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AND ((action IN ('start','stop','rebuild') AND state IN ('running','awaiting-health'))
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OR (action = 'destroy' AND state IN ('waiting','running')))`).get(server, operationId)) {
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@@ -47,10 +48,11 @@ export function rolloutWaitReason(server: string, operationId = ''): string | nu
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WHERE d.id = ? AND d.server_deleted_at IS NULL AND d.action IN ('restart','rebuild') AND EXISTS (
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SELECT 1 FROM provisioning_sources s WHERE s.operation_id = d.id AND s.kind = 'watchdog')`).get(operationId);
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if (slot?.healthy_at === null && !ownHandoff) {
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return `Waiting for the previous restart of this server to recover${slot.error ? `: ${slot.error}` : ''}`;
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return `Waiting for this server to recover from its previous operation${slot.error ? `: ${slot.error}` : ''}`;
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}
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const { n } = db().prepare('SELECT COUNT(*) AS n FROM restart_rollout WHERE healthy_at IS NULL').get() as { n: number };
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return n - (ownHandoff && slot?.healthy_at === null ? 1 : 0) >= fleetSettings().restartConcurrency ? 'Queued for a rolling restart; waiting for another server to recover' : null;
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return n - (ownHandoff && slot?.healthy_at === null ? 1 : 0) >= fleetSettings().restartConcurrency
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? `Queued to ${action}; waiting for another server to recover` : null;
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}
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export type RolloutRestartResult =
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@@ -63,7 +65,7 @@ export async function restartInRollout(server: string, options: { operationId: s
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const operationId = options.operationId;
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const waitReason = db().transaction(() => {
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if (!db().prepare('SELECT 1 FROM server_deployments WHERE id = ? AND server_deleted_at IS NULL').get(operationId)) return 'Original server was deleted';
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const reason = rolloutWaitReason(server, operationId);
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const reason = rolloutWaitReason(server, operationId, options.action);
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if (reason) return reason;
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db().prepare(`INSERT INTO restart_rollout (server, requested_at, operation_id) VALUES (?, ?, ?)
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ON CONFLICT(server) DO UPDATE SET requested_at = excluded.requested_at,
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@@ -57,7 +57,7 @@ function sourceEligibility(operation: Operation): 'ready' | 'held' | 'cancelled'
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return held ? 'held' : ready ? 'ready' : 'cancelled';
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}
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function blocker(server: string, id: string): string | null {
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function blocker(server: string, id: string, action: RuntimeAction): string | null {
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const sources = sourcesFor(id);
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const rank = priority(sources);
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const others = db().prepare(`SELECT id, state, action, rowid FROM server_deployments WHERE server = ? AND id != ? AND server_deleted_at IS NULL
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@@ -76,7 +76,7 @@ function blocker(server: string, id: string): string | null {
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SELECT 1 FROM server_deployments d WHERE d.id = ds.provisioning_id AND d.state IN ('queued','waiting','running','awaiting-health')))
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AND NOT EXISTS (SELECT 1 FROM watchdog_actions a WHERE a.operation_id = ? AND a.campaign_id = ds.deployment_id)
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LIMIT 1`).get(server, id)) return 'Waiting for campaign work on this server';
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return rolloutWaitReason(server, id);
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return rolloutWaitReason(server, id, action);
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}
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interface Operation { id: string; server: string; action: RuntimeAction; state: string; stage: string }
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@@ -128,7 +128,7 @@ async function processOperation(operation: Operation): Promise<void> {
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} else deploymentStage(id, 'Waiting for container to stop' + (!health.ok ? ': ' + health.reason : ''));
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return;
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}
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const reason = blocker(server, id);
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const reason = blocker(server, id, action);
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if (reason) { deploymentStage(id, reason); return; }
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const health = await komodoInspectHealthy(server);
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if (action !== 'start' && !isStopped(health.state)) {
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@@ -140,7 +140,7 @@ async function processOperation(operation: Operation): Promise<void> {
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}
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}
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// Requests can arrive during the probes. Recheck before claiming the action.
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const latestReason = blocker(server, id);
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const latestReason = blocker(server, id, action);
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if (latestReason) { deploymentStage(id, latestReason); return; }
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if (sourceEligibility(operation) !== 'ready') return;
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if (!db().prepare("SELECT 1 FROM server_deployments WHERE id = ? AND server_deleted_at IS NULL AND state = 'waiting'").get(id)) return;
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@@ -5,7 +5,7 @@ const states: Record<string, [string, StatusTone]> = {
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queued: ['Queued', 'neutral'], pending: ['Queued for restart', 'neutral'], running: ['In progress', 'info'], active: ['In progress', 'info'],
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deploying: ['Installing files', 'info'], restarting: ['Restarting', 'info'],
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observing: ['Collecting test evidence', 'info'], 'rolling-back': ['Rolling back', 'info'],
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'awaiting-empty': ['Waiting for empty lobby', 'neutral'], waiting: ['Waiting for empty lobby', 'neutral'],
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'awaiting-empty': ['Waiting for empty lobby', 'neutral'], waiting: ['Waiting', 'neutral'],
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'awaiting-health': ['Verifying health', 'info'], 'awaiting-match': ['Waiting for a match', 'neutral'],
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ready: ['Ready', 'online'], 'ready-promote': ['Ready to promote', 'online'],
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done: ['Completed', 'online'], passed: ['Test passed', 'online'], tested: ['Test passed', 'online'],
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@@ -20,7 +20,7 @@
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const currentServers = $derived(detail?.servers.filter(launching) ?? []);
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const otherLaunches = $derived(detail?.queue.active.filter(active => !detail?.servers.some(server => server.id === active.id)) ?? []);
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const firstQueued = $derived(detail?.servers.find(server => !server.server_deleted_at && server.state === 'queued'));
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const labels: Record<string, string> = { queued: 'Queued', running: 'Launching', 'awaiting-health': 'Checking readiness', done: 'Ready', warning: 'Needs review', failed: 'Failed', interrupted: 'Interrupted', waiting: 'Waiting for empty server', cancelled: 'Cancelled' };
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const labels: Record<string, string> = { queued: 'Queued', running: 'Launching', 'awaiting-health': 'Checking readiness', done: 'Ready', warning: 'Needs review', failed: 'Failed', interrupted: 'Interrupted', waiting: 'Waiting', cancelled: 'Cancelled' };
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const waitingForPort = (server: CollectionServer) => server.state === 'queued' && (server.stage.startsWith('Waiting for removal') || server.stage.startsWith('Waiting for port'));
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function stateLabel(server: CollectionServer) {
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if (waitingForPort(server)) return 'Waiting for removal';
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@@ -36,7 +36,7 @@
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});
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const createSteps = ['Prepare server files', 'Create Komodo deployment', 'Start container', 'Verify Komodo health', 'Verify RCON health', 'Verify selected map'];
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const createStages = ['Preparing server files', 'Creating Komodo deployment', 'Starting container', 'Waiting for Komodo health', 'Waiting for RCON health', 'Waiting for selected map'];
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const destroySteps = ['Wait for empty server', 'Stop and remove container', 'Delete Komodo deployment', 'Remove server files and registry'];
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const destroySteps = ['Wait for eligibility', 'Stop and remove container', 'Delete Komodo deployment', 'Remove server files and registry'];
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const destroyStages = ['Waiting to verify', 'Stopping and removing container', 'Deleting Komodo deployment', 'Removing server files and registry'];
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let steps = $derived(deployment?.action === 'destroy' ? ['Request destruction', ...destroySteps]
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: deployment?.action === 'rebuild' ? ['Request rebuild', ...destroySteps, 'Queue fresh instance', ...createSteps]
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@@ -76,7 +76,7 @@
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? 'The server is still registered. Inspect its status, then resume health verification without creating or restarting a container.'
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: 'Inspect the error and any remaining container or files before launching again. The activity below records how far this operation reached.';
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if (deployment.state === 'queued') return 'Your request is saved in the launch queue. A startup slot opens after an earlier server passes its container, RCON, and map checks.';
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if (deployment.action === 'rebuild' && deployment.state === 'waiting') return 'Waiting until the instance is empty and a creation slot is available. The old instance and all of its files will be deleted before a fresh instance is created.';
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if (deployment.action === 'rebuild' && deployment.state === 'waiting') return 'The rebuild waits for other work to finish, an empty server, and available recovery and startup capacity. The old instance and all of its files will be deleted before a fresh instance is created.';
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if (deployment.state === 'waiting') return 'The server stays online while players finish. Removal begins only after a live check confirms it is empty.';
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if (deployment.stage.startsWith('Waiting for selected map')) return 'Container and RCON checks passed. Waiting for RCON to report the selected engine map. Inspect the server configuration if this persists.';
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if (deployment.stage.startsWith('Waiting for RCON')) return 'The container is healthy. Waiting for the game to answer RCON; check its startup logs, password, and network if this persists.';
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