Show resetting state after game end
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@@ -30,6 +30,30 @@ async function setup() {
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}
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describe('database fleet and container readiness', () => {
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it('keeps game_end through occupied polls until game_start or an empty lobby', async () => {
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const { inspect, rcon, fanoutStatus, getServer } = await setup();
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inspect.mockResolvedValue({ ok: true, state: 'running' });
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const reply = (players: number) => ({ ok: true as const, endpoint: { host: 'localhost', port: 28960 }, rawReply: 'status',
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status: { players, map: 'zombie_theater', gametype: 'zom', roster: [] } });
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rcon.mockResolvedValue(reply(1));
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await postTelemetry(gameEvent('game_start', 0, 1, 'managed'));
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await postTelemetry(gameEvent('game_end', 10, 1, 'managed'));
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const ended = getServer('managed')?.game_ended_at;
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expect(ended).toEqual(expect.any(String));
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await postTelemetry(gameEvent('heartbeat', 10, 1, 'managed'));
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await fanoutStatus();
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expect(getServer('managed')?.game_ended_at).toBe(ended);
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await postTelemetry(gameEvent('game_start', 0, 1, 'managed'));
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expect(getServer('managed')?.game_ended_at).toBeNull();
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await postTelemetry(gameEvent('game_end', 10, 1, 'managed'));
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rcon.mockResolvedValue(reply(0));
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await fanoutStatus();
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expect(getServer('managed')).toMatchObject({ game_started_at: null, game_ended_at: null });
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rcon.mockResolvedValue(reply(1));
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await fanoutStatus();
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expect(getServer('managed')?.game_ended_at).toBeNull();
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});
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it('waits for game_start telemetry after log initialization and player joins', async () => {
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const { inspect, rcon, fanoutStatus, getServer } = await setup();
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const { GET } = await import('../../src/routes/api/servers/+server.js');
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