Exclude round one records from match history and statistics

This commit is contained in:
2026-09-21 18:07:30 -04:00
parent 50c81456c4
commit 424d6cefb6
12 changed files with 120 additions and 24 deletions
+6 -2
View File
@@ -3,7 +3,11 @@
Open **Leaderboard** in the main navigation to compare players across the fleet,
or filter by game and map. Choose a ranking, search a name or GUID, and share the
page URL with its filters intact. Results refresh while the page is visible.
Active games contribute as soon as a round report arrives.
Matches only appear in server/global history and leaderboard map options once
they reach round 2. Player records only contribute to leaderboards, summaries,
profiles and player history once that player is observed at round 2 or later.
This also excludes existing round 1 records. Early telemetry is retained so
qualifying games keep their start time, roster and cumulative counters.
Click a player's name to open their shareable profile at
`/leaderboard/players/[game]/[guid]`. Profiles show all ten lifetime statistics,
@@ -26,7 +30,7 @@ identical names with different GUIDs remain separate. GUIDs stay strings.
| Highest round | Highest round reported with that player present, including players who joined mid-game. |
| Total kills, headshots, revives, downs | Sum of each player's highest reported counter in each game. Round snapshots are cumulative, so they are never added together within a game. |
| Total rounds | Round progression during observed participation, added across games. A player observed at game start and then round 8 receives seven rounds. A player first seen at round 8 gets a highest-round record of 8, but zero total rounds; reaching round 9 then adds one. |
| Games played | Games in which at least one stats report contains the player. A start-only roster does not count yet. |
| Games played | Games in which a stats report at round 2 or later contains the player. Start-only and round 1 participation do not count. |
| Games completed | Games whose `game_end` roster contains the player. Disconnected players retain earlier stats without receiving completion credit. |
| Best game kills | Highest kill count recorded in any one game. |
| Highest reported score | Highest observed score balance. Spending points can lower the score, so this is not cumulative points earned. |