From 424d6cefb6d227a6aada7769d7c92faedf6fb871 Mon Sep 17 00:00:00 2001 From: josh Date: Mon, 21 Sep 2026 18:07:30 -0400 Subject: [PATCH] Exclude round one records from match history and statistics --- docs/beta-test-plans.md | 4 +- docs/leaderboard.md | 8 +++- src/lib/match-history.ts | 3 ++ src/lib/server/fleet/beta-evaluation.ts | 2 + src/lib/server/fleet/leaderboard.ts | 8 ++-- src/lib/server/fleet/match-history.ts | 4 +- src/lib/server/fleet/player-profile.ts | 4 +- src/lib/server/fleet/telemetry.ts | 3 +- tests/unit/beta-evaluation.test.ts | 3 ++ tests/unit/beta-plans.test.ts | 7 ++- tests/unit/leaderboard-ingest.test.ts | 38 ++++++++++++++++ tests/unit/leaderboard-query.test.ts | 60 ++++++++++++++++++++----- 12 files changed, 120 insertions(+), 24 deletions(-) diff --git a/docs/beta-test-plans.md b/docs/beta-test-plans.md index 0e2aea9..7554fcc 100644 --- a/docs/beta-test-plans.md +++ b/docs/beta-test-plans.md @@ -140,7 +140,7 @@ Requirements on a qualifying server are ANDed: | Requirement | Evidence | | --- | --- | | Reach round X | A round change, heartbeat, or game end reports round >= X with the required player count | -| Complete qualifying matches | Game end, optionally qualified by round, player count, and duration | +| Complete qualifying matches | Game end at round 2 or later, optionally qualified by a higher round, player count, and duration | | Populated minutes | Time between consecutive game reports with enough players at both ends | | Player-hours | Populated minutes multiplied by the lower reported player count, divided by 60 | | Reach player count | Player array length in a game report | @@ -206,4 +206,4 @@ copied into a beta; later edits do not change an active plan. Internal progress records support attempts and recovery cycles. The reporter does not know about or supply these records. Legacy betas without a test plan -also use `game_end` for their match-completion gate. +also use `game_end` at round 2 or later for their match-completion gate. diff --git a/docs/leaderboard.md b/docs/leaderboard.md index 17abb49..2ebc70c 100644 --- a/docs/leaderboard.md +++ b/docs/leaderboard.md @@ -3,7 +3,11 @@ Open **Leaderboard** in the main navigation to compare players across the fleet, or filter by game and map. Choose a ranking, search a name or GUID, and share the page URL with its filters intact. Results refresh while the page is visible. -Active games contribute as soon as a round report arrives. +Matches only appear in server/global history and leaderboard map options once +they reach round 2. Player records only contribute to leaderboards, summaries, +profiles and player history once that player is observed at round 2 or later. +This also excludes existing round 1 records. Early telemetry is retained so +qualifying games keep their start time, roster and cumulative counters. Click a player's name to open their shareable profile at `/leaderboard/players/[game]/[guid]`. Profiles show all ten lifetime statistics, @@ -26,7 +30,7 @@ identical names with different GUIDs remain separate. GUIDs stay strings. | Highest round | Highest round reported with that player present, including players who joined mid-game. | | Total kills, headshots, revives, downs | Sum of each player's highest reported counter in each game. Round snapshots are cumulative, so they are never added together within a game. | | Total rounds | Round progression during observed participation, added across games. A player observed at game start and then round 8 receives seven rounds. A player first seen at round 8 gets a highest-round record of 8, but zero total rounds; reaching round 9 then adds one. | -| Games played | Games in which at least one stats report contains the player. A start-only roster does not count yet. | +| Games played | Games in which a stats report at round 2 or later contains the player. Start-only and round 1 participation do not count. | | Games completed | Games whose `game_end` roster contains the player. Disconnected players retain earlier stats without receiving completion credit. | | Best game kills | Highest kill count recorded in any one game. | | Highest reported score | Highest observed score balance. Spending points can lower the score, so this is not cumulative points earned. | diff --git a/src/lib/match-history.ts b/src/lib/match-history.ts index 6b854ec..66318ac 100644 --- a/src/lib/match-history.ts +++ b/src/lib/match-history.ts @@ -1,3 +1,6 @@ +// Reset/abandoned games at round 1 do not qualify as gameplay records. +export const MIN_RECORDED_ROUND = 2; + export interface ServerMatch { id: number; server: string; diff --git a/src/lib/server/fleet/beta-evaluation.ts b/src/lib/server/fleet/beta-evaluation.ts index 3299ef6..d0b6e35 100644 --- a/src/lib/server/fleet/beta-evaluation.ts +++ b/src/lib/server/fleet/beta-evaluation.ts @@ -1,5 +1,6 @@ import type { BetaPlan, RequirementProgress } from '../../beta-plan.js'; import type { GameEvent } from '../../telemetry.js'; +import { MIN_RECORDED_ROUND } from '../../match-history.js'; export interface MatchEvidence { map: string; @@ -46,6 +47,7 @@ export function applyGameEvent(plan: BetaPlan, metrics: TestMetrics, event: Game if (r.kind === 'round') metrics.values[r.id] = Math.max(current, event.round); } if (event.event === 'game_end' && r.kind === 'matches' + && event.round >= MIN_RECORDED_ROUND && (match.rounds[r.id] ?? -1) >= r.minRound && (r.minMinutes === 0 || (match.started !== undefined && now - match.started >= r.minMinutes * 60_000))) { metrics.values[r.id] = current + 1; diff --git a/src/lib/server/fleet/leaderboard.ts b/src/lib/server/fleet/leaderboard.ts index 01c642a..113e4f8 100644 --- a/src/lib/server/fleet/leaderboard.ts +++ b/src/lib/server/fleet/leaderboard.ts @@ -1,4 +1,5 @@ import { db } from '../db/index.js'; +import { MIN_RECORDED_ROUND } from '../../match-history.js'; import { leaderboardMetrics, type LeaderboardEntry, type LeaderboardMap, type LeaderboardMetric, type LeaderboardOptions, type LeaderboardResponse } from '../../leaderboard.js'; @@ -15,7 +16,8 @@ export function getLeaderboard(options: LeaderboardOptions = {}): LeaderboardRes const metric = options.metric && isLeaderboardMetric(options.metric) ? options.metric : 'highestRound'; const limit = Number.isSafeInteger(options.limit) ? Math.min(100, Math.max(1, options.limit!)) : 50; const offset = Number.isSafeInteger(options.offset) ? Math.min(MAX_LEADERBOARD_OFFSET, Math.max(0, options.offset!)) : 0; - const conditions = ['mp.has_stats = 1']; + const conditions = ['mp.has_stats = 1', `m.highest_round >= ${MIN_RECORDED_ROUND}`, + `mp.highest_round >= ${MIN_RECORDED_ROUND}`]; const parameters: string[] = []; if (options.game) { conditions.push('m.game = ?'); parameters.push(options.game); } if (options.map) { conditions.push('m.map_key = ?'); parameters.push(options.map); } @@ -48,9 +50,9 @@ export function getLeaderboard(options: LeaderboardOptions = {}): LeaderboardRes COALESCE(MAX(mp.highest_round), 0) AS highestRound, MIN(m.started_at) AS firstTrackedAt, MAX(m.last_received_at) AS updatedAt ${scoped}`).get(...parameters, ...parameters) as LeaderboardResponse['summary']; - // Keep all recorded map variants available, even after their server is removed. + // Keep qualifying map variants available, even after their server is removed. const maps = handle.prepare(`SELECT map_key AS key, game, map, map_name AS name - FROM leaderboard_matches ${options.game ? 'WHERE game = ?' : ''} + FROM leaderboard_matches WHERE highest_round >= ${MIN_RECORDED_ROUND}${options.game ? ' AND game = ?' : ''} GROUP BY game, map_key HAVING id = MAX(id) ORDER BY game, name COLLATE NOCASE, map_key`) .all(...(options.game ? [options.game] : [])) as LeaderboardMap[]; diff --git a/src/lib/server/fleet/match-history.ts b/src/lib/server/fleet/match-history.ts index 03a97da..fce773a 100644 --- a/src/lib/server/fleet/match-history.ts +++ b/src/lib/server/fleet/match-history.ts @@ -1,9 +1,9 @@ import { db } from '../db/index.js'; -import type { ServerMatch } from '../../match-history.js'; +import { MIN_RECORDED_ROUND, type ServerMatch } from '../../match-history.js'; export function serverMatchHistory(server?: string, limit = 25): { matches: ServerMatch[]; total: number } { const handle = db(); - const where = server === undefined ? '' : 'WHERE m.server = ?'; + const where = `WHERE m.highest_round >= ${MIN_RECORDED_ROUND}${server === undefined ? '' : ' AND m.server = ?'}`; const parameters = server === undefined ? [] : [server]; const total = (handle.prepare(`SELECT COUNT(*) AS total FROM leaderboard_matches m ${where}`).get(...parameters) as { total: number }).total; const matches = handle.prepare(`SELECT m.id, m.server, m.map_name AS map, m.started_at AS startedAt, m.status, diff --git a/src/lib/server/fleet/player-profile.ts b/src/lib/server/fleet/player-profile.ts index 59a96be..7db5663 100644 --- a/src/lib/server/fleet/player-profile.ts +++ b/src/lib/server/fleet/player-profile.ts @@ -1,4 +1,5 @@ import { db } from '../db/index.js'; +import { MIN_RECORDED_ROUND } from '../../match-history.js'; import type { PlayerProfile, PlayerStats, PlayerMapRecord, PlayerMatch } from '../../leaderboard.js'; const totals = `MAX(mp.highest_round) AS highestRound, SUM(mp.kills) AS kills, @@ -6,7 +7,8 @@ const totals = `MAX(mp.highest_round) AS highestRound, SUM(mp.kills) AS kills, SUM(mp.revives) AS revives, SUM(mp.downs) AS downs, COUNT(*) AS gamesPlayed, SUM(mp.completed) AS gamesCompleted, MAX(mp.kills) AS bestKills, MAX(mp.best_score) AS bestScore`; const scope = `FROM leaderboard_match_players mp JOIN leaderboard_matches m ON m.id = mp.match_id - WHERE m.game = ? AND mp.guid = ? AND mp.has_stats = 1`; + WHERE m.game = ? AND mp.guid = ? AND mp.has_stats = 1 + AND m.highest_round >= ${MIN_RECORDED_ROUND} AND mp.highest_round >= ${MIN_RECORDED_ROUND}`; export function getPlayerProfile(game: string, guid: string, requestedOffset = 0): PlayerProfile | null { const handle = db(); diff --git a/src/lib/server/fleet/telemetry.ts b/src/lib/server/fleet/telemetry.ts index e0b5372..d364a02 100644 --- a/src/lib/server/fleet/telemetry.ts +++ b/src/lib/server/fleet/telemetry.ts @@ -1,5 +1,6 @@ import { db } from '../db/index.js'; import type { GameTelemetry } from '../../telemetry.js'; +import { MIN_RECORDED_ROUND } from '../../match-history.js'; import { recordLeaderboardTelemetry } from './leaderboard-ingest.js'; export function listTelemetry(): GameTelemetry[] { @@ -36,7 +37,7 @@ export function saveTelemetry(report: GameTelemetry): GameTelemetry { } else if (report.event === 'game_end') { handle.prepare('UPDATE servers SET game_ended_at = ? WHERE name = ?').run(report.receivedAt, report.server); // Legacy betas also take match completion directly from the script. - handle.prepare(`UPDATE beta_servers SET match_seen_at = ? WHERE server = ? AND stage = 'awaiting-match' + if (report.round >= MIN_RECORDED_ROUND) handle.prepare(`UPDATE beta_servers SET match_seen_at = ? WHERE server = ? AND stage = 'awaiting-match' AND healthy_at <= ? AND beta_id IN (SELECT id FROM betas WHERE state = 'running')`) .run(report.receivedAt, report.server, report.receivedAt); } diff --git a/tests/unit/beta-evaluation.test.ts b/tests/unit/beta-evaluation.test.ts index 6997989..c46df4c 100644 --- a/tests/unit/beta-evaluation.test.ts +++ b/tests/unit/beta-evaluation.test.ts @@ -62,6 +62,9 @@ describe('beta requirement evaluation', () => { expect(m.values).toMatchObject({ r0: 25, r1: 1 }); applyGameEvent(plan, m, gameEvent('game_start'), 2000); applyGameEvent(plan, m, gameEvent('game_end', 1), 3000); + expect(m.values.r1).toBe(1); + applyGameEvent(plan, m, gameEvent('game_start'), 4000); + applyGameEvent(plan, m, gameEvent('game_end', 2), 5000); expect(m.values.r1).toBe(2); }); diff --git a/tests/unit/beta-plans.test.ts b/tests/unit/beta-plans.test.ts index 796f93b..6b355f8 100644 --- a/tests/unit/beta-plans.test.ts +++ b/tests/unit/beta-plans.test.ts @@ -272,7 +272,7 @@ describe('durable beta test plans', () => { expect(testView(id)?.servers[0].progress[0].current).toBe(25); }); - it('uses game_end for the legacy match gate without reading logs', async () => { + it('uses game_end at round 2 or later for the legacy match gate without reading logs', async () => { const { createScript } = await import('../../src/lib/server/fleet/scripts.js'); const { openBeta, getBeta, listBetaServers } = await import('../../src/lib/server/fleet/beta.js'); const { script, version } = createScript({ name: 'Legacy beta', targetRelPath: 'legacy.gsc', content: Buffer.from('main() {}') }); @@ -282,6 +282,11 @@ describe('durable beta test plans', () => { await appendFile(join(fixture.t5, names[0], 'logs/games_sp.log'), 'ExitLevel: executed\n'); await tick(); expect(getBeta(betaId)?.state).toBe('running'); + await postTelemetry(gameEvent('game_end', 1)); + await tick(); + expect(listBetaServers(betaId)[0].stage).toBe('awaiting-match'); + expect(getBeta(betaId)?.state).toBe('running'); + await postTelemetry(gameEvent('game_start')); await postTelemetry(gameEvent('game_end')); await postTelemetry(gameEvent('game_start')); await tick(); diff --git a/tests/unit/leaderboard-ingest.test.ts b/tests/unit/leaderboard-ingest.test.ts index 3c8efcf..3bf9c5d 100644 --- a/tests/unit/leaderboard-ingest.test.ts +++ b/tests/unit/leaderboard-ingest.test.ts @@ -34,6 +34,42 @@ async function matches() { }>; } +it('starts counting at round 2, preserves early stats, and excludes players who only stayed for round 1', async () => { + const { getLeaderboard } = await import('../../src/lib/server/fleet/leaderboard.js'); + const { getPlayerProfile } = await import('../../src/lib/server/fleet/player-profile.js'); + const { serverMatchHistory } = await import('../../src/lib/server/fleet/match-history.js'); + const departed = player('round-one-only', { kills: 5 }); + await report('game_start', 0, [player(), departed]); + await report('round_change', 1, [player(undefined, { kills: 6, score: 1000 }), departed]); + expect(getLeaderboard()).toMatchObject({ entries: [], maps: [], total: 0, summary: { players: 0, matches: 0, kills: 0 } }); + expect(getPlayerProfile('t5', player().guid)).toBeNull(); + expect(serverMatchHistory()).toEqual({ total: 0, matches: [] }); + await report('round_change', 2, [player(undefined, { kills: 6, score: 500 })]); + expect(getLeaderboard()).toMatchObject({ total: 1, entries: [expect.objectContaining({ + highestRound: 2, kills: 6, bestScore: 1000, roundsSurvived: 1, gamesPlayed: 1, gamesCompleted: 0 + })], summary: { players: 1, matches: 1, kills: 6 } }); + expect(getPlayerProfile('t5', departed.guid)).toBeNull(); + await report('game_end', 2, [player(undefined, { kills: 10 })]); + const board = getLeaderboard(); + const profile = getPlayerProfile('t5', player().guid); + const history = serverMatchHistory(); + expect(history).toMatchObject({ total: 1, matches: [{ startPlayers: 2, uniquePlayers: 2, durationMs: 3000, finalRound: 2 }] }); + await report('game_start'); + await report('game_end', 1, [player(undefined, { kills: 5000 })]); + await report('game_start', 0, []); + await report('game_end', 1, []); + const { closeDb } = await import('../../src/lib/server/db/index.js'); + closeDb(); + expect(getLeaderboard()).toEqual(board); + // Identity timestamps still reflect live presence, but gameplay records do not change. + expect(getPlayerProfile('t5', player().guid)).toMatchObject({ stats: profile!.stats, maps: profile!.maps, matches: profile!.matches }); + expect(serverMatchHistory()).toEqual(history); + const { GET } = await import('../../src/routes/api/matches/+server.js'); + expect(await GET({ url: new URL('http://localhost/api/matches?limit=1') }).json()).toEqual(history); + const { GET: serverGET } = await import('../../src/routes/api/servers/[name]/matches/+server.js'); + expect(await serverGET({ params: { name: server }, url: new URL('http://localhost/?limit=1') }).json()).toEqual(history); +}); + it('records server match counts, unique rejoins, duration, and final round durably', async () => { await report('game_start', 0, [player('a'), player('b')]); await report('round_change', 2, [player('b'), player('c')]); @@ -56,6 +92,7 @@ it('preserves unknown boundaries and distinguishes empty rosters from missing ob await report('game_start', 0, []); await report('round_change', 2); await report('game_start'); + await report('round_change', 2); const { serverMatchHistory } = await import('../../src/lib/server/fleet/match-history.js'); expect(serverMatchHistory(server).matches).toEqual([ expect.objectContaining({ status: 'active', startPlayers: 1, endPlayers: null, durationMs: null, finalRound: null, endedAt: null }), @@ -74,6 +111,7 @@ it('lists global matches newest first across servers with totals and ending time await report('game_start'); await report('game_end', 8); await report('game_start', 0, [player()], 't6_zombie_town_1', 'zm_transit'); + await report('round_change', 2, [player()], 't6_zombie_town_1', 'zm_transit'); const { GET } = await import('../../src/routes/api/matches/+server.js'); const all = await GET({ url: new URL('http://localhost/api/matches') }).json(); expect(all.total).toBe(2); diff --git a/tests/unit/leaderboard-query.test.ts b/tests/unit/leaderboard-query.test.ts index ff54691..7676156 100644 --- a/tests/unit/leaderboard-query.test.ts +++ b/tests/unit/leaderboard-query.test.ts @@ -10,8 +10,8 @@ async function seedRecords() { const { db } = await import('../../src/lib/server/db/index.js'); const handle = db(); const match = handle.prepare(`INSERT INTO leaderboard_matches - (id, server, game, map, map_key, map_name, started_at, last_received_at, status, last_event, last_fingerprint) - VALUES (?, 'removed-server', ?, ?, ?, ?, ?, ?, ?, 'round_change', 'test')`); + (id, server, game, map, map_key, map_name, started_at, last_received_at, status, highest_round, last_event, last_fingerprint) + VALUES (?, 'removed-server', ?, ?, ?, ?, ?, ?, ?, ?, 'round_change', 'test')`); const player = handle.prepare(`INSERT INTO leaderboard_players (game, guid, name, first_seen_at, last_seen_at) VALUES (?, ?, ?, '2026-09-01T00:00:00.000Z', '2026-09-05T00:00:00.000Z')`); const record = handle.prepare(`INSERT INTO leaderboard_match_players @@ -19,12 +19,12 @@ async function seedRecords() { completed, has_stats, first_seen_at, last_seen_at) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, '2026-09-01T00:00:00.000Z', ?)`); const iso = (day: number) => `2026-09-0${day}T00:00:00.000Z`; - match.run(1, 't5', 'zombie_theater', 't5:theater', 'Kino Der Toten', iso(1), iso(2), 'completed'); - match.run(2, 't5', 'zombie_theater', 't5:theater', 'Kino Der Toten', iso(2), iso(3), 'active'); - match.run(3, 't5', 'zombie_coast', 't5:coast', 'Call of the Dead', iso(3), iso(4), 'completed'); - match.run(4, 't6', 'zm_transit', 't6:town', 'Town Survival', iso(4), iso(5), 'completed'); - match.run(5, 't6', 'zm_transit', 't6:farm', 'Farm Survival', iso(5), iso(6), 'interrupted'); - match.run(6, 't5', 'custom_map', 't5:custom_map', 'Custom Map', iso(1), iso(7), 'active'); + match.run(1, 't5', 'zombie_theater', 't5:theater', 'Kino Der Toten', iso(1), iso(2), 'completed', 10); + match.run(2, 't5', 'zombie_theater', 't5:theater', 'Kino Der Toten', iso(2), iso(3), 'active', 8); + match.run(3, 't5', 'zombie_coast', 't5:coast', 'Call of the Dead', iso(3), iso(4), 'completed', 4); + match.run(4, 't6', 'zm_transit', 't6:town', 'Town Survival', iso(4), iso(5), 'completed', 20); + match.run(5, 't6', 'zm_transit', 't6:farm', 'Farm Survival', iso(5), iso(6), 'interrupted', 15); + match.run(6, 't5', 'custom_map', 't5:custom_map', 'Custom Map', iso(1), iso(7), 'active', 2); player.run('t5', '101', 'Ace'); player.run('t5', '202', 'Blake'); player.run('t5', '303', 'Casey'); @@ -44,6 +44,42 @@ async function seedRecords() { } describe('persisted leaderboard queries', () => { + it('excludes persisted round 0/1 matches from every history, total, ranking and map option', async () => { + const handle = await seedRecords(); + const { getLeaderboard } = await import('../../src/lib/server/fleet/leaderboard.js'); + const { getPlayerProfile } = await import('../../src/lib/server/fleet/player-profile.js'); + const { serverMatchHistory } = await import('../../src/lib/server/fleet/match-history.js'); + const { leaderboardMetrics } = await import('../../src/lib/leaderboard.js'); + const boards = leaderboardMetrics.map(({ key }) => getLeaderboard({ metric: key, limit: 2, offset: 1 })); + const profile = getPlayerProfile('t5', '101'); + const history = serverMatchHistory(undefined, 2); + const scopedHistory = serverMatchHistory('removed-server', 2); + const scopedBoard = getLeaderboard({ game: 't5', map: 't5:theater' }); + let id = 10; + for (const status of ['active', 'completed', 'interrupted']) { + for (const round of [0, 1]) { + handle.prepare(`INSERT INTO leaderboard_matches + (id, server, game, map, map_key, map_name, started_at, last_received_at, + status, highest_round, last_event, last_fingerprint) + VALUES (?, 'removed-server', 't5', 'reset_map', 't5:reset', 'Reset Map', + '2026-09-20', '2026-09-20', ?, ?, 'game_end', 'reset')`).run(id, status, round); + // A historical record with large counters must not change rankings or bests. + handle.prepare(`INSERT INTO leaderboard_match_players + (match_id, guid, highest_round, kills, headshots, revives, downs, best_score, + has_stats, completed, first_seen_at, last_seen_at) + VALUES (?, '101', ?, 99999, 99999, 99999, 99999, 99999, 1, 1, '2026-09-20', '2026-09-20')`) + .run(id++, round); + } + } + expect(leaderboardMetrics.map(({ key }) => getLeaderboard({ metric: key, limit: 2, offset: 1 }))).toEqual(boards); + expect(getLeaderboard({ game: 't5', map: 't5:theater' })).toEqual(scopedBoard); + expect(getLeaderboard({ map: 't5:reset' })).toMatchObject({ entries: [], total: 0, + summary: { players: 0, matches: 0, kills: 0, highestRound: 0, firstTrackedAt: null, updatedAt: null } }); + expect(getPlayerProfile('t5', '101')).toEqual(profile); + expect(serverMatchHistory(undefined, 2)).toEqual(history); + expect(serverMatchHistory('removed-server', 2)).toEqual(scopedHistory); + }); + it('sums counters across matches, retains personal bests and separates games for the same GUID', async () => { await seedRecords(); const { getLeaderboard } = await import('../../src/lib/server/fleet/leaderboard.js'); @@ -129,11 +165,11 @@ describe('player profiles', () => { const handle = await seedRecords(); for (let id = 10; id < 40; id++) { handle.prepare(`INSERT INTO leaderboard_matches - (id, server, game, map, map_key, map_name, started_at, last_received_at, status, last_event, last_fingerprint) - SELECT ?, server, game, map, map_key, map_name, started_at, last_received_at, status, last_event, last_fingerprint + (id, server, game, map, map_key, map_name, started_at, last_received_at, status, highest_round, last_event, last_fingerprint) + SELECT ?, server, game, map, map_key, map_name, started_at, last_received_at, status, highest_round, last_event, last_fingerprint FROM leaderboard_matches WHERE id = 1`).run(id); - handle.prepare(`INSERT INTO leaderboard_match_players (match_id, guid, has_stats, first_seen_at, last_seen_at) - VALUES (?, '101', 1, '2026-09-01', '2026-09-01')`).run(id); + handle.prepare(`INSERT INTO leaderboard_match_players (match_id, guid, has_stats, highest_round, first_seen_at, last_seen_at) + VALUES (?, '101', 1, 2, '2026-09-01', '2026-09-01')`).run(id); } const { getPlayerProfile } = await import('../../src/lib/server/fleet/player-profile.js'); const first = getPlayerProfile('t5', '101')!;