Exclude round one records from match history and statistics
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@@ -140,7 +140,7 @@ Requirements on a qualifying server are ANDed:
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| Requirement | Evidence |
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| --- | --- |
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| Reach round X | A round change, heartbeat, or game end reports round >= X with the required player count |
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| Complete qualifying matches | Game end, optionally qualified by round, player count, and duration |
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| Complete qualifying matches | Game end at round 2 or later, optionally qualified by a higher round, player count, and duration |
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| Populated minutes | Time between consecutive game reports with enough players at both ends |
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| Player-hours | Populated minutes multiplied by the lower reported player count, divided by 60 |
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| Reach player count | Player array length in a game report |
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@@ -206,4 +206,4 @@ copied into a beta; later edits do not change an active plan.
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Internal progress records support attempts and recovery cycles. The reporter
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does not know about or supply these records. Legacy betas without a test plan
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also use `game_end` for their match-completion gate.
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also use `game_end` at round 2 or later for their match-completion gate.
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