Exclude round one records from match history and statistics
This commit is contained in:
@@ -140,7 +140,7 @@ Requirements on a qualifying server are ANDed:
|
||||
| Requirement | Evidence |
|
||||
| --- | --- |
|
||||
| Reach round X | A round change, heartbeat, or game end reports round >= X with the required player count |
|
||||
| Complete qualifying matches | Game end, optionally qualified by round, player count, and duration |
|
||||
| Complete qualifying matches | Game end at round 2 or later, optionally qualified by a higher round, player count, and duration |
|
||||
| Populated minutes | Time between consecutive game reports with enough players at both ends |
|
||||
| Player-hours | Populated minutes multiplied by the lower reported player count, divided by 60 |
|
||||
| Reach player count | Player array length in a game report |
|
||||
@@ -206,4 +206,4 @@ copied into a beta; later edits do not change an active plan.
|
||||
|
||||
Internal progress records support attempts and recovery cycles. The reporter
|
||||
does not know about or supply these records. Legacy betas without a test plan
|
||||
also use `game_end` for their match-completion gate.
|
||||
also use `game_end` at round 2 or later for their match-completion gate.
|
||||
|
||||
+6
-2
@@ -3,7 +3,11 @@
|
||||
Open **Leaderboard** in the main navigation to compare players across the fleet,
|
||||
or filter by game and map. Choose a ranking, search a name or GUID, and share the
|
||||
page URL with its filters intact. Results refresh while the page is visible.
|
||||
Active games contribute as soon as a round report arrives.
|
||||
Matches only appear in server/global history and leaderboard map options once
|
||||
they reach round 2. Player records only contribute to leaderboards, summaries,
|
||||
profiles and player history once that player is observed at round 2 or later.
|
||||
This also excludes existing round 1 records. Early telemetry is retained so
|
||||
qualifying games keep their start time, roster and cumulative counters.
|
||||
|
||||
Click a player's name to open their shareable profile at
|
||||
`/leaderboard/players/[game]/[guid]`. Profiles show all ten lifetime statistics,
|
||||
@@ -26,7 +30,7 @@ identical names with different GUIDs remain separate. GUIDs stay strings.
|
||||
| Highest round | Highest round reported with that player present, including players who joined mid-game. |
|
||||
| Total kills, headshots, revives, downs | Sum of each player's highest reported counter in each game. Round snapshots are cumulative, so they are never added together within a game. |
|
||||
| Total rounds | Round progression during observed participation, added across games. A player observed at game start and then round 8 receives seven rounds. A player first seen at round 8 gets a highest-round record of 8, but zero total rounds; reaching round 9 then adds one. |
|
||||
| Games played | Games in which at least one stats report contains the player. A start-only roster does not count yet. |
|
||||
| Games played | Games in which a stats report at round 2 or later contains the player. Start-only and round 1 participation do not count. |
|
||||
| Games completed | Games whose `game_end` roster contains the player. Disconnected players retain earlier stats without receiving completion credit. |
|
||||
| Best game kills | Highest kill count recorded in any one game. |
|
||||
| Highest reported score | Highest observed score balance. Spending points can lower the score, so this is not cumulative points earned. |
|
||||
|
||||
Reference in New Issue
Block a user