e9b742da79
- New eslint.config.js (flat, ESLint 9) declaring 9 element types: the seven Phase-1 firewall directories (sim, render, ui, save, content, audio, store) plus the template's app + game. - One rule, severity error: sim cannot import from render or ui (CORE-10). - Default posture allow — Phase 1 enforces ONE rule, not closed-by-default. - src/sim/__test_violation__/ excluded from default lint glob; the rule's end-to-end correctness is proven by Task 2's Vitest test, not by 'lint exits 0 on clean code'. - Added typescript-eslint as devDep (parser only — no rule sets) so ESLint can parse .ts/.tsx (Espree default cannot). Documented as a Plan 02 deviation in 01-02-SUMMARY.md (Rule 3 — Blocking). Verifies green on the clean codebase: 0 errors, 0 warnings via 'npm run lint'. Stderr notices from boundaries plugin about deprecated rule name (element-types vs dependencies in v6) and legacy selector syntax are informational only — they don't count as ESLint warnings. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
111 lines
4.6 KiB
JavaScript
111 lines
4.6 KiB
JavaScript
// eslint.config.js — ESLint 9 flat config
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//
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// Phase 1, Plan 02 (CORE-10): the architectural firewall.
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//
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// This file declares the seven src/ subsystem element types plus the
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// template-provided `app` and `game` types, and one rule:
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//
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// `src/sim/` MUST NOT import from `src/render/` or `src/ui/`.
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//
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// The simulation core must remain rendering-agnostic and headless so the
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// offline-catchup math in Phase 2 can run deterministically without React
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// or Phaser. See CLAUDE.md "Architectural Firewall (load-bearing)" and
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// .planning/phases/01-foundations-and-doctrine/01-CONTEXT.md (D-10).
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//
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// We intentionally do NOT pull in `js.configs.recommended` or the
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// typescript-eslint *rule sets* here. Plan 02 owns exactly one
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// architectural rule; broader code-quality lint is out of scope for
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// Phase 1 (and would expand Wave-2 surface area on a clean greenfield
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// codebase). Future phases may layer more rules on top of this config
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// without touching the firewall block.
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//
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// We DO use `typescript-eslint`'s *parser* — it is the only way ESLint
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// can parse `.ts` / `.tsx` files at all (Espree, ESLint's default
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// parser, doesn't understand TypeScript syntax or JSX). This is a
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// parser-only integration; no `tseslint.configs.*` rule sets are
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// applied. This is documented as a Plan 02 deviation (Rule 3 — Blocking)
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// in 01-02-SUMMARY.md.
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import boundaries from 'eslint-plugin-boundaries';
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import tseslint from 'typescript-eslint';
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export default [
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// ---------------------------------------------------------------------
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// 1. Default-lint exclusions.
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//
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// The deliberate-violation fixture under src/sim/__test_violation__/
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// exists ONLY to be lint-tested by Task 2's Vitest test (which runs
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// ESLint programmatically with `ignore: false`). It must NOT trip
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// `npm run lint` in CI — the rule is verified by the unit test, not
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// by the default lint glob.
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// ---------------------------------------------------------------------
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{
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ignores: [
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'src/sim/__test_violation__/**',
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'dist/**',
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'node_modules/**',
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'coverage/**',
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'*.tsbuildinfo',
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],
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},
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// ---------------------------------------------------------------------
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// 2. Phase-1 architectural firewall (CORE-10).
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//
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// Seven src/ subsystem types matching CONTEXT D-10's directory layout,
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// plus `app` (the React/Phaser bridge files at src/main.tsx, src/App.tsx,
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// src/PhaserGame.tsx) and `game` (the Phaser scene tree at src/game/**).
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//
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// Default posture is `allow` — Phase 1 enforces ONE rule, not a
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// closed-by-default architecture. Future phases may add cross-subsystem
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// restrictions (e.g., `render` cannot import `save`) without changing
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// the default.
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// ---------------------------------------------------------------------
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{
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files: ['src/**/*.{ts,tsx,js,jsx,mjs,cjs}'],
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plugins: { boundaries },
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languageOptions: {
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// Parser-only integration with typescript-eslint. Lets ESLint
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// parse TS / TSX (incl. JSX) so the boundaries rule can inspect
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// imports. No tseslint rule sets are enabled — that is out of
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// Phase-1 scope (Plan 02 owns ONE rule: CORE-10).
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parser: tseslint.parser,
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parserOptions: {
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ecmaVersion: 'latest',
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sourceType: 'module',
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ecmaFeatures: { jsx: true },
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},
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},
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settings: {
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'boundaries/elements': [
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{ type: 'sim', pattern: 'src/sim/**' },
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{ type: 'render', pattern: 'src/render/**' },
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{ type: 'ui', pattern: 'src/ui/**' },
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{ type: 'save', pattern: 'src/save/**' },
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{ type: 'content', pattern: 'src/content/**' },
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{ type: 'audio', pattern: 'src/audio/**' },
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{ type: 'store', pattern: 'src/store/**' },
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{ type: 'app', pattern: 'src/{main,App,PhaserGame}.{ts,tsx}' },
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{ type: 'game', pattern: 'src/game/**' },
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],
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'boundaries/include': ['src/**/*'],
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// Quietly tolerate files that aren't classified (e.g., src/vite-env.d.ts,
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// src/__sentinel__.test.ts). The firewall rule only fires on
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// sim → {render, ui} edges; unclassified files don't trigger it.
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'boundaries/ignore': ['src/vite-env.d.ts', 'src/__sentinel__.test.ts'],
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},
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rules: {
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// CORE-10: the simulation core cannot reach into render or UI.
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// Severity MUST be `error` — `npm run lint` runs with
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// `--max-warnings 0` (per Plan 01), so a warning would also fail
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// CI, but `error` makes intent unambiguous.
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'boundaries/element-types': ['error', {
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default: 'allow',
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rules: [
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{ from: ['sim'], disallow: ['render', 'ui'] },
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],
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}],
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},
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},
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];
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