Files
TheLastGarden/.planning/STATE.md
T
josh 1e99356b27 docs(01-01): complete scaffold and test infra plan
Wave 1 of Phase 1 complete. Phaser 4 + React 19 + Vite 8 + TypeScript 6
scaffold builds (npm run build green); 15 Phase-1 deps installed at
locked versions; 7 architectural-firewall directories ready under src/;
repo-root /content/ + /assets/ trees ready; Vitest (happy-dom) +
Playwright wired with passing sentinel; package.json scripts
pre-declared for the entire Phase 1 plan-set so Wave 2 can run in
parallel without colliding on package.json.

3 deviations auto-fixed (1 blocking, 2 missing-critical):
1. Built scaffold by hand because @phaserjs/create-game v1.3.2 is
   interactive-only — plan's documented fallback path was used.
2. build script wraps tsc -b before vite build so strict-TS gates
   every build (CLAUDE.md Code Style invariant).
3. Added *.tsbuildinfo to .gitignore (TS 6 incremental cache files).

Wave 2 readiness: Plan 02 must use ESLint 9 flat-config format
(eslint.config.js); legacy .eslintrc.* not supported. fake-indexeddb
pre-installed for Plan 03 IDB tests. inkjs + inklecate installed but
no .ink files compiled (Phase 2 PIPE-02 owns that).
2026-05-08 23:23:15 -04:00

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---
gsd_state_version: 1.0
milestone: v1.0
milestone_name: milestone
status: executing
stopped_at: "Plan 01-01 (scaffold + test infra) complete. Phaser 4 + React 19 + Vite 8 + TS 6 scaffold builds; 15 deps installed at locked versions; 7 firewall directories ready; Vitest + Playwright wired with passing sentinel; package.json scripts pre-declared for the entire Phase 1 plan-set. Next: Wave 2 — Plans 0206 in parallel (firewall, save layer, content pipeline, asset provenance, doctrine docs); Plan 05 has a human-curate checkpoint."
last_updated: "2026-05-09T03:18:51Z"
last_activity: 2026-05-09 -- Plan 01-01 (scaffold + test infra) complete
progress:
total_phases: 8
completed_phases: 0
total_plans: 7
completed_plans: 1
percent: 14
---
# Project State
## Project Reference
See: .planning/PROJECT.md (updated 2026-05-08)
**Core value:** Every idle mechanic must function as a metaphor that the player absorbs without being told. When economy and meaning conflict, meaning wins.
**Current focus:** Phase 01 — foundations-and-doctrine
## Current Position
Phase: 01 (foundations-and-doctrine) — EXECUTING
Plan: 2 of 7 (next: 01-02-eslint-firewall)
Status: Executing Phase 01
Last activity: 2026-05-09 -- Plan 01-01 (scaffold + test infra) complete
Progress: [█░░░░░░░░░] 14%
## Performance Metrics
**Velocity:**
- Total plans completed: 1
- Average duration: 6 min
- Total execution time: 0.1 hours
**By Phase:**
| Phase | Plans | Total | Avg/Plan |
|-------|-------|-------|----------|
| 1. Foundations & Doctrine | 1/7 | 6 min | 6 min |
**Recent Trend:**
- Last 5 plans: [01-01 scaffold-and-test-infra: 6 min — green]
- Trend: — (1 of 7 plans complete; trend will form after Wave 2)
*Updated after each plan completion*
## Accumulated Context
### Decisions
Decisions are logged in PROJECT.md Key Decisions table.
Recent decisions affecting current work:
- Phase 1 will land all retrofit-hostile foundations (versioned saves, content/asset pipelines, sim/render firewall, anti-FOMO doctrine, Season 7 end-state design) before any feature code — research from all four researchers converged on this ordering.
- Phase 2 will ship Season 1 as a complete vertical slice that could *plausibly* ship as a free standalone prologue ahead of Seasons 2-7, defending against the 7-Season scope risk.
- Phases 4-7 deliver the remaining six Seasons in mechanic-introducing pairs (Season 2 alone with prestige, Seasons 3-4, Seasons 5-6, Season 7 alone) — at most one new mechanic per Season per the scope-defense doctrine.
- Plan 01-01: scaffolded by hand (the official `npm create @phaserjs/game@latest` is interactive-only — `--template react-ts --yes` flags are silently ignored as of create-game v1.3.2); plan's documented fallback path was used. Vite 8 + TS 6 referenced-projects tsconfig layout adopted; `build` runs `tsc -b && vite build` so strict-TS gates every build. ESLint 9 installed → Plan 02 must use **flat config** (`eslint.config.js`), not legacy `.eslintrc.*`.
- Plan 01-01: pre-installed `fake-indexeddb@^6` here so Plan 03 doesn't have to re-edit `package.json`. All Phase-1 dep versions match RESEARCH.md exactly within their `^` ranges.
### Pending Todos
None yet.
### Blockers/Concerns
Carry-forward banner concerns from research:
- **7-Season scope risk** is the project's biggest risk; defended by the standalone-Season-1 escape hatch (Phase 2) and the one-mechanic-per-Season cap.
- **Story ends but the loop doesn't** — Season 7 end-state design must land in Phase 1 (PIPE-05); finite Roothold ceiling enforced in Phase 4 (SEAS-04); credits/coda rest-state in Phase 7 (SEAS-10).
- **AI asset style drift** — provenance + curation + locked north-star reference set must land in Phase 1 (AEST-08, AEST-09, PIPE-03) before any production-volume asset generation in Phase 5+; visual regression testing in Phase 8 (PIPE-04).
## Deferred Items
Items acknowledged and carried forward from previous milestone close:
| Category | Item | Status | Deferred At |
|----------|------|--------|-------------|
| *(none)* | | | |
## Session Continuity
Last session: 2026-05-09
Stopped at: Plan 01-01 (scaffold + test infra) complete. Phaser 4 + React 19 + Vite 8 + TS 6 scaffold builds; 15 deps installed at locked versions; 7 firewall directories ready; Vitest + Playwright wired with passing sentinel; package.json scripts pre-declared for the entire Phase 1 plan-set. Next: Wave 2 — Plans 0206 in parallel.
Resume file: .planning/phases/01-foundations-and-doctrine/01-01-scaffold-and-test-infra-SUMMARY.md
Next action: continue `/gsd-execute-phase 1` (orchestrator dispatches Wave 2)