1e99356b27a4c7678c9933207f56ac8d717dbf9c
Wave 1 of Phase 1 complete. Phaser 4 + React 19 + Vite 8 + TypeScript 6 scaffold builds (npm run build green); 15 Phase-1 deps installed at locked versions; 7 architectural-firewall directories ready under src/; repo-root /content/ + /assets/ trees ready; Vitest (happy-dom) + Playwright wired with passing sentinel; package.json scripts pre-declared for the entire Phase 1 plan-set so Wave 2 can run in parallel without colliding on package.json. 3 deviations auto-fixed (1 blocking, 2 missing-critical): 1. Built scaffold by hand because @phaserjs/create-game v1.3.2 is interactive-only — plan's documented fallback path was used. 2. build script wraps tsc -b before vite build so strict-TS gates every build (CLAUDE.md Code Style invariant). 3. Added *.tsbuildinfo to .gitignore (TS 6 incremental cache files). Wave 2 readiness: Plan 02 must use ESLint 9 flat-config format (eslint.config.js); legacy .eslintrc.* not supported. fake-indexeddb pre-installed for Plan 03 IDB tests. inkjs + inklecate installed but no .ink files compiled (Phase 2 PIPE-02 owns that).
Description
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Languages
TypeScript
91.2%
JavaScript
6.7%
Ink
1.8%
CSS
0.2%
HTML
0.1%