Files
TheLastGarden/.planning/STATE.md
T
josh 1e99356b27 docs(01-01): complete scaffold and test infra plan
Wave 1 of Phase 1 complete. Phaser 4 + React 19 + Vite 8 + TypeScript 6
scaffold builds (npm run build green); 15 Phase-1 deps installed at
locked versions; 7 architectural-firewall directories ready under src/;
repo-root /content/ + /assets/ trees ready; Vitest (happy-dom) +
Playwright wired with passing sentinel; package.json scripts
pre-declared for the entire Phase 1 plan-set so Wave 2 can run in
parallel without colliding on package.json.

3 deviations auto-fixed (1 blocking, 2 missing-critical):
1. Built scaffold by hand because @phaserjs/create-game v1.3.2 is
   interactive-only — plan's documented fallback path was used.
2. build script wraps tsc -b before vite build so strict-TS gates
   every build (CLAUDE.md Code Style invariant).
3. Added *.tsbuildinfo to .gitignore (TS 6 incremental cache files).

Wave 2 readiness: Plan 02 must use ESLint 9 flat-config format
(eslint.config.js); legacy .eslintrc.* not supported. fake-indexeddb
pre-installed for Plan 03 IDB tests. inkjs + inklecate installed but
no .ink files compiled (Phase 2 PIPE-02 owns that).
2026-05-08 23:23:15 -04:00

4.6 KiB
Raw Blame History

gsd_state_version, milestone, milestone_name, status, stopped_at, last_updated, last_activity, progress
gsd_state_version milestone milestone_name status stopped_at last_updated last_activity progress
1.0 v1.0 milestone executing Plan 01-01 (scaffold + test infra) complete. Phaser 4 + React 19 + Vite 8 + TS 6 scaffold builds; 15 deps installed at locked versions; 7 firewall directories ready; Vitest + Playwright wired with passing sentinel; package.json scripts pre-declared for the entire Phase 1 plan-set. Next: Wave 2 — Plans 0206 in parallel (firewall, save layer, content pipeline, asset provenance, doctrine docs); Plan 05 has a human-curate checkpoint. 2026-05-09T03:18:51Z 2026-05-09 -- Plan 01-01 (scaffold + test infra) complete
total_phases completed_phases total_plans completed_plans percent
8 0 7 1 14

Project State

Project Reference

See: .planning/PROJECT.md (updated 2026-05-08)

Core value: Every idle mechanic must function as a metaphor that the player absorbs without being told. When economy and meaning conflict, meaning wins. Current focus: Phase 01 — foundations-and-doctrine

Current Position

Phase: 01 (foundations-and-doctrine) — EXECUTING Plan: 2 of 7 (next: 01-02-eslint-firewall) Status: Executing Phase 01 Last activity: 2026-05-09 -- Plan 01-01 (scaffold + test infra) complete

Progress: [█░░░░░░░░░] 14%

Performance Metrics

Velocity:

  • Total plans completed: 1
  • Average duration: 6 min
  • Total execution time: 0.1 hours

By Phase:

Phase Plans Total Avg/Plan
1. Foundations & Doctrine 1/7 6 min 6 min

Recent Trend:

  • Last 5 plans: [01-01 scaffold-and-test-infra: 6 min — green]
  • Trend: — (1 of 7 plans complete; trend will form after Wave 2)

Updated after each plan completion

Accumulated Context

Decisions

Decisions are logged in PROJECT.md Key Decisions table. Recent decisions affecting current work:

  • Phase 1 will land all retrofit-hostile foundations (versioned saves, content/asset pipelines, sim/render firewall, anti-FOMO doctrine, Season 7 end-state design) before any feature code — research from all four researchers converged on this ordering.
  • Phase 2 will ship Season 1 as a complete vertical slice that could plausibly ship as a free standalone prologue ahead of Seasons 2-7, defending against the 7-Season scope risk.
  • Phases 4-7 deliver the remaining six Seasons in mechanic-introducing pairs (Season 2 alone with prestige, Seasons 3-4, Seasons 5-6, Season 7 alone) — at most one new mechanic per Season per the scope-defense doctrine.
  • Plan 01-01: scaffolded by hand (the official npm create @phaserjs/game@latest is interactive-only — --template react-ts --yes flags are silently ignored as of create-game v1.3.2); plan's documented fallback path was used. Vite 8 + TS 6 referenced-projects tsconfig layout adopted; build runs tsc -b && vite build so strict-TS gates every build. ESLint 9 installed → Plan 02 must use flat config (eslint.config.js), not legacy .eslintrc.*.
  • Plan 01-01: pre-installed fake-indexeddb@^6 here so Plan 03 doesn't have to re-edit package.json. All Phase-1 dep versions match RESEARCH.md exactly within their ^ ranges.

Pending Todos

None yet.

Blockers/Concerns

Carry-forward banner concerns from research:

  • 7-Season scope risk is the project's biggest risk; defended by the standalone-Season-1 escape hatch (Phase 2) and the one-mechanic-per-Season cap.
  • Story ends but the loop doesn't — Season 7 end-state design must land in Phase 1 (PIPE-05); finite Roothold ceiling enforced in Phase 4 (SEAS-04); credits/coda rest-state in Phase 7 (SEAS-10).
  • AI asset style drift — provenance + curation + locked north-star reference set must land in Phase 1 (AEST-08, AEST-09, PIPE-03) before any production-volume asset generation in Phase 5+; visual regression testing in Phase 8 (PIPE-04).

Deferred Items

Items acknowledged and carried forward from previous milestone close:

Category Item Status Deferred At
(none)

Session Continuity

Last session: 2026-05-09 Stopped at: Plan 01-01 (scaffold + test infra) complete. Phaser 4 + React 19 + Vite 8 + TS 6 scaffold builds; 15 deps installed at locked versions; 7 firewall directories ready; Vitest + Playwright wired with passing sentinel; package.json scripts pre-declared for the entire Phase 1 plan-set. Next: Wave 2 — Plans 0206 in parallel. Resume file: .planning/phases/01-foundations-and-doctrine/01-01-scaffold-and-test-infra-SUMMARY.md Next action: continue /gsd-execute-phase 1 (orchestrator dispatches Wave 2)