Games in intermission now appear in their own section between Live and
Scheduled. The section is hidden when no games are in intermission,
matching the behavior of the other section headings.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
The NHL API nests situationDescriptions under situation.homeTeam /
situation.awayTeam, not at the top level. The old flat-structure
lookup always returned an empty list, silently breaking both the
PP indicator on the frontend and the PP bonus in the hype score.
Updated get_power_play_info, the _priority_components PP check,
and all test fixtures to match the real API shape.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Previously league_sequence was summed raw and subtracted, meaning
rank-1 teams received the smallest penalty — directionally correct
but fragile and confusing. Now the rank is inverted (33 - sequence)
so rank 1 contributes 32 quality points and the result is added as
a bonus, making the intent explicit: better matchups = higher hype.
Also renames the breakdown field matchup → matchup_bonus.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds two desktop breakpoints (900px, 1400px) that progressively
increase card width (290→340→400px), logo size (40→48→56px), score
font size (1.6→1.9→2.2rem), and team name size. Adds max-width on
main to keep layout centred on ultra-wide screens.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds a "Hype Breakdown" dict to every game in the API response with
the individual components that sum to Priority: base period score,
time priority, matchup penalty, closeness bonus, power play bonus,
comeback bonus, and importance sub-components (season weight, playoff
relevance, rivalry multiplier). Achieved by extracting private
_priority_components() and _importance_components() helpers; public
function signatures and all tests unchanged.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds full PWA compliance: web app manifest, service worker with
cache-first static / network-first scoreboard strategy, and a
generated hockey puck icon (512, 192, 180, 32px) on the app's
dark navy background. Includes all required meta tags for iOS
standalone mode and a /favicon.ico route.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds calculate_game_importance() that boosts Priority for high-stakes
regular-season matchups based on season progress (sharp ramp after game
55), playoff bubble proximity (wildcard rank ~17-19 = max relevance),
and divisional/conference rivalry (1.4x/1.2x multipliers). Max bonus
150 pts applied to both LIVE and PRE games; playoff and FINAL games
are unaffected. Extends standings schema with division, conference,
games_played, and wildcard_sequence fields fetched from the NHL API.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Shows a red pill below the team rows when a PP is active, displaying
the team on the power play and a ticking countdown. PP clock always
resyncs from the API (no local anchoring) since 2-minute penalties
are short enough that accuracy matters throughout. Removed the old
inline PP text from team rows.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Snapshot the locally-computed clock state before each re-render and
restore it afterwards, so the API response doesn't cause a visible
jump. Only resync to the API value in the final 60 seconds, where
accuracy matters.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Store seconds + received-at timestamp on time badge. A 1s interval
decrements locally so the clock never stutters between API polls.
Drift-corrected: always computed from the anchored API value, not
accumulated ticks. Re-render on each API response reanchors to the
real value.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Period base: playoff OT escalates indefinitely (P4=600, P5=750…),
reg season P4=5-min OT (600), P5=shootout (700)
- Time priority range increased (max ~300 vs old ~120), calibrated
to period length so 5-min reg season OT reads correctly
- Matchup multiplier inverted: higher period = less weight (any OT
is exciting regardless of teams)
- Replace unconditional score_total with closeness bonus: rewards
tight games regardless of goal volume (5-4 == 1-0 at same diff)
- Power play bonus: 30 (P1/P2) → 50/100/150 (P3 by time) → 200 (OT)
- Comeback bonus: one-time pulse (+50/75/100 by period) when trailing
team scores to within 2 goals; keyed on team names, clears after
firing, skips intermission
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- utc_to_eastern: use zoneinfo instead of hardcoded EDT offset (-4)
so start times are correct in both EST and EDT
- standings: fetch before truncate so a failed API call doesn't wipe
existing standings data
- routes: call parse_games() once per request instead of three times
- scheduler: wrap run_pending() in try/except so an unhandled exception
doesn't kill the background thread
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- larger scores (1.6rem), logos (40px), and card width (290px)
- green top border accent on live game cards
- section headings reduced to small muted caps
- more breathing room in team rows
- slightly larger card radius and gap
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>