Commit Graph

7 Commits

Author SHA1 Message Date
josh 68540ebcf9 Add Docker and Gitea Actions CI/CD pipeline
CI / build-and-push (push) Successful in 1m10s
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-24 18:27:07 -04:00
josh 0ff8a32b95 Add Week 4 social features, regulation, and safety tradeoffs
Leaderboard page with category tabs and score submission, shareable
company stats card with clipboard copy, dynamic regulation system
(compliance costs scale with capability and era, regulatory standing
tracks safety research), 6 geopolitical events (export controls, energy
crisis, natural disaster, AI safety summit, immigration policy, data
sovereignty), safety-capability tradeoff (safety score affects benchmark,
low safety triggers incidents with reputation damage), and enhanced
event consequence handling for regulation and talent types.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-24 18:02:30 -04:00
josh 8a8b49d934 Add Week 3 polish and late-game features
VC funding system (seed through IPO with requirements gating), 15
achievements with engine checker, model tuning presets and unlockable
sliders, overload policy controls, open-source mechanic with reputation
boost, enhanced Recharts analytics (subscriber/reputation/revenue vs
expenses charts), M&A acquisition system, sidebar NEW badges on era
transitions, tutorial hints, and wired-up settings toggles.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-24 17:56:40 -04:00
josh 8c9555bc08 Add Week 2 depth systems: research, events, competitors, talent, data
Tech tree with 21 research nodes across 5 categories (infrastructure,
efficiency, generation, specialization, safety). Research page with
category-grouped cards, progress tracking, prerequisite gating.

Event engine with 34 events across industry/regulatory/PR/internal/market
categories, weighted random firing, cooldowns, expiry, and choice modal
with consequence preview. Events auto-expire with default choice.

Competitor system with 3 rival AI labs (Prometheus AI, Nexus Labs, Titan
Computing), personality-driven milestone progression, and comparison UI.

Talent page with department hiring, headcount management, and key hire
recruitment from a pool of 10 named characters with special abilities.

Data marketplace with 8 purchasable datasets, user data flywheel from
subscribers, and data system processing in tick loop.

Era transition system checks revenue/capability/reputation thresholds.
All new systems integrated into tick processor with notifications.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-24 17:30:24 -04:00
josh d1d3eb4bf2 Polish Week 1: tooltips, save import, game balance tuning
Add reusable Tooltip component and rich tooltips on all TopBar KPIs
(cash breakdown, compute utilization, reputation context). Add save
import button to Settings page. Fix game balance: reduce GPU maintenance
100x, increase organic API demand 200x, accelerate subscription revenue
timescale, boost early subscriber seeding, use sqrt scaling for model
compute factor, simplify deploy to activate all product lines at once.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-24 17:17:58 -04:00
josh 9a48c188ad Add complete game loop: training, revenue, market, offline catch-up
- Model training system: training jobs produce TrainedModels with
  calculated capabilities based on compute, data, and research
- Market system: organic API demand and consumer subscriptions now
  generate real revenue from deployed models
- Talent system: salary costs calculated from department headcount
- Toast notification system for game events (training complete, etc.)
- Offline catch-up: progress bar + summary screen when returning
- Market page: pricing controls for API and subscription products
- Finance page: income statement, cash charts, funding history
- Tick processor now runs all 7 systems in correct dependency order

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-24 17:02:58 -04:00
josh fdc8e544ae Initial scaffold: AI Tycoon monorepo with core game loop
Turborepo monorepo with three packages:
- packages/shared: TypeScript types for all 14 game systems + balance constants + formatting utils
- packages/game-engine: Pure TS simulation engine with tick processor, economy, infrastructure, compute, research, market, and reputation systems
- apps/web: React + Vite + Tailwind + Zustand frontend with sidebar dashboard layout, new game screen, dashboard with charts, infrastructure management, and model training pages

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-24 16:53:46 -04:00