Add complete game loop: training, revenue, market, offline catch-up
- Model training system: training jobs produce TrainedModels with calculated capabilities based on compute, data, and research - Market system: organic API demand and consumer subscriptions now generate real revenue from deployed models - Talent system: salary costs calculated from department headcount - Toast notification system for game events (training complete, etc.) - Offline catch-up: progress bar + summary screen when returning - Market page: pricing controls for API and subscription products - Finance page: income statement, cash charts, funding history - Tick processor now runs all 7 systems in correct dependency order Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
+28
-1
@@ -1,15 +1,42 @@
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import { useState, useEffect } from 'react';
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import { useGameStore } from '@/store';
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import { MainLayout } from '@/components/layout/MainLayout';
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import { NewGameScreen } from '@/components/game/NewGameScreen';
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import { OfflineCatchUp } from '@/components/game/OfflineCatchUp';
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import { useGameLoop } from '@/hooks/useGameLoop';
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import { TICK_INTERVAL_MS } from '@ai-tycoon/shared';
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export function App() {
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const companyName = useGameStore((s) => s.meta.companyName);
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useGameLoop();
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const lastTickTimestamp = useGameStore((s) => s.meta.lastTickTimestamp);
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const [catchUpTicks, setCatchUpTicks] = useState<number | null>(null);
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const [catchUpDone, setCatchUpDone] = useState(false);
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useEffect(() => {
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if (!companyName || catchUpDone) return;
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const elapsed = Date.now() - lastTickTimestamp;
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const missed = Math.floor(elapsed / TICK_INTERVAL_MS);
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if (missed > 10) {
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setCatchUpTicks(missed);
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} else {
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setCatchUpDone(true);
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}
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}, [companyName, lastTickTimestamp, catchUpDone]);
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useGameLoop(!catchUpDone);
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if (!companyName) {
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return <NewGameScreen />;
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}
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if (catchUpTicks !== null && !catchUpDone) {
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return (
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<OfflineCatchUp
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missedTicks={catchUpTicks}
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onComplete={() => setCatchUpDone(true)}
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/>
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);
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}
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return <MainLayout />;
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}
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@@ -0,0 +1,83 @@
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import { useEffect, useState } from 'react';
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import { X, CheckCircle, AlertTriangle, Info, AlertCircle } from 'lucide-react';
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import { useGameStore, type GameNotification } from '@/store';
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interface Toast extends GameNotification {
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exiting: boolean;
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}
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export function ToastContainer() {
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const notifications = useGameStore((s) => s.notifications);
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const dismissNotification = useGameStore((s) => s.dismissNotification);
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const [toasts, setToasts] = useState<Toast[]>([]);
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const [seen, setSeen] = useState(new Set<string>());
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useEffect(() => {
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const newNotifs = notifications.filter(n => !n.read && !seen.has(n.id));
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if (newNotifs.length === 0) return;
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setSeen(prev => {
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const next = new Set(prev);
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for (const n of newNotifs) next.add(n.id);
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return next;
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});
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setToasts(prev => [
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...newNotifs.map(n => ({ ...n, exiting: false })),
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...prev,
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].slice(0, 5));
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}, [notifications, seen]);
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useEffect(() => {
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if (toasts.length === 0) return;
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const timer = setTimeout(() => {
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setToasts(prev => {
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if (prev.length === 0) return prev;
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const last = prev[prev.length - 1];
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dismissNotification(last.id);
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return prev.slice(0, -1);
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});
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}, 4000);
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return () => clearTimeout(timer);
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}, [toasts, dismissNotification]);
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if (toasts.length === 0) return null;
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return (
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<div className="fixed top-16 right-4 z-50 flex flex-col gap-2 w-80">
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{toasts.map((toast) => (
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<div
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key={toast.id}
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className={`bg-surface-800 border rounded-lg p-3 shadow-lg transition-all duration-300 ${
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toast.type === 'success' ? 'border-success/50' :
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toast.type === 'warning' ? 'border-warning/50' :
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toast.type === 'danger' ? 'border-danger/50' :
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'border-surface-600'
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}`}
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>
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<div className="flex items-start gap-2">
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<div className="mt-0.5">
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{toast.type === 'success' && <CheckCircle size={16} className="text-success" />}
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{toast.type === 'warning' && <AlertTriangle size={16} className="text-warning" />}
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{toast.type === 'danger' && <AlertCircle size={16} className="text-danger" />}
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{toast.type === 'info' && <Info size={16} className="text-accent-light" />}
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</div>
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<div className="flex-1 min-w-0">
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<div className="text-sm font-medium">{toast.title}</div>
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<div className="text-xs text-surface-400">{toast.message}</div>
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</div>
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<button
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onClick={() => {
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dismissNotification(toast.id);
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setToasts(prev => prev.filter(t => t.id !== toast.id));
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}}
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className="text-surface-500 hover:text-surface-300"
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>
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<X size={14} />
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</button>
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</div>
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</div>
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))}
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</div>
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);
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}
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@@ -0,0 +1,121 @@
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import { useState, useEffect, useRef } from 'react';
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import { formatMoney, formatDuration, formatNumber, MAX_OFFLINE_TICKS, TICK_INTERVAL_MS } from '@ai-tycoon/shared';
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import { GameEngine } from '@ai-tycoon/game-engine';
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import { useGameStore } from '@/store';
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interface OfflineResult {
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ticksProcessed: number;
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revenue: number;
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expenses: number;
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duration: number;
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}
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export function OfflineCatchUp({ missedTicks, onComplete }: { missedTicks: number; onComplete: () => void }) {
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const [progress, setProgress] = useState(0);
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const [result, setResult] = useState<OfflineResult | null>(null);
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const processingRef = useRef(false);
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useEffect(() => {
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if (processingRef.current) return;
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processingRef.current = true;
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const capped = Math.min(missedTicks, MAX_OFFLINE_TICKS);
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const batchSize = 100;
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let processed = 0;
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let totalRevenue = 0;
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let totalExpenses = 0;
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const engine = new GameEngine({
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getState: () => {
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const s = useGameStore.getState();
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return {
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meta: s.meta, economy: s.economy, infrastructure: s.infrastructure,
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compute: s.compute, research: s.research, models: s.models,
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market: s.market, competitors: s.competitors, talent: s.talent,
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data: s.data, reputation: s.reputation, events: s.events,
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achievements: s.achievements,
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};
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},
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setState: (partial) => useGameStore.getState().updateState(partial),
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});
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function processBatch() {
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const end = Math.min(processed + batchSize, capped);
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const batchResult = engine.processOfflineTicks(end - processed);
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totalRevenue += batchResult.revenue;
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totalExpenses += batchResult.expenses;
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processed = end;
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setProgress(processed / capped);
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if (processed < capped) {
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requestAnimationFrame(processBatch);
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} else {
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setResult({
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ticksProcessed: processed,
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revenue: totalRevenue,
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expenses: totalExpenses,
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duration: missedTicks,
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});
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}
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}
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requestAnimationFrame(processBatch);
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}, [missedTicks]);
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if (result) {
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return (
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<div className="min-h-screen flex items-center justify-center bg-surface-950">
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<div className="max-w-md w-full bg-surface-900 border border-surface-700 rounded-xl p-6 mx-4">
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<h2 className="text-xl font-bold mb-4">Welcome Back!</h2>
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<p className="text-sm text-surface-400 mb-4">
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You were away for {formatDuration(result.duration)}. Here's what happened:
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</p>
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<div className="space-y-2 mb-6">
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<div className="flex justify-between bg-surface-800 rounded-lg p-3">
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<span className="text-sm text-surface-300">Revenue earned</span>
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<span className="text-sm font-mono text-success">+{formatMoney(result.revenue)}</span>
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</div>
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<div className="flex justify-between bg-surface-800 rounded-lg p-3">
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<span className="text-sm text-surface-300">Expenses</span>
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<span className="text-sm font-mono text-danger">-{formatMoney(result.expenses)}</span>
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</div>
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<div className="flex justify-between bg-surface-800 rounded-lg p-3">
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<span className="text-sm text-surface-300">Net</span>
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<span className={`text-sm font-mono ${result.revenue - result.expenses >= 0 ? 'text-success' : 'text-danger'}`}>
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{formatMoney(result.revenue - result.expenses)}
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</span>
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</div>
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<div className="flex justify-between bg-surface-800 rounded-lg p-3">
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<span className="text-sm text-surface-300">Time simulated</span>
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<span className="text-sm font-mono">{formatNumber(result.ticksProcessed)} ticks</span>
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</div>
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</div>
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<button
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onClick={onComplete}
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className="w-full bg-accent hover:bg-accent-dark text-white font-semibold py-3 rounded-lg transition-colors"
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>
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Continue
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</button>
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</div>
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</div>
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);
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}
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return (
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<div className="min-h-screen flex items-center justify-center bg-surface-950">
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<div className="max-w-md w-full mx-4 text-center">
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<h2 className="text-xl font-bold mb-2">Catching up...</h2>
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<p className="text-sm text-surface-400 mb-4">
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Simulating {formatNumber(Math.min(missedTicks, MAX_OFFLINE_TICKS))} ticks
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</p>
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<div className="h-2 bg-surface-800 rounded-full overflow-hidden mb-2">
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<div
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className="h-full bg-accent rounded-full transition-all duration-100"
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style={{ width: `${progress * 100}%` }}
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/>
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</div>
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<span className="text-xs text-surface-500">{Math.floor(progress * 100)}%</span>
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</div>
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</div>
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);
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}
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@@ -1,10 +1,13 @@
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import { Sidebar } from './Sidebar';
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import { TopBar } from './TopBar';
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import { ToastContainer } from '@/components/common/ToastContainer';
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import { useGameStore } from '@/store';
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import { DashboardPage } from '@/pages/DashboardPage';
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import { InfrastructurePage } from '@/pages/InfrastructurePage';
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import { ModelsPage } from '@/pages/ModelsPage';
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import { SettingsPage } from '@/pages/SettingsPage';
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import { MarketPage } from '@/pages/MarketPage';
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import { FinancePage } from '@/pages/FinancePage';
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export function MainLayout() {
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const activePage = useGameStore((s) => s.activePage);
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@@ -18,6 +21,7 @@ export function MainLayout() {
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<PageRouter page={activePage} />
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</main>
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</div>
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<ToastContainer />
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</div>
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);
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}
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@@ -27,6 +31,8 @@ function PageRouter({ page }: { page: string }) {
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case 'dashboard': return <DashboardPage />;
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case 'infrastructure': return <InfrastructurePage />;
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case 'models': return <ModelsPage />;
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case 'market': return <MarketPage />;
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case 'finance': return <FinancePage />;
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case 'settings': return <SettingsPage />;
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default: return <PlaceholderPage name={page} />;
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}
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@@ -1,14 +1,15 @@
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import { useEffect, useRef } from 'react';
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import { GameEngine } from '@ai-tycoon/game-engine';
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import type { TickNotification } from '@ai-tycoon/game-engine';
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import { useGameStore } from '@/store';
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export function useGameLoop() {
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export function useGameLoop(skip = false) {
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const engineRef = useRef<GameEngine | null>(null);
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const companyName = useGameStore((s) => s.meta.companyName);
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const gameSpeed = useGameStore((s) => s.meta.gameSpeed);
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useEffect(() => {
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if (!companyName) return;
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if (!companyName || skip) return;
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const engine = new GameEngine({
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getState: () => {
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@@ -30,7 +31,22 @@ export function useGameLoop() {
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};
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},
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setState: (partial) => {
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const notifications = (partial as Record<string, unknown>)['_notifications'] as TickNotification[] | undefined;
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delete (partial as Record<string, unknown>)['_notifications'];
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useGameStore.getState().updateState(partial);
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if (notifications?.length) {
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const store = useGameStore.getState();
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for (const n of notifications) {
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store.addNotification({
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title: n.title,
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message: n.message,
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type: n.type,
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tick: store.meta.tickCount,
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});
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}
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}
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},
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});
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@@ -41,7 +57,7 @@ export function useGameLoop() {
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engine.stop();
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engineRef.current = null;
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};
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}, [companyName]);
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}, [companyName, skip]);
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useEffect(() => {
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if (engineRef.current) {
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@@ -0,0 +1,151 @@
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import { useGameStore } from '@/store';
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import { formatMoney, formatPercent } from '@ai-tycoon/shared';
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import { TrendingUp, TrendingDown, DollarSign, PiggyBank, BarChart3 } from 'lucide-react';
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import { AreaChart, Area, XAxis, YAxis, Tooltip, ResponsiveContainer, BarChart, Bar, CartesianGrid } from 'recharts';
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export function FinancePage() {
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const money = useGameStore((s) => s.economy.money);
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const revenuePerTick = useGameStore((s) => s.economy.revenuePerTick);
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const expensesPerTick = useGameStore((s) => s.economy.expensesPerTick);
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const totalRevenue = useGameStore((s) => s.economy.totalRevenue);
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const totalExpenses = useGameStore((s) => s.economy.totalExpenses);
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const funding = useGameStore((s) => s.economy.funding);
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const history = useGameStore((s) => s.economy.financialHistory);
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const infrastructure = useGameStore((s) => s.infrastructure);
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const talent = useGameStore((s) => s.talent);
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const netIncome = revenuePerTick - expensesPerTick;
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const burnRate = expensesPerTick > revenuePerTick ? expensesPerTick - revenuePerTick : 0;
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const runway = burnRate > 0 ? money / burnRate : Infinity;
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const infraCosts = infrastructure.dataCenters.reduce(
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(s, dc) => s + dc.energyCostPerTick + dc.maintenanceCostPerTick, 0,
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);
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const talentCosts = talent.totalSalaryPerTick;
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return (
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<div className="space-y-6">
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<h2 className="text-2xl font-bold">Finance</h2>
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<div className="grid grid-cols-4 gap-4">
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<FinanceCard icon={DollarSign} label="Cash" value={formatMoney(money)} color="text-green-400" />
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<FinanceCard
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icon={TrendingUp}
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label="Net Income/s"
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value={formatMoney(netIncome)}
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color={netIncome >= 0 ? 'text-green-400' : 'text-red-400'}
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/>
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<FinanceCard icon={PiggyBank} label="Valuation" value={formatMoney(funding.valuation)} color="text-purple-400" />
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<FinanceCard
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icon={BarChart3}
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label="Runway"
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value={runway === Infinity ? 'Infinite' : `${Math.floor(runway / 3600)}h`}
|
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color={runway < 3600 ? 'text-red-400' : 'text-blue-400'}
|
||||
/>
|
||||
</div>
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||||
|
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<div className="grid grid-cols-2 gap-4">
|
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<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
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<h3 className="text-sm font-medium text-surface-400 mb-4">Cash Over Time</h3>
|
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{history.length > 1 ? (
|
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<ResponsiveContainer width="100%" height={200}>
|
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<AreaChart data={history}>
|
||||
<defs>
|
||||
<linearGradient id="cashGrad" x1="0" y1="0" x2="0" y2="1">
|
||||
<stop offset="0%" stopColor="#6366f1" stopOpacity={0.3} />
|
||||
<stop offset="100%" stopColor="#6366f1" stopOpacity={0} />
|
||||
</linearGradient>
|
||||
</defs>
|
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<XAxis dataKey="tick" hide />
|
||||
<YAxis hide />
|
||||
<Tooltip
|
||||
contentStyle={{ backgroundColor: '#1e293b', border: '1px solid #334155', borderRadius: '8px' }}
|
||||
formatter={(v: number) => [formatMoney(v)]}
|
||||
/>
|
||||
<Area type="monotone" dataKey="money" stroke="#6366f1" fill="url(#cashGrad)" />
|
||||
</AreaChart>
|
||||
</ResponsiveContainer>
|
||||
) : (
|
||||
<div className="h-[200px] flex items-center justify-center text-surface-500 text-sm">
|
||||
Data will appear as time passes
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
||||
<h3 className="text-sm font-medium text-surface-400 mb-4">Income Statement (per second)</h3>
|
||||
<div className="space-y-3">
|
||||
<div className="flex justify-between text-sm">
|
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<span className="text-surface-300">Revenue</span>
|
||||
<span className="font-mono text-success">{formatMoney(revenuePerTick)}</span>
|
||||
</div>
|
||||
<div className="border-t border-surface-700" />
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-surface-400 pl-4">Infrastructure</span>
|
||||
<span className="font-mono text-danger">-{formatMoney(infraCosts)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-surface-400 pl-4">Talent</span>
|
||||
<span className="font-mono text-danger">-{formatMoney(talentCosts)}</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-sm">
|
||||
<span className="text-surface-400 pl-4">Total Expenses</span>
|
||||
<span className="font-mono text-danger">-{formatMoney(expensesPerTick)}</span>
|
||||
</div>
|
||||
<div className="border-t border-surface-700" />
|
||||
<div className="flex justify-between text-sm font-semibold">
|
||||
<span>Net Income</span>
|
||||
<span className={`font-mono ${netIncome >= 0 ? 'text-success' : 'text-danger'}`}>
|
||||
{formatMoney(netIncome)}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
||||
<h3 className="text-sm font-medium text-surface-400 mb-3">Funding History</h3>
|
||||
<div className="flex items-center gap-4 mb-3">
|
||||
<div className="text-sm">
|
||||
Founder Equity: <span className="font-mono font-semibold">{formatPercent(funding.founderEquity)}</span>
|
||||
</div>
|
||||
<div className="text-sm">
|
||||
Total Raised: <span className="font-mono font-semibold">{formatMoney(funding.totalRaised)}</span>
|
||||
</div>
|
||||
</div>
|
||||
{funding.completedRounds.length === 0 ? (
|
||||
<p className="text-sm text-surface-500">No funding rounds completed yet.</p>
|
||||
) : (
|
||||
<div className="space-y-2">
|
||||
{funding.completedRounds.map((round, i) => (
|
||||
<div key={i} className="bg-surface-800 rounded-lg p-3 flex items-center justify-between">
|
||||
<span className="text-sm font-medium capitalize">{round.type}</span>
|
||||
<div className="flex items-center gap-4 text-sm">
|
||||
<span className="font-mono text-success">{formatMoney(round.amount)}</span>
|
||||
<span className="text-surface-400">{formatPercent(round.dilution)} dilution</span>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function FinanceCard({ icon: Icon, label, value, color }: {
|
||||
icon: typeof DollarSign;
|
||||
label: string;
|
||||
value: string;
|
||||
color: string;
|
||||
}) {
|
||||
return (
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
||||
<div className="flex items-center gap-2 mb-2">
|
||||
<Icon size={16} className={color} />
|
||||
<span className="text-xs text-surface-400 uppercase">{label}</span>
|
||||
</div>
|
||||
<div className="text-xl font-bold font-mono">{value}</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,145 @@
|
||||
import { useGameStore } from '@/store';
|
||||
import { formatNumber, formatMoney, formatPercent } from '@ai-tycoon/shared';
|
||||
import { Users, Zap, Shield, TrendingUp, Settings2 } from 'lucide-react';
|
||||
|
||||
export function MarketPage() {
|
||||
const consumers = useGameStore((s) => s.market.consumers);
|
||||
const enterprise = useGameStore((s) => s.market.enterprise);
|
||||
const overloadPolicy = useGameStore((s) => s.market.overloadPolicy);
|
||||
const productLines = useGameStore((s) => s.models.productLines);
|
||||
const inferenceUtil = useGameStore((s) => s.compute.inferenceUtilization);
|
||||
const tokensCapacity = useGameStore((s) => s.compute.tokensPerSecondCapacity);
|
||||
const tokensDemand = useGameStore((s) => s.compute.tokensPerSecondDemand);
|
||||
const setProductPricing = useGameStore((s) => s.setProductPricing);
|
||||
|
||||
const chatProduct = productLines.find(p => p.type === 'chat-product');
|
||||
const textApi = productLines.find(p => p.type === 'text-api');
|
||||
|
||||
return (
|
||||
<div className="space-y-6">
|
||||
<h2 className="text-2xl font-bold">Market</h2>
|
||||
|
||||
<div className="grid grid-cols-3 gap-4">
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
||||
<div className="flex items-center gap-2 mb-2">
|
||||
<Users size={16} className="text-orange-400" />
|
||||
<span className="text-xs text-surface-400 uppercase">Subscribers</span>
|
||||
</div>
|
||||
<div className="text-2xl font-bold font-mono">{formatNumber(consumers.totalSubscribers)}</div>
|
||||
<div className="text-xs text-surface-400 mt-1">
|
||||
Growth: {formatPercent(consumers.growthRatePerTick)}/s
|
||||
{' '}Churn: {formatPercent(consumers.churnRatePerTick)}/s
|
||||
</div>
|
||||
</div>
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
||||
<div className="flex items-center gap-2 mb-2">
|
||||
<Shield size={16} className="text-green-400" />
|
||||
<span className="text-xs text-surface-400 uppercase">Satisfaction</span>
|
||||
</div>
|
||||
<div className="text-2xl font-bold font-mono">{formatPercent(consumers.satisfaction)}</div>
|
||||
<div className="h-1.5 bg-surface-800 rounded-full mt-2 overflow-hidden">
|
||||
<div
|
||||
className={`h-full rounded-full ${consumers.satisfaction > 0.7 ? 'bg-success' : consumers.satisfaction > 0.4 ? 'bg-warning' : 'bg-danger'}`}
|
||||
style={{ width: `${consumers.satisfaction * 100}%` }}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
||||
<div className="flex items-center gap-2 mb-2">
|
||||
<Zap size={16} className="text-blue-400" />
|
||||
<span className="text-xs text-surface-400 uppercase">Load</span>
|
||||
</div>
|
||||
<div className="text-2xl font-bold font-mono">{formatPercent(inferenceUtil)}</div>
|
||||
<div className="text-xs text-surface-400 mt-1">
|
||||
{formatNumber(tokensDemand)} / {formatNumber(tokensCapacity)} tok/s
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="grid grid-cols-2 gap-4">
|
||||
{chatProduct && (
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4 space-y-3">
|
||||
<div className="flex items-center justify-between">
|
||||
<h3 className="font-semibold">Chat Product Pricing</h3>
|
||||
<span className={`text-xs px-2 py-1 rounded-full ${chatProduct.isActive ? 'bg-success/20 text-success' : 'bg-surface-700 text-surface-400'}`}>
|
||||
{chatProduct.isActive ? 'Active' : 'Inactive'}
|
||||
</span>
|
||||
</div>
|
||||
<div>
|
||||
<label className="block text-xs text-surface-400 mb-1">Monthly Subscription Price</label>
|
||||
<div className="flex items-center gap-2">
|
||||
<span className="text-sm">$</span>
|
||||
<input
|
||||
type="number"
|
||||
value={chatProduct.pricing.subscriptionPrice}
|
||||
onChange={(e) => setProductPricing(chatProduct.id, 'subscriptionPrice', Number(e.target.value))}
|
||||
className="w-24 bg-surface-800 border border-surface-600 rounded px-3 py-1.5 text-sm font-mono focus:outline-none focus:ring-2 focus:ring-accent/50"
|
||||
min={0}
|
||||
step={5}
|
||||
/>
|
||||
<span className="text-xs text-surface-400">/month</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{textApi && (
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4 space-y-3">
|
||||
<div className="flex items-center justify-between">
|
||||
<h3 className="font-semibold">API Pricing</h3>
|
||||
<span className={`text-xs px-2 py-1 rounded-full ${textApi.isActive ? 'bg-success/20 text-success' : 'bg-surface-700 text-surface-400'}`}>
|
||||
{textApi.isActive ? 'Active' : 'Inactive'}
|
||||
</span>
|
||||
</div>
|
||||
<div className="grid grid-cols-2 gap-3">
|
||||
<div>
|
||||
<label className="block text-xs text-surface-400 mb-1">Input ($/M tokens)</label>
|
||||
<input
|
||||
type="number"
|
||||
value={textApi.pricing.inputTokenPrice}
|
||||
onChange={(e) => setProductPricing(textApi.id, 'inputTokenPrice', Number(e.target.value))}
|
||||
className="w-full bg-surface-800 border border-surface-600 rounded px-3 py-1.5 text-sm font-mono focus:outline-none focus:ring-2 focus:ring-accent/50"
|
||||
min={0}
|
||||
step={0.5}
|
||||
/>
|
||||
</div>
|
||||
<div>
|
||||
<label className="block text-xs text-surface-400 mb-1">Output ($/M tokens)</label>
|
||||
<input
|
||||
type="number"
|
||||
value={textApi.pricing.outputTokenPrice}
|
||||
onChange={(e) => setProductPricing(textApi.id, 'outputTokenPrice', Number(e.target.value))}
|
||||
className="w-full bg-surface-800 border border-surface-600 rounded px-3 py-1.5 text-sm font-mono focus:outline-none focus:ring-2 focus:ring-accent/50"
|
||||
min={0}
|
||||
step={0.5}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4 space-y-3">
|
||||
<h3 className="font-semibold flex items-center gap-2">
|
||||
<Settings2 size={16} />
|
||||
API Contracts
|
||||
</h3>
|
||||
{enterprise.activeContracts.length === 0 ? (
|
||||
<p className="text-sm text-surface-500">No enterprise contracts yet. Improve your model quality and reputation to attract enterprise customers.</p>
|
||||
) : (
|
||||
<div className="space-y-2">
|
||||
{enterprise.activeContracts.map(c => (
|
||||
<div key={c.id} className="bg-surface-800 rounded-lg p-3 flex items-center justify-between">
|
||||
<div>
|
||||
<div className="text-sm font-medium">{c.customerName}</div>
|
||||
<div className="text-xs text-surface-400">{formatNumber(c.tokensPerTick)} tok/s · SLA: {formatPercent(c.slaUptime)}</div>
|
||||
</div>
|
||||
<div className="text-sm font-mono text-success">{formatMoney(c.pricePerMToken)}/M tok</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,2 +1,3 @@
|
||||
export { GameEngine } from './engine';
|
||||
export { processTick } from './tick';
|
||||
export type { TickNotification } from './tick';
|
||||
|
||||
@@ -10,6 +10,7 @@ export interface MarketTickResult {
|
||||
marketState: MarketState;
|
||||
apiRevenue: number;
|
||||
subscriptionRevenue: number;
|
||||
totalTokenDemand: number;
|
||||
}
|
||||
|
||||
export function processMarket(state: GameState, compute: ComputeState): MarketTickResult {
|
||||
@@ -21,40 +22,68 @@ export function processMarket(state: GameState, compute: ComputeState): MarketTi
|
||||
const chatProduct = state.models.productLines.find(p => p.type === 'chat-product');
|
||||
const textApi = state.models.productLines.find(p => p.type === 'text-api');
|
||||
|
||||
// --- Consumer market (subscription product) ---
|
||||
const consumers = { ...state.market.consumers };
|
||||
let subscriptionRevenue = 0;
|
||||
|
||||
if (chatProduct?.isActive && bestModel) {
|
||||
const growthRate = CONSUMER_BASE_GROWTH + modelQuality * CONSUMER_QUALITY_GROWTH_MULTIPLIER;
|
||||
const churnRate = CONSUMER_BASE_CHURN * (1 + (1 - consumers.satisfaction));
|
||||
const priceAttractiveness = Math.max(0, 1 - chatProduct.pricing.subscriptionPrice / 100);
|
||||
const growthRate = (CONSUMER_BASE_GROWTH + modelQuality * CONSUMER_QUALITY_GROWTH_MULTIPLIER) * (0.5 + priceAttractiveness * 0.5);
|
||||
const churnRate = CONSUMER_BASE_CHURN * (1 + (1 - consumers.satisfaction) * 2);
|
||||
|
||||
consumers.growthRatePerTick = growthRate;
|
||||
consumers.churnRatePerTick = churnRate;
|
||||
|
||||
const newSubs = consumers.totalSubscribers * growthRate;
|
||||
const lostSubs = consumers.totalSubscribers * churnRate;
|
||||
consumers.totalSubscribers = Math.max(0, consumers.totalSubscribers + newSubs - lostSubs);
|
||||
|
||||
if (consumers.totalSubscribers < 10 && modelQuality > 0) {
|
||||
consumers.totalSubscribers += 1;
|
||||
if (consumers.totalSubscribers < 50 && modelQuality > 0.1) {
|
||||
consumers.totalSubscribers += 2 + modelQuality * 5;
|
||||
}
|
||||
|
||||
const loadPenalty = compute.inferenceUtilization > 0.9
|
||||
? (compute.inferenceUtilization - 0.9) * 5
|
||||
: 0;
|
||||
consumers.satisfaction = Math.min(1, Math.max(0,
|
||||
0.3 + modelQuality * 0.5 + (1 - compute.inferenceUtilization) * 0.2,
|
||||
0.3 + modelQuality * 0.5 + (1 - Math.min(1, compute.inferenceUtilization)) * 0.2 - loadPenalty,
|
||||
));
|
||||
|
||||
consumers.viralCoefficient = modelQuality > 0.5 ? 1 + (modelQuality - 0.5) * 2 : 0;
|
||||
|
||||
subscriptionRevenue = consumers.totalSubscribers * (chatProduct.pricing.subscriptionPrice / 2592000);
|
||||
}
|
||||
|
||||
const subscriptionRevenue = chatProduct?.isActive
|
||||
? consumers.totalSubscribers * (chatProduct.pricing.subscriptionPrice / 30 / 24 / 3600)
|
||||
: 0;
|
||||
|
||||
// --- B2B API market (organic demand based on model quality + reputation) ---
|
||||
const enterprise = { ...state.market.enterprise };
|
||||
let apiRevenue = 0;
|
||||
let organicApiTokens = 0;
|
||||
|
||||
if (textApi?.isActive && bestModel) {
|
||||
let totalTokens = 0;
|
||||
const reputationFactor = state.reputation.score / 100;
|
||||
const qualityFactor = modelQuality;
|
||||
const priceFactor = Math.max(0.1, 1 - (textApi.pricing.outputTokenPrice / 20));
|
||||
|
||||
organicApiTokens = Math.floor(
|
||||
qualityFactor * reputationFactor * priceFactor * 50000 * (1 + state.meta.tickCount * 0.0001),
|
||||
);
|
||||
|
||||
let contractTokens = 0;
|
||||
for (const contract of enterprise.activeContracts) {
|
||||
totalTokens += contract.tokensPerTick;
|
||||
contractTokens += contract.tokensPerTick;
|
||||
apiRevenue += (contract.tokensPerTick / 1_000_000) * contract.pricePerMToken;
|
||||
}
|
||||
enterprise.totalApiCallsPerTick = totalTokens / API_TOKENS_PER_REQUEST;
|
||||
|
||||
const totalApiTokens = organicApiTokens + contractTokens;
|
||||
apiRevenue += (organicApiTokens / 1_000_000) * textApi.pricing.outputTokenPrice;
|
||||
|
||||
enterprise.totalApiCallsPerTick = totalApiTokens / API_TOKENS_PER_REQUEST;
|
||||
}
|
||||
|
||||
const totalTokenDemand = organicApiTokens +
|
||||
consumers.totalSubscribers * 100 +
|
||||
enterprise.activeContracts.reduce((s, c) => s + c.tokensPerTick, 0);
|
||||
|
||||
return {
|
||||
marketState: {
|
||||
...state.market,
|
||||
@@ -63,5 +92,6 @@ export function processMarket(state: GameState, compute: ComputeState): MarketTi
|
||||
},
|
||||
apiRevenue,
|
||||
subscriptionRevenue,
|
||||
totalTokenDemand,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -0,0 +1,92 @@
|
||||
import type { GameState, ModelsState, TrainedModel, ModelCapabilities } from '@ai-tycoon/shared';
|
||||
|
||||
export interface ModelTickResult {
|
||||
modelsState: ModelsState;
|
||||
modelCompleted: TrainedModel | null;
|
||||
}
|
||||
|
||||
export function processModels(state: GameState): ModelTickResult {
|
||||
const active = state.models.activeTraining;
|
||||
if (!active) {
|
||||
return { modelsState: state.models, modelCompleted: null };
|
||||
}
|
||||
|
||||
const researcherBoost = state.talent.departments.research.headcount *
|
||||
state.talent.departments.research.effectiveness;
|
||||
const engineerBoost = state.talent.departments.engineering.headcount *
|
||||
state.talent.departments.engineering.effectiveness;
|
||||
const speedMultiplier = 1 + (researcherBoost + engineerBoost) * 0.05;
|
||||
|
||||
const newProgress = active.progressTicks + speedMultiplier;
|
||||
|
||||
if (newProgress >= active.totalTicks) {
|
||||
const model = createTrainedModel(active.modelName, active.generation, active.allocatedCompute, active.allocatedDataTokens, state);
|
||||
|
||||
return {
|
||||
modelsState: {
|
||||
...state.models,
|
||||
trainedModels: [...state.models.trainedModels, model],
|
||||
activeTraining: null,
|
||||
},
|
||||
modelCompleted: model,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
modelsState: {
|
||||
...state.models,
|
||||
activeTraining: { ...active, progressTicks: newProgress },
|
||||
},
|
||||
modelCompleted: null,
|
||||
};
|
||||
}
|
||||
|
||||
function createTrainedModel(
|
||||
name: string,
|
||||
generation: number,
|
||||
compute: number,
|
||||
dataTokens: number,
|
||||
state: GameState,
|
||||
): TrainedModel {
|
||||
const computeFactor = Math.log10(1 + compute) * 15;
|
||||
const dataFactor = Math.log10(1 + dataTokens / 1e8) * 10;
|
||||
const researchBonus = state.research.completedResearch.length * 3;
|
||||
const efficiencyBonus = state.research.completedResearch.filter(r => r.includes('efficiency')).length * 5;
|
||||
|
||||
const baseCapability = Math.min(95, computeFactor + dataFactor + researchBonus + efficiencyBonus);
|
||||
|
||||
const researcherQuality = state.talent.departments.research.effectiveness;
|
||||
const capabilities: ModelCapabilities = {
|
||||
reasoning: clamp(baseCapability * (0.8 + Math.random() * 0.4) * (1 + researcherQuality * 0.2)),
|
||||
coding: clamp(baseCapability * (0.7 + Math.random() * 0.5)),
|
||||
creative: clamp(baseCapability * (0.6 + Math.random() * 0.6)),
|
||||
multimodal: clamp(baseCapability * (0.3 + Math.random() * 0.3)),
|
||||
agents: clamp(baseCapability * (0.2 + Math.random() * 0.3)),
|
||||
speed: Math.max(1, 100 - compute * 0.5 + efficiencyBonus * 2),
|
||||
};
|
||||
|
||||
const benchmarkScore = (capabilities.reasoning * 0.3 + capabilities.coding * 0.25 +
|
||||
capabilities.creative * 0.2 + capabilities.multimodal * 0.15 + capabilities.agents * 0.1);
|
||||
|
||||
const safetyScore = 50 + Math.random() * 20;
|
||||
|
||||
const parameterCount = Math.pow(10, generation) * (0.5 + Math.random());
|
||||
|
||||
return {
|
||||
id: crypto.randomUUID(),
|
||||
name,
|
||||
generation,
|
||||
parameterCount,
|
||||
trainingDataSize: dataTokens,
|
||||
capabilities,
|
||||
safetyScore,
|
||||
benchmarkScore,
|
||||
tuning: { preset: 'helpful-safe' },
|
||||
isDeployed: false,
|
||||
trainedAtTick: state.meta.tickCount,
|
||||
};
|
||||
}
|
||||
|
||||
function clamp(n: number): number {
|
||||
return Math.min(100, Math.max(0, n));
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
import type { GameState, TalentState } from '@ai-tycoon/shared';
|
||||
|
||||
const SALARY_PER_HEADCOUNT_PER_TICK = 0.03;
|
||||
|
||||
export function processTalent(state: GameState): TalentState {
|
||||
const departments = { ...state.talent.departments };
|
||||
|
||||
let totalSalary = 0;
|
||||
for (const [id, dept] of Object.entries(departments)) {
|
||||
totalSalary += dept.headcount * SALARY_PER_HEADCOUNT_PER_TICK;
|
||||
totalSalary += dept.budget / 2592000;
|
||||
}
|
||||
|
||||
for (const hire of state.talent.keyHires) {
|
||||
totalSalary += hire.salary / 2592000;
|
||||
}
|
||||
|
||||
return {
|
||||
...state.talent,
|
||||
totalSalaryPerTick: totalSalary,
|
||||
};
|
||||
}
|
||||
@@ -3,20 +3,56 @@ import { processEconomy } from './systems/economySystem';
|
||||
import { processInfrastructure } from './systems/infrastructureSystem';
|
||||
import { processCompute } from './systems/computeSystem';
|
||||
import { processResearch } from './systems/researchSystem';
|
||||
import { processModels } from './systems/modelSystem';
|
||||
import { processMarket } from './systems/marketSystem';
|
||||
import { processReputation } from './systems/reputationSystem';
|
||||
import { processTalent } from './systems/talentSystem';
|
||||
|
||||
export interface TickResult {
|
||||
state: Partial<GameState>;
|
||||
notifications: TickNotification[];
|
||||
}
|
||||
|
||||
export interface TickNotification {
|
||||
title: string;
|
||||
message: string;
|
||||
type: 'info' | 'success' | 'warning' | 'danger';
|
||||
}
|
||||
|
||||
export function processTick(state: GameState): Partial<GameState> {
|
||||
const notifications: TickNotification[] = [];
|
||||
|
||||
const infrastructure = processInfrastructure(state);
|
||||
|
||||
const stateWithInfra = { ...state, infrastructure };
|
||||
const modelResult = processModels(stateWithInfra);
|
||||
|
||||
if (modelResult.modelCompleted) {
|
||||
notifications.push({
|
||||
title: 'Training Complete',
|
||||
message: `${modelResult.modelCompleted.name} is ready! Benchmark: ${modelResult.modelCompleted.benchmarkScore.toFixed(1)}/100`,
|
||||
type: 'success',
|
||||
});
|
||||
}
|
||||
|
||||
const stateWithModels = { ...stateWithInfra, models: modelResult.modelsState };
|
||||
const market = processMarket(stateWithModels, state.compute);
|
||||
|
||||
const compute = processCompute(state, infrastructure);
|
||||
const research = processResearch(state, compute);
|
||||
const market = processMarket(state, compute);
|
||||
const reputation = processReputation(state);
|
||||
const economy = processEconomy(state, market, infrastructure);
|
||||
compute.tokensPerSecondDemand = market.totalTokenDemand;
|
||||
compute.inferenceUtilization = compute.tokensPerSecondCapacity > 0
|
||||
? Math.min(1, market.totalTokenDemand / compute.tokensPerSecondCapacity)
|
||||
: 0;
|
||||
|
||||
const talent = processTalent(stateWithModels);
|
||||
const stateWithTalent = { ...stateWithModels, talent };
|
||||
const research = processResearch(stateWithTalent, compute);
|
||||
const reputation = processReputation(stateWithTalent);
|
||||
const economy = processEconomy(stateWithTalent, market, infrastructure);
|
||||
|
||||
const tickCount = state.meta.tickCount + 1;
|
||||
|
||||
return {
|
||||
const result: Partial<GameState> = {
|
||||
meta: {
|
||||
...state.meta,
|
||||
tickCount,
|
||||
@@ -27,7 +63,13 @@ export function processTick(state: GameState): Partial<GameState> {
|
||||
infrastructure,
|
||||
compute,
|
||||
research,
|
||||
models: modelResult.modelsState,
|
||||
market: market.marketState,
|
||||
talent,
|
||||
reputation,
|
||||
};
|
||||
|
||||
(result as Record<string, unknown>)['_notifications'] = notifications;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user