Initial scaffold: AI Tycoon monorepo with core game loop
Turborepo monorepo with three packages: - packages/shared: TypeScript types for all 14 game systems + balance constants + formatting utils - packages/game-engine: Pure TS simulation engine with tick processor, economy, infrastructure, compute, research, market, and reputation systems - apps/web: React + Vite + Tailwind + Zustand frontend with sidebar dashboard layout, new game screen, dashboard with charts, infrastructure management, and model training pages Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,7 @@
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node_modules/
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dist/
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.turbo/
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*.tsbuildinfo
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.env
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.env.local
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.DS_Store
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>AI Tycoon</title>
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Inter:wght@400;500;600;700&family=JetBrains+Mono:wght@400;500&display=swap" rel="stylesheet">
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</head>
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<body class="bg-surface-950 text-surface-100 antialiased">
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<div id="root"></div>
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<script type="module" src="/src/main.tsx"></script>
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</body>
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</html>
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@@ -0,0 +1,32 @@
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{
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"name": "@ai-tycoon/web",
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"private": true,
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"version": "0.0.1",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "tsc -b && vite build",
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"typecheck": "tsc --noEmit",
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"preview": "vite preview"
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},
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"dependencies": {
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"@ai-tycoon/shared": "workspace:*",
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"@ai-tycoon/game-engine": "workspace:*",
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"react": "^19.1.0",
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"react-dom": "^19.1.0",
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"recharts": "^2.15.0",
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"zustand": "^5.0.0",
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"lucide-react": "^0.475.0"
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},
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"devDependencies": {
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"@ai-tycoon/tsconfig": "workspace:*",
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"@types/react": "^19.1.0",
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"@types/react-dom": "^19.1.0",
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"@vitejs/plugin-react": "^4.4.0",
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"autoprefixer": "^10.4.20",
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"postcss": "^8.5.0",
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"tailwindcss": "^3.4.0",
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"typescript": "^5.8.0",
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"vite": "^6.3.0"
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}
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}
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@@ -0,0 +1,6 @@
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export default {
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plugins: {
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tailwindcss: {},
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autoprefixer: {},
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},
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};
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@@ -0,0 +1,15 @@
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import { useGameStore } from '@/store';
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import { MainLayout } from '@/components/layout/MainLayout';
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import { NewGameScreen } from '@/components/game/NewGameScreen';
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import { useGameLoop } from '@/hooks/useGameLoop';
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export function App() {
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const companyName = useGameStore((s) => s.meta.companyName);
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useGameLoop();
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if (!companyName) {
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return <NewGameScreen />;
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}
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return <MainLayout />;
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}
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@@ -0,0 +1,81 @@
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import { useState } from 'react';
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import { Sparkles } from 'lucide-react';
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import { useGameStore } from '@/store';
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const SUGGESTED_NAMES = [
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'Nexus AI', 'Cortex Labs', 'Synapse Technologies',
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'Prometheus AI', 'Athena Research', 'Cognitron',
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'Neural Forge', 'DeepMind+', 'Cerebral Systems',
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];
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export function NewGameScreen() {
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const [name, setName] = useState('');
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const startNewGame = useGameStore((s) => s.startNewGame);
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const handleStart = () => {
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const companyName = name.trim() || SUGGESTED_NAMES[Math.floor(Math.random() * SUGGESTED_NAMES.length)];
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startNewGame(companyName);
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};
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return (
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<div className="min-h-screen flex items-center justify-center bg-gradient-to-b from-surface-950 to-surface-900">
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<div className="max-w-md w-full mx-4">
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<div className="text-center mb-8">
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<div className="inline-flex items-center gap-2 mb-4">
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<Sparkles className="text-accent-light" size={32} />
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<h1 className="text-4xl font-bold bg-gradient-to-r from-accent-light to-accent bg-clip-text text-transparent">
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AI Tycoon
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</h1>
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</div>
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<p className="text-surface-400 text-sm">
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Build the world's most powerful AI company. From startup to AGI.
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</p>
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</div>
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<div className="bg-surface-900 border border-surface-700 rounded-xl p-6 space-y-6">
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<div>
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<label className="block text-sm font-medium text-surface-300 mb-2">
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Name your AI company
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</label>
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<input
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type="text"
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value={name}
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onChange={(e) => setName(e.target.value)}
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onKeyDown={(e) => e.key === 'Enter' && handleStart()}
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placeholder={SUGGESTED_NAMES[0]}
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className="w-full bg-surface-800 border border-surface-600 rounded-lg px-4 py-3 text-surface-100 placeholder:text-surface-500 focus:outline-none focus:ring-2 focus:ring-accent/50 focus:border-accent"
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autoFocus
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maxLength={30}
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/>
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</div>
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<div>
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<p className="text-xs text-surface-500 mb-2">Or pick one:</p>
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<div className="flex flex-wrap gap-2">
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{SUGGESTED_NAMES.slice(0, 6).map((suggestion) => (
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<button
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key={suggestion}
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onClick={() => setName(suggestion)}
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className="text-xs px-3 py-1.5 rounded-full bg-surface-800 text-surface-300 hover:bg-surface-700 hover:text-surface-100 transition-colors border border-surface-700"
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>
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{suggestion}
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</button>
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))}
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</div>
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</div>
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<button
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onClick={handleStart}
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className="w-full bg-accent hover:bg-accent-dark text-white font-semibold py-3 rounded-lg transition-colors"
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>
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Found Your Company
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</button>
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</div>
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<p className="text-center text-xs text-surface-600 mt-6">
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Manage data centers, train models, serve millions of users, and achieve AGI.
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</p>
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</div>
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</div>
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);
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}
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@@ -0,0 +1,44 @@
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import { Sidebar } from './Sidebar';
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import { TopBar } from './TopBar';
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import { useGameStore } from '@/store';
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import { DashboardPage } from '@/pages/DashboardPage';
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import { InfrastructurePage } from '@/pages/InfrastructurePage';
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import { ModelsPage } from '@/pages/ModelsPage';
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import { SettingsPage } from '@/pages/SettingsPage';
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export function MainLayout() {
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const activePage = useGameStore((s) => s.activePage);
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return (
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<div className="flex h-screen overflow-hidden">
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<Sidebar />
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<div className="flex-1 flex flex-col overflow-hidden">
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<TopBar />
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<main className="flex-1 overflow-y-auto p-6">
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<PageRouter page={activePage} />
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</main>
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</div>
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</div>
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);
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}
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function PageRouter({ page }: { page: string }) {
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switch (page) {
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case 'dashboard': return <DashboardPage />;
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case 'infrastructure': return <InfrastructurePage />;
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case 'models': return <ModelsPage />;
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case 'settings': return <SettingsPage />;
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default: return <PlaceholderPage name={page} />;
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}
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}
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function PlaceholderPage({ name }: { name: string }) {
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return (
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<div className="flex items-center justify-center h-full text-surface-500">
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<div className="text-center">
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<h2 className="text-2xl font-bold capitalize mb-2">{name}</h2>
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<p className="text-sm">Coming soon...</p>
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</div>
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</div>
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);
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}
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import {
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LayoutDashboard, Server, FlaskConical, Brain,
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TrendingUp, Users, Database, Swords, DollarSign, Settings,
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} from 'lucide-react';
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import { useGameStore, type ActivePage } from '@/store';
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const NAV_ITEMS: { page: ActivePage; label: string; icon: typeof LayoutDashboard; era?: string }[] = [
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{ page: 'dashboard', label: 'Dashboard', icon: LayoutDashboard },
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{ page: 'infrastructure', label: 'Infrastructure', icon: Server },
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{ page: 'research', label: 'Research', icon: FlaskConical },
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{ page: 'models', label: 'Models', icon: Brain },
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{ page: 'market', label: 'Market', icon: TrendingUp },
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{ page: 'finance', label: 'Finance', icon: DollarSign },
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{ page: 'talent', label: 'Talent', icon: Users, era: 'scaleup' },
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{ page: 'data', label: 'Data', icon: Database, era: 'scaleup' },
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{ page: 'competitors', label: 'Competitors', icon: Swords, era: 'scaleup' },
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{ page: 'settings', label: 'Settings', icon: Settings },
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];
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export function Sidebar() {
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const activePage = useGameStore((s) => s.activePage);
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const setActivePage = useGameStore((s) => s.setActivePage);
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const companyName = useGameStore((s) => s.meta.companyName);
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const era = useGameStore((s) => s.meta.currentEra);
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const eraOrder = ['startup', 'scaleup', 'bigtech', 'agi'];
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const currentEraIdx = eraOrder.indexOf(era);
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return (
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<aside className="w-56 bg-surface-900 border-r border-surface-700 flex flex-col h-screen">
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<div className="p-4 border-b border-surface-700">
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<h1 className="text-lg font-bold text-accent-light truncate">{companyName}</h1>
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<span className="text-xs text-surface-400 uppercase tracking-wider">
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{era === 'startup' ? 'Startup' : era === 'scaleup' ? 'Scale-up' : era === 'bigtech' ? 'Big Tech' : 'AGI Era'}
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</span>
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</div>
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<nav className="flex-1 py-2 overflow-y-auto">
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{NAV_ITEMS.map(({ page, label, icon: Icon, era: requiredEra }) => {
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if (requiredEra && eraOrder.indexOf(requiredEra) > currentEraIdx) return null;
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const isActive = activePage === page;
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return (
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<button
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key={page}
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onClick={() => setActivePage(page)}
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className={`w-full flex items-center gap-3 px-4 py-2.5 text-sm transition-colors ${
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isActive
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? 'bg-accent/10 text-accent-light border-r-2 border-accent'
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: 'text-surface-300 hover:bg-surface-800 hover:text-surface-100'
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}`}
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>
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<Icon size={18} />
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{label}
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</button>
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);
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})}
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</nav>
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<div className="p-4 border-t border-surface-700 text-xs text-surface-500">
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AI Tycoon v0.1
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</div>
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</aside>
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);
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}
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@@ -0,0 +1,79 @@
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import { Pause, Play, Bell, Zap } from 'lucide-react';
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import { useGameStore } from '@/store';
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import { formatMoney, formatNumber, formatDuration } from '@ai-tycoon/shared';
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import type { GameSpeed } from '@ai-tycoon/shared';
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const SPEEDS: GameSpeed[] = [1, 2, 5];
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export function TopBar() {
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const money = useGameStore((s) => s.economy.money);
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const revenuePerTick = useGameStore((s) => s.economy.revenuePerTick);
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const reputation = useGameStore((s) => s.reputation.score);
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const totalFlops = useGameStore((s) => s.infrastructure.totalFlops);
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const isPaused = useGameStore((s) => s.meta.isPaused);
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const gameSpeed = useGameStore((s) => s.meta.gameSpeed);
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const tickCount = useGameStore((s) => s.meta.tickCount);
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const togglePause = useGameStore((s) => s.togglePause);
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const setGameSpeed = useGameStore((s) => s.setGameSpeed);
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const notifications = useGameStore((s) => s.notifications);
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const unreadCount = notifications.filter(n => !n.read).length;
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return (
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<header className="h-14 bg-surface-900 border-b border-surface-700 flex items-center justify-between px-4">
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<div className="flex items-center gap-6">
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<KPI label="Cash" value={formatMoney(money)} trend={revenuePerTick > 0 ? 'up' : 'neutral'} />
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<KPI label="Revenue/s" value={formatMoney(revenuePerTick)} />
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<KPI label="Compute" value={`${formatNumber(totalFlops)} FLOPS`} />
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<KPI label="Reputation" value={`${reputation}/100`} />
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<KPI label="Time" value={formatDuration(tickCount)} />
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</div>
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<div className="flex items-center gap-3">
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<div className="flex items-center gap-1 bg-surface-800 rounded-lg p-1">
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<button
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onClick={togglePause}
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className="p-1.5 rounded hover:bg-surface-700 transition-colors"
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title={isPaused ? 'Resume' : 'Pause'}
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>
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{isPaused ? <Play size={16} /> : <Pause size={16} />}
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</button>
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{SPEEDS.map((speed) => (
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<button
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key={speed}
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onClick={() => setGameSpeed(speed)}
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className={`px-2 py-1 rounded text-xs font-mono transition-colors ${
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gameSpeed === speed && !isPaused
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? 'bg-accent text-white'
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: 'hover:bg-surface-700 text-surface-400'
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}`}
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>
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{speed}x
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</button>
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))}
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</div>
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<button className="relative p-2 rounded hover:bg-surface-800 transition-colors">
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<Bell size={18} />
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{unreadCount > 0 && (
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<span className="absolute -top-1 -right-1 bg-danger text-white text-xs rounded-full w-4 h-4 flex items-center justify-center">
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{unreadCount}
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</span>
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)}
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</button>
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</div>
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</header>
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);
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}
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function KPI({ label, value, trend }: { label: string; value: string; trend?: 'up' | 'down' | 'neutral' }) {
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return (
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<div className="flex flex-col">
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<span className="text-xs text-surface-400">{label}</span>
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<span className={`text-sm font-mono font-semibold ${
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trend === 'up' ? 'text-success' : trend === 'down' ? 'text-danger' : 'text-surface-100'
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||||
}`}>
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{value}
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</span>
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</div>
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||||
);
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}
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@@ -0,0 +1,51 @@
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import { useEffect, useRef } from 'react';
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import { GameEngine } from '@ai-tycoon/game-engine';
|
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import { useGameStore } from '@/store';
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|
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export function useGameLoop() {
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const engineRef = useRef<GameEngine | null>(null);
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const companyName = useGameStore((s) => s.meta.companyName);
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const gameSpeed = useGameStore((s) => s.meta.gameSpeed);
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useEffect(() => {
|
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if (!companyName) return;
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|
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const engine = new GameEngine({
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getState: () => {
|
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const state = useGameStore.getState();
|
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return {
|
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meta: state.meta,
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economy: state.economy,
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infrastructure: state.infrastructure,
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compute: state.compute,
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research: state.research,
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models: state.models,
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market: state.market,
|
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competitors: state.competitors,
|
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talent: state.talent,
|
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data: state.data,
|
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reputation: state.reputation,
|
||||
events: state.events,
|
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achievements: state.achievements,
|
||||
};
|
||||
},
|
||||
setState: (partial) => {
|
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useGameStore.getState().updateState(partial);
|
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},
|
||||
});
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engineRef.current = engine;
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engine.start();
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||||
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||||
return () => {
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||||
engine.stop();
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||||
engineRef.current = null;
|
||||
};
|
||||
}, [companyName]);
|
||||
|
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useEffect(() => {
|
||||
if (engineRef.current) {
|
||||
engineRef.current.setSpeed(gameSpeed);
|
||||
}
|
||||
}, [gameSpeed]);
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
@tailwind base;
|
||||
@tailwind components;
|
||||
@tailwind utilities;
|
||||
|
||||
@layer base {
|
||||
* {
|
||||
@apply border-surface-700;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar {
|
||||
@apply w-2;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar-track {
|
||||
@apply bg-surface-900;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar-thumb {
|
||||
@apply bg-surface-600 rounded-full;
|
||||
}
|
||||
|
||||
::-webkit-scrollbar-thumb:hover {
|
||||
@apply bg-surface-500;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
import { StrictMode } from 'react';
|
||||
import { createRoot } from 'react-dom/client';
|
||||
import { App } from './App';
|
||||
import './index.css';
|
||||
|
||||
createRoot(document.getElementById('root')!).render(
|
||||
<StrictMode>
|
||||
<App />
|
||||
</StrictMode>,
|
||||
);
|
||||
@@ -0,0 +1,193 @@
|
||||
import { useGameStore } from '@/store';
|
||||
import { formatMoney, formatNumber, formatPercent } from '@ai-tycoon/shared';
|
||||
import {
|
||||
DollarSign, Server, Brain, Users, TrendingUp,
|
||||
TrendingDown, Minus, Cpu, Zap, Shield,
|
||||
} from 'lucide-react';
|
||||
import { LineChart, Line, XAxis, YAxis, Tooltip, ResponsiveContainer, Area, AreaChart } from 'recharts';
|
||||
|
||||
export function DashboardPage() {
|
||||
const money = useGameStore((s) => s.economy.money);
|
||||
const revenuePerTick = useGameStore((s) => s.economy.revenuePerTick);
|
||||
const expensesPerTick = useGameStore((s) => s.economy.expensesPerTick);
|
||||
const totalFlops = useGameStore((s) => s.infrastructure.totalFlops);
|
||||
const dataCenters = useGameStore((s) => s.infrastructure.dataCenters);
|
||||
const trainedModels = useGameStore((s) => s.models.trainedModels);
|
||||
const activeTraining = useGameStore((s) => s.models.activeTraining);
|
||||
const subscribers = useGameStore((s) => s.market.consumers.totalSubscribers);
|
||||
const reputation = useGameStore((s) => s.reputation.score);
|
||||
const inferenceUtil = useGameStore((s) => s.compute.inferenceUtilization);
|
||||
const financialHistory = useGameStore((s) => s.economy.financialHistory);
|
||||
const era = useGameStore((s) => s.meta.currentEra);
|
||||
|
||||
const netIncome = revenuePerTick - expensesPerTick;
|
||||
|
||||
return (
|
||||
<div className="space-y-6">
|
||||
<h2 className="text-2xl font-bold">Dashboard</h2>
|
||||
|
||||
<div className="grid grid-cols-4 gap-4">
|
||||
<StatCard
|
||||
icon={DollarSign}
|
||||
label="Cash"
|
||||
value={formatMoney(money)}
|
||||
subValue={`${netIncome >= 0 ? '+' : ''}${formatMoney(netIncome)}/s`}
|
||||
trend={netIncome > 0 ? 'up' : netIncome < 0 ? 'down' : 'neutral'}
|
||||
color="text-green-400"
|
||||
/>
|
||||
<StatCard
|
||||
icon={Server}
|
||||
label="Data Centers"
|
||||
value={dataCenters.length.toString()}
|
||||
subValue={`${formatNumber(totalFlops)} FLOPS`}
|
||||
color="text-blue-400"
|
||||
/>
|
||||
<StatCard
|
||||
icon={Brain}
|
||||
label="Models"
|
||||
value={trainedModels.length.toString()}
|
||||
subValue={activeTraining ? `Training: ${Math.floor((activeTraining.progressTicks / activeTraining.totalTicks) * 100)}%` : 'Idle'}
|
||||
color="text-purple-400"
|
||||
/>
|
||||
<StatCard
|
||||
icon={Users}
|
||||
label="Subscribers"
|
||||
value={formatNumber(subscribers)}
|
||||
subValue={`Satisfaction: ${formatPercent(useGameStore.getState().market.consumers.satisfaction)}`}
|
||||
color="text-orange-400"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className="grid grid-cols-2 gap-4">
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
||||
<h3 className="text-sm font-medium text-surface-400 mb-4">Revenue Over Time</h3>
|
||||
{financialHistory.length > 1 ? (
|
||||
<ResponsiveContainer width="100%" height={200}>
|
||||
<AreaChart data={financialHistory}>
|
||||
<defs>
|
||||
<linearGradient id="revenueGrad" x1="0" y1="0" x2="0" y2="1">
|
||||
<stop offset="0%" stopColor="#22c55e" stopOpacity={0.3} />
|
||||
<stop offset="100%" stopColor="#22c55e" stopOpacity={0} />
|
||||
</linearGradient>
|
||||
</defs>
|
||||
<XAxis dataKey="tick" hide />
|
||||
<YAxis hide />
|
||||
<Tooltip
|
||||
contentStyle={{ backgroundColor: '#1e293b', border: '1px solid #334155', borderRadius: '8px' }}
|
||||
labelStyle={{ color: '#94a3b8' }}
|
||||
formatter={(value: number) => [formatMoney(value), 'Revenue']}
|
||||
/>
|
||||
<Area type="monotone" dataKey="revenue" stroke="#22c55e" fill="url(#revenueGrad)" />
|
||||
</AreaChart>
|
||||
</ResponsiveContainer>
|
||||
) : (
|
||||
<div className="h-[200px] flex items-center justify-center text-surface-500 text-sm">
|
||||
No data yet — start earning revenue
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
||||
<h3 className="text-sm font-medium text-surface-400 mb-4">System Status</h3>
|
||||
<div className="space-y-4">
|
||||
<StatusRow
|
||||
icon={Cpu}
|
||||
label="Inference Utilization"
|
||||
value={formatPercent(inferenceUtil)}
|
||||
bar={inferenceUtil}
|
||||
barColor={inferenceUtil > 0.9 ? 'bg-danger' : inferenceUtil > 0.7 ? 'bg-warning' : 'bg-success'}
|
||||
/>
|
||||
<StatusRow
|
||||
icon={Shield}
|
||||
label="Reputation"
|
||||
value={`${reputation}/100`}
|
||||
bar={reputation / 100}
|
||||
barColor={reputation > 70 ? 'bg-success' : reputation > 40 ? 'bg-warning' : 'bg-danger'}
|
||||
/>
|
||||
<StatusRow
|
||||
icon={Zap}
|
||||
label="Compute"
|
||||
value={`${formatNumber(totalFlops)} FLOPS`}
|
||||
bar={Math.min(1, totalFlops / 100)}
|
||||
barColor="bg-accent"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{dataCenters.length === 0 && (
|
||||
<div className="bg-surface-900 border border-accent/30 rounded-xl p-6 text-center">
|
||||
<h3 className="text-lg font-semibold mb-2">Get Started</h3>
|
||||
<p className="text-surface-400 text-sm mb-4">
|
||||
Build your first data center to start training AI models.
|
||||
</p>
|
||||
<button
|
||||
onClick={() => useGameStore.getState().setActivePage('infrastructure')}
|
||||
className="bg-accent hover:bg-accent-dark text-white font-medium px-6 py-2 rounded-lg transition-colors"
|
||||
>
|
||||
Build Data Center
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function StatCard({
|
||||
icon: Icon, label, value, subValue, trend, color,
|
||||
}: {
|
||||
icon: typeof DollarSign;
|
||||
label: string;
|
||||
value: string;
|
||||
subValue?: string;
|
||||
trend?: 'up' | 'down' | 'neutral';
|
||||
color?: string;
|
||||
}) {
|
||||
return (
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
||||
<div className="flex items-center gap-2 mb-2">
|
||||
<Icon size={16} className={color ?? 'text-surface-400'} />
|
||||
<span className="text-xs text-surface-400 uppercase tracking-wider">{label}</span>
|
||||
</div>
|
||||
<div className="text-2xl font-bold font-mono">{value}</div>
|
||||
{subValue && (
|
||||
<div className={`text-xs mt-1 flex items-center gap-1 ${
|
||||
trend === 'up' ? 'text-success' : trend === 'down' ? 'text-danger' : 'text-surface-400'
|
||||
}`}>
|
||||
{trend === 'up' && <TrendingUp size={12} />}
|
||||
{trend === 'down' && <TrendingDown size={12} />}
|
||||
{trend === 'neutral' && <Minus size={12} />}
|
||||
{subValue}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function StatusRow({
|
||||
icon: Icon, label, value, bar, barColor,
|
||||
}: {
|
||||
icon: typeof Cpu;
|
||||
label: string;
|
||||
value: string;
|
||||
bar: number;
|
||||
barColor: string;
|
||||
}) {
|
||||
return (
|
||||
<div>
|
||||
<div className="flex items-center justify-between mb-1">
|
||||
<div className="flex items-center gap-2">
|
||||
<Icon size={14} className="text-surface-400" />
|
||||
<span className="text-sm text-surface-300">{label}</span>
|
||||
</div>
|
||||
<span className="text-sm font-mono text-surface-200">{value}</span>
|
||||
</div>
|
||||
<div className="h-1.5 bg-surface-800 rounded-full overflow-hidden">
|
||||
<div
|
||||
className={`h-full rounded-full transition-all duration-500 ${barColor}`}
|
||||
style={{ width: `${Math.min(100, bar * 100)}%` }}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,173 @@
|
||||
import { useState } from 'react';
|
||||
import { Plus, Server, Cpu, MapPin } from 'lucide-react';
|
||||
import { useGameStore } from '@/store';
|
||||
import { formatMoney, formatNumber, formatPercent, GPU_CONFIGS, LOCATION_CONFIGS } from '@ai-tycoon/shared';
|
||||
import type { GpuType, LocationId } from '@ai-tycoon/shared';
|
||||
|
||||
export function InfrastructurePage() {
|
||||
const dataCenters = useGameStore((s) => s.infrastructure.dataCenters);
|
||||
const gpuPrices = useGameStore((s) => s.infrastructure.gpuMarketPrices);
|
||||
const money = useGameStore((s) => s.economy.money);
|
||||
const era = useGameStore((s) => s.meta.currentEra);
|
||||
const buildDataCenter = useGameStore((s) => s.buildDataCenter);
|
||||
const buyGpu = useGameStore((s) => s.buyGpu);
|
||||
|
||||
const [showNewDC, setShowNewDC] = useState(false);
|
||||
const [newDCName, setNewDCName] = useState('');
|
||||
const [newDCLocation, setNewDCLocation] = useState<LocationId>('us-west');
|
||||
|
||||
const eraOrder = ['startup', 'scaleup', 'bigtech', 'agi'];
|
||||
const currentEraIdx = eraOrder.indexOf(era);
|
||||
|
||||
const availableLocations = Object.values(LOCATION_CONFIGS).filter(
|
||||
loc => eraOrder.indexOf(loc.availableAt) <= currentEraIdx,
|
||||
);
|
||||
|
||||
const availableGpus = Object.values(GPU_CONFIGS).filter(
|
||||
gpu => eraOrder.indexOf(gpu.availableAt) <= currentEraIdx,
|
||||
);
|
||||
|
||||
const handleBuildDC = () => {
|
||||
if (!newDCName.trim()) return;
|
||||
buildDataCenter(newDCName.trim(), newDCLocation);
|
||||
setNewDCName('');
|
||||
setShowNewDC(false);
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="space-y-6">
|
||||
<div className="flex items-center justify-between">
|
||||
<h2 className="text-2xl font-bold">Infrastructure</h2>
|
||||
<button
|
||||
onClick={() => setShowNewDC(true)}
|
||||
className="flex items-center gap-2 bg-accent hover:bg-accent-dark text-white px-4 py-2 rounded-lg transition-colors text-sm"
|
||||
>
|
||||
<Plus size={16} />
|
||||
New Data Center
|
||||
</button>
|
||||
</div>
|
||||
|
||||
{showNewDC && (
|
||||
<div className="bg-surface-900 border border-accent/30 rounded-xl p-4 space-y-4">
|
||||
<h3 className="font-semibold">Build New Data Center</h3>
|
||||
<div className="grid grid-cols-2 gap-4">
|
||||
<div>
|
||||
<label className="block text-xs text-surface-400 mb-1">Name</label>
|
||||
<input
|
||||
type="text"
|
||||
value={newDCName}
|
||||
onChange={(e) => setNewDCName(e.target.value)}
|
||||
placeholder="DC-West-01"
|
||||
className="w-full bg-surface-800 border border-surface-600 rounded px-3 py-2 text-sm focus:outline-none focus:ring-2 focus:ring-accent/50"
|
||||
autoFocus
|
||||
/>
|
||||
</div>
|
||||
<div>
|
||||
<label className="block text-xs text-surface-400 mb-1">Location</label>
|
||||
<select
|
||||
value={newDCLocation}
|
||||
onChange={(e) => setNewDCLocation(e.target.value as LocationId)}
|
||||
className="w-full bg-surface-800 border border-surface-600 rounded px-3 py-2 text-sm focus:outline-none focus:ring-2 focus:ring-accent/50"
|
||||
>
|
||||
{availableLocations.map(loc => (
|
||||
<option key={loc.id} value={loc.id}>{loc.name} (Energy: {loc.energyCostMultiplier}x)</option>
|
||||
))}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex items-center justify-between">
|
||||
<span className="text-sm text-surface-400">Cost: {formatMoney(10_000)}</span>
|
||||
<div className="flex gap-2">
|
||||
<button onClick={() => setShowNewDC(false)} className="px-4 py-2 rounded text-sm text-surface-400 hover:text-surface-200">Cancel</button>
|
||||
<button
|
||||
onClick={handleBuildDC}
|
||||
disabled={money < 10_000 || !newDCName.trim()}
|
||||
className="px-4 py-2 rounded bg-accent hover:bg-accent-dark text-white text-sm disabled:opacity-50 disabled:cursor-not-allowed"
|
||||
>
|
||||
Build
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{dataCenters.length === 0 ? (
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-8 text-center text-surface-500">
|
||||
<Server size={48} className="mx-auto mb-4 opacity-50" />
|
||||
<p>No data centers yet. Build your first one to start hosting AI models.</p>
|
||||
</div>
|
||||
) : (
|
||||
<div className="space-y-4">
|
||||
{dataCenters.map(dc => (
|
||||
<div key={dc.id} className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
||||
<div className="flex items-center justify-between mb-4">
|
||||
<div>
|
||||
<h3 className="font-semibold text-lg">{dc.name}</h3>
|
||||
<div className="flex items-center gap-2 text-sm text-surface-400">
|
||||
<MapPin size={14} />
|
||||
{LOCATION_CONFIGS[dc.location].name}
|
||||
</div>
|
||||
</div>
|
||||
<div className="text-right text-sm">
|
||||
<div className="text-surface-400">Uptime: <span className="text-surface-200">{formatPercent(dc.currentUptime)}</span></div>
|
||||
<div className="text-surface-400">Cost: <span className="text-danger">{formatMoney(dc.energyCostPerTick + dc.maintenanceCostPerTick)}/s</span></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="mb-4">
|
||||
<h4 className="text-xs text-surface-400 uppercase mb-2">GPUs</h4>
|
||||
{dc.gpus.length === 0 ? (
|
||||
<p className="text-sm text-surface-500">No GPUs installed</p>
|
||||
) : (
|
||||
<div className="grid grid-cols-3 gap-2">
|
||||
{dc.gpus.map(inv => (
|
||||
<div key={inv.type} className="bg-surface-800 rounded-lg p-2 text-sm">
|
||||
<div className="font-medium">{GPU_CONFIGS[inv.type].name}</div>
|
||||
<div className="text-surface-400 text-xs">
|
||||
{inv.healthyCount}/{inv.count} healthy · {formatNumber(inv.healthyCount * GPU_CONFIGS[inv.type].flopsPerUnit)} FLOPS
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<h4 className="text-xs text-surface-400 uppercase mb-2">Buy GPUs</h4>
|
||||
<div className="flex gap-2 flex-wrap">
|
||||
{availableGpus.map(gpu => (
|
||||
<button
|
||||
key={gpu.type}
|
||||
onClick={() => buyGpu(dc.id, gpu.type, 1)}
|
||||
disabled={money < gpuPrices[gpu.type]}
|
||||
className="flex items-center gap-2 bg-surface-800 hover:bg-surface-700 border border-surface-600 rounded-lg px-3 py-2 text-sm disabled:opacity-40 disabled:cursor-not-allowed transition-colors"
|
||||
>
|
||||
<Cpu size={14} />
|
||||
{gpu.name}
|
||||
<span className="text-surface-400">{formatMoney(gpuPrices[gpu.type])}</span>
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
||||
<h3 className="text-sm font-medium text-surface-400 mb-3">GPU Market Prices</h3>
|
||||
<div className="grid grid-cols-3 gap-3">
|
||||
{availableGpus.map(gpu => (
|
||||
<div key={gpu.type} className="flex items-center justify-between bg-surface-800 rounded-lg p-3">
|
||||
<div>
|
||||
<div className="text-sm font-medium">{gpu.name}</div>
|
||||
<div className="text-xs text-surface-400">{formatNumber(gpu.flopsPerUnit)} FLOPS/unit</div>
|
||||
</div>
|
||||
<div className="text-sm font-mono">{formatMoney(gpuPrices[gpu.type])}</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
import { useState } from 'react';
|
||||
import { Brain, Play, Rocket, Settings2 } from 'lucide-react';
|
||||
import { useGameStore } from '@/store';
|
||||
import { formatNumber, formatPercent, formatDuration } from '@ai-tycoon/shared';
|
||||
|
||||
export function ModelsPage() {
|
||||
const trainedModels = useGameStore((s) => s.models.trainedModels);
|
||||
const activeTraining = useGameStore((s) => s.models.activeTraining);
|
||||
const productLines = useGameStore((s) => s.models.productLines);
|
||||
const totalFlops = useGameStore((s) => s.compute.totalFlops);
|
||||
const trainingAlloc = useGameStore((s) => s.compute.trainingAllocation);
|
||||
const totalData = useGameStore((s) => s.data.totalTrainingTokens);
|
||||
const startTraining = useGameStore((s) => s.startTraining);
|
||||
const deployModel = useGameStore((s) => s.deployModel);
|
||||
const setTrainingAllocation = useGameStore((s) => s.setTrainingAllocation);
|
||||
|
||||
const [modelName, setModelName] = useState('');
|
||||
|
||||
const trainingFlops = totalFlops * trainingAlloc;
|
||||
const estimatedTicks = trainingFlops > 0 ? Math.max(30, Math.ceil(120 / (1 + trainingFlops * 0.1))) : Infinity;
|
||||
const estimatedCapability = Math.min(100, Math.log(1 + trainingFlops * 0.5) * 10 + Math.log(1 + totalData / 1e9) * 5);
|
||||
|
||||
const handleStartTraining = () => {
|
||||
if (activeTraining || trainingFlops === 0) return;
|
||||
const name = modelName.trim() || `Model v${trainedModels.length + 1}`;
|
||||
startTraining({
|
||||
modelName: name,
|
||||
generation: trainedModels.length + 1,
|
||||
allocatedCompute: trainingFlops,
|
||||
allocatedDataTokens: totalData,
|
||||
totalTicks: estimatedTicks,
|
||||
estimatedCapability,
|
||||
});
|
||||
setModelName('');
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="space-y-6">
|
||||
<h2 className="text-2xl font-bold">Models</h2>
|
||||
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
||||
<h3 className="font-semibold mb-3">Compute Allocation</h3>
|
||||
<div className="flex items-center gap-4">
|
||||
<span className="text-sm text-surface-400 w-20">Training</span>
|
||||
<input
|
||||
type="range"
|
||||
min={0}
|
||||
max={100}
|
||||
value={trainingAlloc * 100}
|
||||
onChange={(e) => setTrainingAllocation(Number(e.target.value) / 100)}
|
||||
className="flex-1 accent-accent"
|
||||
/>
|
||||
<span className="text-sm text-surface-400 w-20 text-right">Inference</span>
|
||||
</div>
|
||||
<div className="flex justify-between text-xs text-surface-500 mt-1">
|
||||
<span>{formatPercent(trainingAlloc)}</span>
|
||||
<span>{formatPercent(1 - trainingAlloc)}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4 space-y-4">
|
||||
<h3 className="font-semibold">Train New Model</h3>
|
||||
{activeTraining ? (
|
||||
<div>
|
||||
<div className="flex items-center justify-between mb-2">
|
||||
<span className="text-sm font-medium">{activeTraining.modelName}</span>
|
||||
<span className="text-sm text-surface-400">
|
||||
{formatPercent(activeTraining.progressTicks / activeTraining.totalTicks)} complete
|
||||
</span>
|
||||
</div>
|
||||
<div className="h-2 bg-surface-800 rounded-full overflow-hidden">
|
||||
<div
|
||||
className="h-full bg-accent rounded-full transition-all duration-300"
|
||||
style={{ width: `${(activeTraining.progressTicks / activeTraining.totalTicks) * 100}%` }}
|
||||
/>
|
||||
</div>
|
||||
<div className="text-xs text-surface-500 mt-1">
|
||||
ETA: {formatDuration(activeTraining.totalTicks - activeTraining.progressTicks)}
|
||||
</div>
|
||||
</div>
|
||||
) : (
|
||||
<div className="space-y-3">
|
||||
<div>
|
||||
<label className="block text-xs text-surface-400 mb-1">Model Name</label>
|
||||
<input
|
||||
type="text"
|
||||
value={modelName}
|
||||
onChange={(e) => setModelName(e.target.value)}
|
||||
placeholder={`Model v${trainedModels.length + 1}`}
|
||||
className="w-full bg-surface-800 border border-surface-600 rounded px-3 py-2 text-sm focus:outline-none focus:ring-2 focus:ring-accent/50"
|
||||
/>
|
||||
</div>
|
||||
<div className="grid grid-cols-3 gap-3 text-sm">
|
||||
<div className="bg-surface-800 rounded-lg p-3">
|
||||
<div className="text-xs text-surface-400">Training Compute</div>
|
||||
<div className="font-mono">{formatNumber(trainingFlops)} FLOPS</div>
|
||||
</div>
|
||||
<div className="bg-surface-800 rounded-lg p-3">
|
||||
<div className="text-xs text-surface-400">Training Data</div>
|
||||
<div className="font-mono">{formatNumber(totalData)} tokens</div>
|
||||
</div>
|
||||
<div className="bg-surface-800 rounded-lg p-3">
|
||||
<div className="text-xs text-surface-400">Est. Time</div>
|
||||
<div className="font-mono">{trainingFlops > 0 ? formatDuration(estimatedTicks) : 'N/A'}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div className="text-sm text-surface-400">
|
||||
Estimated capability score: <span className="text-accent-light font-mono">{estimatedCapability.toFixed(1)}/100</span>
|
||||
</div>
|
||||
<button
|
||||
onClick={handleStartTraining}
|
||||
disabled={trainingFlops === 0}
|
||||
className="flex items-center gap-2 bg-accent hover:bg-accent-dark text-white px-4 py-2 rounded-lg text-sm disabled:opacity-50 disabled:cursor-not-allowed"
|
||||
>
|
||||
<Play size={16} />
|
||||
Start Training
|
||||
</button>
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{trainedModels.length > 0 && (
|
||||
<div className="space-y-3">
|
||||
<h3 className="font-semibold">Trained Models</h3>
|
||||
{trainedModels.map(model => (
|
||||
<div key={model.id} className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
||||
<div className="flex items-center justify-between">
|
||||
<div>
|
||||
<h4 className="font-medium">{model.name}</h4>
|
||||
<div className="text-xs text-surface-400">
|
||||
Gen {model.generation} · Benchmark: {model.benchmarkScore.toFixed(1)}/100 · Safety: {model.safetyScore.toFixed(0)}/100
|
||||
</div>
|
||||
</div>
|
||||
<div className="flex items-center gap-2">
|
||||
{model.isDeployed ? (
|
||||
<span className="text-xs px-2 py-1 rounded-full bg-success/20 text-success">Deployed</span>
|
||||
) : (
|
||||
<>
|
||||
{productLines.filter(pl => pl.type === 'text-api' || pl.type === 'chat-product').map(pl => (
|
||||
<button
|
||||
key={pl.id}
|
||||
onClick={() => deployModel(model.id, pl.id)}
|
||||
className="flex items-center gap-1 bg-surface-800 hover:bg-surface-700 border border-surface-600 rounded px-3 py-1.5 text-xs"
|
||||
>
|
||||
<Rocket size={12} />
|
||||
Deploy to {pl.name}
|
||||
</button>
|
||||
))}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
<div className="space-y-3">
|
||||
<h3 className="font-semibold">Product Lines</h3>
|
||||
{productLines.map(pl => (
|
||||
<div key={pl.id} className="bg-surface-900 border border-surface-700 rounded-xl p-4">
|
||||
<div className="flex items-center justify-between">
|
||||
<div>
|
||||
<h4 className="font-medium">{pl.name}</h4>
|
||||
<div className="text-xs text-surface-400">
|
||||
{pl.modelId ? `Running: ${trainedModels.find(m => m.id === pl.modelId)?.name ?? 'Unknown'}` : 'No model deployed'}
|
||||
</div>
|
||||
</div>
|
||||
<span className={`text-xs px-2 py-1 rounded-full ${pl.isActive ? 'bg-success/20 text-success' : 'bg-surface-700 text-surface-400'}`}>
|
||||
{pl.isActive ? 'Active' : 'Inactive'}
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
import { useGameStore } from '@/store';
|
||||
|
||||
export function SettingsPage() {
|
||||
const settings = useGameStore((s) => s.meta.settings);
|
||||
const companyName = useGameStore((s) => s.meta.companyName);
|
||||
|
||||
const handleReset = () => {
|
||||
if (confirm('Are you sure you want to reset all progress? This cannot be undone.')) {
|
||||
localStorage.removeItem('ai-tycoon-save');
|
||||
window.location.reload();
|
||||
}
|
||||
};
|
||||
|
||||
const handleExport = () => {
|
||||
const state = useGameStore.getState();
|
||||
const { activePage, notifications, ...gameState } = state;
|
||||
const blob = new Blob([JSON.stringify(gameState)], { type: 'application/json' });
|
||||
const url = URL.createObjectURL(blob);
|
||||
const a = document.createElement('a');
|
||||
a.href = url;
|
||||
a.download = `ai-tycoon-${companyName.replace(/\s+/g, '-').toLowerCase()}.json`;
|
||||
a.click();
|
||||
URL.revokeObjectURL(url);
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="space-y-6 max-w-2xl">
|
||||
<h2 className="text-2xl font-bold">Settings</h2>
|
||||
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4 space-y-4">
|
||||
<h3 className="font-semibold">Game</h3>
|
||||
|
||||
<div className="flex items-center justify-between">
|
||||
<div>
|
||||
<div className="text-sm">Sound Effects</div>
|
||||
<div className="text-xs text-surface-400">Play UI sounds and notifications</div>
|
||||
</div>
|
||||
<ToggleSwitch checked={settings.soundEnabled} onChange={() => {}} />
|
||||
</div>
|
||||
|
||||
<div className="flex items-center justify-between">
|
||||
<div>
|
||||
<div className="text-sm">Music</div>
|
||||
<div className="text-xs text-surface-400">Background music (coming soon)</div>
|
||||
</div>
|
||||
<ToggleSwitch checked={settings.soundEnabled} onChange={() => {}} />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="bg-surface-900 border border-surface-700 rounded-xl p-4 space-y-4">
|
||||
<h3 className="font-semibold">Save Data</h3>
|
||||
<div className="flex gap-3">
|
||||
<button
|
||||
onClick={handleExport}
|
||||
className="px-4 py-2 rounded bg-surface-800 hover:bg-surface-700 border border-surface-600 text-sm"
|
||||
>
|
||||
Export Save
|
||||
</button>
|
||||
<button
|
||||
onClick={handleReset}
|
||||
className="px-4 py-2 rounded bg-danger/20 hover:bg-danger/30 border border-danger/50 text-danger text-sm"
|
||||
>
|
||||
Reset Progress
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
function ToggleSwitch({ checked, onChange }: { checked: boolean; onChange: () => void }) {
|
||||
return (
|
||||
<button
|
||||
onClick={onChange}
|
||||
className={`w-10 h-6 rounded-full transition-colors ${checked ? 'bg-accent' : 'bg-surface-600'}`}
|
||||
>
|
||||
<div className={`w-4 h-4 bg-white rounded-full transition-transform mx-1 mt-1 ${checked ? 'translate-x-4' : ''}`} />
|
||||
</button>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,243 @@
|
||||
import { create } from 'zustand';
|
||||
import { persist } from 'zustand/middleware';
|
||||
import type {
|
||||
GameState, Era, GameSpeed, GameSettings,
|
||||
EconomyState, InfrastructureState, ComputeState,
|
||||
ResearchState, ModelsState, MarketState,
|
||||
CompetitorState, TalentState, DataState,
|
||||
ReputationState, EventState, AchievementState,
|
||||
DataCenter, GpuType, GpuInventory, TrainingJob,
|
||||
} from '@ai-tycoon/shared';
|
||||
import {
|
||||
INITIAL_SETTINGS, SAVE_VERSION,
|
||||
INITIAL_ECONOMY, INITIAL_INFRASTRUCTURE, INITIAL_COMPUTE,
|
||||
INITIAL_RESEARCH, INITIAL_MODELS, INITIAL_MARKET,
|
||||
INITIAL_COMPETITORS, INITIAL_TALENT, INITIAL_DATA,
|
||||
INITIAL_REPUTATION, INITIAL_EVENTS, INITIAL_ACHIEVEMENTS,
|
||||
GPU_CONFIGS,
|
||||
} from '@ai-tycoon/shared';
|
||||
|
||||
export type ActivePage = 'dashboard' | 'infrastructure' | 'research' | 'models'
|
||||
| 'market' | 'talent' | 'data' | 'competitors' | 'finance' | 'settings';
|
||||
|
||||
interface UIState {
|
||||
activePage: ActivePage;
|
||||
notifications: GameNotification[];
|
||||
}
|
||||
|
||||
export interface GameNotification {
|
||||
id: string;
|
||||
title: string;
|
||||
message: string;
|
||||
type: 'info' | 'success' | 'warning' | 'danger';
|
||||
tick: number;
|
||||
read: boolean;
|
||||
}
|
||||
|
||||
interface Actions {
|
||||
setActivePage: (page: ActivePage) => void;
|
||||
addNotification: (n: Omit<GameNotification, 'id' | 'read'>) => void;
|
||||
dismissNotification: (id: string) => void;
|
||||
startNewGame: (companyName: string) => void;
|
||||
setGameSpeed: (speed: GameSpeed) => void;
|
||||
togglePause: () => void;
|
||||
setTrainingAllocation: (ratio: number) => void;
|
||||
buyGpu: (dataCenterId: string, gpuType: GpuType, count: number) => void;
|
||||
buildDataCenter: (name: string, location: DataCenter['location']) => void;
|
||||
startTraining: (job: Omit<TrainingJob, 'progressTicks'>) => void;
|
||||
deployModel: (modelId: string, productLineId: string) => void;
|
||||
setProductPricing: (productLineId: string, field: string, value: number) => void;
|
||||
toggleProductLine: (productLineId: string) => void;
|
||||
updateState: (partial: Partial<GameState>) => void;
|
||||
}
|
||||
|
||||
type Store = GameState & UIState & Actions;
|
||||
|
||||
const initialGameState: GameState = {
|
||||
meta: {
|
||||
saveVersion: SAVE_VERSION,
|
||||
companyName: '',
|
||||
currentEra: 'startup',
|
||||
tickCount: 0,
|
||||
lastTickTimestamp: Date.now(),
|
||||
gameSpeed: 1,
|
||||
isPaused: true,
|
||||
createdAt: Date.now(),
|
||||
totalPlayTime: 0,
|
||||
settings: INITIAL_SETTINGS,
|
||||
},
|
||||
economy: INITIAL_ECONOMY,
|
||||
infrastructure: INITIAL_INFRASTRUCTURE,
|
||||
compute: INITIAL_COMPUTE,
|
||||
research: INITIAL_RESEARCH,
|
||||
models: INITIAL_MODELS,
|
||||
market: INITIAL_MARKET,
|
||||
competitors: INITIAL_COMPETITORS,
|
||||
talent: INITIAL_TALENT,
|
||||
data: INITIAL_DATA,
|
||||
reputation: INITIAL_REPUTATION,
|
||||
events: INITIAL_EVENTS,
|
||||
achievements: INITIAL_ACHIEVEMENTS,
|
||||
};
|
||||
|
||||
export const useGameStore = create<Store>()(
|
||||
persist(
|
||||
(set, get) => ({
|
||||
...initialGameState,
|
||||
activePage: 'dashboard' as ActivePage,
|
||||
notifications: [],
|
||||
|
||||
setActivePage: (page) => set({ activePage: page }),
|
||||
|
||||
addNotification: (n) => set((s) => ({
|
||||
notifications: [
|
||||
{ ...n, id: crypto.randomUUID(), read: false },
|
||||
...s.notifications.slice(0, 49),
|
||||
],
|
||||
})),
|
||||
|
||||
dismissNotification: (id) => set((s) => ({
|
||||
notifications: s.notifications.map(n =>
|
||||
n.id === id ? { ...n, read: true } : n,
|
||||
),
|
||||
})),
|
||||
|
||||
startNewGame: (companyName) => set({
|
||||
...initialGameState,
|
||||
meta: {
|
||||
...initialGameState.meta,
|
||||
companyName,
|
||||
isPaused: false,
|
||||
createdAt: Date.now(),
|
||||
lastTickTimestamp: Date.now(),
|
||||
},
|
||||
activePage: 'dashboard',
|
||||
notifications: [],
|
||||
}),
|
||||
|
||||
setGameSpeed: (speed) => set((s) => ({
|
||||
meta: { ...s.meta, gameSpeed: speed },
|
||||
})),
|
||||
|
||||
togglePause: () => set((s) => ({
|
||||
meta: { ...s.meta, isPaused: !s.meta.isPaused },
|
||||
})),
|
||||
|
||||
setTrainingAllocation: (ratio) => set((s) => ({
|
||||
compute: { ...s.compute, trainingAllocation: ratio, inferenceAllocation: 1 - ratio },
|
||||
})),
|
||||
|
||||
buyGpu: (dataCenterId, gpuType, count) => set((s) => {
|
||||
const price = s.infrastructure.gpuMarketPrices[gpuType] * count;
|
||||
if (s.economy.money < price) return s;
|
||||
|
||||
const dataCenters = s.infrastructure.dataCenters.map(dc => {
|
||||
if (dc.id !== dataCenterId) return dc;
|
||||
const existingIdx = dc.gpus.findIndex(g => g.type === gpuType);
|
||||
let gpus: GpuInventory[];
|
||||
if (existingIdx >= 0) {
|
||||
gpus = dc.gpus.map((g, i) =>
|
||||
i === existingIdx
|
||||
? { ...g, count: g.count + count, healthyCount: g.healthyCount + count }
|
||||
: g,
|
||||
);
|
||||
} else {
|
||||
gpus = [...dc.gpus, { type: gpuType, count, healthyCount: count, failedCount: 0 }];
|
||||
}
|
||||
return { ...dc, gpus };
|
||||
});
|
||||
|
||||
return {
|
||||
economy: { ...s.economy, money: s.economy.money - price },
|
||||
infrastructure: { ...s.infrastructure, dataCenters },
|
||||
};
|
||||
}),
|
||||
|
||||
buildDataCenter: (name, location) => set((s) => {
|
||||
const buildCost = 10_000;
|
||||
if (s.economy.money < buildCost) return s;
|
||||
|
||||
const dc: DataCenter = {
|
||||
id: crypto.randomUUID(),
|
||||
name,
|
||||
location,
|
||||
gpus: [],
|
||||
maxCapacity: 100,
|
||||
coolingLevel: 0.5,
|
||||
redundancyLevel: 0.3,
|
||||
currentUptime: 1,
|
||||
energyCostPerTick: 0,
|
||||
maintenanceCostPerTick: 0,
|
||||
};
|
||||
|
||||
return {
|
||||
economy: { ...s.economy, money: s.economy.money - buildCost },
|
||||
infrastructure: {
|
||||
...s.infrastructure,
|
||||
dataCenters: [...s.infrastructure.dataCenters, dc],
|
||||
},
|
||||
};
|
||||
}),
|
||||
|
||||
startTraining: (job) => set((s) => ({
|
||||
models: {
|
||||
...s.models,
|
||||
activeTraining: { ...job, progressTicks: 0 },
|
||||
},
|
||||
})),
|
||||
|
||||
deployModel: (modelId, productLineId) => set((s) => ({
|
||||
models: {
|
||||
...s.models,
|
||||
trainedModels: s.models.trainedModels.map(m =>
|
||||
m.id === modelId ? { ...m, isDeployed: true } : m,
|
||||
),
|
||||
productLines: s.models.productLines.map(pl =>
|
||||
pl.id === productLineId ? { ...pl, modelId, isActive: true } : pl,
|
||||
),
|
||||
},
|
||||
})),
|
||||
|
||||
setProductPricing: (productLineId, field, value) => set((s) => ({
|
||||
models: {
|
||||
...s.models,
|
||||
productLines: s.models.productLines.map(pl =>
|
||||
pl.id === productLineId
|
||||
? { ...pl, pricing: { ...pl.pricing, [field]: value } }
|
||||
: pl,
|
||||
),
|
||||
},
|
||||
})),
|
||||
|
||||
toggleProductLine: (productLineId) => set((s) => ({
|
||||
models: {
|
||||
...s.models,
|
||||
productLines: s.models.productLines.map(pl =>
|
||||
pl.id === productLineId ? { ...pl, isActive: !pl.isActive } : pl,
|
||||
),
|
||||
},
|
||||
})),
|
||||
|
||||
updateState: (partial) => set((s) => {
|
||||
const newState: Partial<Store> = {};
|
||||
for (const key of Object.keys(partial) as (keyof GameState)[]) {
|
||||
const value = partial[key];
|
||||
const current = s[key];
|
||||
if (typeof value === 'object' && value !== null && !Array.isArray(value) && typeof current === 'object' && current !== null) {
|
||||
(newState as Record<string, unknown>)[key] = { ...current, ...value };
|
||||
} else {
|
||||
(newState as Record<string, unknown>)[key] = value;
|
||||
}
|
||||
}
|
||||
return newState;
|
||||
}),
|
||||
}),
|
||||
{
|
||||
name: 'ai-tycoon-save',
|
||||
partialize: (state) => {
|
||||
const { activePage, notifications, ...rest } = state;
|
||||
return rest;
|
||||
},
|
||||
},
|
||||
),
|
||||
);
|
||||
@@ -0,0 +1,37 @@
|
||||
import type { Config } from 'tailwindcss';
|
||||
|
||||
export default {
|
||||
content: ['./index.html', './src/**/*.{ts,tsx}'],
|
||||
theme: {
|
||||
extend: {
|
||||
colors: {
|
||||
surface: {
|
||||
50: '#f8fafc',
|
||||
100: '#f1f5f9',
|
||||
200: '#e2e8f0',
|
||||
300: '#cbd5e1',
|
||||
400: '#94a3b8',
|
||||
500: '#64748b',
|
||||
600: '#475569',
|
||||
700: '#334155',
|
||||
800: '#1e293b',
|
||||
900: '#0f172a',
|
||||
950: '#020617',
|
||||
},
|
||||
accent: {
|
||||
DEFAULT: '#6366f1',
|
||||
light: '#818cf8',
|
||||
dark: '#4f46e5',
|
||||
},
|
||||
success: '#22c55e',
|
||||
warning: '#f59e0b',
|
||||
danger: '#ef4444',
|
||||
},
|
||||
fontFamily: {
|
||||
sans: ['Inter', 'system-ui', 'sans-serif'],
|
||||
mono: ['JetBrains Mono', 'monospace'],
|
||||
},
|
||||
},
|
||||
},
|
||||
plugins: [],
|
||||
} satisfies Config;
|
||||
@@ -0,0 +1,10 @@
|
||||
{
|
||||
"extends": "@ai-tycoon/tsconfig/react.json",
|
||||
"compilerOptions": {
|
||||
"baseUrl": ".",
|
||||
"paths": {
|
||||
"@/*": ["./src/*"]
|
||||
}
|
||||
},
|
||||
"include": ["src"]
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
import { defineConfig } from 'vite';
|
||||
import react from '@vitejs/plugin-react';
|
||||
import path from 'path';
|
||||
|
||||
export default defineConfig({
|
||||
plugins: [react()],
|
||||
resolve: {
|
||||
alias: {
|
||||
'@': path.resolve(__dirname, './src'),
|
||||
},
|
||||
},
|
||||
});
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "ai-tycoon",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "turbo dev",
|
||||
"build": "turbo build",
|
||||
"typecheck": "turbo typecheck",
|
||||
"lint": "turbo lint",
|
||||
"clean": "turbo clean"
|
||||
},
|
||||
"devDependencies": {
|
||||
"turbo": "^2.5.0",
|
||||
"typescript": "^5.8.0"
|
||||
},
|
||||
"packageManager": "pnpm@10.33.0",
|
||||
"pnpm": {
|
||||
"onlyBuiltDependencies": ["esbuild"]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"name": "@ai-tycoon/game-engine",
|
||||
"private": true,
|
||||
"version": "0.0.1",
|
||||
"type": "module",
|
||||
"main": "./src/index.ts",
|
||||
"types": "./src/index.ts",
|
||||
"scripts": {
|
||||
"typecheck": "tsc --noEmit"
|
||||
},
|
||||
"dependencies": {
|
||||
"@ai-tycoon/shared": "workspace:*"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@ai-tycoon/tsconfig": "workspace:*",
|
||||
"typescript": "^5.8.0"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
import type { GameState } from '@ai-tycoon/shared';
|
||||
import { processTick } from './tick';
|
||||
|
||||
export interface GameEngineCallbacks {
|
||||
getState: () => GameState;
|
||||
setState: (partial: Partial<GameState>) => void;
|
||||
onTick?: (tickCount: number) => void;
|
||||
onEraChange?: (era: GameState['meta']['currentEra']) => void;
|
||||
}
|
||||
|
||||
export class GameEngine {
|
||||
private callbacks: GameEngineCallbacks;
|
||||
private lastFrameTime = 0;
|
||||
private accumulator = 0;
|
||||
private animFrameId: number | null = null;
|
||||
private tickIntervalMs = 1000;
|
||||
|
||||
constructor(callbacks: GameEngineCallbacks) {
|
||||
this.callbacks = callbacks;
|
||||
}
|
||||
|
||||
start(): void {
|
||||
if (this.animFrameId !== null) return;
|
||||
this.lastFrameTime = performance.now();
|
||||
this.accumulator = 0;
|
||||
this.loop(this.lastFrameTime);
|
||||
}
|
||||
|
||||
stop(): void {
|
||||
if (this.animFrameId !== null) {
|
||||
cancelAnimationFrame(this.animFrameId);
|
||||
this.animFrameId = null;
|
||||
}
|
||||
}
|
||||
|
||||
setSpeed(speed: number): void {
|
||||
this.tickIntervalMs = 1000 / speed;
|
||||
}
|
||||
|
||||
processOfflineTicks(missedTicks: number): { revenue: number; expenses: number; ticksProcessed: number } {
|
||||
let totalRevenue = 0;
|
||||
let totalExpenses = 0;
|
||||
|
||||
for (let i = 0; i < missedTicks; i++) {
|
||||
const state = this.callbacks.getState();
|
||||
const result = processTick(state);
|
||||
this.callbacks.setState(result);
|
||||
totalRevenue += result.economy?.revenuePerTick ?? 0;
|
||||
totalExpenses += result.economy?.expensesPerTick ?? 0;
|
||||
}
|
||||
|
||||
return { revenue: totalRevenue, expenses: totalExpenses, ticksProcessed: missedTicks };
|
||||
}
|
||||
|
||||
private loop = (now: number): void => {
|
||||
const delta = now - this.lastFrameTime;
|
||||
this.lastFrameTime = now;
|
||||
|
||||
const state = this.callbacks.getState();
|
||||
if (!state.meta.isPaused) {
|
||||
this.accumulator += delta;
|
||||
|
||||
let ticksThisFrame = 0;
|
||||
const maxTicksPerFrame = 10;
|
||||
|
||||
while (this.accumulator >= this.tickIntervalMs && ticksThisFrame < maxTicksPerFrame) {
|
||||
const currentState = this.callbacks.getState();
|
||||
const result = processTick(currentState);
|
||||
this.callbacks.setState(result);
|
||||
this.accumulator -= this.tickIntervalMs;
|
||||
ticksThisFrame++;
|
||||
this.callbacks.onTick?.(currentState.meta.tickCount + 1);
|
||||
}
|
||||
|
||||
if (this.accumulator > this.tickIntervalMs * maxTicksPerFrame) {
|
||||
this.accumulator = 0;
|
||||
}
|
||||
}
|
||||
|
||||
this.animFrameId = requestAnimationFrame(this.loop);
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
export { GameEngine } from './engine';
|
||||
export { processTick } from './tick';
|
||||
@@ -0,0 +1,24 @@
|
||||
import type { GameState, ComputeState, InfrastructureState } from '@ai-tycoon/shared';
|
||||
|
||||
export function processCompute(state: GameState, infrastructure: InfrastructureState): ComputeState {
|
||||
const totalFlops = infrastructure.totalFlops;
|
||||
const trainingAllocation = state.compute.trainingAllocation;
|
||||
const inferenceAllocation = 1 - trainingAllocation;
|
||||
|
||||
const inferenceFlops = totalFlops * inferenceAllocation;
|
||||
const tokensPerSecondCapacity = inferenceFlops * 10;
|
||||
|
||||
const tokensPerSecondDemand = state.compute.tokensPerSecondDemand;
|
||||
const inferenceUtilization = tokensPerSecondCapacity > 0
|
||||
? Math.min(1, tokensPerSecondDemand / tokensPerSecondCapacity)
|
||||
: 0;
|
||||
|
||||
return {
|
||||
totalFlops,
|
||||
trainingAllocation,
|
||||
inferenceAllocation,
|
||||
inferenceUtilization,
|
||||
tokensPerSecondCapacity,
|
||||
tokensPerSecondDemand,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
import type { GameState, EconomyState, InfrastructureState } from '@ai-tycoon/shared';
|
||||
import { FINANCIAL_SNAPSHOT_INTERVAL, MAX_FINANCIAL_HISTORY } from '@ai-tycoon/shared';
|
||||
import type { MarketTickResult } from './marketSystem';
|
||||
|
||||
export function processEconomy(
|
||||
state: GameState,
|
||||
market: MarketTickResult,
|
||||
infrastructure: InfrastructureState,
|
||||
): EconomyState {
|
||||
const revenue = market.apiRevenue + market.subscriptionRevenue;
|
||||
|
||||
const infraExpenses = infrastructure.dataCenters.reduce((sum, dc) => {
|
||||
return sum + dc.energyCostPerTick + dc.maintenanceCostPerTick;
|
||||
}, 0);
|
||||
|
||||
const talentExpenses = state.talent.totalSalaryPerTick;
|
||||
const dataExpenses = state.data.partnerships.reduce((sum, p) => sum + p.costPerTick, 0);
|
||||
const expenses = infraExpenses + talentExpenses + dataExpenses;
|
||||
|
||||
const money = state.economy.money + revenue - expenses;
|
||||
|
||||
const financialHistory = [...state.economy.financialHistory];
|
||||
if (state.meta.tickCount % FINANCIAL_SNAPSHOT_INTERVAL === 0) {
|
||||
financialHistory.push({
|
||||
tick: state.meta.tickCount,
|
||||
money,
|
||||
revenue,
|
||||
expenses,
|
||||
valuation: state.economy.funding.valuation,
|
||||
});
|
||||
if (financialHistory.length > MAX_FINANCIAL_HISTORY) {
|
||||
financialHistory.shift();
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
...state.economy,
|
||||
money: Math.max(0, money),
|
||||
totalRevenue: state.economy.totalRevenue + revenue,
|
||||
totalExpenses: state.economy.totalExpenses + expenses,
|
||||
revenuePerTick: revenue,
|
||||
expensesPerTick: expenses,
|
||||
financialHistory,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
import type { GameState, InfrastructureState } from '@ai-tycoon/shared';
|
||||
import {
|
||||
GPU_CONFIGS,
|
||||
LOCATION_CONFIGS,
|
||||
GPU_PRICE_VOLATILITY,
|
||||
GPU_FAILURE_RATE_BASE,
|
||||
REDUNDANCY_FAILURE_REDUCTION,
|
||||
BASE_ENERGY_COST_PER_FLOP,
|
||||
BASE_MAINTENANCE_PER_GPU,
|
||||
} from '@ai-tycoon/shared';
|
||||
import type { GpuType } from '@ai-tycoon/shared';
|
||||
|
||||
export function processInfrastructure(state: GameState): InfrastructureState {
|
||||
const dataCenters = state.infrastructure.dataCenters.map(dc => {
|
||||
const location = LOCATION_CONFIGS[dc.location];
|
||||
|
||||
const gpus = dc.gpus.map(inv => {
|
||||
const failureRate = GPU_FAILURE_RATE_BASE * (1 - dc.redundancyLevel * REDUNDANCY_FAILURE_REDUCTION);
|
||||
let newFailed = inv.failedCount;
|
||||
for (let i = 0; i < inv.healthyCount; i++) {
|
||||
if (Math.random() < failureRate) newFailed++;
|
||||
}
|
||||
const healthyCount = Math.max(0, inv.count - newFailed);
|
||||
return { ...inv, healthyCount, failedCount: newFailed };
|
||||
});
|
||||
|
||||
let totalFlops = 0;
|
||||
let totalPower = 0;
|
||||
let totalGpuCount = 0;
|
||||
for (const inv of gpus) {
|
||||
const config = GPU_CONFIGS[inv.type];
|
||||
totalFlops += inv.healthyCount * config.flopsPerUnit;
|
||||
totalPower += inv.healthyCount * config.basePowerDraw;
|
||||
totalGpuCount += inv.count;
|
||||
}
|
||||
|
||||
const energyCostPerTick = totalPower * BASE_ENERGY_COST_PER_FLOP * location.energyCostMultiplier;
|
||||
const maintenanceCostPerTick = totalGpuCount * BASE_MAINTENANCE_PER_GPU;
|
||||
const currentUptime = totalGpuCount > 0
|
||||
? gpus.reduce((s, inv) => s + inv.healthyCount, 0) / totalGpuCount
|
||||
: 1;
|
||||
|
||||
return { ...dc, gpus, energyCostPerTick, maintenanceCostPerTick, currentUptime };
|
||||
});
|
||||
|
||||
const gpuMarketPrices = { ...state.infrastructure.gpuMarketPrices };
|
||||
for (const gpuType of Object.keys(gpuMarketPrices) as GpuType[]) {
|
||||
const basePrice = GPU_CONFIGS[gpuType].basePrice;
|
||||
const variation = (Math.random() - 0.5) * 2 * GPU_PRICE_VOLATILITY;
|
||||
const currentPrice = gpuMarketPrices[gpuType];
|
||||
const newPrice = currentPrice * (1 + variation);
|
||||
gpuMarketPrices[gpuType] = Math.max(basePrice * 0.7, Math.min(basePrice * 1.5, newPrice));
|
||||
}
|
||||
|
||||
let totalFlops = 0;
|
||||
let totalUptime = 0;
|
||||
let dcCount = 0;
|
||||
for (const dc of dataCenters) {
|
||||
for (const inv of dc.gpus) {
|
||||
totalFlops += inv.healthyCount * GPU_CONFIGS[inv.type].flopsPerUnit;
|
||||
}
|
||||
totalUptime += dc.currentUptime;
|
||||
dcCount++;
|
||||
}
|
||||
|
||||
return {
|
||||
dataCenters,
|
||||
gpuMarketPrices,
|
||||
totalFlops,
|
||||
totalUptime: dcCount > 0 ? totalUptime / dcCount : 1,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
import type { GameState, MarketState, ComputeState } from '@ai-tycoon/shared';
|
||||
import {
|
||||
CONSUMER_BASE_GROWTH,
|
||||
CONSUMER_QUALITY_GROWTH_MULTIPLIER,
|
||||
CONSUMER_BASE_CHURN,
|
||||
API_TOKENS_PER_REQUEST,
|
||||
} from '@ai-tycoon/shared';
|
||||
|
||||
export interface MarketTickResult {
|
||||
marketState: MarketState;
|
||||
apiRevenue: number;
|
||||
subscriptionRevenue: number;
|
||||
}
|
||||
|
||||
export function processMarket(state: GameState, compute: ComputeState): MarketTickResult {
|
||||
const bestModel = state.models.trainedModels
|
||||
.filter(m => m.isDeployed)
|
||||
.sort((a, b) => b.benchmarkScore - a.benchmarkScore)[0];
|
||||
|
||||
const modelQuality = bestModel ? bestModel.benchmarkScore / 100 : 0;
|
||||
const chatProduct = state.models.productLines.find(p => p.type === 'chat-product');
|
||||
const textApi = state.models.productLines.find(p => p.type === 'text-api');
|
||||
|
||||
const consumers = { ...state.market.consumers };
|
||||
if (chatProduct?.isActive && bestModel) {
|
||||
const growthRate = CONSUMER_BASE_GROWTH + modelQuality * CONSUMER_QUALITY_GROWTH_MULTIPLIER;
|
||||
const churnRate = CONSUMER_BASE_CHURN * (1 + (1 - consumers.satisfaction));
|
||||
consumers.growthRatePerTick = growthRate;
|
||||
consumers.churnRatePerTick = churnRate;
|
||||
const newSubs = consumers.totalSubscribers * growthRate;
|
||||
const lostSubs = consumers.totalSubscribers * churnRate;
|
||||
consumers.totalSubscribers = Math.max(0, consumers.totalSubscribers + newSubs - lostSubs);
|
||||
|
||||
if (consumers.totalSubscribers < 10 && modelQuality > 0) {
|
||||
consumers.totalSubscribers += 1;
|
||||
}
|
||||
|
||||
consumers.satisfaction = Math.min(1, Math.max(0,
|
||||
0.3 + modelQuality * 0.5 + (1 - compute.inferenceUtilization) * 0.2,
|
||||
));
|
||||
}
|
||||
|
||||
const subscriptionRevenue = chatProduct?.isActive
|
||||
? consumers.totalSubscribers * (chatProduct.pricing.subscriptionPrice / 30 / 24 / 3600)
|
||||
: 0;
|
||||
|
||||
const enterprise = { ...state.market.enterprise };
|
||||
let apiRevenue = 0;
|
||||
if (textApi?.isActive && bestModel) {
|
||||
let totalTokens = 0;
|
||||
for (const contract of enterprise.activeContracts) {
|
||||
totalTokens += contract.tokensPerTick;
|
||||
apiRevenue += (contract.tokensPerTick / 1_000_000) * contract.pricePerMToken;
|
||||
}
|
||||
enterprise.totalApiCallsPerTick = totalTokens / API_TOKENS_PER_REQUEST;
|
||||
}
|
||||
|
||||
return {
|
||||
marketState: {
|
||||
...state.market,
|
||||
consumers,
|
||||
enterprise,
|
||||
},
|
||||
apiRevenue,
|
||||
subscriptionRevenue,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
import type { GameState, ReputationState } from '@ai-tycoon/shared';
|
||||
import { MAX_REPUTATION_HISTORY } from '@ai-tycoon/shared';
|
||||
|
||||
export function processReputation(state: GameState): ReputationState {
|
||||
const { safetyRecord, publicPerception, employeeSatisfaction, regulatoryStanding } = state.reputation;
|
||||
|
||||
const score = Math.round(
|
||||
safetyRecord * 0.3 +
|
||||
publicPerception * 0.3 +
|
||||
employeeSatisfaction * 0.2 +
|
||||
regulatoryStanding * 0.2,
|
||||
);
|
||||
|
||||
const reputationHistory = [...state.reputation.reputationHistory];
|
||||
if (state.meta.tickCount % 120 === 0) {
|
||||
reputationHistory.push({ tick: state.meta.tickCount, score });
|
||||
if (reputationHistory.length > MAX_REPUTATION_HISTORY) {
|
||||
reputationHistory.shift();
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
...state.reputation,
|
||||
score,
|
||||
reputationHistory,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
import type { GameState, ResearchState, ComputeState } from '@ai-tycoon/shared';
|
||||
|
||||
export function processResearch(state: GameState, compute: ComputeState): ResearchState {
|
||||
const active = state.research.activeResearch;
|
||||
if (!active) return state.research;
|
||||
|
||||
const researcherBoost = state.talent.departments.research.headcount *
|
||||
state.talent.departments.research.effectiveness;
|
||||
const speedMultiplier = 1 + researcherBoost * 0.1;
|
||||
|
||||
const newProgress = active.progressTicks + speedMultiplier;
|
||||
|
||||
if (newProgress >= active.totalTicks) {
|
||||
return {
|
||||
...state.research,
|
||||
completedResearch: [...state.research.completedResearch, active.researchId],
|
||||
activeResearch: null,
|
||||
researchPoints: state.research.researchPoints + 1,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
...state.research,
|
||||
activeResearch: {
|
||||
...active,
|
||||
progressTicks: newProgress,
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
import type { GameState } from '@ai-tycoon/shared';
|
||||
import { processEconomy } from './systems/economySystem';
|
||||
import { processInfrastructure } from './systems/infrastructureSystem';
|
||||
import { processCompute } from './systems/computeSystem';
|
||||
import { processResearch } from './systems/researchSystem';
|
||||
import { processMarket } from './systems/marketSystem';
|
||||
import { processReputation } from './systems/reputationSystem';
|
||||
|
||||
export function processTick(state: GameState): Partial<GameState> {
|
||||
const infrastructure = processInfrastructure(state);
|
||||
const compute = processCompute(state, infrastructure);
|
||||
const research = processResearch(state, compute);
|
||||
const market = processMarket(state, compute);
|
||||
const reputation = processReputation(state);
|
||||
const economy = processEconomy(state, market, infrastructure);
|
||||
|
||||
const tickCount = state.meta.tickCount + 1;
|
||||
|
||||
return {
|
||||
meta: {
|
||||
...state.meta,
|
||||
tickCount,
|
||||
lastTickTimestamp: Date.now(),
|
||||
totalPlayTime: state.meta.totalPlayTime + 1,
|
||||
},
|
||||
economy,
|
||||
infrastructure,
|
||||
compute,
|
||||
research,
|
||||
market: market.marketState,
|
||||
reputation,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"extends": "@ai-tycoon/tsconfig/base.json",
|
||||
"compilerOptions": {
|
||||
"outDir": "dist",
|
||||
"rootDir": "src"
|
||||
},
|
||||
"include": ["src"]
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
{
|
||||
"name": "@ai-tycoon/shared",
|
||||
"private": true,
|
||||
"version": "0.0.1",
|
||||
"type": "module",
|
||||
"main": "./src/index.ts",
|
||||
"types": "./src/index.ts",
|
||||
"scripts": {
|
||||
"typecheck": "tsc --noEmit"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@ai-tycoon/tsconfig": "workspace:*",
|
||||
"typescript": "^5.8.0"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
export const TICK_INTERVAL_MS = 1000;
|
||||
export const MAX_OFFLINE_TICKS = 86_400;
|
||||
export const OFFLINE_EFFICIENCY = 0.8;
|
||||
export const FAST_FORWARD_BATCH_SIZE = 100;
|
||||
export const AUTO_SAVE_INTERVAL_TICKS = 60;
|
||||
export const FINANCIAL_SNAPSHOT_INTERVAL = 60;
|
||||
export const MAX_FINANCIAL_HISTORY = 1000;
|
||||
export const MAX_EVENT_HISTORY = 50;
|
||||
export const MAX_REPUTATION_HISTORY = 500;
|
||||
|
||||
export const STARTING_MONEY = 50_000;
|
||||
export const BASE_ENERGY_COST_PER_FLOP = 0.001;
|
||||
export const BASE_MAINTENANCE_PER_GPU = 0.5;
|
||||
|
||||
export const TRAINING_BASE_TICKS = 120;
|
||||
export const TRAINING_COMPUTE_MULTIPLIER = 0.8;
|
||||
export const TRAINING_DATA_QUALITY_WEIGHT = 0.3;
|
||||
|
||||
export const CAPABILITY_FORMULA = {
|
||||
computeWeight: 0.4,
|
||||
dataWeight: 0.3,
|
||||
researcherWeight: 0.2,
|
||||
efficiencyWeight: 0.1,
|
||||
};
|
||||
|
||||
export const CONSUMER_BASE_GROWTH = 0.002;
|
||||
export const CONSUMER_QUALITY_GROWTH_MULTIPLIER = 0.01;
|
||||
export const CONSUMER_PRICE_ELASTICITY = -0.5;
|
||||
export const CONSUMER_BASE_CHURN = 0.001;
|
||||
|
||||
export const API_TOKENS_PER_REQUEST = 500;
|
||||
export const API_REVENUE_PER_MTOK = 1.0;
|
||||
|
||||
export const ERA_THRESHOLDS = {
|
||||
scaleup: { revenue: 10_000, capability: 15, reputation: 30 },
|
||||
bigtech: { revenue: 1_000_000, capability: 50, reputation: 60 },
|
||||
agi: { revenue: 100_000_000, capability: 90, reputation: 70 },
|
||||
};
|
||||
|
||||
export const GPU_PRICE_VOLATILITY = 0.02;
|
||||
export const GPU_FAILURE_RATE_BASE = 0.0001;
|
||||
export const REDUNDANCY_FAILURE_REDUCTION = 0.5;
|
||||
@@ -0,0 +1,15 @@
|
||||
export * from './types/gameState';
|
||||
export * from './types/economy';
|
||||
export * from './types/infrastructure';
|
||||
export * from './types/compute';
|
||||
export * from './types/research';
|
||||
export * from './types/models';
|
||||
export * from './types/market';
|
||||
export * from './types/competitors';
|
||||
export * from './types/talent';
|
||||
export * from './types/data';
|
||||
export * from './types/reputation';
|
||||
export * from './types/events';
|
||||
export * from './types/achievements';
|
||||
export * from './utils/formatting';
|
||||
export * from './constants/gameBalance';
|
||||
@@ -0,0 +1,28 @@
|
||||
export interface AchievementState {
|
||||
unlocked: UnlockedAchievement[];
|
||||
progress: Record<string, number>;
|
||||
}
|
||||
|
||||
export interface UnlockedAchievement {
|
||||
id: string;
|
||||
unlockedAtTick: number;
|
||||
}
|
||||
|
||||
export interface AchievementDefinition {
|
||||
id: string;
|
||||
name: string;
|
||||
description: string;
|
||||
icon: string;
|
||||
condition: AchievementCondition;
|
||||
}
|
||||
|
||||
export interface AchievementCondition {
|
||||
field: string;
|
||||
operator: 'gt' | 'gte' | 'eq';
|
||||
value: number;
|
||||
}
|
||||
|
||||
export const INITIAL_ACHIEVEMENTS: AchievementState = {
|
||||
unlocked: [],
|
||||
progress: {},
|
||||
};
|
||||
@@ -0,0 +1,35 @@
|
||||
export interface CompetitorState {
|
||||
rivals: Competitor[];
|
||||
industryBenchmark: number;
|
||||
}
|
||||
|
||||
export interface Competitor {
|
||||
id: string;
|
||||
name: string;
|
||||
archetype: CompetitorArchetype;
|
||||
personality: CompetitorPersonality;
|
||||
status: 'active' | 'acquired' | 'failed';
|
||||
estimatedCapability: number;
|
||||
estimatedRevenue: number;
|
||||
estimatedUsers: number;
|
||||
reputation: number;
|
||||
latestModelName: string;
|
||||
completedMilestones: string[];
|
||||
nextMilestoneAtTick: number;
|
||||
}
|
||||
|
||||
export type CompetitorArchetype = 'safety-first' | 'move-fast' | 'big-tech' | 'open-source' | 'stealth-startup';
|
||||
|
||||
export interface CompetitorPersonality {
|
||||
aggression: number;
|
||||
safetyFocus: number;
|
||||
openSourceTendency: number;
|
||||
marketingFocus: number;
|
||||
researchFocus: number;
|
||||
riskTolerance: number;
|
||||
}
|
||||
|
||||
export const INITIAL_COMPETITORS: CompetitorState = {
|
||||
rivals: [],
|
||||
industryBenchmark: 0,
|
||||
};
|
||||
@@ -0,0 +1,17 @@
|
||||
export interface ComputeState {
|
||||
totalFlops: number;
|
||||
trainingAllocation: number;
|
||||
inferenceAllocation: number;
|
||||
inferenceUtilization: number;
|
||||
tokensPerSecondCapacity: number;
|
||||
tokensPerSecondDemand: number;
|
||||
}
|
||||
|
||||
export const INITIAL_COMPUTE: ComputeState = {
|
||||
totalFlops: 0,
|
||||
trainingAllocation: 0.5,
|
||||
inferenceAllocation: 0.5,
|
||||
inferenceUtilization: 0,
|
||||
tokensPerSecondCapacity: 0,
|
||||
tokensPerSecondDemand: 0,
|
||||
};
|
||||
@@ -0,0 +1,47 @@
|
||||
export interface DataState {
|
||||
ownedDatasets: OwnedDataset[];
|
||||
userDataGenerationRate: number;
|
||||
totalTrainingTokens: number;
|
||||
partnerships: DataPartnership[];
|
||||
}
|
||||
|
||||
export interface OwnedDataset {
|
||||
id: string;
|
||||
name: string;
|
||||
domain: DataDomain;
|
||||
sizeTokens: number;
|
||||
quality: number;
|
||||
legalRisk: number;
|
||||
acquiredAtTick: number;
|
||||
}
|
||||
|
||||
export type DataDomain = 'web' | 'books' | 'code' | 'scientific' | 'conversation'
|
||||
| 'multilingual' | 'images' | 'video' | 'audio' | 'synthetic';
|
||||
|
||||
export interface DataPartnership {
|
||||
id: string;
|
||||
partnerName: string;
|
||||
domain: DataDomain;
|
||||
tokensPerTick: number;
|
||||
costPerTick: number;
|
||||
exclusivity: boolean;
|
||||
durationTicks: number;
|
||||
startTick: number;
|
||||
}
|
||||
|
||||
export const INITIAL_DATA: DataState = {
|
||||
ownedDatasets: [
|
||||
{
|
||||
id: 'web-crawl-basic',
|
||||
name: 'Basic Web Crawl',
|
||||
domain: 'web',
|
||||
sizeTokens: 1_000_000_000,
|
||||
quality: 0.3,
|
||||
legalRisk: 0.2,
|
||||
acquiredAtTick: 0,
|
||||
},
|
||||
],
|
||||
userDataGenerationRate: 0,
|
||||
totalTrainingTokens: 1_000_000_000,
|
||||
partnerships: [],
|
||||
};
|
||||
@@ -0,0 +1,63 @@
|
||||
export interface EconomyState {
|
||||
money: number;
|
||||
totalRevenue: number;
|
||||
totalExpenses: number;
|
||||
revenuePerTick: number;
|
||||
expensesPerTick: number;
|
||||
funding: FundingState;
|
||||
financialHistory: FinancialSnapshot[];
|
||||
}
|
||||
|
||||
export interface FundingState {
|
||||
totalRaised: number;
|
||||
currentRound: FundingRound | null;
|
||||
completedRounds: CompletedFundingRound[];
|
||||
founderEquity: number;
|
||||
valuation: number;
|
||||
isPublic: boolean;
|
||||
}
|
||||
|
||||
export type FundingRoundType = 'seed' | 'seriesA' | 'seriesB' | 'seriesC' | 'seriesD' | 'ipo';
|
||||
|
||||
export interface FundingRound {
|
||||
type: FundingRoundType;
|
||||
targetAmount: number;
|
||||
dilution: number;
|
||||
requirements: {
|
||||
minRevenue?: number;
|
||||
minUsers?: number;
|
||||
minReputation?: number;
|
||||
};
|
||||
}
|
||||
|
||||
export interface CompletedFundingRound {
|
||||
type: FundingRoundType;
|
||||
amount: number;
|
||||
dilution: number;
|
||||
completedAtTick: number;
|
||||
}
|
||||
|
||||
export interface FinancialSnapshot {
|
||||
tick: number;
|
||||
money: number;
|
||||
revenue: number;
|
||||
expenses: number;
|
||||
valuation: number;
|
||||
}
|
||||
|
||||
export const INITIAL_ECONOMY: EconomyState = {
|
||||
money: 50_000,
|
||||
totalRevenue: 0,
|
||||
totalExpenses: 0,
|
||||
revenuePerTick: 0,
|
||||
expensesPerTick: 0,
|
||||
funding: {
|
||||
totalRaised: 0,
|
||||
currentRound: null,
|
||||
completedRounds: [],
|
||||
founderEquity: 1.0,
|
||||
valuation: 100_000,
|
||||
isPublic: false,
|
||||
},
|
||||
financialHistory: [],
|
||||
};
|
||||
@@ -0,0 +1,74 @@
|
||||
import type { Era } from './gameState';
|
||||
|
||||
export interface EventState {
|
||||
activeEvents: ActiveEvent[];
|
||||
eventHistory: EventHistoryEntry[];
|
||||
eventCooldowns: Record<string, number>;
|
||||
eventOccurrences: Record<string, number>;
|
||||
}
|
||||
|
||||
export interface ActiveEvent {
|
||||
eventId: string;
|
||||
instanceId: string;
|
||||
triggeredAtTick: number;
|
||||
expiresAtTick: number;
|
||||
title: string;
|
||||
description: string;
|
||||
category: EventCategory;
|
||||
choices: EventChoice[];
|
||||
defaultChoiceIndex: number;
|
||||
}
|
||||
|
||||
export type EventCategory = 'industry' | 'regulatory' | 'pr' | 'internal' | 'market';
|
||||
|
||||
export interface EventChoice {
|
||||
label: string;
|
||||
description: string;
|
||||
consequences: EventConsequence[];
|
||||
}
|
||||
|
||||
export interface EventConsequence {
|
||||
type: 'money' | 'reputation' | 'compute' | 'talent' | 'research_speed'
|
||||
| 'regulation' | 'competitor' | 'unlock' | 'lock' | 'chain_event';
|
||||
value: number;
|
||||
target?: string;
|
||||
delay?: number;
|
||||
}
|
||||
|
||||
export interface EventHistoryEntry {
|
||||
eventId: string;
|
||||
instanceId: string;
|
||||
title: string;
|
||||
category: EventCategory;
|
||||
tick: number;
|
||||
chosenOptionIndex: number;
|
||||
}
|
||||
|
||||
export interface EventDefinition {
|
||||
id: string;
|
||||
title: string;
|
||||
descriptionTemplate: string;
|
||||
category: EventCategory;
|
||||
eras: Era[];
|
||||
weight: number;
|
||||
cooldownTicks: number;
|
||||
maxOccurrences: number;
|
||||
prerequisites: string[];
|
||||
conditions: EventCondition[];
|
||||
choices: EventChoice[];
|
||||
defaultChoiceIndex: number;
|
||||
expiryTicks: number;
|
||||
}
|
||||
|
||||
export interface EventCondition {
|
||||
field: string;
|
||||
operator: 'gt' | 'lt' | 'gte' | 'lte' | 'eq';
|
||||
value: number;
|
||||
}
|
||||
|
||||
export const INITIAL_EVENTS: EventState = {
|
||||
activeEvents: [],
|
||||
eventHistory: [],
|
||||
eventCooldowns: {},
|
||||
eventOccurrences: {},
|
||||
};
|
||||
@@ -0,0 +1,63 @@
|
||||
import type { EconomyState } from './economy';
|
||||
import type { InfrastructureState } from './infrastructure';
|
||||
import type { ComputeState } from './compute';
|
||||
import type { ResearchState } from './research';
|
||||
import type { ModelsState } from './models';
|
||||
import type { MarketState } from './market';
|
||||
import type { CompetitorState } from './competitors';
|
||||
import type { TalentState } from './talent';
|
||||
import type { DataState } from './data';
|
||||
import type { ReputationState } from './reputation';
|
||||
import type { EventState } from './events';
|
||||
import type { AchievementState } from './achievements';
|
||||
|
||||
export interface GameState {
|
||||
meta: GameMeta;
|
||||
economy: EconomyState;
|
||||
infrastructure: InfrastructureState;
|
||||
compute: ComputeState;
|
||||
research: ResearchState;
|
||||
models: ModelsState;
|
||||
market: MarketState;
|
||||
competitors: CompetitorState;
|
||||
talent: TalentState;
|
||||
data: DataState;
|
||||
reputation: ReputationState;
|
||||
events: EventState;
|
||||
achievements: AchievementState;
|
||||
}
|
||||
|
||||
export interface GameMeta {
|
||||
saveVersion: number;
|
||||
companyName: string;
|
||||
currentEra: Era;
|
||||
tickCount: number;
|
||||
lastTickTimestamp: number;
|
||||
gameSpeed: GameSpeed;
|
||||
isPaused: boolean;
|
||||
createdAt: number;
|
||||
totalPlayTime: number;
|
||||
settings: GameSettings;
|
||||
}
|
||||
|
||||
export type Era = 'startup' | 'scaleup' | 'bigtech' | 'agi';
|
||||
|
||||
export type GameSpeed = 1 | 2 | 5;
|
||||
|
||||
export interface GameSettings {
|
||||
autoSaveInterval: number;
|
||||
notificationsEnabled: boolean;
|
||||
soundEnabled: boolean;
|
||||
musicVolume: number;
|
||||
sfxVolume: number;
|
||||
}
|
||||
|
||||
export const INITIAL_SETTINGS: GameSettings = {
|
||||
autoSaveInterval: 60,
|
||||
notificationsEnabled: true,
|
||||
soundEnabled: true,
|
||||
musicVolume: 0.5,
|
||||
sfxVolume: 0.7,
|
||||
};
|
||||
|
||||
export const SAVE_VERSION = 1;
|
||||
@@ -0,0 +1,84 @@
|
||||
import type { Era } from './gameState';
|
||||
|
||||
export interface InfrastructureState {
|
||||
dataCenters: DataCenter[];
|
||||
gpuMarketPrices: Record<GpuType, number>;
|
||||
totalFlops: number;
|
||||
totalUptime: number;
|
||||
}
|
||||
|
||||
export interface DataCenter {
|
||||
id: string;
|
||||
name: string;
|
||||
location: LocationId;
|
||||
gpus: GpuInventory[];
|
||||
maxCapacity: number;
|
||||
coolingLevel: number;
|
||||
redundancyLevel: number;
|
||||
currentUptime: number;
|
||||
energyCostPerTick: number;
|
||||
maintenanceCostPerTick: number;
|
||||
}
|
||||
|
||||
export interface GpuInventory {
|
||||
type: GpuType;
|
||||
count: number;
|
||||
healthyCount: number;
|
||||
failedCount: number;
|
||||
}
|
||||
|
||||
export type GpuType = 'consumer' | 't4' | 'a100' | 'h100' | 'b200' | 'custom';
|
||||
|
||||
export type LocationId = 'us-west' | 'us-east' | 'eu-west' | 'eu-north' | 'asia-east' | 'asia-south' | 'middle-east';
|
||||
|
||||
export interface LocationConfig {
|
||||
id: LocationId;
|
||||
name: string;
|
||||
energyCostMultiplier: number;
|
||||
latencyTier: number;
|
||||
regulatoryStrictness: number;
|
||||
politicalStability: number;
|
||||
availableAt: Era;
|
||||
}
|
||||
|
||||
export interface GpuConfig {
|
||||
type: GpuType;
|
||||
name: string;
|
||||
flopsPerUnit: number;
|
||||
basePowerDraw: number;
|
||||
basePrice: number;
|
||||
availableAt: Era;
|
||||
}
|
||||
|
||||
export const GPU_CONFIGS: Record<GpuType, GpuConfig> = {
|
||||
consumer: { type: 'consumer', name: 'Consumer GPU', flopsPerUnit: 1, basePowerDraw: 0.3, basePrice: 800, availableAt: 'startup' },
|
||||
t4: { type: 't4', name: 'NVIDIA T4', flopsPerUnit: 8, basePowerDraw: 0.5, basePrice: 5_000, availableAt: 'startup' },
|
||||
a100: { type: 'a100', name: 'NVIDIA A100', flopsPerUnit: 40, basePowerDraw: 1.0, basePrice: 15_000, availableAt: 'scaleup' },
|
||||
h100: { type: 'h100', name: 'NVIDIA H100', flopsPerUnit: 120, basePowerDraw: 1.2, basePrice: 35_000, availableAt: 'scaleup' },
|
||||
b200: { type: 'b200', name: 'NVIDIA B200', flopsPerUnit: 400, basePowerDraw: 1.5, basePrice: 50_000, availableAt: 'bigtech' },
|
||||
custom: { type: 'custom', name: 'Custom ASIC', flopsPerUnit: 800, basePowerDraw: 1.0, basePrice: 80_000, availableAt: 'agi' },
|
||||
};
|
||||
|
||||
export const LOCATION_CONFIGS: Record<LocationId, LocationConfig> = {
|
||||
'us-west': { id: 'us-west', name: 'US West (Oregon)', energyCostMultiplier: 1.0, latencyTier: 1, regulatoryStrictness: 0.3, politicalStability: 0.9, availableAt: 'startup' },
|
||||
'us-east': { id: 'us-east', name: 'US East (Virginia)', energyCostMultiplier: 1.1, latencyTier: 1, regulatoryStrictness: 0.3, politicalStability: 0.9, availableAt: 'startup' },
|
||||
'eu-west': { id: 'eu-west', name: 'EU West (Ireland)', energyCostMultiplier: 1.3, latencyTier: 2, regulatoryStrictness: 0.7, politicalStability: 0.85, availableAt: 'scaleup' },
|
||||
'eu-north': { id: 'eu-north', name: 'EU North (Sweden)', energyCostMultiplier: 0.8, latencyTier: 2, regulatoryStrictness: 0.6, politicalStability: 0.95, availableAt: 'scaleup' },
|
||||
'asia-east': { id: 'asia-east', name: 'Asia East (Tokyo)', energyCostMultiplier: 1.4, latencyTier: 3, regulatoryStrictness: 0.4, politicalStability: 0.9, availableAt: 'scaleup' },
|
||||
'asia-south': { id: 'asia-south', name: 'Asia South (Mumbai)', energyCostMultiplier: 0.6, latencyTier: 3, regulatoryStrictness: 0.2, politicalStability: 0.7, availableAt: 'bigtech' },
|
||||
'middle-east': { id: 'middle-east', name: 'Middle East (UAE)', energyCostMultiplier: 0.5, latencyTier: 3, regulatoryStrictness: 0.1, politicalStability: 0.6, availableAt: 'bigtech' },
|
||||
};
|
||||
|
||||
export const INITIAL_INFRASTRUCTURE: InfrastructureState = {
|
||||
dataCenters: [],
|
||||
gpuMarketPrices: {
|
||||
consumer: 800,
|
||||
t4: 5_000,
|
||||
a100: 15_000,
|
||||
h100: 35_000,
|
||||
b200: 50_000,
|
||||
custom: 80_000,
|
||||
},
|
||||
totalFlops: 0,
|
||||
totalUptime: 1,
|
||||
};
|
||||
@@ -0,0 +1,73 @@
|
||||
export interface MarketState {
|
||||
consumers: ConsumerMarket;
|
||||
enterprise: EnterpriseMarket;
|
||||
overloadPolicy: OverloadPolicy;
|
||||
openSourcedModels: string[];
|
||||
}
|
||||
|
||||
export interface ConsumerMarket {
|
||||
totalSubscribers: number;
|
||||
churnRatePerTick: number;
|
||||
growthRatePerTick: number;
|
||||
satisfaction: number;
|
||||
viralCoefficient: number;
|
||||
}
|
||||
|
||||
export interface EnterpriseMarket {
|
||||
activeContracts: EnterpriseContract[];
|
||||
pendingRFPs: EnterpriseRFP[];
|
||||
totalApiCallsPerTick: number;
|
||||
averageTokensPerCall: number;
|
||||
}
|
||||
|
||||
export interface EnterpriseContract {
|
||||
id: string;
|
||||
customerName: string;
|
||||
segment: 'startup' | 'mid-market' | 'enterprise' | 'government';
|
||||
tokensPerTick: number;
|
||||
pricePerMToken: number;
|
||||
slaUptime: number;
|
||||
startTick: number;
|
||||
durationTicks: number;
|
||||
satisfaction: number;
|
||||
}
|
||||
|
||||
export interface EnterpriseRFP {
|
||||
id: string;
|
||||
customerName: string;
|
||||
segment: 'startup' | 'mid-market' | 'enterprise' | 'government';
|
||||
requiredCapability: number;
|
||||
offeredPricePerMToken: number;
|
||||
requiredSlaUptime: number;
|
||||
expiresAtTick: number;
|
||||
}
|
||||
|
||||
export interface OverloadPolicy {
|
||||
maxQueueDepth: number;
|
||||
rateLimitPerCustomer: number;
|
||||
degradeQualityUnderLoad: boolean;
|
||||
prioritizeEnterprise: boolean;
|
||||
}
|
||||
|
||||
export const INITIAL_MARKET: MarketState = {
|
||||
consumers: {
|
||||
totalSubscribers: 0,
|
||||
churnRatePerTick: 0.001,
|
||||
growthRatePerTick: 0,
|
||||
satisfaction: 0.5,
|
||||
viralCoefficient: 0,
|
||||
},
|
||||
enterprise: {
|
||||
activeContracts: [],
|
||||
pendingRFPs: [],
|
||||
totalApiCallsPerTick: 0,
|
||||
averageTokensPerCall: 500,
|
||||
},
|
||||
overloadPolicy: {
|
||||
maxQueueDepth: 100,
|
||||
rateLimitPerCustomer: 1000,
|
||||
degradeQualityUnderLoad: false,
|
||||
prioritizeEnterprise: true,
|
||||
},
|
||||
openSourcedModels: [],
|
||||
};
|
||||
@@ -0,0 +1,106 @@
|
||||
export interface ModelsState {
|
||||
trainedModels: TrainedModel[];
|
||||
activeTraining: TrainingJob | null;
|
||||
productLines: ProductLine[];
|
||||
}
|
||||
|
||||
export interface TrainedModel {
|
||||
id: string;
|
||||
name: string;
|
||||
generation: number;
|
||||
parameterCount: number;
|
||||
trainingDataSize: number;
|
||||
capabilities: ModelCapabilities;
|
||||
safetyScore: number;
|
||||
benchmarkScore: number;
|
||||
tuning: ModelTuning;
|
||||
isDeployed: boolean;
|
||||
trainedAtTick: number;
|
||||
}
|
||||
|
||||
export interface ModelCapabilities {
|
||||
reasoning: number;
|
||||
coding: number;
|
||||
creative: number;
|
||||
multimodal: number;
|
||||
agents: number;
|
||||
speed: number;
|
||||
}
|
||||
|
||||
export interface ModelTuning {
|
||||
preset: TuningPreset;
|
||||
verbosity?: number;
|
||||
safetyLevel?: number;
|
||||
creativity?: number;
|
||||
speedQuality?: number;
|
||||
refusalRate?: number;
|
||||
}
|
||||
|
||||
export type TuningPreset = 'helpful-safe' | 'max-capability' | 'enterprise' | 'creative';
|
||||
|
||||
export interface TrainingJob {
|
||||
modelName: string;
|
||||
generation: number;
|
||||
allocatedCompute: number;
|
||||
allocatedDataTokens: number;
|
||||
progressTicks: number;
|
||||
totalTicks: number;
|
||||
estimatedCapability: number;
|
||||
}
|
||||
|
||||
export interface ProductLine {
|
||||
id: string;
|
||||
type: ProductLineType;
|
||||
name: string;
|
||||
modelId: string | null;
|
||||
isActive: boolean;
|
||||
pricing: ProductPricing;
|
||||
}
|
||||
|
||||
export type ProductLineType = 'text-api' | 'chat-product' | 'image' | 'code' | 'agents';
|
||||
|
||||
export interface ProductPricing {
|
||||
inputTokenPrice: number;
|
||||
outputTokenPrice: number;
|
||||
thinkingTokenBudget: number;
|
||||
cachingEnabled: boolean;
|
||||
subscriptionPrice: number;
|
||||
freeTokenAllowance: number;
|
||||
}
|
||||
|
||||
export const INITIAL_MODELS: ModelsState = {
|
||||
trainedModels: [],
|
||||
activeTraining: null,
|
||||
productLines: [
|
||||
{
|
||||
id: 'text-api',
|
||||
type: 'text-api',
|
||||
name: 'Text API',
|
||||
modelId: null,
|
||||
isActive: false,
|
||||
pricing: {
|
||||
inputTokenPrice: 1.0,
|
||||
outputTokenPrice: 3.0,
|
||||
thinkingTokenBudget: 0,
|
||||
cachingEnabled: false,
|
||||
subscriptionPrice: 0,
|
||||
freeTokenAllowance: 0,
|
||||
},
|
||||
},
|
||||
{
|
||||
id: 'chat-product',
|
||||
type: 'chat-product',
|
||||
name: 'Chat Product',
|
||||
modelId: null,
|
||||
isActive: false,
|
||||
pricing: {
|
||||
inputTokenPrice: 0,
|
||||
outputTokenPrice: 0,
|
||||
thinkingTokenBudget: 0,
|
||||
cachingEnabled: false,
|
||||
subscriptionPrice: 20,
|
||||
freeTokenAllowance: 10_000,
|
||||
},
|
||||
},
|
||||
],
|
||||
};
|
||||
@@ -0,0 +1,22 @@
|
||||
export interface ReputationState {
|
||||
score: number;
|
||||
safetyRecord: number;
|
||||
publicPerception: number;
|
||||
employeeSatisfaction: number;
|
||||
regulatoryStanding: number;
|
||||
reputationHistory: ReputationSnapshot[];
|
||||
}
|
||||
|
||||
export interface ReputationSnapshot {
|
||||
tick: number;
|
||||
score: number;
|
||||
}
|
||||
|
||||
export const INITIAL_REPUTATION: ReputationState = {
|
||||
score: 50,
|
||||
safetyRecord: 50,
|
||||
publicPerception: 50,
|
||||
employeeSatisfaction: 70,
|
||||
regulatoryStanding: 50,
|
||||
reputationHistory: [],
|
||||
};
|
||||
@@ -0,0 +1,45 @@
|
||||
import type { Era } from './gameState';
|
||||
|
||||
export interface ResearchState {
|
||||
completedResearch: string[];
|
||||
activeResearch: ActiveResearch | null;
|
||||
researchPoints: number;
|
||||
}
|
||||
|
||||
export interface ActiveResearch {
|
||||
researchId: string;
|
||||
progressTicks: number;
|
||||
totalTicks: number;
|
||||
allocatedResearchers: number;
|
||||
allocatedCompute: number;
|
||||
}
|
||||
|
||||
export interface ResearchNode {
|
||||
id: string;
|
||||
name: string;
|
||||
description: string;
|
||||
era: Era;
|
||||
category: 'generation' | 'efficiency' | 'safety' | 'specialization' | 'infrastructure';
|
||||
branch?: 'reasoning' | 'coding' | 'creative' | 'multimodal' | 'agents';
|
||||
prerequisites: string[];
|
||||
cost: {
|
||||
researchPoints: number;
|
||||
compute: number;
|
||||
ticks: number;
|
||||
};
|
||||
effects: ResearchEffect[];
|
||||
}
|
||||
|
||||
export interface ResearchEffect {
|
||||
type: 'unlock_gpu' | 'unlock_model_tier' | 'efficiency_boost'
|
||||
| 'capability_boost' | 'cost_reduction' | 'unlock_feature'
|
||||
| 'unlock_product_line' | 'safety_boost';
|
||||
target: string;
|
||||
value: number;
|
||||
}
|
||||
|
||||
export const INITIAL_RESEARCH: ResearchState = {
|
||||
completedResearch: [],
|
||||
activeResearch: null,
|
||||
researchPoints: 0,
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
export interface TalentState {
|
||||
departments: Record<DepartmentId, Department>;
|
||||
keyHires: KeyHire[];
|
||||
hiringPipeline: HiringCandidate[];
|
||||
totalSalaryPerTick: number;
|
||||
}
|
||||
|
||||
export type DepartmentId = 'research' | 'engineering' | 'operations' | 'sales';
|
||||
|
||||
export interface Department {
|
||||
id: DepartmentId;
|
||||
headcount: number;
|
||||
budget: number;
|
||||
effectiveness: number;
|
||||
morale: number;
|
||||
}
|
||||
|
||||
export interface KeyHire {
|
||||
id: string;
|
||||
name: string;
|
||||
department: DepartmentId;
|
||||
specialAbility: string;
|
||||
effects: { type: string; value: number }[];
|
||||
salary: number;
|
||||
hiredAtTick: number;
|
||||
loyalty: number;
|
||||
}
|
||||
|
||||
export interface HiringCandidate {
|
||||
id: string;
|
||||
name: string;
|
||||
department: DepartmentId;
|
||||
quality: number;
|
||||
salaryCost: number;
|
||||
expiresAtTick: number;
|
||||
isKeyHire: boolean;
|
||||
}
|
||||
|
||||
export const INITIAL_TALENT: TalentState = {
|
||||
departments: {
|
||||
research: { id: 'research', headcount: 2, budget: 5_000, effectiveness: 0.5, morale: 0.8 },
|
||||
engineering: { id: 'engineering', headcount: 3, budget: 7_000, effectiveness: 0.5, morale: 0.8 },
|
||||
operations: { id: 'operations', headcount: 1, budget: 3_000, effectiveness: 0.5, morale: 0.8 },
|
||||
sales: { id: 'sales', headcount: 0, budget: 0, effectiveness: 0, morale: 0.8 },
|
||||
},
|
||||
keyHires: [],
|
||||
hiringPipeline: [],
|
||||
totalSalaryPerTick: 0,
|
||||
};
|
||||
@@ -0,0 +1,33 @@
|
||||
export function formatNumber(n: number): string {
|
||||
if (n < 0) return `-${formatNumber(-n)}`;
|
||||
if (n < 1_000) return Math.floor(n).toString();
|
||||
if (n < 1_000_000) return `${(n / 1_000).toFixed(1)}K`;
|
||||
if (n < 1_000_000_000) return `${(n / 1_000_000).toFixed(1)}M`;
|
||||
if (n < 1_000_000_000_000) return `${(n / 1_000_000_000).toFixed(1)}B`;
|
||||
return `${(n / 1_000_000_000_000).toFixed(1)}T`;
|
||||
}
|
||||
|
||||
export function formatMoney(n: number): string {
|
||||
if (n < 0) return `-$${formatNumber(-n)}`;
|
||||
return `$${formatNumber(n)}`;
|
||||
}
|
||||
|
||||
export function formatPercent(n: number, decimals = 1): string {
|
||||
return `${(n * 100).toFixed(decimals)}%`;
|
||||
}
|
||||
|
||||
export function formatTokens(n: number): string {
|
||||
return `${formatNumber(n)} tok`;
|
||||
}
|
||||
|
||||
export function formatFlops(n: number): string {
|
||||
return `${formatNumber(n)} FLOPS`;
|
||||
}
|
||||
|
||||
export function formatDuration(ticks: number): string {
|
||||
if (ticks < 60) return `${ticks}s`;
|
||||
if (ticks < 3600) return `${Math.floor(ticks / 60)}m ${ticks % 60}s`;
|
||||
const hours = Math.floor(ticks / 3600);
|
||||
const minutes = Math.floor((ticks % 3600) / 60);
|
||||
return `${hours}h ${minutes}m`;
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"extends": "@ai-tycoon/tsconfig/base.json",
|
||||
"compilerOptions": {
|
||||
"outDir": "dist",
|
||||
"rootDir": "src"
|
||||
},
|
||||
"include": ["src"]
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2022",
|
||||
"module": "ESNext",
|
||||
"moduleResolution": "bundler",
|
||||
"esModuleInterop": true,
|
||||
"strict": true,
|
||||
"skipLibCheck": true,
|
||||
"forceConsistentCasingInFileNames": true,
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"declaration": true,
|
||||
"declarationMap": true,
|
||||
"sourceMap": true
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"extends": "./base.json",
|
||||
"compilerOptions": {
|
||||
"lib": ["ES2022"],
|
||||
"module": "ESNext",
|
||||
"outDir": "dist",
|
||||
"rootDir": "src"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"name": "@ai-tycoon/tsconfig",
|
||||
"private": true,
|
||||
"files": ["base.json", "react.json", "node.json"]
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"extends": "./base.json",
|
||||
"compilerOptions": {
|
||||
"jsx": "react-jsx",
|
||||
"lib": ["DOM", "DOM.Iterable", "ES2022"],
|
||||
"noEmit": true
|
||||
}
|
||||
}
|
||||
Generated
+2090
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,3 @@
|
||||
packages:
|
||||
- "apps/*"
|
||||
- "packages/*"
|
||||
+20
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"$schema": "https://turbo.build/schema.json",
|
||||
"tasks": {
|
||||
"build": {
|
||||
"dependsOn": ["^build"],
|
||||
"outputs": ["dist/**"]
|
||||
},
|
||||
"dev": {
|
||||
"cache": false,
|
||||
"persistent": true
|
||||
},
|
||||
"typecheck": {
|
||||
"dependsOn": ["^build"]
|
||||
},
|
||||
"lint": {},
|
||||
"clean": {
|
||||
"cache": false
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user