Add complete game loop: training, revenue, market, offline catch-up

- Model training system: training jobs produce TrainedModels with
  calculated capabilities based on compute, data, and research
- Market system: organic API demand and consumer subscriptions now
  generate real revenue from deployed models
- Talent system: salary costs calculated from department headcount
- Toast notification system for game events (training complete, etc.)
- Offline catch-up: progress bar + summary screen when returning
- Market page: pricing controls for API and subscription products
- Finance page: income statement, cash charts, funding history
- Tick processor now runs all 7 systems in correct dependency order

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 17:02:58 -04:00
parent fdc8e544ae
commit 9a48c188ad
12 changed files with 757 additions and 21 deletions
@@ -0,0 +1,83 @@
import { useEffect, useState } from 'react';
import { X, CheckCircle, AlertTriangle, Info, AlertCircle } from 'lucide-react';
import { useGameStore, type GameNotification } from '@/store';
interface Toast extends GameNotification {
exiting: boolean;
}
export function ToastContainer() {
const notifications = useGameStore((s) => s.notifications);
const dismissNotification = useGameStore((s) => s.dismissNotification);
const [toasts, setToasts] = useState<Toast[]>([]);
const [seen, setSeen] = useState(new Set<string>());
useEffect(() => {
const newNotifs = notifications.filter(n => !n.read && !seen.has(n.id));
if (newNotifs.length === 0) return;
setSeen(prev => {
const next = new Set(prev);
for (const n of newNotifs) next.add(n.id);
return next;
});
setToasts(prev => [
...newNotifs.map(n => ({ ...n, exiting: false })),
...prev,
].slice(0, 5));
}, [notifications, seen]);
useEffect(() => {
if (toasts.length === 0) return;
const timer = setTimeout(() => {
setToasts(prev => {
if (prev.length === 0) return prev;
const last = prev[prev.length - 1];
dismissNotification(last.id);
return prev.slice(0, -1);
});
}, 4000);
return () => clearTimeout(timer);
}, [toasts, dismissNotification]);
if (toasts.length === 0) return null;
return (
<div className="fixed top-16 right-4 z-50 flex flex-col gap-2 w-80">
{toasts.map((toast) => (
<div
key={toast.id}
className={`bg-surface-800 border rounded-lg p-3 shadow-lg transition-all duration-300 ${
toast.type === 'success' ? 'border-success/50' :
toast.type === 'warning' ? 'border-warning/50' :
toast.type === 'danger' ? 'border-danger/50' :
'border-surface-600'
}`}
>
<div className="flex items-start gap-2">
<div className="mt-0.5">
{toast.type === 'success' && <CheckCircle size={16} className="text-success" />}
{toast.type === 'warning' && <AlertTriangle size={16} className="text-warning" />}
{toast.type === 'danger' && <AlertCircle size={16} className="text-danger" />}
{toast.type === 'info' && <Info size={16} className="text-accent-light" />}
</div>
<div className="flex-1 min-w-0">
<div className="text-sm font-medium">{toast.title}</div>
<div className="text-xs text-surface-400">{toast.message}</div>
</div>
<button
onClick={() => {
dismissNotification(toast.id);
setToasts(prev => prev.filter(t => t.id !== toast.id));
}}
className="text-surface-500 hover:text-surface-300"
>
<X size={14} />
</button>
</div>
</div>
))}
</div>
);
}