Add complete game loop: training, revenue, market, offline catch-up

- Model training system: training jobs produce TrainedModels with
  calculated capabilities based on compute, data, and research
- Market system: organic API demand and consumer subscriptions now
  generate real revenue from deployed models
- Talent system: salary costs calculated from department headcount
- Toast notification system for game events (training complete, etc.)
- Offline catch-up: progress bar + summary screen when returning
- Market page: pricing controls for API and subscription products
- Finance page: income statement, cash charts, funding history
- Tick processor now runs all 7 systems in correct dependency order

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-04-24 17:02:58 -04:00
parent fdc8e544ae
commit 9a48c188ad
12 changed files with 757 additions and 21 deletions
@@ -0,0 +1,83 @@
import { useEffect, useState } from 'react';
import { X, CheckCircle, AlertTriangle, Info, AlertCircle } from 'lucide-react';
import { useGameStore, type GameNotification } from '@/store';
interface Toast extends GameNotification {
exiting: boolean;
}
export function ToastContainer() {
const notifications = useGameStore((s) => s.notifications);
const dismissNotification = useGameStore((s) => s.dismissNotification);
const [toasts, setToasts] = useState<Toast[]>([]);
const [seen, setSeen] = useState(new Set<string>());
useEffect(() => {
const newNotifs = notifications.filter(n => !n.read && !seen.has(n.id));
if (newNotifs.length === 0) return;
setSeen(prev => {
const next = new Set(prev);
for (const n of newNotifs) next.add(n.id);
return next;
});
setToasts(prev => [
...newNotifs.map(n => ({ ...n, exiting: false })),
...prev,
].slice(0, 5));
}, [notifications, seen]);
useEffect(() => {
if (toasts.length === 0) return;
const timer = setTimeout(() => {
setToasts(prev => {
if (prev.length === 0) return prev;
const last = prev[prev.length - 1];
dismissNotification(last.id);
return prev.slice(0, -1);
});
}, 4000);
return () => clearTimeout(timer);
}, [toasts, dismissNotification]);
if (toasts.length === 0) return null;
return (
<div className="fixed top-16 right-4 z-50 flex flex-col gap-2 w-80">
{toasts.map((toast) => (
<div
key={toast.id}
className={`bg-surface-800 border rounded-lg p-3 shadow-lg transition-all duration-300 ${
toast.type === 'success' ? 'border-success/50' :
toast.type === 'warning' ? 'border-warning/50' :
toast.type === 'danger' ? 'border-danger/50' :
'border-surface-600'
}`}
>
<div className="flex items-start gap-2">
<div className="mt-0.5">
{toast.type === 'success' && <CheckCircle size={16} className="text-success" />}
{toast.type === 'warning' && <AlertTriangle size={16} className="text-warning" />}
{toast.type === 'danger' && <AlertCircle size={16} className="text-danger" />}
{toast.type === 'info' && <Info size={16} className="text-accent-light" />}
</div>
<div className="flex-1 min-w-0">
<div className="text-sm font-medium">{toast.title}</div>
<div className="text-xs text-surface-400">{toast.message}</div>
</div>
<button
onClick={() => {
dismissNotification(toast.id);
setToasts(prev => prev.filter(t => t.id !== toast.id));
}}
className="text-surface-500 hover:text-surface-300"
>
<X size={14} />
</button>
</div>
</div>
))}
</div>
);
}
@@ -0,0 +1,121 @@
import { useState, useEffect, useRef } from 'react';
import { formatMoney, formatDuration, formatNumber, MAX_OFFLINE_TICKS, TICK_INTERVAL_MS } from '@ai-tycoon/shared';
import { GameEngine } from '@ai-tycoon/game-engine';
import { useGameStore } from '@/store';
interface OfflineResult {
ticksProcessed: number;
revenue: number;
expenses: number;
duration: number;
}
export function OfflineCatchUp({ missedTicks, onComplete }: { missedTicks: number; onComplete: () => void }) {
const [progress, setProgress] = useState(0);
const [result, setResult] = useState<OfflineResult | null>(null);
const processingRef = useRef(false);
useEffect(() => {
if (processingRef.current) return;
processingRef.current = true;
const capped = Math.min(missedTicks, MAX_OFFLINE_TICKS);
const batchSize = 100;
let processed = 0;
let totalRevenue = 0;
let totalExpenses = 0;
const engine = new GameEngine({
getState: () => {
const s = useGameStore.getState();
return {
meta: s.meta, economy: s.economy, infrastructure: s.infrastructure,
compute: s.compute, research: s.research, models: s.models,
market: s.market, competitors: s.competitors, talent: s.talent,
data: s.data, reputation: s.reputation, events: s.events,
achievements: s.achievements,
};
},
setState: (partial) => useGameStore.getState().updateState(partial),
});
function processBatch() {
const end = Math.min(processed + batchSize, capped);
const batchResult = engine.processOfflineTicks(end - processed);
totalRevenue += batchResult.revenue;
totalExpenses += batchResult.expenses;
processed = end;
setProgress(processed / capped);
if (processed < capped) {
requestAnimationFrame(processBatch);
} else {
setResult({
ticksProcessed: processed,
revenue: totalRevenue,
expenses: totalExpenses,
duration: missedTicks,
});
}
}
requestAnimationFrame(processBatch);
}, [missedTicks]);
if (result) {
return (
<div className="min-h-screen flex items-center justify-center bg-surface-950">
<div className="max-w-md w-full bg-surface-900 border border-surface-700 rounded-xl p-6 mx-4">
<h2 className="text-xl font-bold mb-4">Welcome Back!</h2>
<p className="text-sm text-surface-400 mb-4">
You were away for {formatDuration(result.duration)}. Here's what happened:
</p>
<div className="space-y-2 mb-6">
<div className="flex justify-between bg-surface-800 rounded-lg p-3">
<span className="text-sm text-surface-300">Revenue earned</span>
<span className="text-sm font-mono text-success">+{formatMoney(result.revenue)}</span>
</div>
<div className="flex justify-between bg-surface-800 rounded-lg p-3">
<span className="text-sm text-surface-300">Expenses</span>
<span className="text-sm font-mono text-danger">-{formatMoney(result.expenses)}</span>
</div>
<div className="flex justify-between bg-surface-800 rounded-lg p-3">
<span className="text-sm text-surface-300">Net</span>
<span className={`text-sm font-mono ${result.revenue - result.expenses >= 0 ? 'text-success' : 'text-danger'}`}>
{formatMoney(result.revenue - result.expenses)}
</span>
</div>
<div className="flex justify-between bg-surface-800 rounded-lg p-3">
<span className="text-sm text-surface-300">Time simulated</span>
<span className="text-sm font-mono">{formatNumber(result.ticksProcessed)} ticks</span>
</div>
</div>
<button
onClick={onComplete}
className="w-full bg-accent hover:bg-accent-dark text-white font-semibold py-3 rounded-lg transition-colors"
>
Continue
</button>
</div>
</div>
);
}
return (
<div className="min-h-screen flex items-center justify-center bg-surface-950">
<div className="max-w-md w-full mx-4 text-center">
<h2 className="text-xl font-bold mb-2">Catching up...</h2>
<p className="text-sm text-surface-400 mb-4">
Simulating {formatNumber(Math.min(missedTicks, MAX_OFFLINE_TICKS))} ticks
</p>
<div className="h-2 bg-surface-800 rounded-full overflow-hidden mb-2">
<div
className="h-full bg-accent rounded-full transition-all duration-100"
style={{ width: `${progress * 100}%` }}
/>
</div>
<span className="text-xs text-surface-500">{Math.floor(progress * 100)}%</span>
</div>
</div>
);
}
@@ -1,10 +1,13 @@
import { Sidebar } from './Sidebar';
import { TopBar } from './TopBar';
import { ToastContainer } from '@/components/common/ToastContainer';
import { useGameStore } from '@/store';
import { DashboardPage } from '@/pages/DashboardPage';
import { InfrastructurePage } from '@/pages/InfrastructurePage';
import { ModelsPage } from '@/pages/ModelsPage';
import { SettingsPage } from '@/pages/SettingsPage';
import { MarketPage } from '@/pages/MarketPage';
import { FinancePage } from '@/pages/FinancePage';
export function MainLayout() {
const activePage = useGameStore((s) => s.activePage);
@@ -18,6 +21,7 @@ export function MainLayout() {
<PageRouter page={activePage} />
</main>
</div>
<ToastContainer />
</div>
);
}
@@ -27,6 +31,8 @@ function PageRouter({ page }: { page: string }) {
case 'dashboard': return <DashboardPage />;
case 'infrastructure': return <InfrastructurePage />;
case 'models': return <ModelsPage />;
case 'market': return <MarketPage />;
case 'finance': return <FinancePage />;
case 'settings': return <SettingsPage />;
default: return <PlaceholderPage name={page} />;
}