Files
AzerothAI/deploy/classic/install-native.py
T
2026-09-25 18:19:50 -07:00

74 lines
4.4 KiB
Python

#!/usr/bin/env python3
"""Install the version-checked Classic adapter into an isolated CMaNGOS checkout."""
import argparse
import pathlib
import shutil
def patch(path, anchor, replacement):
text = path.read_text()
if replacement in text:
return
if text.count(anchor) != 1:
raise RuntimeError(f"Upstream source changed: {path.name}")
path.write_text(text.replace(anchor, replacement))
def install(source):
here = pathlib.Path(__file__).resolve().parent
for path in (here / "native").glob("AzerothAI.*"):
shutil.copy2(path, source / "src/game/World" / path.name)
for relative, anchor, invocation in [
("src/game/World/World.cpp", " sMapMgr.Update(diff);", "AzerothAIUpdate(diff);"),
("src/game/Entities/Unit.cpp", " uint32 health = victim->GetHealth();", "damage = AzerothAIBoundDamage(victim, damage);")
]:
path = source / relative
include = '#ifdef ENABLE_PLAYERBOTS\n#include "World/AzerothAI.h"\n#endif\n'
if include not in path.read_text():
path.write_text(include + path.read_text())
patch(path, anchor, anchor + "\n#ifdef ENABLE_PLAYERBOTS\n " + invocation + "\n#endif")
# Upstream treats unknown gear modes as generated equipment. Explicitly
# preserve ordinary character-creation equipment for our level-one roster.
path = source / "src/modules/PlayerBots/playerbot/PlayerbotMgr.cpp"
anchor = ' sRandomPlayerbotMgr.SetValue(botGuid, "create gear", 1, gear);'
patch(path, anchor, ' if (gear != "none")\n ' + anchor)
path = source / "src/game/Entities/CharacterHandler.cpp"
include = '#ifdef ENABLE_PLAYERBOTS\n#include "World/AzerothAI.h"\n#endif\n'
if include not in path.read_text():
path.write_text(include + path.read_text())
anchor = 'void PlayerbotHolder::AddPlayerBot(uint32 playerGuid, uint32 masterAccount)\n{'
patch(path, anchor, anchor + '\n if (!AzerothAIAllowBotLogin(playerGuid)) return;')
# Hooks record successful native outcomes, not inferred command success.
player = source / "src/game/Entities/Player.cpp"
loot = source / "src/game/Loot/LootMgr.cpp"
for path in [player, loot]:
if include not in path.read_text():
path.write_text(include + path.read_text())
hooks = [
(player, " // resend quests status directly\n UpdateForQuestWorldObjects();", 'AzerothAIEvent(this,"player.quest.reward",quest_id);'),
(player, "void Player::CompleteQuest(uint32 quest_id)\n{\n if (quest_id)\n {\n SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);", 'AzerothAIEvent(this,"player.quest.complete",quest_id);'),
(player, " SetDeathState(CORPSE);", 'AzerothAIEvent(this,"player.death");'),
(loot, " plr->ModifyMoney(money_per_player);", 'AzerothAIEvent(plr,"player.loot.money",0,money_per_player);'),
(loot, " player->ModifyMoney(m_gold);", 'AzerothAIEvent(player,"player.loot.money",0,m_gold);'),
]
for path, anchor, call in hooks:
if call:
patch(path, anchor, anchor + "\n#ifdef ENABLE_PLAYERBOTS\n " + call + "\n#endif")
for anchor, call in [
(" if (!applySickness)\n return;", 'AzerothAIEvent(this,"player.resurrect");'),
(" WorldPacket data(SMSG_LEARNED_SPELL, 4);", 'AzerothAIEvent(this,"player.spell.learn",spell_id);'),
(" WorldPacket data(SMSG_ITEM_PUSH_RESULT, (8 + 4 + 4 + 4 + 1 + 4 + 4 + 4 + 4 + 4));", 'if (!received && !created) AzerothAIEvent(this,"player.loot.item",item->GetEntry(),count);'),
]:
patch(player, anchor, "#ifdef ENABLE_PLAYERBOTS\n " + call + "\n#endif\n" + anchor)
chat=source / "src/game/Chat/ChatHandler.cpp"
if include not in chat.read_text():chat.write_text(include+chat.read_text())
for anchor,call in [
(' GetPlayer()->Say(msg, lang);', 'if(lang!=LANG_ADDON && !m_anticheat->IsSilenced()) AzerothAIChat(GetPlayer(),msg);'),
(' if (lang != LANG_ADDON && !m_anticheat->IsSilenced())\n m_anticheat->Whisper(msg, player->GetObjectGuid());', 'if(lang!=LANG_ADDON && !m_anticheat->IsSilenced()) AzerothAIChat(GetPlayer(),msg,player);')
]:patch(chat,anchor,anchor+'\n#ifdef ENABLE_PLAYERBOTS\n '+call+'\n#endif')
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("source", type=pathlib.Path)
install(parser.parse_args().source.resolve())